Games PC Need For Speed-most Wanted-black Edition
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(English)Games PC Need For Speed-most Wanted-black Edition, size: 4.0 MB |
Games PC Need For Speed-most Wanted-black Edition
Video review
NFS Most Wanted Black Edition
User reviews and opinions
| garym |
12:46am on Sunday, September 19th, 2010 ![]() |
| The game asks are you the most wanted driver in the city? Good Graphics, Good storyline overall it;s a good game but can it raise the bar higher than NFSU2 | |
| Violetta12 |
11:00am on Wednesday, September 1st, 2010 ![]() |
| Need for Speed: Most wanted is real fun along with a storyline, great gameplay and well recommend it for the pc. | |
| shoe |
9:59pm on Saturday, August 14th, 2010 ![]() |
| NFS Most Wanted is the 8 game in the NFS series. As you start up the game, you can see from the beginning, that this is not another Underground. | |
| makRoSoS1 |
3:14am on Tuesday, July 20th, 2010 ![]() |
| A very disappointing game. I had heard bad reviews about this game but i wanted to try it for myself.The graphics are sub-standard, even for the DS. | |
| fatbat |
11:23am on Monday, July 5th, 2010 ![]() |
| Good game, enjoyed more the one before it! We have here a great game, packaging was good, could be better. The delivery was 3 out of five. | |
| pnesbitt |
1:06am on Saturday, July 3rd, 2010 ![]() |
| nothing raelly bad controls, bad graphics, music nothing raelly bad controls, bad graphics, music The graphics make this game look like its on ... | |
| james3 |
5:05am on Thursday, June 17th, 2010 ![]() |
| The Need for Speed series of games is synonymous with the racing genre of computer games. Need For Speed: Most Wanted is a racing game, one of the Need For Speed series, but this game is a bit different. Order to do this we need to defeat 14 players and we should take that razer down. | |
| raju |
1:00am on Wednesday, June 16th, 2010 ![]() |
| A classic The best NFS ever! It rocks! Excellent graphics, sound effects, plays during the day, very exciting races and cops. | |
| Yury Tabolich |
4:34am on Wednesday, June 9th, 2010 ![]() |
| thought this game was really good easy 1000g and better than the new need 4 speed hot pursuit . Most Wanted is real quality. Just great fun. Extremely fast paced racing. | |
| gilberto |
4:47pm on Monday, May 31st, 2010 ![]() |
| Great game! This is a great game - keeps you occupied for hours. The graphics are brilliant for such an old game and console. Fun Fun Fun!! I just love this game and its brilliant! The originality is great and there are so many options you can have that you just go, "WOW"!! | |
| xtenchsoft |
7:49am on Thursday, May 20th, 2010 ![]() |
| Great Game I had already a copy of this game but thought i would by another one so i could play lan with my brother. I came once again very fast. | |
| klausdbock |
4:10am on Wednesday, May 19th, 2010 ![]() |
| love newegg. always underpromises and over delivers! Good graphics ; like the gameplay there is no sequel to this | |
| Noven |
7:13pm on Monday, April 26th, 2010 ![]() |
| This for me is the best need for speed to date, this even imo puts need for speed shift to shame, Good graphics great fast gameplay and enjoyable When we see racing games we did need to only look at Gran Turismo in the past but even though this is an old game itself. | |
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
Documents

NEED FOR SPEED: MOST WANTED BLACK EDITION FAQ/WALKTHROUGH v1.30 2006-01-30 Copyright 2005, 2006 by Barry Scott Will *GAME VERSION NOTE* This FAQ was written while playing NFSMW's Black Edition on the PC. The Black Edition is also available on Playstation 2 and XBox. The Black Edition includes eight additional bonus cars, three additional tracks, some unique vinyls and a Black Edition Challenge in the Challenge Series. The primary career mode is the same in both the Black and standard editions. For more NFS Most Wanted info, including a 100% complete savegame, tutorial videos and a visual version of this guide, visit: http://www.pyric.com/nfsmw/ Need for Speed Most Wanted is copyright 2005 by Electronic Arts. This FAQ/walkthrough is not endorsed by, nor is the author associated with, Electronic Arts. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Contact Information ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To contact me about the guide, send email to: pyric@cavecreations.net Please include "NFS Most Wanted FAQ" in your subject line so I don't autodiscard the message. Also, please read the FAQ carefully prior to asking for help on any part of the game. If you send me additional suggestions or hints for the game and I find them useful, you will be acknowledged in the Credits. If you found this guide useful and would like to contribute a small token for my efforts, you may send money through PayPal to: paypal@cavecreations.net Or use the Donate link found on my Web site: http://www.pyric.com/ Thank you, and enjoy the guide!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Table of Contents ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Front Matter Contact Information Table of Contents Section A: Overview A.01: Review A.02: Frequently Asked Questions Section B: B.01: B.02: B.03: B.04: Gameplay Controls The Blacklist World Map Safe Houses and Shops
B.05: B.06: B.07: B.08: Section C: C.01: C.02: C.03: C.04: C.05: C.06: C.07: C.08: C.09: C.10: C.11: C.12: C.13: C.14: C.15: C.16.
Performance Tuning Visual Upgrades Special Unlockables Ten Tips to Get You Started Career Mode Blacklist Member 15: Ho Seun (Sonny) Blacklist Member 14: Vince Kilic (Taz) Blacklist Member 13: Victor Vasquez (Vic) Blacklist Member 12: Isabel Diaz (Izzy) Blacklist Member 11: Lou Park (Big Lou) Blacklist Member 10: Karl Smit (Baron) Blacklist Member 9: Eugene James (Earl) Blacklist Member 8: Jade Barrett (Jewels) Blacklist Member 7: Kira Nakazato (Kaze) Blacklist Member 6: Hector Domingo (Ming) Blacklist Member 5: Wes Allen (Webster) Blacklist Member 4: Joe Vega (JV) Blacklist Member 3: Ronald McCrea (Ronnie) Blacklist Member 2: Toru Sato (Bull) Blacklist Member 1: Clarence Callahan (Razor) Rockport's Most Wanted
Section D: Other Game Modes D.01: Challenge Series D.02: Quick Race Section E: Cars E.01: Stock Cars E.02: Bonus Cars Section F: F.01: F.02: F.03: F.04: F.05: Driving 101 Drivetrains Tracks Using N2O and Speedbreaker Performance Tuning Police Pursuits
Version History & Credits
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Section A. Overview ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A.01: Review ~~~~~~~~~~~~ If you're looking for a realistic driving simulator, this is not your game. Need for *Speed* is the name of the game, and that is what it delivers. While you will find a "vehicle damage" option, all it does is affect the appearance of your car, not its performance. After the previous two "Underground" games in the NFS series, MW returns to more racing-centric gameplay, though still with the "street" background to the story (such as it is). While tricking out your vehicle visually is still an option, it isn't really required unless you need to tone down the heat on your car. You can freely roam about the city, as in NFSU2; however, you also have the option of jumping directly into events rather than having to drive to each one. The game takes place during an autumn day in the city of Rockport. It's a large game world with good detail and plenty of shortcuts and offroad opportunities.
NFSMW also marks the return of luxury sports cars such as two models from Lamborghini, the Ford GT, Dodge Viper and more. The cars are beautiful. The graphics are detailed. The game is very, very fast. What more do you want?
- Photo Ticket (Bounty 5,000) Get clocked at over 105 MPH to successfully complete this challenge.
Rival Challenge (6,000 cash): - Sprint (Union & Hollis): 5.6 miles Once you've made use of the ubiquitous under-tree cut-through near the golf course, open it up down the road past the mall and remember to avoid going through the truck depot. - Sprint (Heritage & Campus): 3.6 miles There's a 180-degree turn very early in the race, and Vic will interfere with you if he's close. Try for a perfect launch followed by a quick burst of nitrous to get an early lead so you don't have to worry about him as you thread your way through the first half of the course. The only shortcut worth noting is the parking lot to your right as you near college circle.
C.04: Blacklist Member 12: Isabel Diaz (Izzy) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Izzy is definitely a chick you don't want to mess with. She knows everything there is about cars, on and off the road. She's got her ride wired tight. She comes from a long line of race fanatics. Everybody she runs with is either a cousin, friend or uncle. They all stick close so don't get on her bad side." Ride: Mazda RX-8 Targets: - Race Wins: 4 - Milestones: 3 - Total Bounty: 180,000 Camden Beach is open to you now, so there's more city to explore and more races from which to choose. You'll notice the races are becoming a bit tougher. If you haven't won a BL car yet, you'll need some performance upgrades on your starter car. Concentrate on handling upgrades (suspension, tires and brakes) before speed upgrades. You get your first drag race at this stage. While you can complete the objectives without dragging, you might as well get used to it, as you'll have to win some drags later in the game. Izzy's RX-8 is a sweet ride, but not that big an improvement on Vic's Supra, if you got it. If you manage to end up with both, go ahead and sell your starter car for money to upgrade the Toyota and Mitsubishi. The next big jump in Blacklist cars won't come until you face Baron; but, he's a couple rivals down the line.
- 0.4 miles in 0:15 - 1.4 miles in 0:40 - 1.4 miles in 0:40 - 2.9 miles in 1:15 You'll need a fast start to catch the first two tollbooths--avoid taking the shortcut through the old drive-in. After that you can open it up on the highway and gain some time through tollbooths 3 and 4. When you leave Hwy 99 and enter Rosewood, stick to the right-hand path and take the shortcut under the water park. - Tollbooth (Route 55 & North Bay): 4,000 cash; 3 tollbooths; 5.5 miles; CP: minimum - 2.0 miles in 1:20 - 1.3 miles in 0:40 - 2.2 miles in 1:10 Times are generous, so keep your car under control and you should be fine. As you come past the mall and make a left, there's a good cutoff to your left and several more as you go down the hill toward the last tollbooth. - Sprint (Bristol & Bayshore): 4,000 cash; 3.8 miles; CP: minimum Keep your speed down as you go through the refinery to avoid bouncing out of control. As you leave the tunnel after the refinery, there's a shortcut through some beach housing to your left, but you should avoid it and stick to the main road. After the switchback you can open it up a little, but slow down well before the last right-hand turn. There's a big hill right before that turn and you don't want to catch too much air or you'll crash and burn only four blocks from the finish line. - Speedtrap (Rosewood & Hwy 99): 4,000 cash; 3.9 miles; CP: minimum Speedtraps at 15%, 31%, 45%, 58%, 66%, 78%, 89%. Most of the traps on this course are right around corners. Go into Performance Tuning and move your Nitrous slider several stops to the right so you get strong boosts coming out of the corners and through the traps. The bus station is actually open to you as a shortcut, so use it and boost into the trap that's just beyond it. - Drag (Heritage & Rosewood): 1,000 cash; 1.7 miles; CP: minimum This is a long drag course with a lot of jumps. Make sure you let off the accelerator whenever you catch air or you'll blow your engine. As soon as the race starts, switch two lanes right so you are in the lane that is directly right of the center median. Stay in that lane until you pass through an intersection with a vehicle (usually a truck) coming through from your right. (Don't worry, if you've been going full speed you'll pass right in front of the civvie.) Then switch right one lane and continue back-and-forth between the two right lanes as you pass each vehicle and finish the race.
Available Milestones: - Cost to State Challenge (Bounty 30,000) Evade the police pursuit with a cost to state of 20,000 to successfully complete this challenge. - Roadblock Challenge (Bounty 30,000) Dodge 2 police roadblocks and evade the pursuit to successfully complete this challenge. - Infractions Challenge (Bounty 30,000) Evade the police pursuit with a minimum of 4 infractions to successfully complete this challenge. - Photo Ticket (Bounty 6,000) Get clocked at over 118 MPH to successfully complete this challenge.
- Photo Ticket (Bounty 8,000) Get clocked at over 108 MPH to successfully complete this challenge. - Photo Ticket (Bounty 8,000) Get clocked at over 114 MPH to successfully complete this challenge. - Photo Ticket (Bounty 8,000) Get clocked at over 139 MPH to successfully complete this challenge.
Rival Challenge (12,000 cash): - Sprint (North Bay & Harbor): 4.7 miles You start by going half-way around the college--use the parking lot shortcut as you leave the circle. The upper half of the hospital is open for jumping, so go through at about 110mph, then go around the lower half. Look for a small cutoff just south of the train yards and go under the lighthouse. Baron's Porsche is a fine machine, but if you catch all your shortcuts and have a full tank of nitrous to make a run for the finish line, you should beat him with seconds to spare. - Drag (Harbor & Ocean): 1.0 miles The less lane shifting you do in this race, the better. Get your Perfect Launch (you'll need it against Baron), then switch to the right-hand lane. After the tollbooth, go left one lane. As your car auto-steers past the lighthouse, it will probably push you back over to the right-hand lane. That's OK. Stay there, but watch for the auto-steer moving you back left when entering the bridge. Get back over in the right lane until near the end of the bridge, then move left one lane and left one more time as soon as you get off the bridge. Boost to the finish.
C.07: Blacklist Member 9: Eugene James (Earl) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "This guy hails from the lower eastside of Rockport but now rides on the coast. He's a big fan of imports and goes out of his way to take on the big blocks." Ride: Mitsubishi Lancer Evolution VIII Targets: - Race Wins: 5 - Milestones: 4 - Total Bounty: 790,000 The AI opponents in the races are becoming smarter and will more frequently use shortcuts, so you have to do so as well. By now you should be familiar with Rosewood and Camden Beach. Spend some time in free roam getting to know the back streets. If you won Baron's Porsche you should blow through the races; if not, buy yourself a Cayman, GTO or Monaro and trick it out for performance. When you beat Earl, try to win his Lancer, as it's AWD and a great car for pursuits.
Available Race Events: - Circuit (Dunwich Bay): 6,000 cash; 7.4 miles (2 laps); CP: minimum There are two cutoffs close together about halfway through the course. The first appears on your right as leave the long straightway on the southern end of the course. Look for red-and-white striped construction barriers and scoot through to shave off a couple of seconds. Just a few hundred feet later, you'll begin a 180-degree curve to the right. Hug the left wall to find a cutoff for the first loop of a switchback. - Drag (Seaside & Camden): 1,500 cash; 0.8 miles; CP: minimum
stable.
Available Race Events: - Lap Knockout (Cascade): 8,000 cash; 7.1 miles (3 laps); CP: minimum - Lap Knockout (Hwy 201): 8,000 cash; 9.3 miles (3 laps); CP: minimum Both these races are on small, tight courses with plenty of turns and no shortcuts. (You can cut through under the water park on the Hwy 201 course.) - Speedtrap (Dunwich & Bayshore): 8,000 cash; 3.8 miles; CP: minimum Speedtraps at 26%, 50%, 65%, 86%. The trap at 65% sneaks up on; as you come out on the beach south of the refinery, you'll start to turn right and then head straight ahead (a sort of mini-chicane) and the trap is just around the curve. As soon as you pass the last trap at 86%, hit the brakes (normal brakes, not emergency), you're about to fly over a hill and if you have too much speed you'll fly right into the wall. - Speedtrap (Rose & Rockridge): 8,000 cash; 6.0 miles; CP: maximum Speedtraps at 19%, 32%, 46%, 58%, 70%, 83%, 94%. The first thing you'll notice is the ramp is open in the lower half of the hospital, take it up for an early physical lead on your opponents. Open up on the highway (3 traps) to build a good lead (physical and on the leaderboard). Once back in the city, the shortcut under the water park is NOT open, so don't try it. - Sprint (Heritage & Diamond): 8,000 cash; 6.3 miles; CP: maximum The small cutoff under the water park gives you a slight edge early, then put the pedal to the metal on Hwy 99. When you reach the hospital, jump down through it for a big shortcut to the finish line. - Tollbooth (Union & Hwy 99): 8,000 cash; 4 tollbooths; 5.8 miles; CP: minimum - 3.5 miles in 2:00 - 0.6 miles in 0:20 - 0.5 miles in 0:15 - 1.2 miles in 0:35 Your ability to beat this race will be determined by how much time you have remaining when you reach the first tollbooth. The next two come so quickly you have very little space to gain ground. The final stretch has a little room for error-correction, but not much. If you can get through the first 2/3 of the race well, you'll have it beat. There are no shortcuts. - Tollbooth (Waterfront & Hwy 99): 8,000 cash; 4 tollbooths; 8.2 miles; CP: minimum - 2.0 miles in 1:20 - 1.7 miles in 0:45 - 3.0 miles in 1:30 - 1.5 miles in 0:50 The only open shortcut is through the mall near the beginning of the race. There's plenty of highway driving to gain time between tollbooths 1 and 2 and between 3 and 4.
Available Milestones: - Trade Paint (Bounty 60,000) Evade the police pursuit and tag a minimum of 18 police vehicles to successfully complete this challenge. - Pursuit Time Challenge (Bounty 60,000) Get into a police pursuit lasting at least 6 minutes. You will need to evade the pursuit to successfully complete this challenge. - Spike Strip Challenge (Bounty 60,000)
Dodge 2 police spike strip roadblocks and evade the pursuit to successfully complete this challenge. - Infractions Challenge (Bounty 60,000) Evade the police pursuit with a minimum of 5 infractions to successfully complete this challenge. - Photo Ticket (Bounty 24,000) Get clocked at over 147 MPH to successfully complete this challenge. - Photo Ticket (Bounty 24,000) Get clocked at over 147 MPH to successfully complete this challenge. - Photo Ticket (Bounty 24,000) Get clocked at over 132 MPH to successfully complete this challenge.
- Drag (Boardwalk & Bayshore): 4,500 cash; 1.3 miles; CP: minimum Coming off the boardwalk you should be in the right-most lane. Stay there past one car, then shift left one lane, pass a car, then go right and go under the semi. Then go left one lane and hold that lane until you draw even with the twin towers, then dodge right. Hold the right lane until the road narrows down to two lanes then dodge one car to reach the finish line.
Available Milestones: - Trade Paint (Bounty 140,000) Evade the police pursuit and tag a minimum of 32 police vehicles to successfully complete this challenge. - Bounty (Bounty 140,000) Get 600,000 bounty in a single pursuit. Once done, evade the pursuit. - Pursuit Evasion (Bounty 140,000) Evade a police pursuit in less than 2 minutes to successfully complete this challenge. - Pursuit Time Challenge (Bounty 140,000) Get into a police pursuit lasting at least 8 minutes. You will need to evade the pursuit to successfully complete this challenge. - Photo Ticket (Bounty 94,000) Get clocked at over 139 MPH to successfully complete this challenge. - Photo Ticket (Bounty 94,000) Get clocked at over 158 MPH to successfully complete this challenge. - Photo Ticket (Bounty 94,000) Get clocked at over 177 MPH to successfully complete this challenge.
Rival Challenge (60,000 cash): - Circuit (Bay Bridge): 7.8 miles (3 laps) A rough course with a 270-degree loop and a sharp 135-degree turn right before the finish. Ronnie's DB9 doesn't handle real well, so use a sharp cornering car and you shouldn't have any difficulties. When going through the Camden tunnel, stay to the right to take the shorter route into the loop. - Sprint (Seaside & Lennox): 5.4 miles Lots of twists and turns early in the race, so you'll want to make sure you stay close to Ronnie. Once you get past the twin towers, you can open it up a bit. - Circuit (Camden Tunnel): 7.9 miles (2 laps) This is the Bay Bridge course in reverse. You'll run into the 135-degree turn right off the bat, so keep away from Ronnie or he'll most certainly push you around going through that turn. As you come around the 270 loop, stay to the left to get the shorter path into the tunnel.
C.14: Blacklist Member 2: Toru Sato (Bull) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "If it weren't for Razor, Toru would still be hanging down at the docks dreamin' of the Blacklist. This fool thinks he's got a sleeper, calls it reverse psychology. The only thing stock on his ride is the paint. Toru likes to keep his car mint so give him a bump when you can." Ride: Mercedes-Benz SLR McLaren
Targets: - Race Wins: 8 - Milestones: 5 - Total Bounty: 7,550,000 At this point, to earn the milestones you need to challenge Bull, you're going to play with the heat level 5 cops.
Available Race Events: - Circuit (Campus Interchange): 20,000 cash; 13.9 miles (2 laps); CP: minimum Three-fourths of this race is on the open road, so you should be able to build up a big lead. As you cut through Rosewood, the alley shortcut is open, but probably not worth the slowdown (hard right turn to get in) on such a long course. - Circuit (Country Club): 20,000 cash; 13.9 miles (3 laps); CP: minimum The Campus Interchange course in reverse. This time you can easily use the alley shortcut as it's a 45-degree turn to the left early in the course. But watch for the hard left turn coming out. - Tollbooth (Beacon & Petersburg): 20,000 cash; 8 tollbooths; 9.3 miles; CP: minimum - 1.7 miles in 1:00 - 1.0 miles in 0:35 - 1.5 miles in 0:40 - 1.8 miles in 1:15 - 0.9 miles in 0:30 - 0.5 miles in 0:20 - 0.6 miles in 0:15 - 1.3 miles in 0:35 After the first tollbooth, drive in the left lane. As you fly over the hill, there's usually a car in the right lane and you don't want to land on it. After the fourth tollbooth, there are several cutoffs to the right and left as you work your way up the hill. - Tollbooth (Petersburg & Bond): 20,000 cash; 4 tollbooths; 11.9 miles; CP: minimum - 3.7 miles in 2:00 - 1.8 miles in 0:35 - 3.8 miles in 1:45 - 2.6 miles in 1:00 You can't use the shortcut through the hospital, but you can cut through the parking lot south of the college and the cutoff near the country club. Run wide open on Hwy 99 to build a cushion for racing through the narrow streets of southern Rosewood. - Tollbooth (Bond & Beacon Bridge): 20,000 cash; 5 tollbooths; 13.2 miles; CP: minimum - 1.2 miles in 0:30 - 1.7 miles in 0:35 - 2.1 miles in 0:45 - 6.3 miles in 2:40 - 1.9 miles in 0:45 All the times in this course are tight. Note the approximately 170mph *average* speed you need to maintain to tollbooths 2 and 3. From tollbooth 3 to 4 you need to maintain an average of 140mph, while driving through the football stadium and every twist and turn Downtown. After the fourth tollbooth, as you enter the docks, continue straight instead of following the marked course around to the right. You'll save yourself several seconds.
- Speedtrap (Ironhorse & Bristol): 25,000 cash; 7.4 miles; CP: minimum Speedtraps at 9%, 16%, 27%, 37%, 51%, 65%, 74%, 82%, 92%. The first three traps are just around fairly tight curves and turns. As you approach the third trap (27%), avoid the cutoff to your right--if will push you into the air right as you're trying to pick up speed for the trap. - Sprint (Bay Bridge & Seaside): 25,000 cash; 8.3 miles; CP: minimum Watch out for the very tight 135 after you pass Hickley Field. Try to build up a lead on Hwy 99. - Tollbooth (Marina & Lennox): 25,000 cash; 5 tollbooths; 10.7 miles; CP: minimum - 1.3 miles in 1:10 - 5.1 miles in 2:40 - 1.8 miles in 0:35 - 1.4 miles in 0:25 - 1.1 miles in 0:25 The course is very convoluted, including a switchback through Riverfront Stadium. However, the times--especially through the first two tollbooths-are pretty generous and you shouldn't have much trouble with this one. There are no shortcuts.
Available Milestones: - Trade Paint (Bounty 220,000) Evade the police pursuit and tag a minimum of 35 police vehicles to successfully complete this challenge. - Bounty (Bounty 20,000) Get 850,000 bounty in a single pursuit. Once done, evade the pursuit. - Pursuit Evasion (Bounty 220,000) Evade a police pursuit in less than 2 minutes to successfully complete this challenge. - Pursuit Time Challenge (Bounty 220,000) Get into a police pursuit lasting at least 13 minutes. You will need to evade the pursuit to successfully complete this challenge. - Photo Ticket (Bounty 136,000) Get clocked at over 149 MPH to successfully complete this challenge. - Photo Ticket (Bounty 136,000) Get clocked at over 139 MPH to successfully complete this challenge. - Photo Ticket (Bounty 136,000) Get clocked at over 198 MPH to successfully complete this challenge.
Rival Challenge: - Speedtrap (Warrent): Speedtraps at 11%, 26%, 39%, 48%, 57%, 66%, 75%, 85%, 91%, 97%. Remember that you do not have to finish physically in front of Razor. You just need to beat his combined speed rating, which should be fairly easy. These are traps placed on wide stretches of relatively straight road. You can use the cut through under the water park, but there is a trap just beyond the exit, so be careful going through. The mall shortcut is also open; again, with a trap just beyond the exit. - Drag (Terrace & Riverside): Stay in your starting lane until you are through the tollbooth and have passed one car, then shift one lane left. Continue going right/left through
the traffic until you reach a divided portion of the road. As soon as you pass the concrete divider, shift to the middle of the three left lanes. As soon as a car passes to your right, shift one lane right (you should be just left of the median. Boost to the finish. - Sprint: (Forest Green): 7.5 miles You'll want to cut through the old drive-in on this course. Razor will, so you've got to follow. - Circuit (Clubhouse): 10.4 miles (3 laps) The obvious cutoff near the country club is near the start line. The less obvious ramp that cuts up through the lower half of the hospital is open at about the 3/4 mark. Razor will use this cut through, so you must learn to use it as well. It will be a hard left turn to get into it, and there are trees bracketing the entrance. Practice making the turn before starting Razor's challenges. - Sprint (Clubhouse & Lennox): 10.0 miles Razor won't typically jump through the hospital, so that's your big chance to gain a lead and hold it through the very tight turns as you go south through Rosewood. There's a big hill near the finish line, so let off the accelerator a bit or you'll fly right into the wall.
probably be finishing in the +10 to +15 second range. Challenge #16 briefly moves you up to heat level 4, so you get some spike strips to dodge, but you go back to heat level 2 for Challenges 17 and 18. 9) Tollbooth Time Trial (unlock by beating #6 or #7) Complete in less than 2:50 10) Roadblock (unlock by beating #8 or #9) Dodge at least 2 roadblocks and evade the police 11) Tollbooth Time Trial (unlock by beating #10) Complete in less than 3:30 12) Trade Paint (unlock by beating #10) Tag at least 5 police vehicles and evade pursuit 13) Tollbooth Time Trial (unlock by beating #11 or #12) Complete in less than 3:45 14) Infractions (unlock by beating #11 or #12) Receive at least 4 infractions and evade police 15) Tollbooth Time Trial (unlock by beating #13 or #14) Complete in less than 4:00 16) Spike Strip (unlock by beating #15) Dodge at least 2 spike strips and evade pursuit 17) Tollbooth Time Trial (unlock by beating #15) Complete in less than 3:20 18) Pursuit Evasion (unlock by beating #16 or #17) Evade pursuit in less than 4 minutes Tollbooth times start to get a little tighter; and, with heat level 3 cops chasing you most of the time, there's not as large a margin for error. The pursuits actually become.well, challenging; but, you should still have a fairly easy time moving through these next 12 Challenges. 19) Tollbooth Time Trial (unlock by beating #16 or #17) Complete in less than 4:05 20) Pursuit Length (unlock by beating #18 or #19) Evade police after at least 7 minutes 21) Tollbooth Time Trial (unlock by beating #20) Complete in less than 4:00 22) Roadblock (unlock by beating #20) Dodge at least 6 roadblocks and evade the police 23) Tollbooth Time Trial (unlock by beating #21 or #22) Complete in less than 3:15 24) Infractions (unlock by beating #21 or #22) Receive at least 5 infractions and evade police 25) Tollbooth Time Trial (unlock by beating #23 or #24) Complete in less than 4:00 26) Trade Paint (unlock by beating #25) Tag at least 8 police vehicles and evade pursuit
27) Tollbooth Time Trial (unlock by beating #25) Complete in less than 3:30 28) Cost to State (unlock by beating #26 or #27) Evade police with a cost to state of at least 50,000 29) Tollbooth Time Trial (unlock by beating #26 or #27) Complete in less than 3:00 30) Bounty (unlock by beating #28 or #29) Evade police after earning a bounty of at least 50,000 Pursuit heats up to level 4, which means spike strips and helicopters during pursuit Challenges. The tollbooth trials also become much more difficult. Not only have times between tollbooths become less forgiving, but the cars you are given are frequently less agile than they should be. Things start off with a bang in Challenge #31 when you are given a DB9 that handles like a whale in shallow water. 31) Tollbooth Time Trial (unlock by beating #30) Complete in less than 3:45. While this may sound counter-intuitive: don't drive too fast. The Aston-Martin wallows alarmingly and it's easy to lose control on this very technical course. Make sure you catch the back street on the southern end of Camden Beach (keep going straight after a hard right turn past tollbooth #1). 32) Pursuit Evasion (unlock by beating #30) Evade pursuit in less than 3 minutes. If you take the first left, you can easily reach Hickley Field and its pursuit breakers and hiding spot in less than two minutes. 33) Tollbooth Time Trial (unlock by beating #31 or #32) Complete in less than 3:30. This one's actually a bit easier as it's all open highway driving. Just keep your car floored and be sure to use the north (west-bound) lanes past Riverfront Stadium. 34) Roadblock (unlock by beating #31 or #32) Dodge at least 8 roadblocks and evade the police. Thankfully, this one Challenge starts at heat level 3, so you can probably finish it before you have to worry about spike strips. 35) Tollbooth Time Trial (unlock by beating #33 or #34) Complete in less than 3:35 36) Trade Paint (unlock by beating #35) Tag at least 12 police vehicles and evade pursuit 37) Tollbooth Time Trial (unlock by beating #35) Complete in less than 3:35 38) Infractions (unlock by beating #36 or #37) Receive at least 5 infractions and evade police 39) Tollbooth Time Trial (unlock by beating #36 or #37) Complete in less than 3:35 40) Pursuit Length (unlock by beating #38 or #39) Evade police after at least 10 minutes The next ten Challenges are quite different. You will be driving a variety of unusual vehicles rather than a tuned racer. As a trade-off, the time trial courses are slightly more forgiving--but not much. All the cars do include a nitrous system so you can get a little boost now and again, but
even though all cars show the same stat bars when fully outfitted, they don't perform the same. The faster the car when stock, the faster when fully upgraded. I.e. a Gallardo with 100% stats still beats a IS300 with 100% stats. My Cars are only useable in custom Quick Races. 70) Black Edition Challenge: "In this event you will be pursued by supercharged Heavy SUV's. This will be the most difficult challenge in the series. You need to Get a Bounty of 500,000 and evade the pursuit to be successful." Despite the description, this is really not that bad. You're driving a '67 Camaro and you can run through Rosewood hitting pursuit breakers. The bounty on the heavy Rhinos is quite large and it shouldn't take long to rack up the bounty you need. In fact, you can just do a 180 as soon as you get control of your car and race back to the stadium and pick up the 500,000 bounty in less than a minute. This doesn't always work, so you may have to do it two or three times to beat the Challenge, but, at least you don't have to play with the Rhinos.
D.02: Quick Race ~~~~~~~~~~~~~~~~ A Quick Race is just that: a single race against one or more computer opponents. You can set up a race in two ways. D.02.a) Quick Play The computer randomly selects a track, number of opponents and a car for you to drive. You can accept what you are given, or press [1] to randomly select a new track and car. D.02.b) Custom Race You select a course, the number of opponents, the amount of traffic, the probability cops will show up, the difficulty level and whether or not you want "Catch Up" AI turned on. (Catch Up is also known as "rubber band" AI because the computer cars are never allowed to get too far behind nor too far ahead in the race.) You also choose your car from among any of the stock or bonus vehicles that you have unlocked, or any of the cars you've built up in Career mode, or any custom cars you've put together with the My Cars feature.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Section E. Cars ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *NOTE* The numbers for Top Speed, Acceleration and Handling are out of 10.0 and for comparison purposes only. They are based on the percentage of the status bar that is filled when the car is in original condition (i.e. no performance parts added by you). E.01: Stock Cars ~~~~~~~~~~~~~~~~ The number in parentheses after the car's name is the cost of the car. +----------------------------------+-----------+--------------+----------+ | Car | Top Speed | Acceleration | Handling | |----------------------------------+-----------+--------------+----------| | Lexus IS300 (27,000) | 0.6 | 0.3 | 0.9 |
The Golf GTi is the best car for the first few stages of Career mode. Unfortunately, you can only get it at the beginning of the game if you: a) have an NFS Underground 2 career save on your PC; or, b) cheat in some money. You normally start with 30,000 cash, but can start with 40,000 and get the Golf if you have an Underground 2 savegame. If you don't have the money to buy a Golf, pick up the IS300 for handling or Cobalt SS for speed. Regardless of the car you start with, don't spend too much money on upgrades, you'll replace this car before too long. If you're having trouble winning Blacklist members' cars, then you'll need to buy new ones. The Toyota Supra is your next target after the starter car. After that, the Pontiac or Vauxhall are good upgrades. The Lotus Elise is also a good car for expert drivers--it accelerates faster than a jackrabbit and corners better than any other car, but it's very light and gets thrown around easily. Next, you should try to obtain the Viper or 911 turbo S. At the high end, if you can afford it, any of the last four cars (Murcielago, Ford GT, McLaren or Carrera GT) will blow the competition out of the water.
~~~~~~~~~~~~~~~~ E.02: Bonus Cars ~~~~~~~~~~~~~~~~ Bonus cars are either pre-modified versions of stock cars, or special cars not available during Career mode. Bonus cars can only be used in Quick Race and Online modes and cannot be tuned. The exception are the Blacklist member autos, which can be won from the Blacklist during Career mode. +-----------------------------------+-----------+--------------+----------+ | Car | Top Speed | Acceleration | Handling | |-----------------------------------+-----------+--------------+----------| | Volkswagen Golf GTi (Sonny's car) | 2.4 | 1.7 | 0.9 | | Unlock: Beat Sonny | | | | |-----------------------------------+-----------+--------------+----------| | Lexus IS300 (Taz's car) | 2.1 | 2.1 | 1.3 | | Unlock: Beat Taz | | | | |-----------------------------------+-----------+--------------+----------| | Toyota Supra (Vic's car) | 4.3 | 3.7 | 3.2 | | Unlock: Beat Vic | | | | |-----------------------------------+-----------+--------------+----------| | Mazda RX-8 (Izzy's car) | 4.4 | 3.9 | 4.6 | | Unlock: Beat Izzy | | | | |-----------------------------------+-----------+--------------+----------| | Mitsubishi Eclipse (Big Lou's car)| 4.4 | 3.8 | 4.8 | | Unlock: Beat Big Lou | | | | |-----------------------------------+-----------+--------------+----------| | Porsche Cayman S (Baron's car) | 6.2 | 6.2 | 7.1 | | Unlock: Beat Baron | | | | |-----------------------------------+-----------+--------------+----------| | Lancer Evolution VIII (Earl's car)| 5.8 | 5.9 | 6.3 | | Unlock: Beat Earl | | | | |-----------------------------------+-----------+--------------+----------| | Ford Mustang GT (Jewels' car) | 6.1 | 5.6 | 5.1 | | Unlock: Beat Jewels | | | | |-----------------------------------+-----------+--------------+----------| | Mercedes-Benz CLK 500 (Kaze's car)| 7.2 | 6.2 | 8.5 | | Unlock: Beat Kaze | | | | |-----------------------------------+-----------+--------------+----------| | Lamborghini Gallardo (Ming's car) | 9.1 | 8.7 | 10.0 | | Unlock: Beat Ming | | | | |-----------------------------------+-----------+--------------+----------| | Corvette C6 (Webster's car) | 9.0 | 9.3 | 10.0 |
| Unlock: Beat Webster | | | | |-----------------------------------+-----------+--------------+----------| | Dodge Viper SRT 10 (JV's car) | 9.4 | 9.3 | 10.0 | | Unlock: Beat JV | | | | |-----------------------------------+-----------+--------------+----------| | Aston Martin DB9 (Ronnie's car) | 8.6 | 8.8 | 10.0 | | Unlock: Beat Ronnie | | | | |-----------------------------------+-----------+--------------+----------| | Mercedes SLR McLaren (Bull's car) | 8.8 | 9.8 | 9.7 | | Unlock: Beat Bull | | | | |-----------------------------------+-----------+--------------+----------| | BMW M3 GTR (Your car) | 9.7 | 9.7 | 6.3 | | Unlock: Win Career mode | | | | |-----------------------------------+-----------+--------------+----------| | Mercedes-Benz SL65 AMG | 5.6 | 7.5 | 7.2 | | Unlock: Beat event #68 in | | | | | the Challenge Series | | | | |-----------------------------------+-----------+--------------+----------| | Chevrolet Corvette C6.R | 9.3 | 9.4 | 9.4 | | Unlock: Get 100% game complete | | | | |-----------------------------------+-----------+--------------+----------| | Porsche 911 GT2 | 4.5 | 7.7 | 8.0 | | Unlock: Complete every event | | | | | in the Challenge Series | | | | |-----------------------------------+-----------+--------------+----------| | Castrol Syntec Ford GT | 9.6 | 8.9 | 10.0 | | Unlock: Special code (see B.07) | | | | |-----------------------------------+-----------+--------------+----------| | Chevrolet Corvette C6 | 7.6 | 8.0 | 9.2 | | Unlock: Black Edition bonus | | | | |-----------------------------------+-----------+--------------+----------| | Porsche 911 Carrera S | 6.3 | 6.4 | 8.3 | | Unlock: Black Edition bonus | | | | |-----------------------------------+-----------+--------------+----------| | Lotus Elise | 5.2 | 6.3 | 7.6 | | Unlock: Black Edition bonus | | | | |-----------------------------------+-----------+--------------+----------| | Mercedes-Benz SL 500 | 5.7 | 5.0 | 4.3 | | Unlock: Black Edition bonus | | | | |-----------------------------------+-----------+--------------+----------| | Toyota Supra | 4.7 | 4.4 | 4.0 | | Unlock: Black Edition bonus | | | | |-----------------------------------+-----------+--------------+----------| | Chevrolet Corvette C6.R | 9.3 | 9.4 | 9.3 | | Unlock: Black Edition bonus | | | | |-----------------------------------+-----------+--------------+----------| | Mercedes-Benz SL65 AMG | 5.5 | 7.7 | 7.1 | | Unlock: Black Edition bonus | | | | |-----------------------------------+-----------+--------------+----------| | Porsche 911 GT2 | 4.5 | 7.7 | 8.0 | | Unlock: Black Edition bonus | | | | |-----------------------------------+-----------+--------------+----------| | 1967 Chevrolet Camaro SS | 1.9 | 4.9 | 4.0 | | Unlock: Black Edition bonus | | | | |-----------------------------------+-----------+--------------+----------| | BMW M3 GTR | 3.4 | 7.2 | 7.4 | | Unlock: Black Edition bonus | | | | +-----------------------------------+-----------+--------------+----------+ You should try to win the pink slip of each Blacklist member's car--even if you don't need the car, you can sell it for cash. Select one of the three bonus markers, and, if it's not the pink slip, select another bonus marker. You should be able to collect a lot of tuned cars this way. The top
Infractions Challenge ~~~~~~~~~~~~~~~~~~~~~ Commit a minimum number of infractions to reach this milestone. There are eight different infractions: - Speeding: drive fast - Excessive Speeding: drive faster - Reckless Driving: drive at top speed The speed necessary to get one of the three Speeding infractions varies depending on the performance of the car you're driving and the area in which you are driving. Generally, on the highways, you can get a speeding ticket in the 120 - 150 mph range, excessive speeding between 160 - 190 and reckless driving at 200+. You can get these infractions at lower speeds on city streets. Ramming a Police Vehicle: self-explanatory Hit and Run: ram a civilian vehicle Damage to Property: hit light poles, tollbooths, signs, etc. Driving off Roadway: drive on anything not the main road, even sidewalks Resisting Arrest: automatic when you evade the police
In order to earn an infraction, there must be at least one cop car near you when you commit the crime. Photo Ticket ~~~~~~~~~~~~ You have to be clocked at a certain speed (or faster) when passing through the photo ticket icon. These milestones cannot be made during a pursuit, but you can do them either in free roam (icons show on your map) or by using the Milestones selection on the Blacklist menu. Pursuit Evasion ~~~~~~~~~~~~~~~ You have to evade police (i.e. end a pursuit) in less than a specific amount of time. This type of milestone can rarely be combined with any other milestone. The best way to complete this milestone is to use a car with Heat level 1, as the level 1 cops are easier to outrun or outmaneuver. Pursuit Time Challenge ~~~~~~~~~~~~~~~~~~~~~~ This milestone requires that a pursuit last more than a specific amount of time. Starting a pursuit at Heat level 1 (and driving slowly and carefully so the level 1 cops can keep up) is a good way to start on a Pursuit Time Challenge. Roadblock Challenge ~~~~~~~~~~~~~~~~~~~ Dodge a minimum number of police roadblocks to earn this milestone. Roadblocks don't show up until Heat level 2, so you might want to start at that Heat level to earn this milestone quickly. Spike Strip Challenge ~~~~~~~~~~~~~~~~~~~~~ This milestone requires you to dodge a minimum number of roadblocks that have spike strips. Spike strips begin showing up at Heat level 4; if you aren't already using Speedbreaker when you approach a roadblock, you definitely want to begin doing so once you reach Heat 4. Spike strip roadblocks dodged also count towards regular roadblocks dodged. Trade Paint ~~~~~~~~~~~
This is pretty simple: just bump fenders (or outright total--your choice) a minimum number of police cruisers. Each cruiser can only be "tagged" once, so ramming one car over and over doesn't help. Hitting cars in a roadblock counts as tagging vehicles. If you don't have many cops on your tail, you can turn around and keep ramming through roadblocks, hitting a different car each time. F.05.g) Hints & Tips ~~~~~~~~~~~~~~~~~~~~ - Use a vehicle with all-wheel drive (AWD). - Don't do all the pursuit milestones for each racer. Just do enough to move on in the game. (Doing the Photo Tickets is usually pretty easy. And you can also do Pursuit Evasion if that's available.) Other milestones can be earned retroactively. For example, if you're running roadblocks at Blacklist #2, the roadblocks you dodge will count towards filling the milestones for BL numbers 11, 10, 9, 7 and 6. - Listen carefully to the police chatter. This will clue you in as to what the cops are planning, where they think you are and if they have spike strips laid out for you and the location of the strips. - Circle one of the two larger highways (99 around Rosewood or 201 around Downtown), unless you get more than five cops on your tail. Then turn into the city and start hitting pursuit breakers to lower the congestion. - Use Speedbreaker liberally. - Larger cars going at a high rate of speed can hit Rhinos head on and flip them (earning a nice bounty in the process). The two heaviest (in the game, not in reality) AWD cars are the Mitsubishi Lancer Evo8 and the Subaru Impreza WRX. - A good method for ending a pursuit is to approach Hickley Field (the baseball stadium west of Rosewood) from the east, go into the stadium-hitting the pursuit breaker--then bust out the other side and drive directly into a hiding spot. - Another method for ending a pursuit is to drive into the bus station, drive up one of the ramps at one end of the station and position your car on the ledge directly between the two ramps. The cops will lose sight of you, even if they're right below you and you can just wait for the pursuit to end. This works well for heat levels 1 to 3, mostly works at heat level 4 and rarely works at heat level 5. - Use the bus terminal trick to rack up bounty and pursuit length milestones. Drive into the bus terminal, drive up the right-hand ramp and drive through the window onto the top of one of the bus loading platforms. Maneuver your car near one corner and go watch TV for a while. The cops will futilely bash their cars into the platform trying to reach you and you can earn bounty, cost to state and pursuit length without even paying attention. - Earn 4 infractions in 30 seconds. If you're going for that 100% complete game and need to earn 500 infractions to rank #1 Lifetime, then this "trick" will help a lot. Select a car with heat level 1 or 2. Go to any Blacklist menu and choose Bounty. Pick the Ocean Hills Police Station and begin the pursuit. Immediately run forward and ram the police car (Ramming a Police Car). Don't hit him too hard, you don't want to disable him.yet. Continue forward and drive on to the sidewalk (Driving Off Roadway) and hit some light poles (Damage to Property). As you go down the hill, hit the water tower on your right to take out the cop car. Immediately take another right turn,
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