Games PC Patrician 3
|
|
Bookmark Games PC Patrician 3 |
Patrician III [PC Game]Developed by Ascaron Entertainment GmbH - Encore (2003) - Empire-Building - Rated Everyone
Return to the dawn of the Age of Sail, a time when nearly unlimited wealth and power could be claimed by those brave enough to travel the high seas and profit from the exchange of goods. While remaining true to the proven real-time empire-building approach of the first two games in the series, Patrician III offers a number of enhanced and new features. A new map editor allows users to choose and customize between 16 and 25 towns, from a selection of 40. Seasonal weather produces new graphical ef... Read more
Details
Platform: PC
Developer: Ascaron Entertainment GmbH
Publisher: Encore
Release Date: November 20, 2003
Controls: Joystick/Gamepad, Keyboard
UPC: 705381283010
[ Report abuse or wrong photo | Share your Games PC Patrician 3 photo ]
Manual
Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Download
(English)Games PC Patrician 3, size: 2.9 MB |
Games PC Patrician 3
Video review
Trailers PC Games Patrician III: Rise of Hanse (2003)
User reviews and opinions
No opinions have been provided. Be the first and add a new opinion/review.
Documents
3.2 Contacting Us
If the Readme does not contain the answer you need, you can contact us in one of the following ways.
3.2.1 Website
You will find product information, current updates, patches and solutions for all Ascaron games at: http://www.ascaron.com English fan sites are available at: http://www.patricianworld.com and http://www.thecrayer.com. These sites contain hints, tips, help with getting started and charts on the Hanseatic Leagues world.
3.2.2 Forum
The Forum contains more hints & tips and technical assistance. Access it via: http://www.ascaron-forum.com f Or from the website by following the Forum link.
3.2.3 E-mail m
You can email us via: service_p3@ascaron.com Please send us a full description of your problem and we will reply with assistance as soon as we can. To assist us in providing you with technical support, please include the following information with any technical query: title and, if known, version of your Ascaron product your system (processor, RAM, operating system) your computer hardware (make and model of sound card, graphics card, CD-ROM drive, etc.) software versions (DirectX, graphics driver, etc)
3.2.4 Post
If you wish to contact us by post, please do so using the following address details: Ascaron Entertainment UK Limited Chantry House High Street Coleshill Birmingham B46 3BP
4 Quick Start
The five-part tutorial explains the main aspects of operating the game. We recommend that you use this tutorial for all relevant topics. If you want to start a campaign or normal game straight away, the following pages will give you the most important information. For further details see the following chapters of this manual: 6 Main Menu different ways of playing, setting options and difficulty level 7 Controls buttons and operating the interface 8 Trade and Goods Production purchasing and selling goods, the trade interface 9 Ships ship types, equipment and crew Appendix all hotkeys
4.1 Tutorial
Click on Tutorial in the Main menu to select from one of the five sections: Game Interface Describes the interface and different views, shows you how to switch views and demonstrates the main operating elements. Ships Explains how to interpret the information provided on the ships, how to control, repair or build a ship and how to hire your crew. Trade Provides a lot of general information on how the game works and shows you how to trade goods and obtain information. Towns Explains what the function of trade buildings, town houses and production facilities are, how to build and produce goods, and how these elements affect a towns population. Sea Battles How to manoeuvre at sea, shoot and board ships. A commentator provides step by step instructions on playing the game. Each tutorial can be stopped at any time. Note: The tutorial is best viewed at a resolution of 1024x768.
5.1 Towns
Not all the towns of the Hanseatic League have the same importance. Although you can set up trading offices
and buildings on all twenty-four sites, a career is only possible in the larger towns. You need to make one of these your hometown to get anywhere. Inland towns such as Cologne, Novgorod and Torun play a special role, as they can only be reached via a long river journey with small snaikkas and crayers.
5.1.1 Hanseatic Towns
Choose your home from amongst the twelve Hanseatic towns. This is where you will be able to trade and build, strive to improve your reputation or seek to be elected lord mayor. The Hanseatic towns include the North German cities of Hamburg, Bremen, Rostock and Luebeck as well as Cologne, Stettin, Gdansk, Visby, Riga, Reval, Torun and Stockholm.
5.1.2 Hanseatic Trading Offices
Bergen, London, Bruges and Novgorod basically offer you the same opportunities as the Hanseatic towns, but you cannot become lord mayor there.
5.1.3 Hanseatic Trading Stations
The eight trading stations of Malm, Edinburgh, Scarborough, Groningen, Ripen, Oslo, Aalborg and Ladoga only play a minor role. They have neither guilds nor shipyards, and only offer small docks for repairs.
5.1.4 Founding Towns
If you become an experienced lord mayor at a later stage of the game you will be offered the opportunity to establish production sites for the Hanseatic League (see Chapter 12.5, Candidate for Alderman). These are historical places where you can set up further production facilities. However you will have to start from scratch, erecting the entire towns key buildings, as well as houses and businesses so that the town attracts new residents. The town will automatically be passed over to the Hanseatic League once it has reached a certain size. This means you have fulfilled your mission. Your reputation will be greatly enhanced, but the downside is that you have to finance all the building work yourself. The new town will however earn you a tidy profit. Bear in mind that the Hanseatic Council has selected the site according to which goods are most in demand. In contrast to other towns, founding towns offer fewer production possibilities and therefore have more or less the status of a Hanseatic League Branch. The one difference is that is no lord mayor in these towns and the builder remains the town manager and thus has privileges resembling those of a mayor. (You can also be a mayor in another town at the same time.)
6.3.1 Player Settings
You entries under first and last name will determine how you are addressed in the game. Your gender will determine the gender of prospective spouses. World map: Choose from the standard map or a map created by you or somebody else. Under Hometown you can choose from all Hanseatic towns in the map. This option provides a rough overview of what goods are produced where. Your start year influences the town size and the number of facilities already built by other traders. From 1350
onwards you have the added advantage that Hulks are available right from the start - any earlier and the Hulk is only just starting to be built by a few experienced shipyards.
6.3.2 Difficulty Level
You can choose between five different difficulty levels: small shopkeeper (very easy) through trader, merchant, and councillor up to patrician (very difficult). The Details option shows the settings of different game aspects. They can be changed manually. The player can usually select from the options low, normal or high. Trade This difficulty level reduces the trade margin. It lowers the sales prices by approx. 10% per increment and raises the purchase prices by 10%. Note: After changing this setting you may have to become used to the new prices! Reputation Your efforts towards maintaining the towns supply of required goods or giving donations will ensure your reputation rises. The higher you set this difficulty level the more efforts you will need to make for your recognition to increase amongst the citizens.
Citizens needs
This indicates the amount of goods the citizens need in order to be satisfied. The higher their requirements, the more different goods you need, and slower the towns will grow.
Sea battles
This option determines the ships manoeuvrability and the cannons targeting accuracy.
Pirates activity
Allows you to adjust the number of pirates that roam the seven seas and the rate at which new pirates join them.
Activities of the Prince
Determine how often the Prince approaches the Hanseatic towns with demands. You can also configure the army size during sieges.
Start-up Capital u
7.3 Sea Map
Even experienced sailors need good maps. The main map shows the whole North European sea and land area and includes all towns of importance to the Hanseatic League. This map provides an overview of the towns you can travel to and trade with. To scroll through the whole map touch the edge of the screen with the mouse pointer. You can also use the arrow buttons on your keyboard or click on the desired area in the overview map. Apart from your hometown you can also select and enter any other town by left clicking on it. This only works if you have at least one trading office or a ship docked there. If this is the case, both maps switch to the town view and you can carry out your business or got to your meetings in peace. Every town has a red button, which you have to press to enter the town. However you may only enter if you have at least one trading office or ship docked there. If this is not the case, clicking will just display general information on the town. You can obtain a lot of information without needing to click the mouse once just use your eyes! You will see various icons displayed next to the town names on the main map. These provide you with information on the towns current situation. Move the mouse pointer over the icons to see a short message (such as Beer required). The following icons are available: If this icon is displayed, the town is suffering a famine and will be more than happy about your food delivery. This icon indicates that an epidemic is raging in the town. To be avoided at all costs.
There is a fire in this town. This town is suffering from a lack of beer. For a complete list of the goods icons and their meaning look in the appendix. This town is being besieged, and the port may be closed. Peaceful trading will be impossible. A convoy is waiting for permission to leave from this towns port. The colour of the icon shows you who it belongs to. Blue indicates your own convoy, red the convoy of another player, and any white ones are controlled by the computer. Beware! A pirate ship is patrolling the waters outside this towns port. Seek refuge or start polishing your cannons and get ready for battle. If you see a pirate ship docked at port, you might like to consider delaying your little promenade along the front. Pirates are invading the town! One glance at the mini-map shows whether you have a ship or ships at anchor in this town. Red dots in the sea map indicate towns. Your hometown is marked by a contrasting blue dot. You will see a blue dot appearing in the middle of the red, in towns in which you have opened a trading office.
7.4 Mini-map and Title Bar m 7.4.1 Mini-map m
The mini-map displays a small version of the current town or the Hanseatic League trading area. The rectangle on the map indicates the section currently displayed in the main view. The mini-map has the following functions: Clicking on any point in the mini-map changes the area shown on the main view. By right clicking you can send any selected ship to somewhere else and trade in towns. This map essentially offers the same functions as the main sea map. The Toggle map arrow next to the mini-map switches between town view and sea map, so that you can carry out trade in the town, whilst being able to see how your ships are progressing on the mini-map. The mini-maps icons allow you to keep a check on where your ships are and in which towns you are trading. Slow blinking icons indicate your selected ships. Fast blinking squares indicate something happening, e.g. one of your ships docking or been caught in a storm. Mini-map Icons m Icon Symbolises Squares (blue, white, red, black) Ships or convoys (own, computer-controlled, other players, pirates) Red diamond Town without trading office Blue diamond Town with your own trading office Diamond with blue dot Town with one of your ships at port Diamond with white frame Town currently in view Blinking black diamond Storm
8.2.1.4 Warehouse
This displays your required and actual storage space. Initially, your trading office has capacity for 50 goods loads. For every additional load you have to pay through the nose to rent additional space. So if you need more space, it is worth building extra warehousing capable of storing 200 loads each (see below and Chapter 11).
8.2.1.5 Trading Office
The manager of your trading office (see Total) has the right to buy and sell and carry out trade automatically. You can automatically purchase and sell any product or stash it away, i.e. protect it from being transported away by your ships. The first thing you have to do is set whether you want to buy, sell or just store the goods safely:
Buying goods
The quantity set here indicates the maximum number of goods you wish to hold in stock at any one time. Once this amount is stocked in the trading offices warehouse, no more goods of this type will be purchased. The price you set here is the maximum price your manager is allowed to pay for goods.
Selling goods
The quantity set here indicates the minimum number of goods that needs to be held in stock. Once this amount is reached no further goods of this type may be sold. This way you ensure that goods required for production are not accidentally sold. The price you set here is the minimum price for selling goods to the town.
Storing goods
This option allows the trading office manager to ensure that your own ships travelling a particular trade route (automatic trade) do not empty the trading office. This is important for goods that are needed for production. To store goods, set the quantity required and mark the small circle next to the amount. Ships on a trade route now wont be able to take any goods below the set amount.
8.2.1.6 Personal
This entry indicates whether you are respected in the town and whether your reputation is rising or falling. Your standing within the Hanseatic League depends to a large extent on the reputation you enjoy in your hometown. If you are married, you will also be able to see how many children you currently have.
8.2.1.7 Move
Use this button to move your hometown to this trading office. You be given a cost for the move. Once this is paid, the move will be completed.
8.5.2 Trade with the Hinterland
The hinterland is the back-country that surrounds a town. Trade with the hinterland is conducted at the town gate through the Prince of the region or his emissary. The Prince will post a notice at the town hall to announce the goods he requires. You can make contact with the Princes emissary at the town gate and offer him the required goods. You will however need to have at least made it to councillor for him to do business with you (see Chapter 12, Career and Politics). If you are a successful trader (patrician or higher), you may be approached directly. The Prince may ask you to extend him a loan of goods.
8.5.3 Imports
The Hanseatic League region will regularly get deliveries of salt, fur and wine from the hinterland and deliveries of spices from the Mediterranean. The first three commodities will be delivered to three towns, spice imports to six.
9 Ships
9.1 Ship Types
There are four different types of ship: snaikka, crayer, cog and hulk. Snaikkas and crayers have little draught and so can navigate rivers; cogs and hulks sail the wide seas. The ships not only differ in hold capacity and speed, but also in the number of crew they require, which accounts for their different maintenance costs. Repair costs are relative to the original building costs.
Snaikka
capacity: 15-25 weapon slots: 0-6 crew: 5-23 speed (knots): 6 manoeuvrability: 100% building costs incl. raw materials: 11500-12800
Crayer
capacity: 28-35 weapon slots: 0-10 crew: 8-31 speed (knots): 6 manoeuvrability: 90% building costs incl. raw materials: 24400-26000
capacity: 45-55 weapon slots: 8-18 crew: 10-55 speed (knots): 5 manoeuvrability: 100% building costs incl. raw materials: 22300-23500
capacity: 55-70 weapon slots: 12-24 crew: 12-70 speed (knots): 5 manoeuvrability: 80% building costs incl. raw materials: 34500-36600 An overview of the small weapon slots is provided. Depending on the arrangement of weapons you can also merge two small weapon slots to create a big one. The number of weapon slots depends on the ships upgrade level. Each ship can be upgraded twice. Each upgrade will give the ship greater stability and additional weapon slots, but will remove some of its hold space. The speed indications are for empty ships. Fully loaded ships are approximately 15% slower.
10.6.1 Contract Brokers
Contract brokers will always be named and will appear whenever you have accepted an order from the Notices in the Town Hall that includes meeting with a certain trader. The trader will remain in the tavern until you have completed the order.
10.6.2 Ordinary Trader
Sometimes traders will offer you a fairly large quantity of goods, which they are having trouble offloading in town due to an oversupply. You may also be approached to rent out storage space at one of your trading office.
10.6.3 Sailors and Captains
For details on hiring sailors or a captain see Chapter 9, Ships.
10.6.4 Weapons Dealers
Your best chance of meeting one of the highly dodgy weapons dealers is in the pub. Beware: this is strictly illegal! You should try to restrict your weapons purchases to buying from the weapon smith.
10.6.5 Pirates
Please refer to Chapter 13.3, Pirates for information on hiring pirates. This isnt as silly as it might at first appear. Once youve hired a pirate, you select the region hell operate in (the window gives this option) and he will cause considerable unrest with his raids. This at the least will damage a competitors business or possibly be his ruin. However, if the pirate is caught, the long arm of the law will catch you - and this can prove very expensive.
10.6.6 Thieves
During your travels you may find that you come across one of these low life characters. Cross such a characters palm with some money and they will break into another local traders office and destroy some goods for you. Quite handy if you really want to make an annoying competitors life a bit more difficult.
10.6.7 Informers
Informers will offer to sell you information about unusual events affecting supply and demand. They will also be happy to impart special events such as famine, shortage of certain goods or weapons, fires, epidemics, sieges and the presence of pirates to you as long as you pay handsomely for the pleasure. If you are willing to oblige, the amount demanded will be paid from your account, and the news item will appear in Personal News in the News menu.
10.6.8 Travellers
You wont meet travellers very often, but whenever you do they are likely to be in quite a hurry. Most of the time they will want to get to some far-flung place and will be willing to pay through the nose to get to this destination. Travellers will always tell you exactly how long they have to get there. If you take the job on, you will have to get a move on.
10.11.4 Hanseatic Info
The Hanseatic League info displays information about the political leaders of the Hanseatic League. Displayed are: name and home town of the current alderman date and location of the next Hanseatic League Day (with the election of the new alderman) names of up to 4 nominated candidates with rank, reputation and home town date of the next special Hanseatic League Day with topic (if planned).
10.11.5 Council Chamber
The chamber is the venue for electing the mayor, council meetings and Hanseatic League days. The chamber can only be entered on the day of a meeting (see Chapter 12.4, Lord Mayor).
10.11.6 Town Hall Cellar
The cosiest pub in town.
10.11.7 Town Coffers
As mayor you have the coffers of your hometown at your disposal (see Chapter 12.4, Lord Mayor).
10.11.8 Aldermans Office
An aldermans office only exists in the hometown of the current. You may only enter it, if you enjoy a high reputation in the Hanseatic League. As soon as this is the case, you will receive a written invitation for an audience. You will then be given the opportunity of accepting special missions for the Hanseatic League (see Chapter 12.5, Candidate for Alderman). Once you have become alderman, the aldermans office is your own and you will have the power to instigate various actions such as intimidating breakaway towns (see Chapter 12.6, Alderman).
10.12 Bath House
The public bath house is a place of relaxation and casual talk. The hot steam and vapours loosen the mood and will tolerate comments not suitable for public knowledge. In other words, this is a place where you can bribe influential citizens with impunity (see Chapter 12.7, Bribery).
10.13 Church
Every Hanseatic town needs a church. A left clicking on the church will open the following menu on the selection window:
10.13.1 Pray
Say a small prayer before the next deal you never know it might help!
10.13.2 Feeding the Poor
A food donation will ensure the towns beggars are all given a good square meal. Deliver goods from your trading office or ships to the church and click on the Donate button. If you are in need of workers, donating food will help bring more people to the town (see Chapter 11, Building).
11.3.5 School
A school raises the influx of new inhabitants by 30%. You only need one school per town.
11.3.6 Mint
Providing a building to produce coins will increase the proportion of rich people in the town by 50%. You only need one mint per town.
11.3.7 Monument
If you happen to be a particularly good lord mayor, you may find that the town will erect a monument to commemorate you. For this to happen you have to be at least in your second term of office and have achieved a great deal for the citizens.
11.4 Production Facilities
Production and consumption figures are always given on a weekly basis. Operating and raw materials costs are calculated per week based on operating at maximum capacity. Building costs are inclusive of the average costs for building materials. Note: You will find a list of buildings with their raw material requirements in the appendix. If you build more than one of the same type of business in a town you will get a production bonus. You get the first bonus for three businesses and additional bonuses for six and nine businesses. This will increase production efficiency. So this will mean that you can produce more goods in the same time and at the same costs. Tip: The Own building button in the icon menu allows you to hide all town houses and production facilities that are not yours. The town view then only shows the action buildings, your businesses and town houses.
11.4.1 Businesses Producing Raw Materials
All agricultural businesses wont be as productive between December and February (grain farm 2/3, hemp farm, winery and apiculture 50%) Iron Smelting production: 3.5 pig iron consumption: 0 raw materials cost: 0 operating expense: 3360 workers: 30 building costs: 13,000 building time: 10 days Fishery - whaling production: 5.2 fish and 28 whale oil consumption: 10.5 salt and 0.5 hemp raw materials cost: 500 operating expense: 4200 workers: 30 building costs: 21,000 building time: 3 weeks Fishery - fish production: 7 fish consumption: 14 salt and 0.7 hemp raw materials cost: 700 operating expense: 2520 workers: 30 building costs: 21,000 building time: 3 weeks Grain farm production: 7 grain consumption: 0 raw materials cost: 0 operating expense: 770 workers: 30 building costs: 5,500 building time: 10 days Hemp farm production: 1.75 hemp consumption: 0 raw materials cost: 0 operating expense: 770 workers: 30 building costs: 5500 building time: 10 days
Apiary production: 14 honey consumption: 0 raw materials cost: 0 operating expense: 1470 workers: 30 building costs: 8000 building time: 3 weeks Sawmill production: 14 wood consumption: 0 raw materials cost: 0 operating expense: 840 workers: 30 building costs: 5500 building time: 10 days Sheep farm production: 3.5 wool consumption: 0 raw materials cost: 0 operating expense: 3360 workers: 30 building costs: 18,000 building time: 6 weeks Cattle farm production: 1.75 meat and 7 consumption: 5 salt and 0.1 raw materials cost: 180 operating expense: 3430 workers: 30 building costs: 15,000 building time: 6 weeks Winery production: 14 wine consumption: 0 raw materials cost: 0 operating expenses: 2940 workers: 30 building costs: 18,000 building time: 6 weeks leather wood
12.1.4 Your Reputation
The world is small. Whatever you do, whatever you achieve and whomever you deal with, will be noticed. Reliability Ensure that you always try to complete public tasks or missions - otherwise you will find that you are simply not asked again. If you are known to be unreliable you may find that the council doesnt consider you for doing official orders, and you may also find that other merchants will choose not to join your convoy. Illegal activities and piracy will damage your reputation for reliability but only if you get caught! Public Reputation Your public reputation is always mentioned along with your name. It reflects the nature of your activities so far. If you tend to be peaceful, people will call you inexperienced, meek, hard working, experienced, successful, clever, a man of the world or simply unbelievable. On the other hand if you are a bit pushier, you will be considered rough, brave, daring, aggressive, inconsiderate or even darn right dangerous. Reputation in the Underworld Your reputation amongst the underworld depends largely on the number and nature of your contacts with it. The more you seek the company of pirates or dubious characters at the pub, your more your reputation will grow. This will make it easier for you to forge contacts, and might even, as a fellow pirate, spare you from being attacked. Unsurprisingly running outriggers or pirate hunts, on the other hand, will greatly damage any reputation you have amongst the low life.
12.1.5 A Family
Once you have enjoyed the first flush of professional success, you will start being approached by people offering to find you a partner. The initial letter will offer to find you a suitable partner for a small fee. If you accept, you will receive another letter with a picture and some more information about a prospective marriage partner. You will then have five days in which to decide whether you wish to agree to the match or not. If you agree, you will then be informed of the date that your wedding will take place. You will need to buy the necessary goods before the wedding day (see Chapter 10.14, Market Square). On the day after your wedding you will receive the dowry, which can prove quite considerable. You will be able to observe the effect your new partner is having on improving your reputation amongst simple folk or whether his or her business acumen is reaping social reward by looking at Personal Matters in your trading office. Having children definitely helps to raise your social standing.
13.5 Attacks on Town from the Sea
A town may also be attacked from the sea. This is why it is crucial for the port to be well protected. Bombard (primitive cannon) towers can protect you and your town against the worst. Three spots are reserved for such towers in each port. Attacks from the sea completely shut a town off from sea trade. A town cannot be attacked for 30 days after such plunder has occurred. Anyone trying this will have a message sent to them, pointing out that there probably wont be anything much to loot in town for a while to come. During such an attack a new map view will be displayed. This shows a small section of the town map, just indicating the positions of the defensive towers.
13.5.1 Opponents
Only the enemy ships, the towns outriggers and the defensive towers are involved. No other ships will be able to participate in the battle.
13.5.2 Defenders
The bombards and cannon towers present a big danger to any vessel attacking the town. However, no town can afford more than three such towers. So any additional protection the town wants to give itself has to be done via outriggers. Every town can pay for an outrigger or a guard convoy to provide extra protection. The local traders will be approached to provide these.
13.5.3 The Attack from Sea
The towns inhabitants remain largely unaffected by this type of attack. Only fly in the ointment is that none of the neutral ships can leave the port. If the attackers are defeated or flee, the sea attack ends with the defenders triumph. The lord mayor will find any attackers successful in destroying all towers and defeating the outriggers, with their hands dug deep into the towns coffers much to his detriment. The citizens wont be slow in showing their anger and contempt for any owner of an outrigger that flees before an overpowering enemy.
14 Expeditions
Patrician III allows you to send expeditions to the Mediterranean. To do this, select a convoy and click on the arm of the sea indicated in the southwest on the big sea map. This will open a new window with an expedition map allowing you to make various different settings. Expeditions will allow you to sail through the initially unexplored Mediterranean Sea in search of towns. Once discovered, goods trade is opened up. Each game has twelve towns waiting to be discovered, which will be in a different place each time. Mediterranean towns are divided into trading posts and harbour towns. Trading posts have a larger quantity of goods available and also tend to purchase larger quantities of goods than harbour towns. Successful expeditions will do wonders for your reputation in the Hanseatic League.
14.3.2 Trade
The captain achieves better purchase and sales prices, taking time to find the best trading partners.
14.3.3 Contracts
The captain searches his destinations for trading partners, who want to enter into trade contracts. Trade contracts guarantee the purchase or sale of an agreed quantity of goods at a good price. All trade contracts are signed over a certain period of time. Once the agreed time has elapsed the contract becomes invalid, irrelevant of whether it has been fulfilled or not. You can trade quite normally at the same time as fulfilling your contract obligations, even in the same town. As the search for a trade partner is very time-consuming, you will only ever see one contract negotiated per expedition.
14.4 Risks
Ships on expeditions can be damaged by normal wear and tear, storms or pirate attacks. The rate of wear is higher than that in the Hanseatic League area, as the expedition is in unknown waters. You may also find that pirates loot the ship and take all your gold, leaving your goods untouched.
14.5 The Expedition Returns
As soon as an expedition returns, you will receive a letter giving a summary of what was achieved (an expedition info). This will include: the goods purchased or sold and the price achieved whether or not an existing contract was fulfilled whether a new trade contract was signed whether a new trading post or harbour town has been discovered.
15 Multi-Player Mode P
Select Multi-player in the Main Menu. Multi-player allows for up to eight players to play with or against each other at the same time. You can play in hot seat mode, over a network (LAN) or the Internet.
15.1 Hot Seat
Hot seat is a special multi-player mode that allows several players to play on one computer. It cannot be combined with network mode. Game setup and client registration works in exactly the same way as in a network game. The only difference is that everything is happening on one computer. The hot seat mode is turn-based, so you do not play at the same time, but take it in turns. You end your turn by clicking on End Turn (instead of Fast Forward). Moves are made at the beginning of each day. Once all the players have finished, the game time jumps forward. As soon as an event occurs (such as a ship entering a port), the player in question can give fresh orders.
Notes: Some aspects of hot seat mode games differ from those of real-time games. For instance elections and auctions take place in turns.
15.2 Network Game (LAN)
You need to be on a TCP/IP network to play in this mode. All players need to have the TCP/IP protocol installed on their computers and be connected to the network. Every network game has a server run by the host, who sets the game up on the network and clients, who
take part in the game. Select Network to play a network game.
15.3.1 Connecting through the Main Program
Click on Multi-player and then Internet in Patrician IIIs Main menu to start an Internet game. You will need to know the IP address of the games host before you can join a game via this route.
15.3.2 Connect through Ascman
Ascman is a connection utility provided by ASCARON, to enable you to connect to the ASCARON game server. Once you are connected, you can set up a Patrician III game or join a game that is about to start. The advantage of Ascman is that all games that have been set up are registered at the Ascaron game server and displayed to all users. This increases your chance of finding other players. Ascman supports password protected games and allows you to chat with other users. You will find the Ascman program next to the Patrician III game in your start menu. The program itself is stored in the Ascman sub-folder in the Patrician III folder. You can also start it directly from there. After starting Ascman you have to enter a name for other users to see. If another player is already using this name, a number (e.g. 1) will be added to it. Ascman automatically submits the IP addresses of all players.
15.3.2.1 Ascman Interface
User name/channel Displays all players on the Ascaron game server, sorted by user name or channel. A channel is a particular chat area or game. To start with you will find yourself in the lobby.
Channel/user
This window shows how many users are in which channel and allows you to enter particular channels such as Patrician players. Double-click on a channel to join.
Games/Players
Lists all currently open and running games and the number of players registered. If additional players are still needed, you can join by double clicking.
Displays the messages posted to you on your channel. To send a message to all players in your room, type it in the field underneath the chat window and send it by clicking on <Return>.
15.3.2.2 Starting a Game
When you first visit you will need to enter which game you have installed and want to play under Settings, in this case Patrician III. Help and Updates (bottom right) will give you help on how to use the game. It also offers particular hints if you are experiencing problems with firewalls, proxy servers or LAN. Clicking on New Game starts a network game as explained in Chapter 15.2.
16 Credits
Concept Daniel Dumont Bernd Ludewig Programming Manager and Simulation logic Bernd Ludewig Iso Engine Martin Mayer Interface Matthias Schiller Sea and land battles Michael Guthe Network and Internet Peter Grimsehl Testing Management Jrg Beilschmidt Testers Adrian von Pokrziwnitzki Marcel Andr Schalamon Mario Endlich Markus Reiser Oliver Nemet Roman Grow Sascha Bobrowski Additional testers Roman Grow Lars Berenbrinker Andreas Winkler Mario Endlich Mirko Worsley Beta testers (German version) Andreas Mller (mdandi) Andy Ziese (Andy307) Arthur Schmidt (BMAS) Frank Thomzig (Honko) Heinz Schrer (Simplex) Klaus Orth (Zeedvel) Michael Poradny (The Rough) Peter and Ren Gehrcken (Peter and Rabbit) Ralf Josephs (Josch99) Ralf Tielmann (Bagaluth) Sascha Dennis Lange (Mr smoKing Smoky) Stephan Bckner (The Incredible) 60 Beta testers (English version) Ralf Bagaluth Tielmann (Germany) J. Baron Monkey Anderson (USA) Bernd Beech Bernie Almstedt (Germany) Ventsislav Carboran Stoichev (USA) John Duke Leto Foelster (USA) Neil Macangus MacNeil (USA) Dan Robber Baron Smith (USA) Toby Toby Rowe (GB) Additional Graphics Cut scenes and Rendering Sebastian Cosor Andreas Jupe Adapted from the idea of The Patrician, published in 1991 Graphics Manager Christoph Werner Assistant Manager Marco Zeugner 3D Graphics Jrg Laurien Patrick Lubbers Patrick Schumacher Layout, town design and illustrations Anca Finta Monika Krawinkel Animation and 3D graphics Marco Zeugner Rendering Stefan Hofmann Sea map Jost Schwinefurther Music and Sound Sound Management Dag Winderlich Music and Composition Yanco Effects and Mix Dag Winderlich Henrik Hobein Intro Voice Recordings M&S Music
Technical specifications
Full description
Return to the dawn of the Age of Sail, a time when nearly unlimited wealth and power could be claimed by those brave enough to travel the high seas and profit from the exchange of goods. While remaining true to the proven real-time empire-building approach of the first two games in the series, Patrician III offers a number of enhanced and new features. A new map editor allows users to choose and customize between 16 and 25 towns, from a selection of 40. Seasonal weather produces new graphical effects, and can affect the flow of trade. New land routes and expanded trading options also enrich this edition. Up to eight networked players can compete for domination of the 14th century game world. ~ T.J. Deci, All Game Guide
Tags
Office MS50DR 920NW RHT499H TX-32PF10 VP-D363 Homebread TA-FB920R LM-M730A GR-DX35E Casio SLV-E727VC Smartphones DTH6350E TCE7127W Motorola EM30 Esprit DS410J PA1xpro DSM-320 CDE-9872RM MP600R 33 MAX LG240 Yamaha FC7 Ericsson J105 HD 325 Kenwood 500 TW-4100A Kadance SGH-D900I WD425E Gloss 60 SG1250 82999 32LG30-UD NV-VS40 AJ-SDX900 VR730 Biloba 250G LV210 LP930 Trailblazer XL LA26A450c1N 4600C STR-K850P Yamaha KX25 ICN 620 TI 8624 EWF810 Review MM-DG25T Mediasat MAX Chorus A8 AP610N GY501 100 MT HP-1300E GP100CE RL55vjbih1 Nikon F55 2600N LG J10D VPL-EX70 Maxima-1996 DTF-720 WM 4020 LE37A556 Powershot A400 KH 280 EP-MVP3G MDR-EX700LP KRC-358RA IC-F3022 Rino 530 KX-TG8321G HHB-710 660HW P2470HD CDX-GT710 25PT5322-01 VM-HMX10A N72-5 HDR1000 01 TY-42TM4Y DVP4000 78 EWS88D HS-11W Series II CPD-G520 System MDR-RF5000 DVD-1940 EB-1920W Machine VGN-BX541B EX1500 CDX-GT527EE VCM7A77 00T DSR3016 7050B
manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding
Sitemap
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101








1. Patrician III
2. Patrician 3
3. Port Royale 2
4. Buccaneer s Bounty
5. Ascaron Collection
6. Patrician 2