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Games PC Empire Earth IIEmpire Earth II: The Art of Supremacy [PC Game]

Developed by Mad Doc Software, LLC - Sierra Entertainment (2006) - 3D Real-Time Strategy - Rated Teen

Developed by Mad Doc Software, this expansion pack for Empire Earth II brings a number of additions to the era-spanning, historically themed real-time strategy game. France and Russia become playable nations, along with the Zulu and Maasai of the game world's new African region. The expansion also adds three new single-player campaigns and ten new units. Art of Supremacy players can custom-design their own units and civilizations, to suit their personal styles of play. The game's online ... Read more

Details
Platform: PC
Developer: Mad Doc Software, LLC
Publisher: Sierra Entertainment
Release Date: February 14, 2006
Controls: Keyboard, Mouse
UPC: 020626723787

 

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p.sperling 7:55pm on Monday, September 6th, 2010 
Sins of a Solar Empire has quickly become the flagship title for Stardock and their Impulse delivery system.

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Documents

doc1

Anson Tsai

97 Bay State Road Boston, MA 02215 Phone: (617) 851-6973 Email: anson@mit.edu

OBJECTIVE

To participate in a summer internship or co-op program to further develop and contribute my skills in a technical field

EDUCATION

Massachusetts Institute of Technology, Cambridge MA - Candidate for Bachelor of Science in Computer Science & Engineering (June 2005) - Final Project GizmoBall' game won Best Gameplay Award in Laboratory in Software Engineering - Co-chairman and developer of the annual MIT ACM/IEEE Programming Competition - GPA last year: 4.9 / 5.0, Cumulative GPA: 4.6 / 5.0

EXPERIENCE

OnDemand Solutions, Boston, MA, Cofounder and Project Manager, www.ezbostonapartments.com, (Sep 04 - Present) Cofounder, serving as Project Manager for web applications, and desktop client and server applications. Helped refine business plans, write technical specs, develop applications, and manage development of projects. Microsoft Corporation, Redmond WA, Program Manager, www.microsoft.com, (Jun 04 Aug 04) Wrote specs for several new features in Visual Studio 2005. Met with developers, testers, and product designers, to manage features, costing, usability, and priorities. Presented and published paper on Extensibility of product. Canyon Capital, Fairfield CT, Programmer, (Jun 04 July 04) Developed proprietary financial trading application in Java. Application links into the Interactive Brokers online services and contains many advanced features for supporting automatic and manual trading. MIT Media Lab: River City Project, Cambridge MA, Programmer, web.mit.edu, (March 04 May 04) Extended and enhanced a PocketPC GPS-based application using C# and the.NET compact framework. Mad Doc Software, Lawrence MA, Programmer, www.maddocsoftware.com, (Dec 03 Jan 04) Designed and developed several sub-systems for a major PC game title, Empire Earth II, to be published by Vivendi Universal. Personal works include cheat system and communications manager, written in C++. IBM Extreme Blue, Cambridge MA, Programmer, www.ibm.com, (Sept 03 Dec 03) Designed and developed online-based integrated help and support system for IBMs WebSphere Studio product using the Eclipse architecture, DeveloperWorks, DB2, JSPs, Webservices, and IBM technologies. Freeverse Software, New York NY, Project Leader and Programmer, www.freeverse.com, (July 02 Sept 03) Project leader and developer for arcade game, Active Lancer, published and released in Fall 2003. Developed 80,000-line project in C++. Game featured on big screen at Macworld Computer Expo in New York. Apple Computer, Cupertino CA, Programmer, www.apple.com, (Jun 02 Aug 02; Oct 02 May 03; Jun 03 Aug 03) Proposed and developed tools to facilitate scripting. Extended Automation project in Objective-C. Developed file repository using MySQL and PHP. Used Perl, Shell, and AppleScript to integrate incompatible low-level tools. France Telecom R&D, Cambridge MA, Programmer, www.francetelecom.com, (Mar 03 May 03) Started development of map-based visualization demos using EarthViewer software. Developed data filter routines, brainstormed applications of internal technologies, and prototyped designs of small systems. MIT Media Lab: Starlogo, Cambridge MA, Programmer, web.mit.edu, (Oct 02 May 03) Used Java, C, and OpenGL for transforming sprite-based 2D graphics into 3D graphical worlds. SilverStream Software, Billerica MA, Programmer, www.silverstream.com, (Jun 01 Aug 01; Jan 02 Feb 02) Enhanced eXtend Workbench product using Java, XML, and XSL to develop wizards for unit-testing, codegeneration, project integration, and deployment of various projects and file types. De Software, Boston MA, Founder and Programmer, www.desoftware.com, (Jan 00 Sept 03) Developed optimized graphics, audio, and networking libraries in C++. Developed 16-bit networkable arcade game, Active Lancer. Signed contract with Freeverse Software to publish game in Fall 2003.

SKILLS

Languages: C, C++, C#, Objective-C, Java, Scheme, SQL [MySQL, DB2], PHP, HTML, XML, [Limited Perl, JSP] Technologies: Windows, Mac OS, Mac OS X, Unix, Cocoa, Carbon, WebServices, [Limited OpenGL, OpenPlay]

 

Technical specifications

Full description

Developed by Mad Doc Software, this expansion pack for Empire Earth II brings a number of additions to the era-spanning, historically themed real-time strategy game. France and Russia become playable nations, along with the Zulu and Maasai of the game world's new African region. The expansion also adds three new single-player campaigns and ten new units. Art of Supremacy players can custom-design their own units and civilizations, to suit their personal styles of play. The game's online features have been enhanced, as well, for easier multiplayer match-making. ~ All Game Guide

 

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