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Games PC Disciples Ii - Dark ProphecyDisciples II: Dark Prophecy [PC Game]

Developed by Strategy First - Strategy First (2002) - 2D Turn-Based Strategy - Rated Teen

Party-based tactics and story-driven strategy return with all new graphics, animations, and sound in this sequel to 1999's critically praised Disciples: Sacred Lands. Instead of introducing any major plot twists or radical gameplay alterations, Disciples II is designed to build upon the strengths of the original title, enhancing the distinct blend of role-playing options and strategic challenges and continuing the epic storyline.

Details
Platform: PC
Developer: Strategy First
Publisher: Strategy First
Release Date: January 24, 2002
Controls: Keyboard, Mouse
UPC: 627006404245
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Manual

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Games PC Disciples Ii-dark Prophecy, size: 2.4 MB

 

Games PC Disciples Ii - Dark Prophecy

 

 

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Documents

doc0

BenCarrire

SeniorCharacterArtist Phone:(780)7095892 Website:www.creaturesetc.com Email:ben@creaturesetc.com

SHIPPEDTITLES:

DragonAge:Awakening,MassEffect2,DragonAge:Origins,RainbowSix:Vegas2,Naruto:Riseofa ninja,AssassinsCreed,SplinterCell:ChaosTheory,DisciplesII:DarkProphecy,Disciples:SacredLands, LiberationDay,FallenHaven

SKILLS

3DStudioMax&CharacterStudio,Zbrush,Mudbox,Photoshop,Siloandmore

EMPLOYMENTHISTORY

Biowarecorp 2007Present SeniorCharacterArtist Untitledcancelled,Dragonage,Masseffect2,&upcomingDragonAgefranchisesequel Improveproductionpipeline,techniquesandoverallqualityofthecharacterartteam Improveheadsystemincollaborationwiththetechnicalartdepartment Createcharactersfromconceptartusing3DsMax,ZbrushandPhotoshop Superviseoutsourcingassets Mentorjuniorteammember UbisoftMontral 20042007 SeniorCharacterArtist Minarskycancelled,SplinterCell:ChaosTheory(PS2,Xbox,GC,PC),AssassinsCreed,Naruto360, RainbowSix:Vegas2 Createin3DthecharactersfromhitJapaneseseriesNaruto Createphotorealistichiresandlorescharactersfromconceptartusing3DsMax,Zbrushand Photoshop Workincollaborationwithartdirectortoresearch,conceptualizeandcreatevariousingame elements Helpestablishproductionpipelineforcharacterart TeachMax&Zbrush Acom/RealityFlux 20022004 Senior3DArtist FasAntiquitas(MMOprojectcancelled) Modelandtexturelowpolymodels Animatevisualeffects(MagicalandNatural;water,flames,spells,etc.) FindworkaroundsolutionsfortheNDLsgamebryoenginelimitations. Workwithmanagementincreatingdeliveryscheduleofassets.
MicomeqStudios 19962001 MicomeqStudioswasboughtbyStrategyFirstin1999andclosedin2001 LeadArtist(19982001) FallenHaven,LiberationDay,Disciples:SacredLands,Disciples2:Darkprophecy Responsibleofartdirection Establishartteamschedules Definingthetoolsfortheartteam Superviserequestsfromthemarketingdepartment Model,Textureandanimatedifferentgameelements:characters,environmentsandvisualeffects 3DArtist(19961998) Model,textureandanimatemiscellaneousgameelements;eithermechanicaland/ororganic. ResponsibleofsoundeffectsandmusicalscoreforFallenHaven.

FREELANCE

CreaturesETC 1993Present 2D,3DArtist&Musician(Bass) 3Dmodeling,Animation,Illustrations,Publicity,Teaching Graphicdesignworkcomposedofpublicity,businesscards,flyers,postersandillustrations. Musicalworkconsistedofalbumlaunch,studiorecording,musicianfillinandliveshow performance.

EDUCATION

CollgeLionelGroulx 19901993 CollegeDegreeinFineArts(DECinQuebec) Myfineartsdiplomahasbroadenedmyunderstandingofanatomy,observation,technical drawings,sculpture,painting,colorprinciples,photographyandcinematography.Allofthese helpedmebecometheartistIamtoday. Imalsoastrongbelieverinselfeducation.Withmotivation,youcanlearnalmostanything.This wouldapplyformostofthesoftwareIhavelearnedthroughoutmyyearsofexperience.

LANGUAGES

EnglishandFrench

INTERESTS

Videogames,visualeffects,anythingrelatedto3D,drawing,music,painting,photography,ancient architecture,cinemaandmountainbike.
Ivebeenagamermostofmylife.Istartedwiththevic20whenIwasakidandfromthenfollowedthe evolutionofgamesuntiltoday.Ireallylovedoing3D.Imalwaysinterestedtoseethefinalresultasmuchas findingoutthetechniquesusedtoachievethem.Itrytokeepuptodateonnewtechniquesandtechnologys usedinthegamingandmovieindustrynotalwaysaneasytask.

doc1

Benoit Carrire

Senior Character Artist
6007 de Normanville Montral, Qubec Canada, H2S 2B5 Phone : (514) 836-5892 Languages: English and French Online Portfolio: www.creaturesetc.com E-mail: ben@creaturesetc.com

Completed Titles

Assassins Creed Splinter Cell : Chaos Theory Disciples II : Dark Prophecy Disciples : Sacred Lands Liberation Day Fallen Haven

Work History

Ubisoft Montral
Titles: Minarsky (cancelled), Splinter Cell: Chaos Theory, Assassins Creed, Naruto 360 Senior Character Artist
Create in 3D the characters from hit japanese series Naruto Create photo-realistic hi-res and lo-res characters from concept art using 3Ds Max, Zbrush and Photoshop Work in collaboration with art director to research, conceptualize and create various in-game elements Help establish production pipeline for character art Teach Max & Zbrush

2004 - current

Acom / Reality Flux
Title: Fas Antiquitas (MMO project cancelled) Senior 3D artist
Model and texture low-poly models Animate visual effects (Magical and Natural; water, flames, spells, etc.) Find workaround solutions for the NDLs gamebryo engine limitations. Work with management in creating delivery schedule of assets.

2002 - 2004

Micomeq Studios
Titles: Fallen Haven, Liberation day, Disciples: Sacred Lands, Disciples 2: Dark prophecy
*Micomeq Studios was bought by Strategy First in 1999 and closed in 2001

1996 - 2001

Lead Artist
Responsible of art direction Establish art team schedules Defining the tools for the art team Supervise requests from the marketing department Model, Texture and animate different game elements: characters, environments and visual effects

1998-2001

Micomeq Studios - cont.

3D Artist

Model, texture and animate miscellaneous game elements; either mechanical and/or organic. Responsible of sound effects and musical score for Fallen Haven.

1996-1998

Freelance work (Creatures ETC)
2D, 3D artist & musician (bass)

1993 - current

3D modeling, Animation, Illustrations, Publicity, Teaching Graphic design work composed of publicity, business cards, flyers, posters and illustrations. Musical work consisted of album launch, studio recording, musician fill-in and live show performance.

Software Knowledge

3D Studio Max & Character Studio, Zbrush, Mudbox, Photoshop, Silo, Digital Fusion, Premiere, Debabelizer Pro, Corel Draw, Adobe Illustrator, Cakewalk Pro, Sound Forge, and a bunch of others. (Im a fast learner!)

Education

Collge Lionel-Groulx
College Degree in Fine Arts (DEC)
My fine arts diploma has broadened my understanding of anatomy, observation, technical drawings, sculpture, painting, color principles, photography and cinematography. All of these helped me become the artist I am today. Im also a strong believer in self-education. With motivation, you can learn almost anything. This would apply for most of the software I have learned throughout my years of experience.

1990 - 1993

Personals aptitudes and interests

Aptitudes:

Ive been a gamer most of my life. I started with the vic20 when I was a kid and from then followed the evolution of games until today. I really love doing 3D. Im always interested to see the final result as much as finding out the techniques used to achieve them. I try to keep up to date on new techniques and technologys used in the gaming and movie industry - not always an easy task. Ive been a musician for over fifteen years now. It has been a great experience which has given me a chance to travel and forge character. Im also a comic book fan. Like a lot of people, I used to collect them. In my last year of school, I had the chance to work on the creation of 4 comic book volumes. 2 of these 4 volumes contain a story that I wrote and illustrated.

Interests:

Video games, visual effects, anything related to 3D, drawing, music, painting, photography, ancient architecture, cinema and mountain bike.

 

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