Games PC Heroes Of Might And Magic Iii-THE Shadow Of Death
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R. F. Riel
805-200-8117 illustratz@gmail.com Riel3D.com illustratz.com RebeccaRiel.com
COMPUTER ILLUSTRATOR, A IMATOR
3D / 2D Art & Illustration
Experienced computer artist and illustrator with an extensive background in computer art, animation as well as extensive traditional and scientific illustration. Shipped over 30 PC game products, including numerous award winning titles, plus more than 20 mobile products. Expertise includes: Restricted Palette to Full Color Extensive Mobile experience Interface Design Traditional Computer Animation 3D Modeling, Low and High Polygon Character Design and Modeling Environments Texture Mapping & Creation
TECH ICAL SKILLS
3D Studio Max Maya Z-Brush Adobe Photoshop ImageReady Proprietary Programs Traditional Art & Illustration
CAREER HISTORY
LimeLife
SE IOR / PRI CIPAL ARTIST / ART DIRECTOR Photoshop, 3D Studio Max, ImageReady, etc. Parachuted in mid-stream to head troubled projects and bring them back on schedule. Matched or complemented existing art style, refined and added to the project, successfully bringing the projects to conclusion Unified existing art styles in all projects, designed and created characters, animation, game design, logo and marketing materials, etc. Designed and created all aspects of the products, from art assets to marketing materials. Work varied from traditional animation to 3D for sprite based games, Web and Wap products. Intimately included in the entire design and decision process. Worked closely with in-house and remote engineers and programmers; designed new projects, Art Directed and mentored junior artists, interviewed incoming artists and producers.
2007 2008
Mofactor / Amplified Games / Seismic Studios
SE IOR / PRI CIPAL ARTIST / ART DIRECTOR / DESIG ER Photoshop, 3D Studio Max, ImageReady, etc.
2005 2007
Designed, directed and created all art assets for their Mobile and online products, as well as all marketing and promotional materials. Interfaced with in-house as well as remote contractors in the creation and implementation of assets. Over 20 Mobile and related products. Handled in-house assignments and remotely produced assets and crew.
THQ Video Production Department
POST VIDEO PRODUCTIO , 2D & 3D ASSET PRODUCTIO (CO TRACT) Maya, PhotoShop, 3D Studio Max, etc.
Part of the Video Production Department creating advertising assets for THQs game commercials and sales videos. Tasks included: creating 3D/2D Illustration / Animation for cut scenes and animated splash screens, post processing video footage, re-rigging and weighting characters, etc. Some of the franchises I contributed to include: Bratz, Full Spectrum Warrior, Nicktoons, Big Mutha Truckers et. al. 3D Environments, scenes and animated objects Animated splash screens, transitions, etc. Video post production Hi and Low Poly Art and Textures Hi Resolution 3D Environments and Architecture 3D/2D Interface design
The Edenbek Corporation
COMPUTER ILLUSTRATIO & A IMATIO 3D/2D Illustration / Animation for web based interactive products, including games, interfaces, for product branding and other intellectual properties. Low Poly art and Textures Hi Resolution 3D Environments and Architecture 3D/2D Interface design
Reflexive Entertainment
LOW POLY: OBJECTS, E VIRO ME TS, TEXTURES Richly detailed textures for normal mapping. Created traditionally and in 3D for maximum reusability. Low Poly objects, structures, environment levels for both Isometric View and full First Person 3D products.
ew World Computing / 3DO
1996 2002
SE IOR ARTIST Contributed assets to more than 20 game products. Animated objects, intricate weapons, environments, cut scenes, landscapes, rich accent textures for high and low poly mapping, accurate tiling field textures, etc. Designed and animated 2D and 3D characters. Designed and created full weapons set for Might and Magic VI, which included over 90 high resolution 3D models of historically accurate weapons and armor, based on own research. Developed structures, created landscape and layered all objects for Heroes III expansion pack Armageddons Blade. Led texture design team for in-house and remote artists. Created tutorials and directed quality control for texture artists. Principal Artist for landscape and environments in Heroes IV, object creation and special effects.
The Dreamers Guild
ARTIST, A IMATOR Created Art Assets for limited palette online and PC games 2D computer art including characters, objects and environments Principal artist for historical based online game
1994 1996
Santa Barbara Museum of atural History / Zoological Gardens
SCIE TIFIC ILLUSTRATIO Created botanical and zoological illustrations and other art assets for educational installations and related projects.
Etcetera:
Work includes: Realistic Military illustrations (Secret Classification); Technical & Mechanical Illustration; Botanical & Zoological Illustrations for Museums, Zoos, Educational Installations; Photography and Graphics for full color printing applications.
EDUCATIO
Gnomon School of Visual Effects
Z-Brush Maya Surface Modeling Polygon Modeling Texture Mapping Animation and Visual Effects Lighting and Rendering Character Kinematics Character Skinning Characters for Games
California State University Long Beach
Juried Illustration program: Completed all courses for the Bachelor of Arts in Illustration
GAME CREDITS / REVIEWS
LimeLife Top Chef Challenge (for Bravo, to complement the popular television reality series) Law & Order Celebrity Betrayal (to complement the popular television adventure / drama series) Hollywood Hangman Deluxe (a complete redesign and re-skin of LimeLifes successful Hollywood Hangman trivia game) Chocolatier (port for Playfirsts popular online game) (more products currently covered by DA: popular casual games geared to female and family audiences)
Mofactor / Amplified Games Duckshot (nominee for Mobile Game of the Year 2006) Paintball Challenge Star Wars: Battle for the Republic Seaward Ho! Egg vs Chicken (port to mobile) Oasis (port to mobile) Golo Golf Dice (port to mobile)
(more products currently covered by DA: sports, traditional board games, classic horror ,fantasy, et. al.)
THQ Bratz, Full Spectrum Warrior, Nicktoons, Big Mutha Truckers et. al.
The Edenbek Corporation My Corkboard Disney (covered by DA)
Reflexive Entertainment: Ravenloft
3DO / ew World Computing Might & Magic IX: Writ of Fate Heroes of Might and Magic IV: Winds of War Heroes of Might and Magic IV Legends of Might and Magic Heroes Chronicles: The Final Chapters Heroes Chronicles: Master of the Elements Heroes Chronicles: Clash of the Dragons Heroes Chronicles: Conquest of the Underworld Might & Magic VIII: Day of the Destroyer Heroes Chronicles: Warlords of the Wastelands including cover art Heroes of Might and Magic III: The Shadow of Death Heroes of Might and Magic III: Armageddons Blade Won Add-On of the Year for 2000 from Computer Games Magazine Might & Magic VII: For Blood and Honor Heroes of Might and Magic III Might & Magic VI: The Mandate of Heaven Heroes of Might and Magic II: The Price of Loyalty Heroes of Might and Magic II: The Succession Wars
For The Dreamers Guild: Nick of Time (Historical educational) Skulls, Bones & Buccaneers (Online multiplayer) Faery Tale Adventure II Halls of the Dead
R. F. Riel illustratz@gmail.com 805-200-8117
Riel3D.com illustratz.com RebeccaRiel.com
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1. HEROES OF MIGHT AND MAGIC 3 AND 4 COMP
2. Heroes of Might & Magic 3 Complete
3. Heroes of Might & Magic 3 Complete
4. Heroes of Might and Magic III Complete
5. Heroes of Might and Magic 3 Expansion Pack: Armageddon s Blade
6. Company of Heroes: Tales of Valor