Reviews & Opinions
Independent and trusted. Read before buy Games PC Jtf-join Task Force!

Games PC Jtf-join Task Force


Bookmark
Games PC Jtf-join Task Force

Bookmark and Share

 

Games PC Jtf-join Task ForceJTF: Joint Task Force [PC Game]

Developed by Most Wanted Entertainment Ltd. - Sierra Entertainment (2006) - 3D Real-Time Strategy - Rated Teen

When conflicts arise, the Joint Task Force is there to counter the attack and bring peace to the area in turmoil. Under the watchful eyes of the media, the player's squad must execute missions tactically, without blowing up civilians or destroying random buildings. Otherwise, they'll suffer a loss in public support, which stifles the cash flow that funds new units in battle. Players take command of infantry, tanks, artillery, reconnaissance, and helicopters, through 20 missions based in ... Read more

Details
Platform: PC
Developer: Most Wanted Entertainment Ltd.
Publisher: Sierra Entertainment
Release Date: September 12, 2006
Controls: Keyboard, Mouse
UPC: 020626726016
[ Report abuse or wrong photo | Share your Games PC Jtf-join Task Force photo ]

 

 

Manual

Download (English)
Games PC Jtf-join Task Force, size: 2.4 MB

 

Games PC Jtf-join Task Force

 

 

Video review

Joint Task Force Gameplay Video

 

User reviews and opinions

<== Click here to post a new opinion, comment, review, etc.

No opinions have been provided. Be the first and add a new opinion/review.

 

Documents

doc0

GAME MANUAL

Table of contents
Customer support_______________________________________ 3 1. INSTALLING THE GAME______________________________________ 4 2. LAUNCHING THE GAME______________________________________ 4 3. CONTROLS_______________________________________________ 4 3.1 SELECTION & COMMAND CONTROLS_ _______________________ 4 3.2 UNIT & GAMEPLAY CONTROLS_____________________________ 4 3.3 CAMERA CONTROLS_____________________________________ 5 3.4 MULTIPLAYER CONTROLS_________________________________ 6 4. MAIN MENU______________________________________________ 6 5. GAME INTERFACE__________________________________________ 6 5.1 THE MINIMAP_ ________________________________________ 7 5.2 THE INFO PANEL________________________________________ 7 5.3 THE BEHAVIOR PANEL_ __________________________________ 7 5.4 THE COMMAND PANEl___________________________________ 7
Table of contents continued
6. GAMEPLAY_______________________________________________ 8 6.1 BACKGROUND__________________________________________ 8 6.2 UNITS & WEAPONS_____________________________________ 9 6.3 COMBAT_____________________________________________ 15 6.4 SUPPORTING UNITS____________________________________ 16 6.5 HEROES_ ____________________________________________ 16 7. MULTIPLAYER____________________________________________ 19 7.1 GAME MODES_ ________________________________________ 20 7.2 FACTIONS____________________________________________ 20 7.3 DOMINATION GAME_ ___________________________________ 22 7.4 CTF_________________________________________________ 22 7.5 RULES OF ENGAGEMENT (ROE)_ ___________________________ 22 8. CO-OPERATIVE MODE______________________________________ 24 9. CREDITS________________________________________________ 25 10. System Specifications__________________________________ 29 11. License Agreement_____________________________________ 31

Customer Support

Vivendi Games Customer Support Can be Reached in the Following Ways: Technical Support:
Phone: (800) 630-0811 Monday-Friday 10am 8pm, EST

Internet:

http://support.sierra.com

Customer Service:

Phone: (800) 757-7707 Monday-Friday 10am 8pm, EST
Vivendi Games 4247 South Minnewawa Avenue Fresno, CA 93725

1. Installing the Game

To install Joint Task Force, insert the Joint Task Force CD 1 into your CD-ROM drive. Follow the onscreen instructions to complete the setup process. If installation fails to start automatically, complete the following steps: 1. Insert the Joint Task Force CD 1 into your CD-ROM drive 2. On the START menu, click RUN 3. Type D:\setup.exe (where D: is your CD-ROM drive) 4. Click OK Follow the onscreen instructions to complete setup.

2. Launching the Game

To launch Joint Task Force (with the Play Disc already in the CD-ROM drive), click the START button on the Windows task bar, and select Programs HD Publishing Joint Task Force JTF. Alternatively, if you have opted to have a launch icon placed on your desktop during installation, double-click the Joint Task Force icon.

Attack move unit... A and right-click location Stop moving unit... S Set waypoints.. Press Shift and right-click for each waypoint Button down gunners... F Use equipment... Left-click equipment icon and right-click target Use skill... Left-click skill icon and right-click target Order reinforcements... O Heal.. H Repair / Supply.. R Show mission objectives... Tab Pause game.. Space Normal game speed.. J Double game speed.. K Quick save.. F6 Quick load... F9 Toggle standing/prone for infantry.. Q

Infantry Only

Line formation... Ctrl + J Column formation... Ctrl + K Tight formation.. Ctrl + L

3. Controls

3.1 Selection & Command Controls
ACTION KEYBOARD / MOUSE Select unit... Left Click Select officer... Left Click portrait Add unit to selection.. Shift + click Select a group of units.. Click + drag box around units Select all on-screen units of type.. Double-click Define selected units as squad.. Press Ctrl + number key Select numbered squad..Number key Select and jump to numbered squad.. Double-tap number key Select and jump to officer.. Double-click portrait

Vehicles Only

Button down gunners.. Unload passengers.. Unload all... Take Off / Land.. Toggle Supply / Mobile position. Dig In / Out... Toggle artillery fire position / mobile.. F P U T Z Y X

3.3 Camera Controls

ACTION KEYBOARD / MOUSE Scroll the screen... Arrow keys, or move mouse to the edge of the screen Zoom the camera.. Scroll mouse wheel up or down Zoom camera Out.. Page Up Zoom camera In.. Insert Rotate the camera...Press mouse wheel and move mouse Rotate camera Left.. Page Down Rotate camera Right.. Delete
3.2 Unit and Gameplay Controls
ACTION KEYBOARD / MOUSE Set stance Free move, Hold move.. E Set stance Free attack, Hold fire.. W Move unit... Right-click location Reverse... B and right-click location. Attack... A Attack ground... G

3.4 Multiplayer Controls

ACTION KEYBOARD / MOUSE Chat.. Enter Toggle team chat.. Press Tab and select Team Chat checkbox Toggle status...Tab

4. Main Menu

Start Begin a new game Load Game Resume a saved game Tutorial Start the learning scenario Campaign Play the single-player campaign or load a saved campaign game. Scenario Play a scenario Multiplayer Start an Online, or LAN game. Options Customize game settings. Exit Leave Joint Task Force

A Info panel B Behavior panel C Command panel D Minimap E Game speed toggle F Time & Funding display G Officer portrait
If a vehicle is armored, a shield icon appears. If the shield is filled, it denotes a heavily armored vehicle. If it is empty, it denotes a lightly armored vehicle. The right side of the info panel shows the available seats in vehicles. 1. Driver 2. Gunner 3. Passengers Or, in the case of infantry, it displays any equipment carried. 1. Active Equipment 2. Passive Equipment Active equipment can be changed at the FRSV; passive equipment is always carried.

5.1 The Minimap

Youll find the minimap on the bottom left corner of the screen. The minimap shows the game maps topography, objectives and all visible units using color codes and colored dots. Legend:
Red dot. Enemy unit Blue dot. Empty vehicle Yellow dot.. Allied non-player unit Green dot. Own or allied unit Yellow dot + circle. Primary objective location Yellow circle. Secondary objective location White dot. Civilian unit

5.3 The Behavior Panel

The behavior panel is used to change how a unit should react in the game environment. The following reactions and behaviors can be set: Hold fire - or- Free fire Hold move - or - Free move Stand - or - Go prone

5. Game Interface

The minimap also displays alerts if one of your units is attacked. Clicking on any area of the minimap will instantly move the camera to that location.

5.4 The Command Panel

The command panel is displayed on the lower right part of the screen and displays all commands that can be given to a unit. These are: 1. Combat commands 2. Movement commands 3. Use commands 4. Deployment commands (officers only) Some commands can be set to automatic mode. These are denoted by a red light in the upper right corner. Set a command to automatic mode by right-clicking the icon. The light will turn green, denoting automatic usage.

5.2 The Info Panel

The info panel on the bottom of the screen displays vital information about the selected unit, such as the units name, type and current level. The current health of the unit is displayed with a colored bar:
Green. Undamaged Yellow. Light damage Red. Heavy Damage
The info panel shows the ammo loads and weapon type for each unit.

6. Game Play

6.1 Background
Joint Task Force is a military RTS game set in the near future. In the single-player campaign, you follow the JTF First Battalion and its commander, Major OConnell, in a fight for order and stability, where the war becomes more personal with each battle. The year is 2008, and the people of the world are in a very precarious situation. In the West, governments face difficult political problems and are increasingly channelling resources away from welfare, environmental and aid programs in order to increase investment and strengthen their economies. The amount of resources assigned to combat ever-increasing poverty, industrial disasters and erosion is diminishing. The addition of 100 million people each year to an already overcrowded Earth aggravates the problems of pollution, desertification, underemployment, epidemics, war and famine. Because of their own internal problems and priorities, the industrialized countries devote insufficient resources to the poorer areas of the world, which become further marginalized. The terrorist attack on the US on September 11, 2001 heightened the risk to global prosperity, as more and more resources were diverted towards military spending and anti-terrorism. The start of war in March 2003 between a US-led coalition and Iraq added new uncertainties to the global situation, and the high cost of establishing order in Iraq became a major global problem. Yet, throughout history, there have always been powers that benefit from an unstable world certain organizations, companies and corrupted men depend on suffering, pain and fear. This is and has always been their playground, and they stand to reap ever-increasing benefit from ongoing conflict and instability. Hand in hand with the rise of unemployment, desperation, anger and inertia came the ascent of fanaticism, violence and terror. Nationalistic parties, gangs of thugs, eco-terror groups of increased severity and organized crime prospered in the ever-growing shadow cast by the new wave of global terrorism represented by the group Matar. Acting with a previously unheard-of ferocity and using military weapons and tactics, this network has dramatically changed the realities of life in the western world. Exploiting the freedoms of the US and the EU, the group built a large network while maintaining a very low profile, with groups like Al-Qaeda in the spotlight. Their modus operandi mostly involves meticulously planned, brutal direct attacks without finesse. The JTF is formed by a total majority vote in the UN on the initiative of the Global Defense Alliance, a subgroup of the Group of Eight (G8). Designed to function with minimal bureaucratic involvement, the organizational hierarchy of the JTF is very direct, allowing the unit to be flexible and independent. JTF high command is considered independent from the UN Military Council, but consists of three Generals Cleveland (US), Burkhart (UK) and Gerard (FR) and seven brigadier generals, one each from Germany, Canada, Netherlands, Australia, Sweden, Poland, Israel and Australia. All other EU and NATO countries are represented in specialized command structures.

6.2.3.5 Mobile Flak Unit

6.2.3.9 AH-64 Attack Helicopter
The Gepard is a heavily armored, autonomous, mobile air defense system, based on the chassis of the Leopard main battle tank. The vehicle is fitted with a fire control system, all-weather tracking and acquisition sensors and powerful automatic guns.
Game Info: Moderately fast, moderately armored Anti-Air unit. Very
The near-legendary, battle-proven Apache is a powerful armor killer on the modern battlefield. Its very effective for deep strikes but needs air defense support to clear its path for attack.
Game Info: Fast, moderately armored attack helicopter. Very effective
effective against helicopters, airplanes and infantry. Fitted with a search radar. Vulnerable to: Armor Piercing, High Explosive and Incendiary weapons

6.2.3.6 Artillery

against all units. Vulnerable to: Armor Piercing, High Explosive and Heavy bullet weapons
6.2.3.10 A-10A Thunderbolt II
The German PzH 2000 (Panzerhaubitze 2000) is Germanys next generation 155-millimeter self-propelled howitzer and is among the most capable howitzers.
Game Info: Moderately fast, heavily armored artillery unit. Very
The primary mission of the A-10 is to provide day and night, closeair combat support for friendly land forces and to act as forward air controller (FAC) to coordinate and direct friendly air forces in support of land forces.
Game Info: Moderately fast, heavily armored attack aircraft. Very
effective against tanks and infantry. Available as support only.
6.2.3.12 F-117 NightHawk Attack Aircraft
effective against infantry and buildings. Needs to enter fire position before commencing firing. Uses a camouflage net when deployed to decrease visibility. Vulnerable to: Armor Piercing, High Explosive and Incendiary weapons
6.2.3.7 MLRS Multiple Launch Rocket System
The Multiple Launch Rocket System (MLRS) provides the Army with an all-weather, indirect, area fire weapon system to strike counter fire, air defense, armored formations and other high-payoff targets at all depths of the tactical battlefield.
Game Info: Moderately fast, lightly armored rocket artillery unit. Very

6.3.1 Weapons vs. Armor

Select the commander and click the $ icon on the command panel. Select the unit you want to deploy, then click anywhere with the reinforcement radius of the commander. A helicopter will arrive shortly and deploy your soldiers.
Some weapons are invariably more effective against certain target types, while others cannot harm certain targets at all.

6.3.2 Weapon Categories

JTF uses five main weapon categories, which have different uses, pros and cons.
Small arms (B). Unable to damage vehicles but good against manpower Large-calibre (HB). Heavy machine guns and similar, good against light vehicles and infantry alike High-explosive (HE). Multi-purpose munitions from most cannons, good against all targets Armor-piercing (AP). Fired by tanks and helicopters, good against all armor Incendiary (I). Fire damage from Molotov cocktails, good against all targets

6.3.3 Armor Protection

There are two armor categories, light and heavy. Heavily armored units are denoted with a full shield icon on the info panel; while lightly armored units are denoted with a half shield.
6.3.4 Cover & Concealment 6.2.6 Selecting Equipment for Reinforcements
All available equipment is displayed on the top of the info panel as soon as the $ key is pressed. To equip the soldiers, press the icon for the desired equipment before selecting the soldier. Then click the soldier icons to outfit them with the equipment selected. The equipment will remain selected until clicked a second time, so dont forget to unselect it if you dont want all your soldiers to be equipped with the same gear.
Sandbags, wrecks and a number of other terrain objects can be used for cover. These objects have cover icons next to them, showing the possible positions. If you set your soldiers to Free-move behavior, theyll take advantage of any cover they can find automatically. Otherwise, youll have to move them into cover manually.

6.3.4.1 Hiding

Going prone with your soldiers will decrease your overall visibility, but it doesnt count as full concealment.
To gain maximum concealment, move your soldiers into high grass or swamp and hit the prone button. Your soldiers will now be completely hidden and will only be detected at minimum distance. If hiding soldiers open fire, they will give away their position to the enemy and wont be hiding anymore; they will have to leave the enemys sight before they can hide again. 6.4 Supporting Units The JTF FRSV vehicle and the enemy TCS are able to perform the following support operations:
6.4.1 Damage & Repairs
The hero selection screen appears before every mission. Here you can select which heroes to bring for that particular mission. Some missions support up to 5 heroes, while most of them have only places for two or three, depending on mission types and difficulty. The main hero is always selected. The selected heroes are placed on the level as usual, appearing next to the main hero, except in the following special cases:
G If there are land vehicles in the starting force, tank commanders will begin

the game mounted in them

When an FRSV or TCS is deployed in repair mode, a support radius is displayed on the ground. To repair any vehicle, just bring it within the area, and the FRSVs engineers will begin repairing immediately. The engineers will also refill any ammo used up in the fight. The auto-support of the FRSV can be turned on/off by right-clicking the support icon.
6.4.2 Switching Armament & Equipment
G If there are aircraft in the starting force, pilots will begin the game mounted in
them same goes for pilots and aircraft.
G If there are no aircraft in the starting force, the Ace will not be deployed in the
game area. The Ace will arrive with the first helicopter or aircraft ordered, so deploying Aces can cost funding.
6.5.2 Hero Levels & Skills
Some vehicles and infantry can change their main armament. Whenever they are within the support radius of an FRSV, a $ icon appears on top of the info panel. The cost of refitting units is displayed as a tooltip when you hold the cursor over the selected piece of equipment. Press the $ icon to display a list of available equipment, then select the weapon youd like to install. The vehicle or soldier will move to the FRSV and refit as appropriate.

6.4.3 Radar

Promoted heroes can gain further levels, up to level 10. Once a hero levels up, a star will appear on the heros portrait. At each level, the hero gains a new skill, which can be chosen by pressing the star icon on the command panel. You will be presented with the skill tree for that hero, which represents the skills available for his type. There are no skill levels once a skill is selected, its active and cannot be improved on further.

6.5.2.1 Hero Skills Equipment Requisition
Some vehicles are equipped with radar, which is used to identify and detect aerial threats. If any aircraft moves into your units radar range, itll show up on the minimap as an enemy unit, long before it comes into visual range. 6.5 Heroes

6.5.1 Hero Promotion

Enables the Hero to deploy an equipment crate anywhere within his command radius. Costs funding.

Vehicle Requisition

All of your soldiers gain experience points (XP) and levels during the course of the game. The higher the level, the more effective the soldier will become in regards to fighting ability and survival. Once a soldier reaches level 5, he becomes eligible for promotion. If any of your soldiers reach level 5 during a mission, youll be presented with the promotion screen once you complete the mission. Select the soldier to be promoted to add him to your permanent hero pool. From now on, you can include your officer in future missions if you choose. The hero pool has 10 slots overall. Only two heroes from each class can get promoted, i.e. two commandos, two rangers etc. Some classes are exclusive and can only have one hero. The slots are distributed as follows: G 1 Doctor (Medic class) G 2 Infantry commanders (Ranger class) G 1 Tech Chief (Engineer class) G 2 Tank-commanders (Crew class) G 1 Ace (Pilot class) G 2 Special Ops (Commando class) G 1 Sharpshooter (Marksman class)
Enables the Hero to deploy light vehicles anywhere within his command radius. Costs funding.

Infantry Requisition

Enables the Hero to deploy infantry anywhere within his command radius. Costs funding.

Marksmanship

Gives the Hero a damage bonus with small arms.

Toughness

Increases the Heros hit points.

Tactical Ops

Grants a defensive bonus to all friendly units within the Heros command radius.

Assault Leader

Grants a damage bonus to all friendly units within the Heros command radius.

AT-Strike

Headshot
Enables the Hero to call in an A-10 attack aircraft for a precision strike. Good against all targets. Costs funding.

Airstrike

The marksman kills infantry units instantly with a single shot.

Satellite Recon

The Hero calls in a satellite sweep of the area, revealing all enemies on the minimap.

Medic Station

Enables the Hero to call in an F-117 attack aircraft for a cluster bomb strike. Good against soft targets and light vehicles. Costs funding.

Missile Strike

The Hero can turn a FRSV within his command range into a mobile hospital, healing everyone within a radius.

Fast Heal

Enables the Hero to call in a Tomahawk cruise missile for a precision strike. Excellent against bunkers and static targets. Costs funding.

Recon Drone

Major OConnell is the overall task force commander, and he cannot be replaced. If he dies in any mission, the mission will fail and must be restarted.
The Hero calls in a recon UAV to circle above the designated area.

Precise Shot

The snipers shot ignores cover bonuses.

7. Multiplayer

Game Mode Basic rules Death match
7.2.3 Initial Army, Unit Purchase

Rules of Engagement

Domination battle royal Custom

+ + + +

The player begins the game with the units accompanying his selected commander. The player also begins with some spending money so he can complement this starting force with further elements. Calling in units works just like in single player the hero can call in light units within his command range but needs an LZ to deploy heavy vehicles.

7.2.4 The Commander

If the hero dies, he can be revived for funding at any flag the player controls. He will be deployed by helicopter as usual.

7.2.5 Flags

7.1 Game Modes All games are built using the default basic rules, which can be complemented by Rules of Engagement (RoE). The game contains three fixed modes and one user-defined custom mode, which you can customize with RoE as you wish. To create a new game mode, select User mode, select the RoE to apply, then save it under its own name. 7.2 Factions
7.2.1 JTF 7.2.1.1 TRA 7.2.1.2 Al Matar
There are neutral flags in all combat zones (maps). Once one is captured, itll begin generating funding for the team or player controlling it. A flag generates a set amount of funding ($1- $8 sec). In the case of team games, the money is divided equally among players. To capture a flag, a unit must be within 10 meters of it. The flag (neutral or enemy) will be lowered, then changed to the players flag and begin to be hoisted. Lowering and hoisting takes some time. The flag will begin generating money while its being hoisted. There can be no enemy units in the flags range during capture defenders have be chased away or defeated beforehand. The flag has its own sighting range, so players will be alerted to enemy presence on the minimap. If a player is annihilated, any flags he controlled revert to neutral. All flags contain a set amount of money ($10,000) once depleted, they will vanish from the map. Flags are always displayed on the minimap, either as neutral or the teams color. Flags in enemy hands will be displayed as neutral until an allied unit comes within visual range. Flags under capture are displayed with flashing icons on the minimap. If a players own flag is under capture, the player will receive the following warnings:

The JTF specializes in mobile warfare and modern equipment, using a small strike force to achieve their objectives.
The TRA uses mass attacks with previous generation military hardware, relying more on numbers to overwhelm their enemy.
The Al Matar terrorist network uses subterfuge and underhand tactics to win, since their technology doesnt stand up to the arsenals of conventional warfare.

GHeroes:

Major OConnell Captain Pickett Lieutenant Stone
Major Hussein Captian Aziz Captain Hamad
Akil Farrah Muhammad Jamal Brett Courtland
GEnemy is trying to capture a flag GFlag lost to the enemy GFlag captured (by own team)
7.2.2 Select Task Force Commander

7.2.6 Population Limit

The player must choose one out of three available commanders (Heroes) before commencing the game. Commanders start with a bodyguard of appropriate troops and will have a decisive effect on opening moves and the overall strategy of the battle.
The player can have 60 soldiers, either on foot or in vehicles.

7.2.7 Shared Control

7.5.4 Random Containers
In the options menu, the player can give shared control of his units to any other player. This is only possible within the same team, of course. The player gains full control of the shared units and can even use their hero to purchase units in which case, funding will be deducted from the player that owns the commander. 7.3 Domination Game Flags will generate points as well as funding when captured. The player who gathers a set amount of points first will win the game. Flags do not deplete in domination games, but generate funding and points until the game ends. 7.4 CTF The player who controls all the flags will win the game. 7.5 RULES of ENGAGEMENT (RoE)

7.5.1 Bounty Hunt

Armament and supply containers will be dropped randomly to random locations on the map at set time intervals.
GTime interval: minutes GDefault: 3 minutes

7.5.5 Armageddon

All vehicles explode after a set time limit. Only infantry units remain, and no vehicles can be bought. This option turns off the fog of war and destroys all flags as well. GTime limit: minutes GDefault: 5 minutes

7.5.6 Sudden Death

All game units will have their health reduced by 90% after a set amount of time. This option turns off the fog of war and destroys all flags as well.

Players get 20% of all killed enemy units value as bonus funding.

7.5.2 Sponsorship

GTime limit: minutes GDefault: 10 minutes

7.5.7 Danger Zone

All players receive a set amount of funding at predefined time intervals. The amount and time interval can be specified individually.
GTime interval: 3 -12 minutes GDefault: 3 minutes GFunding amount: 100 /1000 dollars GDefault: 400 dollars

7.5.3 Reinforcements

Map sectors will begin to vanish at set time intervals, starting at the edge of the map. The map sector will flash on the minimap before disappearing. Any units still on that map sector will be destroyed when it vanishes.
GTime limit: sec GDefault: 30 sec

7.5.8 Vietnam

You can ban specific unit types or allow/disallow game options in the game. When an option is turned OFF, that option will not be available in the game.

7.5.3.1 FRSV

Heroes can only deploy units standing close to any flags controlled by the player / team.

7.5.9 Clairvoyance

Default: ON

7.5.3.2 Helidrop

As soon as all flags are captured or decayed, the fog of war is lifted, revealing all units. No one can hide.

7.5.10 Countdown

Default: ON 7.5.3.3 LZ Default: ON

7.5.3.4 Air support

The game ends after a set amount of time. Flags will generate funding when captured. Any player who gathers most funding within the set time limit will win the game.

7.5.3.5 Off map support

GTime limit: minutes GDefault: 15 minutes

7.5.11 Permanent Flags

This RoE modifies the standard rules, and flags will never decay.

7.5.12 Strategic Victory

The first player to capture all the flags on the map wins the game.

DEFAULT

1. BOUNTY HUNT

Death Match

Dominations

Battle Royale

custom

2. SPONSORSHIP

3.REINFORCEMENTS

4. RANDOM CONTAINERS

5. ARMAGEDDON 6. SUDDEN DEATH 7. DANGER ZONE 8. VIETNAM 9. CLAIRVOYANCE 10.COUNTDOWN 11. PERMANENT FLAGS 12. CTF

Public Relations

Global PR Manager Tanja Hohmann
Seth Leviste David Loya Keenan McCrary Haroon Piracha Jason V. Ramirez Joseph Ruzer Ryan Wiley Compatibility Requirements Group Supervisor Robert Fleischacker Compatibility Requirements Group Engineers Austin Kienzle Farid Kazimi Robbie Fenoglio Product Certification Sr. QA Manager - CRG/TRG/VUPC Igor Krinitskiy Product Certification Project Leads Fausto Lorenzano Cyra Talton Brandon Valdez QA Tools Programmer Ben Hines VUPC Engineer Richard Benavides

Special Thanks

Partners
Advanced Micro Devices Aegia Technologies Inc. The Boeing Company General Dynamics Land Systems Inc. General Atomics Aeronautical Systems Inc. Kohnke Communications Lockheed Martin Corp. Northrup Grumman Systems Corp. NVIDIA Corporation RAD Game Tools Inc. Sikorsky Aircraft Corp.
10. System Specifications
Minimum Specifications Windows 2000/XP Home or Professional/x64 Intel Pentium GHz or AMD Athlon XP 2000+ NVIDIA GeForce 4 (non-MX) or ATI Radeon 9500 DirectX 9.0c-compliant video card with 128 MB RAM 512 MB RAM 3 GB of uncompressed hard drive space DirectX 9.0c-compatible sound card DirectX 9.0c (included) 4x CD/DVD-ROM drive Microsoft-compatible mouse and keyboard 56K dial-up modem for online play; 10 Mbps for LAN play Recommended Requirements Windows XP Home or Professional Intel Pentium GHz or AMD Athlon XP 3000+ NVIDIA GeForce 6800 GT video card with 256 MB RAM 1 GB RAM 24x CD/DVD-ROM drive Broadband connection for online play Joint Task Force uses some of the most advanced rendering techniques available today for special effects and to achieve real-time performance for a great game playing experience. The game was largely developed and tested on NVIDIA GeForce FX, 6 Series, and 7 Series graphics cards and the intended experience can be more fully realized on NVIDIA GeForce 7 Series graphics hardware. On a GeForce 6800 or better you will be able to turn on all of the NVIDIA special effect features at higher resolutions in the game.

Development Babies

Dvid Kristf Gyulai Rosa Horneman Barnabs Nyulszi
We at HD wish to express our special appreciation to Guy Grenier and all the great folks at NVIDIA for their fantastic support in the past two years. We owe you! Wed like to thank all our families, loved ones and friends for standing us by and supporting us through both the good and the bad times. Special thanks to (in no particular order) Robert Rkczi without whose combat experience and advice the game would not have been the same, Peter Kiss for motion capture and for performing a most amazing salto-mortale, Jrsi Tibor and Dr. Jnos Erdlyi for their support of the team, the crew at Matine Sound and Vision, Ageia, ATI, Macrovision and all others not mentioned here you know who you are.

7. Customer Service/Technical Support. Customer Service as used herein may be provided to you by Licensors representatives by telephone and/or by electronic message (e-mail). Technical Support may be provided to you by Licensor by telephone, electronic message (e-mail), or by posting of information related to known technical support issues on a web site. Unless otherwise stated in the Programs packaging or in the Programs user manual, nothing herein shall be construed so as to place a duty upon Licensor to provide Customer Service or Technical Support via a toll-free telephone number for an unlimited period of time. 8. Duration of the On-Line Component of the Program. This Program contains an on-line component that allows you to utilize the Product over the Internet utilizing servers and software maintained by Licensor and/or its affiliates. Licensor may, in its sole discretion, provide the servers and software technology necessary to utilize the on-line component of the Program, or Licensor may license to third parties the right to provide the servers and software technology necessary to utilize the on-line component of the Program. However, nothing contained herein shall be construed so as to place an obligation upon Licensor to provide the servers and software technology necessary to utilize the on-line component beyond the time that the Program is Out of Publication. The term Out of Publication as used herein shall mean that the Program is no longer being manufactured by Licensor. 9. Limited Warranty. Licensor expressly disclaims any warranty for the Program, any New Materials and Manual(s). The Program, any New Materials and Manual(s) are provided as is without warranty of any kind, either express or implied, including, without limitation, the implied warranties of merchantability, fitness for a particular purpose, or non-infringement. The entire risk arising out of use or performance of the Program, any New Materials and Manual(s) remains with the User, however Licensor warrants up to and including 90 days from the date of your purchase of the Program that the media containing the Program shall be free from defects in material and workmanship. In the event that the media proves to be defective during that time period, and upon presentation to Licensor of proof of purchase of the defective Program, Licensor will at its option 1) correct any defect, 2) provide you with a product of equal or lesser value, or 3) refund your money. Some states do not allow the exclusion or limitation of implied warranties or liability for incidental damages, so the above limitations may not apply to you. 10. Limitation of Liability. NEITHER LICENSOR, ITS PARENT, SUBSIDIARIES, ITS LICENSORS OR AFFILIATES SHALL BE LIABLE IN ANY WAY FOR LOSS OR DAMAGE OF ANY KIND RESULTING FROM THE USE OF THE PROGRAM AND ANY NEW MATERIAL OR AN ON-LINE PROVIDER AUTHORIZED BY LICENSOR, INCLUDING, BUT NOT LIMITED TO, LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES. ANY WARRANTY AGAINST INFRINGEMENT THAT MAY BE PROVIDED IN SECTION 2-312(3) OF THE UNIFORM COMMERCIAL CODE AND/OR IN ANY OTHER COMPARABLE STATE STATUTE IS EXPRESSLY DISCLAIMED. FURTHER, EACH OF LICENSOR, ITS PARENT AND THE ON-LINE PROVIDER SHALL NOT BE LIABLE IN ANY WAY FOR THE LOSS OR DAMAGE TO PLAYER CHARACTERS, ACCOUNTS, STATISTICS OR USER PROFILE INFORMATION STORED ON AN AUTHORIZED ON-LINE GAME PROVIDER. EACH OF LICENSOR, ITS PARENT, AND THE ON-LINE PROVIDER SHALL NOT BE RESPONSIBLE FOR ANY INTERRUPTIONS OF SERVICE ON OTHER ON-LINE PROVIDERS AUTHORIZED BY LICENSOR INCLUDING, BUT NOT LIMITED TO, ISP DISRUPTIONS, SOFTWARE OR HARDWARE FAILURES, OR ANY OTHER EVENT WHICH MAY RESULT IN A LOSS OF DATA OR DISRUPTION OF SERVICE. Some states do not allow the exclusion or limitation of incidental or consequential damages, or allow limitations on how long an implied warranty lasts, so the above limitations may not apply.

doc1

Joint Task Force

Guantanamo Honor Bound to Defend Freedom

Sponsorship Guide

Modified: Jan 09

TABLE OF CONTENTS

MISSION, VISION, & GUIDING PRINCIPLES... 3 EDUCATION SERVICES.... 4 HEALTH CARE..... 5 HURRICANE INFO / LEGAL / LIBRARY.... 6 LODGING.... 7 MILITARY PAY & THE DEFENSE TRAVEL SYSTEM... 8 MORALE, WELFARE & RECREATION... 9 NEX / POST OFFICE / RADIO STATIONS... 11 RELIGIOUS SERVICES.... 12 RESTAURANTS/GALLEYS... 14 ROTATOR FLIGHT INFO.... 16 TRANSPORTATION.... 17 TV & INTERNET SERVICES / JTF NEWSLETTER... 18 TERMINOLOGY / JOINT ACRONYMS... 19 UNITED STATES ARMED FORCES INSIGNIA... 20 IMPORTANT CONTACT PHONE NUMBERS... 25
MISSION, VISION, & GUIDING PRINCIPLES

Mission

JTF-Guantanamo conducts safe and humane care and custody of detained enemy combatants. We conduct interrogation operations to collect strategic intelligence in support of the Global War on Terror. We support law enforcement and war crimes investigations. We are committed to the safety and security of American service members and civilians working inside the wire. We conduct our operations legally and transparently.

Vision

Our Nation is at war, and JTF-Guantanamo serves as an integral component of OPERATION Enduring Freedom. We are the model organization for safe and humane enemy combatant detention operations, and for the collection and dissemination of strategic intelligence supporting the Global War on Terror. We operate under the watchful gaze of the Nation and the world. We are a strategic asset operated by a highly trained and patriotic team of military and civilian professionals, dedicated to supporting our Nations interests in the Global War on Terror.

Guiding Principles

LIVE the Core Values of our Services at all times. ALIGN with USSOUTHCOM, taking our lead from our Combatant Commander. TREAT the detained enemy combatants in our charge with professionalism and dignity. There is no place in Guantanamo for inhumane, abusive, or harassing behavior. LEVERAGE the capabilities of each Service to ensure we are staffed, trained and equipped for mission success. BUILD and maintain synergistic relationships with both government and non-government agencies and organizations to strengthen cooperation, teamwork, and unity. Recognizing that we will sometimes disagree, we will strive to never be disagreeable. CONDUCT transparent detention and interrogation operations in accordance with established US law and DoD guidelines, directives, and procedures. CHALLENGE our greatest asset the Total Force of Soldiers, Sailors, Airmen, Marines, Coast Guardsmen and civilians and provide them with the opportunities and resources to achieve their personal and professional goals. PRACTICE good stewardship of resources entrusted to us. IMPROVE continuously our organizational coherence, efficiency, and alignment. Be receptive to new approaches from outside experts in the field of detention operations and management.

EDUCATION SERVICES

NAVY COLLEGE OFFICE navy.college.gtmo@usnbgtmo.navy.mil Chapel Hill, Room 11 COM: 011.5399.2227 FAX: 3997 DSN: 660 Hours of Operation: Mon-Fri 1000 - 1600
Navy College enables ambitious Sailors to reach their education goals while on active duty. It is a network of services and programs offered navy-wide to benefit Navy Personnel. Navy College personnel can help you select a college, university or technical training school either on-base or off-base. They provide the counseling necessary to qualify for the Navy tuition assistance program. There are many ways to accomplish your educational goals. Navy College can help you select which will meet your professional and personal goals.
Services: Navy and Marine Tuition Assistance; SMART information; Counseling/degree plans; Testing: Excelsior, SAT, ACT, PRAXIS, LSAT, ASE, DSST Principles of Public Speaking, and proctored college exams, to include: AFIADL/ACSC. (Email for proctor information.) Navy College Program: WWW.NAVYCOLLEGE.NAVY.MIL

Navy College Call Center: 7 days a week; 0600-2100 CST DSN 922.1828 or 1.877.253.7122
COLUMBIA COLLEGE www.ccis.edu/guantanamo Chapel Hill, Room 1 COM: 011.5399.75555 FAX: 79460 Hours of Operation: Mon-Thu & Fri 1000 1500
Columbia College offers degree levels from Associates to Masters: 19 programs with over 500 online courses offered each term. The terms are 8 weeks long with 5 terms per year. Testing: CLEP and DSST. To register: in person, call x75555, or www.ccis.edu/guantanamo > Admissions > Transfer Credits> then click on either the CLEP or DSST link. Tuition and Fees: $35 (one-time fee, by money order or bank draft, only) Computer Lab Fee: $20 In Seat Tuition: $165/credit hour; $495 course Online Tuition: $210 credit hour; $630 course Accreditation: Tuition Assistance: Admissions Fee: Air Force-Available online payable Army-CTAM GoArmyEd Coast Guard-Must be processed through home command Marine Corps-Must be processed Navy College Office Navy-Must be processed through Navy College Office
The College is accredited by the Higher Learning Commission of the North Central Association.

HEALTH CARE

JTF Medical Facilities
Guantanamo Bay Naval Hospital Emergency room is open 24 hrs a day, 7 days a week Pharmacy is open Monday, Tuesday, Thursday and Friday from 0800-1630 and Wednesdays from 08001300. Closed weekends and federal holidays. All hospital appts must be made by your primary care provider at Kittery Beach. Kittery Beach Joint Troopers Clinic (ext 3395): located across from Kittery Beach housing Sick Call Hours Mon-Fri 0700-1000 Mon, Tue, Thur, Fri 1300-1500 Sat 0700-1000 Closed Wednesday afternoon for training Joint Troop Dental Clinic at Kittery Beach (ext 3029 or 3392/3393) Hours of operation: Mon-Fri 0730-1630 True emergencies anytime.
GTMO One Source (ext 3999): For free advice and counsel on any and all of the following: Crisis Support Emotional well being Health Work concerns Deployment and military life Financial and legal concerns Education Every day issues Addiction and recovery Relocations
Or go to www.militaryonesource.com for this valuable DoD program that can help you manage your personal affairs. Combat Stress Control (ext 3566): for support, preventing stress casualties, and preparing for uncertainty. Located in Camp America, Bldg A3206. SARC (ext 4048): Contact the Sexual Assault Response Coordinator for any concerns at ext 4048 or Cell 84577.
HURRICANE INFO / LEGAL / LIBRARY

Hurricane Info

The following agencies can give you information on where to go, what to do, how to be safe, and what supplies you need during a Hurricane: Quarterdeck (OOD/CDO) ext 4453 American Red Cross ext 5060 After hrs/weekends/holidays pager 4048-1101 Use this list as a guideline as you put together a set of items for your personal use in the event of a hurricane. If you live in hurricane resistant housing, you will want to have these items in your home. If you live in nonresistant housing, youll need to take these items with you to your assigned shelter. Three day supply of ready to eat food (non-perishables) Three day supply of drinking water Disposable plates, cups, napkins, knives, forks, spoons Manual can opener Cooler Blanket (cots provided at shelters) Flashlight Alarm clock First aid kit Toiletries Prescription medicine Books, cards, games

Do not take valuables, alcohol, electronic devices, and cooking utensils
For information on POAs, wills, and other legal matters, contact the Legal Assistance Office, located in bldg 1451 (Trooper One Stop), ext 8110. Military Justice is also located in bldg 1451 and can be reached at ext 8113.

Library

Located in Bldg 1840, across the street from the outdoor movie theater. Hours of operation: Monday Saturday 0730-2100; Sundays and Holidays 1200-2100.

LODGING

Lodging varies depending on the time of year and rotation of unitsbelow is a rough guide to give you an idea of what lodging may be like during your time with the JTF. QUARTERS (E-1 E-7) The quarters for the Enlisted, NCO, and Petty Officer Ranks vary depending on the Command and availability at the time of arrival. Troopers will have a twin bed. Linen is issued to include: 1 pillow case, 1 pillow, 1 fitted sheet, 1 bed sheet, and blanket but you may bring your own sheets/towels/pillows if desired. You may also purchase any of these items at the NEX. Camp America: This consists of a single room that can be occupied by up to six personnel. Depending on the housing density each trooper will have a bed and either one or two wall lockers. Each room has half bath (toilet and sink). The camp has four common shower rooms. Laundry facility is on premises. Your room will have TV, microwave, refrigerator and phone. CUZCO Barracks: This area consists of modular buildings. Each building has two rooms (10 x 11) with a common bath. Your room will have TV, microwave, small refrigerator, wardrobe, amoure and phone. Laundry facilities are available. Tierra Kay, TK: TK is a townhouse complex. The housing formula is simple the number of bedrooms x 2 equals the number of occupants. Each townhouse has a common living room, kitchen, laundry, and at least one and a half baths. The townhouse will have TV, microwave, refrigerator and phone. Bay Hill (E7-E9 only): This area consists of modular buildings. Each building has two rooms to include living room and bedroom (10 x 11) with bath. Your room will have TV, microwave, small refrigerator, wardrobe, amour, stove and phone. Laundry facilities in unit. QUARTERS (E-8 and Above) Windward Loop: Living quarters range from 2 or 4 bedroom houses. Full size bed provided. Bringing your own sheets/towels is recommended. Linen may be issued to include: 1 pillow case, 1 pillow, 1 fitted sheet, 1 bed sheet, and blanket. You may also purchase any of these items at the NEX. Number of bathrooms vary per house, but plan on sharing. Each house has a phone, refrigerator, TV, washer, dryer, microwave, oven, and dish washer.
MILITARY PAY & THE DEFENSE TRAVEL SYSTEM
Hardship Duty Pay Troopers assigned to JTF-GTMO receive extra pay for Hardship Duty. Rates vary by location. The current rate for Guantanamo Bay, Cuba is $150 per month for JTF and $100 for NAVSTA. For Active Duty personnel, this pay shows as SAVE PAY on the Leave and Earnings Statement. For Reserve/National Guard, it reads as OTHER CREDIT. Members start accruing this pay on the first day of arrival at GTMO or mobilization point, and the first monthly payment is made during the second month. Your home station is responsible for initiating this pay. Daily Incidental Expense Payment Service members who are provided meal cards and billeting at no costs earn $3.50/day for incidental expenses. Those who officially PCS to GTMO do not receive meal cards. Family Separation Allowance (FSA) FSA is paid to military members deployed away from the their permanent duty station for more than 30 consecutive days (and the members dependents are not residing at GTMO.) The following members can claim FSA: -Members with dependents -Members married to another military member (but only one of the two can paid) -Members that are eligible for Basic Allowance for Housing for their child/children The amount is $8.33/day ($250/month) and begins the day after departure from home station and ends the day prior to arrival at home station. Other Military Pay Guidance Pre-deployment military pay briefings and processing vary among Services and units. The above pay entitlements, as well as the TDY costs to JTF-GTMO, can be paid while the member is deployed here, or the member may choose to file for and be paid after the deployment upon return to their home station. Check with your home station Military Pay/Finance Office if assistance is needed. For members of the 525 Military Police Battalion, contact your local finance personnel if assistance is needed. Defense Travel System (DTS) JTF-GTMO personnel use DTS to prepare temporary duty travel orders and file related travel reimbursement vouchers. Ask your unit leadership for DTS focal points if require to travel for temporary duty.

Morale, Welfare and Recreation (MWR)
Activities at GTMO Beaches Snorkeling, Scuba Diving, Spear Fishing (must take a test) and Pier Fishing Bingo At the Windjammer, Sun & Tue at 1830, tickets on sale from 1700 Boat Rental Marina located off of Sherman Dr Mon-Thur, 0800-1900, Fri-Sat, 0800-2300, Sun, 0800-2100 Bowling Located on Recreation Dr; Mon-Fri, 1500-midnight; Sat-Sun, 1100-midnight, x2118 Ceramics Shop Located on Sherman Dr, before turn to McCalla Hangar; Tue-Sun, 1100-2000 Golf Course 9-hole golf course, open 0700-1900, closed Wednesdays, x5608 Gym G. J. Denich Gym, Mon-Fri - 24 hours; Sat 0500-2400; Sun 0900-2100; Holidays 1000-1800 Marine Hill Gym, Mon-Fri, 0500-2200; Sat-Sun, 0900-2100; x77262 Liberty Center Pool Tables/Ping Pong/TV/Video Games Deer Point - Mon-Thur, 1000-midnight, Fri-Sat, 1000-0100; Sun, 1100-midnight Marine Hill Sun-Thur, 1100-midnight, Fri-Sat, 1100-0100 Lighthouse Museum Located off of Sherman Dr near Cable Beach; you may check out the museum key at the G. J. Denich Gym or call ext 77262 for more information. Movies FREE new movies at Lyceum & Camp Bulkeley Outdoor Theaters, Mon-Sun North East Gate Tour 3rd Saturday of month, 0800 departure from Marine Hill, bus provided Paintball Located off of Sherman near the Marine Site Sun, 1300-1700, All other days by appointment Pools Marine Hill Pool, Mon-Sat 0800-1900, Sun 1000-1800, Lap Swim 0600-0900 Windjammer Pool, Mon-Sat 0900-1900, Sun 1000-1800 Ricks Lounge At the Officers Club; Tue-Sat, 1700-midnight Tiki Bar Next to the Officers Club; Tue-Sat, 1700-1300 Woodworking Shop Located by Ceramics shop; Safety class is required to use the equipment Marina Located off of Sherman Dr near the BOQ, x2345 They are open MonThurs, 0800-2000; Fri, 0800-2100; SatSun, 0600-2100
- Rental options include Kayaks, Power boats, Sail boats, Gear rental, and Bait. Fishing poles are available for purchase. - To participate in spear fishing, you must pass a local test. More details are available at JTF homepage. - To obtain a license to drive a boat, you must also take a test and complete a drivers test. Hiking and Biking Trails at GTMO GTMO is home to 101 species of birds, 26 species of terrestrial reptiles and amphibians and 12 native mammal species. Many of the plant communities that support these species are globally important due to their limited ranges and narrow distributions. Please enjoy designated trails and be respectful of the unique environment found in GTMO. Mountain bikers are asked to observe the International Mountain Biking Association Rules off the trail. Recreational trails are prone to erosion and washout due to the affects of costal storms and associated flooding. The structural integrity of trails can change from day to day. Please exercise caution when using designated trails and do not traverse areas that are severely rutted or that appear unstable. Rules of the Trail: Ride on open trails only Leave no trace Control your bicycle Always yield trail Dont scare animals Plan ahead For a trail map, please contact MWR at ext 5225 or pick one up at the base library.

NEX / POST OFFICE / RADIO STATIONS
NEX/Commissary The Exchange includes everything from 10 grocery aisles of food/toiletries (60 day supply not required) to clothes, sporting goods, electronic equipment, DVDs, CDs, games, uniform items, towels, sheets, pillows, cards, books, etc. There is a NEX photo lab, cash window and video rental as well.
NEX Dry Cleaners ext 4136 Standard turn around is 4 days for $5.50. Next day dry cleaning is available for $7.50.
Post Office Camp America, Bldg 3201, ext 3873/2331 Mon-Fri 0900 - 1600, Sat Closed Sundays, Cash only!
Naval Station, ext 2156 Mon & Thurs 0900-1530; Tues, Wed, & Fri 0800-1530; Closed Saturdays and Sundays. Money orders are sold for 25 cents.
Personal mailing address for JTF is: RANK/NAME JTF-GTMO/YOUR OFFICE SYMBOL APO AE 09360
Radio Stations There are 3 radio stations: 103.1 FM The Blitz 102.1 FM The Mix 1340 AM (Talk radio, NPR, sports and news)

RELIGIOUS SERVICES

WORSHIP SERVICES CATHOLIC SERVICES Monday-Friday Wednesday Thursday Saturday Daily Mass (GTMO Chapel) Spanish Mass (Troopers Chapel) Choir Practice (GTMO Chapel) Confessions (GTMO Chapel) Vigil Mass (GTMO Chapel) Mass (PPI Chapel-JTF) Mass (Troopers Chapel-JTF) Mass (GTMO Chapel)

Sunday

PROTESTANT (GTMO Chapel) Monday 1800 Prayer Group* 1830 Choir Rehearsal (Sanctuary A) Wednesday 1830 Mens Bible Study* Praise Team Rehearsal (MC) 1930 Bible Study (Troopers Chapel) Thursday 1830 Womens Bible Study*
3 Thurs. every month Sunday 1115 *Held in Fellowship Hall
PWOC Womens Fellowship* Service (Troopers Chapel) Service Childrens Sunday School (RM 14)
PROTESTANT LITURGICAL SERVICE (Sanctuary B) Sunday 1000 Service 1000 Childrens Church (RM 14) GOSPEL SERVICE (Main Chapel) Wednesday 1900 Bible Study (Sanctuary A) 1900 Choir Rehearsal (MC) Sunday 1300 Worship service ISLAMIC SERVICE (Sanctuary C) Friday 1315 Service JEWISH SERVICE 1900

Friday

(RM 8)

WORSHIP SERVICES

CHURCH OF JESUS CHRIST OF LATTER DAY SAINTS (Sanctuary A) Monday Sunday 1900 Familys Home Evening (RM 8) 0900 Sun. Sacrament 1010 Sun. School (RM 8) Primary (RM 16) 1100 Priesthood (RM 8) 1100 Relief Society (RM 16) * Held in Fellowship Hall All Sanctuaries and RMs are in the NAVSTA Chapel SEVENTH DAY ADVENTIST (Sanctuary B) Tuesday 1900 Prayer Meeting Friday 1900 Vesper Meeting Saturday 0930 Sabbath School 1100 Divine Service 1630 Bible Study PENTECOSTAL GOSPEL TEMPLE (Sanctuary D) Monday 1800 Bible Study Wednesday 1900 Activity Night Friday 1900 Pray, Praise, Bible Sunday 0800 Service 1700 Evening Service GUANTANAMO BAY CHRISTIAN FELLOWSHIP (Sanctuary A) Friday 1930 Prayer Meeting Tuesday 1930 Bible Study Sunday 1900 Worship Service (FH) UNITED JAMAICAN FELLOWSHIP (Bldg 1036 next to Phoenix Cable) Tuesday 1830 Prayer & Praise Thursday 1830 Bible Study Sunday 1000 Sun. School 1100 Worship Service 1830 Worship Service IGLESIA NI CRISTO (Sanctuary B) Thursday 1900 Bible Study Sunday 2000 Service * Held in Fellowship Hall All Sanctuaries and RMs are in the NAVSTA Chapel Modified: Jan 09

THE LORD REIGNS INTERNATIONAL MINISTRIES INC. (Room 8) Wednesday 2000 Prayer Warrior Thursday 2000 Bible Study Sunday 1730 Worship Service FRIENDS OF BILL / FRIENDS OF LOIS (Room 4A) Monday 1830 Meeting Wednesday 1830 Meeting Saturday 1830 Meeting The Chapel office can be reached at ext 2323 for further questions/assistance.

RESTAURANTS/GALLEYS

Seaside Galley Every day of the week, ext 7692 Breakfast: 0430-0730 Lunch: 1100-1300 Dinner: 1630-1830 Midnight: 2300-0100 Located next to the Camp America mini mart Gold Hill Galley Every day of the week, ext 2229 Breakfast: 0600-0800 Lunch: 1100-1300 Dinner: 1630-1830 Midnight: 2300-0100 *Breakfast on Sundays 0700-0900 Located across the street from the NEX off of Sherman Dr Navy Hospital Galley Check days and times below, ext 2330 Breakfast (Mon-Fri): 0615-0815 Lunch (Mon-Sat): 1100-1300 Dinner (Mon-Sat): 1630-1730 *Breakfast on Saturdays 0700-0900 and Sundays 0700-1100 Located on off of Sherman Dr, on the first floor of the Navy Hospital
Kittery Cafe. Check days and times below, ext 8338 Breakfast Lunch Dinner Night Meal 2300 - 0100 Caribbean Coffee and Cream Ice cream and coffee shop with WiFi, open daily in the evenings Club Survivor Mon, Tue, Thur-Sun 1730-midnight Located at Camp America A1206 & A1306 near Sea Side Galley adjacent to the Volleyball Court overlooking the Caribbean Sea. Serving draft and bottled beer / wine coolers. Big screen TVs, ESPN, etc. Iguana Crossing Coffee Shop (ext 2323) Free coffee, cappuccino, games, fun, and fellowship Mon, Wed, and Sat, 1800-2200 *The coffee shop is Volunteer and Donation run. They are in continual need of volunteer staff (2 hr shifts) and donations of coffee, coffee beans, milk, sugar, honey, creamer, and baked goods. KFC Express / A&W / Taco Bell (ext 2118/75896) Located at the Bowling Alley on Recreation Dr. Limited menu. Daily 1030-midnight McDonalds (ext 3797) Located beside the NEX Mon-Thur, 0500-2300 Fri-Sat, 0500-0200 Sun, 0600-2300 Breakfast Mon-Fri 0500-1030; Sat 0500-1100; Sun 0600-1100 Pizza Hut Express (ext 2304) Located at the Windjammer Caf Delivery available from 1730-2100
Subway (ext 5618) Located in NEX Atrium Mon, 0600-midnight, Tue-Sun, 0600-2200 Breakfast 0600-1030 Subway delivers pizza daily from 1700-2200 The Bayside Club Mongolian BBQ on Thursdays from 1800-2200, $9 per person Brunch Sun from 0900-1300 Modified: Jan 09
The Cuban Club (ext 5932) Located across the street from the gas station Mon-Sat, 1100-2200; closed Sundays The Jerk House (ext 2535) Located across the street from the Tiki Bar Mon-Fri, 1100-1300 and 1700-2200 Sat, Sun & Holidays 1700-2200 Windjammer Caf (ext 2304) Mon-Sat, 1100-1300 and 1730-2100; Sun, 1730-2100

ROTATOR FLIGHT INFO

J4 Strategic Mobility Office (SMO), Bldg 906 Customer service hours are M-F 0830-1130 & 1300-1700 Rotator Travel - DSN 660-3011
The J4 Strategic Mobility Office is the central point for official and unofficial travel for JTF personnel currently stationed at GTMO. For those that are planning on taking leave and traveling off the island please ensure that the following steps have been accomplished for smooth travels to and from Guantanamo Bay. First, complete your leave paperwork. If you plan on traveling on the Rotator please stop by the J-4 Strategic Mobility Office located in Bldg 906 (two buildings down from the post office). Our travel manager will need a copy of your completed leave paperwork to book you a seat. For military personnel the price for a one way ticket to Jacksonville is $197 and to Norfolk is $283. Return flights will cost the same. Another means of traveling to the states on leave is Space Available (Space-A). This benefit allows you to travel at a minimal cost, but only if there is are seats that have not been reserved on the flight. To sign up for Space Available travel contact the Air Mobility Command (AMC) Terminal. Unfortunately AMC regulations only allow the service member to sign up for the Space Available roster on your leave check out date. Lastly, keep in mind that it is also against AMC regulations (AMCI 24-101) to reserve a seat on the rotator and cancel your reservation within the 24 hour period prior to the flight and then sign up for space available seating. Below is additional information for the Rotator. AMC Rotator -Arrives at GTMO at 1305L -150 PAX when the flight is an A-321 - 150 PAX when the flight is a 737; Fares do not change due to airframe - 737 baggage weight limit is 75 lbs - $197 one way to Jacksonville Naval Air Station, Jacksonville Florida - $283 one way to Norfolk Naval Air Station, Norfolk Virginia -Schedule is every other Tuesday & every Saturday each month -- Holidays do not impact the schedule of either day

TRANSPORTATION

Transportation Challenges
Transportation options are limited at Guantanamo Bay. Very few individuals have rental cars in the JTF. Shuttle buses are available seven days a week from 5 am to 1 am daily. GTMO specials or used cars are advertised for sale in the NAVSTA Gazette or you can find cars for sale in the NEX used car lot. A Military Exchange Car Sales office is located in the NEX atrium. Not all JTF personnel (depends on length of deployment) are eligible to purchase vehicles on GTMO through NEX Car Sales. Personnel with 180 day or longer deployments are eligible for NEX new car purchases to be delivered in-conus following deployment. See NEX Car Sales for more info. The Naval Station is separated by Guantanamo Bay. A ferry and utility boat provide transportation to and from the Leeward and Windward sides of the base. Ferry schedules are posted in JTF paper The Wire and at the ferry landings on both sides of the base and appear on the roller cable channel 4. Commercial Travel Off GTMO Lynx Air -15 PAX - Baggage limited to 50 lbs per person - $258.40 one way; prices may vary - $451.80 rond trip; prices may vary - Departs for Fort Lauderdale on Tue, Wed, Thu, Fri, and Sun - Returns to GTMO, on Mon, Wed, Thu, and Sat - Online booking and info is available at "www.lynxair.com" -GTMO phone # 74915

AIR Sunshine - 9 PAX - Baggage limited to 45 lbs per person - $200 one way; prices may vary - $400 round trip - Departs from GTMO to Ft Lauderdale and back to GTMO on Sun, Mon, Wed, and Thu - GTMO phone # 74106 Car Rental Contact Number 4316 From state side: 011-5399-74316 *The NEX Car rental does not offer insurance like many conus car rental agencies. Car renters should investigate insurance options when renting a car from NEX or ensure their car is insured through use of a government credit card.
TV & INTERNET SERVICES / JTF NEWSLETTER
TV - Phoenix Cable (ext 2510) Basic Service with Remote Monthly Basic with 1 movie channel Basic with 2 movie channel Basic with 3 movie channel Basic with 4 movie channel First Movie Channel Additional Movie Channels Additional Converter Boxes Reactivation fee for cable Converter deposit Remote deposit Subscriber fee new account Additional outlet $35.00 $44.00 $52.00 $60.00 $9.00 $8.00 $11.00 $15.00 $25.00 $5.00 $10.00 $30.00
Deposits/First Month/Hookup $75.00 $84.00 $92.00 $100.00 HBO, Cinemax, Showtime & TMC
Internet Services (SCSI) Monthly: $59.95 Installation and setup fee plus 1st month: $99.95 Reactivation fee: $20.00 Service calls: $35.00/hr (if subscriber misuse) Lost or damaged equipment: Cable box: $150.00 Remote: $25.00 Internet modem: $250.00 Modem supply cord: $10.00 USB/Ethernet cable: $10.00
JTF Newsletter To access the JTF Newsletter titled The Wire through the internet go to: http://www.jtfgtmo.southcom.mil/goldpublic/wire.asp
TERMINOLOGY / JOINT ACRONYMS
Right seat, left seat = Turn over time in job between current person and replacement Troopers = Reference to all personnel in the JTF regardless of service NAVSTA Naval Station JMG Joint Medical Group DH Detention Hospital JAS Joint Aid Station (this is now the Joint Troopers Clinic) JSMART Joint Stress Mitigation and Restoration Team JIG Joint Intelligence Group JDG Joint Detention Group JTF Joint Task Force GTMO Guantanamo Bay NEGB Naval Expeditionary Guard Battalion JPSC Joint Personnel Service Center JPRC Joint Personnel Reception Center J-1 Manpower, Personnel, & Admin J-2 Intel & Security J-3 Operations and Plans J-4 Logistics J-6 Communications J-8 Comptroller HHC Headquarters Company COM Commissions
UNITED STATES ARMED FORCES INSIGNIA

Warrant Officer 1 WO1 W1

USN Warrant Officer 1 WO1
Warrant Officer 1 WO NO WARRANT
USN Chief Warrant Officer 2 CWO2 Chief Warrant Officer 2 CW2 W2 USCG Chief Warrant Officer 2 CWO2 NO WARRANT
USN Chief Warrant Officer 3 CWO3 Chief Warrant Officer 3 CW3 W3 USCG Chief Warrant Officer 3 CWO3 NO WARRANT
USN Chief Warrant Officer 4 CWO4 Chief Warrant Officer 4 CW4 W4 USCG Chief Warrant Officer 4 CWO4 NO WARRANT

Chief Warrant Officer CW5
USN Chief Warrant Officer CWO5
Chief Warrant Officer 5 CWO5

NO WARRANT

Second Lieutenant 2LT

Ensign ENS

Second Lieutenant 2nd Lt

Second Lieutenant 2d Lt

First Lieutenant 1LT O2
Lieutenant Junior Grade LTJG First Lieutenant 1st Lt First Lieutenant 1st Lt

Captain CPT O3

Lieutenant LT

Captain Capt

Lieutenant Commander LCDR Major MAJ O4 Major Maj Major Maj
Lieutenant Colonel LTC O5

Commander CDR

Lieutenant Colonel Lt Col
Captain CAPT Colonel COL O6 Colonel Col Colonel Col

Brigadier General BG O7

Rear Admiral Lower Half RDML
Brigadier General Brig Gen

Major General MG O8

Rear Admiral Upper Half RADM

Major General Maj Gen

Vice Admiral VADM Lieutenant General LTG O9 Lieutenant General Lt Gen Lieutenant General Lt Gen
Admiral ADM Chief of Naval Operations and General GEN Army Chief of Staff Commandant of the Coast Guard General Gen Commandant of the Marine Corps General Gen Air Force Chief of Staff

Private

Seaman Recruit (SR) Seaman Apprentice (SA)

Airman Basic

Private E-2 (PV2) E2
Private First Class (PFC)

Airman (Amn)

Seaman (SN) Private First Class (PFC) E3 Lance Corporal (LCpl) Airman First Class (A1C)

Corporal (CPL) E4

Specialist (SPC)
Petty Officer Third Class(PO3)

Corporal (Cpl)

Senior Airman (SrA)

Sergeant (SGT) E5

Petty Officer Second Class (PO2)

Sergeant (Sgt)

Staff Sergeant (SSgt)

Staff Sergeant (SSG) E6

Petty Officer First Class (PO1)
Technical Sergeant (TSgt)
Sergeant First Class (SFC) E7
Chief Petty Officer (CPO)

Gunnery Sergeant (GySgt)

Master Sergeant (MSgt)

Master Sergeant (MSG) E8

First Sergeant (1SG)
Senior Chief Petty Officer (SCPO)

First Sergeant

Senior Master Sergeant (SMSgt)

Sergeant Major (SGM) E9

Master Chief Petty Officer (MCPO) Command Sergeant Major (CSM)
Fleet/Command Master Chief Petty Officer

Sergeant Major (SgtMaj)

Master Gunnery Sergeant (MGySgt)
Chief Master Sergeant (CMSgt)
Command Chief Master Sergeant (CCM)
Sergeant Major of the Army (SMA) E9
Master Chief Petty Officer of the Navy (MCPON) and Coast Guard (MCPOCG)

Sergeant Major of the Marine Corps
Chief Master Sergeant of the Air Force (CMSAF)

(SgtMajMC)

IMPORTANT CONTACT PHONE NUMBERS
Free morale phone callsDial 2800 and have your pin ready. There is no country code to dial Cuba via DSNit is just 660-xxxx. To receive calls from the U.S. have them dial 011-5399-7xxxx. Air Terminal 6204 American Red Cross 5060 AT&T Operator 2935 Badging Office 4046 Base Auto Insurance 5579 Base Operator 2000 Beauty Shop 4764 Cable Company 2510 Car Rental - 4316 Chapel 2323 Columbia College - 75555 Commissary 4911 Community Bank 5116, ATM Banking Dental Clinic 72239 Directory Information 2000/2600 Dive Shop 5336 Emergency 911 Finance 2116 Fleet and Family Support 4141 Harbor Patrol 7086 Hospital Appointments 72110 Legal (JTF) 8110 Library 4700 Lodging - 3103 Media Scan 3183/3360 MWR 2345 / 3670 (Camp America) Navy Federal Credit Union - 74333 NEX 4119 Phoenix Cable 2510 Plant Nursery 2090 Radio Station 2351 Sexual Assault Victim Intervention Advocate 42273 or ICARE Security 4105 SPRINT Operator 2945 SCSI long distance 2980 (calling cards can be purchased at NEX/Mini Marts for 9 cents a min) Treasures & Trivia 74860 Vehicle Dispatch 4539

 

Technical specifications

Full description

When conflicts arise, the Joint Task Force is there to counter the attack and bring peace to the area in turmoil. Under the watchful eyes of the media, the player's squad must execute missions tactically, without blowing up civilians or destroying random buildings. Otherwise, they'll suffer a loss in public support, which stifles the cash flow that funds new units in battle. Players take command of infantry, tanks, artillery, reconnaissance, and helicopters, through 20 missions based in South America, Central Asia, and the Balkans. If a player's team becomes stranded, Joint Task Force allows for the commandeering of abandoned vehicles. If the vehicle still has passengers, players can use force to take the ride for their own. ~ Gracie Leach, All Game Guide

 

Tags

SDR-S15 KDC-W5041uaug Nokia 3220 DMC-FX01 DC C30 DCT5100 MH19AP2-07 15 II KDL-40U2000 DRM-7000 DSC-W120 Yashica MG-1 Travelmate-800 DW235G Audi S4 Scaleo LA REX RL40 MA580 - Kids RX-845 RLH1100 Router Universal H680 Pocket PC Navigator 3000 Nokia N82 DI-604 ROM 7 DRC8310N ICF-M1000 S2000HD 27lcdb03B XP-10 Review RDM 169 Crystal 650 IMX644 Royal IP1200 EC290SW LCT2716 CS-E7jkew3 MS9118E Optio 50 XV-Z3100 2 0D LW055 Processor DFC7 GR-89 MFC-8840DN FCS966 957MB Lrsc26923TT Scaleo PC KB-155 VR151 Sd7505 3000EX OT-S320 NV-GS35GC KV-32FQ70B DMT-8 V-pass FX TY-FB7TA MIO H610 HX-5-HX-3-hx-1 Makita 3710 DMC-FX35 Classic 30 Blade SCD498 WD-60735 LE-40F71B OT-V570 Ericsson U8I ITD 5510 DES-1005D 652 D BMW Z4 Acer X203 Power832 Suunto N6HR KDL-40X1 NS-P430 CC-VL100 U4000 Heath PA12 C3000B 160 A DVC6900 Wagon T 2406 Razr V3X I1036 Photosmart 385 SX405 AQV09NSB CH-432B PM 290 AFK BM-2 Instruments Phep

 

manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding

 

Sitemap

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101