Games PC Eye Of The Beholder III
Advanced Dungeons & Dragons: Eye of the Beholder III -- Assault on Myth Drannor [PC Game]Developed by Westwood Associates - Strategic Simulations (1993) - First-Person RPG
Eye of the Beholder III: Assault on Myth Drannor is the third and final chapter in the Eye of the Beholder graphic fantasy role playing series by TSR, Inc. and SSI. Once again, action takes place in the Forgotten Realms world. The adventure is set in the ruined city of Myth Drannor, where you'll lead a party of four player characters, each with unique skills, attributes, and philosophies (e.g., lawful evil, chaotic good, "true" neutral) and two non-player characters on a search for... Read more
Details
Platform: PC
Developer: Westwood Associates
Publisher: Strategic Simulations
Release Date: 1993
Controls: Keyboard, Mouse
UPC: 016685141884
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EYE OF THE BEHOLDER LEVEL MAPS
2005 Simon Osborne
The maps contained in this document were compiled from a variety of online sources and my own maps drawn while re-playing the game in February 2005.
My aim in creating these maps was to display all the relevant information for each level in an easy to understand guide for quick and easy reference. The solution maps I found online were not particularly userfriendly, so I decided to compile my own. While my maps are not as exhaustive regarding items and encounters as other resources, they contain all necessary information, such as where exits/portals/pits lead to, and what keys are required for which locks. This information is displayed in a readily usable and consistent manner throughout all the maps contained herein.
The Special Quests information was found Gamewinners site (www.gamewinners.com).
The maps are, to the best of my knowledge, complete and without error. If you think any of the information is wrong, please contact me at ravensblade (at) ntlworld (dot) com with any queries or corrections.
LEVEL 1
== == X0 || [] [] == [] 0 || X2 [] [] == == [] R == [] == 0
Door Door Secret Wall
Button Lever Runes
X1 X2 0
Entrance To Level 2 (X1)
Pressure Pad
Go to the area behind the group of three leeches (the one where you do not find an arrow) and the two goblins. Once you take the two scrolls out of the rectangular holes in the wall, put a dagger into the same hole. There should be pink writing in the dialogue box that says, "Special Quest for this Level!" Take the dagger back out. It will be a +4 dagger called "Guinsoo."
LEVEL 2
|| X2 X7 || L2 [] == || == L1 [] R1 || [] || == || X6 || || || [] R X4 Q|| R1 RR1 R R R R || T1 X5 || [] == O== OO1 O1 L1 X3 O1 [] X1 L1 || O1 O1 L1 == ==
L1 L2 O1 Q1 R R1
Lock (Silver) Lock (Gold) Pit From Pit O1 Runes Dagger Runes
Teleport to T2 Teleport to T1
X4 X5 X6
Up to X3 Down to X6 Up to X5, Down to X7 Up to X6
Button Lever Pressure Pad
X1 X2 X3
To Level 1 (X2) To Level 3 (X1) Down to X4
Throughout this level, you should find carvings in walls that look like straight lines. If you press them, the dialogue box will say "What an odd carving to place here." Put one dagger in each of the five carvings. After this is done, the pink writing should appear again, and you will get one ration (food).
LEVEL 3
|| R [] X1 C R X2 R C == T1
R == L1 L1 L1
R O1 0
L1 == T2 || [] == L== O2 O2 O2 O2 O2 OO2 O2 O2 OOO2 O2 O2 O2 OO== [] O2 Q2 == L9
Q1 Q1 Q1 Q1 T3 Q1 Q1 Q1 Q1 Q1 Q1 Q1 Q1 Q1 Q1 Q1 Q1 Q1
C R T1 T2 T3
Carving Runes Teleport to T2 Teleport to T1 Teleport to Q2
Lock (Silver) Lock (Red Gem)
To Level 2 (X2) To Level 3 (X1) To Level 3 (X4) From Pit O2 From T3
Button Lever
Pit to L4 (Q1) Pit to Q1
To the "left" of the green portals (you will see R.A.T.S. on the walls next to them) should be a very long hall. When you get to the end of the hall (do not take the first right), you should be able to turn right and find a blue gem. Now go into that right turn, find all three of the other blue gems (the last one is tricky), and take them back out. Once you have put them all into the "cat's eyes", you will see the pink writing and be able to go down to level 4.
LEVEL 4
To AE37
|| == L4 == L4 [] || == [] == L4 X3 C R C C == == == L4 R [] == || [] 0 O1 O1 O1
A1 || C C C R C ||
W || || || Z X1 W
== [] C 0 O2 R || X2 == C == == == 0 W [] W W == || LQ1 C X4 ||
== W || 0
W W W W W W W
To AE05
0 C L4 R W
Pressure Pad Carving Lock (Dwarven) Runes Web
A1 O1 O2 Q1
Portal to L7 (A3) Pit to L5 (Q2) Pit to L5 (Q1) From Pit L3 (O1)
X1 X2 X3 X4 Z
To Level 3 (X2) To Level 5 (X1) To Level 5 (X3) To Level 3 (X3) Adventurer
After reaching level 4 by climbing down the ladder from the place where you found the blue gems you should find that you can go through the walls to the right. After you have done that and rescued Taghor the dwarven warrior, there should be a chain that is two lefts from the gargoyle that is mounted on the wall. Pull the chain. Note: this does not always work on the first try.
LEVEL 5
X4 || Q2 Q2 Q2 R A1 == C F == == || X3 == Y [] || || Z F F F F F == CL T T T T T T T T R T T T T T T T ||
== L4 R L4 Q1
X2 R R X1
== ||
T2 L4 ||
|| L T1 ||
L4 C F R T T1 T2
Lock (Dwarven) Carving Dwarf Runes Teleporter Teleport to Q3 Teleport to Q4
O1 Q1 Q2 Q3 Q4 Y Z
Pit to L6 (Q3) From L4 (O2) From L4 (O1) From T1 From T2 Pantry Adventurer
X1 X2 X3 X4
To Level 4 (X2) To Level 6 (X4) To Level 4 (X3) To Level 6 (X1)
Portal to L7 (A1) Cleric
Near the place where you found Armun, Dohrum, and the other dwarves, is a place called "Pantry." Put five rations in the rectangular hole in the wall after you take the poison out. They will come out as iron rations.
LEVEL 6
X6 X1 == || == Q1 == Q2 == 0 || || == AO1 == O2 Q== L4 L4 X3 L4 X4 || == == == == Y X2 X5
L4 O1 O2 Q1 Q2
Lock (Dwarven) Pit to Q1 Pit to Q2 From Pit O1 From Pit O2
Q3 X1 X2 X3 X4
From Pit L5 (O1) To Level 5 (X4) To Level 7 (X3) To Level 7 (X1) To Level 5 (X2)
X5 X6 A1
Down to X6 Up to X5 Portal to L10 (A2)
Button Pressure Pad
In the place where you found a lot of Kenkus (bird creatures) is a place called "Nest." After killing both Kenkus, put all ten Kenku eggs on the floor. The wall will disappear, and you will find the +5 Chieftain Halberd.
LEVEL 7
|| || || L8 || X3 OO1 [] || ||
L5 == R O2
[] || X6 == || Q2 T2 X5
X2 X1 X8 L5 || X7 == Q1 == T1 == || [] == == X4 == == L7 A1 A2 A3 [] == == []
== == [] [] == [] == == [] ||
|| L6 || L5 || L5 || L6
L6 L7 L8 O1 O2 T1 T2
Lock (Jewelled) Lock (Ruby) Lock (Gold) Pit to L8 (Q4) Pit to L8 (Q1) Teleport to Q2 Teleport to Q1
X1 X2 X3 X4 X5 X6 X7
To Level 6 (X3) To Level 8 (X7) To Level 6 (X2) To Level 8 (X1) To Level 8 (XA) To Level 8 (X9) To Level 8 (X5)
X8 A1 A1 A2 A3 Q1 Q2
To Level 8 (X6) Portal to L11 (W) Portal to L5 (N) Portal to L9 Portal to L4 From T2 From T1
[] R 0 L5
Button Runes Pressure Pad Lock (Drow)
In the room with five portals are three rectangular holes in the wall. Put any stone item in the holes. You will find three scrolls (informational, not magical) which help explain the game. The stone items will also remain in the holes.
LEVEL 8
[] == == == == == || X2 R == 0 R || || Q4 Q4 [] XA == L9 Q3 [] A1 X4 || == || || || 0 X|| || || || || == || == X3 O3 O3 O3 O3 [] [] [] [] 0 ||
== X8 T1 A2 O2 == X7 == O1 X6 X5 == L7 Q1 XB Q2 T2 == X9
L7 L9 O1 O2 O3
Lock (Ruby) Lock (Red Gem) Pit to L9 (Q2) Pit to L9 (Q3) Pit to L9 (Q1)
X3 X4 X5 X6 X7 X8
To Level 9 (X6) To Level 9 (X5) To Level 7 (X7) To Level 7 (X8) To Level 7 (X2) To Level 9 (X3) To Level 7 (X6) To Level 7 (X5)
To Level 9 (X4)
A1 A2 Q1 Q2 Q3 Q4
Portal to L10 (A1) Portal to L10 (X3) From Pit L7 (O2) From T1 From T2 From L7 (O1)
Teleport to Q2 Teleport to Q3
To Level 7 (X4) To Level 9 (X1)
In the room to the right of the stairs in level 9 (and the second right of the place where "Turn Around" is written on the wall), you will find a room with twelve spider markings on the wall. Put a dart in each of the twelve holes and step on the pressure plate by the door. The darts will fly out, but they will be +5 Adamantite Darts.
LEVEL 9
L5 || L5 || == || == || || || || 0 == 0 XQ3 O1 O|| == Q2 || [] || X7 X8 [] || || R || || [] [] [] || 0[] [] [] || X5 == L6 == == X6 A1 X4 R 0 == L0 R 0 X3 L5 == 0 || || == Q1 Q1 Q1 QL0 || || X1 == || == == || L0
L5 L6 L0 O1
Lock (Drow) Lock (Jewelled) Lock (Glowing Rock) Pit to 10 (Q1)
X1 X2 X3 X4 X5 X6
To Level 8 (X2) To Level 10 (X2) To Level 8 (X8) To Level 8 (XB) To Level 8 (X4) To Level 8 (X3)
X7 X8 A1 Q1 Q2 Q3
To Level 10 (X1) To Level 10 (X3) Portal to L7 (A2) From Pit L8 (O3) From Pit L8 (O1) From Pit L8 (O2)
[] 0 R
Button Pressure Pad Runes
In the room with the "The Key Lies on the Other Side" message on the wall, throw any object at that writing. The wall will disappear, and you will find the three Orbs of Power which activate the Oracle of Knowledge on level 4.
LEVEL 10
O1 X2 Q1 == == || == 0 == X1 A1 X3 Z1 A2 == == == || || || [] ==
L 0 R
Lever Lock Pressure Pad Runes
O1 X1 X2 X3
Pit to L10 To Level 9 (X7) To Level 9 (X2) To Level 9 (X8)
A1 A2 Q1 Z1
Portal to L8 (A1) Portal to L6 (A1) From Pit (L9 (O1) Dwarven Prince
Button
Find the room with the three rectangular holes in the wall (and four Mantis Warriors). Place one Kenku egg in each hole after killing the Mantis Warriors, starting with the hole farthest from the door. Four more mantis warriors will surround you. Kill them, and take each of their rings. Return to the Oracle Of Knowledge to identify these rings.
LEVEL 11
== == == || [] [] [] Q1 [] A1 [] [] [] [] || L5 || || [] || || || [] || == == == == == ==
L5 == A2 || [] == || == ==
Lock (Drow) Runes
A1 A2 Q1
Portal to L7 (A1) Portal to L12 (A1) From L10 (O1)
In the "Room of the Levers" (which Shindia mentioned if you heard her out) is the Dwarven Healing potion that you can take to the dwarves. Take it out and put it somewhere. After that, put any scroll in the hole in the wall. Put each lever in the down position except the second and the seventh (going either way, there are eight). You will not get the scroll back, but you will get a scroll that gives you a hint as to how to defeat Xanathar.
LEVEL 12
P P P || == == P P P P [] == L3 == || || == || [] == || [] [] [] 0 || P L3 P P [] [] [] == || [] [] [] 0 || [] == == == || L3 ||
== [] 0 == || A1
[] 0 [] []
== P P
Button Lever Lock (Skull)
Pressure Pad Runes
Portal to L11 (A2) Spike Trap
This is the final level of the game, which is the final battle against Xanathar. Save the game before reaching him. After you kill Xanathar, complete the Special Quest for level 12, and find that throne room the Dwarven spokesman Armun had mentioned.
Technical specifications
Full description
Eye of the Beholder III: Assault on Myth Drannor is the third and final chapter in the Eye of the Beholder graphic fantasy role playing series by TSR, Inc. and SSI. Once again, action takes place in the Forgotten Realms world. The adventure is set in the ruined city of Myth Drannor, where you'll lead a party of four player characters, each with unique skills, attributes, and philosophies (e.g., lawful evil, chaotic good, "true" neutral) and two non-player characters on a search for a divinely powerful artifact. Temples, guilds, and a mausoleum await in the deep forests surrounding Myth Drannor, each with intricate puzzles and traps. Compared to the first two titles in the series, Eye of the Beholder III: Assault on Myth Drannor is huge, and contains triple the number of cinematic sequences, a music score, a vast array of digitized sound effects (over 70), and an option to import your characters, including weapons, treasure, and experience levels, from Eye of the Beholder II: The Legend of Darkmoon. The bestiary has been revised and enhanced to include literally dozens of new monsters, more than 80 spells are available, and experience levels have been expanded to higher limits. The interface is point-and-click, with a new "all attack" combat function added to facilitate smoother combat. ~ Michael L. House, All Game Guide
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