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Games PC Fifa 2005FIFA Soccer 2005 [PC Game]

Developed by EA Canada - EA Sports (2004) - Soccer - Rated Everyone

EA Sports' celebrated soccer series returns to home computers in this "2005" edition. Among the new and improved features in this year's game are the "first touch" system, designed to give expert players more control by allowing split-second, one-off passes and more improvisational teamwork. Introduced in the previous year's edition of the game, FIFA's "off the ball control" returns, and has been enhanced to allow new moves in more situations. The ga... Read more

Details
Platform: PC
Developer: EA Canada
Publisher: EA Sports
Release Date: October 12, 2004
Controls: Joystick/Gamepad, Keyboard, Mouse
UPC: 014633148145
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Scott Graham

908-522 Moberly Road, Vancouver, BC, Canada, V5Z 4G4 (+1) 604 451-7792 sgraham@gmail.com

Experience

Electronic Arts, Burnaby, BC, Canada
Software Engineer, Central Technology

March 2008 - Present

.NET (C#) runtime for game consoles (PS3, X360, Wii). Includes the implementation of the base class libraries, various runtime support, and an LLVM-based compiler for ahead-of-time compilation. I primarily wrote the garbage collector, and the C++ interop layer, and also wrote a large portion of the compiler. Lead of the Android platform. Work here has included the initial port of EA's central technology to the platform, and includes ongoing support and education for a variety of internal and external game teams. Developing internal web service to automate creation of installers for PC game titles. Deals with large binary data efficiently, and is a substantial time and budget savings for game teams.

Sabbatical

July 2007 - March 2008
Various personal and open-source projects, including: Media player software, which included custom Linux distro and Flash-to-Python recompiler Continuation-based web development framework for Python Native-code compiler for Lisp-dialect (written in C#)
Slant Six Games, Vancouver, BC, Canada

Senior Software Engineer

June 2005 - July 2007
As the second employee at Slant Six, I helped drive the development of the studio's initial technology base for PSP and PC, while contributing to contract work being done for Sony on Syphon Filter: Logan's Shadow. Subsequently, I was gameplay and animation lead on SOCOM: US Navy SEALs Tactical Strike. There were many challenging technical aspects to this project including navigation around a dense world, complex interaction of the 4 characters controlled by the player, and mapping very high-level user input to intelligent behaviour. I was the animation and physics lead in the preproduction phase of SOCOM: Confrontation PS3. Work included evaluating 3rd party animation engines, integrating Havok Animation and Physics with the rest of the game engine for our "First Playable" milestone, and a C#-based animation sequencing tool.
Electronic Arts Canada, Burnaby, BC, Canada

Software Engineer, FIFA

May 2000 - June 2005
Worked on animation pipeline for FIFA 2005 AI/Gameplay. Was part of architecture planning team for FIFA 2006 (X360) and subsequently worked on the game's presentation code. FIFA 2004: Lead small team on design and implementation of Flash-based cross-platform front end
solution. Includes majority of Flash functionality, including all animation controls, vector rasterization, and JavaScript interpreter. Runs on PS2, Xbox, GC, and PC. Adopted as Electronic Arts worldwide front-end tool for use in all future products, and is now widely deployed (hundreds of titles). FIFA 2003: Designed and implemented high-level cross-platform rendering engine. Included tool, pipeline, and runtime from authoring art package through to console rendering. Designed to handle building and packaging of very large number of assets in game-ready form, and structuring of art into scenes. Allows artists quick preview of assets on target platform. Handed off to support team and was used in three EA Sports games for the following product year. FIFA 2002 (PS2): Rewrote and significantly improved performance of low-level PS2 renderer. Wrote and optimized VU0/VU1 code, rewrote tool-side stripping and matrix/vertex DMA chain building, and exposed metrics and tuning information to artists. Delivered game at solid 60fps under intense time pressure.

Education

University of Waterloo, Waterloo, Ontario, Canada Bachelor of Mathematics, Honours, Co-op, Computer Science Major May 2000 Six co-op terms spread across Corel Corporation and Electronic Arts.

Skills

Outstanding and well-rounded software engineer Strong programming skills in C, C++, C#, Python, and JavaScript Experienced and comfortable in many other languages (Common Lisp, Perl, x86/PPC/VU asm,.) and environments (Windows, Ubuntu, various console and mobile) Demonstrated ability to lead and mentor other engineers Experienced on PS3, Xbox 360, Wii, Win32, Android, iPhone, webOS, Xbox, PS2, GC, NDS, PSX

Current Projects

My current recreational programming project is an implementation of Python in JavaScript to achieve "inbrowser Python", including bigints, comprehensions, and generators. There's a demo at http://www.skulpt.org/. Other for-fun projects can be found on my personal site at http://www.h4ck3r.net.

References

I'd be happy to provide some on request.

World Cyber Games 2005

World Cyber Games Committee PR Contact WCG: +82-2-2106-6550 Michelle Kim (michelle@icm2k.com) D.K Ha (dk@icm2k.com) Mia Yu (miayu@icm2k.com)

TABLE OF CONTENTS

WCG 2005
World Cyber Games 2005 : Beyond the Game WCG 2005 Grand Final Summary WCG 2005 Host City: Singapore WCG 2005 Participating Countries WCG 2005 Official Games
WCG: The Positioning WCG: The Evolution WCG: Symbol & Logo WCG: Mascot, GameOn WCG Committee WCG: Worldwide Sponsor, Samsung Electronics Co., Ltd. Info 1) WCG 2004 Result Fact Sheet Info 2) Ranking of Participating Countries (WCG 2001 ~ 2004) Info 3) WCG 2004 Winners
World Cyber Games 2005 : Beyond the Game
Held in Bill Graham Civic Auditorium, San Francisco, USA in last October , WCG 2004 was the largest computer and video game festival ever, providing that virtual games can be an effective vehicle of communication for the young generation around the world. The official slogan Beyond the Game signified WCG 2004s commitment to achieve harmony and friendship among the worlds youths through cyber games. During the days of healthy competitions and events, the players from all around the world formed a mutual community, where language and cultural barriers were stripped away and international exchange and harmony were promoted, thus creating a setting for a true world cultural festival. After intense regional qualifying rounds, 642 players from 59 countries participated in the WCG 2004 Grand Final in San Francisco, showed their skills and strategies in eight game titles of the most popular cyber games today. WCG 2004 also provided a variety of exhibitions, game conferences, and events for those seeking something other than the game matches. Based on the success of the WCG 2004 in San Francisco, WCG Committee takes its ultimate event to Singapore, the Asian IT hub this year. Under active support of Singaporean Government organization (EDB), WCG 2005 is anticipated to solidify its international standing further.
WCG 2005 Grand Final Summary
Overview Official Title Date Venue Host Country Worldwide Sponsor Governmental Sponsor Game Tournament No. of Participants Approximately 800 gamers from 70 countries.
6 PC Games StarCraft : Brood War WarCraft III : Frozen Throne Counter-Strike : Source FIFA Soccer 2005 Warhammer 40,000 : Dawn of War Need for Speed : Underground Xbox Games Halo (Xbox) Dead or Alive Ultimate (Xbox)

WCG 2005 TBD Singapore

(World Cyber Games 2005)

Mid November, 2005

Samsung Electronics Ministry of Culture and Tourism, Game Industry Promotion & Development Institute

Official Games

Total Prize WCG 2005 Game Conference Date Venue Subject WCG 2005 Exhibition Date Venue
Mid November, 2005 TBD TBD Mid November, 2005 TBD Entertainment & edutainment software On-line Game / PC Game / Console Game / Mobile Game

Exhibition Profiles

Game and computer accessories Internet products, service, contents Multimedia and peripherals
WCG 2005 Participating Countries

After 63 countries participated in WCG2004, a total of 70 countries are projected to participate in WCG 2005.
* The List of participating countries of WCG 2004

Continent

Asia and Oceania (15 countries)

Country

Australia, China, Chinese Taipei, Hong Kong, India, Indonesia, Japan, Korea, Malaysia, Mongolia, New Zealand, Philippines, Singapore, Thailand, Vietnam Austria, Belgium, Denmark, France, Finland, Germany, Italy, Luxembourg, Netherlands, Norway, Portugal, Spain, Sweden, Switzerland, United Kingdom Bulgaria, Czech Republic, Estonia, Georgia, Hungary,
Western Europe (15 countries)
Eastern Europe (15 countries) North America (3 countries) Central & South America (9 countries) Middle East & Africa (6 countries)
Kazakhstan, Latvia, Lithuania, Poland, Romania, Russia, Serbia & Montenegro , Slovakia, Ukraine, Uzbekistan Canada, Mexico, USA Argentina, Brazil, Chile, Colombia, Ecuador, Guatemala, Panama, Peru, Venezuela, Iran, Israel, Kuwait, South Africa, Turkey, UAE,

WCG 2005 Official Games

StarCraft: Brood War (PC)
Publisher: Blizzard Entertainment Developer: Blizzard Entertainment Genre: RTS (Real-Time Strategy) Released: 1997 StarCraft: Brood WarTM is a real-time strategy game in which players control any of three different species battling for domination. Commanding Terran, Protoss or Zerg forces, players must complete a series of missions while managing resources, amassing armies and defending their base. Each race is truly distinct with unique units, technologies, attributes and abilities. In multiplayer, up to eight players can compete head-to-head in a variety of game types including Melee, Capture the Flag and Free for All. Gameplay can be customized using StarCraft's campaign editor, which allows players to edit unit attributes and create missions and campaigns.
WarCraft III: The Frozen Throne (PC)
Publisher: Blizzard Entertainment Developer: Blizzard Entertainment Genre: RTS (Real-Time Strategy) Released: 2003 Warcraft 3 expansion pack, detailing more of the story as new factions arise, and old heroes are transformed. Players return to war-ravaged Azeroth months after the defeat of the Burning Legion, to face a new threat. Each race features an added hero with new abilities and spells. New shops, which the player can build for specific races, keep heroes supplied with items. Multiplayer modes have been enhanced to include new clan and tournament support, among other new games. Neutral Heroes can be persuaded to join in the fight and add new abilities and magic spells to the player's arsenal.

Counter StrikeTM: Source (PC)
Publisher: Vivendi Universal Developer: Valve Genre: FPS (First-Person Shooter) Released: 2004 Counter-StrikeTM: Source is a remake of the original CounterStrike, running on the Half-Life 2 Source engine. It is a tactical action game, challenges you to compete with and against cunning AI opponents in missionbased campaigns spread across the globe. As squad leader of an elite counter-terrorist operative, use specialized maneuvers and weapon skills to complete over 20 new missions, each containing numerous objectives. Drop into challenging scenarios -- from harsh jungle environments to severe arctic terrains, from unforgiving deserts to dangerous 6
international city streets. Rescue hostages. Escort VIPs to safety. Locate and defuse bombs. This collection of entirely new episodes challenges your ability to think quickly and strategically. Features highly-detailed models, atmospheric enhancements such as snow and rain, and many more dynamic special effects.
Warhammer 40,000 : Dawn of War (PC)
Publisher: THQ Developer: Relic Genre: RTS (Real-Time Strategy) Released: 2004 Ten thousand years have passed since the treasonous acts of Chaos toppled the Golden Age of mankind. Fires burn brightly throughout the galaxies, illuminating carnage and slaughter as mankind defends itself from ancient enemies. Hardened forces collide with one goal in mind, the complete extermination of their opposition. Relic Entertainment brings the world's most successful tabletop war game to the PC. Control one of four unique races in head-to-head or cooperative multiplayer action, where faith, skill, and strategy are requisites in ruling the universe. (Source : IGN, http://pc.ign.com/objects/620/620554.html?fromint=1)

FIFA Soccer 2005 (PC)

Publisher: EA Sports Developer: EA Canada Genre: Sports Released: 2004
Great soccer players need a great first touch -- and the same is now true for gamers with FIFA Soccer 2005. Using an all-new fluid player kinetic system, a player's first touch becomes a key advantage for players who can think quickly and act fast to outsmart the competition. An all-new animation system reacts to every button press with authentic responsiveness, directly translating to the speed and vision of the world's greatest players. With more than 350 official team and league licenses from around the world, more than 12,000 officially licensed players and an enhanced Career Mode, FIFA Soccer 2005 is billed as the only complete, authentic, and intelligent soccer experience. (Source : IGN, http://pc.ign.com/objects/681/681801.html)

Need for SpeedTM : Underground 2 (PC)
Publisher: EA Developer: EA Canada Genre: Sports (Racing) Released: 2004
Discover the living, breathing world of Need for Speed 7
Underground 2. Taking place in a massive, free-roaming city featuring five distinct interconnected neighborhoods, Need for Speed Underground 2 delivers an immersive game world where reputation is everything. As you explore the city, youll encounter rival racers who will school you in the ways of the underground and tip you off to the hottest racing spots in town. With the most comprehensive tuning options, all-new game modes, and the industrys most sought-after cars, Need for Speed Underground 2 delivers the most authentic tuner experience ever.

Halo 2 (Xbox)

Publisher: Microsoft(X-box) Developer: Bungie Studios Genre: FPS (First-Person Shooter) Released: 2004
The defeat of the Covenant in the first Halo game was only a temporary victory, as the alien attackers have renewed their mission to wipe out all of humanity. Despite the human military force's and Master Chief's efforts, the Covenant have breeched the Earth's defenses and have left its inhabitants in a dismal situation. In the midst of desperation, players assume the role of Master Chief and lead the resistance against the Covenant to save the people of Earth from a gruesome demise. Halo 2 will feature an immense and epic single player mode, as the story picks up where it ended in the first game. In addition to the single player mode, Halo 2 will also feature a redesigned multiplayer mode. While the first game limited players to LAN connectivity, Halo 2 takes multiplayer missions online by way of Xbox Live.
Dead or Alive Ultimate (Xbox)
Publisher: Tecmo Developer: Team Ninja Genre: Action Released: 2004 Tecmos esteemed development group, Team Ninja, has created the ultimate Dead or Alive fighting experience, Dead or Alive Ultimate, by coupling the original version of Dead or Alive with a completely redesigned Dead or Alive 2 on the Xbox video game system to create one of the first 3-D online fighting games to date. Both games will be Xbox Live multi-player compatible enabling you to test your fighting skills against a vast community of gamers from around the world.

WCG: The Positioning

The worlds most inclusive international computer & video game tournament, WCG is the worlds biggest computer & video game event with the largest prize money and scale, hosting gamers from 63 countries all over the world last event. WCG also promotes harmony of the world by celebrating international game culture.
Path to become one in cyber space WCG, created to promote harmony of mankind through e-sports, has provided the youths of the world with the opportunity to come together as one, not only is the WCG a game tournament, but it is also as a place of harmony and cultural exchange that brings people beyond barriers like language, culture and national boundaries. As the Olympics embody harmony and peace by bringing together the worlds athletes every four years, WCG seeks to achieve the same effect in cyberspace every year. Festivity, harmony, excitement and challenge WCG ultimately pursues festivity, harmony, excitement and challenge, not only for the gamers but for the entire world. WCG strives to offer hope and excitement to people all over the world, progressing persistently toward the future. Comprehensive digital cultural festival As a leader of global digital entertainment, WCG hopes to promote digital culture to the world through e-sports. In addition to the game competition, WCG hosts international business conferences, exhibitions, and cultural events, positioning itself as a comprehensive digital cultural festival. WCG is expected to improve continuously and reach a higher status in the world. Under the slogan Beyond the Game, WCG will ultimately position itself as one of the most celebrated festivals in the world.

WCG: The Evolution

Theme -
WCG Challenge Quake III: Arena FIFA 2000 Age of Empires II StarCraft: Brood WarTM -
WCG 2001 (the 1st WCG) Quake III: Arena FIFA 2001 Age of Empires II StarCraft: Brood WarTM - UnrealTM Tournament - Half-LifeTM : Counter-Strike
WCG 2002 (the 2nd WCG) - Quake III: Arena - 2002 FIFA World Cup - Age of Empires II - StarCraft: Brood WarTM - UnrealTM Tournament - Half-LifeTM : Counter-Strike
WCG 2003 (the 3rd WCG) - WarCraft III: Reign of ChaosTM - FIFA Soccer 2003TM - Age of MythologyTM - StarCraft: Brood WarTM - UnrealTM Tournament 2003 - HalfLifeTM :CounterStrike - Halo (XBOX)1
WCG 2004 (the 4th WCG) - WarCraft III: Frozen ThroneTM - FIFA Soccer 2004TM - StarCraft: Brood WarTM - Unreal Tournament 2004 -CounterstrikeTM :ConditionZero - Need for SpeedTM : Underground 2 - Halo (XBOX) - Project Gotham Racing 2 (Xbox) US $420,Countries (At GF, 59 countries) 1,000,000 Oct 6-10 (5 Days) Bill Graham Civic Auditorium San Francisco 642 Players 27 Countries
Total Prize Countries No. of Participants (Preminary)

US $200,Countries

US $300,Countries

US $350,Countries

10,000 Oct 7-Oct 15 (9 Days)
120,000 Dec 5-Dec 9 (5 Days) COEX Convention Hall, Seoul 389 Players
180,000 Oct 28-Nov 3 (6 Days) Expo Park, Daejeon 456 Players 11 Countries
600,000 Oct 12-Oct 18 (7 Days) Olympic Park, Seoul 562 Players 22 Countries

Grand Final

Everland, Seoul
174 Players Countries w/ state support
XBox game Halo First WCG official console game PC game Need for SpeedTM : Underground and Xbox game Project Gotham Racing 2 First WCG official racing game 10

WCG Logo

Dynamic circles in four colors (red, green, yellow and blue) represent WCG's basic concept: the "WCG Global World" which offers enjoyment to the people of the world and also represents the continuous advancement of WCG. The black background represents "The Cyber World" which has infinite possibility. The WCG logo implies that the youth of the world share their dreams and enjoyment of games, and that WCG moves to the future through the multi-interactive communication of the cyber world. WCG will lead the development of digital entertainment culture by promoting harmony of humankind through e-sports and its embodiment in the World Cultural Festival.

WCG Mascot : GamOn

"GamON", the WCG mascot, incorporates colors that stand for Virtuality, Reality, and Community, representing the WCG for young game players and the youth of world. The three faces express various emotions, such as temperance, delight, and curiosity. The extended left foot signifies confidence and readiness for a challenge as a world-class gamer.

GamOn captures the image and the sprit of WCG: a joyful challenge at a harmonious festival.

WCG Committee

The WCG Committee is the representative organization of the WCG, an international group designed to bring the first and greatest game culture festival to the world stage, as well as create opportunities for the promotion and development of the global game industry.
WCG 2005 Host Country : Singapore
Singapore to Become Host Country for the WCG 2005 Grand Final Singapore will be the WCG Grand Final host country for the year 2005. Following successful event in San Francisco last year, WCG will solidify its standing as the largest and truest international cyber game competition in the world by being held in Singapore, the Asian IT hub this year. The WCG Committee selected Singapore after the citys bid gained the highest score during the rigorous evaluation process, beating out excellent bids from several other candidate cities that also expressed a strong desire to hold the event. Singapore was selected because of the citys international character with outstanding tourism and IT infrastructure, unique position as the worlds center of IT business and finance, and the locations strategic importance in strengthening the WCG as a world-class cyber game event. The Economic Development Board (EDB) that took the leading part of hosting WCG in Singapore expects to position the city as the hub of Asia-Pacific game industry and also plans to promote and to emphasize educational aspects of game through the WCG, which has been striving to establish healthy gaming culture in the world. The WCG launched in 2000 with a preliminary event called the World Cyber Challenge, was first held officially in 2001 as the World Cyber Games. Since then, the WCG has grown to be the greatest global festival for gamers and has led digital entertainment culture in the world. Until the year 2003, the WCG Grand Finals were held in Korean cities such as Seoul and Daejeon. Naturally, the city of Seoul successfully positioned itself as the IT city by hosting WCG 2003 Grand Final. First held outside of Korea in 2004, the future WCG Grand Finals will be held in different cities across the globe. As Singapore joins the list of WCG host city this year following San Francisco last year, many international cities are showing their interest to participate in bidding for WCG host city.

WCG: Worldwide Sponsor, Samsung Electronics Co., Ltd.
Samsung Electronics sponsorship of the WCG, representative of games culture in the cyber era Samsung Electronics intends to build a healthy games culture, a new cultural genre for todays youths by sponsoring the World Cyber Games (WCG). Samsung has taken a pioneering role in supporting a new games culture as it recognizes the WCG as the most effective channel to communicate with the worlds youths. The WCG is more than a mere game contest. Its a festival where a variety of games and cultural events, exhibitions, conferences are held. Samsung Electronics has joined the WCG in achieving the goal of building friendship and harmony among the worlds youths and a healthy digital entertainment culture through e-sports. In terms of brand communication, Samsung Electronics has successfully enhanced its awareness through sponsorship of various sports events such as the Olympics, Asia Games, and charity events. As part of this ongoing effort, Samsung has participated in the WCG as a worldwide sponsor for the last five years. In addition, its overseas subsidiaries also support national WCG preliminaries as major sponsors in every participating country. They are making great contributions to building the WCG preliminaries as some of the most important game and cultural events in those countries. As seen through such efforts, Samsung Electronics is building itself as a representative of those companies which show interest in games culture. In addition to its interest and investment in the game industry, Samsung believes there is a strong need to nurture a healthy and sound cyber world. Its support of the WCG is aimed to maximize the beneficial effects and minimize any adverse effects of games. It strives to reduce negative effects from video games by nurturing a sound and healthy games culture. Actually, a strong base built by the games culture has also helped develop advanced IT technologies in Korea. The positive effects of games are also used in education in forms of edu games. These kinds of positive effects of games are only expected to grow further. Games are also a venue for composite art, and they are making great contributions to overall cultural advancement. Gamers, representing their countries during the WCG, compete with each other utilizing all their talents and capabilities in order to honor their country. Through the WCG, they can fully exercise their skills and energy to attain self-esteem and self-actualization. The WCG offers an arena where people can meet and work harmoniously beyond cultural and geographical boundaries. Furthermore, the WCG is also recognized as a marketing opportunity to strengthen relationships with future customers of the cyber world. Participants

and spectators of the WCG are mainly early adopters who accept up-to-date technologies and products ahead of others and are opinion leaders in the IT industry. In that sense, they are an important target for Samsung Electronics communications. Building a healthy games culture requires a festival, which is international, systematic, culturally powerful, and attracts the publics support. It is essential to have an institution that understands and respects the digital and games culture, and that truly cares about its development. The WCG is that kind of institution, which can act as a hub that integrates and nurtures all related parts of a healthy games culture. Samsung Electronics regards the WCG as a cultural effort that can safely adopt and acclimate to the social changes that will be introduced by a new cyber world. As long as Samsung believes that the WCG receives support from the game industry, governments, the media, and gamers, and promotes a bright future for the young generation, its support for the WCG will continue.
Info 1)WCG 2004 Result Fact Sheet
Total # of Participating Countries (Preliminary) Total # of Participating Countries (G/F) Total # of Countries with Government support WCG Total Prize Money of WCG 2004 Total Prize Money of WCG 2004(G/F) Total # of Participating Players (a year/all countries) Total # of Participating Players (G/F) Total # of Spectators in the WCG (a year/all countries) Total # of Spectators in the WCG 2004(G/F) Total # of Participating Media (G/F) Total # of Participating Reporters (G/F) Total # of Nationality of the Visiting Media (G/F) 27 out of 63 $ 2,500,000 $ 420, 000 1,000,2.5 million 42,out of 59
Info 2) Ranking of participating countries WCG 2001
Country Korea Germany USA Canada Taiwan Gold 1 Silver 1 Bronze Rank 4

WCG 2002

Country Korea Russia Germany Taiwan Gold Silver 2 Bronze Rank 3 4

WCG 2003

Country Germany Taiwan Korea Netherlands Gold 2 Silver 2 Bronze Rank 3 4

WCG 2004

Country Netherlands Korea USA Germany Gold 3 Silver Bronze Rank 3 4

Info 3) WCG 2004 Winners

Need for Speed TM : Underground - Gold: Germany, Niklas timmermann - Silver: Korea, Myeongchoon Ryu - Bronze: Brazil, Andre Luiz Coliado de Macedo Counter-Strike TM : Condition Zero - Gold: USA, Team 3D - Silver: Denmark, Titans - Bronze: Korea, MaveN StarCraft: Brood War - Gold: Korea, Jihun Seo - Silver: Korea, Sangwook Jeon - Bronze: Bulgaria, Christian Drechsler Halo - Gold: USA, Matt Leto - Silver: Canada, Nelson Triana - Bronze: USA, Dave Walsh
FIFA Soccer 2004TM - Gold: Korea, Daehan Choi - Silver: Brazil, Bruno Carrico - Bronze: Germany, Daniel Rasche Unreal Tournament 2004 - Gold:Netherlands, Laurens Pluymaekers - Silver: Germany, Maurice Engelhardt - Bronze: Ukraine, Roman Verenko WarCraft III: Reign of Chaos - Gold:Netherlands, Manuel Schenkhuizen - Silver: Korea, Taemin Hwang - Bronze: France, Merlo Yoan Project Gotham Racing 2 - Gold: Netherlands, Arthur Vankan - Silver: Austria, Juergen Unger - Bronze: Netherlands, Max Haverkamp Begemann

 

Technical specifications

Full description

EA Sports' celebrated soccer series returns to home computers in this "2005" edition. Among the new and improved features in this year's game are the "first touch" system, designed to give expert players more control by allowing split-second, one-off passes and more improvisational teamwork. Introduced in the previous year's edition of the game, FIFA's "off the ball control" returns, and has been enhanced to allow new moves in more situations. The game's career mode has expanded to involve more management activities, in the office as well as on the field. Like past versions, FIFA Soccer 2005 offers one of the most complete roster selections of any sports game available, and includes more than 12,000 real-life players in over 350 licensed teams and leagues from around the world. Once again, online play is supported for Internet-connected gamers. ~ T.J. Deci, All Game Guide

 

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