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Games PC Mechwarrior 2MechWarrior 2: Mercenaries [PC Game]

Developed by Activision - Activision (1996) - Giant Robot Sim - Rated Everyone

MechWarrior 2: Mercenaries is the second sequel product released by Activision to MechWarrior 2 and is the first full standalone sequel. The game gives players a chance to lead the life of a mercenary captain in the futuristic Battletech timeline, engaging in mech combat in a first person 3D view and managing resources through contracts and salvage.

Details
Platform: PC
Developer: Activision
Publisher: Activision
Release Date: 1996
Controls: Joystick/Gamepad, Keyboard, Mouse
UPC: 047875335806
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16 January 2008

By: Calin Ciabai, Games Editor
Mechwarrior 2: Mercenaries Cheats (PC)
Invincibility and other codes
MechWarrior 2: 31st Century Combat is a 1995 computer game produced by Activision. It is part of the MechWarrior series of PC games. It separates itself from the original board game Battletech by placing the player inside the cockpit of the BattleMech. As such, the game is more a combat simulation than a strategy game.The game has been released on a variety of platforms, initially for MS-DOS then Windows with versions designed around different video cards with 3D acceleration. It was also ported to the Sega Saturn and the Sony PlayStation as MechWarrior 2: Arcade Combat Edition, with gameplay reoriented towards more action instead of complex simulation.Electric Entertainment, a Hollywood production company founded by Dean Devlin, currently holds the option to produce a feature film based on the MechWarrior universe. In 2003, Devlin approached Paramount to pitch the project but failed to receive funding. The project is currently in development hell. WizKids has announced a five minute MechWarrior student video.(Wikipedia)CHEATSHold Ctrl + Alt + Shift and type one of the following codes to activate the corresponding cheat function.CodesToggle invincibility - superfunkicalifragisexy Toggle unlimited ammo iseenfireandiseenrain Toggle heat tracking - ooohhhlllaaalllaaa Nuke current target itsdabooomb Destroy current target - redjackandtikruls Jump jets - inmybeautifulballoon Unlimited jump jet juice - crazysexycool End mission successfully - likethecomstarbaby Free-eye mode - beholdmyglory Enable time compression code - ontimeeverytime Time expansion activated - antijolt Display bounding spheres - bubbleboy Enable auto-grouping - flashyflashy Enable leading recticle - walkthisway Display Credits - wediditagain CHEATS (3Dfx version)Hold Ctrl + Alt + Shift and type one of the following codes to activate the corresponding cheat function.CodesToggle invincibility - su Toggle unlimited ammo - is Toggle heat tracking - oo Nuke current target - it Destroy current target - re Jump jets - in Unlimited jump jet juice - cr End mission successfully - li Free-eye mode - be Here is the intro movie:
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"We are Clan Burrock! Strong and clear, moving through all impassible boundaries With our acid, we burn the weak foundation And with our mandibles, we feed on its remains and grow stronger We are an infestation that cannot be contained Embedded deep within the Way of the Clans Nicholas chose us The true, the vigilant, and the redeemed!"
The Destruction of the Rim Worlds and The Exodus To grasp an understanding about Clan Burrock you must understand the history behind their original Khans and Aleksandr Kerensky. Herve and Nigel Polczyk have seen plenty of nations rise and fall from the hypocrisies of war, even their own. Aleksandr Kerensky himself lead the Star League Defense Force against the Rim Worlds Republic, their home, during the Amaris Civil War. Kerensky did this to inflict revenge on Amaris' murder of Richard Cameron which in essence set the path for destruction of the Star League. The Amaris Civil War left the Rim Worlds Republic in shambles, where pirate bands and bandit kingdoms started to emerge. They literally had to fend for themselves while the house lords bickered over succession. Life among the fallen Rim Worlds became harsh and fell into a dangerous anarchy. Kerensky was stripped of his title as "Protector" then, he officially had enough. He gathered the willing to join him in exodus, escaping the jealousies and greed of the Successor States and start over a new. Herve and Nigel Polczyk were among his followers who wanted to redeem their nation, holding a complete distaste for Amaris' actions and admiration for General Kerensky's ambition to preserve peace.
Forgiveness and Redemption Herve and Nigel were twins, both from the Rim Worlds Republic who have fought against Aleksandr Kerensky during the Apollo campaign. This was well known when they pleaded to join Kerensky on the Exodus. The others were quick to judge and alienate them because of their background but Aleksandr did not. Herve and Nigel truly believed in Kerensky and admired his ultimate goal, seeking the same refuge while wronging the right of their fallen nation. Kerensky looked past their actions, forgiving them, who then had an understanding for their clouded beliefs. He was confident in their abilities to assist him during the Exodus. The Second Exodus and Formation of the Clans The Pentagon Powers were quick to erupt into the same hypocrisies common among the governments of the Inner Sphere. With the death of Alexandr Kerensky, Herve and Nigel felt a deep sorrow and shifted their focus on his son, Nicholas. Herve and Nigel were very supportive of Nicholas Kerensky, seeing him as their ultimate chance to right the wrongs of their nation's past. Like his father, Nicholas allowed them to join him during the second exodus, where everyone then focused on rebuilding a nation which would become the Clans we are today. Herve and Nigel were chosen by Nicholas Kerensky as two Khans who would lead Clan Burrock during Operation: Klondike. Nicholas chose them because they truly understand corruption and all means they must take to destroy it without any hesitation and bias. They were to assault Dagda, fighting alongside Clans Fire Mandrill, Goliath Scorpion and Widowmaker. The Assault on Dagda During the initial assault Clan Burrock was very cautious with their strategy, slow and sure with all attacks. They relied on heavy and assault BattleMechs as their hammer after light vehicles provided reconnaissance and performed surgical strikes. The other Clans followed their vehicle strategy in the beginning, gathering knowledge on the planet and its inhabitants before attacking. Clans Widowmaker and Goliath Scorpion worked well with the Burrocks while Clan Fire Mandrill bickered among themselves. Because of them they all fell behind. Clan Burrock claims that because of Clan Fire Mandrill, Nicholas Kerensky had to rely on Clans Jade Falcon and Wolf to finish the operation on Dagda. Because of this, they developed a hatred for Clan Fire Mandrill, who in their eyes, spoiled Clan Burrock's chance to show their true power and redeem themselves.

Distrust for the Fire Mandrill Since their failure on Dagda, Clan Fire Mandrill looked for new ways to improve their Clan. They started to develop a new unclanlike way to dispute factionalism, shunning the teachings of Nicholas Kerensky. Clan Burrock was among the first to report these findings but it was much too late, as they already split into their new Kindraa formations. The Grand Council was quick to reject Clan Burrocks accusations being distracted by Clan Wolf's Trial of Absorption against Clan Widowmaker. In order to prove Clan Fire Mandrill's weakness to the other Clans they started a relentless assault against Kindraa Mattila-Carrol. To Clan Burrock's dismay Kindraa Mattila-Carrol took the opportunity to try and seize a large piece of the Burrock enclave. This forced Clan Burrock to fall back and use whatever forces they could gather to defend the holding. The conflict lasted for days but ended up destroying any relations between both Clans. The Blood Feud Clan Burrock was always critical of Clan Blood Spirit. They constantly criticized their ilChi program. Initially, the idea was to use such a program to keep the Clans tied together, which looked like a brilliant idea, but Clan Burrock saw their own interpretation of what they were trying to accomplish. Clan Blood Spirit had always hid behind their own definition of the Clan Way and the ilChi program was their way of corrupting the other Clans for their own disgusting endeavors. Other Clans were hesitant to believe Clan Burrock. This theory came to light when the not-named Clan placed themselves above all other Clans when they discovered a Brian Cache in their territory. They immediately rejected Grand Council orders to evenly distribute their property among the Clans. Clan Burrock was quick to express their opinions on their treachery. But, what really outraged them, was the surprising sympathy Clan Blood Spirit expressed toward the not-named Clan. Our then Khan, Seth Van Houten, was quick to react by proposing that Clan Blood Spirit has become soft and unclanlike toward obvious traitors of the Clan way. He explained Clan Burrock's theory that Clan Blood Spirit hides behind the words spoken by Nicholas Kerensky as an excuse for their unclanlike attitude and mission. The Blood Spirit Khans were quickly outraged. It was then that Khan Seth Van Houten made a bold move proposing a Trial of Annihilation against Clan Blood Spirit. It was ultimately rejected. Instead, the Grand Council warned Clan Blood Spirit, telling them to remember the Clan way or suffer the consequences. Since that day, Clan Burrock has deemed themselves the sworn enemy of Clan Blood Spirit. Immediately, they used whatever they could to conduct raids against them, with all

of their might, to prove Clan Blood Spirit's weakness and unworthiness of being a Clan. Dire Situations Years of conflict left Clan Burrock in a dire situation. The Clan was desperate for supplies and some were left with a negative impression on the Clan way. This resulted in the deflection of almost one-thousand lower caste members into the Dark Caste lead by two trinaries of Clan Burrock Warriors. During the Golden Century, the Dark Caste has grown in power, performing raids in Clan space with very suspicious precision. Clan Cloud Cobra took it upon themselves to repeal the threat. After they discovered the Burrock deflection, the Grand Council was quick to react to such unforgivable treachery. Clan Cloud Cobra was granted the task of destroying the deflected of Clan Burrock. Surprisingly, the same task was awarded to Clan Burrock, who were to join them and destroy their own kind. Both Clans took to the task without any hesitation. The hunting took place over a span of two years. Clan Burrock reported the destruction of their own kind to Cloud Cobra. Information presented by Burrock forces suggested the joint effort between the two Clans destroyed a total of two Dark Caste bands, each complete with Burrock warriors and lower members. Khan Tabari Danforth was successful in fulfilling the of the Grand Council. Clan Burrock was proud to rid the once disgusting part of their Clan and began improving their image. The Golden Century The Golden Century brought on a lot of technological advances and the Khan of Clan Burrock, Zenos Danforth, was appointed ilKhan to make sure that these materials were evenly distributed among the Clans. This was another opportunity for the Clan to prove the insignificance of Clan Blood Spirit. While other Clans, including Clan Burrock, were given the opportunity to reap the rewards of OmniTechnology, Clan Blood Spirit was too weak from Burrock attacks to do anything. Instead, they made a feeble attempt to counter the OmniMech by creating several programs to strengthen their touman. To their dismay, Clan Burrock made every attempt they could to halt their advances from York, putting their expedition on Foster in critical condition. At this time, the Burrocks were focused on trade deals between other Clans, specifically Clans Star Adder and Nova Cat. Our Khan at the time, Stephen Linn, worked closely with Clan Star Adder. SaKhan Harin N'Buta personally asked Khan Stephen Linn to assist them with expeditions, assist with the colonization of newly found planets and Clan that dozen caste whims

transport vital scientific materials. Upon completion of the mission they would receive a significant share. This resulted in an enormus profit on both ends, where Clans Star Adder and Burrock would sell materials they did not need. During these times, Clan Burrock took no hesitation in destroying Clan Blood Spirit's expeditions between York and Foster, keeping them from expanding. Unfortunately for them, another Clan decided to get in Clan Burrocks way. Clan Fire Mandrill's Kindraa Smythe-Jewel found a method to deliver new technologies to Clan Blood Spirit so that they could effectively strengthen their touman without losing honor. Clan Blood Spirit gave up their holdings on Foster and put genetic legacys on the line, in exchange, for OmniTechnology through staged Trials of Possessions against inferior Fire Mandrill warriors. Clan Burrock became outraged and increased their raids between Foster and York. To their dismay, Clan Blood Spirit gave Foster to Kindraa SmytheJewel and formed a pact with them. This strengthened the hatred Clan Burrock developed for Clan Fire Mandrill almost to the same degree as their hatred for Clan Blood Spirit. While the Fire Mandrills were distracted with other Clans, Clan Burrock launched an assault on Dagda effectively taking back the holdings they have lost. The Time for Invasion The arrival of Comstar vessel Outbound Light in Smoke Jaguar space sparked controversy among the Clans. Clan Burrock knew that the time for invasion was abound. Warden factions were hesitant on invading while Crusaders saw the need to invade or be destroyed by the threat of Inner Sphere invasion. Clan Burrock was among the Crusader factions fighting for a Grand Council decision to begin preparation for invasion. The debate waged for weeks and resulted in Operation: Revival. Clan Burrock earned the opportunity to prove their might and prepared to fight for their invasion spot. Unlike Clan Star Adder, Clan Burrock made it much further, but ultimately did not win their chance to invade. Other Clans were quick to accuse Clan Burrock of poor leadership. The Great Refusal During the time of Operation: Revival, Clan Burrock focused all of their attacks on Clan Blood Spirit and Clan Fire Mandrill. Other Clans were starting to become relatively sick of this feud that has been going on for over a century. It seemed like Clan Burrock was becoming more and more obsessed with their own interests and that their leadership was beginning to fall short. The Clans were starting to become more suspicious of their attitude.
The refusal war disgusted Clan Burrock, who felt they should have been among the invading force since day one. They hated Clan Wolf for their initial rebuttal against Operation: Revival and sudden change of heart. They were quick to express their opinions about the Invading Clans who have failed the vision of Kerensky. Khan Jocelyn Siddiq was behind Clan Jade Falcon who wanted to push the invasion and quick to shun Clan Wolf for their unclanlike behavior. She accused the Invaders of becoming too soft toward an enemy who has forsaken us at the dawning of the Exodus, and for that, they deserved no such truce. She accused Clan Wolf of falling for the corruption we have once escaped from. Other Clans were quick to sensor the Khan, judging Clan Burrock, for their accused shifts between Warden and Crusader ideology. The Revealing Despite their constant aggression over the years one piece of information, supplied by Clan Star Adder, was what brought the Clan to an end. At the end of the Refusal War Khan Cassius N'Buta uncovered some disturbing information about Clan Burrock. Leadership among Clan Burrock still held a bond with the Dark Caste. The dealings they were initially in trouble for were still occurring because of a lie which fooled Clan Cloud Cobra and the rest of the Clans. Even worse, Khan Jocelyn Siddiq was doing everything she could to cover their involvement with them. Clan Star Adder presented this information to the Grand Council with Clan Cloud Cobra supporting them. Even the Khans of Clan Blood Spirit crawled out of their holes to support the endeavor. Alas, it was their votes which sealed the fate of Clan Burrock. However, to their surprise, Clan Star Adder was awarded the task of absorbing Clan Burrock. The Blood Spirit Khans simply left in disgust. The Absorption of Clan Burrock During the early stages of the Absorption Clan Burrock was bold and confident in pushing back the Star Adder threat. Clan Burrock bid their entire touman of 3 front-line and 4 second-line clusters against everything. To their dismay, Clan Star Adder was quick to strike and effectively stopped all Burrock reinforcements, which crippled their effort. Still, they clashed with Clan Star Adder and fought with honor. To Clan Burrock's surprise, Clan Blood Spirit chose to involve themselves, deliberately ignoring the ruling of the Grand Council. They dropped forces on two Burrock worlds, Priori and Albion, using more than half of their available forces. Realizing that they could not repel the advance, Clan Burrock proposed an offer Clan Star Adder could not refuse.

At this point, Clan Burrock was left with both of their Khans and Galaxy Commander Seth Marghar dead, who were all involved with the Dark Caste. Galaxy Commander Carlos Hutchinson, a Burrock ristar, took charge of the remainder of his Clan. In an act of bravery, he offered himself as a proxy to uphold their honor and avoid a trial of annihilation. Clan Star Adder accepted, but before Galaxy Commmander Carlos Hutchinson and Khan Cassius N'Buta could do battle, they had to deal with the dishonorable Clan Blood Spirit advance. The forces of Clan Burrock and Clan Star Adder became one and defeated Clan Blood Spirit. Afterward, Galaxy Commander Carlos Hutchinson fought Cassius N'Buta in honorable combat. They battled across the Tanzistan Plateau for almost one day. Warriors from both Clans watched the display of skill which resulted in the Galaxy Commander's defeat. Other Burrock units followed in the same footsteps, joining Clan Star Adder. On Dagda, Burrock forces joined the Star Adder effort to overthrow the dishonorable Blood Spirits. One Burrock Galaxy Commander, Michelle DeLeon, was so ashamed in her Clan that she bid herself against a Star Adder Galaxy to save her unit from total destruction. The absorption did not take as long as expected. In the end, Clan Burrock has become one with Clan Star Adder.
Burrock (Fodere Petra Paradisops) The burrock, a subterranean burrowing species, is the largest native life form on the planet Eden. Using a highly acidic mucous, this creature can dig through earth just like Terran moles do, and can even tunnel through solid rock. The burrock tends to avoid contact with humans, and so encounters with this strange species are rare. Though not aggressive, the burrock can defend itself quite well by spraying its mucous at opponents. The acidic secretion can cause dangerous wounds and can even corrode armor. Homeworld: Eden, Pentagon Worlds, Clan space Environemtn: Subterranean Type: Native Body Shape: Snake-like Colouring: Various shades of grey/brown, white/yellow underbelly Length: 300 cm Height: 25 cm Weight: 100 kg
The following entries were made before their absorption.
The Clan Burrock Totem The Burrock is a large insect, similar to Terran centipede, which can burrow through solid rock, even ferrocrete, deep below the surface of Dagda. It secretes a strong acid potent enough to dissolve the most powerful rocks. It has no care for the resources around it, determined to find its own safe haven beneath the surface and replicate its kind so they can survive. The Burrock is large, some almost human in size, and can be dangerous to any human who threatens it by entering its burrow or crossing its path. The large invertebrate was unknown until over 30 deaths were reported by an acid-spitting insect. When the exodus team found the pentagon worlds they were desperate for food and shelter. People split into teams and explored the planet to find anything they could use to survive. People who ventured alone however, never returned. Corpses were found dissolved by a very potent acid and even half digested. Some made the mistake of searching inside of burrows made by the insect which left their body almost unidentifiable. It was found that the insect was merely threatened and defending itself. This did not stop people from taking precautions. The found out how to deal with it and used burrows constructed by Burrocks as a way to locate raw materials they used to rebuild society. Nicholas Kerensky chose the Burrock as one of the totem animals because of its strength and nature. Despite the insect's ferocity, its nature of constructing burrows actually assisted the Exodus team with mining expeditions. Possessions Clan Burrock's primary holding and capitol resides on Albion where a good part of their touman takes refuge. Other well known holdings include Dagda, Priori and Hoard. They never really moved beyond them because of constant raiding against Clan Blood Spirit, which has basically weakened both Clan toumans. They have influence on other planets through trade deals with other Clans. Clan Burrock has garrisoned the world Paxon which they have shared with Clan Star Adder. They also share the Tanite Worlds with Clan Cloud Cobra after both Clans subjugated their population. Allies and Enemies The Burrocks are sworn enemies of Clan Blood Spirit and will never hesitate in expressing their disdain toward them. They always see them as a weak Clan and will make attacks against them no matter what their circumstance. They show no mercy against them in both

combat and politics. They also have a distaste for Clan Fire Mandrill and have shown this. The only Clans they have a decent relationship with are Clans Cloud Cobra, Star Adder and Nova Cat, but this is probably because of their dealings with them in the past. Their alliances were merely based on what resources they could gain. Other Clans view them as weak, although they have sometimes used them in the same manor. Military During Operation: Klondike, Clan Burrock had a touman based on heavy and assault 'Mechs supported by lighter and faster vehicles. Their performance was criticized because of the methodical approach they took. This was almost made up for the obsession they had to complete the objective despite any negative odds. The mission, however, left them in a predicament when thousands of their lower caste men, accompanied by a trinary of their warriors, joined the traitorous Dark Caste. Since then they have changed their attitude toward some Clan practices and their preferences for equipment had changed significantly. Their constant raiding against Clan Blood Spirit has left them desperate for resources. Now, they put more of a priority on light and medium OmniMechs. They prefer the Fire Moth, Mist Lynx, Kit Fox, Adder, Nova, Viper and Stormcrow over others because of their flexibility and speed. Outside of the light and medium category, they are known to use the Mad Dog, Hellbringer and Executioner, which deliver heavy firepower with roughly the same mobility. The Clan reserves Assault OmniMechs for Warriors ranked Star Captain and above and will use Executioner. Otherwise, there could be as little as one assault OmniMech and two heavy OmniMechs per trinary. They are careful with strategy and ferocious when they strike. Their enemies constantly feel like the Burrock warrior is insane or desperate because they frequently overheat their OmniMechs and Aerotech Fighters to get the maximum amount of firepower in as possible. Clan Burrock warriors are also known for their ferocity and precision while fighting at night. In the bidding process, a warrior will often choose a location and utilize low-light conditions because of how accustomed they are with the dark, opposed to their enemies. This actually encompasses their totem which pursues its objective with absolutely no light. Their trade deals among other Clans has helped them develop a bias for OmniFighters. Units like the Bashkir, Vandal, Avar, Turk and Visigoth are readily available in each cluster formation which they have used to support ground units and fleet assets. They also make use of Elementals, usually a trinary of them per cluster, but not to the extent of other Clans who have adapted with Nova style

formations. Other units in their touman are made up of equipment gained from isorla from Blood Spirit and Fire Mandrill raids. Practices Against other Clans, Clan Burrock warriors will adhere to Zelbriggen. While they claim that they attempt to adhere to the same principals with Clan Blood Spirit their battles have never resulted in honorable combat. Clan Burrock is very strict with the bondsmen they acquire from their enemies. They never show mercy against warriors from Clan Blood Spirit, making their inauguration into Clan Burrock more brutal and almost impossible compared to others. A Blood Spirit warrior will perform bondsref without the bondholder's permission due to the fact that a Burrock would never allow it. The whole inauguration process removes their unclanlike attitude or rids the weakness inside. Warriors from Clan Fire Mandrill usually receive the same treatment. Otherwise, Clan Burrock sticks to Clan tradition and conduct. Organization During Operation: Klondike, Clan Burrock had a preference for heavy and assault BattleMechs supported by fast and light recon vehicles. They have evolved well beyond this concept by adapting to common front-line practices. As expressed in the Military section Clan Burrock follows a traditional structure composed of clusters with 3 to 4 trinaries and/or binaries with a command star. Each cluster contains two trinaries or binaries of OmniMechs. The third trinary is usually the same setup but most of them have become filled with second line equipment or isorla from their enemies. These trinaries of OmniMechs are usually supported by a trinary of Elementals and another trinary of OmniFighters. Some formations lack Elementals and will utilize another OmniFighter trinary.
Clan Blood Spirit A disgusting Clan. When the day comes, we will annihilate them! Clan Cloud Cobra We have assisted them in the past and they have shown us no quarrel. They helped us purge an unknown weakness in our Clan, and since then, we have grown much stronger. Clan Coyote
Clan Ice Hellion Pitiful. Their feuds are childish much like their strategy in battle. Clan Jade Falcon A powerful Clan who never strays from tradition. They keep the hypocrisy of Clan Wolf in check. Our Clans may dislike one another but we ultimately respect them. Clan Nova Cat
They used to be strong, but now We only use them for resources we they are too attached to Clan Wolf for need. They are as bad as Clan Goliath their own good. They are tainted with Scorpion with their supposed visions. the blood and bondsmen of Clan Fire Mandrill and troubled with other pitiful Clan Smoke Jaguar scandals. A hopeless Clan. Another strong Clan. We respect Clan Diamond Shark their ferocity. Another disgusting Clan with Clan Snow Raven unclanlike tendencies. Why they choose to let their merchants rule we will never Weak. They need Clan Star Adder to know. Nothing more than a sign of survive. weakness. Their time will come. Clan Star Adder Clan Fire Mandrill We never had interest in them until Their Clan is too fractured and their Khan personally approached us with weak from their own stupid internal a surprising deal. They helped our Clan, affairs. They fight with dishonor and and for that, we are grateful. support Clan Blood Spirit. We show them no mercy. Clan Steel Viper Clan Ghost Bear They supported the not-named Clan and they rely on a weak Clan to supplement their touman. Others find them strong but we are quick to spot weakness. Clan Goliath Scorpion While they hold true to tradition their beliefs are jaded. The Inner Sphere does not deserve any cooperation and they must simply be absorbed by the Clans. Clan Wolf

Uniforms and Insignia The Clan Burrock field uniform captures their essence quite well. Their insignia and decorations are displayed up front and proudly on a very simple field and dress uniform. All uniforms display the Clan insignia on the right shoulder and awards on the left breast. Their dominating colors are black, dark grey and hints of gold, which is designed to match the colors of their totem. Field Uniform The Field uniform encompasses the Burrock attitude and totem quite nicely with a basic, though intimidating, look. It is built with basic field uniform materials to form a comfortable and reliable black and dark gray jumpsuit. Gold etchings outline the warrior's suit which complements its design quite well. The spinal column is sectioned to look like their totem's invertebrate. Their abdomen is encased in a well armored vest which is dark gray, outlined in black with gold outlines around the arm, shoulders and lower waste. The field uniform is complete with a helmet, pure black complete with pincers and mandibles, resembling the face of a Burrock. Dress Uniform Their dress uniform is much more simple but noticeable among the other Clans. It is a standard suit, pure black with gold outlines, with a dark gray dress shirt. This suit is complemented with a cape a half of a foot in height less than the warrior's height starting from the neck. It is dark gray with a gold outline. The middle of the cape displays a golden burrock insignia. The shoulders are thick black leather with golden studs, outlined in gold and white spikes in the shape of Burrock mandibles. These shoulders are connected over the chest by three small golden chains. Ceremonial Uniform Very simple, a Burrock will wear their traditional dress uniform. However, in ceremony they wear the helmet that came with the field uniform. Insignia Clan Burrock sticks to traditional symbols common among the other Clans. To determine their place in star formation, they simply wear a gold band on their upper left arm with a specific number of tassels hanging from it (Point 1 wears 1 tassel, point 2 wears 2, point 3 wears 3 and so on).
Rank Insignia Their rank is expressed with a solid gold pendant. Inside of the pendant are lines, the highest in rank (Khan) forming a full star accompanied with small circles expanding from the top and two bottom points in a clockwise formation, starting from the bottom left. Each line within a standard circle expresses the rank, starting from the top of the circle. Decorations Burrock sibkin promoted to warrior status receive a ceremonial dagger signifying their welcome into the Clan touman. The dagger is roughly 30 centimeters in length, including both the blade and handle. The blade is silver, very strong, and sharp on both sides with a gold and black handle. Receiving this dagger is a rite of passage signifying a warrior's loyalty to the Clan way, Clan Burrock and it is a symbol of their Clan. It is carried at all times, and if it is ever forgotten, the warrior's irresponsibility results in demotion or some kind of punishment. The degree of punishment is determined by his or her commander. The blade encourages respect from all warriors and lower caste members alike. If a Burrock warrior is in danger of being captured by a Blood Spirit warrior he is to kill him with the weapon. If the warrior survives in this endeavor he receives the warrior's red teardrop pin and wears it. This accomplishment is called The Blood Reaving. If he is captured by the Blood Spirit warrior, he or she must use it to commit bondref with or without permission from the bondholder. If another Clan captures the warrior, a Burrock bondsman will offer their blade to their owner as a gift, which he or she will use to cut the bondcords when ready. This encompasses their belief that Yesterday's enemy can become tomorrow's friend along with their hatred for Clan Blood Spirit. Personalities The following personalities described are prime examples of fine Burrock warriors, true to the Clan way. Their personalities are distinct and they are easily recognized among the other Clans. These are also the most hated of Clan Blood Spirit. Khan Jocelyn Siddiq Probably among the most arrogant of Khans, Khan Jocelyn Siddiq is well respected by the warriors of Clan Burrock. She is tall and her presence always goes unnoticed. She is a huge rival of Karianna Schmitt, quick to point out any flaws in her thinking and her Clan, even while in the presence of other Khans. She is bold and shows no cowardice. To her, Clan Blood Spirit is foolish in their endeavor,

3rd Battle Cluster 4 Trinaries/Veteran/Fanatical CO: Star Colonel Alexandria Linn Location: Dagda Abilities: +1 Initiative A recent addition to Alpha Galaxy, the 3rd Battle Cluster is already proving worthy. They have brought the Burrock wraith to all enemies who dare challenge them. Their formation is a standard Burrock layout with two OmniMech trinaries, an Elemental trinary and an OmniFighter trinary. 15th Rapier Cluster Fighting Gurkhas" 4 Trinaries/Regular/Reliable CO: Star Colonel Yves Location: Albion Abilities: While creating unit, can use the random allocation tables for Clan Blood Spirit and Clan Fire Mandrill. Another young formation, the "Fighting Gurkhas" has earned their place among Alpha Galaxy through years of battle with Clans Blood Spirit and Fire Mandrill. They bear the marks, however, relying on isorla more than the other formations. They have one OmniMech trinary plus a weaker trinary using isorla, both supported by an Elemental trinary and an OmniFighter trinary. 206th Hussars Cluster 4 Trinaries/Regular/Fanatical CO: Star Colonel Nata Lamongue Location: Priori Abilities: +3 Initiative, can only use medium and light class units. The 206th Hussars Cluster are known for their lighter than normal formations. They utilize two OmniMech trinaries, an Elemental trinary and an OmniFighter trinary. Only, these trinaries are filled with light and medium class units. Most configurations try to utilize jump jets. This allows them to fight with a blitzkrieg style while embodying the Clan Burrock way.
193rd Dragoons Cluster 4 Trinaries/Veteran/Reliable CO: Star Colonel Alexander Zeke Location: Albion Abilities: +1 Initiative, can only use medium and heavy class units. The 193rd Dragoons are the opposite of the 206th Hussars, using much heavier units. They stick with more powerful medium and heavy units with average maneuverability. Two OmniMech trinaries supported by two trinaries of OmniFighters defines the unit. OmniFighters fire at vital targets before the OmniMechs act. 116th Sentry Cluster 4 Trinaries/Regular/Questionable CO: Star Colonel Frederick Moreau Location: Hoard Abilities: -1 Initiative, can choose to automatically win initiative once per game The 116th Sentry is an old formation but least experienced among the Galaxy in terms of operation. Although, they are a replacement for another formation which had performed far worse, the 10th Rapier Cluster of Epsilon. This was done recently so they still have time to prove their worthiness among the best. Currently they have two OmniMech trinaries, an Elemental trinary and an OmniFighter trinary.
Beta Galaxy The Blood Hunters
Beta Galaxy was once part of Alpha Galaxy and they hold true to their tactical roots. Only, they redefined their strategy, becoming the primary hunters of all warriors among Clan Blood Spirit. They have spent years studying their enemy and their tactics which shows just how obsessive Clan Burrock can get. They have meant the elite of Clan Blood Spirit in battle, combating their most prized warriors, and they usually come out on top. However, their obsession with Clan Blood Spirit has almost ruined their flexibility, bringing their skills against other Clans down to almost regular standards. Officers SaKhan Seth Marghar currently leads the Galaxy in their endeavor. While fighting Clan Blood Spirit, Beta Galaxy's officers work almost flawlessly. Against other Clans, however, the unit will struggle due to their specialized nature. They are constantly criticized for relying on other formations. Tactics Beta Galaxy is known for their ruthless precision while combating the forces of Clan Blood Spirit. Against Clan Blood Spirit they paint their machines blood red with black and gold trim. Their red paint is said to hold the blood of their Blood Spirit enemies. Against all other Clans, they paint their machines brown with black highlights. Their insignia is a Burrock devouring the Blood Spirit insignia. Galaxy Command Trinary (The Spirit Devourer Keshik) 1 Trinary/Veteran/Reliable CO: saKhan Seth Marghar Location: Albion Abilities: Against Clan Blood Spirit, -1 Gunnery and Piloting, against all other Clans use standard skill levels with a -1 initiative modifier. The saKhans personal command unit is composed of the best equipment available among Beta Galaxy. They are currently one full trinary of OmniMechs. If they ever need support, they simply pull Elementals and OmniFighters from other units in the area.

1129th Gatekeeper Cluster 4 Trinaries/Veteran/Fanatical CO: Star Colonel Leon Holliday Location: Priori Abilities: Against Clan Blood Spirit, -1 Gunnery and Piloting, against all other Clans use standard skill levels with a -2 initiative modifier. The pure among Beta Galaxy. The 1129th Gatekeeper Cluster has been around since the initial Blood Feud which has started everything between Clan Blood Spirit and Clan Burrock. No mission is too difficult and they never hesitate to destroy their pathetic enemy. However, they are so in tune with their obsession that they have almost forgotten how to deal with other Clan threats. Their formation is two trinaries of OmniMechs equipped with the most powerful configurations supported by a trinary of Elementals and trinary of OmniFighters. 1015th Burrock Guards 4 Trinaries/Veteran/Reliable CO: Star Colonel Hoyt Marghar Location: Hoard Abilities: Against Clan Blood Spirit, -1 Gunnery Destructive and precise. They repel their Blood Spirit foes with no mercy. Unlike other Clusters, they have kept true to the Clan fighting style and are capable of repelling any threat. Their unit is built with two trinaries of OmniMechs supported by two trinaries of OmniFighters. 82nd Burrock Guards 4 Trinaries/Regular/Fanatical CO: Star Colonel Osaze Location: Dagda Abilities: +2 Initiative against Clan Blood Spirit A new addition to Beta Galaxy with the most balanced force in the Galaxy. They are not in tune with their new mission, however these new warriors are very skilled. When they understand the way of Beta Galaxy they will simply be reassigned. The unit sticks to Burrock tradition using two OmniMech trinaries, an Elemental trinary and an OmniFighter trinary.
14th Light Assault Cluster 4 Trinaries/Veteran/Reliable Star Colonel Graham Van Houten Location: Paxon Abilities: +1 Initiative and overrun combat against Clan Blood Spirit, can only use light class units. Probably the most specialized among Beta Galaxy, the 14th Light Assault Cluster uses a full formation of light class units where they use their speed to deliver blistering firepower. They utilize the most powerful configurations on their machines to bring as much firepower onto the field as they can. The cluster has three trinaries of light OmniMechs supported by a trinary of light OmniFighters.
Gamma Galaxy Harvesters of Sorrow
Gamma Galaxy has become much more reliable than Beta Galaxy in recent years, repelling the might of other Clans, to the dismay of their saKhan. They are far less aggressive in strategy when compared to Alpha or Beta Galaxy and they seem to make better choices overall. Warriors of Gamma Galaxy are often hailed by other Clans for their old style of tactics, once used by the founders of our Clan, they have adapted and even perfected. Officers Loremaster Jasmine Nga was a Galaxy Commander for ten years before being appointed by the Khan. Among Gamma Galaxy she is known for her supreme battlefield presence and tactical skill. Other officers have followed in her footsteps, listening to her teachings and adapting to her strict style of leadership. Tactics Gamma Galaxy is known for their slow and calculated strategy followed by a strong and pressing attack. They paint their units gray with brown highlights. The main decoration on the machine is a Burrock which starts from either leg, wraps around the unit around the leg and torso, up the back then over the cockpit, which is then dressed with the face of an aggressive Burrock about to spit acid. Their insignia is simply a dark version of the Clan Burrock logo imposed over the grim reaper with a massive sickle. Unlike the other front line Galaxies, Gamma utilizes much more OmniFighters and Elementals, sometimes at the expense of OmniMechs. Galaxy Command Trinary 1 Trinary/Veteran/Reliable CO: Loremaster Jasmine Nga Location: Dagda Abilities: +1 initiative and can force the initiative The Loremaster's personal formation is known for their slow and pressing attack. They always seem to come out above the rest, even while faced against impossible odds. Her formation is one star of OmniMechs supported by a star of Elementals and OmniFighters.

23rd Attack Cluster Burrock Grenadiers 4 Trinaries/Veteran/Reliable CO: Star Colonel Ellison Polczyk Location: Priori Abilities: Can use off map movement The 23rd Attack Cluster is somewhat of an oddity in Gamma Galaxy because they use an even mix of equipment. However, their tactics have been known to confuse other units they encounter by appearing where they least expect it. They fall outside of Gamma Galaxy tradition using two OmniMech trinaries, an Elemental trinary and an OmniFighter trinary. 78th Light Assault Cluster 4 Trinaries/Veteran/Reliable CO: Star Colonel Kira Location: Dagda Abilities: Can force the initiative Close to the teachings of Loremaster Jasmine Nga, the forces of the 78th Light Assault Cluster are among the best of Gamma Galaxy. Currently, they have one trinary of OmniMechs, one trinary of Elementals and one trinary of OmniFighters. This makes them the weakest formation among the Galaxy. 1014th Provisional Garrison Cluster 4 Trinaries/Veteran/Reliable CO: Star Colonel Tatiana Opriq Location: Paxon Abilities: Can force the initiative, +1 Initiative against Clan Blood Spirit An old formation that has been reassigned from Beta Galaxy. They once knew the teachings of Beta but have faltered, and since then, have adapted to the Loremaster's teachings nicely. Forces among Beta are quick to challenge them. Their unit has two trinaries of OmniMechs supported by two trinaries of OmniFighters.

Epsilon Galaxy

A very old garrison formation with units from multiple Burrock Galaxies. Epsilon is very flexible in tactics and they are the most honored second line cluster in Clan Burrock. They are almost as old as Alpha Galaxy and has assisted them in almost all of their endeavors. Unfortunately, Epsilon also has the burden of being the Galaxy that once held followers of Clan Burrock who deflected into the Dark Caste. They have since redeemed themselves, once assisting Alpha Galaxy in destroying the traitors, despite the constant supervision they now receive from the Khan and saKhan. Officers Epsilon has some very resourceful leadership though warriors often question their credibility. Galaxy Commander Kennith Van Houten is very stern and has a lot of passion. He will defend his unit's honor at all costs, even at his own expense. Tactics They bear a standard Burrock insignia placed over the Greek letter epsilon. The galaxy uses standard camouflage patterns with brown highlights. Also, Epsilon seems to have a shortage of BattleMechs and they make up for it with vehicle, conventional infantry and fighter support. Abilities: Epsilon Galaxy is well respected despite their past. When creating the unit, they can make use of one front line unit (utilized by Clan Burrock) per star. Galaxy Command Trinary 1 Trinary/Veteran/Questionable CO: Galaxy Commander Kenneth Van Houten Location: Dagda The initial unit of Epsilon assists other formations on Dagda when they are needed. Currently, they have an even mix of BattleMechs and Vehicles supported by infantry.

211th Battle Cluster 4 Trinaries/Regular/Questionable CO: Star Colonel Erik Location: Albion The 211th is the oldest cluster in Epsilon and is also the formation responsible for the Dark Caste deflection. Rather than disband the formation, the Khan at the time simply reassigned all of their units. Now, the formation is the strongest cluster available in Epsilon Galaxy. They use an even mix of BattleMechs and Vehicles supported by infantry and fighters. 61st Assault Cluster 3 Trinaries/Regular/Questionable CO: Star Colonel Xavier Whull Location: Priori The 61st Assault Cluster is an odd garrison unit filled with conventional units at the expense of BattleMechs. They are currently one trinary of vehicles supported a trinary of fighters and a trinary of conventional infantry. 10th Rapier Cluster 4 Trinaries/Regular/Questionable CO: Star Colonel Kal Location: Paxon Simple and reliable describes the 10th Rapier Cluster. Front line formations are quick to utilize them as their skills are sometimes on par with them. They have the most BattleMechs available, which are supported by an even mix of fighters, vehicles and conventional infantry.

Iota Galaxy

Unlike the other Burrock Galaxies Iota seems to be the most under-equipped and unorganized. They have since relied on other second-line galaxies to supplement their touman, specifically Pi and Epsilon. On their own they are perfect at defending static targets such as a Dropship, factory, or other kinds of military installations. Officers Galaxy Commander Bel Danforth's reign is probably going to be over very soon. Other commanders have challenged him for his position and have surprisingly failed. He is a decent leader who ultimately needs to be replaced with new blood so that Iota can reach their true potential. Tactics Over the span of twenty years the Galaxy has lost a significant amount of BattleMechs. Since then, they have been replaced with a large number of fighters and vehicles with large amounts of firepower. This works for them because of their specialized nature. Iota Galaxy paints their units in traditional camouflage with scars that look like flesh wounds and acid burns. Their insignia is simply the Clan Burrock logo with the Greek letter iota. Abilities: If playing the defender, and the objective is to defend a building or dropship the unit gains a +3 initiative modifier. In all other missions the unit suffers a -2 initiative modifier. Galaxy Command Trinary 1 Trinary/Veteran/Reliable CO: Galaxy Commander Bel Danforth Location: Priori Galaxy Commander Bel Danforth has been challenged on multiple occasions but manages to keep his rank. His unit, however, is well respected by other Galaxies. The trinary is a simple mix of Assault BattleMechs, Fighters and Vehicles with superb defensive capabilities.

Iota Galaxy Sentries Each Sentry Cluster is built in the same manor as the command trinary. They follow the same tactical doctrine that Galaxy Commander Bel Danforth set forth. Each formation comes equipped with one trinary of BattleMechs, one trinary of Vehicles and one trinary of Fighters. Sometimes, their Vehicles are deployed with conventional infantry equipped with powerful SRM weapons. When other second-line formations start to stumble some sentry formations are transferred to fill in their gaps. This is noticeable among Pi Galaxy who have been in heavy combat for years. 1st Sentry Cluster 3 Trinaries/Regular/Reliable CO: Star Colonel Zen Location: Paxon 3rd Sentry Cluster 3 Trinaries/Regular/Reliable CO: Star Colonel Barack Location: Albion 8th Sentry Cluster 3 Trinaries/Regular/Reliable CO: Star Colonel Iris Korstin Location: Dagda 9th Sentry Cluster 3 Trinaries/Regular/Reliable CO: Star Colonel Urlich Location: Hoard

Kappa Galaxy

Kappa Galaxy was built from a Cluster formation which used to reside in Epsilon galaxy. Because of this, Kappa shares plenty of Epsilon's characteristics and remains as the second most reliable garrison formation in Clan Burrock. Front-line galaxies are quick to utilize them, especially Alpha and Gamma, even while performing the most sensitive tasks. Epsilon used to defend a lot of key Burrock formations but their reputation has left Kappa with the job. Despite this, they are one of the smallest formations in the Clan. Officers Every officer in Kappa Galaxy is very capable of leading their unit in almost any circumstance. This is due to Galaxy Commander Michelle Deleon's brilliant leadership. Once a warrior among Gamma Galaxy. Tactics Kappa has an odd mix of BattleMechs and other conventional units at their disposal. They paint their units in standard camouflage with gold accents. Their insignia is simply the Clan Burrock logo over the Greek letter Kappa. Abilities: Like Epsilon Galaxy, Kappa is makes use of one front line unit (utilized by Clan Burrock) per star. Galaxy Command Trinary 1 Trinary/Veteran/Reliable CO: Galaxy Commander Michelle DeLeon Location: Hoard Galaxy Commander Michelle DeLeon was given the task of running Kappa Galaxy five years ago and she has proved her unit very useful. Unlike other Burrock commanders, Michelle DeLeon is more flexible, but this flexibility comes with harsher punishment. She is known for her lack of tolerance on incompetent leaders below her. The command trinary is simply three stars of BattleMechs.
1st Battle Cluster 3 Trinaries/Regular/Reliable CO: Star Colonel Samantha Jones Location: Dagda A new unit assigned to Kappa. They simply show promise. Cluster is an even mix of BattleMechs, Fighters and Vehicles. 471st Dragoons Cluster 5 Trinaries/Veteran/Reliable CO: Star Colonel Lex Di Martino Location: Priori The 471st Dragoons Cluster is one of the first formations assigned to Kappa Galaxy. Today, they seem to have trouble taking orders from their Galaxy Commander, as they have clashed on multiple occasions. They are still capable of performing their duty which keeps her in check. The 471st uses three trinaries of BattleMechs supported by Vehicles and Fighters. 175th Battle Cluster 3 Trinaries/Regular/Reliable CO: Star Colonel Ender Location: Albion The 175th is an odd formation focusing on Conventional Infantry. They are full of old warriors who wish to die for their Clan and they give them the grand opportunity. The cluster has one Trinary of BattleMechs supported by Vehicles and Infantry. The

 

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