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Games PC Majesty - Gold EditionMajesty: Gold Edition [PC Game]

Developed by Cyberlore Studios - Infogrames Interactive (2002) - Strategy - Rated Everyone

This classic "Gold" bundle includes 2000's distinct 2D isometric real-time strategy Majesty: The Fantasy Kingdom Sim and its 2001 add-on Majesty: The Northern Expansion. These releases are noted for a unique approach to RTS gaming. Instead of commanding warriors and workers with direct orders, units behave as independent entities and the player must encourage them to perform desired tasks by offering suitable rewards and bounties. The supply of gold required to motivate the heroes ... Read more

Details
Platform: PC
Developer: Cyberlore Studios
Publisher: Infogrames Interactive
Release Date: January 9, 2002
Controls: Keyboard, Mouse
UPC: 742725231160
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Manual

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Comments to date: 2. Page 1 of 1. Average Rating:
Mat 4:14am on Friday, September 17th, 2010 
Overall i believe this game is a fairly good game because it encouraes us to think about what we do to manage our village. This game is one that will appeal to many people due to its refreshingly different angle on traditional strategy games.
Gellrich 4:01am on Tuesday, May 11th, 2010 
you all should know what the game is about. If you like fantasy games then this game is for u. There are about 20 different quests that you can complete.

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I was prepared for some ill predications, but this, well, how could this be true? I asked, and Juleck replied, It is what I see. You stand at a crossroads, but there are no easy paths. We sat in silence for minutes as I absorbed Julecks counsel. Finally, I asked, What can I do to prepare? If your heart and mind are one, they will know what to do. How to act. Whose services to call. I sense that you have it in you to rule wisely. Its in your blood. I have done all I can. Now, I am tired. His voice trailed with the last statement. Your destiny awaits, Sovereign. Go.
When you begin the game, you go to the Introduction screen. There are several options here. Briefly: Play Game Enter an unrecorded name to begin an entirely new game, or enter a recorded name to choose a new quest to pursue as that sovereign. You can choose this option by clicking on either the Play Game button or the magical Map lying on the table. To reload a game you previously saved, click on either the Load Game button or the treasure Chest. To set up and play a multiplayer Majesty game, click on either the Multiplayer button or the Window to the open countryside. If you want to modify the volume settings for the game music and other sounds, click on either this button or the Horn hanging near the window. To see the names of the people who worked so hard to bring you Majesty, click on either the Credits button or the open Book on its stand. This option re-plays the opening movie. You can choose this by clicking on either the Cinematics button or the battle Painting hanging on the wall. To view the best scores on each quest (measured by several different parameters), click on either the High Scores button or the glittering Chalice behind the lit candles.

Load Game

Multiplayer

RULING YOUR KINGDOM

Ardania offers you many challenges, in the form of preordained quests. Quests are detailed, single-player adventures with many random elements. In addition to the existing quests, you can also create and play your own challenges by generating freestyle scenarios. Youll need to do this if you want to play a multiplayer game of Majesty, and you can also play freestyle scenarios as single-player games. Adjust Levels

Credits

Cinematics

High Scores

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Exit Game
To close Majesty and go back to real life, click on the Exit Game button or the Candles.
The most interesting choice right now is lying flat on the table. To look over the possible quests, click the Map (or the Play Game button). Before you can see the quests, you must enter a name for yourself. This is the name under which your scores and successes will be recorded, so feel free to be creative. Once youve entered a name, click the Accept button to move on.
The coronation was a solemn occasion. My mother elected to step down from the throne and pass the crown to the next generation. In her wisdom, she chose to make sure that she was present for the transition of power in order to help shepherd the next reign toward the goals that were so important to her. While the popularity of my mothers rule lent a bittersweet edge to the rite, the revelry that followed made it clear that my subjects gave me their full support as the caretaker of their hopes and dreams for the future. From the great hall, we adjourned to the courtyard, where the mood quickly changed from solemn to celebratory. The yard was filled to overflowing with tables full of rich foods, skilled performers from around the realm, and joyous visitors dressed in bright finery. The function lasted through the remainder of day and well into the evening. So engrossed was everyone in the festivities that few took notice of the sudden agitation of the Palace Guards atop the wall. Across the courtyard, I caught the Captain of the guard taking my Royal Advisor aside for a brief few seconds. Once they were done, the Captain quickly returned to his men on the walls, while the Royal Advisor made a direct course towards me. It was then that I first heard my Advisor utter a phrase which would become all too familiar before long. Forgive the intrusion, Your Majesty, but a situation has arisen. The celebration was over, and the responsibilities only beginning.

SOVEREIGNS TIP When you place your buildings, its wise to keep in mind how their locations affect your kingdom overall. For example, if you spread your buildings out too widely, they can be harder to defend, and your Tax Collector takes longer to complete his rounds. However, some buildings, like Inns and Trading Posts, need to be built on the frontier in order to best fulfill their potential.

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USING BUILDINGS
Constructing a building provides some immediate benefits, but most buildings also have features you must choose to use. While most buildings share similar types of functions, the details differ from building to building. These differences are reflected in the buildings Control window display. You can see information on a specific building by clicking the buildings Help button, and greater detail is available in the Reference section under Buildings.

Title Bar Hit Point Bar

This is the name of the building. You can click here to rename it. This shows the structural strength of this building in terms of hit points remaining. This number falls as the structure takes damage and rises as it is repaired or upgraded. This indicator displays the current level of the building. This is what you use to order the building upgraded to the next level. The number of possible levels depends on the type of building, but it is never more than three. Every structure has upgrade requirements. Once those have been met, you can purchase the upgrade. The amount of gold required to upgrade to the next level is shown on the button in red if you cant yet afford it.
The Building Control Window
Whenever you select a structure as the active building, it shows up in the Control window. If the building is one that you own (have control over), you get more than information in this window. What functions are available depends on the type of building. You might have any (or all) of these:
A. Title Bar B. Demolish C. Number of Recruits D. Hero Type E. Hit Points F. Repair Once A B C D E F G H I J K Q O P L M N G. H. I. J. K. Tax Once Coffers Heroes Recruit Special Ability L. Help M. N. O. P. Q. Level Upgrade Repair Queue Tax Route Track/Focus

SOVEREIGNS TIP If possible, surround your Marketplace on all sides with other buildings. This prevents Sewers from appearing immediately adjacent to your Marketplace. The frequent attacks your market would suffer from a nearby Sewer could put a significant crimp in your income.
Structures You Dont Build

Upgrading

Many buildings may be upgraded one or two levels. (The number of possible levels depends on the type of building, but no building goes above level three.) In order to upgrade a building you 34 must have the amount of gold indicated on its upgrade button. Certain buildings also have upgrade prerequisites. These are detailed in the

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YOUR HEROES

While its an important job to construct the buildings that make up your kingdom, the real key to your success in any quest lies with your heroes. It is only through their courageous endeavors that your goals can be accomplished.
Skeleton with their arrows are slim. However, you can sometimes tempt them to consider such intimidating actions by offering a particularly high reward. Likewise, dont be surprised to see some heroes simply mill about. This is your cue to give them something to do. Are your Wizards just walking around and resting from time to time? Maybe you should build a Library, so they can go learn some new spells! Are your Warriors content to stay at home because there are no enemies to hunt? Maybe it is time to have them explore the surrounding area for monsters by placing explore flags! Some heroes are smarter than others. For instance, the intelligent Wizards almost always equip themselves with any available Healing Potions, but thick-headed Warriors of Discord almost never do. Likewise, some heroes are more loyal than others. A Rogues only loyalty is to gold and wealth. In a multiplayer game, your own Rogues might attempt to satisfy a Reward Flag that another sovereign placed on your Palace. Paladins, on the other hand, can only be tempted to disloyalty by the most excessive rewards, if at all. These are but a few examples from a long list of behavioral differences between your heroes. It is one of the challenges facing any sovereign to figure out, understand, and work with these differences, ultimately manipulating them to your best interests in order to accomplish your goals.

Dismiss

Experience

Current Action Weapon

Improving Heroes
The longer they are out adventuring, the more your heroes increase in skill level. They do this by gaining experience (measured in points). Once a hero reaches a certain threshold of experience, that heros level increases by one. Getting to higher levels is more difficult, as each promotion requires progressively more time and experience.

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When heroes go up in level, they get more hit points, they might get better at a particular skill, and they also can gain new spells or skills. The list of actions that heroes can undertake to gain experience is quite long, and to some degree, it is unique for each hero class. In general, if heroes are in the field adventuring, they are gaining experience. However, there are ways that you can promote heroes and make them better at what they do without risking them in the field.
magical abilities. Using this buildings research features, you are able to train your Wizards to use new spells and improve their intelligence. You can also teach intelligent characters new magic (even non-spellcasters), and afford them the opportunity to increase their magic resistance.

Equipment

Heroes can improve their equipment as well as their statistics and skills. This happens when they visit different buildings throughout your kingdom. Read the Reference section for all the details, but here are a few of the more useful examples. Blacksmiths sell better weapons and armor to your heroes, but you have to spend gold in order to research each new level of improvement. Wizards Guilds enchant your heroes weapons and armor, as long as they are willing to pay for the service. Enchanted weapons and armor add to damage and protection. If you have a level two Rogues Guild, heroes can pay to have their weapons poisoned. A poisoned combatant slowly loses hit points over a given amount of time. It is quite possible that the infected character will die before the poison wears off. Marketplaces also sell helpful items to heroes, though you must research each item in order for it to be available. At level one, you can get Healing Potions. Level two offers Rings of Protection, and the third level Marketplace introduces Amulets of Teleportation. Heroes might also find improved weapons and armor as they adventure. Some lairs have hidden caches, which become available when the lair is destroyed.

Fairgrounds

The Fairgrounds provide two ways in which heroes can seek self-improvement. First, heroes can purchase upgrades to their combat skills. Second, they can take part in tournaments. Tournaments are events held at the Fairgrounds. Each type of tournament focuses on refining a different one of your heroes combat skills. The focus might be melee, archery, or magic, and there are combination tourneys, too. Heroes that use the relevant skills are attracted to the Fairgrounds for practice. Combination tournaments are open to heroes using all types of combat skills. Heroes who perform admirably in a tournament stand to gain experience and possibly even some bonus gold. By selecting the tournament type, you can guide specific classes of heroes to improvement. You can also close down the tournaments to force your heroes into the field.

Library

Libraries have several positive effects on your heroes. For starters, just having a Library in your kingdom boosts the intelligence of all heroes recruited 40 after the Library has been built. However, the Librarys most valuable role is in developing

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Orphaned Heroes
If a Temple or Guild is destroyed and heroes supported by that building decide to return home, the heroes note the lack of a home to return to and assume that their services are no longer needed. The heroes then walk to the Palace, enter, and leave your kingdom. If, however, you build an appropriate replacement Guild or Temple before the homeless heroes reach the Palace, then the new structure adopts the orphaned heroes. This does not change the maximum number of heroes that the Guild or Temple can support.

REWARD FLAGS

An important key to success in your game is in learning how to motivate your heroes. Your main tools for doing this are Reward Flags. These are offers of gold to be awarded to any hero who successfully fulfills the terms of the flag explore or attack the indicated target. There are two different types of flag, as seen here.

Attack Flag

Explore Flag

Caring for Dead Heroes

When any hero dies, a Gravestone is left behind. These markers remain on the map for a limited time after the heros death. Gravestones of higher level heroes last longer than those of lower level heroes. If you have a Resurrection or Re-animation spell available, you can bring a hero back to life by casting that spell on the Gravestone. Once the Gravestone has gone, however, there is no way to bring the hero back. You should count the Gravestone of any hero you expect to bring back toward the maximum number of heroes a Guild or Temple can support. So, for example, if you have two Rangers and two Ranger Gravestones you plan to revive on the map, that Rangers Guild (which holds a maximum of four members) should be considered full. You can immediately recruit new heroes to replace the dead ones, but if you do this, the lowest-level Gravestone is dismissed and the newly recruited hero assumes that membership slot. Thus, you would lose your opportunity to revive the expired hero.

Extortion

When you have a Rogues Guild in your kingdom, you have the option of collecting taxes in a hurry through Extortion. Click the Extort button in the Rogues Guild Control window, and the Rogues pressure your entire populace into handing over their taxes immediately. All taxes are collected and delivered to your treasury, but theres a catch the Rogues keep a sizeable percentage of the take for themselves. A higher level Rogues Guild takes out a smaller percentage of the taxes, but the cost makes this collection technique perhaps better kept in reserve as an emergency measure.

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Market Day button to instantly create a large cache of gold in the Marketplace but there are drawbacks. After the Market Day, the Marketplace must put all its resources into resting and restocking for a time. Thus, it does not sell any goods to heroes and ceases to generate new revenue until that time passes.
challenges to face carefully selecting the monsters, victory conditions, the forces you begin with, and the region where you wish to rule. To start creating a freestyle scenario, click on the Play Game button or the Map on the Introduction screen. Next, click the compass in the bottom center of the Quest Selection map. This takes you to the Freestyle Selection box. Here, you can begin a random scenario at any of the difficulty levels, or you can choose to set up the scenario yourself. The Manual Settings button takes you to the Freestyle Settings screen. This screen has all the options youll need to customize your freestyle scenario. Note that, when youre setting up a multiplayer game, you will use this same screen to create the situation. Player Forces This setting determines the heroic forces each sovereign player has in existence at the beginning of the scenario. Select one of the force patterns from the pull-down list. Use this to control what forces the monsters start with lairs and monsters that are on the map at the beginning of the scenario. Select one of the enemy force patterns using the pull-down menu.

Trading Posts

Trading Posts are far-flung buildings that collect gold on the frontiers, far from any Marketplace or other Trading Post. They occasionally send out Caravans to travel to the closest Marketplace. When the Caravan reaches the Marketplace, it drops off a load of gold. Its profitable to have your Trading Posts placed as remotely as possible, as the farther a Caravan travels, the more money it brings in. Of course, a long Caravan route makes a tempting target for wandering monsters.

Few villages feel truly safe without the protection of a Warriors Guild. The guilds unique Call to Arms skill instantly teleports all guild members home in order to see to your local needs. Main Function: Prerequisites: Level One: Home for Warriors. None. Recruits Warriors, Warriors of Discord, and Paladins up to a total of four.

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Provides the Call to Arms guild function. Combined with a Temple to Fervus, allows you to recruit Warriors of Discord. Combined with a Temple to Dauros, allows you to recruit Paladins.

Wizards Guild

The Wizards Guild is a forbidding spire visited only by those skilled in the most arcane arts and those seeking their aid. Mere Peasants do not possess the needed skills to assemble this haven. Instead, the Wizards Guild is guided into being and improvement through carefully controlled magical forces. With each level of improvement to the guild, you are granted two new Sovereign spells. All spells are limited in range, but by adding Wizards Towers you can expand your sphere of magical influence. With a level two guild in place, you can Enchant your Wizards Towers to give them an offensive sting. Main Function: Prerequisites: Level One: Home for Wizards. Requires a second level Palace. Lets you recruit up to four Wizards. Grants the Sovereign spell Farseeing. Grants the Sovereign spell Invisibility. Heroes can pay to have their armor and weapons enchanted to +1. Allows you to construct Wizards Towers and Libraries. Prerequisites: Level Three:
Grants the Sovereign spell Lightning Bolt. Grants the Sovereign spell Anti-Magic Shield. Heroes can pay to have their armor and weapons enchanted to +2. Provides the ability to Enchant Wizards Towers. Grants the Sovereign spell Lightning Storm. Grants the Sovereign spell Supercharge. Heroes can pay to have their armor and weapons enchanted to +3.

Wizards Tower

By building a Wizards Tower, you extend the reach of your Sovereign spells. Enchanted towers automatically shoot energy bolts at nearby enemies. This enchantment only lasts a set amount of time, after which you can Enchant the tower again (and again). Like the Wizards Guild, this building is magically constructed. Main Function: Extends the range to which Sovereign spells can be cast (from the Wizards Guild). Requires a Wizards Guild. Must be built within range of a Wizards Guild or another Wizards Tower. You must have a second level Wizards Guild in order to Enchant a Wizards Tower. Extends the range of Sovereign spells. Can be temporarily Enchanted to fire defensive energy spheres.

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Buildings That Appear
In addition to the buildings you build by choice, there are some that, given the right circumstances, spring up on their own. Some are vital, like your Palace. Others, like the Sewer and Graveyard, are more akin to lairs than buildings. Most of these structures are necessary evils. They provide challenges to your settlements growth, but are in fact inescapable results of that growth as well.

Nefarious Swindlers

Wizards
Wizards have low initial hit points and strength, but as they gain levels, they can learn powerful spells that make them formidable in battle. Wizards tend to be cauMasters of tious; they have high intelligence but low the Arcane strength. They shun armor, as it interferes Arts with their spell casting. Primary Attack: Usual Activity: Base Armor: Base Weapon: Ranged spells Research None Staff
Solarii (Followers of Helia)
Every Solarus fights well with a huge, crushing mace. Solarii have average speed and dodging skills, but very high strength and damage bonuses. In addition, they wield a dangerous Fire Spell. Primary Attack: Usual Activity: Base Armor: Base Weapon: Melee Exploring Chain mail Mace

Fiery Warriors

Warriors of Discord
You can recruit these characters at a Warriors Guild, but only if there is a Temple to Fervus in your kingdom. They are excellent warriors but very expensive. Warriors of Discord 91 generally are quite strong, but have poor dodge and parry skills.
Deranged Soldiers of Chaos

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In addition, they have a special attack that can damage multiple enemies at once or flat-out kill an enemy in one blow. Their blade of choice is a gruesome, two-handed weapon of their own devising. Warriors of Discord prefer to wear a type of armor also of their own design, which consists of leather straps, bits of chain, and large, razor-sharp spikes. Primary Attack: Usual Activity: Base Armor: Base Weapon: Melee Hunting Leather harness Chaos blade
He smelled awful! commented the prince, wrinkling his nose in obvious displeasure. Be thankful your mother did not enlist Gnomes, Doralass replied. Though industrious little folk, they carry a stench unmatched in Ardania. When I am sovereign, mused the prince I will have nothing but heroes in my kingdom! The prince knew all too well the disappointed furrow that now crossed Doralass brow. A lecture was sure to follow. And who will build this kingdom of yours? While Warriors swing a blade with considerable skill, they are not so deft with a carpenters hammer, I assure you. And even should you manage to erect some semblance of a kingdom, remember that heroes require rewards to perform service. The Palace and City Guards defend you and your kingdom with steadfast loyalty. But. the prince interjected, only to be cut short again. And let us not forget the very life blood of your kingdom, the seasoned advisor continued, skipping past the interruption. Gold is gathered for you by your T Collectors, so ax that you may continue to influence these heroes of which you speak so fondly. The prince sighed his resignation, seating himself on a nearby stump as Doralass continued to recite the virtues and necessities of maintaining a capable force of henchmen subjects. The lesson ran well through the afternoon.

Tax Collector

Tax Collectors walk from building to building gathering gold, stopping only at those youve left on their routes (or assigned for a one-time collection). They start out from your Palace, then return there to deposit the collected gold in your treasury. Tax Collectors can also operate out of a Guard House; the taxes they deliver there are instantly transferred to 95 your treasury.

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MONSTERS
As your heroes and henchmen wander the land of Ardania, they cannot help but encounter the dangerous creatures that lurk all about the countryside. Though many of these beasts are of natural origin, we use the broad term monsters as a category to describe them all.
some encounter between the Minotaur and humans. Garbash was filled with unease and superstition, believing some dark curse had been cast over him, marking him for suffering. Now the humans built great stone piles within his territory! Rage began to well within his bestial heart as Garbash considered the human incursions and followed the scent to its origin. With a thunderous bellow, the Minotaur broke into a determined charge toward the human building. Garbash will destroy humans and all their piles of stone! he thought, visions of battle and destruction playing out in his primitive mind. Moments later, Sir Daran Swiftblade pulled his sword from the lifeless Minotaur who had come charging at the Dancing Unicorn Inn from the wood line. It appears that my hunt for this beast will not take as long as I imagined, he commented to the Peasant who was busily repairing the damaged Inn. The bounty on this one will be enough to purchase that set of plate armor Ive been eyeing over at Ogerds Smithy. With a chuckle at his good fortune, Sir Daran begin his journey to see the famed Blacksmith.

THE AXE OF GARBASH

Garbash brayed uneasily at the scent on the chill autumn wind. Fire and.humans! They were close now, moving into territory clearly marked by the Minotaur as his own. All through the past summer, more and more humans had plagued Garbash. Humans had settled in this region earlier in the spring. At first, only the weak ones with stinging arrows had ventured into the wilds claimed by Garbash as his own. Those had fallen quickly to the Minotaurs powerful axe. Lately, things were different. Humans appeared bearing all manners of weapons and magic. A day did not pass without

MONSTER LAIRS

Most of the monsters of Ardania breed in lairs scattered throughout the wilderness. These lairs range in quality from primitive animal dens and warrens to elaborate, dark castles. If you want to get to the root of your monster problems, your best bet is to destroy any lairs you can find. The less lairs there are, the less monsters youll encounter.

Temple To Lunord

Winged Feet Wind Storm Increases the targets speed. A gale moves and damages everything in the target area.

Petrify

Temple To Krypta
Wither 1 Lowers the targets strength and poison and disease attack skills. Summons a Skeleton that follows and aids the target. Cast on the grave of a recently dead hero, brings that hero back with some of his hit points healed.

Temple To Fervus

Healing 1 Restores hit points to the target. Confuses enemies with an illusory replica of the target. Entangles the target. Animate Bones Re-Animate 2 3

Illusionary Hero Vines

Temple To Helia
Fire Strike 1 Fire does damage to the target; does not damage buildings. Causes burn damage to every creature in the target area.
Farseeing 1 Illuminates hidden sections of the land. The target becomes undetectable by its enemies for a short time. Damages the target.

Sun Scorch

Invisibility

Lightning Bolt

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Anti-Magic Shield

Temporarily protects the target from magic by removing most negative spell effects and protecting against them. Temporarily doubles the range of Wizards Towers and Guilds. Causes lightning damage to all enemies in the target area.
No, Sire. Old Venn was looking quite shaken. It is the prophet Juleck. He is dying. Juleck lay shriveled in a bed, his only remaining fire shining dimly from his eyes. His words shook out with great effort, Sovereign, come here. I knelt by his side and gently took his hand. Juleck had warned me of so many dangers; counseled me during times of such duress. He was the seer to generations of Sydrian rulers his death was never even considered. You have done well. for such a young ruler. His eyes locked with mine and for a moment I saw the same old Juleck. Stop resting on your laurels, for your enemies do not. They grow stronger with each passing of the sun. Gorgons are coming back. towers fire arrows at your heroes. a monster approaches, far more powerful than anything you have fought before! He paused to catch his shallow breath. You must melt the northern ice with the warmth of your heart and the strength of your resolve. Juleck closed his eyes and I was a little child again, destined for great things but feeling very alone. T me. tell me ell what to do, I stammered. Wear a winter coat, he said. Sovereign. It will be cold where you are going. These were the great seers last words; an era was slipping away before my eyes. I would now rule without benefit of a seer. After some time in silence my Royal Advisor hesitantly spoke, Sire, what should I do? Call the tailor. Apparently I need a warmer coat.

Monster Lairs

There are many new Monster Lairs to be found in the Northlands. Some are seen frequently, others only in particular epic quests. The following two require a special note:

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The Ancient Graveyard is a wilderness lair that spawns undead. Unlike the Graveyard that automatically appears in your kingdom, the Ancient Graveyard can be destroyed. The Broken Sewer Main automatically appears in your kingdom in a similar manner to the Sewers. However, the Broken Sewer Main can be destroyed and should be quickly!

Greater Gorgons

Greater Gorgons are strong, half-human, serpentine creatures that often travel with Medusae. It is rumored that they can petrify humans with their terrible magic.

Ice Dragons

These northern serpents dwell in glacial caves of ice and rock. Although related to the Ardanian Dragon, they breathe a freezing blast instead of fire.

Ratapults

The Ratmen have built rickety siege engines down in the sewers and wheel them to the surface to aid in their conquest. The Ratapult is controlled by a small driver and launches Balefire, an explosive magical projectile.

Monsters

This is a listing of the known monsters that inhabit the Northlands. As you have found in southern Ardania, it is likely that there are even more powerful creatures to be found guiding the actions of the ones detailed below. In addition, some monsters from Majesty have learned new tricks from monsters in the Northlands. Keep your eyes open for a couple of surprises.

Ratman Champions

These are rumored to be the elite soldiers of the Ratman King and are usually seen leading Ratmen raiding parties. Big and tough, they have lethal weapons and impressive armor.

Ratman Shamans

Ratmen bands that feature female Shamans as one of their participants are especially dangerous. Ratman Shamans cast enchantments on their compatriots and disease-inflicting spells on their adversaries.

Goblin Overlords

Goblin Overlords are big (for Goblins), highly intelligent (for Goblins) and aid in concentrated attacks on your kingdom. They also protect specific Goblin lairs.

Shadow Beasts

These nearly undetectable, undead creatures run swiftly and can claw through the strongest armor. It is rumored that they are pets though of whom no one knows (or wants to find out).

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One of the deadliest creatures of the Northlands, the massive Yeti is a formidable match for even a small group of competent heroes. Its icy fists can crush plate armor like paper.
APPEND IX: KEYB O ARD SH O RTCUTS

GENERAL

q 0 Open Options menu Select Palace Toggle unit names on/off Toggle hit point bars on/off Toggle Main Map Zoom Level Mini-map Terrain Toggle Toggle Attack Flag on/off in Main Map

Market Day Healing Potions Protecion Rings Teleport Amulet

Arrows Veteran Guard

Blacksmith W A Weapons Armor

RESEARCH

Fairgrounds T Library F M T Tournaments

HERO CONTROL WINDOW

E Spells Items Statistics Dismiss Hero Help I T X ?
Fire Blast Magic Resistance Train Intelligence
READ THIS NOTICE BEFORE YOU OR YOUR CHILD USE THIS SOFTWARE A very small portion of the population have a condition which may cause them to experience epileptic seizures or have momentary loss of consciousness when viewing certain kinds of flashing lights or patterns. These persons may experience seizures while watching some kinds of television pictures or playing certain video games. Certain

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conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you or anyone in your family has an epileptic condition or has experienced symptoms like an epileptic condition (e.g. a seizure or loss of awareness), immediately consult your physician before using this Software. We recommend that parents observe their children while they play games. If you or your child experience any of the following symptoms: dizziness, altered vision, eye or muscle twitching, involuntary movements, loss of awareness, disorientation, or convulsions, DISCONTINUE USE IMMEDIATELY and consult your physician. FOLLOW THESE PRECAUTIONS WHENEVER USING THIS SOFTWARE: Do not sit or stand too close to the monitor. Play as far back from the monitor as possible. Do not play if you are tired or need sleep. Always play in a well-lit room. Be sure to take a 10- to 15-minute break every hour while playing.
LIMITED LICENSE: You are entitled to download or install, and operate this Software solely for your own personal use, but may not sell or transfer reproductions of the Software or Documentation to other parties in any way. You may download or install, and operate one copy of the Software on a single terminal connected to a single computer. You may not network the Software or otherwise use it on more than one computer or computer terminal at the same time. INTERNET-BASED PLAY; CHAT: This Software may include Internet-play features. If You choose to use such features, You will need to access the Internet. The Software or Documentation may also suggest links to certain Software-related web sites, including web sites operated by Infogrames Interactive or third parties. Your access to web sites operated by Infogrames Interactive is subject to the terms of use and privacy policies of such web sites. Children should check with a parent or guardian before accessing the Internet, including without limitation any chat function, on-line arcade, or em@il Game. Internet game play may occur through one or more independent gaming or other web sites (each a Web Site), including without limitation the MSN Gaming Zone run by the Microsoft Corporation. Infogrames Interactive does not review or control, and disclaims any responsibility or liability for, the functioning and performance of any Web Site, the terms of use of any Web Site, the privacy policies of any Web Site, and any content on or available via a Web Site, including, without limitation, links to other web sites and comments or other contact between users of a Web Site. Infogrames Interactive does not endorse the Web Sites merely because a link to the Web Site is suggested or established. Infogrames Interactive does not monitor, control, endorse, or accept responsibility for the content of text or voice chat messages, if applicable, transmitted through the use of the Software. Use of the chat function, or other content or services of any Web Site is at Your own risk. You are strongly encouraged not to give out identity or other personal information through chat transmissions. OWNERSHIP; COPYRIGHT: Title to the Software and the Documentation, and patents, copyrights and all other property rights applicable thereto, shall at all times remain solely and exclusively with Infogrames Interactive and its licensors, and You shall not take any action inconsistent with such title. The Software and the Documentation are protected by United States, Canadian and other applicable laws and by international treaty provisions. Any rights not expressly granted herein are reserved to Infogrames Interactive and its licensors. OTHER RESTRICTIONS: You may not cause or permit the disclosure, copying, renting, licensing, sublicensing, leasing, dissemination or other distribution of the Software or the Documentation by any means or in any form, without the prior written consent of Infogrames Interactive. You may not modify, enhance, supplement, create derivative work from, adapt, translate, reverse engineer, decompile, disassemble or otherwise reduce the Software to human readable form.

GENERAL: This Agreement constitutes the entire understanding between Infogrames Interactive and You with respect to subject matter hereof. Any change to this Agreement must be in writing, signed by Infogrames Interactive and You. Terms and conditions as set forth in any purchase order which differ from, conflict with, or are not included in this Agreement, shall not become part of this Agreement unless specifically accepted by Infogrames Interactive in writing. You shall be responsible for and shall pay, and shall reimburse Infogrames Interactive on request if Infogrames Interactive is required to pay, any sales, use, value added (VAT), consumption or other tax (excluding any tax that is based on Infogrames Interactives net income), assessment, duty, tariff, or other fee or charge of any kind or nature that is levied or imposed by any governmental authority on the Package. EXPORT AND IMPORT COMPLIANCE: In the event You export the Software or the Documentation from the country in which You first received it, You assume the responsibility for compliance with all applicable export and re-export regulations, as the case may be. GOVERNING LAW; ARBITRATION: This Agreement shall be governed by, and any arbitration hereunder shall apply, the laws of the State of New York, U.S.A., excluding (a) its conflicts of laws principles; (b) the United Nations Convention on Contracts for the International Sale of Goods; (c) the 1974 Convention on the Limitation Period in the International Sale of Goods (the 1974 Convention); and (d) the Protocol amending the 1974 Convention, done at Vienna April 11, 1980. Any dispute, controversy or claim arising out of or relating to this Agreement or to a breach hereof, including its interpretation, performance or termination, shall be finally resolved by arbitration. The arbitration shall be conducted by three (3) arbitrators, one to be appointed by Infogrames Interactive, one to be appointed by You and a third being nominated by the two arbitrators so selected or, if they cannot agree on a third arbitrator, by the President of the American Arbitration Association (AAA). The arbitration shall be conducted in English and in accordance with the commercial arbitration rules of the AAA. The arbitration, including the rendering of the award, shall take place in New York, New York, and shall be the exclusive forum for resolving such dispute, controversy or claim. The decision of the arbitrators shall be binding upon the parties hereto, and the expense of the arbitration (including without limitation the award of attorneys fees to the prevailing party) shall be paid as the arbitrators determine. The decision of the arbitrators shall be executory, and judgment thereon may be entered by any court of competent jurisdiction. Notwithstanding anything contained in the foregoing Paragraph to the contrary, Infogrames Interactive shall have the right to institute judicial proceedings against You or anyone acting by, through or under You, in order to enforce Infogrames Interactives rights hereunder through reformation of contract, specific performance, injunction or similar equitable relief. For the purposes of this Paragraph, both parties submit to the jurisdiction of, and waive any objection to the venue of, the state and federal courts of the State of New York.

 

Technical specifications

Full description

This classic "Gold" bundle includes 2000's distinct 2D isometric real-time strategy Majesty: The Fantasy Kingdom Sim and its 2001 add-on Majesty: The Northern Expansion. These releases are noted for a unique approach to RTS gaming. Instead of commanding warriors and workers with direct orders, units behave as independent entities and the player must encourage them to perform desired tasks by offering suitable rewards and bounties. The supply of gold required to motivate the heroes of the land relies on a balanced, well-managed economy. ~ T.J. Deci, All Game Guide

 

Tags

Server NV-DS30A Bourricot HR-S7700 Kodak P736 CDA-9827 WD-80185TP ES-8109 RQ-SX65F QSG 659W AL1711 KX-MC6020 TA-F35 42LG7000 AX380 MG3847G CDL900 Smcbr21VPN AH520 L1512S AV-R720 Series DV-HR450 32PF7320-10 SV-671X D-LUX 5 SC-EH600 MX-J55R DZ-MV550A SHV99A13UC Suzuki SX4 SE-500 Smart 200C Notebook MT-03 FR124 5700GX SA-708 WL-1120AP ICD-SX40 Compact 4000 SB908SK Adapter Keyboard 996-2000 KDL-S23a10 FX-991W CQ-RDP143N 10 GHZ Series KV-32FX68K TR2500BC Streaming CFD-G50 JBL L40 SE7450B Model 70 ZCG5000S Quad 22L SU-V470 PP12L KAC-6403 KF-50SX200U YST-99CD Jitterbug F1406tdsp6 HDS-8M D6160 LCD2490wuxi ICD-SX950 Adapater RX-V492 B1315J Battlefield 2 QC5015 300 WL UX-70 75 Freetrack 2006C AGA850-P Review DV288K 2333TN KR-A5050 CLX-2160-XEU Rally 200 MXE-60 400DXN RX3041H CX3600 DP-8032 8652 SD MH-5883ALB CDX-GT317EE Citation I M685-G C54APT M3200 Keypad Merlin CX4800

 

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