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Arcania: Gothic 4 [PC Game]Developed by Spellbound Entertainment AG - DreamCatcher Interactive (2010) - Third-Person 3D Action RPG - Rated Teen
The saga of Myrtania continues in Arcania: Gothic 4, an action-heavy third-person 3D RPG in the vein of The Elder Scrolls IV: Oblivion, where a traditional fantasy setting provides the backdrop as players explore a world torn apart by civil war and constant battles against orcs. King Rhobar III managed to peacefully reunite most of the land, and he set sail for the Southern Islands in an attempt to finish the job. But during the journey, the king seemingly descended into madness, sending his clo... Read more
Details
Platform: PC
Developer: Spellbound Entertainment AG
Publisher: DreamCatcher Interactive
Release Date: October 19, 2010
Controls: Keyboard, Mouse
UPC: 625904730428
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Games PC Gothic II
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19 June 2007
By: Alexandru Stanescu, Editor, Gaming Reviews (Consoles)
Gothic II Cheats and Glitches (PC)
Here's how to "cheat without cheating" in Jowood's famous game
Gothic II is a computer role-playing game and the sequel to Gothic, developed by Piranha Bytes. It was first released on November 29, 2002 in Germany, with North America following almost one year later on October 28, 2003. The game was published by Jowood and Atari. After the barrier around the prison colony was destroyed, ore supplies for the kingdom have stopped. The king decides to send Lord Hagen with 100 paladins to the island to secure the ore. On Khorinis, prisoners that escaped the camp raided the country and seeing as the militia was unable to protect them; some farmers formed an alliance with the refugees and no longer paid allegiance to the king. Like Gothic, Gothic II is set on the medieval styled isle Khorinis. Places include the City of Khorinis, the monastery of the fire mages, farms and woods. The mine valley of part I is also in the game, though it has changed. Of the old camp only the castle remains, the new camp has turned into a region of ice, and the swamp camp is made inaccessible by a fence built by the orcs. The place final visited in the game is Irdorath, a dungeon similar to the temple in Gothic.Cheat ListDuring the game, press C then type marvin. Press C again to exit the menu then press F2 to drop a developer console: Cheat Full: Player is Healed Cheat God: God Mode On Cheat God od: God Mode Off Edit Abilities: A menu will appear; type the ability, then the value Goto Waypoint [destination]: Teleport to destination entered after cheat Toggle Time: Toggles Game Time Toggle Inertiatarge: Affects player inertia First Person: first person view o: Get close to somebody until you see their name in the top; head and press o. You should be him. Here's a video showing the biggest glitch in Gothic 2:
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JoWooD Productions Software AG Technologiepark 4a A-8786 Rottenmann, Austria.
Homepage JoWooD: www.jowood.com Homepage Gothic II: www.gothic2.de
2004 by Pluto 13 GmbH. published by JoWooD Productions Software AG, Technologiepark 4a, A-8786 Rottenman, Austria. Software, graphics, music, text, names and the handbook are copyright protected. The software and the handbook may not be copied, reproduced or translated, nor may they be reduced to any electric medium or machine-readable format without prior written permission from JoWood Productions Software AG.
HEALTH PRECAUTIONS
Certain people experience epileptic seizures while viewing flashing lights or specific patterns in our daily environment. These persons can also experience epileptic seizures while watching TV or playing computer games. Even gamers, who have never experienced any seizures, may nonetheless have an undetected epileptic condition. Consult your doctor if you, or a member of your family, have an epileptic condition. When you experience any of the following symptoms, stop the game immediately: Dizziness, altered vision, eye or muscle twitching, mental confusion, loss of awareness of your surroundings and/or convulsions.
Technical support and Customer Service
You are experiencing difficulties while installing the software or you are in the middle of the game and you dont know what to do next?
www.jowood.com/support
How the add-on is integrated into the game
The whole story in the add-on is part of the world of Gothic II. That means, everything is integrated into the original game and can be played parallel to the normal storyline. After the add-on has been installed you must start the game again from the beginning, where Xardas, the demon evocator, will tell you what you must do to enter the new world.
1 How the add-on is integrated into the game..New World...New Guilds...Some New Monsters..New Spells...The Amulet of the Seeking Will-o-wisp..The Language of the Creators..Game Balancing...Credits...13
New Worlds
Until now, nobody was sure what was hidden behind the mountains in the northeast. In Night of the Raven youll find out! A whole new world is awaiting you. However, in order to enter this new world youll have to find the entrance. The followers of the Ring of Water will assist you!
New Guilds
Also Circle of Water. Youve already encountered one of the Water Mages in Gothic II: Father Vatras from Khorinis. In Night of the Raven youll encounter even more. Players who have played Gothic I (one!) will remember Saturas and the Mages from the new camp. The problem: They remember YOU, too! Looks like you shouldnt have blown up their ore reserves after all.
Water Mages
Ring of Water Not to be mixed up with the Circle of Water. The Ring of Water is an organization consisting of people who assist the Water Mages in their duties. The names of the members of the Ring are a well-kept secret but you can be sure a few of them are old acquaintances
Pirates Ever since the royal fleet was almost totally destroyed by the Orcs, the pirates no longer have much to capture. They are dwelling at a hidden coast in Khorinis, killing their time doing business with the fencers in town and picking fights with the bandits. Pirates are tough guys, but in the bottom of their hearts theyre ok especially if you offer them a nice shot of Grog.
Bandits In Gothic II, you mainly encounter the bandits as highwaymen and assaulters. This hasnt really changed - the only difference is that you have the chance to get to know the boys a little better in Night of the Raven. In the course of the game you can find a bandits armament, which you can use to disguise yourself and sneak into the bandits hiding place (in the depths of the swamps). But be careful: if the orderly citizens or the rural people see you in that disguise, they will think youre a bandit and attack you. Players who have played Gothic I (one!) will encounter several former acquaintances from the old camp.
Swamprat Strength. 60 Hit Points. 120 Armor. 60 Notes: Ugly but tasty. These fat swamprats provide twice as much meat than all other animals. Wild Boar Strength. 50 Hit Points. 100 Armor. 50 Notes: Never drive a wild boar mad! At least not until you have found a heavy armor. He WILL get you. He is faster than you! Stone Guard Strength. ??? Hit Points. ??? Armor. ??? Notes: The guards of a long-lost culture. They usually just stand around and look decorative. However, if you do something they dont like they can get uncomfortable!
Some New Monsters
Leafcrawler Strength. 75 Hit Points. 150 Armor. 75 Notes: Minecrawler in green. But not only that. Unlike minecrawlers that can only be found in dark caves, these ravening giant insects live outside! Swampgasdrone Strength. 50 Hit Points. 100 Armor. 50 Notes: Explodes, setting off a green poisonous cloud when hit. Swampgolem Strength. 125 Hit Points. 250 Armor. 125 Notes: Like all golems, this golem is also particularly vulnerable against attacks with blunt weapons (clubs or hammers). That is, LARGE clubs or hammers, of course.
New Spells
The Circle of Black Magic The Magic of Beliar
In Gothic II you already encountered spells from all three types of magic (Innos, Adanos, Beliar), however they were mostly from the Circle of Fire (Innos). In Night of the Raven you can apply new spells from the Circle of Water (Adanos) and from the Circle of Darkness (Beliar). Of all character classes, the Mage is still the only one who can use the Runes. The (one-way) scrolls can be used by all classes.
Beliars Wrath A good combat spell.
The Circle of Water The Magic of Adanos
Scream of the Dead The most powerful of all spells. Costs all your Mana. Geyser A spring that throws forth water from underneath the ground. Powerful yet expensive. Draw Energy Half of the Hit Points are drawn from you. Only works with human beings. Not deadly. Ice Lance A very good combat spell. Better than a fireball. Good against fire creatures. Swarm A swarm of insects distracts the enemy for a few moments. Storm A powerful surface-spell. Everything within the radius of ten meters will be enveloped in a thunder storm.
Rootmesh Brushes of thorns protrude from the ground, holding on to the enemy for a few moments.
Waterfist Combat spell. Deadly against monsters and evil creatures. Effect on good/neutral human beings: they only pass out.
Summon Guard A Stone Guard appears to protect you.
Whirlwind An enemy is lifted high up into the air by a wind hose and is incapable of doing anything for a short moment.
Summon Zombie A zombie appears, attacking everything that comes too close to you.
The Amulet of the Seeking Will-o-wisp
The Language of the Creators
In the game you will find several stone tablets. At the beginning of the game you cannot read them they are written in a long-forgotten language however, you will be able to learn the language in the course of the game. Some tablets only behold a text for you to read, yet others give you permanent attribute points or increase your combat talents. The language is divided in three groups: Language of the farmers Language of the warriors Language of the priests 5 LP 10 LP 15 LP
In the course of the game you can visit Vatras to receive the amulet. As soon as you begin carrying it, a will-o-wisp appears which can find items in the game environment for you. The will-o-wisp can find different types of items. The more you learn about it, the more it will be able to find for you. This is extremely helpful when searching for hidden items.
Finding something Close combat weapons Long-distance weapons + Ammo Others Runes+ Scrolls Rings and amulets Plants and food Potions
Learning Points-Costs 5
Game Balancing
Credits
Piranha Bytes
A lot of people criticized that Gothic II was much too easy. Well, were sure thats changed in the meanwhile. 1. Almost all monsters are more difficult to defeat. 2. Good weapons are expensive and you will need up to 170 strength points to fasten them to your armor. 3. Now you need strength to fasten your crossbow to your armor, and you still need aptness for bows. Nonetheless, the damage-bonus for BOTH weapons depends on your aptness. 4. Some weapons, particularly the hand-made ones, have a hit-chance bonus up to 10%. 5. Now you can also forge some of the normal weapons to receive this ability you must become Harads apprentice. All your self-forged weapons have advantages opposed to other weapons (easier to fasten, hit-chance bonus). 6. Aside from rings and amulets you can also find belts now. 7. Learning Points (LP): For one attribute point you must now pay from from from from from 10-30: 31-60: 61-90: 91-120: 120: 5 LP LP LP LP LP Management Project Manager / Lead Game Design Michael Hoge Project Supervisor Bjrn Pankratz Managing Director Michael Rve Programming Lead Programmer Carsten Edenfeld Original Game Engine Dieter Hildebrand Ulf Wohlers Bert Speckels Carsten Edenfeld Engine Extensions Carsten Edenfeld Nico Bendlin Additional Engine Programming Roman Keskenti Dennis Lsebrink Manuel Moos Kurt Pelzer Andr Schrieber Tool Programming Kai Rosenkranz Visuals Lead Artist Horst Dworczak 3D Artists & World Design Horst Dworczak Sascha Henrichs Andr Hotz Uwe Meier Mario Rske Texture Artists Sascha Henrichs Uwe Meier Mihai Anghelina Animation Andr Hotz
Dont panic! There are magical possibilities to increase your combat talents and attributes, for example by reading the stone tablets of the lost culture (also see: Language of the Creators). Some talents have become more expensive and others now cost less. For example, now you only have to pay 1-3 LP for certain animal trophies. However, lock-picking and pick pocketing cost 10 LP. A hint: If you cant find any magical scrolls, buy some. From now on, all scrolls only cost 5 Mana, whether you want to purchase a tiny magical bullet or a giant fire storm.
Visual Effects Kai Rosenkranz Cinematics Andr Hotz Concept Art & Illustrations Uwe Meier Game Content & AI Content Supervisor Bjrn Pankratz Game Design & Story Scripting Mattias Filler Michael Hoge Stefan Kalveram Bjrn Pankratz AI Design & Scripting Michael Hoge Game Audio Sound Effects Kai Rosenkranz Additional Sound Effects Bjrn Pankratz Music Kai Rosenkranz Voice Recordings Recording Manager m&s music studio Martin Sowienoch Anjey Sowienoch Direction Michael Hoge Kai Rosenkranz Recording Administration Effective Media GmbH Peter Richter Voice Talents Bodo Henkel Und Konsorten Public Relations PR Manager Tom Putzki Thanks to Technical Support Michael Rve Dirk Zlfl Jens Schuran
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Any legal warranty or liability claims to which you are entitled toward the dealer from whom you bought your version of the software product are neither replaced nor limited by this warranty. 2.4 Limitation of liability To the greatest extent permitted by applicable law, JoWooD Productions Software AG refuses to accept liability for any special, accidental, indirect or consequential damages resulting from the utilization of, or inability to utilize, the software product. This includes any instances in which JoWooD Productions Software AG has previously pointed out the possiblity of such damages. 2.5 Trademarks This End-User License Agreement does not grant you any rights in connection with trademarks of JoWooD Productions Software AG. 3 End of contract / Termination This license will apply until it is terminated by either one of the parties. You may terminate this license at any time by sending the software back to JoWooD Productions Software AG or by destroying the software, the complete accompanying documentation and all copies and installations thereof, irrespective of whether they were drawn up in accordance with this license or not. This License Agreement will be terminated immediately without any prior notification by JoWooD Productions Software if you are in breach of any of the provisions of this license, in which case you will be obligated to destroy all copies of the software product. 4 Safeguarding clause Should any provisions of this agreement be or become invalid or unenforceable, the remainder of this agreement will remain unaffected. 5 Choice of law The laws of Austria will be applied to all legal issues arising out of or in connection with this contract.
Technical specifications
Full description
The saga of Myrtania continues in Arcania: Gothic 4, an action-heavy third-person 3D RPG in the vein of The Elder Scrolls IV: Oblivion, where a traditional fantasy setting provides the backdrop as players explore a world torn apart by civil war and constant battles against orcs. King Rhobar III managed to peacefully reunite most of the land, and he set sail for the Southern Islands in an attempt to finish the job. But during the journey, the king seemingly descended into madness, sending his close companions Diego, Gorn, Milten, and Lester into exile, and creating a power vacuum that once again led to war. Gamers step into this void as a lone adventurer who returns home to find his village looted and destroyed, with the culprits sailing off into the distance. Players begin their journey with a heavy dose of revenge in mind, guided through vast landscapes and wildly changing terrain by a mysterious woman and an ancient artifact. The combat finds gamers unleashing a combination of attacks using melee weapons, ranged weapons, and sorcery, and the many villages, dungeons, fortresses, and castles scattered throughout the land provide all manner of characters to meet, quests to undertake, and beasts to battle. ~ Christopher Brown, All Game Guide
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