Games PC Fable - The Lost Chapters
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Manual
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Games PC Fable - The Lost Chapters
Video review
CGR Undertow FABLE: THE LOST CHAPTERS for Xbox Video Game Review
User reviews and opinions
| !!!acb!!! |
10:17pm on Friday, July 9th, 2010 ![]() |
| "Freedom!!! As Sir William Wallace screamed in his dying breath! Yes, complete role playing immersion freedom to be; good, bad. "This is a great and well-written game, but the sequel is coming out tomorrow, so I doubt very many people wil buy it anymore. "This has to be the best RPG I have EVER played. I love it! The sword play, the story line, the characters. It is all so great! | |
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Documents
Keyboard Controls
Action
Cycle Spells (vs. mouse wheel) Mini Map Menu Keys In-Game Menu Movement Keys Melee Weapon Ranged Weapon Hotbar-Item Keys Target Lock Sneak Mode Spell Mode Interact Collect Experience Orbs Context-Sensitive Items Charge Guild Seal
Shift+O M F4F12 Esc or Enter W,A,S, and D Q E 19 Spacebar Caps Lock Left Shift Tab Left Shift F1F3 G
Arrows
Shift+O M F4F12 Esc or Enter Arrow Keys Delete Page Down Num 1Num 9 Num 0 Num Enter Right Ctrl End Right Ctrl Insert, Home, Page Up Num Del
Mouse Controls
Cycle Spells First-Person Targeting (bow only) Attack Flourish Run Block/Roll Shift+Middle Mouse Button Right Mouse Button Left Mouse Button Right Mouse Button Right Mouse Button Middle Mouse Button
0605 Part No. X11-35541
A very small percentage of people may experience a seizure when exposed to certain visual images, including ashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptomschildren and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions:
Play in a well-lit room. Do not play when you are drowsy or fatigued.
afety Information
About Photosensitive Seizures
II IV V VI X XIV XVI XVIII XX XXIV XXIX
ontents
A Word from the Guildmaster Installation and Setup Game Screen At Your Command About the Guild The Heros Apprenticeship WASD Controls Arrow Key Controls The Way of a Hero Buying and Selling Inventory Enhancing Abilities and Weapons
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, domain names, e-mail addresses, logos, people, places, and events depicted herein are ctitious, and no association with any real company, organization, product, domain name, e-mail address, logo, person, place, or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation. Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property. Fable: The Lost Chapters 2005 Lionhead Studios Limited. Lionhead, the Lionhead logo, and Fable are registered trademarks owned by Lionhead Studios Limited. All rights reserved. Published and distributed by Microsoft Corporation. Microsoft, the Microsoft Game Studios logo, and Windows are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries. All rights reserved. All other trademarks and trade names are the property of their respective owners.
Word from the Guildmaster
Congratulations are in store for you. The fact you have been provided with the Book of the Guild means you must be one of a lucky few with enough potential to be invited here as a Hero apprentice. We consider this text sacred and even, I would say, magical. You would be wise to study it carefully from cover to cover in order to unveil its many secrets. The task ahead of you will not be an easy one. Only through years of hard work can you hope to unleash your latent powers. During its long history the Guild has seen many apprentices fail through idleness and overcondence, and I would be sorry to see one with potential such as you throw it all away. Albion needs its Heroes now more than ever. Becoming a Hero of Renown means achieving great things, and to accomplish less than greatness is to have done next to nothing at all. You must understand that, for the Guild,
greatness has no bearing with regard to perceived good or evil. No, it has more to do with the Renown one achieves through actions, regardless of morality. Be forewarned that the work necessary to become a Hero is not to be taken half-heartedly. On the contrary, this will be a most gruelling and arduous training, encompassing all aspects of mind, body, and spirit. I say this without a wisp of doubt. We require that you apply yourself as never before, but having done that, the rewards and Renown you may achieve are unimaginable. This said, if you do nally graduate from this Heroes Guild, you may even one day be acknowledged as the greatest Hero ever to stride the cobbled paths of Albion. Statues have been erected all over the land in honour of those few Great Ones who came before you, those laid to rest and permanently entombed at the Guild. We may only hope our success in training you will one day ame your successes throughout Albion, coarse a place as it is. Go now, and seek your destiny!
Loading a Saved Game
To load a previously saved game: 2. Click Continue Game. 3. Click the saved game you want to load. 1. Start Fable: The Lost Chapters.
If you are currently playing Fable: The Lost Chapters and you want to load a saved game: 1. Press Esc or Enter to display the In-Game menu. 2. Click Options. 3. Click Load. 4. Click the saved game you want to load.
To install Fable: The Lost Chapters, insert Disc 1 into your CD-ROM drive and click Install. Follow the on-screen instructions to complete the setup process. If installation does not start automatically, follow these steps: 1. From the Start menu, click Run and type D:\setup.exe (where D: is your CD-ROM drive). 2. Read the on-screen instructions, then click Next. 3. If you want to use the default settings for installing Fable: The Lost Chapters, click Next. For more advanced installation options, click Custom Installation. 4. Enter your Fable: The Lost Chapters Product Key, then click OK. 5. Insert the appropriate CD-ROMs when prompted. 6. To start a new game, type a prole name or use the default prole. On the same screen, you can choose the optional Arrow keys control scheme instead of the default WASD control scheme. 7. Click OK, then click New Game to start playing.
nstallation and Setup
Health
Game Screen
Awareness Eye
Mini Map Clock
Resurrection Phials
Saving a Game
To save a game in progress: 1. Press Esc or Enter to display the In-Game menu. 2. Click Options to display the Options menu. 3. Click World Save. 4. Click the slot in which you want to save the game. Note: During a Quest, you can choose Hero Save from the Options menu. This saves the statistics youve accumulated, but not your place in the Quest. On your next Quest, you can take advantage of gold or other items you saved on previous Quests. 5. Click Yes.
ContextSensitive Items
Ranged Weapon
Melee Weapon
Interact Mouse Actions (context-sensitive)
Guild Seal
Hotbar Items
The following information describes the primary items that appear in your view. Key commands shown below are based on WASD key mapping. We are unable, apprentice, to describe every possible option but have focused on those you will encounter most often. The red bar in the upper-left portion of your view is the Health bar. Each time you receive a hit from an enemy, it impacts your health. Replenish your health by eating some food or drinking a potion. The blue bar in the upper-left portion of your view is the Mana bar. Mana depletes when you use magical powers of the Will. It replenishes with time, but returns more quickly when you drink blue potions. The Combat Multiplier indicates how much Experience of all types you gain when you inict blows upon your enemies. The higher the number, the more Experience points gained when you absorb Experience Orbs left in the wake of their deaths. For this reason, it is prudent to wait until you have your way with an entire group of enemies before absorbing the Experience Orbs. This Interact icon reveals interactive objects, which emit a blue or purple glow. Press Tab to interact with them.
t Your Command
Context-sensitive icons appear in the lower-left portion of your view and temporarily replace other icons. Two of the most helpful icons to be aware of are the Digging and Fishing icons. Health, Mana, and Expressions also appear just when you need them. Press F1, F2, or F3 to use the item you needthe shovel, shing rod, or whatever else makes itself available. Pay close attention to these, and you never know what you might discover. You can drag up to nine items, expressions, and spells to the Hotbar. Press 19 to use them as the need arises.
Context-Sensitive Items
Health Bar
The General Experience Points notication appears 90 momentarily to indicate an increase in General Experience points. These are accumulated by gathering Experience Orbs. The Strength Experience Points notication 15 appears momentarily to indicate an increase in Strength Experience points. These are accumulated by using your sts or melee weapons in close combat. The Skill Experience Points notication appears 20 momentarily to indicate an increase in Skill Experience points. These are accumulated by using the bow. The Will Experience Points notication appears 25 momentarily to indicate an increase in Will Experience points. These are accumulated by using magic.
General Experience Points
Mana Bar
Strength Experience Points
Combat Multiplier
Skill Experience Points
Will Experience Points
Interact Icon
The Gold notication appears momentarily 200 to indicate how much gold you have as well as how much you just gained or lost. Select the Teleport icon by pressing G. Continue pressing and holding G until the Guild Seal completely charges before you teleport to the Guild or an active Cullis Gate. The In-Game menu appears when you press Esc or Enter. Use the left mouse button to select menu items. Use the right mouse button to go to a previous screen in the menu. Press Esc or Enter again to exit the menu completely. If you select Map from the In-Game menu, the In-Game map appears with a legend beneath it. Use the mouse pointer to hover over each map symbol and see a description for each. The Mini Map is located in the upper-right corner of your view. To determine your location, press M to zoom in on the map. Attached to the Mini Map, the Awareness Eye indicates how many individuals are aware of you. A red Awareness Eye reveals to you that enemies are present. Also attached to the Mini Map, the Clock is split in half between night and day to mark the passing of time. This allows you to know the approximate time of day or night depending on where the arrow is pointing. Press Esc or Enter to display the In-Game menu, then click Inventory to display the Inventory menu. Left-click your preferred category (Items, Weapons, or Clothing). Press Esc or Enter again to exit the Inventory. Alternatively, you can quickly display your Items, Weapons, or Clothing Inventories by pressing F4, F5, or F7.
Gold Notication
Press Q to unsheathe or sheathe your current melee weapon. To wield a different weapon, select it from Equipment/Weapons in your Inventory. When you press E, you wield or sheathe the bow. To wield a different type of bow, select it from Equipment/Weapons in your Inventory. Use the middle mouse button (you can reassign this from the Options menu) to block an opponents attack. Also, while holding down the middle mouse button, use the direction (W, A, S, and D) keys to roll and block at the same time. Use the left mouse button to attack an enemy, whether with hand-to-hand combat or a weapon. When using the bow, click the left mouse button to shoot an arrow. The longer you hold down the button, the more powerful the force of the arrow, although accuracy might decrease. While charging your shot, click the right mouse button to display and zoom the crosshair. Rotate the middle mouse button to increase or decrease the zoom. The Flourish icon appears when you successfully land several blows without reply on an enemy. When it appears, click the right mouse button to unleash a vicious, unblockable attack on the enemy. Direct the Flourish with the direction keys (W, A, S, and D). String together multiple Flourish attacks by continuing to make contact without missing. The Speech icon indicates there is someone to interact with by pressing Tab. A green highlight indicates someone with information for you. Purple indicates neutral characters. Red highlighting indicates people hostile toward you.
Unsheathe/Sheathe Melee Weapon
Teleport Icon/Guild Seal
Unsheathe/Sheathe Ranged Weapon
In-Game Menu
Attack Icon
Mini Map
Flourish Icon
Inventory
Speech Icon
Map of the Guild
bout the Guild
To the Guild Woods
The Guild is at the heart of Albion, and the Heroes who have ourished since its establishment keep the civilised world functioning and in relative safety. The Guilds facilities are like no others in all of Albion. To help you learn your way around the facilities and grounds, weve provided a map. Here at the Guild, we have a long, proud tradition. Built as both a fortress and a sanctuary, these heavy, stonemasoned walls have provided protection and safety to our young Hero apprentices for hundreds of years as theyve gone about their training. The Guild itself has withstood many foolhardy bandit attacks and yet remains standing while other buildings and entire villages throughout Albion have not. Let it be known that those who have dared attack the Guild have always received proper payment in return.
Melee (Strength) Training Skill Training Will Training
W To the
Chamber Dining Hall of Fate Library
Mazes Quarters Guild Shop Map Room Teleport Pad
Sleeping and Dining Quarters
Experience Spending Platform
By now, youve been shown to a comfortable bed in the Guilds sleeping quarters, upstairs in the main Guild building. In addition to the sleeping quarters, there is a dining hall downstairs which has beverages on offer and fresh food prepared daily by the best cooks in the region.
Boasting Platform
The Map Room, located just beyond the front vestibule and at the heart of the Guilds main oor, contains a large threedimensional map of Albion. It is in the Map Room that you accept Quest Cards the people of Albion deliver to the Guild. Also, if you need to nd the Guildmaster at any time during your training at the Guild, he is likely to be found in the Map Room unless hes informed you of the contrary.
Map Room
Training Facilities
Created specically for developing young Heroes such as yourself, the training facilities feature a melee arena where you can work on hand-to-hand combat and weaponry skills. Furthermore, we have an archery range with both moving and stationary target dummiesa good place to hone and rene ones accuracy with the bow. In addition to melee and archery training, there is a Will practise area on the small island between the two bridges. A relatively recent addition, the Will practise area comes complete with state-of-the-art magic-response dummies for practising your lightning-strike ability until your Mana wears out. Try to stay clear of the area when apprentices are trainingweve had too many unwanted haircuts recently.
Library
The Guild Library contains a wealth of information regarding the Guild itself, the region, and all of Albion. You will nd details about the Old Kingdom, as well as the creatures of Albion. Use the Library to expand and refresh your knowledge of magical spells, potions, medicines, and other powers that a Hero must have to succeed at increasingly demanding Quests. Some Guild texts have been removed and not returned. If you nd them, do please let us know.
Strength
Although Strength is primarily physical ability, that which you have inherited, we do expect you to strengthen yourself on a daily basis while maintaining a nutritious diet of wild game and freshly-harvested produce. Especially after graduating from the Guild, you will nd increasing Strength benets you through your being able to carry heavier weapons. You can also do more damage to opponents in battle. During your apprenticeship, we encourage you to wander the Guild woods and explore the grounds in your free time. Running across the bridges may be good exercise, but do be careful about running around the facilities in your undergarments or apprentice robe with your sword drawnthis is as dangerous to others as it is to yourself. After you graduate from the Guild, increase your Strength by gaining Experience and then levelling up your physique, health, and toughness at the Experience Spending Platform.
Skill Strength Will
WASD Controls
In-Game Menu/ Skip Cutscenes Sword Interact
ESC F1
Menu Items Hotbar Items Hero Cam In-Game Menu
F6 F7 F8 F9 F10 F11 F12
Reset Cam Bow
F2 F3 F4
Context-Sensitive Items/Expressions
Backspace
6 Enter
Space. ?
Creep (toggle) Spell (hold)/ Collect Orbs Movement Guild Seal Lock-On (toggle)
Map Zoom (on/off)
*Flourish overrules the ability to run. Normal Left Attack Left Fire Middle (click) Block/Roll Middle (rotate) Zoom In/Out (click) Block/Roll Right Flourish/Run Right 1st/3rd Person
*To roll, rotate the wheel (middle mouse button) while running, or tap a direction key while blocking. Spellcasting (hold Shift) Left Spell 1 Left Yes/Skip Middle (rotate) Scroll Spell Pairs Middle (click) Minigame Instructions Right Spell 2 Right No
Bow Drawn
Interaction/Cutscenes
Arrow Key Controls
In-Game Menu/ Skip Cutscenes In-Game Menu Sword
ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
Menu Items Interact Bow Hotbar Items Context Sensitive Items/Expressions
Enter #
Shift Ctrl
Creep (toggle)
Hero Cam
Reset Cam Spell (hold)/ Collect Orbs
Movement Lock-On (toggle)
For Good, or for Evil?
he Way of a Hero
Only after graduating from the Guild may you call yourself a Hero, but this is just the rst step. Becoming a Hero of greatness requires you to increase both your Renown and your Experience. To this end, young Heroes must accept increasingly challenging quests that the citizenry of Albion drop off at the Guild. These are tasks deemed impossible for ordinary citizens, and many are thought not possible even for the mightiest of Heroes. Use the Quest Cards description to decide whether or not a particular Quest suits you according to your Experience and abilities. As weve stated before, it takes time to become a great Hero, and the path to greatness is yours for the choosing.
Your actions as a Hero, good or evil, or somewhere in the middle, determine your alignment, and in turn, your physical appearance. Generally speaking, when you kill Guards, Traders, or villagers, you might begin to grow horns, or even attract insects. If you choose to save Traders and villagers from the evil beasts that roam the woods, you may have lighter-colored eyes and a buttery-friendly demeanour. Good or Evil alignment also affects the way the people of Albion respond to you.
Gaining Experience
As you go about a Quest, you will gain General Experience, as well as specic Experience in Strength, Skill, and Will, depending on the means used to succeed. The approach used to defeat enemies has a direct bearing on this. Using melee weapons gains you Experience in Strength. Using the bow gains you Experience in Skill, and using magic gives you Experience in the Will. Whichever ability you use to defeat enemies, when vanquished they leave glowing Experience Orbs. Walk through them or use your powers of the Will (press Left Shift to draw them to you), and thereby gain General Experience. When you gain Experience, notications show you how much and what kind of Experience you have gained. Now you can use this Experience to enhance your abilities at the Experience Spending Platform at the Guild.
Accepting Quests
To help you decide between the various Quest Cards available to you, it is important to keep in mind that gold Quest Cards are those you must complete before progressing; silver Quest Cards are optional; bronze Quest Cards appear at key points in the game. To accept a Quest, click Accept to interact with the map in the Guild Map Room, click the quest you want, then click Take Quest. As stated, the Guild makes no morality judgments with respect to good or evil Quests, and you are free to pursue your own path. You can kill and steal, or be noble and help the villagers, defeating villains and monsters as needed.
Everything you do affects the way the people of Albion perceive you. The fair citizens may love or hate you, as well as respect and fear you. Or, they might simply laugh at you. The choices are yours to make, and the type of Renown you receive from the people in the villages throughout Albion reects your decisions. Word travels quite quickly here. Renown is garnered through your actions in Quests, but Heroes for hundreds of years have also furthered their Renown by displaying Quest trophies. It goes without saying that brandishing a Bandits head for all to see cannot help but promote ones heroism and great deeds across the land.
Gaining Renown
However, as you travel, there are times when even a great Hero nds himself lost in the woods looking for the front entrance to Orchard Farm. This is where consulting your Mini Map could aid you. Take a look at the map any time you need to re-orient yourself by pressing M. For a key to the map, select the Map heading in your Inventory and scroll down. For a Hero, travel around Albion is now especially exciting. This is because the Guild has recently nished construction of a method of travel no other citizen possessesthat of the Teleport Pad/Cullis Gate Travel system. Utilizing highly-advanced Guild ingenuity, this travel system allows any Hero to use a certied Cullis Gate that has become unlocked upon entering a region. After one is unlocked, you can travel to that Cullis Gate any time using your Guild Seal. You can also use the Guild Seal as a recall device from anywhere in the world of Albion back to your last location. You may also teleport back to the Guild at any time, whether it is to quickly obtain another Quest Card, replenish health, level up abilities, or eat a quick meal at the Dining Hall. (Note: for your own safety, please dont drink mead or ale and then teleport; taking damage cancels a recall.) Whatever the reason, we encourage our Heroes to use their Guild Seals to return to the Guild any time they wish. Our Guild is certainly your Guild.
Heroic Boasting
You can also boast on the Boasting Platform before going on a Quest. Just outside the front door of the Guild, the Boasting Platform is where a Hero can stand up and make a mighty boast such as Ill kill the Balverine while wearing no clothing, if you care to expose yourself in this way. Boasts bring you more gold for completing a Quest, because they are wagers of condence in your abilities.
Travelling About Albion
The world of Albion is full of activity. Wild beasts roam the wilderness preying on Bandits, Traders, wandering nomads, and careless adventurers. As you travel the world, numerous random encounters may take place. It is up to you just where you go and what you do. You are not required to spend all of your time pursuing Quests from the Guild. As a Hero, your time is your own and the world is yours to explore as you wish.
uying and Selling Inventory
The currency in Albion is gold, and as we hope you learned in your Guild training, you must have gold to be able to buy anything at all, except peace and tranquillitythats found out on Fisher Creek. There are many different ways to acquire gold, the main method being that of completing Quests, but you can also trade goods or even buy and sell houses and shops for a prot. Most of the objects in Albion can be bought and sold, though some, of course, are found in the course of your travels. When you have acquired enough gold, you can purchase important items, such as food, potions, medicines, and, of course, weapons and armour, for your Inventory. You can purchase most of these items in towns such as Bowerstone. Many items are also available from wandering Traders throughout Albion. The fair city of Bowerstone, as with other towns, offers a number of trading booths along its many walkways and paths. If theres an item you are interested in, press Tab to speak to the proprietor, and then sort through what he has on offer. You can sell items from your inventory, such as in a case where you need gold in a hurry. Be cautious about getting the right price unless you do not care to make a prot.
As far as obtaining weapons and armour, a small selection is available at the Guild Shop, but it is best to look for the appropriate Traders booth or shop in one of the towns or villages. Be aware that heavier weapons require the Strength to wield them or they will do you no good. To sell weapons or armour from your inventory, choose to sell an item while negotiating with the Trader. Armour also may be purchased in town from the Armoury. Additional armour is never a bad idea and may save your neck, literally. It is not easily affordable, so make sure you have accumulated enough gold before you try buying armour.
Weapons and Armour
Potions and Medicines
A Heros use of potions and medicines is not trivial and should be considered carefully. Regional apothecaries have built entire trades out of these potions, but some have proven more useful for reinvigorating ones health, while others are primarily for replenishing Mana. This is by no means an exact art, and the strengths of potions vary signicantly. As a general rule, the blood-red potions indicate aid to physical health, and the blueazurite blends are for Mana replenishment. There may even be newer, recently developed blends available, but we do not have exact details on those yet. An accomplished Hero has learned the value of keeping these potions on hand.
A Heros Appearance
Another useful aspect of a Heros reputation is his appearance, including body decorations one can purchase, such as tattoos and haircuts, and a wardrobe with various suits of clothes. Whatever the look you are after, the people of Albion will respond in kind. Many Traders provide tattoos just as they do consumables and other items. You can buy or customize tattoos to show your uniqueness. Or perhaps you are thinking of getting married, and you have decided you need a change of hairstyle. If this is the case, visit the Barber of Bowerstone and request one. Do be careful though, as her razors are always quite sharp. You also have a standard issue Heros wardrobe available in your Inventory which allows you to change the clothes youre wearing at any time. Sometimes, this may even provide a strategic advantage. For example, you might need to sneak into a Bandits Camp for some reason, and having a quick-change Bandits suit on hand is just right for such an occasion. This allows you to slip into something more comfortable for mingling with the Bandits, just as if you were one of their own.
You can enhance your appearanceand your reputationby purchasing tattoos to adorn parts of your body. In your travels, you will encounter various tattoo vendors: wandering Traders or the Tattooist himself. Each has a stock of tattoos you can buy. When you encounter a tattoo vendor, hell ask if you would like to purchase a tattoo. To purchase a tattoo: 1. Click Yes. This displays the Tattooist menu. It shows a list of the names, prices, designs, and characteristics of the vendors tattoos. 2. Click Buy x6. Note that the number will vary depending on the number of tattoos the vendor has in stock. 3. Select a tattoo from the vendors list. When you select a tattoo, the menu shows the part of the body (your arms, back, chest, face, or legs) for which the tattoo is designed. 4. Click Buy to purchase the selected tattoo. This applies the tattoo and deducts your payment. All who see you will know from your tattoos that youve made your way in the world and are worthy of respect.
Choosing Tattoos
Customizing Tattoos
Do you want to create unique tattoos that reect your individuality? Do you think you can do better than the best tattoo artists in Albion? Heres how to do it. In the Tattoos folder (found under My Documents\My Games\Fable) youll see a folder named after your user prole. Inside youll nd a bitmap (.bmp) le for each of the tattoo types you can customize. These include tattoos for arms, back, chest, face, and legs. Open the tattoo type you want to customize in an image-editing program, such as Microsoft Paint. After editing the image, save the result. The next time you pay a visit to a Tattooist in the game, your customized tattoo will be available for application in the same way as those found on Tattoo Cards. If you ever need to revert to one of the original tattoo images, you will nd them in your Fable installation folder (Microsoft Games\Fable - The Lost Chapters\Data\Tattoos). Copy the original bitmap le over the custom tattoo you want to replace. Be sure to delete base from the lename.
As mentioned, when you complete Quests and other adventures in Albion, you accumulate valuable Experience. This does not go unrecognized by the Guild, and, for that reason, we created the Experience Spending Platform. At the Experience Spending Platform, opposite the Guild Teleport Pad in the Map Room, you can enhance your present abilities or even gain new ones. To use the Experience Spending Platform, rst walk onto it. Select the ability to enhance or the new ability to add. As you scroll over an item, view the points required for it, as well as details about what the ability provides for you. Each additional ability level requires an ever increasing amount of Experience points. You can use General Experience points on anything, but Experience in Strength, Skill, or Will can only be spent on the associated ability and must be used up rst, before using General Experience. After you make a selection, click Buy. When you are done levelling up, exit the menu.
nhancing Abilities and Weapons
Augmenting Weapons
Not only are there a number of weapons with varying capabilities available to a Hero, but some weapons are augmentable. An augmentable weapon has additional slots next to it when you select it from Equipment/Weapons in your Inventory. For augmentations, you need augmentation jewels. You can nd these jewels in a number of places: from blacksmiths, Traders, the Armoury, or in parts of Albion where jewels have been hidden or forgotten. To perform an augmentation, select the weapon, then click Augment. Select the augmentation you want from the list, and the newly-augmented weapon is ready for use. After you augment a weapon, you cannot remove the augmentation, so choose wisely.
XXVIII
Credits
Fable & Fable TLC Lead Fable & Fable TLC Solely Fable TLC Solely Fable LIONHEAD STUDIOS DESIGNERS Peter Molyneux Dene Carter, Lead Julian Glover, Lead Richard Ham Ben Huskins Josh Atkins CODERS Simon Carter, Lead Alex Dowdeswell, Lead Martin Bell Ben Board Kaspar Daugaard Iain Denniston Matt Dixon Mike Ducker Tak L. Fung Alan Harding Joss Moore Thanos Nikolopoulos Guillaume Portes Ollie Purkiss Adam Russell Jonathan Shaw Daniel Smith Dave Smith SCRIPTERS Ben Board, Lead Mike West, Lead Rhodri Broadbent Tony Burton Bennie Cook Steve Lawrie Ken Malcolm Phil Robinson Mark Rose Neal Whitehead ANIMATORS Dean Finnigan, Lead Gianni Malpeli, Lead Karim Biri Chris Darling Paul Franklin Luc Lemaire Andrew Lindsay Francis Pang ARTISTS Ian Lovett, Lead Ian Faichnie, Lead Pete Amachree Andy Bass Christian Bravery Damian Buzugbe Dominic Clubb Jamie Durrant Kareem Ettouney Chris Furr Mark Healey Caroline Jeffries Martin Johnson John McCormack Paul McLaughlin Adam Sibbick Leroy Simpson Mark Smart Angus Syme Rob Watkins WORLD CREATION Julian Glover, Lead Rob Stevens, Lead Phil Noyce Katie Roberts WRITERS James Leach, Lead Mark Hill, Lead CINEMATOGRAPHY Georg Backer John Bye P.J. Hughes David Le Merrer Paul Nettleton AUDIO Russell Shaw, Lead Fable Intro Theme Composed by Danny Elfman & Mixed by Dennis Sands Music Composed by Russell Shaw Craig Beattie John Silke Design - McCree Music Ltd AUDIO CODER Paul Knight PRODUCTION Mark Webley, Executive Producer Louise Copley, Studio Head Nick Ricks ASSOCIATE PRODUCERS Will Braham Antonia Cullum Adrian Price Shaun Rutland Jennifer Stanners Rob Stevens TEST DEPARTMENT Andy Robson, Head of Testing Nathan Smethurst, Assistant Head Jeff Brutus, Lead Charlton Edwards, Assistant Lead Chris Berry Rob den Dekker Kiernan Sleep Jeremie Texier Ted Timmins Kevin Watt Marcus Welfare MICROSOFT GAME STUDIOS PRODUCERS Jeff Holzhauer Rick Martinez Danan Davis, Executive Producer TEST LEAD Patrick Barker Erika Carlson TEST TEAM Kevin Dodd Michael Forgey Jeff Goetz Mark Grimm Chris Hind Bryce Jones Steve Larson Ian Latham Tian Li Gregory Murphy Jeff MacDermot Justin Robey Steve Robinson Tiffany Walsh Howie Catlin Jeff Cloud Khoi Duong Natahri Felton Josh Kragness Clint Kreider Aaron McKee Ash Singh Pete Stephens PRODUCT PLANNERS Todd Stevens Jay Ong DEVELOPMENT Orest Zborowski Mgr. Jesse Janosov, Lead J.C.A Baeza Craig Cook Glenn Doren Phil Teschner Craig Henry (Setup) ART DIRECTOR Kiki Wolfkill AUDIO DIRECTOR Matthew Lee Johnston USER EXPERIENCE Keith Cirillo, Lead Beth Demetrescu, Editor Jon Seal, Writer MANUAL DESIGN Dana Ludwig, Lead Doug Startzel USER TESTING Ray Kowalewski, Lead Ben Babcock LOCALIZATION Jenni Gant Virgina Spencer PRODUCT MANAGERS Craig Davison Josh Goldberg PRODUCT SUPPORT Anthony Walp SPECIAL THANKS Autumn Allen Chenelle Bremont J. M. Byrd Jama Cantrell Hubert Cheng Tom Edwards Greg Jones Shane Kim Ken Lobb Jeremy Los Jimbo Pfeiffer Phil Spencer Keith Steury Sue Stickney The Loc Teams in Ireland, Japan, Korea and Taiwan Data compression by oberhumer.com
echnical Support
In the U.S., visit http://support.microsoft.com/games. In Canada, visit http://www.microsoft.ca/support. Outside the U.S. and Canada, visit http://support.microsoft.com/international.aspx.
On these Web sites, you can:
Download the latest updates. Find Microsoft Knowledge Base articles that target specic issues. View Show Me How videos for solving common problems. Access other support services.
Microsoft support services are for technical issues onlyplease do not use them to request game hints, codes, or cheats. Chat & E-mail Support: To chat immediately with a Microsoft Support Professional, or to submit your issue by e-mail (e-mail responses may be delayed by several hours), visit the location-appropriate Web site listed above. Phone Support: To speak with a Microsoft Support Professional (long hold times may be experienced), in the U.S. call (800) 537-8324 and in Canada call (800) 876-8533. TTY Support: To use Microsoft text telephone, in the U.S. call (800) 892-5234 and in Canada call (866) 857-9850. Conditions: Microsofts support services are subject to then-current prices, terms, and conditions, which are subject to change without notice.
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2005 Microsoft Corporation. All rights reserved. Microsoft, the Microsoft Game Studios logo, Age of Empires, and Ensemble Studios are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.

Fable: The Lost Chapters Its fun to reap what you sow.
The best way to describe Fable:TLC would be an action-adventure-roleplaying game, which, besides being horric overuse of hyphens, is also an understatement.
Originally titled Project Ego, the designers of Fable:TLC have worked to create a living, breathing virtual world for the player to exist in. As the title suggests, its a fable world, a fantasy landscape populated with characters and objects to interact with. There are the usual fantasy role-playing elements magical swords, armour and items in abundance, and fantastic creatures and characters that are either hostile or benevolent. The player begins the game as a young boy who grows into a hero by fullling quests and performing feats to improve his skills and earn renown. So far it sounds like every other fantasy role-playing game out there. However there are a few features that distinguish Fable: TLC. Firstly, its use of the principles of cause and effect. Each action performed by the player has a consequence, an either temporary or permanent effect on his environment, or himself. Cheat on your wife and shell leave you if she nds out. Kill an innocent person and if someone saw you theyll report you to the guards, in which case you can attempt to bribe your way out of jail or try any number of daring escapes or methods of evading justice. they dont nd out about each other - those consequences again - though sometimes its as much fun to allow these things to happen as it is to try to avoid them Since there is no multi-player component, a game of this type needs a lot to keep players returning, and in this Fable: TLC is well stocked. The main storyline is quite short and can be completed fairly quickly, but the end of the story is by no means the end of the game. This is open-ended gameplay, meaning that you can continue to grow your character indenitely once the main story is complete. There are hundreds of smaller side quests to discover, Theyre not simply generic quests with the names of the characters changed go to point B and kill subject A they are varied and interesting with lives and characters of their own, and of course, the ever-present repercussions on the world around you. Unlike many other role-playing games, combat is not evidently based on dice rolls and numbers. You wont nd yourself attacking opponents with remaining hit-points oating above their heads, and you wont see your character striking an enemy without doing any damage, unless your enemy visibly blocks the attack. I like this. Combat is now actually fun, a good solution to a personal gripe Ive had with role-playing games for a long time now (I hope the World of Warcraft devs read this). Aesthetically, Fable:TLC is gorgeous. The game engine itself is not graphically ground-breaking, however the art team has made excellent use of texture and lighting to create a Brothers Grimm fairy-tale look that you might expect to nd on a Tim Burton lm set, with touches of Japanese anime also in evidence. While initially I was a little annoyed by what I felt was overuse of soft-focus everything appears to glow or shimmer slightly after a while I was enjoying simply running around the game world looking at the various views and taking screenshots. Forests are particularly well rendered with sunlight beaming through the trees and casting shadows of branches and leaves on the ground and any creature or character passing through. The audio team has also done an excellent job of creating atmospheric music that I found quite emotive and appropriate for each situation. What I also nd impressive is how much of the spoken dialogue is voiced by voice actors. How much? All of it. And its good too, the voices are convincing without sounding too contrived or emotionless as some other titles suffer from. Fable:TLC does not take itself too seriously, offering a fresh look at the role-playing genre, including a good dosage of both simplicity and depth without over-burdening the player with stats or skill-levels. You make decisions, you experience the consequences. Its escapism with responsibility, and its fun. This review refers to the Windows PC Fable:The Lost Chapters is published by Microsoft and available at all leading software stores.
Woven Glass Artists Create Impossibly Organic Forms
Do not ask Eric Markow and Thom Norris how they achieve their magnicently intricate, delicate and mystifying woven glass sculptures, these self-taught artisans will not explain the process that took over 10 years for them to perfect. Inspired by the inexplicably complex framework of the natural world, Markow & Norris create enigmatically harmonious works of art. Each deceptively organic form requires extensive planning and awless execution, as the raw material is ever-so-fragile glass. Every limited edition piece begins as a fantastical image in the designers subconscious, before undergoing weeks or months of conceptual preparation, color blending and then over 100 hours of kiln time alone. The artists proprietary woven technique requires hours of precise manipulation, followed by meticulously microcontrolled annealing. After the initial preparation, pieces undergo 3 to 4 separate rings each at temperatures of up to 1500 degrees before being re polished over the artists handmade molds. The effect is tightly woven, vividly colorful and distinctive works, conceived with a marriage of science, art and alchemy. Markow & Norris seek to inspire with the intricate nature of their work: we love to see people surprised at the notion of weaving glass and wonder how it is done.Due to the time consuming nature of their work, the artists produce only 40 to 50 works per year and there is often a waiting list of up to a year to acquire a Markow & Norris piece. Markow mixes all glass colors himself, creating an innite color palette distinct to that of any other glass artist. Though Norris prefers to rst sketch out a rough estimate of the art, Markows ideas are usually imagined and built on a light table without a drawing. Markow & Norris give careful consideration to color transition both horizontally and vertically, creating both subtle and sharp color gradients. Though many would consider the painstaking nature of their work tedious, Markow disagrees: I have always been an extremely detail oriented person and I am most comfortable when working with a complex process. I like the precise nature of a glass weave and thrive on the fact that it is technically challenging to do. I rarely consider it to be too tedious to enjoy. Its not difcult if you love doing it. The dedicated artisans both agree they are most inuenced by each other: We bring different approaches to the table when considering any new piece of art. Working in tandem gives us exponentially greater creative power and imagination, says Norris. Markow & Norris are the premiere woven glass artists in the world, with a proprietary and distinctive tightly woven technique. Every Markow & Norris piece is rare, handmade in the artists Virginia studio to be a one of a kind heirloom. For more information on Markow & Norris, their unique woven glass art or to request collectors information please visit www.wovenglass.com.
The world in which the character exists is populated by hundreds of people and beasts, each with their own personal agenda. And they remember you. Any action that you perform in relation to another character is stamped on that characters memory, and will affect your relationship with them from then on. Like real human relations though, you can change the way another person feels about you by performing relevant actions. Be nice to them and theyll forgive you, up to a point. The world is rendered with its own day/night cycles, and the characters are awake and about town during the day, eating dinner in the evening, and snoring in bed at night an excellent time to sneak into their houses and do some wealth redistribution. However, remember that whatever you do has an affect on your reputation and your visible appearance. Be good and your alignment will lean towards sainthood and an angelic appearance complete with halo, whereas evil deeds are rewarded with evil looking eyes and short horns, and corresponding responses from nonplayer characters. You choose which way youll turn out. This concept is taken a bit further by the physical nature of the actions you perform. If you spend a lot of time in melee combat your character will develop muscles in the appropriate places, while relying on magic or archery keeps you slim and trim. Did you notice I mentioned cheating on your wife just now? Thats because you can. Have a wife, I mean. In fact, if youre smart enough you can have a few, just make sure
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1. Fable: The Lost Chapters
2. Fable: The Lost Chapters
3. Amazing Adventures: The Lost Tomb
4. 1000 pc. LOST 3 of 4, MYSTERY OF THE ISLAND JIGSAW PUZZLE
