Games PC Medieval Lords - Build Defend Expand
Here you can find all about Games PC Medieval Lords - Build Defend Expand like manual and other informations. For example: review.
Games PC Medieval Lords - Build Defend Expand manual (user guide) is ready to download for free.
On the bottom of page users can write a review. If you own a Games PC Medieval Lords - Build Defend Expand please write about it to help other people. [ Report abuse or wrong photo | Share your Games PC Medieval Lords - Build Defend Expand photo ]
Games PC Medieval Lords-build, Defend, Expand, size: 19.7 MB
Games PC Medieval Lords - Build Defend Expand
Medieval Lords Build Delend Expand
User reviews and opinions
No opinions have been provided. Be the first and add a new opinion/review.
MAN MEDIEVAL LORDS int.qxd
1 GETTING STARTED.4 Minimal configuration.4 Recommended configuration.4 Installation procedure.4 DirectX.OVERVIEW.5 Game principles.5 BUILD.5 DEFEND.5 EXPAND.5 Main menu.6 Campaign.6 Scenarios.6 Load game.6 Options.6 Editor.6 Quit.7 Campaign.7 The Dungeon.7 Houses.7 Water.7 Food.8 City's economic stability.BASIC ELEMENTS.9 The game screen/game interface.9 Indicators.9 Construction menu.10 Advisor menu.10 Information panel.10 Mini-map and Navigation panel.10 Pause and Game speed.10 Info window.10 Mid game menu.11 Objectives.11 Save.11 Load.11 Quit.11 Evolving in a 3D world.11 Moving around on the map and in the city.11 Conditions of victory and loss.BUILDING YOUR CITY.13 Building your city.13 Creating a building.13 Standard buildings.13 Surface areas.14 Basic buildings.14 The Dungeon.14
Houses.14 Advanced buildings.15 Building maintenance costs.15 The needs of the people.15 Water.15 Food.15 Security.16 Serenity.16 Health.16 Leisure.16 Responding to the people needs.16 Creating resources.17 Achieving economic stability.17 Advisor Menu.DEFENDING YOUR CITY.19 Territories.19 Enemies.19 Brigands and raiders.19 Vikings.19 Fortified villages.19 Fiefdoms.20 Building defenses.20 Recruiting troops.20 Posting troops.21 Moving troops.22 Artillery.22 The Cavalry training camp.22 Attack procedure.22 The Truce of God.23 How the troops defend a city.EXPANDING THE CITY.23 The need of space.23 Claiming a territory.23 Declaring war.23 The Truce of God.24 Attacking a territory with no enemy camp.24 Attacking a territory with an enemy camp.CREATING A MAP.GAME CONTROLS.CREDITS.TECHNICAL SUPPORT.COPYRIGHTS.LICENSE AGREEMENT.EPILEPSY WARNING.30
1 GETTING STARTED
"Medieval Lords: Build, Defend, Expand" has been developed for PC with: Windows 98, 2000, ME, or XP with DirectX 9.0b or higher version 1.2 Gb or equivalent processor 256 Mb RAM GeForce 2 3D video card - 64 Mb RAM Sound card DirectX 9 compatible 1.2 Gb free disk space
"Medieval Lords: Build, Defend, Expand" was developed for PC for use with: Windows 98, 2000, ME or XP with DirectX 9.0b or higher 1.5 GHz or equivalent processor 512 Mb RAM 3D GeForce 4 Ti video card - 128 Mb RAM DirectX 9 compatible sound card 1.2 Gb free hard disk
Insert the MLBDE disk into your CD ROM drive A dialog box will appear after a few moments Click on "Install" and follow the on-screen instructions If the dialog box does not appear, run the install program manually: Double-click on the "My Computer" icon on the Windows desktop Double-click on the CD ROM icon in the window which now appears Double-click on the "Setup" icon and follow the on-screen instructions
DirectX is a Windows application program interface (API) required to access specialized hardware features in games. The installation program will ask you if you want to install or reinstall DirectX 9.0b. If a version of DirectX higher or equal to DirectX 9.0b is alrea dy installed on your system, you do not need to reinstall it. If you are not sure which version is installed, or if you experience problems with MLBDE (display problems in particular), you must reinstall DirectX.
Increase your population, expand your city and develop your economy. But be warned: the enemy is never far away. Your mission is to expand the city harmoniously, balancing natural, economic and military environmental constraints. The city evolves in three stages: BUILD Build up a city gradually and balance its management throughout its period of development. As your population increases, you will need more resources and therefore more territories to allow a greater population growth. DEFEND But beware, roads are not safe in the Middle Ages and enemies are numerous, so you must protect your people against external attacks of brigands or neighboring lords. EXPAND Once you have overcome the threat of external attacks, you will need more territories to continue the development. You can do so by acquiring or claiming new territories. The game mechanics can be summarized as follows: to expand your city, you need more money to have more money, you need more people to rule more people, you need more resources to have more resources you need more space to have more space you will, at some time or other, have to claim new territories (occupied or vacant) while you're reaching these objectives, you can be attacked, and must therefore establish strong defenses.
Develop the city Increase the population
Kill the population Enemies, Brigands Rival Lords
Block the economy Destroy ressources
Invade territories Occupy the area
Develop the Economy Develop ressources "Virtuous" circle Obstacles
Develop the territory
When the game starts, the game screen will display all the available options. Campaign Opens the campaign map. On this map appear the territories left to conquer in order to regain the entire realm. Scenarios Allows you to play maps created in the landscape editor or downloaded from the internet. Load game Load a previously saved game. Options Opens an options screen for the different game settings. Landscape editor Opens the landscape editor.
Credits Quit Quit the game.
Run the campaign menu and you will see on the displayed map the realm with the various lands belonging to you and to your enemies. Your aim, as the king's son and one of a family of great builders, is to establish cities to protect the realm. During the campaign you will often have to choose on which land you would like to build a new city. The Dungeon At the beginning, you must build your Dungeon at its basic level, i.e. a Fortified House. Once it is built, a 3D icon will appear above the house showing a hammer with a bar through it; this means the fortified house needs workers to run it. The same applies to all the buildings in the game that are not houses; but you can't have workers if you have no population. Houses To attract people you need to build houses. Click on House in the Construction menu, and then click on the area around the fortified house on the places where you would like to build houses. Once you have built them and after some time, new inhabitants will come to live in the houses. Their arrival is shown by the text: "+10 pop", that appears above the house, indicating that 10 extra people now live in that house. Always ensure these houses are near to a water source, either by building them near to water, or by digging a well close by. After a while, the available inhabitants will come and work in the fortified house and run it. Water If your houses are built near a natural water source, they will automatically have access to water. If not, click on Water/Wells in the Construction menu. So, your people have water and, for a limited time, food, because the fortified house has a stock of food. But bear in mind that this stock will diminish as shown by the food stock indicator which will turn red. You must therefore construct buildings that produce food.
Number of inhabitants
Number of soldiers
Construction menu You can build all the buildings in the game using this menu. Not all the buildings are available when you start; some of them will only be available when you develop certain technologies.
Advisor menu This menu shows the different economic, social and military maps and the information panel.
By using the information panel you can access various tables and graphics showing the city's economic, social and military indicators. Mini-map and Navigation panel The mini-map allows you to see where you are on the map. By using the navigation panel around it, you can change the camera perspective on the map (zoom, ground level perspective and camera rotation). Pause and Game speed With the game speed panel, you can accelerate or slow down the game speed and pause the game. Info window The info window is displayed at the top right of the screen when you select a building by clicking on it with the mouse. When the building belongs to you, the info window shows detailed information on its running.
Press Esc at any time to display the menu during the game.
Objectives When you load a new map, the objectives are displayed in a dialog box. Press Esc at any time to view the menu, then click on the Objectives button. Save You can save a game at any time. Press Esc to view the menu, then click on the Save button. Then enter the name under which you want to save the game and click on the Confirm button. Once you have saved the game, you automatically return to the game you were playing. Load You can load a saved game at any time. Press Esc to view the menu, then click on the Load button. Then enter the name of the saved game you wish to load by clicking on the game name in the list in the left-hand column. If you have a few saved games, you can scroll the name list by using the slider bars on the side of the list or the mouse wheel. When you have chosen the saved game, click on Confirm. Quit You can quit the current game at any time. Press Esc to view the menu, then click on the Quit button. You now return to the main game menu and the game you have just been playing will be lost.
Evolving in a 3D world
To move the perspective forward-backward and to the sides, place the mouse on the edge of the screen in the direction you want to go. You can also use the , , , , keyboard arrows. Turn the mouse wheel forward or backward to zoom in or out. If you don't have a mouse wheel, use the Page Up and Page Down keys on the keyboard (next to the Insert and Delete keys).
To rotate the point of view, hold the mouse wheel down and move the mouse from right to left. If you don't have a mouse wheel, hold down the Ctrl key on the keyboard and use the keyboard arrows. Moving around the map and the city As the game is entirely in 3D, you can zoom in and out at ground level and move around the map; this allows you to view your city in close-up. You can also enjoy all the local animations and the sounds of those activities.
To enter the ground level zoom mode, hold down the Ctrl key on the keyboard and zoom in to maximum forward zoom by turning the mouse wheel forward. If you don't have a mouse wheel, hold down Ctrl and press Page Up (next to the Insert and Delete keys) to go into ground level perspective. The view now changes to a perspective low to the ground and you can move around in the landscape and city you have created. Use the , , ,. keyboard arrows to move around the city. As you walk around, you can see and hear all the features that appear on the map: cows in the field, people feasting at a banquet, entertainers playing music and dancing, etc.
Conditions of victory and loss
Conditions of victory depend on the specific objectives set out on the map and are given to you in an Objectives window that appears when you open the map. To review your objectives during a game, press the Esc key to view the menu, then click on Objectives. Conditions of loss also depend on the map, but one factor can cause you to lose whatever the situation: if the enemies take possession of your main dungeon, or destroy it, then you have lost the game.
4 BUILDING YOUR CITY
The basic principle of the game is to build and develop a city. Before you can build a village which will become a city, you will need a dungeon, houses, food and defenses.
Building the city
The aim of MLBDE is to build a city as big, as beautiful, and as rich as possible. To achieve this goal, you must erect buildings and manage the area to grow and expand your city to the development level of a complex city. Creating a building The game is entirely in 3D, which means that you can place all the buildings wherever you want and face whatever direction you want. The game is free of any square grid on which you have to align your structures. Also, you can place all solid structures to face any way you want. To position a building in a direction other than set by the game, go to the Construction menu and click on the building you want to build, then place the pointer on the terrain where you want to build and hold the Shift button down while moving the mouse. You will now see the building rotate. Once you are happy with the orientation of the building, release Shift and click on the place you want to create the building. You can therefore decide which way you want each building to face and the exact spot where you want to place it. Standard buildings To create a building, go to the Construction menu and click on the category of building you want to construct (e.g. Health), then click on the building you want to construct (e.g. Doctor's house). As you click on the chosen building, it appears at the end of the cursor when you move it all over the terrain. At the places where you can site buildings, the base will appear green. Where it is impossible to create a building, the base appears red and a message will be displayed near the cursor (e.g. too far from the road). The green number appearing above the building represents the cost of construction of that building. Figures in orange mean that construction will involve extra costs to clear or prepare the ground. You can deselect the construction tool you are currently using (Doctor's house, Houses, etc.) at any moment by right-clicking on the mouse.
Surface areas To mark out a surface, select what you want to create in the Construction menu (e.g. Food/Vegetable produce/Cornfield). A green point will now appear at the end of the mouse pointer. Select the place on the terrain where you want to create the field, then click on the places you want to create the corners of the field. The lines that now appear mark the boundaries of the field. To finish the field, click on the start point of the field. You can cancel the field you are currently creating at any moment by right-clicking on the mouse.
The Dungeon The dungeon is the central building in a city; a city cannot be built if it has no dungeon. This building serves several purposes; it generates the defenses (feeling of security); it is also a storehouse and distribution point for food. When it is first built, it appears as a fortified house, and has a stock of food which it distributes to all the houses in its range. However, you must always ensure that some citizens work there, so it can operate. A dungeon cannot function without a population around it. The dungeon progresses through several stages of evolution; in its most basic form, it appears a fortified house, then you can gradually change it into a dungeon with a roof as the city's technological capabilities progress. Houses This building is fundamental to the city, new inhabitants arrive when the city is prosperous. The houses evolve according to what degree the needs of their occupants are satisfied. All the houses share identical characteristics and have nine levels of evolution. They start at level 1, with a capacity of 10 occupants, and do not pay taxes. If the residents are happy, the house will automatically expand and its level will increase (from level 2, 3 through to level 9). The house increases in size during this progression, accommodates more people and therefore pays more taxes. Important: The only way of acquiring gold during the building phase of the city is to levy taxes. It is therefore vital for the city's economy to rise the level of the houses to collect taxes and therefore supply the treasury.
Advanced buildings become available as the city evolves and more particularly as you develop the necessary technologies by constructing the relevant technological buildings (for more details, see the chapter: Technology tree p.18). Some of the advanced buildings have several effects; for example, the Witch's house increases health around it, but also reduces serenity. You must therefore ensure that you build serenity buildings which offset the negative effects of the Witch's house. The more advanced buildings could have several positive effects; for example, the public baths have a beneficial effect on health and leisure. These powerful buildings enable the city to become rich and prosperous.
Building maintenance costs
The more powerful the houses are, the more expensive they are to build and the more they cost to maintain. This maintenance cost must be paid every month and represents the main part of the city's fixed costs. Please monitor these carefully, because they must be paid regardless of the number of citizens. You can halt the activity of some buildings, which allows you to cease payment of the maintenance cost, however, you no longer have access to that building's resources. For example, you can stop the activities of the Carpenter, but this means you can no longer access the technologies unlocked by that building.
The needs of the people
In order to feel satisfied, the inhabitants of a house have needs which you must respond to as their lord. These needs are: Water, Food, Security, Serenity, Health and Leisure. Water This is the need for water. A river automatically provides water for a particular area. To see if the area where you want to build your city has a water source, click on the water icon in the Construction menu, and the areas with the water sources will appear in blue on the terrain. Food This is the need of food. To satisfy this need, you must create buildings which produce or store food. These are divided into three sections: Animal produce (e.g. fishing hut), Vegetable produce (e.g. Cornfield), Storage - distribution (e.g. Granary).
Security This is the need of security and defense. To satisfy this need, you must create buildings that provide a feeling of security (e.g. dungeon) or which protect the city from the outer attacks (e.g. ramparts). Serenity This is the need of serenity/faith. To satisfy this need, you must create buildings that produce serenity through the faith (e.g. church) or special areas (e.g. statue). Health This is the need of health/hygiene. To satisfy this need, you must create buildings which produce health (e.g. Doctor's house). Leisure This is the need of leisure and entertainment. To satisfy this need, you must create buildings which provide entertainment (e.g.: Tavern). In order to provide for each of these needs, you must create buildings which correspond to the population needs. For example, to satisfy the need of defense, select a watchtower in the Construction menu, and place it near the house that needs to be defended.
Responding to the needs of the people
When the needs of the people are satisfied, the houses level increase, and it becomes possible to accommodate more occupants and pay more taxes. If the needs of the current residents are constantly satisfied, their house expands, new residents can enter that house and the total population of the city increases. In order to develop the houses, the inhabitants needs must be taken care of as much as possible. The Morale level of the residents in a house is determined by the lowest level of the need satisfaction. For example, if all the needs are satisfied in a house at a level of 40% except the need of defense, which is at 9% and serenity which is 14% satisfied, the morale of the occupants will be 9%. For the house to progress to a higher level, the inhabitants need a higher defense level. You can rise this to 20% if you build a
tower, so now that security is at 20%, the least satisfied need is serenity, at 14%. However, morale will reach 14% and the house will progress to the next level and will be able to accommodate more people. Important: The higher the level of a house, the higher the tax rate that house must pay. It is therefore in your interest that the houses reach the highest level. Creating resources The city resources are: Treasury, Food, Population and Space. These resources vary according to how well you manage the city. The happier the population is, the more houses increase in level and therefore the population grows, but they will have to pay more taxes. This will result in a greater need of food and space. The amount in the treasury increases according to the collected taxes, and decreases according to the expenditure incurred by the city (recurrent and exceptional). The food supply varies according to the yield, animal rearing and available stocks, and diminishes according to how much is consumed by the citizens. The population varies according to the citizens' level of satisfaction. The amount of space, however, does not change; to gain more you will have to claim it, whether it is free or owned by brigands or another lord. The whole city simulation revolves around these resources, which you must develop and maintain throughout the game. Achieving economic stability If the inhabitants of your city are happy, the level of the houses will rise and they will therefore pay more taxes. But the bigger the houses are, the more people they can accommodate and that means more mouths to feed. You will therefore need to create fields to rear more animals, and you need space on the map to do so. The level of the houses rises when the occupants living there are happy. Following the same logic, the level of the houses reduces (and therefore so does the level of taxes you can collect) when the residents are unhappy. Make sure that the inhabitants are always happy. The aim of MLBDE is to create a stable economic system where the population and the need of resources are also stable; avoid plunging the city into a chronic deficit. Also monitor the maintenance cost of your buildings carefully, because these are fixed costs which you have to pay each month.
Your city's development is achieved by satisfying the needs of your population. You can access a range of information in the Advisor menu to help you in this task. The Budget icon provides information regarding the treasury. An info window will appear detailing the revenue and expenditure for the current and previous month; you can also fix a global tax rate for the city. The Food icon provides information regarding the city food supplies. An info window will appear detailing the quantity of food you are producing along with the needs of the population and the soldiers. This information is available for the current month and the next 12 months. The latter information will help you to manage the food resources for the coming year and takes into account annual harvests of corn, grapes, etc. You can access the technology tree using the Technology icon. This tree shows all the buildings in the game and how to build them. There are six technological buildings that unlock new buildings. Click on the icon for each building to view more details: building cost, effect, maintenance cost, etc. This information is very useful because as your city grows so do the needs of your population and you will have to build more powerful buildings. The Maps icon displays various maps and graphics that show important game information. For example, you can view the soil quality, the feeling of security, etc. These maps are vital tools to optimize the available space.
5 DEFENDING THE CITY
As we said above, defense is one of the population needs. In fact, the roads in the Middle Ages were not safe and ransacking, robbery and conquests were widespread. Your city is also under constant threat of raids, attacks and assaults from all sides. It is up to you to organize your defenses.
The map you are playing on is made up of several territories. Some of these belong to enemy lords, others to brigands and other raiders. The remaining territories are free, and you can go and develop your city in those areas. The other powers in the region can, depending on the maps, remain in their territory, launch raids or even attempt to conquer new territories, including yours! A territory is marked on the map by a brightly colored border.
There are various types of enemies in MLBDE and each one can behave differently depending on the map you are playing on. Here is a summary of the main types. Brigands and raiders These are camps of brigands or raiders, whose aim is to raid and rob. They regularly launch attacks on the cities on the map. They can destroy, steal or kill. Vikings Boats are their distinguishing feature, and enable them to be very mobile on the sea and on rivers. This factor makes them all the more dangerous, as the sea and the rivers don't form a natural barrier anymore. They mount raids, except if they are paid a forfeit, but this forfeit will have to be paid regularly if you don't want to be subject to attacks. Fortified villages These are villages which occupy space on the map, but which are generally not interested in expanding. However, if you claim their territory, their troops will be quick to attack you.
The number of troops available is shown in the Info window for the Infantry training camp. To select a unit of troops, click on the icon "Select a unit of troops". To select several units, click several times of this icon (e.g. to selection three units, click the icon three times). When you move the mouse pointer, you will see the troops icon with the number of soldiers you have selected. To post troops to a specific strategic point (i.e. rampart, tower, dungeon), place the mouse pointer on the target building. If the unit can be positioned in this place, you will see the troops icon displayed in the tower or on the ramparts. Click once to send one unit of troops (i.e. 50 soldiers). If you have selected three units and you want to position two in the dungeon, click twice on the dungeon and the troops will move to their posting. Once the unit has arrived at its post, a blue flag and a life bar appears above it, along with the number of soldiers posted there.
To move troops from one place to another, click on the blue flag above the unit you wish to move; the soldier icon will then appear under the mouse pointer. Click on the new target destination to move the unit you have selected. If you have selected a unit and then decide you want them to go somewhere else, right-click to cancel the action. You can also move several units at one time; if you have three units in a dungeon and want to post two of them in two different towers, click twice on the flag of the troops in the dungeon. When you have selected two units, click on the first tower to move the first unit there and click on the second tower to move the remaining unit to that tower.
Once your technology is sufficiently developed, you can access the artillery: catapult, ballista, bombard and a trebuchet (missile launcher). These items enable you to have more powerful and active defenses and, in particular, a greater firing range, so you can fire on your attackers even though they may be some distance away. To build them, select Security/Artillery in the Construction menu and select the piece of artillery you want to use. The stronger your artillery is, the more expensive it will be, so make sure you set aside enough gold for this investment. Important: the artillery is powerful, but cannot be moved; once it has been built, it has to stay where it is, so make sure you place it on a strategic site.
The Cavalry training camp
You can access the Cavalry once your technology is sufficiently advanced. The cavalry move swiftly and are particularly effective when attacking the enemy war machines during a siege. They are recruited and managed in the same way as the soldiers. In the Construction menu click on Security / Soldiers / Cavalry training camp, then place your training camp just outside the city.
During an attack, your assailants may have several objectives: to destroy your defenses, destroy the fields and animals, kill the population, raid the gold stocks or capture or destroy your dungeon. Some attacks are carried out by enemies, others
by rival lords. Your defenses must therefore be capable of withstanding various types of attack. The Truce of God When an enemy declares war on you, the countdown starts and the fight begins when the countdown stops; this is the Truce of God. Every time you are attacked, you will know exactly how much time you have before it starts. How the troops defend the city During the assault on your city by enemy troops, your troops and artillery will automatically react, opening fire as soon as the enemy forces are in firing range. During an attack you can still move your troops and build more items of artillery to re-shape your defensive strategy. The reactions of the troops are entirely automatic.
6 EXPANDING THE CITY
The need of space
The more your city develops, the more the population increases, the more resources are required by the city; it will therefore need more space. During the city expansion phase, the free available territory will not be enough and you will have to acquire new areas in which to build new buildings and respond to the needs of the people. As space is a limited resource, you will now have to claim further neutral or enemy territories.
Claiming a territory
Remember: an enemy territory is marked on the terrain by a brightly colored border. If you want to claim a territory that doesn't belong to you, you automatically declare war on the owners of that territory, whether they are brigands, raiders or another lord. Declaring war To annex an enemy territory, you must fight with the people who control it. To start a war, you just need to create a military camp on the chosen territory. To create a military camp on the enemy territory, select Infantry training camp. In the info window which now appears, click once on the Select troops icon to select a unit, or several times if you want to select several units. A 3D icon representing the troops appears at the end of the pointer, indicating the number of soldiers (50
for one unit, 100 for 2 units, etc.). Once you have selected the troops, place the cursor with the troops on the enemy territory where you want to create the military camp. If you can build it here, a transparent military camp appears under the pointer. After having selected the site, click to confirm the creation of the camp. The soldiers will then leave the Infantry training camp and move to the designated site. When they arrive, they start building the camp and war is declared. The Truce of God As soon as the war has been declared, the Truce of God comes into force, which allows each camp to prepare itself. A countdown appears in the top center of the screen, indicating the time remaining before the attack. A window showing the center of the enemy camp appears in the bottom right of the screen. Attacking a territory with no enemy camp This applies to territories annexed by brigands, raiders or perhaps a rival lord, but where no troops are present. When the countdown of the Truce of God ends, the enemy troops launch their attack against your forces to chase you from the territory that doesn't belong to you. When they come under attack, your troops fight back to maintain their position and keep the territory. If you lose the battle, your troops will be routed from the territory, your camps will be destroyed and you will have to build everything again. If your troops are victorious, you annex the territory and can henceforth build on it and expand your city. But be warned: as you have not defeated the main enemy camp, they will regularly return to launch renewed attacks, so make sure you maintain good defenses in your new territory. Attacking a territory with an enemy camp This applies to territories annexed by brigands, raiders or perhaps a rival lord, but where troops are present. This could be the headquarters of brigands or raiders, or perhaps a fortified village or a fiefdom. Once the countdown of the Truce of God ends, your troops launch their attack against the enemy. Their aim is to destroy all enemy resistance, which means: destroying the enemy camp in the case of brigand or raider camps, taking possession of the dungeon in the case of fortified villages or fiefdoms. In the second case, when the dungeon is captured you take possession of the city, which is then linked to your own city. You can now benefit from a larger territory, an increased population, increased resources and the technologies of the conquered city.
The documentation and the computer program on the accompanying CD-ROM are copyrighted and contain proprietary information. No one may give or sell copies of the documentation or the CD-ROM or other works of Monte Cristo Multimedia to any person or entity, unless otherwise expressly provided in writing by the copyright holder. Disassembly, decompiling , and any other forms of reverse engineering of the computer program on the CD-ROM are unauthorized unless expressly otherwise provided by applicable laws. No one may copy, photocopy, reproduce, translate the documentation, or reduce it to machine-readable form, in whole or in part, without prior written consent of the copyright holder. Any person or persons reproducing any portion of this program on any media, for any reason, shall be deemed violating copyright laws and may be subject to criminal prosecution and/or be held liable by a court having jurisdiction. This software is protected by copyright as well as other intellectual property laws and international treaty provisions.
Warranty Disclaimer Monte Cristo Multimedia warrants that the CD-ROM on which the enclosed program is recorded will be free from defects in material and workmanship for a period of 30 days from the date of purchase. If within 30 days of purchase, the CD-ROM proves to be defective in any way, you may return the CD-ROM to Monte Cristo Multimedia, and Monte Cristo will replace the CD-ROM free of charge. This constitutes your only remedy under this document. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAWS, MONTE CRISTO MULTIMEDIA DISCLAIMS ALL OTHER WARRANTIES AND CONDITIONS, WHETHER EXPRESSED, IMPLIED, OR STATUTORY WITH RESPECT TO THE CD-ROM OR THE SOFTWARE PROGRAM RECORDED ON THE CD-ROM OR THE GAME DESCRIBED IN THE DOCUMENTATION, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES RELATING TO TITLE, NON-INFRINGMENT, THE QUALITY OF THE CD-ROM, THE SOFTWARE PROGRAM, THE GAME, THEIR PERFORMANCE, MERCHANTABILITY, OR FITNESS FOR ANY PARTICULAR PURPOSE; LACK OF VIRUSES, ACCURACY OR COMPLETENESS OF RESPONSES, QUIET POSSESSION, AND CORRESPONDANCE TO THE DESCRIPTIONS. THE PROGRAM AND GAME ARE SOLD AS IS. THE ENTIRE RISK AS TO THEIR USE, QUALITY AND PERFORMANCE REMAINS WITH THE USER. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT WILL MONTE CRISTO MULTIMEDIA BE LIABLE FOR DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES, OR ANY OTHER PERCUNARY OR OTHER LOSS WHATSOEVER RESULTING FROM OR ARISING OUT OF THE USE OR INABILITY TO USE THE CD-ROM, PROGRAM, OR GAME, OR IN CONNECTION WITH THIS DOCUMENT, EVEN IF MONTE CRISTO MULTIMEDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. NOTWITHSTANDING ANY DAMAGES THAT YOU MIGHT INCUR FOR ANY REASON WHATSOEVER, THE ENTIRE LIABILITY OF MONTE CRISTO MULTIMEDIA AND ANY OF ITS SUPPLIERS UNDER THE PRESENT DOCUMENT, AND YOUR EXCLUSIVE REMEDY FOR ALL OF THE FOREGOING SHALL BE LIMITED TO THE AMOUNT ACTUALLY PAID BY YOU FOR THE PRODUCT.
13 EPILEPSY WARNING
Some people are liable to have an epileptic seizure or loss of consciousness when exposed to flashing lights or certain normal conditions of everyday life. Such persons could risk a seizure while watching televised images or while playing video games, and this can occur even if there have been no previous medical problems or experience of epilepsy. Please take the following general precautions when playing video games: - Do not sit too close to the screen; position yourself with the linking cable at full stretch. - Play video games preferably on a small screen. - Do not play if you are tired or have not had much sleep. - Make sure that the room in which you are playing is well lit. - Rest for 10-15 minutes per hour while playing video games.
Monte Cristo Multimedia 42, rue des Jeuners 75002 Paris France Tel : +Fax : +www.montecristogames.com
Pluie Seiko SNL IM600 USB KRF-X9995D EP602 VDR-D220 Roadmate 1700 Leader CDP-CX205 Makita 3710 AF200S Review TH5000 CMT-GS10 Daikin RKS Sports Konftel 100 Toaster TD-8840B SC-155 VSX5000 Cyclecomputing Z2 PNA 210 PMC-DR70L Designjet 700 RM-X11M P500-12N Nikkor Server Yamaha C-2A YT8330803 Webcam 5500 FWD-32LX1 Final Bout XAV-70BT AV505D Spectrum Samsung D760 SD900 Striker 2 CTK-711EX STR-DG600 Pocketpc Fostex 300 8-device MZ-42PZ43V Profibus DP DJ-70 Lvtr1141G DCR-DVD7 Fx310P DR150 BQ-324 DHC-MD595 DP-01FX UR78A TX8000 LC-20SD4E WV-CP460 JH1-JH3 Mytouch 3G KX-TCD445 Silverado 2005 KCA-S220A T2130-24 ZTE130 TDM-NW10 Wemc10263 Portege 7010 HQ481 SS-400B CDM 700 L1730B Traffic -7040 D-R150 XDR-DS12IP Rdvd1002 Sunfire 2003 Anthem X Soulcalibur III VGC-V3S CF-560G AT7-MAX2 Wagner W640 Microtower PC 8818 PC Dmb-TH 280 2-5 Philips 107B Vitascene Mustang-2005 Radio ASL67030 Junior K7S41 DVP4060 28 KW DCR-SR87E XES-Z50 Pocket PC
manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101