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Games PC Magic - The Gathering - BattlegroundsMagic: The Gathering -- Battlegrounds [PC Game]

Developed by Secret Level - Atari (2003) - Card Battle - Rated Teen

As in the original collectible fantasy card game from Wizards of the Coast, Inc., players of this online virtual version select a duelist and two of five deck colors in an effort to defeat rivals by reducing their life to zero. The game offers a single-player Quest Mode divided into six chapters, each offering up to 15 individual quests. Quests consist of duels between rival opponents, mini-bosses, and bosses that hold under their power a specific creature or spell. By defeating powerful enemies... Read more

Details
Platform: PC
Developer: Secret Level
Publisher: Atari
Release Date: November 20, 2003
Controls: Keyboard, Mouse
UPC: 742725244368
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Page 4
WELCOME TO MAGIC: THE GATHERING

BATTLEGROUNDS

Take control of powerful duelists and engage in epic duels for magical supremacy online. Whether cracking the earth with powerful spells or summoning ferocious minions, you will have to use both brains and brawn to defeat your enemies. Overwhelming challenges surround you the time has come to focus your energies and unleash the power within!
Size and height of creatures Speed of creature Wizard movement MAIN MENU
From the Main Menu, you can choose from the following options:
A Note to Players of the Magic: The Gathering Card Game
If you have played the Magic: The Gathering card game, then you already understand the fundamentals of mana, life points, creatures, enchantments, sorceries, and other important game rules. Although Magic: The Gathering Battlegrounds uses many of the same game mechanics, it played in real-time, which fundamentally alters certain aspects of the game. The following concepts do not translate to Battlegrounds:
Quest is a six-chapter adventure that will teach you basic and advanced dueling techniques and tactics. Complete the entire adventure to unlock duelists that are hidden in the game. See Quest on page 8 for more information.
You do not draw and discard cards all of your spells are available at all times. There is no graveyard. Spell stacking is not applicable. There is no four-card limit for spells you can cast a spell as many times as

you are able.

VS Duel
Put your customized duelists and spellbooks to the test against human opponents. Choose the duelists and spellbook, determine the length of time for each round and the number of rounds, and duel! See VS Duel on page 9 for more information.
You are limited to two colors per deck. You are limited to 10 spells per deck. Mana costs are different than the cards. Sorceries and instants are combined under sorceries. There are no creature enchantments. There are no artifacts. You can only have two enchantments in play at once. You can only have five creatures in play at once. You have a shield. You have a duelist attack. Creatures fight until they are dead. Damage is permanent. Some creatures block. The video game takes place in an arena. Spells are cast by picking up mana crystals not by playing Lands. Mana regeneration occurs over time. Most creatures attack, but some block. Others run to the back and perform

Arcade Duel

In the mood for a quick series of duels? Arcade Duel lets you duel against computercontrolled opponents using predetermined characters. See Arcade Duel on page 9 for more information.

Duel Online

Got your spells sorted and your strategies dialed? Then youre ready to take it to the next level online play against human opponents from around the world. See Duel Online on page 9 for more information.
If you leave the game idle for a period of time, it will switch to Demo, where you can watch two random computer-controlled opponents duel for a single round. Note: Press any key during a Demo duel to return to the Start Screen.

Options

Adjust game and duel settings. See Options below for more information.

OPTIONS MENU

Controls Configuration Customize commands for keyboard, mouse and gamepad controls. Click on the Switch Player button to customize controls for a particular player. When you are satisfied with your configuration, click on the Save button to save your setup and the Back button to return to the Options Menu. Note: Gamepads are the recommended controller. Although it is not recommended, it is possible for two players to share one keyboard.
an ability. Unsummon forces creatures to respawn, not to re-summon. Flying creatures do not interact with ground creatures. They attack only other flying creatures or directly to the enemy duelist. Since the game takes place in a 3D environment, strategies that are not possible in the card game quickly emerge and become key elements in determining victory. These include:
Creature placement Speed and timing of spells Timely mana collection

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Audio Options
Set volume for music, sound effects and voice.
Sorcery spells are powerful incantations that produce a wide variety of results.

Game Options

Set time limit of the match, the number of rounds (1, 3 or 5), Quest difficulty and spellbook display.

Edit Spellbook

The Spellbook Editor allows you to create new spellbooks or modify existing spellbooks. The Spellbook Editor will lead you step-by-step through the creation of a new book. The following rules apply to spellbook creation:
Depending on a sorcerys color, its results can range from powerful direct damage to creature enhancement, from regeneration to life-draining, and more. See Spell Reference on page 10 for more information. Enchantments are like permanent sorcery spells that produce global effects, such as speeding up one duelists creatures. Once cast, an enchantment functions continually until it is removed by a spell. Each duelist can have only two enchantments in play at a time. Note: Not all of the colors of magic have enchantments. Each spell requires you to spend a certain amount of mana, specified by the Mana Bars. You can cast any spell in your spellbook at any time if you have the required mana. Each spell category is associated with a key: J for for sorceries; K for creatures; and L for enchantments. Pressing one of these keys opens your spellbook and displays the spells in that category.

Casting Spells

Spellbooks must be either one or two colors. You cannot have more than ten spells in your spellbook. You cannot have more than nine sorceries in your spellbook. You cannot have more than four enchantments in your spellbook. You cannot have more than seven creature spells in your spellbook. GENERAL RULES
Mana is magical energy, the firepower that allows you to cast spells. Every spell requires a certain amount of mana to cast more powerful spells require more mana. As the duel progresses, mana appears on the ground as crystals. Simply run over a mana crystal to add it to your Mana Bar. Picking up a mana crystal increases the total amount of mana available to you, but does not regenerate all of the mana in your Mana Bar. Each time you pick up a mana crystal, a mana timer begins that determines when the next crystal becomes available. The faster you gather mana crystals, the faster the next one appears.
Each page of your spellbook contains three spells, which you cast by pressing the J, K or L keys. You can press U or O to turn to a new page in your spellbook. Press I to return to the Spell Casting category selection.

Casting Time

The time it takes to cast a spell is directly related to the amount of mana it takes to cast that spell. The more mana a spell requires, the longer it takes to cast that spell.

Creature Combat

When you cast a creature spell, it comes to life at a speed relative to its casting cost. While a creature is being summoned it cannot attack or defend. Most creatures will rush toward the opposing duelist and attempt to deal damage. (Some creatures have other special purposes and do not attack.) If a creature reaches an enemy duelist unopposed, it will do damage equal to its power directly to the duelists health points. If the creature crosses paths with another creature, it will deal its damage to that creature. It will also take damage equal to the opposing creatures power. If either creature sustains damage equal to its toughness, it is destroyed. Once a creature deals its damage, it fades away and rematerializes at its casting point. Note: Some creatures have special abilities such as flying, regeneration and trample that alter the basic rules of combat. See the Glossary on page 16 for more information about special abilities.

Mana Regeneration

Mana slowly regenerates after you cast a spell. However, there are other ways to regenerate mana. For example, you can repeatedly tap the I key for a slight boost in regeneration. Also, as creatures die, they drop mana shards equal to their casting cost. You can run over these shards to regenerate mana, but doing so will not increase your current Mana Bar. In addition, the more mana available in your Mana Bar, the faster it regenerates. Some Green spells and creatures have mana-generating abilities. See Spell Reference on page 10 for more information.

Crossing the Line

If you cross over the center line onto your opponents half of the arena, your duelist will begin taking damage every two seconds. You cannot cast spells, regenerate mana or raise your shield while you are on your opponents side of the arena, but you can steal your opponents mana crystals and shards, and possibly perform carefully timed melee attacks.

DUEL ONLINE

Ready for some real competition? Duel Online mode lets you compete against other players via the Internet, using your choice of duelists and spells. You can also download exclusive spells and accessories, as well as participate in online tournaments. First you need to create an account from the login screen. Once you have an account you can log into the match making server where you can chat with and challenge other players. For up-to-date information about online dueling, consult the ReadMe file (see The ReadMe File on page 2).
Before you can begin a Quest game, you must first select and name your duelist. Quest consists of six chapters broken into a variety of quests. When you successfully complete a quest, you will acquire a new spell that you can add to your duelists spellbooks. This spell will immediately appear in your duelists spell collection. Completing a chapter unlocks other special items.

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SPELL REFERENCE

Spell Colors

Black spells are best at creature destruction even regenerating creatures dont stand a chance against blacks abilities. A duelist commonly uses black spells to drain life from opponents and the creatures they summon this provides the duelist the necessary strength to cast his or her pain-inflicting creatures.

Black Spells

SPELL Carnophage Dark Banishing TYPE 2/2 Creature Sorcery DESCRIPTION Carnophage drains 1 life from its controller each time it respawns. Dark Banishing destroys the closest non-black enemy creature. flying When Deaths-Head Buzzard is destroyed, each creature temporarily receives -1/-1 until it respawns. ability Harbinger of Night causes all creatures, including itself, to receive -1/-1 permanently every 5 seconds. flying When Havoc Demon is destroyed, each creature temporarily receives -5/-5 until it respawns. Hellfire destroys all non-black creatures and drains 3 life, plus 1 life for each creature destroyed, from the caster. Infest makes each creature temporarily receive -2/-2 until it respawns. Juzm Djinn drains 1 life from its controller each time it respawns. blocking change If Krovikan Vampire destroys a creature, that creature comes into play under Krovikan Vampires controllers control and attacks the enemy duelist. If Krovikan Vampires controller loses control of Krovikan Vampire, all such controlled creatures are destroyed. Liability drains 1 life from a duelist each time one of that duelists creatures is destroyed. No Mercy destroys any creature that deals full damage to No Mercys controller. If No Mercys controller successfully shields the damage, the creature is unaffected. flying Sengir Vampire gains +1/+1 permanently each time it destroys an enemy creature. Soul Feast drains 4 life from the enemy duelist and gives it to the caster. Vicious Hunger drains 2 life from the closest enemy creature and gives it to the caster. ATTRIBUTES

Deaths-Head Buzzard 2/1 Creature
Blue spells focus on confusing the enemy by draining mana, canceling spells and even making copies of other creatures! The blue duelist must always be vigilant toward others paying close attention to his opponents incantations and Mana Bar in order to defend himself against powerful spells.
Harbinger of Night 2/3 Creature
Green spells do two things extremely well: generate mana and summon creatures with high power and toughness for a relatively low mana cost. The trample ability is strictly a green mechanic that boosts a creatures aggressiveness, and regeneration helps keep creatures alive at minimal cost. While green duelists cant cast flying creatures, their ground creatures are so good that it usually doesnt matter.

Havoc Demon

5/5 Creature

Hellfire

Sorcery
Red spells rely on direct damage to rapidly reduce an enemys resources and health. Creatures with haste move considerably faster than most, getting to an enemy sooner. Once an enemy is low on health, red direct damage spells can finish the job.

Infest

Juzm Djinn Krovikan Vampire
5/5 Creature 3/3 Creature
White spells are defensive in nature and many can help you gain health and increase the chances of winning a duel. However, creatures with first strike can be quite fearsome, since they deal all of their combat damage before other creatures. White is also excellent at destroying enchantments.

Liability

Enchantment

No Mercy

Sengir Vampire

4/4 Creature

Soul Feast

Vicious Hunger

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Blue Spells

SPELL Air Elemental Clone Counterspell TYPE ATTRIBUTES 4/4 Creature flying Sorcery Sorcery DESCRIPTION Clone summons a new instance of the closest creature. Counterspell cancels any spell the enemy duelist is currently casting. Cowardice makes any creature targeted by a spell respawn instead of that spell resolving. Deluge freezes all ground creatures for 5 seconds.

Green Spells

SPELL Ancient Silverback Avatar of Might TYPE ATTRIBUTES 6/5 Creature regeneration 8/8 Creature trample DESCRIPTION Avatar of Might costs if the enemy duelist controls 4 or more creatures than the caster.

Cowardice

Defiant Elf Elvish Warrior Giant Growth
1/1 Creature trample 2/3 Creature Sorcery
Deluge Fighting Drake Horned Turtle Mages Guile
Sorcery 2/4 Creature flying 1/4 Creature blocking Sorcery

Giant Spider

2/4 Creature blocking
Giant Growth gives the casters closest creature a +3/+3 bonus until it respawns. Giant Spider blocks flying creatures as well as ground creatures.
Mages Guile makes the casters closest creature unable to be targeted by spells until it respawns. Mages Guile does not work against spells that affect more than one creature. Mana Short drains all the enemy duelists mana. Pendrell Mists makes each creature drain 1 mana from its controller every time it respawns. If the mana doesnt exist, the creature is destroyed. Spelljack steals any spell the enemy duelist is currently casting. Unsummon forces the closest enemy creature to respawn.
Gorilla Chieftain Llanowar Elves Overrun
3/3 Creature regeneration 1/1 Creature ability
Mahamoti Djinn Mana Short Pendrell Mists
5/6 Creature flying Sorcery Enchantment

Priest of Titania

Run Wild

Rushwood Elemental

Spelljack
Tranquility Untamed Wilds

Unsummon Wind Drake

Sorcery 2/2 Creature flying
Llanowar Elves generates 1 mana shard every 5 seconds. Sorcery blocking change Overrun gives each of the casters creatures a +3/+3 bonus and trample until it respawns. 1/1 Creature ability Priest of Titania generates 1 mana shard for each Elf in play every 5 seconds. Sorcery blocking change Run Wild gives the casters closest creature trample and regeneration until it respawns. 4/4 Creature trample Rushwood Elemental gains +1/+1 permanently whenever it respawns. Sorcery Tranquility destroys all enchantments. Sorcery Untamed Wilds causes 1 mana crystal to appear immediately. It does not affect the generation of other mana crystals.

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Page 14

Thunder Spirit Venerable Monk
2/2 Creature flying; first strike 2/2 Creature

Warrior Angel

3/4 Creature flying

Warriors Honor

Wrath of God Youthful Knight
Sorcery 2/1 Creature first strike
Venerable Monk gives its controller 2 life when it comes into play. Warrior Angel gives its controller life equal to the damage it deals. Warriors Honor gives each of the casters creatures a +1/+1 bonus until it respawns. Wrath of God destroys all creatures.

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GLOSSARY
Ability This creature performs a special ability instead of attacking. It moves to the back of the arena, out of the way of combat. It may attack after being affected by certain spells. Blocking Change If a blocking or ability creature is affected by this spell, that creature will attack. Blocking Creature This creature stays where summoned and attacks any enemy creature or duelist that comes near. It may attack after being affected by certain spells or creatures. Creature Battles Creatures fight until one is destroyed. The surviving creature respawns at its casting point. Creature Creatures have a power and toughness that can be used for offense or defense. Enchantments Enchantments are like permanent sorceries that continuously function until the end of the match or until they are removed with a spell. First Strike* This creature deals its combat damage before other creatures do. If a creature with first strike deals lethal damage, it takes no damage from the other creature. Flying This creature cannot interact with ground creatures. Haste* This creature moves significantly faster than other creatures. Hasted creatures cannot be additionally hasted. Health Each duelist begins a duel with 20 health. The first duelist to lose all of his or her health loses the duel. If time runs out, the duelist with the lowest health loses. If both have the same amount of health, it is a draw. Health Bar Each duelist begins a duel with 20 health when a duelists health drops to zero, that duelist loses. If health rises above 20, the Health Bar will change color. Mana The energy that duelists use to cast spells. Mana Bar Displays the amount of mana crystals that have been picked up. The mana bar replenishes itself over time. The more mana you have, the quicker your mana regenerates. Mana Crystal Picking up one mana crystal increases your overall max mana by one. Max Mana The number of mana crystals that a duelist has picked up. Mana Shard Mana shards are generated by some creatures with special abilities. They also appear in the arena after a creature dies. Four shards equal one mana point. Mana shards replenish but do not increase your mana pool.

Power/Toughness Power is the amount of damage a creature deals per attack. Toughness is the amount of damage a creature can take before it is destroyed. Regeneration* When this creature takes lethal damage, it respawns with full power and toughness for a cost of. If that mana is not immediately available, the creature is destroyed. Sorcery Sorceries have an instant effect, such as countering a spell, dealing direct damage, or creating a mana crystal. Spell Casting To cast a spell, press the appropriate key. The more the spell costs, the longer it takes to cast. Trample* This creature does not respawn until it successfully attacks the enemy duelist. *An icon will appear beneath any creature that has this ability.

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CREDITS

Secret Level

Jeffrey Tseng Director Leif Jensen Producer Chris Bretz Art Director Josh Adams Lead Programmer Kern Nembhard Lead Artist Peter Clark Lead Designer Jon Cortelyou Mike Humphrey Owen Lockett Al McElrath Taylor Martin Robaszewski Programmers Louise Bell Jay Fitt Michael Friedrich Clarence Johnson Richard Katz Chris Kniffen Jon McBain Ryan Savas Laura Smith Artists Lane Daughtry Technical Artist Jeremy Gordon President/CEO Angus Chassels VP Operations Reeve S. Thompson Director of Production New Pencil, Inc. Additional Art
Red_Ridinghood and the (grand)Parental Units Lisa Donahue, Jefferson Wilson Hsiao-Yi Lin, Tseng Family Stephanie, Levi and Sagia Humphrey Joe Graf and Al Reed Everyone else on #undev, #xbox and #h-p The Epic Crew The good folks at Xbox ATG

Production Babies

Karina Skye Adams September 2002 Sagia Jean Humphrey March 2003 Alexander McDowell May 2003 Melanie Sumana Gordon August 2003
Steve Ackrich Executive Producer Kirby Fong David T. Brown Producers Steve Allison V.P. of Brand Marketing Jean Raymond Director of Brand Marketing Scott McCarthy Brand Manager Kristine Keever Director of Marketing Communications Steve Martin Director of Creative Services Elizabeth Mackney Director of Editorial & Documentation Services Dave Gaines Art Director Erica Hoppe Graphic Designer Kurt Carlson Documentation Specialist Norm Schrager Copywriter Michael Gilmartin Director of Publishing Support Ken Ford I.T. Manager/Western Region Michael Vetsch Manager of Technical Support Chuck What's Magic? Nunez Dave Sharpshooter Strang Q.A. Supervisors Joe Avatar of Might Acedillo

Special Thanks

Matt Schumaker Ben Herrera Otavio Good Alex Theodoropulous Steve Prideaux Tony Desangles Rei Nakazawa Micah Pearlman Stacy Adams Brie Welden, Jensen Family Jennifer Rivas, Justin Jaeger Peter Friedrich, Linda Friedrich

Joe Texas r0x0rz ur b0x0rz Fried Lead Testers Michael Counterspell OShea Assistant Lead Tester Mark Alibayan Jason Capn Anderson Deepak B.L. Mark Baylon Shashi Bushan S. Dennis Chan Clement Cherlin Sarah Space Mutant Cherlin Jaison D'Souza Jaime Kamehameha! Gonzalez James 861 Harriss Richard Viking King Higbee Brad Gratuitous Violence Johnson Franco Off-Site Junio Jeff Nice Guy Loney Sam Mansour Swetha Narayan Amy-Elyse Tink Neer Owen Nelson Stefan Nelson Amy Tinkerbell Patterson Paul Sharks-Fan Phillips Aaron BetaMan Ricks Kenny Test of Endurance Robinson Cher Bunnie(TC) Rocha Juan Dead Mans Hand Sanchez Mike Reckless Charged Shamsid-Deen Piers 678 Sutton Ravishankar Venkatachalam Carl Havoc Demon Vogel Alvin Raging Goblin Wong Kenny Heroes Yan Testers Cecelia Hernandez Sr. Manager Strategic Relations Joy Schneer Sr. Manager Strategic Relations Shaila Patel Strategic Relations Specialist Tim Campbell Director, New Business Development Mark T. Morrison Content Manager Brandon Smith Senior PR Manager Jon Nelson Director, Online Kyle Pezman Peschel Senior Producer, Online Gerald Monkey Burns Senior Programmer, Online
Richard Leighton Senior Web Designer, Online Sara Borthwick Online Marketing Manager
Christian Lee Alexander Taylor Lisa Leong Erick Fernandez Christophe Gomez Francois Lourdin Jean-Philippe Agati Alex Cabal Mr. Soop Who is Mr. Soop? Brady Dommermuth Patti Roakes
In Geer Music Stephen Geering

Sound Effects

Soundstorm Inc. Brian Min Wade Wilson

Cinematics

Mondo Media Directed by Stephane Cros Screenplay Written by Phillip Simon Executive Producer: Phillip Simon Producer: Lourdes Alba Supervising Sound Editor: Jim Lively Lighting Production Supervisor: Sean Murphy Animation: Ross Armstrong, Andrew Moffett, Animator Studio Visual Effects: Brian Levy

Voice Cast

Evelyn Huynh Andrew Chaikin Christiane Crawford Timothy Enos Daron Jennings Monica Murray Abie Hadjitarkhani Melissa Hutchinson Mark Atherlay Cast, Directed and Recorded by WEBTONE Greg G-Dub Weber Steve Big Data Duell Christian Pizzirani v2.0 THE Kevin Miller Always Kim Weber The Princess: Jaime Weber And introducing Scout as The dog

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ATARI WEB SITES
To get the most out of your new game, visit us at: http://www.us.atari.com To send e-cards to your friends, download wallpapers, or get access to other free stuff, visit our Freebies section at: www.us.atari.com/freebies If you would like to chat with other gamers, as well as developers, visit our Community Forum area at: www.ataricommunity.com
Kids, check with your parent or guardian before visiting any web site. Chat Messages: Atari does not monitor, control, endorse, or accept responsibility for the content of chat messages. You are strongly encouraged not to give out identity or other personal information through chat message transmissions. Kids, check with your parent or guardian if you are concerned about any chat you receive.
products Part #. (For example, Part # 04-12345 would require that you enter the 12345 portion of the number for that product.) Note: Some products simply feature a five-digit Part # without an 04- prefix. Live support is generally available Monday through Friday, 8:00 AM until 6:00 PM (Pacific Time). Note: We may be closed on major holidays. Before making your call, we ask that you be at your computer, have the following information available, and be ready to take notes: System Make and Model Processor Type Operating System, including version number if possible (such as Windows 98; Windows Me) RAM (Memory) Video and sound card data and drivers Any screen or error messages youve encountered (and where)
Use of Atari web sites is subject to terms and conditions, which you can access at: www.us.atari.com/terms_of_service.asp
Product Return Procedures in the United States & Canada
In the event our technicians at (425) 951-7106 determine that you need to forward materials directly to us, please include a brief letter explaining what is enclosed and why. Make sure you include the Return Merchandise Authorization Number (RMA#) supplied to you by the technician, and your telephone number in case we need to call you. You will receive the mailing address when the technician gives you the RMA#. Any materials not containing this RMA# will be returned to you unprocessed.
TECHNICAL SUPPORT (U.S. & CANADA)

Help Via the Internet

Up-to-the-minute technical information about Atari products is generally available 24 hours a day, 7 days a week via the Internet at: http://www.atarisupport.com Through this site youll have access to our FAQ (Frequently Asked Questions) documents, our FTP (File Transfer Protocol) area where you can download patches if needed, our Hints/Cheat Codes if theyre available, and an E-Mail area where you can get help and ask questions if you do not find your answers within the FAQ. Note: In the event we must send you a Hint Sheet, FAQ document, patch or update disc via E-mail, we may require verifiable consent from a parent or guardian in order to protect childrens privacy and safety online. Consent Forms are available at the web site listed above.

Warranty Policy in the United States & Canada
If our technicians determine that the product storage medium is found to be defective within ninety (90) days of original purchase, (unless otherwise provided by applicable law), Atari will replace the item free of charge, to the original purchaser, if the item is accompanied by the original dated receipt and packaging.
Help Via Telephone in the United States & Canada
For phone assistance, call Atari Technical Support at (425) 951-7106. Our Interactive Voice Response system is generally available 24/7, providing automated support solutions immediately. Great News! Weve improved our Automated Systems so that you can get product-specific Troubleshooting help more quickly. All you need to do is enter the products Part # when prompted to do so. This will take you directly to all of our known issues and solutions for this title. The products Part # is located in several places (on the CD label, package and/or plastic disc case) and is usually identified by a number such as 04-12345. When prompted by the Automated System, enter the last five digits of your

Page 22

END-USER LICENSE AGREEMENT
IMPORTANT READ CAREFULLY: Please be sure to carefully read and understand all of the rights and
restrictions described in this End-User License Agreement (EULA). AGREEMENT This document is an agreement between you and Atari, Inc. and its affiliated companies (Company). The enclosed software game disc(s), cartridge or Game Pak (Software) and any accompanying printed materials are licensed to you only on the condition that you accept all of the terms contained in this EULA. By opening this package and installing or otherwise using the Software you agree to be bound by the terms of this EULA. If you do not agree to the terms of this EULA you may not install or use the Software and within 15 days of purchase you must call the Tech Support telephone number listed in the manual accompanying the Software (the Manual). Select the Automated Phone Systems Main Menu option for Consumer Services and follow the prompts. You will be given a Return Merchandise Authorization number (RMA #) by the technician. You then have 15 days from the date of this contact to return the Software in its protective covering, the Manual and the original sales invoice to the address supplied to you. If this is a PC product, when you install the Software you will be asked to review and either accept or not accept the terms of the EULA by clicking the I Accept button. By clicking the I Accept button you acknowledge that you have read the EULA, understand it and agree to be bound by its terms and conditions. COPYRIGHT The Software is protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties. All title and copyrights in and to the Software (including but not limited to any images, photographs, animations, video, music, text and applets incorporated into the Software) and any printed materials accompanying the Software are owned by the Company or its Licensors. GRANT OF LICENSE The Software is licensed and not sold to you and its use is subject to this EULA. The Company grants you a limited, personal, non-exclusive license to use the Software in the manner described in the user documentation. The Company reserves all rights not expressly granted to you in this EULA. PERMITTED USES 1. If the Software is configured for loading on a hard drive, you may install and use the Software on a single computer. 2. You may make and maintain one copy of the Software for backup and archival purposes, provided that the original and copy of the Software are kept in your possession. 3. You may permanently transfer all your rights under this EULA, provided you retain no copies, you transfer all of the Software (including all component parts, the media and printed materials and any upgrades) and the recipient reads and accepts this EULA. RESTRICTIONS 1. You may not delete or obscure any copyright, trademark or other proprietary notice on the Software or accompanying printed materials. 2. You may not decompile, modify, reverse engineer, disassemble or otherwise reproduce the Software. 3. You may not copy, rent, lease, sublicense, distribute, publicly display the Software, create derivative works based on the Software (except to the extent expressly permitted in the Editor and End-User Variation section of this Agreement or other documentation accompanying the Software) or otherwise commercially exploit the Software. 4. You may not electronically transmit the Software from one computer, console or other platform to another or over a network. 5. You may not use any backup or archival copy of the Software for any purpose other than to replace the original copy in the event its destroyed or becomes defective. EDITOR AND END-USER VARIATIONS If the Software includes a feature that allows you to modify the Software or to construct new variations (an Editor), you may use such Editor to create modifications or enhancements to the Software, including the construction of new levels (collectively the Variations), subject to the following restrictions. Your Variations: (i) must only work with the

Page 24

Magic: The Gathering, Wizards of the Coast and its logo, and the symbols are trademarks of Wizards of the Coast, Inc. All Magic: The Gathering character names and their distinctive likenesses are property of Wizards. and 2003 Wizards. Used by Atari, Inc. under license. All rights reserved. Software 2003 Atari, Inc. All rights reserved. Secret Level is a registered trademark of Secret Level, Inc. and is used with permission. HASBRO and its logo are trademarks of Hasbro, Inc., and are used with permission. All rights reserved. Windows and DirectX are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Pentium is a trademark or registered trademark of Intel Corporation or its subsidiaries in the United States and other countries. All other trademarks are the property of their respective owners. 10223

 

Technical specifications

Full description

As in the original collectible fantasy card game from Wizards of the Coast, Inc., players of this online virtual version select a duelist and two of five deck colors in an effort to defeat rivals by reducing their life to zero. The game offers a single-player Quest Mode divided into six chapters, each offering up to 15 individual quests. Quests consist of duels between rival opponents, mini-bosses, and bosses that hold under their power a specific creature or spell. By defeating powerful enemies, players can acquire magic artifacts to help in battle, along with new spells and monsters to summon. Online support includes a worldwide ranking and record-keeping function, downloadable content such as clothing and accessories for onscreen duelists, special tournaments, forums, voice chat, an active friends list, and more. ~ All Game Guide

 

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