Games PC Final Fantasy IX
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1 WARNING: READ BEFORE USING YOUR PLAYSTATION GAME CONSOLE. A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PlayStation game console, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video game dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions IMMEDIATELY discontinue use and consult your physician before resuming play. WARNING TO OWNERS OF PROJECTION TELEVISIONS: Do not connect your PlayStation game console to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen. USE OF UNOFFICIAL PRODUCT: The use of unofficial products and peripherals may damage your PlayStation game console and invalidate your console warranty. HANDLING YOUR PLAYSTATION DISC: This compact disc is intended for use only with the PlayStation game console. Do not bend it, crush it, or submerge it in liquids. Do not leave it in direct sunlight or near a radiator or other source of heat. Be sure to take an occasional break during extended play. Keep this compact disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners.
CONTENTS
Getting Started. 2 Basic Controls. 4 Main Characters. 6 Travel the World. 8 ATEActive Time Events. 9 Battle System. 10 Character Stats. 12 Status Effects. 14 Abilities. 16 Tetra Master Card Game. 22 Chocobos. 24 Side Quests. 26 Other Ways to Enjoy the Game. 27 Credits. 28 Limited Warranty/Game Tips. 29
Great news! You do not need this manual to play FINAL FANTASY IX. The in-game help provides all the information you need to play the game. While in the Menu Screen, press the SELECT button, and a moogle named Mogster will appear and explain everything you need to know. This same method can be used to explore all of the menus and options. During battle, pressing the SELECT button will show help on each of the commands. So why do you need this manual? Because it has hints and other useful information that will help you enjoy FINAL FANTASY IX to the fullestsort of like a mini-strategy guide. Refer to this manual before starting and while you play. Enjoy the game!
GETTING STARTED
SAVING A GAME
On the Field Map, you will encounter certain moogles who will allow you to save your game. On the World Map, you may save at any time by calling a moogle with the button. When changing discs, you will be prompted to save your game. A MEMORY CARD with at least one free block is required to save a game.
disc cover RESET button POWER button
ENTERING NAMES
OPEN button MEMORY CARD slot 1
POWER indicator Controller port 1
Set up your PlayStation game console according to the instructions in its instruction manual. Make sure the power is off before inserting or removing a compact disc. Insert disc 1 of FINAL FANTASY IX into your PlayStation game console and close the disc cover. Insert game controllers and turn the power on. The Title Screen will appear after an opening movie sequence. The opening sequence can be skipped at any time by pressing the button.
During the game, you will encounter several characters. When you first meet certain characters, the Name Input Screen will appear. At the Name Input Screen, you may <Confirm> the existing default name, or choose a name of your own. To enter a name, highlight letters by moving the cursor with the directional buttons, then press the button to confirm the letter selection. Any mistakes can be deleted by pressing the button. When you have finished naming your character, move the cursor out of the letters box with the directional buttons and select <Confirm>. Press the button to finalize your characters name and continue the game.
BEGINNING A NEW GAME
On the Title Screen, use the directional buttons to highlight <New Game>, then press the button to begin.
CHANGING DISCS
When you reach the end of a disc, you will be prompted to open the disc cover, remove the current disc, and replace it with the specified disc. Do not turn off the power when switching discs.
LOADING A SAVED GAME
Insert a MEMORY CARD containing saved data into a MEMORY CARD slot, then start up the game as above. On the Title Screen, use the directional buttons to highlight <Continue>, then press the button. A menu of saved game data will appear. Select the data to load, then press the button to confirm.
L2 button L1 button
BASIC CONTROLS
R2 button R1 button
button
MENU SCREEN
directional buttons left stick button button button L1 button R1 button SELECT button START button Cursor movement / Select single or multiple party members when using abilities. Cursor movement. Cancel. Confirm / Display ability list (on Status Screen). Switch between Ability and Equipment Menus. Change characters / View next page / Select single or multiple party members when using abilities. Change characters / View previous page / Select single or multiple party members when using abilities. Display Help / Cancel Help. Confirm button selection (only on Custom Controller Screen in the Config Menu).
directional button SELECT button left stick
button button button
right stick
ANALOG mode switch/LED
START button
If your controller looks like this, please follow the digital instructions in the following charts.
FIELD SCREEN
directional buttons Character movement. left stick Character movement. button Hold down to walk (or run, if set in Config Menu) when pressed with directional button / Cancel. button Examine / Talk / Confirm. button Open Main Menu. button Examine / Talk / Confirm / Challenge a card player. SELECT button Display HERE icon / View ATE. START button Pause.
Each time you enter a new Field Screen, the HERE Icon (a pointing hand) will appear briefly over your character, indicating your position. This feature can be turned off in the Config Menu. If you ever become lost on the Field Screen, press the SELECT button to make the HERE Icon appear temporarily.
Moving left after viewing Ambition
Moving left without viewing either event
TIP: When you equip an item, 100% Elem-Def takes precedence over Elem-Absorb.
TIP: Some of the rare items you buy in Trenos auction can be sold at a certain location.
BATTLE SYSTEM
COMMANDS CHANGE DURING TRANCE
When a characters Trance Gauge reaches full after an enemy attack, that character will go into Trance. In addition to increased attack power, the character will have special attack commands during Trance (see below). You may want to fill up the Trance Gauge as much as possible before fighting strong enemies to ensure a Trance during that battle. Zidanes Trance
3 Normal > Trance Normal > Trance
Understanding the battle system and acquiring new abilities will allow you to defeat any enemy.
TO WIN A BATTLE
This game uses the Active Time Battle (ATB) system, in which each character has an ATB Gauge. Only a character with a full ATB Gauge can be issued commands. Each character has a different set of commands. To win battles, consider which commands are effective for each situation.
READING THE BATTLE SCREEN
1) Cursor: Displayed over the character selecting the command. 2) Commands: Every character has Attack and Item commands. 3) HP (Hit Points) / MP (Magic Points): Characters whose HP reach 0 are KOd and cannot join battles. Abilities use MP. 4) ATB Gauge: Refills over time. You may issue a command only to characters whose ATB Gauges are full. 5) Trance Gauge: Trance power accumulates when you receive damage from enemy attacks. When the Trance Gauge becomes full, the character will enter a Trance (page 11). The Trance Gauge will not appear until after a certain event.
Vivis Trance
HELPFUL HINTS
Switch Turns with the
The Skill command changes to Dyne. Zidane can use special attacks during Trance.
The Blk Mag command changes to Dbl Blk. Vivi can use magic twice in a row during Trance.
Button
If several characters are ready to take action, press the button to switch to the desired character.
Escape with the L1 and R1 Buttons
You may be able to escape from a battle by pressing the L1 and R1 buttons simultaneously. It may take a long time to escape from the enemy, during which you will be open to attack. (There are some enemies from which you cannot escape.)
HOW TRANCE POWER REACHES 0
Trance power decreases every time the character in Trance takes an action. Trance ends when the gauge reaches 0. The Trance Gauge will also drop to 0 if: 1) The character is inflicted with Zombie status, or 2) The battle ends while the character is in Trance.
Open the Target Window with the L2 Button
Press the L2 button to open the Target Window. This allows you to select your target by name.
Press the SELECT button for Help
The Help Window will display information on various commands, effects of magic and items, and more. Press the SELECT button again to hide the Help Window.
TIP: Keep characters with lower attack power in waiting by not entering any commands. This way, they will be ready to assist you in an emergency.
TIP: Any EXP received after a battle are divided equally among party members. AP are not.
CHARACTER STATS
When characters level up, the values of their stats increase. These values will also change when you equip different items. Speed: Speed determines how fast the characters ATB Gauge fills up (the higher the value, the faster the character can act). Strength: Strength determines the severity of a physical attack. Magic: Magic determines the amount of damage caused by magic and summon attacks. Spirit: Spirit affects the characters attack and defense. Higher values enhance your ability to Steal, Counter, and deal critical damage. Also, the characters Spirit determines how long status effects remain and how quickly the Trance Gauge fills. Attack: Attack determines the amount of damage the character deals using physical attacks. Defense: Defense reduces the amount of damage the character receives from physical attacks. Evade: Evade determines the characters ability to dodge physical attacks. Magic Def (Magic Defense): Magic Def reduces the amount of damage the character receives from magic attacks. Magic Eva (Magic Evade): Magic Eva determines the characters ability to dodge magic attacks.
TIP: Character stats also affect other aspects of battle. Discover these as you play the game.
STATUS EFFECTS
Name Confuse Berserk Stop Poison Sleep Slow Heat Freeze Mini Icon Effect
HARMFUL STATUS EFFECTS
Cancellation Method Esuna, physical attack. Gysahl Greens. Dispel, Remedy. Antidote, Esuna, Panacea, Remedy, effect expires. Esuna, physical attack, effect expires. Dispel, effect expires. Esuna, effect expires. Esuna, effect expires. Mini, Esuna, Remedy. None (end the battle before counter reaches 0). Stona, Esuna (end battle before counter reaches 0). Stona, Remedy, Soft. Remedy. Vaccine. Esuna, Echo Screen, Remedy. Esuna, Eye Drops, Remedy. Annoyntment. Magic Tag. Life, Auto-Life, Phoenix Down, Phoenix Pinion. Target cannot be controlled and randomly attacks enemies or allies. Targets attack power increases, but they cannot be controlled and attack enemies continuously. Target stops and cannot be controlled. Targets HP gradually decreases. Target falls asleep and cannot be controlled. Targets ATB Gauge fills more slowly. Target is KOd if an action is taken. Target freezes and cannot be controlled. Target is KOd if attacked physically. Target shrinks. Attack and defense powers decrease. Target is KOd when counter reaches 0. Target becomes petrified when counter reaches 0. Target turns to stone and cannot be controlled. Target cannot be controlled due to strong poison. HP and MP gradually decrease. Target stops receiving EXP and AP. Target cannot use magic. Target is blinded; accuracy of physical attacks decreases. All of the targets allies receive 1/2 the damage the target receives from an enemy attack. Reverses effects of recovery items and spells. Target cannot participate in battle until recovered.
Status effects occur when a characters status is changed by a spell, item, or attack. Certain status effects are beneficial, while others are harmful. When you use items or spells that cancel (or invoke) status effects, you can view your party members status effects in the Status Window. Some status effects will expire after a short while, others will be cancelled at the end of a battle, and some will continue to affect the character even after battle. Learn which status effects damage your characters, and treat them accordingly with spells or items.
BEWARE OF THESE STATUS EFFECTS
1) Status effects that disable the entire party: If all allies are afflicted with KO, Stop, Petrify, or Venom, the game ends. 2) Status effects that stop growth: If a character is affected by KO, Petrify, Virus, or Zombie, he or she stops receiving EXP and AP, halting growth.
BENEFICIAL STATUS EFFECTS
Name Auto-Life Regen Haste Float Shell Protect Vanish Reflect Icon Effect Target recovers from KO. Targets HP gradually recover. Speeds up the ATB Gauge. Target floats in the air. Avoids Earth attacks. Reduces targets damage from magic attacks. Reduces targets damage from physical attacks. Target avoids physical attacks. Reflects magic (some magic cannot be reflected). Cancellation Method Dispel, target recovers from KO. Dispel, effect expires. Dispel, effect expires. Dispel, effect expires. Dispel, effect expires. Dispel, effect expires. Dispel, target hit with magic, effect expires. Dispel, effect expires.
Death Sentence Gradual Petrify Petrify Venom Virus Silence Darkness Trouble Zombie KO
*When in Trance, all harmful status effects other than Petrify, Zombie, and Virus are cancelled. TIP: You gain only AP from enemies you have defeated by using Petrify and/or Stop. You will not receive any EXP, Gil, or items. TIP: When an item is stolen, you cannot recover it. Defeat enemies that have larcenous tendencies first.
ABILITIES
LEARNING ABILITIES
Using your Abilities wisely is the key to victory.
TO USE AN ABILITY
Equipping certain items brings out the characters dormant abilities, which they can then use. Until the character learns the ability, he or she can only use it while the item is equipped. You can select items according to what ability you want your character to learn, or equip them only when you need to use a certain ability.
To learn abilities, you must earn the necessary AP (Ability Points) for each ability. Every time a battle is won with the appropriate item equipped, AP are added to each ability being learned. You can check the acquired AP in the Ability Menu (see below), or by pressing the button in the Status Menu.
1. Equip Item When you equip an item, you can see the amount of AP required to learn the new abilities. When an item is equipped An ability embedded in the equipped item can be used. If the item is unequipped, the ability can no longer be used. When an ability is learned The character can use the learned ability even when the item has been unequipped.
2. Acquire AP through Battles The acquired AP are awarded to all the abilities being learned.
3. Acquire the Required AP When the gauge for an ability turns red and the 555 mark appears, you have learned that ability.
HOW TO READ THE ABILITY MENU
AP: Represents the amount of AP acquired (left), and the amount of AP necessary to learn the ability (right). The AP acquired remain even if you unequip the item, allowing you to go back and finish learning the ability later. Item: The icon for the item from which you are extracting the ability. When the ability is learned, the icon is no longer displayed.
It Depends on the Character: #1
If the same item is equipped on different characters, each character will extract different abilities from that item. Characters can only extract abilities that match their dormant abilities.
It Depends on the Character: #2
The amount of AP necessary to learn an ability is different for each character. Even with the same ability, some characters can learn faster than others.
TIP: You can steal up to 4 different items from the same enemy by using Steal repeatedly.
TIP: When you use Zidanes Detect ability, the item that is the hardest to steal appears first, and the easiest item to steal appears last.
SUPPORT ABILITIES
Abilities that only function during battle are called Support Abilities. Support Abilities are equipped by distributing the magic stones that the character earns. The stronger the ability, the more magic stones required to equip it. Support Abilities can be recognized by a green diamond-shaped slot with the letter S. Whether learning or fully learned, a Support Ability cannot be used unless a magic stone is equipped in its slot. Try to customize your Support Abilities by analyzing the situation at hand. Main Functions of Support Abilities:
Prevent Status Effects Support abilities render certain status effects ineffective. There are abilities that prevent Poison and Sleep, for example. Increase Damage Increases damage when attacking certain creature types.
ACTION ABILITIES
Abilities that provide a character with additional commands are called Action Abilities. With some exceptions, Action Abilities require MP to use. The abilities available are different for each character. Some abilities change during Trance. Action Abilities can be recognized by a red diamond-shaped slot with the letter A. Listed below are some Action Abilities. Example of Action Abilities
Zidane (Skill) Zidane uses special bandit techniques, many of which can be used to aid other party members. His Action Abilities require less MP compared to those of other characters. Flee: Higher probability of escaping from battle quickly.
ABOUT MAGIC STONES
Like MP, the maximum number of magic stones increases as the characters level up. Equipping Support Abilities decreases the number of available stones while unequipping them increases the number.
Vivi: (Black Magic) Vivi uses the magic of the black mages. Black magic causes physical harm or invokes status effects. Fire: Causes fire damage. Steiner: (Sword Skill) Steiner uses the special sword techniques of expert knights. Many of these abilities lower the enemys attack and defense power. Minus Strike: Reduces the enemys HP by the difference between your max HP and current HP.
EXAMPLES OF COMBINING SUPPORT ABILITIES:
Protect + Counter + Eye 4 Eye = Increased number of attacks Counter allows you to Attack the enemy when physically attacked. With Protect, you receive attacks in place of an ally, which then triggers Counter. Eye 4 Eye increases the chances that you will Counter the attack.
Auto-Potion + Chemist = Battle in safety With Auto-Potion, you automatically use a Potion when you are damaged. Chemist doubles the effectiveness of medicine. Combined, they reduce the possibility of HP reaching 0.
Advice 3: Use Shops and Synthesis Shops
You can obtain powerful items by combining stocked items in synthesis shops or buying them in shops. Check all items thoroughly before selling or synthesizing items, since they may still have abilities that have not been learned. Also, consider the current acquired AP of abilities being learned before equipping new items.
Synthesis Shop
To use the synthesis shop, you must have enough Gil and at least two items that will serve as raw material. The items being used as raw materials will disappear from your inventory, so think carefully before making a decision.
TIP: When all allies have the Reflect effect, use a magic attack that damages all allies. This reflects the magic back to the enemy and also increases the damage it deals.
TIP: Rumor has it that there is an ultimate synthesis artist somewhere in the world
TETRA MASTER CARD GAME
CONSIDER DIFFERENT STRATEGIES
There are many strategies for winning card games. Different playing fields and different cards in your hand call for different strategies. Two different strategies are described below. Protect Yourself with Arrows
Place the sides of your card that dont have arrows against the sides and corners of the playing field. This way, your cards will not get flipped unless you lose a card battle.
Tetra Master is a card game famous throughout the FINAL FANTASY IX world. Approach a character and press the button to challenge him to a game. NOTE: Not all characters will play cards.
BASIC RULES
You and your opponent each place 5 cards alternately on a 4x4 field. As shown below, you can turn over your opponents cards and make them your own, depending on where you place your cards. The player who has the most cards showing on the field at the end wins the game.
Attention: In the following examples, the blue cards are yours, and the red cards are your opponents. The hand icon indicates which card has just been placed on the field.
The Basics:
You flip an opponents card when an arrow on your card points towards one of your opponents cards.
Aim for a Single Counterattack Card Battle:
Even if your cards are flipped over by your opponent, you can take them back by turning them over with a powerful card. You can also turn over all of your opponents cards at the end of a game by using a combo technique.
If an arrow on your card is facing an arrow on the opponents card, the cards will battle. The numbers that appear on the two cards are subtracted from each other. The card left with the higher number wins.
Acquire New Cards by Winning
When the game is finished, the winner receives one of the opponents overturned cards. If you win by overturning all of your opponents cards, you have played a Perfect game, and you can claim all five of your opponents cards. On the other hand, if your opponent plays a Perfect game, you lose all five of your cards. TIP: If you lose a card game, you can try to take back the cards you lost by challenging that opponent again.
Combo:
When you win a card battle, any cards targeted by the arrows of the card you just flipped are also flipped.
Card Ability Points
Every card has a set of numbers and letters that represents the strength of the card, which comes into play during card battles. Generally, the higher the number, the stronger the card. Try to figure out the effects of numbers and letters on each card.
TIP: You cannot carry more than 100 cards. Discard the extra cards you own by accessing the Card Menu in the Main Menu.
CHOCOBOS
PLAY CHOCOBO HOT & COLD ON THE WORLD MAP
When you are playing Chocobo Hot & Cold, you may dig up an item called a Chocograph. A Chocograph is a map that indicates the location of a treasure. Find the same terrain and location indicated by the Chocograph on the World Map. You might find a treasure if your chocobo digs in the right area. Why not take a break from the story and go on a treasure hunt?
Chocobos are large, birdlike creatures that can be used to travel on the world map. While riding a Chocobo, you will not encounter random enemies. As your chocobos abilities increase or evolve, you can use it to explore additional places.
PLAY CHOCOBO HOT & COLD
If you encounter a chocobo, not only can you use it as a means of transportation, but you can also play Chocobo Hot & Cold by entering a specific location with a chocobo. Chocobo Hot & Cold is a mini-game (you need Gil to play) in which you dig up buried treasures. If you are lucky, you might discover rare and valuable items.
Select a Chocograph
Locate on the World Map
Find a chocobo and ride it to a specific location.
Look for items by playing Chocobo Hot & Cold!
Evolve Your Chocobo by Hunting Treasures!
Your chocobo may evolve as you hunt for treasure. An evolved chocobo can travel over terrain that is not otherwise accessible. As a result, you will be able to find additional treasure.
How to Read the Chocograph Menu
Abilities that your chocobo has acquired
Abilities necessary to find treasure for the selected Chocograph
As Your Chocobos Level Increases
When a chocobos beak level increases, its ability to dig holes improves. As it digs more holes, its beak level increases. However, there are other ways to increase a chocobos beak level
TIP: Points acquired in Chocobo Hot & Cold can be traded for precious items.
TIP: During the play, you can really impress the audience by performing a sword fight without any mistakes.
SIDE QUESTS
OTHER WAYS TO ENJOY THE GAME
Beyond following the storyline, there are other activities to enjoy in FINAL FANTASY IX.
As you play, you will find many side-quests that are not directly related to the story. You do not have to seek out or complete these activities in order to complete the game, but they may provide you with additional challenges or special rewards.
MASTER THE MINI-GAMES!
In addition to the Tetra Master card game and Chocobo Hot & Cold, there are many other challenging mini-games. You may be able to obtain precious items depending on the outcome of the games.
USE MOGNET TO HELP MOOGLES COMMUNICATE
When you select Mognet after speaking to a moogle, you may be asked to deliver a letter, or be shown some letters addressed to Zidane. To make proper deliveries, you must remember the names and whereabouts of the moogles. Once you complete a delivery, you can read the contents of the letter. Be aware that some moogles change location as the story proceeds.
Jump Rope
Carefully time your button presses to jump rope. As you continue to jump, the timing will become more difficult.
Frog Catching
Catch the frogs as they jump onto the banks of the swamp. The size and gender of the frogs vary.
FIND TREASURE SCATTERED AROUND THE WORLD
You will meet various collectors on your journey. Be a treasure hunter, and find the items these collectors want. Who knows? They might give you something in return. Stellazzio An aristocrat is collecting the Stellazzio coins. There are over ten coins, each one engraved with the name of a constellation. Coffee Beans A coffee lover is searching for the finest beans.
BECOME A COMPLETE COLLECTOR!
If you want to explore the game inside out, try collecting all the cards, abilities, and items. Your collectors level increases as you collect more cards. Try for the highest collectors level!
Finally
Many elements of FINAL FANTASY IX have not been included in this manual. Play the game multiple times to discover many new ways to enjoy the game.
TIP: You cannot carry more than three Mognet letters. If you try to pick up a fourth, you will have to discard one.
TIP: When you play the jump-rope mini-game, press the button just as you land. Beware: The jumping intervals change after the 200th jump.
SQUARE CO., LTD. Conceived and Produced by Executive Producers Main Program Director Producer Art Director Image Illustration Original Score & Music Event Design Real-Time Graphics Battle Design Battle Program World Map Program World Map Graphics Field Design Field Data Field Graphics Character Design Character Modeling Character Animation Computer Graphics Movie Sound Effects Sound Program 3D Character Programmer Production Manager Project Manager Publicity Producer
CREDITS
Hironobu Sakaguchi Tomoyuki Takechi, Hisashi Suzuki Hiroshi Kawai Hiroyuki Itou Shinji Hashimoto Hideo Minaba Yoshitaka Amano Nobuo Uematsu Kazuhiko Aoki Akira Fujii Yasushi Kurosawa Takayuki Niwa Tatsuya Yoshinari Masahide Tanaka Nozomu Yamagishi, Takeshi Endo Hidetoshi Kezuka Shinichiro Okaniwa, Jun Sakurai, Kazuyuki Ikumori Shukou Murase, Toshiyuki Itahana, Shin Nagasawa Hiroshi Arai, Tomohiro Kayano Jun Uriu, Tatsuya Kando Hiroshi Kuwabara Teruaki Sugawara, Eiji Nakamura Minoru Akao Thomas Shih-Ta Peng Akira Kashiwagi Kenji Takemoto Michio Okamiya Localization Assistant Localization Manager Quality Assurance Staff QA Senior Manager Senior Lead Analyst Lead Analyst Assistant Lead Analysts QA Translators Analysts Rika Maruya Yutaka Sano Jonathan Williams David Ribs Carrillo Jaime J. Bencia Jeff J. Love, Chris Manprin Dana J. Kwon, Kenji Nakamura, Rintaro Yoshida Aaron J. Adams, John W. Carroll, Bryan D. Chen, Kelly Chun, Mat Clift, Michelle Elbert, Mike A. Erickson, Aron B. Gutierrez, Eric Lee, Jonathan Mankin, Greg Melancon, Jennifer L. Mukai, Michelle Ng, Tam Nguyen, Nicholas M. Pisani, Terry R. Stone, Dan Vanderputt, Stephen Wong, Hugo Yeh
LIMITED WARRANTY/GAME TIPS
For a period of ninety (90) days from the date of purchase, Square Electronic Arts L.L.C. (SQEA) warrants to the original purchaser of this SQEA software product that the medium on which this computer program is recorded is free from defects in materials and workmanship. SQEA agrees for a period of ninety (90) days from the date of purchase, to either repair or replace, at its option, free of charge, any SQEA software product that does not meet the above warranty, postage paid, with proof of purchase. This warranty is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect in the SQEA software product has arisen through abuse, unreasonable use, mistreatment or neglect. LIMITATIONS The above warranty is in lieu of all other warranties, and no other representations or claims of any nature shall be binding on or obligate SQEA. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY, COURSE OF DEALING IN TRADE AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL SQEA BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS SQEA SOFTWARE PRODUCT. Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights that vary from state to state. NOTICE This manual and the software described in this manual are copyrighted. All rights in the manual and the software are reserved. No part of this manual or the described software may be copied, reproduced, translated, or reduced to any electronic medium or machine-readable form without the prior written consent of SQEA. The described software may not be reverse engineered, decompiled or otherwise disassembled. RETURNS WITHIN 90 DAY WARRANTY PERIOD To replace defective media within the 90-day warranty period, send the defective media, a copy of the original sales receipt, a return address, and a small note describing the difficulties you are experiencing to Electronic Arts Customer Warranty, P.O. Box 9025, Redwood City, CA 94065-9025. If you have warranty questions, you can also contact Customer Warranty at (650) 628-1900, fax (650) 628-5999. Hours of operation: Monday - Friday, 8:30am - 11:45am and 1pm - 4:30pm, Pacific Standard Time. RETURNS AFTER WARRANTY To replace defective media after the ninety (90) day warranty period has expired, send the original CD to the Electronic Arts address above. Enclose a statement of the defect, your name, your return address, and a check or money order for $15. REPLACEMENT MEDIA The above provisions apply to any replacement media or software provided by SQEA hereunder, including the above warranties and limitations. TECHNICAL SUPPORT For technical support questions, you can call (714) 428-0599. Representatives are available Monday-Friday 8am - 5pm, Pacific Standard Time.
SQUARE ELECTRONIC ARTS L.L.C. Senior Customer Service Manager Customer Service Manager Assistant Customer Service Manager Senior Customer Support Representatives Customer Support Representatives
SQUARE VISUAL WORKS CO., LTD. Supervisor Satoshi Tsukamoto Director Hiroshi Kuwabara Manager Norimichi Kurosawa SQUARE SOUNDS CO., LTD. Music Sound Programmer Production Manager Conductor SQUARTZ CO., LTD. Executive Director SQUARE SOFT, INC. Localization Staff Localization Specialists Editors Nobuo Uematsu Minoru Akao Kensuke Matsushita Koji Haijima Hiromi Masuda
Rick Thompson Fernando Bustamante Alaine DeLeon John Montes, Caroline Liu Mark Abarca, Ryan Riley, Anthony Montana, Arec Nevers Marketing Communications Manager Kyoko Yamashita Assistant Marketing Communications Manager Francine DeMore Product Coordinator Ken Berry Sales Coordinator Sean Montgomery Creative Services Manager Keiko Kato Creative Services Associate Patrick Cervantes Product Associates Andy Hsu, Troy Boren Product Administrative Assistant Mari Nishikawa Assistant Product Manager Irene Sam Product Manager Andrew Shiozaki Marketing Manager Kenji Mimura Vice Chairman Yoshihiro Maruyama Senior Vice President and CFO Kenzo Nogimura President Jun Iwasaki Packaging/Manual Design Beeline Group, Inc. Special Thanks To Beeline Group, Inc., BradyGAMES, C.H.E.N. PR, The Kenwood Group, Saatchi & Saatchi Los Angeles, Virtual InterActive, Inc., Kristopher Byrne, Charles Callistro, Jesse Cheek, Michael Christoffers, Scott Coventon, Roberta DAprea, Justin Dornan, Jared Ellott, Reiko Fukuen, Ryan Gibson, Jason Haderlie, Natsu Ishigami, Takuya Ito, Drew Jennings, Terry Jung, Sonoko Kanayama, John Kim, Yoko Kondo, Yoshinobu Matsuo, Shigeto Matsushima, Hideaki Morishita, Haruko Nagata, Camille Ortiz, Mayuu Salazar, Susan Stayer, Junko Takasawa, Mohammed Wright, Junichi Yanagihara, Hideo Yotsuya
SQUARESOFT GAME TIPS
Game Tips are available for all SQUARESOFT PlayStation game console titles: U.S.: 1-900-407-KLUE (1-900-407-5583) $.99/min. Automated Tips, $1.35/min. Live Assistance. Canada: 1-900-451-KLUE (1-900-451-5583) $1.50/min. Automated Tips only. Prices subject to change without notice. Callers under 18 years of age must obtain permission from a parent or guardian before calling. Game tips are available for callers within the U.S. and Canada only. Touch-tone phone required. Live assistance is available for SQUARESOFT titles published on the PlayStation game console only. Game counselors are available Monday-Friday, 8am-5pm, Pacific Standard Time. Automated support is available 24 hours a day, 7 days a week.
Ryosuke Taketomi (Lead), Maki Yamane, Brody Phillips Richard Amtower, Matthew B. Rhoades
SQUARESOFT Online
Shop online or register for upcoming sweepstakes, prizes, and more at www.squaresoft.com!
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P-class Series CDX-C6600 PD 639 MCB146 WD-85295NP 21-180 HV SGH-B520B Lecoaspira 701 CS-E9gfew DMC-FS12 T 100 Toshiba WL66 MCM166 SP-550UZ KOC-1BOK Bx1300LCD LX3700D 22S KX-TG1311NL 3DC-1000 SP-505 And VST Nordic R Series Printer ADZ628R 6240T SW SP-43T8HL Whammy Wl-359 EP774 P4PE-X SMC2862W-G IC-2A Review CX650 Lumen 190CW8FB Ezai2997 Keyboard USR 200 1000 S E5710 Designjet 5500 FGF379wesp 162AE YP-S3jawy MFC-4650 WMB10 2150PR Joystick DMP-BD601 VGN-FS115M VSX-4800 Fishfinder 140 Deluxe Diagram Z300A DX3500 Harmony ONE HT-Q100 DVD-S510 TI8662N CFD-222L XR-1100 200MF Proton 520 DSC-F717 SRF-R400 8000HD 3-0-0 XT 25 BB3200 Dual 1254 MSI KT6V LA32R71BD Silen-T SR-5 Gold HT-SF2000 QX-2328 RUE-4191-space-remote-space-FOR-space-nve-n077PS HT762PZ-d0 Storage Nikon D200 MX-350 Geopolis 250 Komp 6610 SDR-S7 F5280 HR G 1270 EWF10240W Smart UPS BAR32 Sbcvl1205 42PFL3403 740 Hifi Autohelm 4000 2491D300A JBL L200 Cruiser RX-10
manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding
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