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NFS Most Wanted Black Edition

 

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Comments to date: 14. Page 1 of 1. Average Rating:
jcdundon 8:35am on Friday, October 22nd, 2010 
When we see racing games we did need to only look at Gran Turismo in the past but even though this is an old game itself.
habeeb 1:29am on Friday, October 15th, 2010 
Great game! This is a great game - keeps you occupied for hours. The graphics are brilliant for such an old game and console.
tmorton 9:39am on Thursday, September 30th, 2010 
The Need for Speed series of games is synonymous with the racing genre of computer games. Order to do this we need to defeat 14 players and we should take that razer down.
ahas 6:34am on Thursday, September 23rd, 2010 
Great Game I had already a copy of this game but thought i would by another one so i could play lan with my brother. I came once again very fast.
resanium888 1:49am on Wednesday, September 15th, 2010 
thought this game was really good easy 1000g and better than the new need 4 speed hot pursuit . This for me is the best need for speed to date, this even imo puts need for speed shift to shame, Good graphics great fast gameplay and enjoyable Most Wanted is real quality. Just great fun. Extremely fast paced racing.
HenryHong 11:20pm on Wednesday, August 25th, 2010 
A very disappointing game. I had heard bad reviews about this game but i wanted to try it for myself.The graphics are sub-standard, even for the DS.
strben 5:00pm on Friday, July 16th, 2010 
The best NFS ever! It rocks! Excellent graphics, sound effects, plays during the day, very exciting races and cops.
ashishbarot 1:15am on Thursday, June 24th, 2010 
Need For Speed: Most Wanted is a racing game, one of the Need For Speed series, but this game is a bit different.
OM2 1:19pm on Tuesday, June 8th, 2010 
love newegg. always underpromises and over delivers! Good graphics ; like the gameplay there is no sequel to this
InAT!QuE 5:14pm on Sunday, June 6th, 2010 
nothing raelly bad controls, bad graphics, music nothing raelly bad controls, bad graphics, music
Liebling 2:25pm on Monday, May 24th, 2010 
Good game, enjoyed more the one before it! We have here a great game, packaging was good, could be better. The delivery was 3 out of five. Fun Fun Fun!! I just love this game and its brilliant! The originality is great and there are so many options you can have that you just go, "WOW"!!
bigstu 7:33pm on Sunday, May 9th, 2010 
Need for Speed: Most wanted is real fun along with a storyline, great gameplay and well recommend it for the pc.
adder 4:39pm on Tuesday, May 4th, 2010 
A classic Good Graphics, Good storyline overall it;s a good game but can it raise the bar higher than NFSU2
golin 5:01am on Friday, March 12th, 2010 
NFS Most Wanted is the 8 game in the NFS series. As you start up the game, you can see from the beginning, that this is not another Underground.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

the PC, the control is digital--you're off it. Unless.you have a gamepad or supports analog input, so if you map (e.g. to the right thumbstick on your of thrust.
Brake/Reverse: When going forward, this key brakes. When standing still, this key accelerates you in reverse. Steer Left/Right: Self-explanatory. Steering using the keyboard is, again, digital and can be kind of tricky. It's best to have a steering wheel or gamepad with an analog thumbstick to use for steering so you can have more precise control. Handbrake: Applies the emergency brake. A quick tap is useful for powersliding around hard turns. Speedbreaker: A new "bullet-time" feature added to NFS. Pressing this button puts the game in slow-motion so you can steer your car more precisely. Speedbreaker only lasts a few seconds and recharges when you're driving fast. N2O: Gives your car a shot of nitrous oxide, providing a speed boost. You must purchase a nitrous system for your car first and your system must be charged. The nitrous system recharges while driving fast. You can hold the key down to provide a sustained burst of speed.
Shift Down/Up: Self-explanatory. You have to manually shift your car in drag races, even if you normally use automatic transmission. Reset Car Position: After a particularly bad crash, press this key to put your car back on course ready to go. Using this key in a police pursuit will almost always result in an instant bust, unless all the cop cars around you were disabled in the crash. Engage Event: Enter a race, shop or safe house by driving into the glowing ring that marks the spot in the game world and press this key. During police pursuits, press this key to bring up details on your current pursuit standings. View Blacklist: Shows your current rival and all defeated rivals, targets and available races and milestones. Use this to jump instantly to any race or milestone challenge. View World Map: Opens the world map. View SMS Messages: Opens your Cingular cell phone menu with both voice and text messages for viewing. Play Next Song: If you have EA TRAX turned on, press this key to skip the current song and start a new song. Change Camera View: Rotates between the four main camera views: - Bumper: first-person perspective that shows none of your car. - Hood: first-person perspective that shows most of the hood of your car, the closest approximation of a real-life view. - Close: third-person perspective from behind and close to your car. - Far: third-person perspective from behind and far away from your car. Look Behind: Switches to a rear-view so you can check up on the pursuit. Pull Camera Back: Pulls the camera further back from the car and also swings the camera down to give you a low-profile view of your car and the surroundings; it will return to its original position when you release the key. Pause: Brings up the Pause Menu, which varies depending on your current location and activity. - During a race, you can: - Resume race - Restart race - Jump to Safe House (quit race) - Return to free roam (quit race) - Performance tuning - Options - In free roam, you can: - Return to free roam - Jump to Safe House - Performance tuning - Options - In the Safe House, you can: - Return to free roam - View the Blacklist - Select a different car - View your rap sheet - Save your current game

B.06: Visual Upgrades

~~~~~~~~~~~~~~~~~~~~~ While you can still rice your ride, there's not as much variety as in NFSU2. Visual and parts upgrades exist mainly for people who like to play with customization. The only time you really need to change the look of your car is if the car gets too hot and you don't want the police to recognize it; and, then, all you really need is a new paint job and, maybe, a different body kit.
B.07: Special Unlockables ~~~~~~~~~~~~~~~~~~~~~~~~~ At the start screen (the screen that says 'Click to continue' and appears right after the opening cinematic), type in the following codes. You have to type the codes blind (i.e. nothing shows on screen), so type carefully: castrol: Unlocks a Castrol Syntec Ford GT in the Bonus Cars. burgerking: Unlocks the Burger King Challenge in the Challenge Series.
B.08: Ten Tips to Get You Started ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #1: Put nitrous on your car as soon as you can (after beating Sonny-Blacklist #15). Nitrous is the best performance upgrade you can have as it allows you to more quickly recover from clipping a wall or hitting another car. #2: If you hit a civvie car or truck (excluding tractor-trailers), 19 times out of 20 the vehicle will spin out right. The other 1 time the vehicle will spin out left and then come back right. So, when you hit a civvie, always dodge left. #3: Learn when to take a hit. Sometimes dodging traffic will hurt worse than hitting the other car. This is especially true on narrow bridges or exit ramps, where dodging may cause you to clip a wall and spin out. Turn down "World Detail" in your advanced video options to get rid of lots of extraneous junk on the roads and minimize the hits you do have to take. #4: Don't try to complete every pursuit milestone as you play. Do the photo tickets and one or two other milestones (such as Pursuit Evasion, which is easy to earn) as needed to advance. Later in the game, when you're running long pursuits for Blacklists one, two and three, you'll earn the earlier milestones as you earn the current milestones. For example, while you're earning 850,000 Bounty for Razor's milestone, you'll also earn all the other Bounty milestones from previous racers. While you're running roadblocks and spike strips for Bull, you'll complete all previous Roadblock and Spike Strip milestones. #5: Learn your engine's sweet spot and get perfect launches on every race. Perfect launches are especially important in drags, so stick with one or two cars as your primary racers and learn how to get perfect launches. Follow a perfect launch with some nitrous to get an early lead. #6: If you are in a 2x2 starting position for a race, you will always be in back. If you get a perfect launch in this situation, immediately aim for the gap between the front two cars. Otherwise you'll waste your perfect launch by bumping the car in front of you. #7: Handling is more important than Acceleration and Acceleration is more important than Top Speed. Keep that in mind when choosing a car. Most courses won't allow you to race at top speed because of all the curves and turns, so keeping your car off the wall is more important than flying through at 200+ mph.

#8: Learn how to use N2O properly. You don't want to hoard nitrous, because it recharges quickly, so there's no use in "saving" it until later. On the other hand, you don't want to use it all up and keep it empty--you should always have some reserve to help you out of a tight spot and you'll want a full meter when approaching a speedtrap or the end of a race. Overuse of nitrous also leads to out-of-control driving, which ultimately slows your average speed. Use your nitrous wisely and it will serve you well. #9: Practice "driving with the map". Racing by following the barriers isn't enough. You don't want to be surprised by a sudden 135-degree turn or a 180 loop. Glance at the mini-map every few seconds so you'll know what's ahead. The mini-map will also show you upcoming speedtraps and tollbooths in those races. #10: Always be sure to have some cash on hand or a Get Out of Jail Free marker in case you get busted. Get two cars in your garage as quickly as possible, so you can keep racing if one gets impounded.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Section C. Career Mode ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You begin career mode with an extended series of FMV sequences that set up the story, such as it is. During these cutscenes, you have to win three races, which is not hard to do. The first two races are Sprints and then a 2-lap Circuit. Your "hot" BMW will barely break 140 and the other cars are much slower--consider this your tutorial to get you used to racing. You shouldn't have any trouble beating the races. After those three races are won, you start a race against Razor. Don't worry too much about it, you won't be finishing this race. More FMV sequences set up the beginning of the main story: you find yourself with 30,000 cash in your pocket (40,000 if you have an NFS Underground 2 career save on your system) and a small selection of cars to get you started on the racing circuit again. If you have the extra money from playing best starter car. Otherwise you want the you want good handling. The Chevy Cobalt poor. Once you've selected your car, you the Blacklist. NFSU2, buy a Golf GTi, it's the Lexus IS300 or the Fiat Punto if SS is faster, but handling is have to start working your way up
NOTE: "CP" in the race descriptions means "cop probability". Maximum means the cops will almost assuredly be chasing you during the race. Minimum means you can breathe easy--no cops to worry about.
C.01: Blacklist Member 15: Ho Seun (Sonny) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "This here is Sonny. He's dumped a whole lot of cash into his car. That ride is worked so don't be fooled, it's a rocket. He does anything he can to get a hold of parts before they hit the streets." Ride: Golf GTi Targets: - Race Wins: 3 - Milestones: 3 - Total Bounty: 20,000 The races here are pretty easy, especially if you were able to buy the

- Tollbooth (Hwy 99 & Union): 5,000 cash; 4 tollbooths; 5.8 miles; CP: minimum; - 1.2 miles in 0:50 - 0.4 miles in 0:15 - 0.6 miles in 0:20 - 3.6 miles in 1:55 This is a very technical course with lots of curving roads, several hard turns and the hospital switchback. The only shortcut comes near the end of the race--through the parking lot as you enter college circle. You'll need to be fast to the first tollbooth as the next two are very close together and you won't get an opportunity to make up time between them. - Tollbooth (Waterfront & Bristol): 5,000 cash; 4 tollbooths; 6.1 miles; CP: maximum - 1.1 miles in 0:55 - 2.1 miles in 1:05 - 2.0 miles in 1:15 - 0.9 miles in 0:25 The only thing you really need to know about this one is to use the trailer park shortcut north of Dunwich Bay. - Sprint (Boundary & Marina): 5,000 cash; 3.2 miles; CP: minimum Another course that demands the best in handling. Stay to the right around the twin towers. Go under the lighthouse, boosting with nitrous to the finish. - Sprint (Stadium & Hwy 1): 5,000 cash; 6.4 miles; CP: maximum It's the return of the Killer Corner north of the refinery. First you have to get through south Camden Beach. Stick to the right-hand path around the twin towers, and take it easy through the switchback near the beach. When you go through the refinery, keep an eye out for the 135-degree turn at the north end. From this direction, it's a lot easier to make the turn using the small cutoff. As you come down the hill toward the finish, look for small shortcuts around each turn. - Circuit (Hospital Switchback): 5,000 cash; 7.0 miles (3 laps); CP: minimum The usual suspects are here: the cutoff near the country club and the parking lot south of the college. The hospital is not open for cutting through, so you have to wind through the switchback. - Speedtrap (North Bay & Seaside) : 5,000 cash; 2.7 miles; CP: minimum Speedtraps at 24%, 49%, 72%, 95%. This is a twisting course with no shortcuts. The traps, fortunately, are all placed at the ends of relatively straight bits of road so you can get a good boost leading up to them.
Available Milestones: - Bounty (Bounty 35,000) Get 10,000 bounty in a single pursuit. Once done, evade the pursuit. - Cost to State Challenge (Bounty 35,000) Evade the police pursuit with a cost to state of 30,000 to successfully complete this challenge. - Pursuit Time Challenge (Bounty 35,000) Get into a police pursuit lasting at least 5 minutes. You will need to evade the pursuit to successfully complete this challenge. - Roadblock Challenge (Bounty 35,000) Dodge 4 police roadblocks and evade the pursuit to successfully complete this challenge.

Get 30,000 bounty in a single pursuit. Once done, evade the pursuit. - Pursuit Evasion (Bounty 46,000) Evade a police pursuit in less than 3 minutes to successfully complete this challenge. - Roadblock Challenge (Bounty 46,000) Dodge 6 police roadblocks and evade the pursuit to successfully complete this challenge. - Photo Ticket (Bounty 16,000) Get clocked at over 149 MPH to successfully complete this challenge. - Photo Ticket (Bounty 16,000) Get clocked at over 136 MPH to successfully complete this challenge. - Photo Ticket (Bounty 16,000) Get clocked at over 139 MPH to successfully complete this challenge.
Rival Challenge (16,000 cash): - Speedtrap (North Bay Cannery): 3.7 miles Speedtraps at 17%, 37%, 51%, 67%, 91%. Remember, you don't physically have to cross the finish line first, as long as you have a substantial lead in cumulative MPH. Since you have to use the same car for both Blacklist races, take your car with the best handling for the Sprint race and use strong nitrous through the traps in this race. There's a little jump right before the trap at 67%; get a lot of speed up before you catch air so you don't slow down too much. - Sprint (Camden & Route 55): 8.1 miles This is a long, arduous sprint with lots of twists and tight turns-including the Killer Turn north of the refinery. Your main hope of beating Earl lies in two areas: 1) Earl will almost always use the trailer park shortcut, which actually slows him down, so you stay out of the trailer park and boost past it to pick up an early lead. 2) When leaving the boardwalk, Earl will come to almost a complete stop before making the hard left turn, so you have to take that turn fast; and, if you're a little behind Earl at that point, take it wide so you don't hit him. Those are the only two areas where you have a chance to pick up some space on Mr. James, so keep the rest of the race clean and make sure you don't miss your chances.
C.08: Blacklist Member 8: Jade Barrett (Jewels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "This sweet thing goes by the name Jewels. She's all about big block and muscle. She's got a lot of mileage under her wheels so don't be tempted to do anything stupid. She's got some serious power under the hood." Ride: Ford Mustang GT Targets: - Race Wins: 5 - Milestones: 4 - Total Bounty: 1,180,000 Two things happen when you begin this stage: Downtown opens up and pursuits can heat up to level 4. However, unless you already have a car at heat level 3, you're going to have to play tootsie with the fuzz for a long time before inching your way to level 4. Pick up the Infractions and Photo Ticket milestones and leave the rest for later. There's no particular need to make a play for Jewels' Mustang, unless you've still only got a 2-car

construction cutoff to the left. - Tollbooth (Beacon & Riverfront): 16,000 cash; 4 tollbooths; 8.1 miles; CP: minimum - 1.4 miles in 0:55 - 2.8 miles in 1:20 - 2.5 miles in 1:05 - 1.4 miles in 0:40 As you leave the docks, you'll start up a steep hill. Bleed speed or you'll fly off the top of the hill and right into a wall. At the diamond-shaped split, the right path will be a little faster. When the path splits again a few blocks later, staying right gives you more road to work with. - Tollbooth (Industrial & Omega): 16,000 cash; 4 tollbooths; 7.4 miles; CP: minimum - 3.2 miles in 1:40 - 1.5 miles in 0:45 - 1.4 miles in 0:40 - 1.3 miles in 0:40 Nothing terribly exciting, or difficult, about this course.
Available Milestones: - Trade Paint (Bounty 100,000) Evade the police pursuit and tag a minimum of 28 police vehicles to successfully complete this challenge. - Bounty (Bounty 100,000) Get 325,000 bounty in a single pursuit. Once done, evade the pursuit. - Cost to State Challenge (Bounty 100,000) Evade the police pursuit with a cost to state of 150,000 to successfully complete this challenge. - Infractions Challenge (Bounty 100,000) Evade the police pursuit with a minimum of 6 infractions to successfully complete this challenge. - Photo Ticket (Bounty 76,000) Get clocked at over 180 MPH to successfully complete this challenge. - Photo Ticket (Bounty 76,000) Get clocked at over 164 MPH to successfully complete this challenge. - Photo Ticket (Bounty 76,000) Get clocked at over 152 MPH to successfully complete this challenge.
Rival Challenge (54,000 cash): - Speedtrap (Dunwich & Hills): 4.4 miles Speedtraps at 11%, 27%, 44%, 52%, 64%, 88%. You and JV start out facing each other, which works in his favor as you have to do a 180 immediately and he does not. Use the trailer park shortcut after passing the first trap. Traps 3 through 5 are close together, so don't waste nitrous. Just remember, you do not physically have to cross the finish line first to win a Speedtrap race, just make sure JV doesn't pull too far ahead of you and use a car with Ultimate nitrous and good acceleration to keep your trap scores high. - Drag (Rosewood & Heritage): 1.3 miles There are a lot of jumps in this one. Remember to let off the accelerator when you jump so you don't blow your engine. Start with a shift to the right-most lane and stay there until you pass one car, then shift left. As
you go around the first turn, your car should auto-steer back into the right-most lane. Keep tapping RIGHT to keep your car in that lane and go underneath the tractor trailer and then pass a van. Shift left one lane before you make the jump. Stay in this lane until you pass a concrete median, then shift left again. You'll go around a right curve then left curve, then shift back right and on to the finish. - Speedtrap (Petersburg & Hwy 201): 5.0 miles Speedtraps at 30%, 48%, 72%, 90%. Going through Rosewood, if you use the cutoff under the water park, there's a trap just beyond it so you'll have to boost through the shortcut. With only four traps, you're going to have to make each one count so use up your nitrous for each one.

C.13: Blacklist Member 3: Ronald McCrea (Ronnie) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "You know Ronnie. He's one of those rich freaks that thinks he's ghetto. He definitely ain't from around the way. Got his car as a graduation gift from his parents. Don't be fooled though, the guy knows how to drive. He's been to every race school you can think of." Ride: Aston Martin DB9 Targets: - Race Wins: 8 - Milestones: 5 - Total Bounty: 5,550,000 By now, your biggest problem is earning enough milestones and bounty to challenge the Blacklist racer. Get the Photo Ticket and Pursuit Evasion milestones and then work on one of the others--Trade Paint is good as you can ram lots of cars in a short amount of time. If you hit a roadblock and don't have but one or two cars on you, turn around and hit the roadblock again for even more tagged police cruisers. The race AI continues to "improve" and you'll need to run pretty clean races, which will be hard to do with all the twists and turns the game designers throw at you. By now you should have a car you are comfortable with; use it for the races and, if its heat level gets too high, give it a new paint job.
Available Race Events: - Sprint (Seagate & Camden): 18,000 cash; 7.0 miles; CP: minimum The only shortcut is near the beginning, through the trailer park. There are small cutoffs as you come up the hill from the cannery. - Lap Knockout (Riverside): 18,000 cash; 17.6 miles (3 laps); CP: minimum As you leave Downtown, cut through the bus station and take a left as you exit for a shorter route. - Circuit (Omega & Industries): 18,000 cash; 8.5 miles (4 laps); CP: minimum Near the start is the construction cutoff to your right (across from the old drive-in) and at the next left turn look for the cutoff straight ahead to avoid a 180. Coming up the hill from the cannery, look for the entrance to the trailer park on your right and zip through there. - Tollbooth (Petersburg Projects): 18,000 cash; 6 tollbooths; 9.7 miles; CP: maximum - 0.8 miles in 0:35 - 1.7 miles in 0:45 - 3.1 miles in 1:30
- 1.4 miles in 0:40 - 1.5 miles in 0:45 - 1.2 miles in 0:30 Getting through the first three tollbooths will severely test your driving skills. You'll have to maintain an average speed of about 130mph through some very twisting streets. If you can make it through that third tollbooth, the remainder of the race is quite easy. - Sprint (Bond & Forest Green): 18,000 cash; 5.2 miles; CP: minimum You get a shortcut through the bus station, but at this point in the game, the AI is likely to use the same shortcuts. - Lap Knockout (College Switchback): 18,000 cash; 9.6 miles (3 laps); CP: minimum Not one but *two* switchbacks--around the hospital and near Hickley Field. You can't jump through the hospital; but, you can gain a small advantage by cutting through the parking lot near the finish line. - Speedtrap (Heritage & Warrent): 18,000 cash; 8.9 miles; CP: maximum Speedtraps at 5%, 12%, 15%, 24%, 31%, 40%, 51%, 62%, 78%, 93%. Every trap in this course but one (78%) is right after a turn or in the middle of a curve. This actually gives you an advantage if you can turn cleanly and power out of the turn or curve you should have a huge advantage over the AI. - Speedtrap (Masterson & Route 55): 18,000 cash; 7.0 miles; CP: minimum Speedtraps at 9%, 19%, 38%, 47%, 67%, 82%, 93%. About half the traps in this course are on turns or curves. Right after the sixth trap, turn right through the trailer park to pick up some physical space on your opponents. - Tollbooth (Petersburg & Project): 18,000 cash; 6 tollbooths; 9.9 miles; CP: minimum - 1.0 miles in 0:40 - 1.9 miles in 0:45 - 1.3 miles in 0:30 - 3.1 miles in 1:30 - 1.8 miles in 0:45 - 0.8 miles in 0:25 This is the Petersburg Projects course in reverse. As you open on Hwy 201, you should be able to build a comfortable margin before entering the twisting streets of Downtown and Point Camden. - Tollbooth (Wharf & North Bay): 18,000 cash; 4 tollbooths; 7.3 miles; CP: minimum - 1.6 miles in 1:00 - 1.7 miles in 0:55 - 3.1 miles in 1:30 - 0.9 miles in 0:35 After the first tollbooth, you can jump through the prison. Go about 120mph through the upper half to avoid flipping your car, which will cost you more time than the jump gains. After the second tollbooth, stay right when the road splits through Dunwich Village, then take the shortcut through the trailer park. As you approach the third tollbooth, look for a cutoff to your right through a construction zone. Just beyond the third tollbooth, stick to the left wall as you go around a turn and you'll pick up another cutoff. The final little cutoff is just before the final tollbooth. - Sprint (Hwy 99 & Projects): 18,000 cash; 7.5 miles; CP: minimum The prison is open for jumping through, which will help you pick up a big lead. But it's so early in the race, it may not be of much help. If you have a tendency to flip your car when jumping, just go around through the switchback.

27) Tollbooth Time Trial (unlock by beating #25) Complete in less than 3:30 28) Cost to State (unlock by beating #26 or #27) Evade police with a cost to state of at least 50,000 29) Tollbooth Time Trial (unlock by beating #26 or #27) Complete in less than 3:00 30) Bounty (unlock by beating #28 or #29) Evade police after earning a bounty of at least 50,000 Pursuit heats up to level 4, which means spike strips and helicopters during pursuit Challenges. The tollbooth trials also become much more difficult. Not only have times between tollbooths become less forgiving, but the cars you are given are frequently less agile than they should be. Things start off with a bang in Challenge #31 when you are given a DB9 that handles like a whale in shallow water. 31) Tollbooth Time Trial (unlock by beating #30) Complete in less than 3:45. While this may sound counter-intuitive: don't drive too fast. The Aston-Martin wallows alarmingly and it's easy to lose control on this very technical course. Make sure you catch the back street on the southern end of Camden Beach (keep going straight after a hard right turn past tollbooth #1). 32) Pursuit Evasion (unlock by beating #30) Evade pursuit in less than 3 minutes. If you take the first left, you can easily reach Hickley Field and its pursuit breakers and hiding spot in less than two minutes. 33) Tollbooth Time Trial (unlock by beating #31 or #32) Complete in less than 3:30. This one's actually a bit easier as it's all open highway driving. Just keep your car floored and be sure to use the north (west-bound) lanes past Riverfront Stadium. 34) Roadblock (unlock by beating #31 or #32) Dodge at least 8 roadblocks and evade the police. Thankfully, this one Challenge starts at heat level 3, so you can probably finish it before you have to worry about spike strips. 35) Tollbooth Time Trial (unlock by beating #33 or #34) Complete in less than 3:35 36) Trade Paint (unlock by beating #35) Tag at least 12 police vehicles and evade pursuit 37) Tollbooth Time Trial (unlock by beating #35) Complete in less than 3:35 38) Infractions (unlock by beating #36 or #37) Receive at least 5 infractions and evade police 39) Tollbooth Time Trial (unlock by beating #36 or #37) Complete in less than 3:35 40) Pursuit Length (unlock by beating #38 or #39) Evade police after at least 10 minutes The next ten Challenges are quite different. You will be driving a variety of unusual vehicles rather than a tuned racer. As a trade-off, the time trial courses are slightly more forgiving--but not much. All the cars do include a nitrous system so you can get a little boost now and again, but

even though all cars show the same stat bars when fully outfitted, they don't perform the same. The faster the car when stock, the faster when fully upgraded. I.e. a Gallardo with 100% stats still beats a IS300 with 100% stats. My Cars are only useable in custom Quick Races. 70) Black Edition Challenge: "In this event you will be pursued by supercharged Heavy SUV's. This will be the most difficult challenge in the series. You need to Get a Bounty of 500,000 and evade the pursuit to be successful." Despite the description, this is really not that bad. You're driving a '67 Camaro and you can run through Rosewood hitting pursuit breakers. The bounty on the heavy Rhinos is quite large and it shouldn't take long to rack up the bounty you need. In fact, you can just do a 180 as soon as you get control of your car and race back to the stadium and pick up the 500,000 bounty in less than a minute. This doesn't always work, so you may have to do it two or three times to beat the Challenge, but, at least you don't have to play with the Rhinos.
D.02: Quick Race ~~~~~~~~~~~~~~~~ A Quick Race is just that: a single race against one or more computer opponents. You can set up a race in two ways. D.02.a) Quick Play The computer randomly selects a track, number of opponents and a car for you to drive. You can accept what you are given, or press [1] to randomly select a new track and car. D.02.b) Custom Race You select a course, the number of opponents, the amount of traffic, the probability cops will show up, the difficulty level and whether or not you want "Catch Up" AI turned on. (Catch Up is also known as "rubber band" AI because the computer cars are never allowed to get too far behind nor too far ahead in the race.) You also choose your car from among any of the stock or bonus vehicles that you have unlocked, or any of the cars you've built up in Career mode, or any custom cars you've put together with the My Cars feature.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Section E. Cars ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *NOTE* The numbers for Top Speed, Acceleration and Handling are out of 10.0 and for comparison purposes only. They are based on the percentage of the status bar that is filled when the car is in original condition (i.e. no performance parts added by you). E.01: Stock Cars ~~~~~~~~~~~~~~~~ The number in parentheses after the car's name is the cost of the car. +----------------------------------+-----------+--------------+----------+ | Car | Top Speed | Acceleration | Handling | |----------------------------------+-----------+--------------+----------| | Lexus IS300 (27,000) | 0.6 | 0.3 | 0.9 |
| Unlock: Starter car | | | | |----------------------------------+-----------+--------------+----------| | Fiat Punto (27,000) | 0.3 | 1.0 | 0.7 | | Unlock: Starter car | | | | |----------------------------------+-----------+--------------+----------| | Chevrolet Cobalt SS (26,000) | 1.2 | 0.6 | 0.3 | | Unlock: Starter car | | | | |----------------------------------+-----------+--------------+----------| | Volkswagen Golf GTi (35,000) | 1.3 | 0.9 | 0.9 | | Unlock: Starter car | | | | |----------------------------------+-----------+--------------+----------| | Audi TT 3.2 quattro (35,000) | 1.9 | 1.0 | 2.4 | | Unlock: Beat Sonny, | | | | | Blacklist member 15 | | | | |----------------------------------+-----------+--------------+----------| | Audi A3 3.2 quattro (32,000) | 2.1 | 0.8 | 2.3 | | Unlock: Beat Sonny, | | | | | Blacklist member 15 | | | | |----------------------------------+-----------+--------------+----------| | Mitsubishi Eclipse (30,000) | 2.8 | 1.3 | 2.5 | | Unlock: Beat Taz, | | | | | Blacklist member 14 | | | | |----------------------------------+-----------+--------------+----------| | Audi A4 3.2 FSI quattro (35,000) | 2.0 | 0.8 | 2.1 | | Unlock: Beat Taz, | | | | | Blacklist member 14 | | | | |----------------------------------+-----------+--------------+----------| | Toyota Supra (40,000) | 3.1 | 2.1 | 1.7 | | Unlock: Beat Vic, | | | | | Blacklist member 13 | | | | |----------------------------------+-----------+--------------+----------| | Renault Clio v6 (40,000) | 2.9 | 2.1 | 1.9 | | Unlock: Beat Vic, | | | | | Blacklist member 13 | | | | |----------------------------------+-----------+--------------+----------| | Mazda RX-8 (32,000) | 2.6 | 1.3 | 2.0 | | Unlock: Beat Izzy, | | | | | Blacklist member 12 | | | | |----------------------------------+-----------+--------------+----------| | Cadillac CTS (32,000) | 2.6 | 1.6 | 0.9 | | Unlock: Beat Izzy, | | | | | Blacklist member 12 | | | | |----------------------------------+-----------+--------------+----------| | Ford Mustang GT (36,000) | 3.0 | 2.4 | 1.4 | | Unlock: Beat Izzy, | | | | | Blacklist member 12 | | | | |----------------------------------+-----------+--------------+----------| | Mitsubishi Lancer Evolution VIII | 3.6 | 3.2 | 3.1 | | (36,000) | | | | | Unlock: Beat Big Lou, | | | | | Blacklist member 11 | | | | |----------------------------------+-----------+--------------+----------| | Mercedes-Benz SL 500 (75,000) | 4.1 | 2.7 | 2.0 | | Unlock: Beat Big Lou, | | | | | Blacklist member 11 | | | | |----------------------------------+-----------+--------------+----------| | Pontiac GTO (35,000) | 4.6 | 3.0 | 2.8 | | Unlock: Beat Baron, | | | | | Blacklist member 10 | | | | |----------------------------------+-----------+--------------+----------| | Vauxhall Monaro VXR (35,000) | 4.6 | 3.0 | 2.8 | | Unlock: Beat Baron, | | | | | Blacklist member 10 | | | |

| Unlock: Beat Webster | | | | |-----------------------------------+-----------+--------------+----------| | Dodge Viper SRT 10 (JV's car) | 9.4 | 9.3 | 10.0 | | Unlock: Beat JV | | | | |-----------------------------------+-----------+--------------+----------| | Aston Martin DB9 (Ronnie's car) | 8.6 | 8.8 | 10.0 | | Unlock: Beat Ronnie | | | | |-----------------------------------+-----------+--------------+----------| | Mercedes SLR McLaren (Bull's car) | 8.8 | 9.8 | 9.7 | | Unlock: Beat Bull | | | | |-----------------------------------+-----------+--------------+----------| | BMW M3 GTR (Your car) | 9.7 | 9.7 | 6.3 | | Unlock: Win Career mode | | | | |-----------------------------------+-----------+--------------+----------| | Mercedes-Benz SL65 AMG | 5.6 | 7.5 | 7.2 | | Unlock: Beat event #68 in | | | | | the Challenge Series | | | | |-----------------------------------+-----------+--------------+----------| | Chevrolet Corvette C6.R | 9.3 | 9.4 | 9.4 | | Unlock: Get 100% game complete | | | | |-----------------------------------+-----------+--------------+----------| | Porsche 911 GT2 | 4.5 | 7.7 | 8.0 | | Unlock: Complete every event | | | | | in the Challenge Series | | | | |-----------------------------------+-----------+--------------+----------| | Castrol Syntec Ford GT | 9.6 | 8.9 | 10.0 | | Unlock: Special code (see B.07) | | | | |-----------------------------------+-----------+--------------+----------| | Chevrolet Corvette C6 | 7.6 | 8.0 | 9.2 | | Unlock: Black Edition bonus | | | | |-----------------------------------+-----------+--------------+----------| | Porsche 911 Carrera S | 6.3 | 6.4 | 8.3 | | Unlock: Black Edition bonus | | | | |-----------------------------------+-----------+--------------+----------| | Lotus Elise | 5.2 | 6.3 | 7.6 | | Unlock: Black Edition bonus | | | | |-----------------------------------+-----------+--------------+----------| | Mercedes-Benz SL 500 | 5.7 | 5.0 | 4.3 | | Unlock: Black Edition bonus | | | | |-----------------------------------+-----------+--------------+----------| | Toyota Supra | 4.7 | 4.4 | 4.0 | | Unlock: Black Edition bonus | | | | |-----------------------------------+-----------+--------------+----------| | Chevrolet Corvette C6.R | 9.3 | 9.4 | 9.3 | | Unlock: Black Edition bonus | | | | |-----------------------------------+-----------+--------------+----------| | Mercedes-Benz SL65 AMG | 5.5 | 7.7 | 7.1 | | Unlock: Black Edition bonus | | | | |-----------------------------------+-----------+--------------+----------| | Porsche 911 GT2 | 4.5 | 7.7 | 8.0 | | Unlock: Black Edition bonus | | | | |-----------------------------------+-----------+--------------+----------| | 1967 Chevrolet Camaro SS | 1.9 | 4.9 | 4.0 | | Unlock: Black Edition bonus | | | | |-----------------------------------+-----------+--------------+----------| | BMW M3 GTR | 3.4 | 7.2 | 7.4 | | Unlock: Black Edition bonus | | | | +-----------------------------------+-----------+--------------+----------+ You should try to win the pink slip of each Blacklist member's car--even if you don't need the car, you can sell it for cash. Select one of the three bonus markers, and, if it's not the pink slip, select another bonus marker. You should be able to collect a lot of tuned cars this way. The top

F.03: Using N2O and Speedbreaker ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you're familiar with previous NFS games, you've used nitrous before. A nitrous system provides a boost to your speed. You can give the N2O button a quick press or hold it for a sustained burst. You have a limited amount of nitrous, shown by the green, semi-circular meter underneath your main gauge. As you drive fast, the meter recharges. Use quick bursts of nitrous to grab the road the straighten yourself out of powerslides. You can also use a quick burst to push yourself into the next gear (when using automatic transmission). Use long, sustained boosts to speed through photo checkpoints or to keep your opponent at bay when approaching the finish line. Speedbreaker is a new feature added to NFSMW that puts you into slow-motion so you can drive more accurately. Speedbreaker is automatically available on all cars, and the amount of time you have is shown by the yellow, semicircular meter above your main gauge. As you drive fast, the meter recharges. Press the Speedbreaker key to enter slow-motion. A yellow meter appears in the center of the screen, showing the time remaining. Aim your car and then press the Speedbreaker key again to exit slow-motion. Use Speedbreaker to get around hairpin turns, to run roadblocks, dodge spike strips and evade Rhinos (police SUVs) during police pursuits.
F.04: Performance Tuning ~~~~~~~~~~~~~~~~~~~~~~~~ You can tune your car during races or free roam. Open the Pause Menu and
choose Performance Tuning. There are seven adjustable sliders: F.04.a) Steering ~~~~~~~~~~~~~~~~ - You must install a Suspension upgrade to access this tuning slider. "The steering slider lets you control how quick the steering response is. Moving the slider to the right will increase the steering quickness while moving it to the left will decrease the steering quickness. Quicker steering is usually better as long as you are able to still control your car." If you're a really good driver, you can combine quicker steering with lower ride height and more downforce to take turns a lot quicker. Otherwise, leave this at default or turn it down one notch. For drag races, you will want this turned up one or two notches for quicker dodging of traffic. F.04.b) Handling ~~~~~~~~~~~~~~~~ - You must install a Suspension upgrade to access this tuning slider. "This slider allows you to tailor your car's handling to suit your driving style. If you would like your car to slide a little more, move the slider to the left. If you like your car to slide less, move the slider to the right." Leave this at default or move it right one stop unless you're really good at powersliding through turns, then move it left one or two stops. F.04.c) Brakes ~~~~~~~~~~~~~~ - You must install a Brake upgrade to access this tuning slider. "This slider lets you adjust the brake bias of your car towards the front or rear. Adjusting the brake bias to the front or rear will affect how much your car is able to turn while braking. Adjust the slider to the right to move the brake bias forward and adjust it to the left to move the brake bias toward the rear." Rear-wheel drive cars will want a little more brake on the front end to keep from going completely out of control in a turn. Front-wheel drive cars will want a little more brake in the rear for the same reason. All-wheel drive cars can leave the setting at neutral. F.04.d) Ride Height ~~~~~~~~~~~~~~~~~~~ - You must install a Suspension upgrade to access this tuning slider. "This slider allows you to raise or lower your ride height. Moving the slider to the right will raise the ride height, while moving it to the left will lower the ride height. Generally, a lower ride height improves handling but can also make your car harder to control if the road is not smooth." Lowering your car will help you cornering, but is probably a bad idea considering all the off-road shortcuts and rough patches you hit during the game. You can probably leave this setting alone or move it left one notch. There's really no need to raise your ride's height. F.04.e) Aerodynamics ~~~~~~~~~~~~~~~~~~~~ - You must install a Body Kit or Spoiler upgrade to access this tuning slider.

"This slider allows you to increase or decrease the overall downforce on your car. Increasing the downforce will help your car stick to the road but will affect your top speed. If you like your car looser and more likely to slide, try decreasing the downforce." Putting a spoiler on your car and increasing the downforce will definitely help you stay in control when cornering. Considering how many races require good handling over high speed, the hit to your car's top speed won't be that big a deal. For tollbooth trials and drag races, you can decrease the downforce and pick up a little bit of speed on the high end. F.04.f) Nitrous ~~~~~~~~~~~~~~~ - You must install a Nitrous upgrade to access this tuning slider. "Adjust the slider towards the left for a longer but less powerful N2O boost. Adjust it towards the right for a more powerful boost but with less duration." In most situations, you want to use quick boosts of nitrous to help you straighten out of a slide or get into the next gear. Set your nitrous slider a point or two right to get more grip when coming out of powerslides. For drag races, adjust it two or three points left to get longer bursts down the home stretch. F.04.g) Turbo/Supercharger ~~~~~~~~~~~~~~~~~~~~~~~~~~ - You must install a Turbo or Supercharger upgrade to access this tuning slider. "This slider lets you adjust the characteristics of your induction system. Move the slider to the right to shift your torque boost into a higher RPM range. You'll sacrifice boost in the lower RPM ranges but will gain more torque at the top end. This is useful for high speed tracks. Move the slider to the left to spread the torque boost across a larger range of RPM's. This is useful for tighter tracks where you need boost while accelerating out of corners." Move this slider right for tollbooth trials and drag races. Move it left for most other events, including police pursuit.
F.05: Police Pursuits ~~~~~~~~~~~~~~~~~~~~~ Police pursuits (PP) are probably the most exciting part of NFSMW. A PP can start in one of two different ways: you can drive by a police car in free roam or race mode; or, you can choose a Milestone from the Blacklist menu and be thrown into a PP. There are five stages to a PP based on the "heat level" of your car. The heat level of your car is shown as a yellow, segmented ring around the minimap. As more segments light up, you're advancing to the next stage. (The heat level is also shown on the car select screen of the Safe House and when buying visual upgrades for your car.) Whenever you enter a PP, you begin at the stage indicated by your heat level. To lower your heat level you can change the look of your car (paint, body kits, etc.), or leave it in the Safe House for a while and drive another car. F.05.a) Heat Stage 1 ~~~~~~~~~~~~~~~~~~~~

Infractions Challenge ~~~~~~~~~~~~~~~~~~~~~ Commit a minimum number of infractions to reach this milestone. There are eight different infractions: - Speeding: drive fast - Excessive Speeding: drive faster - Reckless Driving: drive at top speed The speed necessary to get one of the three Speeding infractions varies depending on the performance of the car you're driving and the area in which you are driving. Generally, on the highways, you can get a speeding ticket in the 120 - 150 mph range, excessive speeding between 160 - 190 and reckless driving at 200+. You can get these infractions at lower speeds on city streets. Ramming a Police Vehicle: self-explanatory Hit and Run: ram a civilian vehicle Damage to Property: hit light poles, tollbooths, signs, etc. Driving off Roadway: drive on anything not the main road, even sidewalks Resisting Arrest: automatic when you evade the police
In order to earn an infraction, there must be at least one cop car near you when you commit the crime. Photo Ticket ~~~~~~~~~~~~ You have to be clocked at a certain speed (or faster) when passing through the photo ticket icon. These milestones cannot be made during a pursuit, but you can do them either in free roam (icons show on your map) or by using the Milestones selection on the Blacklist menu. Pursuit Evasion ~~~~~~~~~~~~~~~ You have to evade police (i.e. end a pursuit) in less than a specific amount of time. This type of milestone can rarely be combined with any other milestone. The best way to complete this milestone is to use a car with Heat level 1, as the level 1 cops are easier to outrun or outmaneuver. Pursuit Time Challenge ~~~~~~~~~~~~~~~~~~~~~~ This milestone requires that a pursuit last more than a specific amount of time. Starting a pursuit at Heat level 1 (and driving slowly and carefully so the level 1 cops can keep up) is a good way to start on a Pursuit Time Challenge. Roadblock Challenge ~~~~~~~~~~~~~~~~~~~ Dodge a minimum number of police roadblocks to earn this milestone. Roadblocks don't show up until Heat level 2, so you might want to start at that Heat level to earn this milestone quickly. Spike Strip Challenge ~~~~~~~~~~~~~~~~~~~~~ This milestone requires you to dodge a minimum number of roadblocks that have spike strips. Spike strips begin showing up at Heat level 4; if you aren't already using Speedbreaker when you approach a roadblock, you definitely want to begin doing so once you reach Heat 4. Spike strip roadblocks dodged also count towards regular roadblocks dodged. Trade Paint ~~~~~~~~~~~

 

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