Games PC Monopoly Tycoon
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Monopoly Tycoon
Use of this Application is subject to the terms and conditions of the Customer Agreement, your Calling Plan and Get It Now terms of use including the Get It Now License Agreement, which can be found at www.vzwshop.com/popups/licenseagreement_popup.aspx. Product Description Monopoly Tycoon is a strategic economic simulation set in the Monopoly board game world. The player competes for control of the city by winning auctions for properties, building businesses, and managing money in order to bankrupt opponents and emerge the winner. Screenshots
Using the Application Starting the game First, highlight the Monopoly Tycoon icon in the game menu on your phone. Once the game is highlighted, press Select (OK) to start the game. Main Menu Play: Will advance the user to the player selection screen. There the user will be able to setup a game. Then choose which scenario they will play. High Scores: high scores for each scenario are displayed. Options: configuration settings Help: provides information about Pictionarys various features More Games: static text of where to find additional EA Mobile games, or WAP link to EA Mobile games on Verizons deck
How to Play General Rules Each game consists of a series of rounds played with one human player and three computer players.
Each round contains four phases: Auction, Build, Manage, and Summary. Each player starts out with $15,000 and a randomly selected property. At the start of each subsequent round, a random property will be up for auction. Players then build businesses in order to achieve the most profit. Play continues until the scenario objective is met, or only one player remains in the game. The more stars a property has represents the quality level of the business shoppers expect built on that property. Auction Phase During the Auction Phase, one property selected at random will be up for auction. The auction is a oncearound auction which means each player will have only one chance to bid or pass. In addition, the bidding order is randomized at the start of each auction. Build Phase During the Build Phase, you may build businesses on the properties that you own. You may select the type, size, and quality of your business. You may only build a hotel if you own all the properties in that color group. You may also change or demolish your already existing businesses. Remember, the size and quality of the business affects the cost to build and maintain the property. Manage Phase During the Manage Phase, you may adjust the stock price of each of your businesses. Remember to check on your opponents businesses to compare prices. The '#' key will toggle through different information graphs. Summary Phase The final phase of each round is the summary phase. In this phase, you can see how well you rank compared to your opponents in overall profit, sell through, and percentage of sales. The sell through graph shows sold stock (green bar) and unsold stock (yellow bar) for all players businesses. Pause Menu In the pause menu, you can toggle the tutorial screens, sound, and vibration on or off. In addition, you can access the supply & demand chart for businesses. Supply & Demand The supply & demand menu displays how many businesses of each type are currently built. In addition, it displays the demand for each type of business and whether the demand is increasing or decreasing. Sell through by player shows how much stock was sold for all of a players businesses. Sell through by business shows how much stock was sold for all businesses of that type. The green bar shows sold stock and the yellow bar shows unsold stock. The objective leader screen shows who is leading according to the scenario objective. Railroads and Utilities Railroads and utilities always pay the owner each round based on the number of businesses that exist that round. Owning multiple railroads or utilities greatly increases the pay received each round. Railroads and utilities cannot be micromanaged in the same way businesses can. There are no costs associated with owning railroads or utilities. Controls Key END CLR Context ALL Menu System Functionality Exits application Backs out to last screen. On Main Menu, exits application.
Left Right 1,2, 3, 4, 5, 6, 7, 8, 9, 0 Up, 2 Down, 8 Right, 6 Left, 4 Right Softkey OK, 5, Left Softkey 1,2, 3, 4, 5, 6, 7, 8, 9, 0 Left Right Up Down CLR 1,2, 3, 4, 5, 6, 7, 8, 9, 0 Left Right Up Down OK, 5 Right Softkey Left Softkey Up, 2 Down, 8 Right, 6 Left, 4
Text Entry Text Entry Text Entry Menus Menus Menus Menus Menus Menus Bidding Bidding Bidding Bidding Bidding Bidding Change Stock Price Change Stock Price Change Stock Price Change Stock Price Change Stock Price In-Game Map View In-Game Map View In-Game Map View In-Game Map View In-Game Map View In-Game Map View In-Game Map View
Move active letter slot to the left Move active letter slot to the right Enter in a letter or number Select menu item above Select menu item below Select menu item to the right Select menu item to the left Cancel current selection / Back Select current selection / Next Enter bid Decrease bid by 1 dollar Increase bid by 1 dollar Increase bid by 10% of your bank account Decrease bid by 10% of your bank account Delete Digit Enter Stock Price Decrease stock price by 1 dollar Increase stock price by 1 dollar Increase stock price by 10 dollars Decrease stock price by 10 dollars Select / Zoom into property Cancel current selection / Back / Pause Select current selection / Next Move cursor Up (Towards Right) Move cursor Down (Towards Left) Move cursor Lower Right Move cursor Upper Left
In-Game Map View
Toggle through different graphical views
Please Note: Controls may differ across handsets.
Saving/Loading Games are auto saved upon exiting the application. You may also save the game in the pause menu. A saved game maybe resumed from the main menu. Scenarios Auction All Properties Objective: Be the player with the highest profit. This scenario will end after the turn in which the last property is auctioned off. Play To $100,000 Objective: Be the first player to achieve $100,000 profit. Most Monopolies Objective: Be the player with the most monopolies. This scenario will end after the turn in which the last property is auctioned off. Play To $1,000,000 Objective: Be the first player to achieve $1,000,000 profit.
Tips and Tricks Benefits of owning a Monopoly When you own a monopoly you are then able to build Hotels. In addition, all the businesses on your monopoly will benefit from an increase in popularity. Supply & Demand Info Make sure to review the Supply & Demand Info to determine what businesses are low in supply and high in demand. Property Quality level vs. Business Quality level It is beneficial to build business with quality levels that match the property quality level to maximize the people that will be interested in shopping at your business. Pricing There are two main factors you should consider while setting prices. First, make sure the pricing is fitting for the business quality level. One Star businesses will not have a lot of sales if the prices are too high. Second, make sure to consider what your opponents prices are for the same business type. Auctions The auctions are a once-around auction which means that each player has only once chance to bid. Since the auction is once-around, players that find they are bidding 1st or 2nd have to be smart about how high they bid since they will not get a chance to raise their bid. Data View This view will help you look at all the information about your businesses, property ownership, stock prices, and previous day profit. Use this view to compare stats with your opponents to see if you might need to adjust your prices or even change your business.
FAQs Q. What is Monopoly Tycoon by EA? A. Monopoly Tycoon by EA is a turned based mobile version of the popular 2001 PC game. The main objective is to be the most profitable player. In order to accomplish this, the user must win property auctions, build successful business, manage businesses to successful compete with opponents, and bankrupt opponents to become the most profitable Tycoon! Q. Is Monopoly Tycoon similar to SimCity? A. No, Monopoly Tycoon is about creating a city thats profitable to you, where as SimCity is about creating a city that pleases the citizens. Q. What do the utility properties do and why cant I build a business on those blocks? A. The owner of a utility will receive income each round based on the total city population. Utilities can not be micromanaged like other businesses. The more utilities you own the greater the income you will receive. Q. What do the railroad properties do in the game? A. The owner of the railroads will receive income each round based on the amount of people that use the railroad. Railroads can not be micromanaged like other businesses. The more railroads you own the greater the income you will receive. Q. Why cant I build a Hotel? A. You must first own a Monopoly before Hotels become an option in the Build Phase. Q. Why does the build phase occur if I do not own any vacant land to build on? A. During the build phase, not only can you build new businesses, but you can change existing business or even demolish them if they are not profitable. Q. What do the stars mean? A. The starts represent the Quality Level of your property and business. One star properties and businesses are low quality. Two stars means medium quality and three starts means high quality. It is best to build businesses of the same quality level as the property it is built on. Q. Why cant I build the business that I want? A. You can only build businesses that you can afford. Make sure you have enough money in the bank to build or consider building a lower quality business with fewer floors. Q. How do I get out of Bankruptcy? A. You have to be in the black by the end of the day in order to continue playing. If you have a negative balance during the Summary Phase, you will be considered bankrupt and be eliminated from the game. Q. Is the mobile version the same as the pc game? A. The mobile version captures the essence of the PC version. In addition, the mobile version is turnbased instead of a real time strategy.
Troubleshooting For customer service, please e-mail: help@eamobile.com
Disclaimer MONOPOLY TYCOON GAME CODE AND CERTAIN AUDIO VISUAL MATERIALS 2008 ELECTRONIC ARTS INC. ALL RIGHTS RESERVED||EA AND THE EA LOGO ARE TRADEMARKS OR REGISTERED TRADEMARKS OF ELECTRONIC ARTS INC. IN THE UNITED STATES AND / OR OTHER COUNTRIES. THE MONOPOLY NAME AND LOGO, THE MR. MONOPOLY NAME AND CHARACTER, AS WELL AS EACH OF THE DISTINCTIVE ELEMENTS OF THE BOARD AND PLAYING PIECES ARE TRADEMARKS OF HASBRO FOR ITS PROPERTY TRADING GAME AND GAME EQUIPMENT. 2008 HASBRO. ALL RIGHTS RESERVED. DEVELOPED BY: POCKENT LLC. DEVELOPED BY: IQ212, INC. CUSTOMER SERVICE: SEND EMAIL TO HELP@EAMOBILE.COM

Click on this button to return to the previous menu.
Uninstall MONOPOLY TYCOON
Click on this button to uninstall the MONOPOLY TYCOON CD-ROM game from your computer. Simply follow the on-screen prompts.
Click on this button to exit the game and return to your Windows desktop.
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TUTORIALS
You can access a variety of gameplay-related tutorials from the Main Menu. Simply click on the Tutorials button to gain access to the Tutorial List. To view a tutorial, click on the desired tutorial name and then click the OK button. Note: Clicking on the Back button will take you back to the Main Menu. To learn more about the different tutorials, see Fact File 6: The Tutorials on page 49.
STARTING A SINGLE-PLAYER GAME
From the Main Menu, click on the Single Player button to bring up the single player Scenario Selection screen. At first you will only have access to the first scenario. Like all scenarios, you can play the first scenario at one of three difficulty levels: Easy, Medium or Hard. We recommend that you select Easy for your first game.
Scenario Description
Click on the first scenario, called Starting Out, and then select a difficulty level. Note: The default is Easy. The information on the right side of the screen describes your objective for that scenario.
QUICK START
When you first launch the game you will be taken to the New Player Registration screen where you must enter a name for your player profile. Your profile will be updated each time you play the game and, in effect, becomes your personal MONOPOLY TYCOON record. From the Player Selection screen you can select your profile, add new profiles or delete existing ones.
Winning Cups
Each of the difficulty levels has a trophy cup associated with it: Easy Bronze Cup; Medium Silver Cup; Hard Gold Cup. When you complete a scenario as a winner, you will be awarded the difficulty levels relevant cup. The corresponding cup slot next to the scenario name will then be filled with your cup. This will become a permanent record of your success in that scenario.
Character Selection
Once youve selected a scenario, click on the OK button. This will take you to the Character Selection screen. Click on the left and right arrows beneath your player name to select the character you want to represent you during play. A general description of that character will appear in the Your Character window. Note: There are no computer-controlled opponents for you to worry about in the Starting Out scenario. In later scenarios, however, computercontrolled opponents will fill some of the player slots. Click on their images to see their profiles. Once youve selected your character, click on the Start button.
Double Left-click: Use to carry out a particular action. For instance, double-clicking over a business will bring up its corresponding Business Adjustment Panel (described on page 12), while double-clicking over a block when in City View (described on page 13) will cause the camera to zoom in and focus on the selected block. Right-click and Hold: Use to rotate around a block when in Block View (described on page 9).
Left and right movement of the mouse, while the right button is held in a clicked state, will cause the view to rotate left or right, respectively.
The Multi Purpose Panel Open/Close Button The Player Comparison Panel Navigator
Simultaneous Left- and Right-click and Hold: Click and hold both the left and right mouse
buttons and then move the mouse to move the camera view left, right, forward or backward.
Go to City View
USING YOUR KEYBOARD
Other than the hot keys described on page 49 in Fact File 5: Hot Key Support, the keyboard works just like a standard keyboard. Use it to enter names and to chat over a Local Area Network (LAN) or the Internet. See In-game Chat on page 28.
In Block View, accessed by clicking on a street name, the camera is positioned to show the scope of an entire city block. In Business View, accessed by clicking on a particular building, the camera zooms in to focus on the selected business. To rotate the selected view, hold down the right mouse button and move the mouse left, right, up or down.
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BUSINESS VIEW
Open/Close Button Information Business Adjustment Buy/Sell Refurbish Demolish The Multi Purpose Panel
Business Information Buy Out/Sell Information
Clock Objective Button Cash Options Card Indicator
THE PLAYER COMPARISON PANEL
This panel, located in the bottom-left corner of the screen, shows a comparison of all the players. Click on the arrow buttons to scroll through the following comparison parameters: Cash Number of Businesses Owned Profit Empire Value Yesterdays 6 a.m. Costs Election Rosettes (when applicable) Number of Sales Note: In each comparison parameter, players and amounts will be displayed in descending order, from highest to lowest.
Auction Timer
Go to Block View Open/Close Button The Player Comparison Panel
Navigator
THE MULTI-PURPOSE PANEL (MPP)
This panel, located in the upper-left corner of the screen, has many functions. In a nutshell, it serves as the Information/Command Center for every selectable object in MONOPOLY CITY, including entire city blocks and individual businesses. As an example of the MPPs function and power, lets focus on one of the most important activities in the game constructing a new business.
order to its maximum capacity of 36. Stock I Have is simply the number of books you have in store at the moment. In this example, it currently reads 29, which means you have already sold 7 of the 36 today! If you sell out you might want to consider raising the Selling Price a bit. If sales are slow, you might want to reduce it. Clicking on the Apply button will apply the changes youve made without closing the panel. Clicking on the OK button will also apply the changes, but will close the panel as well.
CITY VIEW THE BIGGER PICTURE
Clicking on the green compass button (located just below the Navigator) takes you to the City View, where every block, building and citizen is quantified and qualified. CITY VIEW
Population Information Prestige Building Rights Block Ownership Clock Objective Button Cash Options Card Indicator City Information Player Information Locator Commission Poll
The new Book Store now sits proudly on the corner of Pacific Avenue. Click on the Book Store to select it. The green bounding box surrounding the building and the new information displayed within the MPP confirms your selection.
Adjusting the Prices and Stock Level
Having built a Book Store, youll probably want to tinker with the price settings and stock ordering. Select the Book Store and then click on the Business Adjustments button (the orange button marked with a plus and minus sign to the left of the MPP). If you prefer, simply double-click on the Book Store itself. This, too, will bring up the Business Adjustment Panel, where you can tinker to your hearts content. Heres a basic overview of how the Business Adjustment Panel works in relation to your new Book Store: Without consideration for the fixed overhead of the store, like rent and utility costs, the profit you will be making on each sale is the difference between the Cost Per Item and the Selling Price. In this example, you can see that the default markup for a Book Store represents an $6.90 profit per book. Not bad! You can control the number of books you stock each day by changing the number in the Stock I Want column. Simply click on that columns plus or minus button. Your new Book Store is set to
The Multi Purpose Panel
Business & Commodity Finder
This button gives you access to the Business Finder and the Commodity Finder, which is quite useful when trying to locate your chief source of retail competition.
Consumer Polls
This button takes you to the consumer-polling panel. If a city block has one or more apartment blocks on it, it is worth carrying out a consumer poll to determine what it is that the people living on the block actually want to spend their money on. When you click on the Poll button, all apartments in the city pulse on the city map. If you click on one of the blocks containing an apartment, the MPP will display the commodities that the people living there actually need. Polling is instant and costs nothing. It is often beneficial to poll a number of neighboring blocks to get an overview of demand in the area.
THE GREEN BUTTONS (Information Central)
When in City View, the green buttons at the top of the MPP provide access to specific information. One of these buttons is always active. Selecting a different button will change the information displayed in the MPP. Important! The selection of green buttons changes to reflect the orange button that is also currently selected. Note: Holding your mouse cursor over a button will make its descriptive text box appear. Child Teenager Adult Retired Person Tourist Each citizen fits into one of three salary bands: Low, Medium or High. The manner in which the citizens shop, and the things about your buildings and blocks that will attract them, differ according to their interests and income. Low-income citizens look for the most competitive price overall, and may be deterred by a location on a high prestige block. They are also prepared to travel long distances for things they want or need. Tip: Drop your prices if you wish to attract them as customers. Medium-income citizens value quality but still hunt for a bargain. They look for the highest prestige location featuring the commodities they want at reasonable prices. They are less inclined to travel long distances from their residence. Tip: Build decent quality buildings to help attract these people as your customers. High-income citizens greatly value prestige and quality and are willing to pay for it! They dont like to go too far to get what they need, but will travel if there are no supplies locally. Tip: Build on fourand five-star rated properties to help attract these people as customers. 15
Leaving the City View
You can leave the City View in one of three ways: By clicking on the green compass button underneath the Navigator (which will return you to the block you were on before you accessed the City View). By double-clicking on any of the city blocks in the City View map of the city (which will zoom in on the selected block). By selecting businesses and blocks from listings in the MPP.
Sole Building Rights
When you successfully place the winning bid at a city auction and become the new landlord to a property, the auctioned block has its building rights temporarily suspended. Only the new landlord can apply to reopen them, at which time, he/she gains 24 hours of exclusive building rights in his/her name. After the 24 hours are up, every player regains the right to build on the block. As you can imagine, timing is important with regard to the application to open building rights.
Make an Opening Bid
Click on the Lease Block button to put the block up for auction with an opening bid registered in your name. Use the + and buttons on either side of the Offer Price to change your bid. Note: Only one city block can be auctioned at any one time. If you click on the Buy/Sell Lease button while another block is being auctioned, the MPP will show you a message informing you of that fact.
Gaining a Monopoly
If you hold a monopoly on a color group, you have the opportunity to take over any business on the block at a seriously reduced cost. You may also erect hotels on a property group once you have the monopoly on it. Hotels attract tourists to the city and, if youre the only player with hotels, can surely clean up financially! Once a hotel is built it remains in place even if you lose the monopoly that allowed you to build it in the first place.
The 2-Minute Warning
When you instigate an auction, there is a 2-minute count down before the auction actually takes place. This gives all players the opportunity to check out the block in question. The number of seconds remaining is displayed under the Auctioneers Gavel. Click on the Gavel button to see additional information. You can also click anywhere else on the panel to go directly to the block itself. Important! No further construction can take place on a block that is being auctioned. Building can only resume after the auction concludes.
The Utility Companies and The Railroads
There is also money to be made for the Leaseholder of one or more of the Utility companies, or one or more of the Railroad companies. See pages 23 - 25 for details.
CAPTIVE AUDIENCES
Citizens who live on one of your blocks are pre-disposed to shopping in nearby stores. In effect, they are a captive audience for any player that has a retail business near the citizens apartment building. When looking for a place to establish a new retail center, look to build near areas with higher population levels. Having a captive audience on your retail doorstep gives you a great foundation from which to grow.
RESTOCKING YOUR STORES
Each store that you operate requires goods to sell. Stores receive fresh stock in three different ways:
Restocking @ 6 a.m.
At 6 a.m. each day, all stores get restocked with the commodities that they sell. Important! Keep in mind the potential cost attached to the restocking of all of your stores.
AIM FOR THE SKIES
Apartments can be built taller than most buildings in the city. Since they are fairly expensive in terms of their land use, it might be a wise move to build upward as opposed to outward, thus preserving more real estate for other, more profitable ventures.
Restocking @ Construction Time
When a new store is constructed it will instantly be filled with stock, provided construction occurs after 6 a.m. and before the stores usual closing time. The store does not receive stock outside of these times. That is to prevent it from losing some of that stock due to overnight spoilage. The building costs for a given store therefore depends on the time of day the store gets built.
COMPETITIVE PRICING
You will need to determine whether you are looking to make a profit from your apartments, or if you see them more as a loss leader. If the price is too high or you are in the wrong neighborhood, your tenants will definitely look elsewhere to live.
Restocking Per the Re-stock Chance Card
There is a card in the Chance deck that allows you to instantly restock a store of your choice. Used wisely this card can double the profits of one of your more successful stores.
UTILITY COMPANIES
There are four utility companies in MONOPOLY CITY: Water Works, Gas Works, Electric Company, and the Telecoms Company. Each utility company takes up an entire city block and can be purchased at auction in the same way as the other properties.
Stock Losses Due to Spoilage
YOUR SHARE OF THE INCOME
If you own one or more of the railroads, you will receive some or all of its revenue. The percentage varies according to the number of railroads you own. If you own one station, you will receive 25% of the total income for the day from that particular railroad. If you own two stations, you will earn 50% of the daily income from both stations, in effect quadrupling your earning potential from your railroad empire. If you own three stations, you really begin to maximize your earnings. You will earn 75% of the daily revenue from all three stations. If you own all four stations, you can plan early retirement! Owning all four railroads will earn you a full 100% of the daily revenue of all four stations.
THE RAILROADS
There are four railroad companies in MONOPOLY CITY: Short Line, Reading, B. & O. and Pennsylvania. Like the city blocks, the railroads can also be bought at auction. Owning the railroad companies can be very financially rewarding. Although the guaranteed income from railroads is much lower than that of the utility companies, they have the added potential for extra revenue from daily ticket sales.
IN-GAME EVENT MESSAGES
When any other player buys, sells or builds something, it triggers an event message that appears at the top of the screen. All messages get displayed, with new messages appearing below existing ones. Each message will stay on screen for a set period of time before it disappears. All remaining messages will then scroll up to take its place. Note: Event Messages do not appear in City View.
CITIZEN USAGE OF THE RAILROADS
Citizens who cannot find accommodation in the city will commute to and from the city via one of the railroads. Tourists also use the railroads as a means of entry to the city. There is a fairly even distribution of people using each of the four stations in the morning. Any one leaving the city by rail will choose the station nearest their current location. Tip: Consider developing a revenue-generating strategy around this fact.
IN-GAME OPTIONS
You can access the In-Game Options screen by either pressing the ESC key on your keyboard or clicking on the Options button in the top-right corner of the screen.
RAILROAD INCOME
Railroads generate a flat $800 per day from freight services, plus extra monies generated from ticket sales. Every citizen or tourist that travels into the city will pay $5 to the relevant railroad. Similarly, anyone traveling out of the city at nighttime will also pay $5. For example, the income of Reading Railroad might look like this on a rather busy day: Ticket sales from 50 passengers entering the city: $250 Ticket sales from 42 passengers leaving the city: $210 Revenue from the freight business: $800 Total daily income for Reading Railroad: $1,260
Click on this button to end the current game and return to the Main Menu.
LOADING A PREVIOUSLY SAVED GAME
To load a previously saved game, click on the LOAD GAME button at the Main Menu. Select the game you want to load from the list in the left window and then click on the OK button.
Hosting a LAN Game
Click on the Host button. This will take you to the Scenario Selection screen. Once youve selected your scenario and difficulty level, click the OK button. This will take you to the Character Selection screen.
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Starting the Game
Your character appears in the player slot on the far left. You can change the character that you will play as by clicking on the left and right arrows beneath the character image. As other players join your game they will appear in the slots to the right of your character. When you are happy with the number of players in your game, click on the Start button to begin the game. Note: You can add A.I. players to your game by clicking on the padlock beneath an empty slot.
PLAYING OVER THE GAMESPY NETWORK
Important! The MONOPOLY TYCOON CD-ROM game utilizes GameSpy Arcade.
Kids: Check with your parent or guardian before using the Internet. The GameSpy Arcade is an independent gaming service run by GameSpy. Infogrames Interactive does not control, and disclaims any responsibility or liability for, the functioning and performance of the GameSpy Arcade and any content on or available through the GameSpy Arcade.
GAMESPY INSTALLATION
GameSpy allows you to play the MONOPOLY TYCOON CD-ROM game over the Internet by acting as a match-making service. The MONOPOLY TYCOON CD-ROM game install will prompt you to install the GameSpy Arcade program during its installation. We strongly suggest that you elect to install these files when prompted. If you choose not to install the GameSpy Arcade software you can do so at a later date by clicking on the Install GameSpy Arcade link located in the Start menu. To install the GameSpy Arcade program, do the following: Left-click on the Start icon. Left-click on the Programs icon. Left-click on the directory to which you installed the MONOPOLY TYCOON CD-ROM game. Note: The default is C:\Program Files\Infogrames Interactive\MONOPOLY TYCOON. If you installed to a different or customized path you will need to select the customized path. Left-click on the MONOPOLY TYCOON icon. Left-click on the Install GameSpy Arcade icon. Follow all GameSpy Arcade prompts.
Joining a LAN Game
Click on the Multi-Player button from the Main Menu and wait for the game sessions to appear in the Session Window. Click on the game that you want to join and then click on the Join button. (The Join button will not become active until a valid game session is selected.) This will take you to the Character Selection screen where your character will be occupying one of the player slots. You will instantly recognize your character because it will be the only slot with left and right arrow buttons beneath the character image. Click on these arrows to select the character you want to represent you during play. When youre happy with your selection, click on the green tick-box below the character image. This will indicate to the Host that you are happy with your character selection. To chat while waiting for the game to start, simply type your message in the on-screen Chat Window. To send your message, press the Enter key. The game will start when the Host clicks on the Start button.
If you find a game that you wish to join, select the icon that represents that game. The Join Game icon will now become active. Once you click on the Join Game icon, you will advance to the Game Room. Note: You can also join a game by double left-clicking on the game in the MONOPOLY TYCOON lobby.
HOW TO FIND YOUR IP ADDRESS USING WINDOWS 95/98/ME
To find your IP address so that you can communicate it to other players, follow the steps detailed below: 1) 2) 3) 4) 5) Connect to your ISP (Internet Service Provider). This MUST be done before continuing. Click on the START button on your Windows 95/98/Me Task Bar, and then click on RUN. When the RUN window appears, type winipcfg (without quotes), and then click OK. The box labeled IP Address is your IP address for that session. Note: Your IP address may change each time you log on depending on your ISP. If you are hosting the game, you must communicate your current IP address to the other players wishing to join the game. You can do this via: E-mail Use your e-mail program to send your IP address to other players, OR Phone Call the other players and tell them your IP address via a second phone line, OR Chat or Instant Message Programs Use programs such as ICQ or AOL Instant Messenger to send your IP address to the other players. Note: For games that are playable on the MSN Gaming Zone (formerly called Microsofts Internet Gaming Zone), IP address information is automatically exchanged between players via the Zone. Helpful Web Site Addresses ICQ http://www.mirabilis.com AOL Instant Messenger http://www.aol.com/aim/
Refresh List
The Refresh List button will refresh the entire list of game servers.
GAME ROOM
In the Game Room, you will be presented with several icons and graphical representations.
Graphical Representation
On the right side of the screen, there will be graphical representation of the players that have joined your game as well as a small light that appears directly to the left of their name. If the light is red, they have not selected the Ready button. If the light is green, the player has selected the Ready button. The Ready Button At the top left of the screen, there is a small button labeled Ready. The Ready button indicates to the host player that the remote player is ready to begin the game. Once the player clicks on the Ready button, the light to the left of their name should turn from red to green. The Launch Button The Launch button is located to the right of the Ready Button. As soon as the Host player selects the Ready button, the Launch button becomes active.
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FACT FILE 1: ALL OF THE CITY BLOCKS
The MONOPOLY TYCOON CD-ROM game includes all of the classic properties, railroads, and utilities of the original MONOPOLY board game. In an enhancement to the original board game, and because MONOPOLY CITY houses and serves hundreds of citizens, the properties are arranged in a fixed landscape centered on a central park. The properties will always be in the same position, although the degree to which they are built up and inhabited will vary from game to game.
This lets you know whether it is a daytime or nighttime store, and the store hours of operation.
Stock Capacity Example: 4 per unit
This number simply represents the capacity per building unit of the selected store. For example, a
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Bakery has a Stock Capacity of 4 per unit. Therefore, a Bakery that takes up 2 units has a total capacity of 8 loaves of bread. Available Footprints The footprint plans illustrate all of the possible building shapes and sizes for the selected business. Each footprint is valid in either a vertical or horizontal orientation. Each tiny square represents one building unit. Note: Each city block is 7 units wide by 7 units deep.
CLOTHES STORE
Stock Capacity: Business Hours: Supplies: Utility Cost Per Unit: 3 per unit Opens at 9 a.m. Closes at 5 p.m. Clothing Elec: $1 Telecoms: 50 Gas: $1 Water: 50 Available Footprints:
RETAIL STORES AVAILABLE FROM 1930 ONWARD
BAKERY
Stock Capacity: Business Hours: Supplies: Utility Cost Per Unit: 4 per unit Opens at 9 a.m. Closes at 5 p.m. Bread Elec: 50 Telecoms: 50 Gas: $2 Water: $1 Available Footprints:
DAIRY STORE
Stock Capacity: Business Hours: Supplies: Utility Cost Per Unit: 4 per unit Opens at 9 a.m. Closes at 5 p.m. Dairy Produce Elec: $1 Telecoms: 50 Gas: 50 Water: $1 Available Footprints:
Stock Capacity: Business Hours: Supplies: Utility Cost Per Unit: 3 per unit Opens at 9 a.m. Closes at 5 p.m. Snacks Elec: $1 Telecoms: 50 Gas: $3 Water: $2 Available Footprints:
BOOK STORE
Stock Capacity: Business Hours: Supplies: Utility Cost Per Unit: 3 per unit Opens at 9 a.m. Closes at 5 p.m. Books Elec: $1 Telecoms:$1 Gas: 50 Water: 50 Available Footprints:
DOCTORS OFFICE
Stock Capacity: Business Hours: Supplies: Utility Cost Per Unit: 3 per unit Opens at 9 a.m. Closes at 5 p.m. Healthcare Elec: 50 Telecoms: $2 Gas: 50 Water: $1 Available Footprints:
BUTCHER SHOP
Stock Capacity: Business Hours: Supplies: Utility Cost Per Unit: 3 per unit Opens at 9 a.m. Closes at 5 p.m. Meat Elec: 50 Telecoms: 50 Gas: $2 Water: $1 Available Footprints:
ELECTRICAL STORE
Stock Capacity: Business Hours: Supplies: Utility Cost Per Unit: 3 per unit Opens at 9 a.m. Closes at 5 p.m. Electrical Goods Elec: $1 Telecoms: 50 Gas: 50 Water: 50 Available Footprints:
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FISH MARKET
Stock Capacity: Business Hours: Supplies: Utility Cost Per Unit: 4 per unit Opens at 9 a.m. Closes at 5 p.m. Fish Elec: $1 Telecoms: 50 Gas: 50 Water: $2 Available Footprints:
PHONE SHOP
Stock Capacity: Business Hours: Supplies: Utility Cost Per Unit: 3 per unit Opens at 9 a.m. Closes at 5 p.m. Phones Elec: 50 Telecoms: $3 Gas: 50 Water: 50
Voting for Mayor
These scenarios result in the victor becoming Mayor of MONOPOLY CITY. Each citizen votes each day for the player he/she feels has most enhanced his/her life. The player that gets the most votes wins an electoral Rosette. The first player to collect the target number of Rosettes is elected Mayor. Note: Voting begins on the third day and takes place at 6:00 p.m.
SUPERMARKET
Stock Capacity: Business Hours: Supplies: 4 per unit Opens at 9 a.m. Closes at 5 p.m. Meat, Fish, Fruit and Vegetables, Dairy, Produce, Bread and Clothing Utility Cost Per Unit: Elec: 50 Telecoms: $1 Gas: $1 Water: 50 Available Footprints:
Last Man Standing
These scenarios incorporate the same voting system as that of the Voting for Mayor scenarios with one exception the citizens are not voting in a new Mayor. Instead, the player that secures the least number of votes in any given day is voted out of MONOPOLY CITY. The last remaining player wins the scenario.
First to a Daily Profit
These scenarios challenge each player to create a business empire that achieves the target profit levels in any one day. The first player to do so wins the scenario.
ELECTRICAL SUPERSTORE
Stock Capacity: Business Hours: Supplies: Utility Cost Per Unit: 2 per unit Opens at 9 a.m. Closes at 5 p.m. Videos, Music Tapes, Elec. Goods, Toys Elec: $1 Telecoms: 50 Gas: 50 Water: 50 Available Footprints:
FACT FILE 4: THE CHANCE CARDS
Chance cards add an element of uncertainty, surprise and luck to the game. Like those found in the original MONOPOLY board game, the Chance cards in the MONOPOLY TYCOON CD-ROM game feature both good and bad fortune. Every time you turn over a card, consider yourself playing with Lady Luck. You are dealt a Chance card once per game day. The card icon in the top-right corner of the screen will flash when a card is available. Note: You do not have to take the card if you dont want to. Once a card is taken, the game day timer resets. There are a total of seventy-five Chance cards. Sixty-four of these cards must be used instantly, while the other eleven can be kept and used at your discretion.
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Some people may experience fatigue or discomfort after playing for a long time. Regardless of how you feel, you should ALWAYS take a 10- to 15-minute break every hour while playing. If your hands or arms become tired or uncomfortable while playing, stop and rest. If you continue to experience soreness or discomfort during or after play, listen to the signals your body is giving you. Stop playing and consult a doctor. Failure to do so could result in long term injury. If your hands, wrist or arms have been injured or strained in other activities, use of this Software could aggravate the condition. Before playing, consult a doctor.
Motion Sickness Statement
This Software generates realistic images and 3-D simulations. While playing or watching certain video images, some people may experience dizziness, motion sickness or nausea. If you or your child experience any of these symptoms, discontinue use and play again later.
LIMITED LICENSE: You are entitled to download or install, and operate this Software solely for your own personal use, but may not sell or transfer reproductions of the Software or Documentation to other parties in any way. You may download or install, and operate one copy of the Software on a single terminal connected to a single computer. You may not network the Software or otherwise use it on more than one computer or computer terminal at the same time.
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If you believe you have found any such error or defect in the Software during the warranty period, call Infogrames Interactive Technical Support at 425-951-7108 between the hours of 8:00 a.m. and 6:00 p.m. Monday through Friday (Pacific Time), holidays excluded, and provide your Product number. If a return is determined as necessary, a Return Merchandise Authorization Number (RMA#) will be issued to you. Send your original CD-ROM disc, game cartridge or disc, or, if applicable, the executable files that you downloaded, along with the RMA#, a dated proof of purchase, your full name, address and phone number, to Infogrames Interactive, Inc., Attn: TS/CS Dept., 13110 NE 177th Place, Suite # B101, Box 180, Woodinville, WA 98072-9965. If you have a problem resulting from a manufacturing defect in the Software, Infogrames Interactives and its licensors entire liability and Your exclusive remedy for breach of this limited warranty shall be the replacement of the Software, within a reasonable period of time and without charge, with a corrected version of the Software. Some jurisdictions do not allow the exclusion or limitation of relief, incidental or consequential damages, so the above limitation or exclusion may not apply to You.
Any dispute, controversy or claim arising out of or relating to this Agreement or to a breach hereof, including its interpretation, performance or termination, shall be finally resolved by arbitration. The arbitration shall be conducted by three (3) arbitrators, one to be appointed by Infogrames Interactive, one to be appointed by You and a third being nominated by the two arbitrators so selected or, if they cannot agree on a third arbitrator, by the President of the American Arbitration Association (AAA). The arbitration shall be conducted in English and in accordance with the commercial arbitration rules of the AAA. The arbitration, including the rendering of the award, shall take place in New York, New York, and shall be the exclusive forum for resolving such dispute, controversy or claim. The decision of the arbitrators shall be binding upon the parties hereto, and the expense of the arbitration (including without limitation the award of attorneys fees to the prevailing party) shall be paid as the arbitrators determine. The decision of the arbitrators shall be executory, and judgment thereon may be entered by any court of competent jurisdiction. Notwithstanding anything contained in the foregoing Paragraph to the contrary, Infogrames Interactive shall have the right to institute judicial proceedings against You or anyone acting by, through or under You, in order to enforce Infogrames Interactives rights hereunder through reformation of contract, specific performance, injunction or similar equitable relief. For the purposes of this Paragraph, both parties submit to the jurisdiction of, and waive any objection to the venue of, the state and federal courts of the State of New York.
LIMITATION OF LIABILITY
INFOGRAMES INTERACTIVE AND ITS LICENSORS SHALL NOT BE LIABLE FOR SPECIAL, INCIDENTAL, CONSEQUENTIAL, EXEMPLARY OR OTHER INDIRECT DAMAGES, EVEN IF INFOGRAMES INTERACTIVE OR ITS LICENSORS ARE ADVISED OF OR AWARE OF THE POSSIBILITY OF SUCH DAMAGES. IN NO EVENT SHALL INFOGRAMES INTERACTIVES AND ITS LICENSORS AGGREGATE LIABILITY EXCEED THE PURCHASE PRICE OF THIS PACKAGE. Some jurisdictions do not allow the exclusion or limitation of special, incidental, consequential, indirect or exemplary damages, or the limitation of liability to specified amounts, so the above limitation or exclusion may not apply to You. GENERAL: This Agreement constitutes the entire understanding between Infogrames Interactive and You with respect to subject matter hereof. Any change to this Agreement must be in writing, signed by Infogrames Interactive and You. Terms and conditions as set forth in any purchase order which differ from, conflict with, or are not included in this Agreement, shall not become part of this Agreement unless specifically accepted by Infogrames Interactive in writing. You shall be responsible for and shall pay, and shall reimburse Infogrames Interactive on request if Infogrames Interactive is required to pay, any sales, use, value added (VAT), consumption or other tax (excluding any tax that is based on Infogrames Interactives net income), assessment, duty, tariff, or other fee or charge of any kind or nature that is levied or imposed by any governmental authority on the Package. EXPORT AND IMPORT COMPLIANCE: In the event You export the Software or the Documentation from the country in which You first received it, You assume the responsibility for compliance with all applicable export and re-export regulations, as the case may be. GOVERNING LAW; ARBITRATION: This Agreement shall be governed by, and any arbitration hereunder shall apply, the laws of the State of New York, U.S.A., excluding (a) its conflicts of laws principles; (b) the United Nations Convention on Contracts for the International Sale of Goods; (c) the 1974 Convention on the Limitation Period in the International Sale of Goods (the 1974 Convention); and (d) the Protocol amending the 1974 Convention, done at Vienna April 11, 1980.
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CREDITS
INFOGRAMES INTERACTIVE, INC. Todd Hartwig Producer Peter Matiss Product Manager Eric Hayashi Executive Producer Michael Craighead Director of Quality Assurance Kurt Boutin Q.A. Certification Manager Randy Lee Bill Carroll Q.A. Testing Managers Mark Huggins Q.A. Certification Lead Matt Pantaleoni Lead Tester Tony Calabresi Bobby Gilkerson Charles Lane Brett Penkul Mike Romatelli Testers Anne Marie Bland Director of Marketing Steve Martin Manager of Creative Services Elizabeth Mackney Manager of Editorial & Documentation Services Paul Collin Copywriter
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