Games PC Medieval Ii-total WAR
Developed by The Creative Assembly - Sega of America (2008) - Strategy - Rated Teen
The Gold Edition of this highly regarded real-time strategy game features both the original Medieval II: Total War and its expansion pack Medieval II: Total War -- Kingdoms. ~ All Game Guide
Developer: The Creative Assembly
Publisher: Sega of America
Release Date: February 5, 2008
Controls: Keyboard, Mouse
[ Report abuse or wrong photo | Share your Games PC Medieval Ii-total WAR photo ]
Games PC Medieval Ii-total WAR, size: 701 KB
Games PC Medieval Ii-total WAR
User reviews and opinions
|Richard-L||7:03pm on Thursday, September 30th, 2010|
|Medieval II Total was is the second incarnation of the Total war series based in medieval times, also included in the series of Total war are shogun.|
|jerdin36||4:23am on Thursday, September 23rd, 2010|
|Medieval II: Total War is an epic game spanning the years 1080AD - 1530AD and based within Europe. History. During the Medieval period, the world was experiencing ground breaking advancements in technology, sciences and empire building.|
|Hengest||5:23am on Monday, August 30th, 2010|
|Ook. This game is fun do not mistake that. BUT, for me. I for one did not play the first Total War. So...with that being said. This is a purty game!|
|Terho||1:54am on Thursday, August 26th, 2010|
|The game good with the graphics of the the battles and unit detail and the music is good when you fight the battles but the armies in any faction will...|
|drifta303||1:44pm on Sunday, August 15th, 2010|
|This is an awesome game. I have been playing the total wars since the original medieval, and I am really happy with this.|
|RobDavis||7:35am on Friday, July 23rd, 2010|
|The best strategy game out to-date. Too many to mention. The AI could do with improvements, but there are patches for those who know where to look. The best strategy game out to-date. Too many to mention. The AI could do with improvements, but there are patches for those who know where to look. Great no AWESOME game for strategy play, freedom to reign is unlimited... Massive range of units all with great fun to use traits...|
|hartvig||4:07am on Tuesday, June 15th, 2010|
|Great no AWESOME game for strategy play, freedom to reign is unlimited... Accurate historical battles...|
|Bernie||8:54pm on Monday, May 24th, 2010|
|Loved Rome: Total War, so I thought I would try this game and I like it too. Game runs smoothly on my computer. I think i had fun for about 30 hours with this game befor it got boring. It is fun, very similar the ROME total war not much. good expansion, bigger than the original game as previous user said it can get repetive|
|nimo||1:26am on Wednesday, April 21st, 2010|
|If you like RTS + Medieval units and enviroment this is for you. Plus the campaign mode is played like Civilization, with you controlling your cities,...|
|addeh||3:01am on Tuesday, March 30th, 2010|
|Strategy games, I admit, have always been a passion of mine, such as medieval history, it is not surprising that I "Medieval II: Total War".|
|nimitz1061||5:55pm on Tuesday, March 16th, 2010|
|Brilliant graphics. Gunpowder units. Added cut scenes for assasins and spys. AI seems to confuse itself occasionally while running down a broken army.|
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
savour your victories. Saved games can be made throughout different parts of the game. Campaign save games can be created while on the campaign map. Battle replays can be made at the end of each battle. Custom battles have more saving options that will be explained in a later section of this manual. Options Menu Video Settings This contains all your game settings in regards to your graphics and overall look of the game, for advanced visual options click on the Show Advanced Options icon under Graphical Quality. Audio Settings This contains all your sound settings. Use the sliders to adjust the various sound levels in the game. Keyboard Settings This lists all the game shortcut keys for the camera, battles, campaigns and other miscellaneous controls. To save/load your new keys click on the Load/Save Settings button. If you want to revert back to the game default keys click on the Restore Default Settings button. Game Settings Use the sliders to adjust your in-game camera movement speed - left being slower and right faster. This menu also contains an adjustment for your game unit size, which increases or decreases the amount of units your armies have on the battlefield. Another feature allows the user to play with minimal UI to view more of the battlefield. View The Credits This will present you with the list of the fine men and women that made this game. Some Video and Audio settings will be able to be changed via the in-game options panel. This is accessible by pressing the ESC key and choosing the relevant menu option.
HELP, ADVICE & THE TUTORIAL
Learning How to Play Medieval II: Total War provides a very deep strategy experience with countless options. To ensure that you can focus on ruling your empire rather than reading this manual repeatedly, there are three features to explain how things work: The Tutorial Your Advisors Help Buttons The Tutorial Hands On Lessons The first option in the Single Player Menu takes you to the Medieval II: Total War Tutorials The Norman Conquest, a Prologue that comes in two parts. Starting off is the Battle of Hastings where you will receive lessons on how to fight battles in Medieval II: Total War. Then secondly, The Norman Conquest, where you will receive hands-on lessons on how to control your empire in a campaign including two siege tutorials, one for a city and one for a castle. It is very strongly advised that you play through both parts of the Tutorial before starting a Grand Campaign. Your Advisors Like any medieval king or sultan, as the ruler of a vast realm you will have advisors to assist you through your reign in Medieval II: Total War. Since there are very different skills to master on the battlefield compared to planning your strategies across the campaign map, you have two different advisors to assist you: Sir Robert is your trusty battle mentor. He will give you advice on how to use the battle controls and, more importantly, alert you to situations that arise in battle that require your attention. Listening to Sir Robert is a sure step on the path to victory. Lady Gwendolyn is your voice of wisdom when controlling your faction on the campaign map. She can advise you about settlements, recruitment, your empire, diplomacy, religion
determine what sort of leaders they will become and what their strengths and weaknesses will become. Generals that werent bribed to join your faction are considered to be a part of your Family Tree and can become successors to the throne of your empire. Captains Available to: All factions Role: Temporary commander When an army has no General a Captain from within one of its units will step forward to lead the army. Captains do not earn traits from accomplishments in battle unless they are promoted to a General something that may be offered to you during play. Armies led by a Captain are more prone to bribery from foreign Diplomats. Admirals Available to: All factions Role: Naval commander Admirals command a fleet of ships in battle, and can develop their combat ability in the same way that a General can by winning battles. They cannot govern a settlement like a General; they are a purely naval commander. Agent Class Characters These characters are specialists that perform tasks away from the battlefield. Mastering their use can help to ensure that aspects of your factions workings such as religion, trade and diplomacy all run smoothly. Priests / Imams Available to: All factions Role: Preaching and Denouncing Priests and Imams are religious men who ensure that their peoples faith is spread throughout their lands. They are also the only characters aside from assassins that are capable of dealing with Heretics, except they perform a heresy trial, rather than a physical attack. Diplomats Available to: All factions Role: Diplomacy Diplomats are refined men who are sent to negotiate with foreign dignitaries. Although Princesses can also enter diplomacy, only a Diplomat can attempt to bribe a foreign army, settlement or character, and are thus extremely useful for wealthy factions. Princesses Available to: Catholic and Orthodox factions Role: Marriage and Diplomacy A Princess is a member of the ruling family of her faction, whose main ability is to marry a General. This can be as part of a marriage alliance to a Faction Heir, an attempt to steal a foreign General or to marry someone within her own faction. She can represent her people as a Diplomat. Spies Available to: All factions Role: Espionage and Propaganda Spies are intelligence operatives that are capable of moving undetected by foreign forces. Their main task is to infiltrate foreign settlements, where they will report on the buildings and garrison behind the walls. When within an enemy settlement, Spies inspire unrest in the population, and may also help disable wall defenses. Finally, Spies are also the most effective character at spotting other hidden agents.
princesss Charm, the more effective she is in diplomacy, and the more likely she will be to successfully convince a General to marry into her family. Influence Used by: Diplomats This shows how effective this man is at convincing others to accept diplomatic proposals during negotiations. The higher a Diplomats Influence rating, the more effective is his diplomacy. Subterfuge Used by: Spies and Assassins This shows how effective this man is at performing acts of stealth and espionage. For Spies it affects their ability to infiltrate an enemy army or foreign settlement undetected. It also determines how much unrest they cause via propaganda once behind the walls, as well as their chances of opening the gates in a siege. For Assassins it effects their ability to successfully eliminate a target marked for assassination or sabotage. Both Spies and Assassins use Subterfuge to remain unseen from other characters, as well as spot hidden foreign agents. Finance Used by: Merchants This shows how efficient this man is with money and trade. It affects a Merchants ability to acquire a foreign Merchants assets, and also the amount of income generated from standing on a trade resource. Improving Your Characters As your characters do things in the campaign, they will begin to develop traits and gain followers as they either succeed or fail. Sometimes they will develop traits just as a result of sitting around or being in a certain environment. With both logic and observation, you should be able to see a connection between what you do with your characters, and what sort of traits they develop. Leave a General in a town with a big tavern forever and hell eventually turn to drink. However, pro-active behavior is the way to develop positive traits and gain more useful followers. There are literally hundreds of things that can lead to receiving traits, followers and items. Here are some examples of them: Hereditary traits, both through bloodline and the parents beliefs. The outcome of a battle Personal involvement in battle Getting married Succeeding or failing at agent missions How you have Governors manage their settlements Completing certain missions Building certain buildings The environment the character lives in Traits Traits can come in several different forms. It is important not to think of these as abilities earned but side effects of the characters life up until this point. Your involvement with your characters traits comes in making decisions as to where they will be and what they will do. If your characters develop negative traits, the best way to deal with them is to either acknowledge it as a weakness of the character or attempt to redeem themselves with positive actions. Examples of types of Traits: Physical characteristics Personal beliefs
Leadership styles Experience in an activity Insanities Fears and hates
Retinue A characters retinue is their entourage of followers, as well as their personal belongings that they keep with them on their journeys. Some of your followers and items can be transferred from one character to another by clicking on the item or individual and dragging them onto the portrait of another character. Of course, there are some items that characters will not part with, and there are followers who simply will not be told who they will accompany.
Total War Armies Your armies are your primary weapon in the Medieval II: Total War campaign. Each army contains 1-20 military units that move and fight together. When you select an army on the campaign map, you will immediately see what units it contains in the Review Panel. Things to know about armies on the campaign map: Click on an army on the campaign map to select the entire army. Any gold stars to the left of the army show the Command rating of the general in charge (0-10); the more stars, the better the General is at leading in battle. The banner color and symbol shows the owning faction. The darker color that fills the banner from the bottom shows the strength of the army. The stronger the army: the more of the banner will be filled from the bottom. There are certain things that armies led by a Captain cannot do. Only armies led by a General can hire mercenaries and build fortifications. Who Commands in Battle? The commander of an army is determined by the following rules: The General with the highest Command rating is the Commander. The only exception is when the Faction Leader is present, he is always the Commander, regardless of his Command rating. The commanding Generals unit card will be marked with a gold star. We will cover commanding armies in battle in Medieval II: Total War Battles this section covers forming armies, and using them in the campaign map. Unit Types There are several different classes of unit on the battlefield, and it is vital to understand the basic role that they play. Some types of unit are very effective against other types. It is best to know this before you begin recruiting units. The basic types are: Light Infantry. These are troops who are lightly armed and armored, and are best used in support roles to attack or defend in unison, rather than be used in an important position in a front line. Heavy Infantry. These are troops who are heavily armed and/or armoured and are generally good at engaging other infantry. Spears. These troops are specialized infantry armed with lengthy pole-mounted weapons that are ideally suited to forming a defensive line, especially against cavalry. Their role makes them vulnerable to missiles. Missile. These are troops who are armed with ranged weapons that can strike enemy targets at a distance. They are usually very vulnerable in hand-to-hand combat. Light Cavalry. These are mounted troops who are somewhat lightly armed and armored, but extremely swift and mobile. They are excellent at chasing down routing enemies, but poor against spears.
Castles Castles are military settlements with strong defenses that oversee the surrounding lands, collecting the taxes at a set rate with a rigid regularity. This makes them the ideal place to train men for military service, and make a stand. Castles can be upgraded to a larger size that can play home to more effective structures, simply by constructing the next level of castle in the Construction Panel. That is until you wish to upgrade to the two highest castle sizes, Fortress and Citadel. These also require a certain population already in the settlement before you can construct them. Castles provide the benefits of: Naturally high public order. Very strong defenses, including multi-ring walls at the higher levels of castle size Castles come with the problems of: Not being able to adjust the tax rate. Usually lacking in buildings that improve trade. Usually lacking in buildings that recruit agents such as Spies, Assassins, Diplomats and Merchants. Usually lacking in academic buildings. Castle upgrading works as follows: Castle Size Motte & Bailey Wooden Castle Castle Fortress Citadel Population Required Defences Keep only 1 Wooden Wall 1 Stone Wall 2 Stone Walls 3 Stone Walls
The Governor Your Generals take on a very different kind of leadership role when you move them into a settlement to become its Governor. His Command rating may be what makes a General capable on the battlefield, but it is actually his reputation for Piety and Chivalry or Dread that will make him a better man for the job.
The building images beneath the Castle heading show which of this type of building are available in a castle. Greyed out items represent buildings you have yet to construct. Right-click on any building image to see its Building Information Scroll. If a building image does not have an equivalent building in the other type of settlement for that settlement size/level, then the building will have to be destroyed if you choose to convert the settlement. When this icon is colored, it shows that you can currently construct this type of building in your settlement. When this icon is greyed out, it shows that you cannot yet construct this type of building in your settlement. The types of buildings that you currently have constructed in your settlement have their name shown in black in the panel on the right. The types of buildings you have not yet constructed in your settlement have their name shown in a lighter shade in the panel on the right. Repairing Buildings Buildings can be damaged through rioting, natural disasters and siege assaults. Its quite possible to damage a town without taking it and, the longer an assault takes, the more collateral damage is done during the battle. Repairing buildings works in a similar fashion to new Construction. The cost of repairs is usually substantially less than the cost of a new building, both in terms of cash and time. Click on the Repair Tab to see what buildings require restoration work. This will be greyed out if no buildings are damaged. Instead of being presented with Construction Options, there is a collection of Buildings Needing Repair. Click on any damaged building to add it to the Construction Queue. It can be draggedand-dropped in the queue, and clicked to cancel the work as described above for new construction work. Recruiting Units, Ships & Agents To form armies, construct ships and enlist the service of agents, you will need to recruit them in a settlement. Recruiting units and agents costs money, which will be deducted from your treasury to cover their training, equipment and starting wages Once recruited, units, ships and agents go into a Recruitment Queue. They will arrive for service in the following turn, so long as they are in one of the recruitment slots. There are several key things to know about how recruitment works before you begin: Recruitment Slots As a settlement grows in size, it gains more recruitment slots, allowing it to recruit more units per turn. Recruitment Queue As you select units to recruit they are added to the Recruitment Queue. Recruitment Pools - Units are recruited from a pool of men that are ready to be trained into service, the number in the top-right corner of the unit image represents how many units are ready to be trained right now. When you take men from the pool to recruit a unit, it will replenish back up to its limit over time. Recruitment Effects Combine If you have two buildings that can recruit the same unit in one settlement, that unit will have a larger recruitment pool limit, and will replenish more quickly. Buildings Allow Recruitment You will need to construct buildings in order to recruit units.
Agent Limits There is a limit to how many agents, such as Priests/Imams and Merchants, you can recruit. When you construct higher level churches and markets respectively, you will increase the amount of agents you can put into service. You will find these limits on the relevant Building Information Scrolls. To recruit units & agents in your settlements: Click on the Recruitment Tab to see what units are available for hire on the Recruitment Panel, with the Recruitment Queue shown at the bottom. Click on a unit in the main section of the Recruitment Panel to add it to the Recruitment Queue. If you can afford to train the unit, and there are free recruitment slots available, the money is immediately spent. The men required to recruit the unit are removed from the pool immediately. Units with recruitment costs that are beyond your means are greyed out, but can still be added to the Recruitment Queue when funds become available. Units may also be greyed out if there are insufficient spare men in their unit pool to form a unit. Mouse over the unit you wish to purchase and you will receive a tooltip that will advise how long until you are able to recruit this unit again. All ships are treated as military units, but they appear at the port in the settlements province. The leftmost units in the queue will be colored to show that training has begun, and that they will arrive next turn. Click on a unit in the Recruitment Queue to cancel the training order. The unit will disappear from the queue, and any allocated funds are returned to your treasury. Up to nine units can be entered into the Recruitment Queue. When the queue is full, all units in the Recruitment Panel will be greyed out and unavailable. You can alter the order of recruitment by dragging-and-dropping the unit cards. Right-click on a unit card to bring up the relevant Unit Information Scroll. The Unit Information Scroll This scroll shows information about a given unit. This includes historical background, and the units in-game effects, including the all-important training and upkeep costs. The Unit Information Scroll also allows you to disband your units. This saves your faction upkeep costs of the unit. Click on this button to disband the unit. The soldiers in the unit are added back to the unit pools for the regions settlement. This allows the men to be available for recruitment again if the need arises, although it does cost any military experience that the men might have gained.
Sabotage Traits. Some traits that an Assassin can earn will improve or worsen the chances of success for assassination.
Act of war. Sabotage is an act of war, with similar consequences as described under assassination, should the assassin be caught. Stealth Passive ability Assassins use Stealth in exactly the same way that Spies do (see Using Spies). Using Diplomats Diplomacy Active ability Diplomacy is the act of negotiating with other factions in Medieval II: Total War, and is very different to all other agent actions It is covered in its own section of the manual (see DIPLOMACY). Right-click on an army, character or settlement to enter diplomacy with them. Influence rating. A Diplomats Influence rating has an effect on his chances of making successful proposals during diplomacy. Able to bribe. Diplomats can attempt to bribe foreigners over into their own factions service during diplomacy. No other character can do this. Only Generals, Captains, Settlements and other Diplomats can actually be approached to make a diplomatic proposal. All other character types can only be approached for bribery, and some characters cannot be bribed at all, such as Princesses, Faction Leaders and Faction Heirs. Using Princesses Marriage Active ability This is a special kind of marriage, where the Princess attempts to marry a General either a General from her own faction, or a foreign General. If the General is from her own faction, he will always accept. If she succeeds in marrying a foreign General he will leave his faction to join hers. If she fails, she will either continue to serve her people, or be disgraced and never to be heard from again. Right-click on a General to make a Marriage attempt. The chance of success will be shown on a panel press the Marriage button to proceed. Charm rating. A Princesss Charm rating directly affects her chances of making a successful marriage attempt. If the General is from another faction, his Loyalty rating also has an effect on the chances of success. Princesses cannot attempt to marry Generals from an Islamic faction (Egypt, Turks, Moors) or factions that do not have Princesses. A General who marries a Princess receives a Loyalty rating bonus, making him less susceptible to bribery and thoughts of rebellion. Diplomacy Active ability Princesses use Diplomacy in exactly the same way Diplomats do, except: After Right-clicking on a character or settlement from another faction, a list of suitable marriage targets is presented. Press the Enter Diplomacy button on the bottom of the panel to initiate diplomacy instead. Princesses cannot bribe. Unlike Diplomats, a Princess cannot attempt to bribe other characters during diplomacy. They can however enter a marriage alliance. Charm rating. A Princesss Charm rating has an effect on her chances of making successful proposals during Diplomacy.
Religion in Medieval II: Total War Although your victory conditions in the Grand Campaign do not involve any religious goals, religion is something that you must treat with respect, even as the ruler of a vast empire. Faith played an enormous role in both daily life and politics in the medieval era, and this is represented in the Grand Campaign. Your basic concerns with religion are: Ensuring your religion is dominant in your regions. Ensuring Heresy does not get out of hand in your regions. Considering how your actions may affect your relationship with other factions of your religion, or the Pope. Spreading Your Faith To ensure that your lands are free of religious problems, you will need to invest some money in building Churches or Masjids, and also in recruiting Priests or Imams. Churches and Masjids will help their faith spread so that a percentage of the population that follows other religions will change to your factions religion. Priests and Imams have the same effect in the regions that they stand in. You can check the religious breakdown of the population of a region by looking at its Settlement Details Scroll. It can be advantageous to send a Priest or Imam into a region you plan to conquer if the population there has a different religion to your faction. This is not considered an act of war or diplomatic transgression. A Heretic will spread Heresy in the regions they enter in the same way a Priest or Imam spreads their religion. The Pope The Pope is the head of the Catholic Church, and the Faction Leader of the Papal States, which are the lands belonging to the Church. As an individual with a huge amount of power, the Popes personality will have an effect on all of Christendom. He may believe in holy war against the people of other religions, or he could abhor violence altogether. He may also be a shining example of righteous beliefs, or corrupted by the power his position has afforded him. It is also important to note that the Pope was once but a humble Priest. The experiences during a Priests life will have an effect on what sort of spiritual leader he will become should he one day be elected as Pope. To see an overview of the current Pope, click the Faction button on the Control Panel, then click on The Pope tab at the top of the scroll. The Popes age, plus anything known about the Popes personality can be found beside the Popes portrait. Click on this button, left of the Popes portrait to request that he call a Crusade (see CRUSADES & JIHADS below). The columns of crosses in the lower part of the Pope Overview Scroll represent the Popes view of the Catholic factions. The more crosses, the more he respects and admires that faction. Excommunication & Reconciliation The reason that maintaining a healthy relationship with the Pope is so important for Catholic factions is that if he deems that a Catholic Faction Leader is behaving poorly, does not support the faith properly or is actively opposing him, he may excommunicate the Faction Leader in question. When the Pope excommunicates a faction, it is only the leader that he has a problem with. However, this is no consolation for the people of that faction who are still cut off from the
Pope, their spiritual leader. In fact, when a Faction Leader is excommunicated, his people will be upset with him for allowing problems with the Catholic Church to go so far, rather than annoyed at the Pope for excommunicating them in the first place. Reconciliation is when the Pope forgives the faction that he had excommunicated, and is the opposite of excommunication. Both your population and your Generals will not be pleased about your faction being excommunicated. It may lead to public order issues and rebelling Generals. An excommunicated faction will not receive any missions from the Pope. An excommunicated faction may have a Crusade called against it. Catholic factions can attack an excommunicated faction without fear of repercussions from the Pope. It is possible to request to reconcile with the Pope during diplomatic negotiations with the Papal States. There is also a chance the Papal States will offer reconciliation as well. Excommunication is a personal thing between the Pope and a Faction Leader. If the Faction Leader dies, or a new Pope is elected, the Pope may decide to reconcile the faction again. The Papal States The Papal States still exist today in the modern era, as the Vatican City. In Medieval II: Total War, the Papal States are considerably larger, and work like a normal Catholic faction in most regards. However, there are some very important differences as to how the Papal States works that you will need to be aware of when youre thinking of dealing with them: The Papal States cannot be wiped out, ever. If they lose their last settlement, the Catholic Church will seek out a new home for the Papacy, and will even ask Catholic factions to grant them a region. Obviously, that will have a massive positive effect with that factions relations with the Pope and the Papal States. Attacking the Papal States is almost certain to bring the wrath of all Catholic factions upon you and there are a lot of them, so think twice about choosing the Papal States as an enemy. The Papal States do not have a family tree. Instead the Pope is its Faction Leader and the Cardinals (see below) are the potential heirs. The College of Cardinals The Catholic Church has a council of the highest ranked Priests within the faith, called Cardinals. These men form a collective called the College of Cardinals, of which there are never more than thirteen. Click on this button at the bottom of the Overview Scroll to bring up the College of Cardinals Scroll. This shows who the current Cardinals are, and where they are from. A Catholic Priest must have a sufficiently high Piety rating to be considered for promotion to a Cardinal by the Pope. The College of Cardinals does not have to have all thirteen seats filled. If there are not enough Catholic Priests in the game of sufficient Piety, then there will be fewer Cardinals. Cardinals are immune to the effects of Heresy, and can never become a Heretic character. This makes them extremely useful at getting rid of Heretics from the campaign map. When the Pope dies, a new Pope will be elected from the College of Cardinals (covered below).
break and rout. The tool tip will show their action as routing and their morale state as broken. They will attempt to exit the battle as quickly as possible and you will no longer be able to select them, or give them orders. It is easy to spot units that are routing, as their banner will flash white. If they reach a place where they feel safe, then they may rally and return to your control. Units wont rally when an enemy is close by, so chasing after enemy units will ensure that they dont return to the fight. Factors That Reduce Your Morale Morale will naturally fall over the course of the battle as units take casualties and become tired. There are some specific things that directly affect morale as well: Losing your General. Being engaged in a losing melee battle. Being outnumbered. Being under fire from artillery, guns and flaming ammo. Having allies flee nearby. Note that routing can work like a chain reaction in the worst-case scenarios. Threats from enemies at the rear or flanks. Frightening foes such as elephant cavalry and savage natives that practice live sacrifices, etc. Being hit by a nauseous gas cloud from a cow carcass. Factors That Increase Your Morale The best ways to bolster morale are: Being engaged in a winning melee battle. Outnumbering the enemy. Keep your forces concentrated so that units can support each other. Keep your General near the action. Use your Generals Rally ability. Position high morale units at the end of your line, as this is the most exposed position.
Ways to Attack the Enemys Morale Your aim is to clear the enemy from the field of battle, so be sure to use some of these techniques to get them routing: Concentrate assaults in one place so you can overwhelm certain enemy units. Concentrate missile fire on one unit to increase the chances of breaking it. Look for ways to get several enemy units routing at once to create a mass panic. Get units behind the enemy to undermine the morale of the whole force. If the chance arises, kill or rout the enemy General.
Fatigue When your men are tired, they dont fight as well, and are more likely to run away. The fatigue level is shown on the unit tool tip. If a unit is exhausted, you should try and give it rest. Things that affect fatigue include: Units get tired when they fight or shoot. Units get tired when they run a long distance, or climb a steep slope. If a unit has become tired, then leave it standing still for a while, and it will recover. Units do not become tired walking on flat ground, but nor do they recover. Troops used to the cooler climate of the north, or who are wearing heavy armor will tire out if fighting in the heat of the desert or the tropics.
Declining to pay ransoms when you can afford it can be considered somewhat dreadful, while choosing to pay a large ransom is considered quite chivalrous. If you cant actually afford a ransom, nobody will think worse of you for not paying.
SIEGES & SIEGE BATTLES
Sieges occur when an army assaults a settlement or attempts to break into a fort. They have much in common with field battles, but with the important qualification that one side is behind a set of defenses. All the normal rules of the battlefield apply to sieges; orders for attacks and movement are issued in the normal fashion. There are, however, extra conditions that apply during sieges, and new weapons and tactics for both the attacker and defender to consider. Launching a Siege When you attack a settlement with an army, you are launching a siege and will receive a special Siege Details Scroll that comes with options not found in field battles. Any defenses including walls or improved towers will be displayed here to show what youre up against. The number of turns that the settlement can last before having to surrender from starvation is shown below the defenses. Click on this button to have your army withdraw, calling off the siege. Click on this button to launch your attack now with the forces and equipment you have now. Click on these buttons to begin building the siege equipment shown on them: Ladders, Rams and Siege Towers. Items selected will appear in the construction queue below, and points will be deducted from the armys build points total. Click on this button to have your siege army maintain its position, holding the siege. This can be used to build more siege equipment, wait for reinforcements, or even attempt to starve out the defenders so that they will surrender. Victory in Siege Battles The victory conditions of a siege battle are different to that of a field battle. You can still win by killing all of your opponents troops or routing them from the battlefield, but controlling the settlement is actually what a siege battle is about. There is a square in the center of every settlement, indicating which faction the square, and thus the settlement belongs to. The besieging army must have at least one of its units in the square without any defenders in the square to actually take control of it. When the besieging army takes control of the square a timer will appear, counting down the time remaining before they have fully taken control of the settlement itself. If the remaining defenders do not reclaim the square within that time limit, they lose the battle, and the settlement. Using Siege Equipment & Artillery There are two basic types of machines that you can employ in siege battles artillery units that are capable of attacking walls and structures, and actual siege equipment. Artillery can target walls, defenses and buildings like any other unit in battle. Siege equipment however works quite differently depending on the equipment being used: A unit equipped with a ram can be sent against a gateway or wooden wall. The cursor will change to show a suitable target gate for the ram. The ram affords the men using it some protection from missile fire. A unit equipped with ladders can be sent to scale a suitable stretch of wall (not a tower). The cursor will change to show a suitable length of wall to
units can have their weapons upgraded. Click on the arrowheads next to the shield to change the units armor quality; grey indicates standard armor, while bronze, silver and gold indicate 1-3 levels of increased quality respectively. Not all units are capable of receiving armor upgrades. In siege battles you can give siege equipment to the attacking army: Click on the arrowheads below each of the siege equipment items to add them to the attacking army. Note that these have no cost at all They are useless without units. Click on this button to clear the selected units in an army and start again. Click on this button to make the computer select an army for you. It will do its best to spend your budget as efficiently as possible and create as flexible a force as possible. You can make adjustments to the CPUs suggested force. Click on the Load & Save Battle button to save this custom battle set up, or load a Custom Battle you created earlier. Click on the Load & Save Army button to save the current armys unit and upgrade set up, or load an army you set up earlier.
Multiplayer games allow you to battle against other people, either over the Internet or across a Local Area Network (LAN). You can create Multiplayer Custom Battles, or fight one of the special Historical or Balanced Multiplayer battles that have been included with Medieval II: Total War. Setting Up a Multiplayer Battle To begin playing Multiplayer battles, click on Multiplayer in the Main Menu and then go through the following steps: Enter your details Include your player name that other players will see in game, your email address and GameSpy password (only needed for online play). Select Online or LAN Choose between online play over the Internet via GameSpy or a Local Area Network game. Once you click on one, you will then be taken to the multiplayer lobby. The Multiplayer Lobby The lobby is the hub of Multiplayer gaming where players meet before the battle. The screen lists games being played and allows you to sort them by several different criteria. You can also host and join games from here. Click on any game in the central display area to select it. Mousing-over it will give additional information about the conditions and settings. If a game is selected, clicking on the Join Game button will take you into the relevant team or Unit Selection screen, depending on the battle type (see Hosting a Multiplayer Game below). Click on any of the buttons at the top of the lobby to sort all the games by the information in that column. Using Chat At the bottom of all Multiplayer lobby screens is the chat area, with messages being displayed on the left, and the people chatting listed on the right. You can type a message and it will appear on screen for everyone in the lobby. There is also a Private chat mode, allowing you to send messages to specific players.
SEGA of America, Inc. warrants to the original consumer purchaser that the game disc or cartridge shall be free from defects in material and workmanship for a period of 90-days from the original date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective game disc or cartridge will be replaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering, or any other causes not related to defective materials or manufacturing workmanship. This limited warranty does not apply to used software or to software acquired through private transactions between individuals or purchased from online auction sites. Please retain the original, or a photocopy, of your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement, return the product, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact Sega to obtain support.
Obtaining technical support/service
To receive additional support, including troubleshooting assistance, please contact Sega at: Website: www.sega.com/support E-mail: firstname.lastname@example.org Telephone: 1-800-USA-SEGA
LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90 DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, INC., BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES AND CANADA ONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS THAT VARY FROM STATE TO STATE.
To register this product, please go to www.sega.com
SEGA of America, Inc. 650 Townsend Street, Suite 650, San Francisco, CA 94103 SEGA is registered in the U.S. Patent and Trademark Office. 2006 The Creative Assembly Limited. Total War, Medieval: Total War, and the Total War logo are trademarks or registered trademarks of The Creative Assembly Limited in the United Kingdom and/or other countries. SEGA is registered in the U.S. Patent and Trademark Office. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Corporation. The ratings icon is a registered trademark of the Entertainment Software Association. All other trademarks and trade names are the properties of their respective owners. All rights reserved. SEGA and the SEGA logo are registered trademarks of SEGA Corporation.
SOFTWARE EXPERIENCE / Maya, Motion Builder, 3DS Max, Mudbox, Topogun, Photoshop, Nuke, Combustion and Premiere CAREER / 2011 Present Animal Logic (Sydney) - Character Animator unreleased project Employed as an character animator for a soon to be realesed project. Krome Studios (Melbourne) - Senior Cinematic Animator Transformers Revenge of the Fallen Wii game Various in-house pitches and tech-demos Employed as a senior animator, main responsibility was the creation of in-game animation and quick-time events on Transformers Revenge of the Fallen. I also had the opportunity to become lead rigger on the project, creating the majority of character rigs. In 2009 I was transferred up to a cinematic animator position at Krome Studios and worked on a number of in-house game pitches and tech demos. 2007 Photon Animation Ltd (NZ) - Senior Character and Effects Animator The Adventures of Voopa the Goolash Animated Series My primary role was as character animator for the first 13-episode series of Voopa the Goolash and to create the majority of character walk and run cycles for the in-house animation library. These cycles were used extensively throughout the production. My secondary role was as Effects Animator, which included all cloth and water simulation as well as various particle systems necessary for certain episodes. 2007 Photon VFX (AUS) - Character Animator Action Dan Outback Adventures Animated Series Originally hired for the production of Voopa the Goolash at Photon VFX's subsidiary, Photon Animation Ltd (NZ), I was brought aboard early to assist with an animated television series Action Dan Outback Adventures. Photon VFX used my experience as a character animator for season one, before production of Voopa the Goolash began in Auckland, New Zealand. 2004 2007
The Creative Assembly (AUS) - Character Animator/Senior Character Animator Medieval II - Total War: Kingdoms Expansion Pack PC Game Medieval II - Total War AAA Title PC Game Rome - Total War: Barbarian Invasion Expansion Pack PC Game On Medieval II - Total War, my primary responsibilities included cleaning/editing motion capture data for ingame animations and creating hand keyed animation for cinematic cut scenes. I also had the privilege to hold a senior role in the creation of the animation system during pre-production. Working closely with the coding team, I organised the non-combat animation system and for implementing animation feature- requests that dramatically changed the look of Medieval IIs final build. During my time on Medieval II I was also charged with supervising and co-directing the motion capture shoot for in-game animation at The Creative Assembly (UK) office in Brighton, England. Medieval II - Total War has since gone on to win the Game Developers' Association of Australia's Best Graphics Award 2006, Best PC Game 2006, and Best Gameplay 2006. PERSONAL SKILLS + ATTRIBUTES / I am a talented animator with substantial background and experience in the creation of high-quality animation for use in film, television and game environments. Personal strengths include being an able communicator, being well organised and a friendly and positive motivator of others. I excel under pressure and require no supervision to achieve goals and carry out roles assigned to me. Career strengths and abilities include: Create high quality animation for use in film, television and in-game environments Create technical animations according to design specifications Effectively resolve animation challenges and technical issues Identify and apply time/cost saving animation techniques Reasonably estimate amount of personal and team effort required to satisfy animation requirements on each assigned task Communicate effectively on technical and interpersonal levels Work effectively as part of a team and independently Meet the deadlines of a production
EDUCATION / REFERENCES / David Mcleod - Lead Animator Krome Studios (Mel) Email: email@example.com Jason Tassel - Lead Animator Krome Studios (Ade) Email: firstname.lastname@example.org David Zwierzchaczewski - Animation Director, Photon Animation Ltd (NZ) Email: email@example.com Diploma in Animation, Qantum College, Brisbane Short Course in 3D Animation, Escapee Studios, London Certificate 3 in Animation, Technical & Further Education College, Brisbane Senior High School Certificate, Ormiston College, Brisbane
MZ-E505 PS50C6500TK DEH-1980G Thinkpad T30 Gateway Ricoh R8 XL-35H SW51ASP Cabrio 251 TXP46U20E FTR9964 12S Seiko 4207 XR-P270C PS50Q96 XC-NS1 Booklet 3G Movie-making NP-R60 Plus Entrancer EW1262W USA 900 CS70N Talkie A1228C Microtek 710S Lmvm1945SW BMW 523I Vivaz RX-V640RDS Machine Hmxl70 SDM-S71 Display FSM7352PS Blade CX2 Samsung B310 GR-D240 Aastra 470 Scaglietti-2004 Coolpix P50 DCD-1650R Pop-corn SGH-T746 Scenic 321 F700P-fb790g-ul- Deskjet 3600 JX25 Jx35 CDX-F5550EE Fujifilm E500 DX630-JD Review 612 1 NN-S255wbepg Canon I455 Sensor 100 Ameriphone P300 CE2777N DVK-8944N PSR-410 VPL-PX41 Printer - 1999 Supermoto T TH-46PY80P EPL-N2050 BDI21 X945E Zoom Q3HD TTR50-2008 SGH-I740 1788R XE102 BX525WD GX-350 KX-TG7220FX Fostex D108 Pets018 DRA-775RD BL421RC Dslink 260E Fostex R80B LA32B650 SCS 140 Center 2 1911-tlxb AP400 ER-6F Axroll RTS DRH5400X CDX-S2020 KRP-600M Dungeon Dice TD4110 Kangoo AVR-5803-AVR-5803A KDC-6141U Graph 9800S Escape-2005 AEG4550 - 50
manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101