Games PC Il-2 Sturmovik - Forgotten Battles
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IL-2 Sturmovik: Forgotten Battles -- Ace Expansion Pack [PC Game]Developed by Maddox Games - Ubisoft Entertainment (2004) - Flight Combat Sim - Rated Teen
This expansion package for Russian developer Maddox Games' World War II flight combat simulator brings enhancements and new missions to the game. A spotlight is cast on the infamous Battle of Brittan, in which the add-on allows players to fly for the British, German, or Italian forces. ~ All Game Guide
Details
Platform: PC
Developer: Maddox Games
Publisher: Ubisoft Entertainment
Release Date: March 9, 2004
Controls: Flight Yoke, Joystick/Gamepad, Keyboard, Mouse
UPC: 008888681786
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Manual
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Documents
SOUND SET UP
Once installation is complete, a separate IL-2 Set Up Configuration program will start up. You can also use this program for a more detailed adjustment of hardware settings (at your own risk). The easiest way to adjust the sound is to choose from existing configurations. Please choose your sound card from the list. If it does not appear on the list, follow the instructions below: If your card supports 3D sound hardware acceleration or you are unsure about it, choose Minimum or Maximum Settings. If your card does not support 3D sound hardware acceleration or you experience sound-related problems, choose No Hardware Acceleration in accordance with the OS you are using. 5
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If you want to adjust all the settings yourself, choose Custom Settings. The options in this dialog box reuse those in the games sound menu.
2. Volume
Use the Sound Set Up -> General menu to adjust the sound volume: Master Volume General level of volume for all sources. Objects Volume Relative sound effects volume. Music Volume Relative music volume. Voice Volume Relative volume of voice messages and network telephone.
MAIN IN-GAME SETTINGS 1. Sound
Use the Sound Set up->Audio menu to adjust the main sound settings: Sound Engine To enable the sound, use DirectX. To switch off the sound, use Disable Sound. Enable Extensions If your sound card has hardware acceleration, turn the switch on. This enhances the sound quality considerably. If there is no acceleration, the position of the switch is irrelevant. Should any sound-related problems occur, the switch must be turned off. Playback Channels If your sound card has no hardware acceleration or if the hardware acceleration has been switched off with the Enable Hardware switch, the parameter has a great effect on the CPU load. Use the Default or 16 values. We recommend that you use value 8 for Windows 2000 and NT. Audio Quality Use this switch to adjust the sound quality and for the most part the CPU load. The optimal Audio Quality value is 44 kHz. Note: Use 48 kHz only with Creative SoundBlaster Live (it doesnt play a big role in the sound quality). Speaker Type Specify the type of audio device you are using: headphones, desktop speakers, or system 5.1 (surround). Reverse Stereo If the stereo channels seem to be reversed, use the Reverse Stereo switch.
No Music
Make sure the volume is not muted in the Sound Set Up->General menu and that music is selected in the menu.
Adjusting the Sound in Windows
DirectX sound settings in Windows can be found in the Control Panel->Sounds and Multimedia->Audio dialog box. (Sounds and Multimedia may simply be called Sounds in some versions of Windows.) To adjust the sound hardware acceleration, choose Sound Playback->Advanced (see below). If you have several sound devices installed (for example, a chip on the motherboard and a separate card), choose the one you prefer in the Preferred Devices list and select the Use Only Preferred Devices option.
No Network Voice Communications
You can hear other players messages in Windows NT4.0, but in most cases, you cant talk. This does not hold for Windows 2000. Make sure your telephone is switched on (see above).
Joystick Set Up
IL-2 Sturmovik generally supports a vast range of joysticks by different manufacturers. Select Use Joystick in the set up program. Press the Properties button and make sure that the joystick drivers have been installed and work correctly with your joystick. If the set up program detects your joysticks Force Feedback feature and displays it, you can enable or disable this feature. Read about other features and the control settings in the Controls section of this manual. 9
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4. AIR COMBAT TACTICS
A fighter pilots goal is rather simple: Find enemy planes and destroy them before they can do any damage. However, once you look deeper into air combat, you will realize that its not that simple. The short phrase above actually assumes four things: 1. You notice the enemy in time. 2. You can get into firing range. 3. The enemy is destroyed by your gunfire. 4. You live to tell about it. Each one of these tasks is complicated enough in itself; all of them together make success questionable, at best. Lets look at each one of them in a little more detail.
3. Destroying Your Target
This is the most difficult part of air combat. Even the most qualified marksmen, lying on the ground with a scoped rifle, can miss a fixed target. Now imagine firing at a small maneuvering target hundreds of meters away, while both you and the target are flying at 400 km per hour. Its not impossible, but it is very difficult. Many young pilots return from their first missions with empty ammo stores, but not a single hit. Only constant practice and unwavering confidence can help you score your first combat kill.
4. Getting Out
Success in this task depends largely on how well you fared in the previous three. If you missed an enemy target in the first stage, you risk getting shot out of the sky by an unseen opponent. If you came in clumsily and ended up in the midst of an enemy formation, youre as good as dead. And if you missed your target when you fired at it you have yet another angry pilot in pursuit.
1. Finding the Enemy
This is difficult, as your eyes are your only instrument for finding the enemy. You have to be on a constant lookout for enemy planes, from the moment you takeoff to the moment you land.
2. Getting Close
.we found ourselves in position behind and above the enemy. We split the schwarm up into two groups of two and dived down to attack. We shot through the fighters and then started to make life unpleasant for the schlachtflieger. I attacked the plane that was flying furthest to the left, moved in quickly and opened fire from 70 to 100 meters. I managed to score quite a few hits, but my shots just cannoned off the IL-2. Its heavily-armored body was even able to withstand 2 cm cannon projectiles! Erich Hartmann Quote from: Jger, Manfred (1995), Erich Hartmann The Most Successful Fighter Pilot in the World, Motorbuch. If you are up against enemy bombers, you must trade surprise for speed. What good is coming in unnoticed if the enemy has time to bomb their primary objective? On the other hand, if you intend to attack enemy fighters, or other planes that present no immediate danger to friendly forces, you can take your time and position yourself for attack as you please.
Summary
There is no skill more important as a pilot than destroying your target. All the aerobatic wonder-moves in the world are of no use if you cant get a kill when the time comes. All that matters in combat is being able to get in quickly, shoot, and get out even more quickly. If you cant destroy your target, youre no good as a fighter pilot. Always look for the enemy! Most shot-down pilots never saw what hit them. Whether youre by yourself or with a hundred others, never stop looking around!
Protect Your Mates!
Whatever you do, destruction of enemy aircraft is always secondary to protecting friends. No enemy target is as important as the life of your mate!
DESTROYING YOUR TARGET
There are two main parts to this task: maneuvering for the kill, and shooting the enemy down. Maneuvering for the kill has been the topic of many hefty books; we cannot possibly explain it in sufficient detail within this manual. However, the main principles remain simple:
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You must maintain your guns on your target long enough to destroy it. You should never hesitate to act on your hunch, however unconventional it may be. All tactics were invented by pilots in the heat of a dogfight. A fighter pilot who does everything by the book becomes predictable, and therefore vulnerable. Fight using your brains, and always improvise!
Know your enemys weak spots. Learn the capabilities of all enemy planes: their blind spots, defensive fire arcs, and performance relative to your aircraft. Only by setting your strengths against your enemys weaknesses can you be effective in combat. When you think youre too close get closer! Bullet dispersion and power loss mean that long-range shots are ineffective, unless you are very lucky. Press the trigger only when youre sure to hit your target with every bullet! Since this is only possible from point-blank range, open fire when your target fills your whole windscreen. Practice! I wish that following these principles could guarantee you a kill every time you press the trigger. Unfortunately, it isnt so. Prepare to miss a lot. Only by dedication and taking a steady, structured approach to training can you become a true ace. As we said above, its impossible to cover all aspects of aerial combat in one book, however large it may be. We will not attempt to do that; rather, well show some common situations and try to illustrate the most fundamental principles of fighter vs. fighter combat. We will only cover one-on-one scenarios here. Multiple aircraft engagements are extremely complicated, and success in them is directly based on your ability to win one-on-one engagements. Most critical to a pilots survival is his airspeed. If youre slow, you cant maneuver well and you cant escape enemy attacks. The worst position for a fighter is low and slow, chugging along at tree-top level. When youre there, all you can do is cross your fingers and hope. At all times during an engagement, climb! This should become your strongest instinct, to gain altitude whenever you have a chance. Stay above your opponent, and you will hold the advantage. We will assume the most common scenario: both you and the enemy notice each other at the same time from a distance, and are going straight for each others throats. Correctly approaching during this stage is key to your success or failure. No amount of skill can guarantee you a kill in a pure head-on pass, and we would not recommend leaving this to chance. Committing to a head-on attack is like tossing a coin in the air to determine who gets shot down.
WHAT TO DO IN CASE OF DAMAGE
The anti-aircraft guns fired at us fiercely from all directions, and suddenly I felt our aircraft hit. My left foot slipped down into an empty space below me, the bottom of the cockpit had been shot away. I felt something hot streaming down my left arm and leg I was wounded. Blinded by the searchlights, I could discern nothing in the cockpit. I could feel moisture spraying inside the cockpit; the fuel tank had been hit. I was completely disorientated; the sky and earth were indistinguishable to my vision. But far in the distance I could see the sparkle of our regimental runway floodlight, and it helped restore my orientation. An air wave lifted us, and I managed to glide back over the river to the neutral zone, where I landed the aircraft in darkness. Nina Raspopova, 46th Guard Bomber Regiment Quote from: Noggle, Anne (1994): A Dance With Death. Texas A&M University Press. Sooner or later, its bound to happen unless, of course, youve activated the invincibility option in the Difficulty settings menu. You will be hit by enemy fire, flak, machine guns, or canons, and your plane will be damaged. You will notice that maybe the steering isnt working properly, that the engine sounds strange, or maybe youll even see black marks on the armor plating in front of you. There is a high probability that that is really your oil. At any moment, your engine could stop, burst into flames, or even explode. What can you do? Well, that depends. The first thing you should do is to get a clear idea of how serious the damage actually is and who perpetrated this awful deed. It goes without saying that this analysis has to take place quickly, as an enemy fighter may be moving into position right behind you. If this is the case, then you have unfortunately already made the serious mistake of not paying attention! Try to escape your pursuer with defensive maneuvers if the damage to your plane will let you. Perhaps you can swerve your way out of danger or even shoot your opponent down. Whatever action you take, you should make certain that you pay close attention to your instruments, in particular the displays for oil pressure, engine temperature, and coolant. What do these displays tell you? Is the engine temperature rising? If so, the engine could give up the ghost at any moment. Hopefully you are still flying at an adequate height. Cut back on the throttle to take the pressure off the engine a little and make a flat descent in order to maintain speed. Just in case, you should keep an eye out for a suitable place to make an emergency landing and make preparations for bailing out. Pull out all the stops in trying to get back to base. Good luck! If the plane can only be controlled with difficulty, you may have been hit in the hydraulics system or the wires of your steering mechanisms
6. TRAINING
This section is intended for beginners who are getting acquainted with flight simulators for the first time. Each training mission is built in such a way that during the flight demonstration, a text explaining the pilots actions appears on-screen.
7. BEFORE YOU START
A brief list of options appears in the main menu. The most important of these are: Pilot Roster Here you can create (or choose) your pilot for different modes of the game. Single Mission Single Mission mode is for missions that do not anticipate career growth. Pilot Career Campaign mode. In this mode, your hero accomplishes one task after another, keeps his battle statistics, regularly updates his equipment, and receives ranks and awards over time. In a word, he fights. Multiplay Multiplay mode. Quick Mission Builder Quick generator of random missions. Well take a closer look at the way it operates below. Full Mission Builder Mission editor. Just like the quick generator, it creates missions, but here the user controls the entire process of creation. It is a more complicated instrument, but also a more powerful one. Please see the special section below for instructions on how to use it. Training Missions for beginners.
Using the Bombsight in TB-3
This bomber is equipped with an OPB-1 optical bombsight. Prior to making the bomb run, bombing altitude and aircraft speed must be entered into the bombsight. The true distance from the target to the 20
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Play Track IL-2 enables you to create tracks. In other words, everything that you accomplish during your task is recorded. This menu option allows you to play back these tracks. View Objects Here you can take a close look at all 3D objects modeled for the game and find detailed information on the fighting abilities of military equipment. Controls Here you can reassign control buttons and create your own configuration. Credits It would be very nice if you pressed this button at least once, out of curiosity. Hardware Set Up Here you can adjust the settings pertaining to your hardware. With this option, you can optimize your computers performance by determining the rate of program operation versus the detail of the 3D images. Difficulty Includes various realism-related settings. The level of realism in this flight sim can become a problem for beginners. Even fans are divided about this what some think quite appropriate is deemed unfair and unrealistic by others. Exit Quitting the game; sometimes, it is necessary. Now lets consider each menu item in more detail.
9. CONTROLS
As mentioned above, this reassigns the controls. The Controls menu is a rather long menu that can be scrolled through using the slider on the right. The left side of the menu includes a list of actions (e.g., use Lower the Landing Gear); the button initiating the action is indicated on the right (in this case, it is G). If, for some reason, you find that you are not satisfied with the default settings, click on the field where the button is indicated. The field will subsequently be surrounded by a gray frame and you only have to press the hotkey (or alternatively a mouse/joystick button) that you want to use instead. You might decide that the previous settings were better. We have devised a Reset to Default button for this purpose, which immediately returns the configuration to its default status. To adjust HOTAS controls, perform the actions described above with one difference: after you have clicked on the axis you want to assign for your HOTAS, move your preferred device slightly in the corresponding direction. If you want to quit the menu, press the Apply button. All changes made will be activated immediately.
Additional In-Game Joystick Settings
8. PILOT ROSTER
IL-2 can store information on several virtual pilots simultaneously. When you press the Create button, a new entry appears in the list of personal files. All you have to do is enter a full name and call-sign by clicking in the corresponding fields. Record as many pilots as you like, and then select one by clicking on it and pressing the Select button. After that, you will be returned to the main menu, where the chosen pilot will appear in a special indicator. All individual control settings will be preserved.
Find and press the Hardware Set Up button in the games Main menu. You are now in the Hardware Set Up menu. Press the Input button. Here you can set up the following features for your joystick: 1. Dead Band is used to set a dead zone where small movements of stick would cause almost no reaction. This feature can be helpful if you are playing a flight simulator for the first time or have the old type of joystick. If you are an experienced flight simmer, we strongly recommend that you set Dead Band in the left position or very close to the left position. 2. Filtering allows you to set a digitized filter if your joystick has problems with adequate reaction. 3. You can select basic joystick axes and change their profiles by Fine-Tuning in the special table used to adjust the stick reaction curve. Some joysticks need fine-tuning, but most work correctly with our default settings. You can select the axis for fine-tuning in the left combo-box. 4. To enable or disable the Force Feedback feature, set the Force Feedback switch to On or Off. 5. If you find that our initial settings were more appropriate before your changes, press the Default button. All the settings will revert to default status. 6. Press Back to quit this menu. Any changes made will be applied automatically. 23
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10. VIEW OBJECTS
There are a lot of 3D objects in the game. When you choose this menu, you immediately access the next one where all the objects are divided into classes. Aircraft All aircraft. Tanks Not tanks alone, but also self-propelled artillery mountings or SAU. Ships Ships, cutters, and surfaced submarines. Vehicles and Artillery Towed vehicles and artillery. The list includes mobile rocket launchers our Katushas. Having chosen any of the above-mentioned objects, you directly access the viewing mode. Here the list of objects falls into two categories, divided by nationality Soviet and German military equipment. Make your choice via the Select Country drop-down menu. Now choose what you want on the left side of the menu. Once you have done so, a description of the object appears in a large window. By pressing the View button in the lower right corner, you can display its 3D image. You can zoom in or out on this image by pressing the left mouse button and moving the mouse forwards or backwards. You can also rotate the image by pressing the right mouse button and moving the mouse in any direction. After examining the object, you can return to its text description using the same button (the description under the button will change to Text). To quit View Mode, press the Back button.
Pilot Career (Campaign Mode)
There are two kinds of campaigns in IL-2: The Forgotten Battles static branched and dynamic. Static-branched campaigns are standard IL-2 program campaigns. Missions in these campaigns are created in the Full Mission Builder and then united into a campaign. Static campaigns, made by IL-2 fans, are available for download from the Web. You can design a static campaign to your taste and imagination, and take on a mission that is exactly how you want it to be. Dynamic campaigns are a new feature of IL-2: The Forgotten Battles. Dynamic campaigns are created automatically. You select your nation, a squadron, and the planes that you want to fly in every operation. You decide when you want to join the war. After that, the first mission in the campaign is generated and offered to you. When you finish the mission, the results will be processed, and another mission generated and so on, until the end of the war. Missions in dynamic campaign will never repeat, because the conditions, targets, time of day, weather, opposition, and almost everything else are determined randomly. In any operation, your forces will advance or retreat. The frontline moves historically, but you can speed it up or slow it down to a limited degree. If you destroy an object, it will stay destroyed for whatever time is determined by its nature. Every destroyed plane, friendly or hostile, reduces the total number of planes of this type, making their appearance less likely. Lost trains and transport columns will affect the supply rate. If you kill or capture an enemy ace, he will not appear in future battles. 26
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The Roster button provides detailed information on how the campaign proceeds how many and which enemy targets were destroyed, the awards received, and how many aircraft the player lost in fighting. That info is available for all pilots listed in the roster (see below). The lower panel has four buttons: Back Return to Main menu. Delete Delete selected campaign. New Begin new campaign. Load Load selected campaign.
At the end of a campaign, youll be shown a summary, evaluating your squadron activity, successes, and losses, as well as a historical summary.
Every mission ends with debriefing, and youll be able to see your route and every event in the mission on a map.
IL-2-Style Campaign Mode
IL-2-style Campaign mode no longer exists in The Forgotten Battles, but we have kept the most important part of its description for those who have never played IL-2 and who want to download or make their own static-branched campaigns. The first thing you do after entering Campaign mode is choose your country and the level of difficulty. Everything here is like dynamic campaign mode. When you choose the Pilot Career option in the Main menu, you access the campaign manager (provided that you have saved campaigns if these are not available, you should create a new one; we will explain how to do this below). For each campaign, you will immediately see the class of aircraft that will be flown in the campaign, the national affiliation and military rank of the main character, the number of awards and completed missions, as well as the level of difficulty. You can access more detailed information about the level of difficulty by pressing the View Difficulty button. The View Career Statistics button provides detailed information on how the campaign proceeds how many and which enemy targets were destroyed, the awards received, and how many aircraft the player lost in fighting.
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Arming Your Plane
Or planes, to be more precise. In many cases, you will have to command someone and correspondingly determine the loadout of your subordinates.
Aircraft This function works only for multiplayer Dogfight mode and Quick Mission Builder (advanced set up). You may select any of the listed aircraft. In addition, in Quick Mission Builder, you may set the skins for every single aircraft in every flight group without manual edit and without using Full Mission Builder. Country This function works only for multiplayer Dogfight mode and Quick Mission Builder (advanced set up). You may change the country for which you will fly and the corresponding markings. Regiment This function works only for multiplayer Dogfight mode and Quick Mission Builder (advanced set up). You may select available regiments (emblems) for your corresponding country. Skin Change the skin (camouflage scheme). This works in all modes. Pilot Here you may change the skin of the pilot face and the skin of your flying suit separately. Markings If you switch this one off, then you get no numberings and no country markings on the skin of your plane. It only works for all planes in the flight simultaneously. Its a useful function if no paint scheme is useful for you and youd like to paint manually over your own skins. Note: It is easy to find out whether you can change the settings or not just click on the window. Its possible that in campaigns, single missions, and cooperative missions, you cant change the aircraft, country, and regiment in that window, but you can change them in multiplayer Dogfight mode and in Quick Mission Builder. The program is designed this way to free up more RAM; we use the same window design for all single-player and multiplayer modes.
Creating a Server
At minimum, you need a 28.8K modem connection to your Internet Service Provider for acceptable Internet play performance. Before launching the server, you need to detect your server IP. Do this by running the command IPCONFIG. Win98 > run Programs > Dos prompt > type IPCONFIG and read the IP ADDRESS. Win2000 > run Programs > Accessories > Command Prompt > type IPCONFIG and read the IP ADDRESS. Send this IP ADDRESS to your friends. For network play, launch the IL-2 integrated server. You must choose the Multiplayer item in the Main menu, and then Create New Server. After that, you can proceed to the following items: Name Enter the name of your server. Description Here you can list the map, time, weather, and other conditions and settings you wish to use. Clients will see this string before the connection and decide which server to choose. Game Type As mentioned previously, a Dogfight is air combat between live enemies. Cooperative stands for cooperative mission fulfillment. Cooperative Here you are taken to the waiting hall, where everyone gathers and waits for the mission. The mission is then chosen (this is done from the server) and all agreements between the players are set. For these purposes, you can use a built-in chat or voice chat. You should choose an aircraft or gunner seat (if available) that has been previously agreed upon with other players. The gunner/pilot seat you have chosen will be shown to you and the other players 41
After Connecting
Dogfight Before you press the Fly button, you should choose the aircraft you wish to fly (press Arming), and set the Convergence, Delay, and Fuel Quantity, as described in the Single-Player section. The difference lies in the fact that here you can take a look at everything, change the aircraft's camouflage (if other skin variants are available), the face of the pilot, nationality, regiment, number of your plane, etc. (See additional features in the IL-2 README file In Windows: Start Menu > Programs > Ubi Soft > IL-2 Sturmovik > Read Me.) When you are through with these operations, go back to the previous menu and choose your home base on the map, from which you prefer to start playing (whether you start from home base or in the air above it depends on the server's Difficulty settings).
Special Features Notes on the Speed Bar Command
The server hosting an online game now has the ability to disable the so-called Speed Bar the digital information displayed in the bottomleft corner of the screen. The command syntax is: speedbar [SHOW|HIDE] If you dont want players connected to your server to use these digital instruments, enter speedbar HIDE. You can type in speedbar SHOW to restore the default settings and allow players to use the Speed Bar.
Notes on Event-Logging
Any user participating in an online Cooperative game or playing in Single-Player mode may now have events logged into a text file. To enable this option, add an eventlog key under the [game] section in the conf.ini file. E.g.: [game] eventlog=coop.lst In this case, all major activity will be logged into the coop.lst file, and may be reviewed later (i.e. with the help of the Notepad). In addition to this, when playing a Cooperative mission, the current status of every player in the game is automatically logged into this file at the end of the mission (with score, kills, and dead/alive state), including players that left before the mission ended. The AI unit names are their mission names and are basically intended for log-parsing software.
You can also send messages to any player. To do so, you need to know the player's correct nickname. Type the message, select the free text line, and type the player's correct nickname (call sign) before pressing Enter. To find out the nicknames of all of the players, type the following in the message line: >user then press Enter. You will see the nicknames of all players currently playing the game. 42
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The number in brackets after an aircraft name (i.e., r01011(0) ) represents an individual crew member of the given aircraft (with 0 being the pilot, 1 the co-pilot or rear gunner, and so on).
Timeout Limits and Auto-Kicking
There is a new [MaxLag] section in the conf.ini file. E.g.: [MaxLag] farMaxLagTime = 10.0 nearMaxLagTime = 2.0 cheaterWarningDelay = 5.0 cheaterWarningNum = -1 farMaxLagTime Defines the maximum delay (in seconds) between packets received from a given client. A delay greater than this time is considered a warp. nearMaxLagTime Defines the maximum lag time allowed for an aircraft in an endangered position, or when it is considered to be jeopardizing a hostile aircraft. Giving lower values is meant to address warping on purpose. cheaterWarningDelay Defines the time in which the system will refrain from taking action against a player acting out of bounds. This can be used to avoid issuing multiple warnings on one glitch. cheaterWarningNum Defines the number of warnings issued before kicking the player off. Setting a value of -1 disables auto-kicking.
Edit Menu
As suggested by the title, this menu is designed for editing various mission parameters.
Conditions This option activates a dialog box where overall conditions for the mission are set. These include the time of the day, weather conditions, and clouds. Description This activates a dialog box where all information related to the mission is edited, including its brief and full description and the text corresponding to the combat task.
15. FULL MISSION BUILDER
It is high time we talk about the mission editor. This editor provides for the completely manual creation of missions, with thorough control over all the possible details. Its interface differs considerably from the game's general interface, and operates predominantly with pull-down menus. Remember that the editor can work both in 2D and 3D modes. 3D mode can be very useful for determining the exact position of ground objects. For instance, it allows the defenses tanks to use natural shelters effectively. Delete All This command deletes all the objects you have created. It is very convenient when you have just finished creating a mission and want to start creating another one. If you use this option, it saves you the necessity of reloading the same map.
View Menu
This menu is intended for manipulating objects. It contains the following menu items:
PULL DOWN MENUS File Menu
Used for loading necessary data, testing the results of your work, and saving. It contains the following options: Landscape This allows you to change the lighting on the landscape. Having set the optimal level, you can create a sharper contrast between all mission-related signs and the landscape. You can also choose to display or hide the landscape. Destruction This sets the initial level of building destruction in towns, cities, and settlements. Brightness Here you can adjust color brightness in the area of operation. Brush Size This adjusts the thickness of the brush determining the zone of destruction. 47
Load Map Loads the map where the mission will unfold. Load Loads a previously saved mission. Save As Saves a created mission. Play Launches a created mission for testing. The mission must be saved on your disk beforehand. Exit Quits the editor.
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Destruction Level This sets the level of destruction. The left position (bright green) represents no destruction; the right position represents maximum destruction (red). By simultaneously using the mouse cursor and pressing the F key, you can color destruction zones on the map. In Destruction mode, you can also use the mouse to destroy any bridge in a given area. Just click the left or right mouse button on the bridge to destroy or recover that bridge. (This function only works only in 2D mode when you zoom into the object and center it on the screen. Display Filter This menu item enables or disables the display of different types of objects. This is required to prevent a complicated picture from becoming overloaded with unnecessary icons. Icon Size This determines the size of conventional icons. It can be modified to reach an optimal correlation between icon readability and overall picture readability at different resolutions.
Third-Party Artists
David Zurawski - PZL. P11 Ilya Shevchenko - BI-1, TB-3, I-16 Cockpits, Training Missions Jan Niukkanen - Ju-87 Cockpits Michel Vibert - Me-262 Cockpit Models Loic Derrien - Me-262 Cockpit Texture Kevin Miller - PBY-6 Catalina Walter Pedro - P-47s Santiago Moreno - He-111s Cockpits, He-111s Reworking Michel Waglowski - B-239 Radek Jakubiak - P-40s Steve Beardall - Su-2 Terrence Daniels - Ar-196 Daniel Roger - Aces skins Brian Koga - Aces skins Christian Schulz - Skins for Aces
Ubi Soft U.S.
Matt Wagner - Producer Karen Conroe, Tena Lawry - Marketing
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PROOF OF PURCHASE
IL-2 STURMOVIK Forgotten Battles
CORPORATE
1C COMPANY
FOUNDED IN 1991 1C SPECIALIZES IN DISTRIBUTION, SUPPORT, PUBLISHING AND
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420 EMPLOYEES OUTSTANDING OUTPUT OF MORE THAN $150,000 PER EMPLOYEE/YEAR THE BIGGEST BOX SOFTWARE SALES VOLUME AND DEALER'S NETWORK IN THE FORMER USSR 1C OFFERS OVER 5000 TITLES FOR OFFICE AND HOME.
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VENDORS SUCH AS
SINCE AUTUMN 1998 WE HAVE RELEASED A STRONG LINE OF LOCALIZED PRODUCTS IN RUSSIA ACTING AS A COPUBLISHER AND DISTRIBUTOR FOR OUR LONG TERM STRATEGIC PARTNERS SNOWBALL INTERACTIVE, NIVAL INTERACTIVE (SINCE AUTUMN 1999) AND LOGRUS (SINCE 2000). WE DISTRIBUTE GAMES OF OVER 45 PUBLISHERS.
1C COMPANY IS THE LARGEST RUSSIAN SOFTWARE DISTRIBUTOR OF INTERNATIONAL MICROSOFT, NOVELL, SYMANTEC, IBM LOTUS AND DOMESTIC VENDORS SUCH AS PROMT, ABBYY, INEC, KASPERSKY LAB, COGNITIVE TECHNOLOGIES, NIKITA, BUKA, RUSSOBIT M AND 100+ OTHER RUSSIAN SOFTWARE VENDORS. 1C OFFERS 3000+ TITLES OF SOFTWARE FOR OFFICE AND HOME FROM MORE THAN 200 FOREIGN AND DOMESTIC COMPANIES. THE SALES DEPARTMENT SERVES 200 COMPANIES A DAY SHIPPING OVER 30,000 UNITS WITH OVERALL WEIGHT OF OVER 6 TONS. 1C DISTRIBUTES PC AND PS2 GAMES, EDUCATION AND BUSINESS SOFTWARE.
1C:GAME COLLECTION
1C:GAME COLLECTION LINE INCLUDES 89 GAMES BY ACTIVISION, ASCARON, ATARI, BETHESDA, CENEGA, CODEMASTERS, DREAMCATCHER, INTERPLAY, MICROIDS, THQ, TITUS, VIVIENDI AND OTHER COMPANIES. AMONG THEM ARE SUCH POPULAR TITLES AS ICEWIND DALE 2, OPERATION FLASHPOINT: RESISTANCE, I.G.I. 2, MEDIEVAL TOTAL WAR, SOLDIER OF FORTUNE 2, THE ELDER SCROLLS III: MORROWIND, THE ELDER SCROLLS III: BLOODMOON, THE ELDER SCROLLS III: TRIBUNAL, HOMEWORLD 2, CALL OF DUTY, EMPIRES: DAWN OF THE MODERN WORLD, UFO: AFTERMATH, RED FACTION 2, CHROME.
BUSINESS SOFTWARE DEVELOPMENT
IS THE LEADING VENDOR OF BUSINESS SOFTWARE IN
RUSSIA & CIS
ARE USING
COUNTRIES.
700 000
COMPANIES
1C:ENTERPRISE SOFTWARE, KNOWN AS INDUSTRY STANDARD IN THESE STATES. THE PRODUCT INCLUDES POWERFUL TECHNOLOGICAL PLATFORM AND 1C BUSINESS SOLUTIONS FOR ACCOUNTING, WMS, PURCHASING AND SUPPLY MANAGEMENT, SALES PLANNING, CRM ETC. OVER 400 SOFTWARE PRODUCTS MADE BY 140 COMPANIES BASED ON 1C:ENTERPRISE PLATFORM ARE AVAILABLE ON THE RUSSIAN MARKET.
1C:NIVAL
1C:NIVAL LINE INCLUDES 61 GAMES BY CRYO INTERACTIVE, EMPIRE INTERACTIVE, UBISOFT ENTERTAINMENT, WANADOO, FISHTANK, CODEMASTERS AND OTHER COMPANIES. AMONG THEM ARE SUCH POPULAR TITLES AS: ATLANTIS 2 3, ENEMY ENGAGED, GIFT, DUNE, SHEEP, BATTLE OF BRITAIN, DEVIL INSIDE, STUPID INVADERS, FORD RACING, ARABIAN NIGHTS, HAEGEMONIA: LEGIONS OF IRON, AQUANOX, GROM, HIGHLAND WARRIORS, ARX FATALIS, S.W.I.N.E., BEAM BREAKERS.
GAMES PUBLISHING
1996 AND HAS A STRONG LINE OF 1C COMPANY HAS RELEASED KEY TITLES DEVELOPED BY MAJOR RUSSIAN STUDIOS, INCLUDING 1C:GAMOS. PILOTS BROTHERS BASED ON A POPULAR CARTOON, HARD TRUCK AND HARD TRUCK 2 BY SOFTLAB NSK, ALLODS 1 2, EVIL ISLANDS, ETHERLORDS, BLITZKRIEG AND SILENT STORM BY NIVAL INTERACTIVE, AGE OF SAIL 2, AGE OF SAIL 2:PRIVATEERS BOUNTY, SEA DOGS AND PIRATES OF THE CARIBBEAN BY AKELLA, FLANKER 2.5 AND LOCK ON BY EAGLE DYNAMICS, R.C. CARS BY CREAT STUDIO, SPHERE BY NIKITA, A.I.M. BY SKYRIVER STUDIO, IL 2 STURMOVIK, IL 2 STURMOVIK: FORGOTTEN BATTLES AND ACE EXPANSION PACK FOR IL 2 STURMOVIK: FORGOTTEN BATTLES BY 1C:MADDOX GAMES. RELEASES WILL INCLUDE SILENT STORM: SENTINELS BY NIVAL INTERACTIVE; PT BOATS, CAPTAIN BLOOD AND AXLE RAGE BY AKELLA, RIGNROLL BY SOFTLAB NSK, PERIMETER BY K D LAB, SOLDIERS: HEROES OF WWII BY BEST WAY, PARKAN 2 BY NIKITA, BLOOD MAGIC BY SKY FALLEN, BORDERZONE BY SATURN PLUS, CUBAN MISSILE CRISIS BY G5 SOFTWARE, VIVISECTOR BY ACTION FORMS, BRIGADE E5 BY APEIRON, STAR WOLVES BY X BOW SOFTWARE, WARTIME COMMAND BY 1C, AND SEVERAL PRODUCTS BASED ON POPULAR RUSSIAN LICENSED PROPERTIES. ALL ENGLISH TITLES MENTIONED ABOVE ARE TRADEMARKS OF THEIR RESPECTIVE OWNERS. WE PUBLISH AND DISTRIBUTE IN RUSSIA GAMES OF ALL LEADING NATIVE INDEPENDENT DEVELOPMENT STUDIOS SUCH AS ACTION FORMS, AKELLA, APEIRON, BEST WAY, CREAT STUDIO, DVS, EAGLE DYNAMICS, ELEMENTAL GAMES, GAMOS, K D LAB, NIKITA, NIVAL INTERACTIVE, SATURN PLUS, SKY FALLEN, SKYRIVER STUDIO, SOFTLAB NSK, X BOW SOFTWARE. WE HAVE VAST EXPERIENCE IN WORKING WITH THE BEST RUSSIAN INDEPENDENT DEVELOPING TEAMS. OUR GROUP OF PRODUCERS HAS PLAYED MAJOR ROLE IN DEVELOPMENT OF MORE THAN 50 GAME TITLES OF VARIOUS GENRES. 1C COMPANY
ENTERED GAMES PUBLISHING BUSINESS IN SUCCESSFUL TITLES.
1C:SNOWBALL
OUR 1C:SNOWBALL LINE INCLUDES 59 TITLES BY ZUXXEZ INTERACTIVE, IRIDON INTERACTIVE, JOWOOD, PAN INTERACTIVE, NOVALOGIC, OCTAGON, PARADOX ENTERTAINMENT, EGMONT INTERACTIVE, BRIGHTSTAR ENTERTAINMENT, AND OTHER INTERNATIONAL PUBLISHERS. AMONG THEM ARE SUCH POPULAR GAMES AS: GOTHIC, COMANCHE 4, EUROPA UNIVERSALIS 1 2, EARTH 2150, ALIEN NATIONS, VICTORIA, DELTA FORCE. BLACK HAWK DOWN, TEAM SABRE, HEARTS OF IRON.
1C:LOGRUS
1C:LOGRUS LINE INCLUDES 34 GAMES BY TAKE 2 INTERACTIVE, BLUE BYTE SOFTWARE, AND UBISOFT ENTERTAINMENT. AMONG THEM ARE SUCH POPULAR TITLES AS : M AX PAYNE , S ERIOUS S AM 1 2, TROPICO, TROPICO: PARADISE ISLAND, EVIL TWIN, POOL OF RADIANCE, SETTLERS IV, AGE OF WONDER II, C.S.I. CRIME SCENE INVESTIGATION, SYBERIA, POST MORTEM, STRONGHOLD, STRONGHOLD CRUSADER, SCHIZM 2. CHAMELEON, VIETCONG. 2004 RELEASES WILL INCLUDE HIDDEN AND DANGEROUS 2, TROPICO 2 AND OTHER GAMES.
1C COMPANY RELEASED A RECORD NUMBER OF TITLES FOR THE RUSSIAN MARKET IN 2000 2003.
GAMES SALES IN UNITS
ACCORDING
TO OFFICIAL STATISTICS THE
DEVELOPMENT
WE HAVE A STRONG IN HOUSE GAME DEVELOPMENT TEAM THAT CREATED KONUNG: LEGENDS OF THE NORTH (WORLDWIDE PUBLISHER PAN INTERACTIVE). IN 1999 WE STRENGTHENED OUR DEVELOPMENT TEAM. ONE OF THE MOST WELL KNOWN AND EXPERIENCED DEVELOPING STUDIOS IN THE FORMER USSR CALLED MADDOX GAMES ASSOCIATED WITH 1 COMPANY. 1C:MADDOX GAMES DEVELOPED IL 2 STURMOVIK, IL 2 STURMOVIK: FORGOTTEN BATTLES AND THE ACE EXPANSION PACK, THE AWARD WINNING WWII COMBAT FLIGHT SIMULATORS (WORLDWIDE PUBLISHER UBISOFT ENTERTAINMENT). 1C IS CURRENTLY WORKING ON WARTIME COMMAND (WORLDWIDE PUBLISHER CODEMASTERS), PACIFIC FIGHTERS AND THE BATTLE OF BRITAIN (WORKING TITLE) THIRD SEQUEL IN IL 2 STURMOVIK SERIES (WORLDWIDE PUBLISHER UBISOFT ENTERTAINMENT).
IL 2 STURMOVIK GIVES PLAYERS THE EXPERIENCE OF INTENSE AERIAL COMBAT OVER GERMANY AND RUSSIA DURING WWII, CHALLENGING THEM TO PILOT REALISTIC AIRCRAFT MODELED WITH PINPOINT PRECISION. SOARING THROUGH DEADLY REALISTIC 3D LANDSCAPES, PILOTS CAN
ENGAGE IN NUMEROUS ACTION PACKED SINGLE PLAY MISSIONS INVOLVING AIR TO AIR, AIR TO GROUND, SEARCH ESCORT MISSIONS. IN ADDITION,
RUSSIA IS ABOUT 13 UNITS WITH LESS THAN 3.5 PCS OWNED BY HOUSEHOLDS. 1C SOLD OVER 9.5 COPIES OF HOME SOFTWARE IN 2003. THE RUSSIAN
INSTALLED BASE OF IN COMPUTER MARKET IS RAPIDLY EXPANDING AND FOLLOWING ITS DEMANDS IN
1C PLANS TO RELEASE
TITLES LICENSED FROM
INTERNATIONAL COMPANIES AND DEVELOPED BY
RUSSIAN STUDIOS FOR PC AND CONSOLES.
& DESTROY AND IL 2 ALLOWS 32 HUMAN OPPONENTS TO JOIN MULTIPLAYER MISSIONS ONLINE OR VIA LAN.
1C COMPANY ACCORDING
PAYS GREAT ATTENTION TO
MARKETING AND PROMOTION OF ITS TITLES.
1C IS THE #1 RUSSIA'S ENTERTAINMENT INDUSTRY. WE HAVE LONG TERM PARTNERSHIPS WITH ALL MAJOR COMPUTER, GAMING AND CONSUMER MEDIA, SPONSOR VARIOUS TV SHOWS AND LAUNCH
TO STATISTICS ADVERTISER IN ADVERTISING CHANNELS. CAMPAIGNS ON RADIO
IL 2 STURMOVIK: FORGOTTEN BATTLES IS A FLIGHT SIMULATOR FROM THE CREATORS OF AWARD WINNING IL 2 STURMOVIK. IN ADDITION TO THE NEW CAMPAIGNS SET ON THE FINNISH AND HUNGARIAN FRONTS AND NEW SINGLE AND MULTIPLAYER MISSIONS, DOZENS OF NEW PLAYABLE AND AI CONTROLLED RUSSIAN, GERMAN, BRITISH AND AMERICAN AIRCRAFT ARE FEATURED IN IL 2 STURMOVIK: FORGOTTEN BATTLES.
The Battle of Britain
THE BATTLE OF BRITAIN (WORKING TITLE), FOLLOWING IN THE STEPS OF AWARD WINNING IL 2 STURMOVIK: FORGOTTEN BATTLES, WILL BE
PACKED WITH EVEN MORE HISTORICAL REALISM AND WILL USE A NEW ENGINE, A DYNAMIC CAMPAIGN SYSTEM AND NEW WEATHER EFFECTS. IT WILL TAKE PLACE IN FORCES.
DURING THE
ALLOW PLAYERS TO FLY FOR THE
BATTLE OF BRITAIN AND WILL BRITISH, GERMAN OR ITALIAN AIR
WARTIME COMMAND
IS A REAL TIME TACTICAL STRATEGY GAME
FURTHERMORE, 1C PARTICIPATES
OF EXHIBITIONS
IN DOZENS ITS
DEPICTING THE MOST SIGNIFICANT BATTLES OF
WORLD WAR II
DURING
1939 1945. PLAYERS
WILL COMMAND A SPECIAL TASK FORCE
DEMONSTRATING
COMPOSED OF DIFFERENT KINDS OF UNITS, INCLUDING TANKS,
APCS, WITH
PRODUCTS TO TARGET AUDIENCE AND MASS MARKET CONSUMERS.
FIELD GUNS, MORTARS, VARIOUS INFANTRY REGIMENTS AND WILL ALSO HAVE AN OPPORTUNITY TO CALL FOR ARTILLERY AND AIR SUPPORT. A FOCUS ON UNIT DETAIL AND COMBAT REALISM, WOULD BE GENERALS ARE FACED WITH AUTHENTIC BATTLE SCENARIOS, TAKEN STRAIGHT FROM ACTUAL
QUARTER
HOLDS DISTRIBUTOR'S CONFERENCES WHERE TOP MANAGERS FROM PARTNER COMPANIES ARE INVITED. ENJOYS
WORLD WAR II RECORDS AND MAPS.
GAME PUBLISHED BY PRESS COVERAGE,
KONUNG
AND ITS SEQUEL ADVENTURE ELEMENTS.
POSITIVE
SUPPORTED BY NUMEROUS ADVERTISEMENTS AND BENEFITS FROM LARGE SCALE CROSS PROMOTION ACTIVITIES.
KONUNG 2 ARE RPG GAMES WITH RTS AND THEY OFFER PLAYERS ACTION STYLE ROLE
PLAYING AND ADVENTURE STYLE GAMEPLAY WITH DOZENS OF NON LINEAR QUESTS AND STRONG STORYLINE SET IN THE COMPLEX ATMOSPHERE OF
CENTURY
SCANDINAVIA, THE MYSTICAL "LAND OF THE NORTH".
Tags
Eps-2007 TX-21V2 KX-F195 500 Rack Valve Center TLU-01511B F20C4N IC-M700PRO I8000H LE46A796 EP706 3000A Travelmate 6292 Optiplex 320 Droid R2D2 DVX382H KX-TG7302FX UR 1200 EFP60032X CDP-C910 VR485-02 S450 SIM Abstract VR8R Driverack PA RX-V496RDS GR-D270 Wacs7000 9460 DUO 3042 AF 3330MFP UB802 CW-29Z408PQ WL-AM604G DP3030 Ultra-D KV-27XBR15 FS-1018MFP CT-7005 SD 7 NE 32PF5331 Korg R3 VGN-FS215E DVR-T4IP - 2003 Easyshare CD50 ZK20 6R LE26A466c2W VR1000 CLP-315 ETS AS140 SQ-AM Lrsc26930SW Strd2090 DCS 520 NEC LT20 K530I Microfocuser Karcher 580 Qtek 9100 AM-906 Review LS6245 RX-4109 VW192 BOX 7240 8800 DPF RCA66 Samsung L310 J110I SC-PT475 DCR-HC24E XRS9330 LBE 68 Korg AX5G 225MD Primera WF-T1330TP 865GV CBL 2 HVL-rlam Lines GC900 Vdrd50 Speed 10 VGN-NR31e S M1000 CDX-3150 VP-D372WHI CH-28 Hd 4770 Yamaha W7 S70366KG2 700 RE 42LG50D Dsl 100 243-1-M 29I T4500 TL-SG5426 Auto 110 P4T533-C
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