Games PC Populous II
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Populous: The Beginning/SimEarth: The Living Planet [PC Game]Developed by Electronic Arts - Electronic Arts (2001) - Simulation
Populous: The Beginning/SimEarth: The Living Planet is a dual CD package containing the classic titles Populous: The Beginning and SimEarth: The Living Planet. ~ All Game Guide
Details
Platform: PC
Developer: Electronic Arts
Publisher: Electronic Arts
Release Date: 2001
Controls: Keyboard, Mouse
UPC: 014633124620
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Manual
Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
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Games PC Populous II
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Documents
27 June 2007
By: Alexandru Stanescu, Editor, Gaming Reviews (Consoles)
Populous II: Trials of the Olympian Gods Passwords (PC)
A list of passwords for the top notch god game
Populous II: Trials of the Olympian Gods is a computer game in the Populous series for the Amiga, Atari ST and DOS-based computers, developed by Bullfrog Productions. Populous II is a direct sequel to Bullfrog's earlier game Populous and is one of the company's most famous games. Like its predecessor, Populous II is a god game, where the player takes the role of a god, helping his people fight battles against followers of an enemy god.Whereas Populous only generally alluded to gods, Populous II is specifically set in Greek mythology. The player takes the role of a demigod, one of Zeus's countless children with mortal women and has to battle one Greek deity at a time until finally facing his father. Zeus has promised to let the player into the Pantheon if he can survive all the battles. Populous II has considerably more "divine intervention" effects than Populous. Whereas Populous had eight effects, Populous II has twenty-nine. PasswordsLevel Passwords Enter the following passwords at the password screen to begin on the corresponding Level: DOEGAC - Level 0 AAWOAK - Level 1 UMHEAB - Level 10 ADPEAT - Level 100 OWLOAB - Level 101 AFCCAD - Level 102 EMDOAD - Level 11 UBTUAF - Level 12 HEAK - Level 13 UGSIAC - Level 14 LEUMAK - Level 15 UXMNAC - Level 154 IMALAF - Level 155 DDINAT - Level 156 WIUHAB - Level 157 GHAHAK - Level 158 QUDDAG - Level 16 ADSUAB Level 164 OWACAK - Level 165 ETLEAB - Level 17 ALDOAT - Level 170 PELEAF - Level 176 TUMOAD - Level 18 IIGHAC - Level 182 MNPEAF - Level 183 PIHOAT - Level 184 LYISAG - Level 187 NENGAF - Level 19 AAALAK - Level 193 AGNEAB - Level 199 LONEAG - Level 2 NGAF - Level 20 HEOPAT - Level 205 ITFIAC - Level 21 NESIAF Level 211 NGUXAT - Level 212 UXIIAF - Level 218 MMUNAK - Level 22 LDAGAD - Level 224 SIGHAG - Level 23 AFMN - Level 230 MEOOAG - Level 236 VEPEAB - Level 24 PEQUAT - Level 240 JUABAC - Level 241 ERITAK - Level 242 MNJUAT - Level 247 TIHOAD - Level 25 LLDOAF - Level 253 JITTAT - Level 254 UXCCAF - Level 26 OMLOAF - Level 260 AMTH - Level 265 IMAT - Level 27 LEUGAG - Level 271 ITWIAK - Level 277 MMUHAG - Level 278 DDISAC - Level 28 DDJIAK - Level 284 MOLYAT - Level 289 WIUPAK - Level 29 NOOMAF - Level 295 ACMEAB - Level 3 GHTHAG - Level 30 UPTAID - Level 301 TTATAB - Level 307 SOERAB - Level 31 NEMNAG - Level 313 THOOAK Level 319 LDOMAD - Level 32 AKIIAC - Level 325 MOMNAF - Level 33 UMTUAF - Level 330 LELEAB - Level 335 ABAL - Level 34 ITGHAG - Level 341 TIAT - Level 345 UXISAC Level 346 HOINAC - Level 35 SOMNAF - Level 351 LDAM - Level 352 MOINAC - Level 353 ABUHAR - Level 354 HOAAART - Level 355 ADUHAK - Level 36 UXQUAK - Level 361 UHSOAC - Level 367 OWAAAT - Level 37 CCFE - Level 373 LYLLAF - Level 379 AFEGAB - Level 38 AAUPAD - Level 385 WOOOAD - Level 39 AGINAB - Level 391 HEEMAT - Level 397 OMJIAD - Level 4 ATNEAF - Level 40 UXEM - Level 41 ALJIAC - Level 42 UNQUAK Level 43 MEACAT - Level 44 UPITAB - Level 45 FEOPAD - Level 46 UHUXAF - Level 47 PEHE - Level 48 SUSOAC - Level 49 AKSUAF - Level 5 ERTUAK - Level 50 TTADAT Level 51 EGSIAB - Level 52 CCUXAD - Level 53 IIDDAF - Level 54 MNFE - Level 55 PIMOAC - Level 56 NETTAK - Level 57 ISAFAT - Level 58 LYPIAB - Level 59 OOAC Level 6 1NUNAD - Level 60 LLLLAF - Level 61 JIPE - Level 62 THLOAC - Level 63 DOCCAK - Level 64 AAATAT - Level 65 LOISAB - Level 66 ACUPAD - Level 67 OMTHAF Level 68 AKER - Level 69 AGIIAC - Level 7 OOOMAC - Level 70 AGMNAK - Level 71 OPAMAT - Level 72 AMINAB - Level 73 UMUGAD - Level 74 EMAAAG - Level 75 UBNE Level 76 HEOOAC - Level 77 UGVEAK - Level 78 LEEMAT - Level 79 OPOPAK - Level 8 QUWIAB - Level 80 ETQUAD - Level 81 TUABAG - Level 82 NEIT - Level 83 NGWOAC Level 84 ITUXAK - Level 85 MMMEAT - Level 86 SISOAB - Level 87 VESUAD - Level 88
Page 1 Copyright (c) 2001-2011 Softpedia. All rights reserved. Softpedia and Softpedia logo are registered trademarks of SoftNews NET SRL.
TIADAG - Level 89 AMLYAG - Level 9 UXII - Level 90 IMUXAC - Level 91 DDLYAK - Level 92 WIFEAT - Level 93 GHDOAB - Level 94 SOTTAD - Level 95 LDAKAG - Level 96 MOPI Level 97 ABUNAC - Level 98 HOLLAK - Level 99 WOITAB - Level 999 Here's the intro cutscene of one of the most famous god games ever created:
Page 2 Copyright (c) 2001-2011 Softpedia. All rights reserved. Softpedia and Softpedia logo are registered trademarks of SoftNews NET SRL.

CONQUEST PROGRESS AFFECTS CUSTOM GAMES In a Custom Game, the Divine Intervention Effects you can do are limited by your progress in the Conquest series you cant do effects you havent already used in a Conquest Game. This is the only limitation to the kind of Custom Game you can make.
IN THE BEGINNING.
This section will help you get started by showing you the techniques and concepts youll need to conquer the first world in the Conquest series. CREATE A GOD From the Game Menu, left-click on Create Your Deity. The Create Deity screen appears: Click Proceed to return to the Game Menu. Youll start the game with five lightning bolts of experience. Apply them to one of the six element icons by left-clicking on any of the elements. You can spread your experience around by clicking once on five different icons, or you can build up your strength in one by clicking five times on one element. After the end of each battle, you can earn more lightning bolts of experience to build up your experience in the other elements even further.
CHOOSE A CONQUEST GAME Left-click on Conquest Game at the game menu. The Next Conquest screen appears:
Raise And Lower Land Place Papal Magnet Ordain Perseus
Column Of Fire Armageddon
The Next Conquest screen shows you which Divine Intervention Effects and special rules apply to the world youre about to conquer. In this first world you can only do five Effects: Raise And Lower Land, Place Papal Magnet, Ordain Perseus, Armageddon, and Column Of Fire. A tick () indicates that a special rule applies to you in this world for example, the tick next to Water Is Fatal indicates that people always drown if they fall in water. There are 1000 worlds in the Conquest series. Each world has a number and a name. The number for the first world in the series is 0; its name is DOEGAC. Each time you conquer a world, Zeus will give you the name of the next world he wants you to do battle on. Always write down the name of any world Zeus gives you. If you quit Populous II, youll need this name to continue the Conquest series where you left off. Click proceed to begin the game. PAUSING THE GAME Once the battle starts, youll want to pause the game from time to time so you can follow the tutorial. To pause the game, press the F10 key. To resume the game, press F10 again.
Directional Arrows
Current Close-Up View
FLATTEN LAND Your followers need flat lands to farm and settle on, so the first thing you should do is flatten the landscape around their settlements. The lay of the land is on a grid of squares, so youll raise and lower land square by square. Note: on some worlds you won't be able to raise and/or lower on your or your enemies land. To raise a square of land, move the diamond cursor to the centre of the square and left-click.
To lower a square of land, move the diamond cursor to the centre of the square and right-click.
CREATE LARGE SETTLEMENTS Creating new settlements is fundamental to winning a world. Settlements grow according to the amount of farmland around them the more farmland, the bigger the settlement. The biggest settlements are castles. Castles increase your population the fastest, so initially theyre the most valuable. Castles are also the most technologically advanced, and better weapons means your people will be more effective fighters. To create a castle, flatten the land widely around any dwelling.
SPROG EARLY, SPROG OFTEN
As a settlement fills with people, its flag rises. When its flag reaches the top, the settlement is full. At this point, a walker will automatically leave and go in search of a new place to settle. In the early parts of a battle, you dont want to wait for your settlements to fill up before releasing walkers. The more large settlements you have, the faster your population will rise. This is where the technique of sprogging comes in. Sprogging is the most important means of spreading your population. When you sprog, youre commanding a settlement to send a portion of its population out into the world in search of a new home. To sprog a walker from a dwelling, point to the centre of a dwelling and click the right mouse button. The diamond cursor must be on the exact centre of the dwelling:
Place the diamond on the centre and right-click
COMPARE POPULATIONS As you play, use the Colosseum to compare your population with the enemys. The Good population appears as blue dots Bad appears as red.
USE DIVINE INTERVENTION EFFECTS Once youve increased your Mana, you can use some of the five Effects available on DOEGAC. To switch between People Effects and Fire Effects, click on the appropriate icon.
People Effects
Fire Effects
FIRE EFFECTS The one Fire Effect available on DOEGAC is Fire Column, which starts a huge column of fire that moves across the land. To do a Fire Column, left-click on the Fire Column icon.
Fire Column
A small column on the pointer indicates that the column is now ready to be set down. Move the cursor up the Close-Up Map and left-click to set the column down it will appear in a somewhat random location. As dwellings burn, enemy worshippers perish. Any land that the column moves across will turn orange, indicating that its scorched and ruined. The enemy will have to raise or lower the ruined land in order to make it arable farmland again.
Raise and Lower Land
Place Papal Magnet Ordain Perseus Armageddon
PEOPLE EFFECTS There are five People Effects available on DOEGAC. Raise and Lower Land: You know this one already. This lets you flatten landscape into farmland by raising and lowering land. Place Papal Magnet: This lets you place your papal magnet anywhere on the Close-Up Map. Left-click on this button, and then move your cursor to the Close-Up Map and left-click again. You cannot place your papal magnet unless you have a leader. Ordain Perseus: This changes your current leader into the hero Perseus, who marches through your opponents land and destroys any settlements or people he encounters. Simply left-click on this icon to call the hero. Armageddon: This forces Good and Bad to fight until only one population survives. Only use this Effect when your population is significantly greater than the enemys. PAPAL MAGNETS The papal magnets are icons of worship for Good and Bad. You can move your magnet to Bad territory, then influence your worshippers to go to it and invade Bad settlements. The first of your walkers to encounter your magnet becomes your leader. Convert strong leaders into special walkers called Heroes with your papal magnet. You cannot place your papal magnet unless you have a leader.
NEXT CONQUEST SCREEN When you choose Conquest Game, the Next Conquest screen appears:
Divine Intervention Effects available on this world
Special parameters
The Next Conquest screen shows you which Divine Intervention Effects and special parameters apply to the world youre about to conquer. A tick () indicates that a special rule applies to both you and your opponent in this world for example, the tick next to Water Is Fatal indicates that people will always drown if they fall in water. An X indicates that a rule does not apply. The following rules may be in effect on certain worlds: RAISE/LOWER ANYWHERE ON MAP You can raise and lower land regardless of whether a settlement is in view on the Close-Up Map. $ You can only raise and lower land when a settlement is in view on the Close-Up Map. RAISE/LOWER ANYWHERE AT SEA LEVEL You can only raise and lower land at sea level. $ You can not raise and lower land at sea level view on the Close-Up Map. CANT RAISE/LOWER OPPONENTS LAND You cannot raise or lower your opponents land. $ You can raise and lower your opponents land.
CANT RAISE LAND You cannot raise land. $ You can raise land. CANT LOWER LAND You cannot lower land. $ You can lower land. WATER IS FATAL Your people automatically drown in water. $ Your people can be saved if theyre dropped in water. OPPONENTS DOTS NOT SHOWN ON MAP You can see opponents on the World Map. $ You cannot see opponents on the World Map. NO SPROG WITH RIGHT MOUSE BUTTON Right-clicking lowers land no matter where the cursor is on the map. $ Right-clicking on the centre of a dwelling sprogs a walker. DISASTER DOTS NOT SHOWN ON MAP You cannot see disaster effects on the World Map. $ You can see disaster effects on the World Map. SWAMPS ARE SHALLOW When a person from this side falls in a swamp, the swamp is filled and disappears. $ No matter how many people from this side fall in a swamp, it will never be filled. SHOW OPPONENT DEITY: Left-click on the green button to read a description of your current opponent. PROCEED Left-click on Proceed to begin the conquest. CANCEL Left-click on Cancel to return to the Game Menu.
NAMES Each time you start a world, you receive the name of the next world you are to conquer. Always write down this name. If you quit Populous II, this is the only way you can resume the Conquest series where you left off. To resume the Conquest series where you left off: 1. Select Conquest Game from the Game Menu. The Next Conquest game appears. 2. Click on the Battle At bar. A flashing dot appears. 3. Type the name of next world for you to conquer and press Return.
You can move around the Close-Up Map several ways.
Scroll up
Scroll left
Scroll right
Scroll down Scroll up
Flaps Higher Flaps Higher
Use the cursor keys or the number pad: You can also use the brown directional arrows around the edge of the World Map: 1. Move your cursor to a directional arrow 2. Left-click to move one increment in that direction
Flaps Higher
Scroll down
WORLD MAP
The world map shows the landscape of the world youre currently on. Blinking white dots are Good settlements Blinking yellow dots are Bad settlements Blue dots are Good walkers (your followers) Red dots are Bad walkers (followers of the Bad god) The small black diamond is the section of the world that is currently on the Close-Up Map Grey dots are plauged houses To move around the World Map: Put your cursor on the place youd like to go, then: Right-click to jump directly to that point Left-click to move towards that point one section. Keep clicking to move further To scroll around the World map, hold down the right mouse button and move the mouse any direction on the map.
RAISING AND LOWERING LAND
Raise land Lower land
Flattening out farm land is vital for your population to spread out and grow. Raise land from the oceans waters to extend peninsulas or flatten mountains into rich soiled acreage. To raise land out of the water, just move your cursor out into the body of water and left-click. During a Custom game, you can define special rules about raising and lowering land for your Custom game. To lower land: 1. Choose the Raise/Lower icon from the Influence Behaviour bar 2. Move the main point of the cursor (the black diamond) to the tip of a pyramid of land on the close up map 3. Press the right mouse button to lower it To raise land: 1. Choose the Raise/Lower icon from the Influence Behaviour bar 2. Move the main point of the cursor (the black diamond) to the low point youd like to raise on the close up map 3. Press the left mouse button to raise it
SETTLEMENTS AND SPROGGING
Creating many big settlements is vital to the growth of your population and your power. Initially your settlements are small tents and huts, so spread out flat farmland around them to transform them into powerful castles. New settlements automatically occur as old ones fill up and walkers move out in search of more farmland to build on. Sprogging is the most important technique to practice for spreading your population. Command well-populated settlements to release a walker to create new settlements and build the population. Well-populated settlements are recognisable by their high-flying flags: the further a flag is up the flagpole, the higher the number of people at that dwelling. To sprog a walker from a dwelling: 1. Move the main point of your cursor to the centre point of a dwelling 2. Right-click
SOUNDS
Sounds are an important part of Populous II. If you hear the sound of fire burning, an earthquake, or other disaster, check your territory somewhere your opponent has just done some creative landscaping to your settlements. HEARTBEAT Throughout the game, youll hear a steady heartbeat your heartbeat. The slower it pounds the more healthy you are. 34
DINGS Youll hear a few metallic dings during play of Populous II which mean several different things: possibly a hero has been created or a papal magnet has been moved. Pay attention to events and sounds to be able to identify which sound means what. EFFECTS Youll hear the sounds of many different Divine Intervention effects. The effects you cause are only audible when they are showing on the close-up map, but any effects used by your opponent on your land are audible as they happen.
QUITTING A WORLD
To quit a world: 1. Left-click on the Game Requester icon 2. Select SAVE GAME to save the game, or QUIT MAP to quit the world. For more information about saving a game see your Command Summary Card
COMMANDS
BASIC COMMANDS
The Basic Commands let you influence the general behaviour of your followers, get information on populations and settlements, and bring up the Game Requester:
Query Fight Settle Go To Papal Magnet Game Requester Gather Together
To use one of these commands, left-click on its icon. GO TO PAPAL MAGNET Place your papal magnet in a strategic area then influence your people to walk to it. If you dont have a leader, use this command to get a walker there faster (hell turn into your leader as soon as he touches the magnet). Remember, you cant place your papal magnet if you dont have a leader. SETTLE Influence your people to build and settle on the land you flatten for them. GATHER TOGETHER When two walkers randomly run into each other, they become one stronger walker, but influence your walkers to come together into fewer, stronger walkers with this Gather Together command. Your walkers tend to settle during this behaviour, so youll be building strong settlements as well as people. FIGHT Influence your walkers to walk toward Bad settlements and fight for your cause. Your walkers also settle and produce fighters while influenced to fight.
QUERY COMMAND Left-click on the query command for information about various people and settlements. To get information: 1. Left-click on the Query icon 2. Move your cursor to a target dwelling or walker on the close-up map 3. Left-click again to attach the query mark to them Any dwelling or walker with the query mark on them appears in the centre of the colosseum. Only one dwelling or walker can be queried at a time. The colosseum reflects the population and technological intelligence of the walker or dwelling. For more information, see The Colosseum under CONQUERING WORLDS. GAME REQUESTER COMMAND Left-click on the world icon to bring up the Game Requester:
Earth effects give you control of earthly disasters and benefits. ROADS Build roads on flat ground and low slopes for your people to walk on and make their travel faster, or use them to block the spread of fungus. Roads are laid down one square at a time. To build a road: 1. Left-click on the Roads icon 2. Move your cursor to the area you want to begin building on the closeup map 3. Left-click and move the mouse in a row to lay down the squares of a road, right-click to remove a square.
CITY WALLS Build city walls on flat land around your settlements to protect your worshippers. Neither you or your opponent can alter the land a city wall is built on. You cant build on enemy land After you build your first city wall, all other city walls must be connected to it. For example, if you build a city wall around one settlement, the next piece of wall you lay down must stem from the original wall and extend out to the next settlement you want to surround. The only way to have two separate walled settlements is if your opponent somehow destroys the connector wall between the two. Weak enemies are kept out by city walls, but strong enemies can climb over. If a very strong enemy walker encounters a wall, they could break through it, so dont leave walled settlements unwatched. To build a city wall: 1. Left-click on the City Walls icon 2. Move your cursor next to the settlement you want to surround on the close-up map 3. Left-click in a circle around the settlement to lay the wall EARTHQUAKE Cause a rumbling earthquake to split enemy territory wide open and leave behind a rift that swallows your opponents population. Earthquakes are special in that you can aim them in a general direction with the pointer that orbits your cursor. To cause an earthquake: 1. Left-click on the earthquake icon. A pointer slowly orbits your cursor 2. Move your cursor to the close-up map next to where you want to start the earthquake 3. When the pointer is aiming the right direction, left-click again
BATHOLITH A batholith is an underground movement of rock which causes the land to rise, and forces numerous boulders through the surface. Create a batholith on enemy territory to destroy their farmland. To lay a batholith: 1. Left-click on the Batholith icon 2. Move your cursor to an area on the close-up map 3. Left-click and hold to cause the batholith. Hold down the mouse button for larger batholiths HERACLES Turn your leader in to the hero Heracles to double his strength and send him crusading into enemy territory. Turn as many leaders as you want into Heracles, but remember that each time you turn your leader into a hero, youll need to establish a new leader by selecting the Go To Papal Magnet command. To turn your leader into Heracles, left-click on the Heracles icon.
Weapons such as rain, lightning, and gale force winds are at your command when you select elements from the Air category. LIGHTNING Electrocute enemy walkers and destroy enemy settlements and farmland by striking with lightning bolts. You wont be able to aim the lightning bolts exactly, so just strike on or near the target area. To strike with lightning: 1. Left-click on the lightning icon 2. Move your cursor to an area on the close-up map. Notice the storm cloud following your cursor its waiting for your command to strike 3. Left-click and hold to strike. The longer you hold down the mouse button, the more damage done
WHIRLWIND Start a whirlwind spinning through enemy settlements for maximum devastation. When a whirlwind goes off land, it creates a land-eating whirlpool in the water. If an armed worshipper gets sucked up by a whirlwind, all his weapons are flung out of his hands, and he is reduced to low intelligence. Anyone sucked into a whirlwind gets flung to the ground when the wind stops. To create a whirlwind: 1. Left-click on the Whirlwind icon 2. Move your cursor to a target on the close-up map 3. Left-click again to start the whirlwind. For each new whirlwind, repeat all steps STORM Create a rainstorm over enemy territory and destroy your opponents land with lightning and heavy rain. There is no way to stop a storm. To create a storm: 1. Left-click on the Storm icon 2. Move your cursor to an area on the close-up map 3. Left-click again to start a storm HURRICANE WIND Cause a gale-force wind to sweep the landscape and devastate enemy land. To call a hurricane: 1. Left-click on the Hurricane Wind icon. A pointer orbits your cursor. 2. Move your cursor to an area on the close-up map 3. When the orbiting pointer is facing the direction you want the gale to blow, left-click ODYSSEUS Change your leader into Odysseus, fastest of the heroes, and send him crusading into enemy territory. Turn as many leaders as you want into Odysseus, but remember that each time you turn your leader into a hero, youll need to establish a new leader by selecting the Go To Papal Magnet command. To turn your leader into Odysseus, left-click on the Odysseus icon. 49
The fire elements are doubly potent because they burn up enemy settlements and worshippers, and ruin all farmland they come in contact with. FIRE COLUMN Start a towering column of flame randomly burning across an area with this effect. Fire columns tend to move uphill and hover around the top, so they damage more land when lit on flat ground. To light a column of fire: 1. Left-click on the Column of Fire icon 2. Move your cursor to an area on the close-up map 3. Left-click again. Repeat all steps for each new column RAIN OF FIRE Start a devastating rain of fire over enemy territory. To start a rain of fire: 1. Left-click on the Fire Rain icon 2. Move your cursor to an area on the close-up map 3. Left-click again VOLCANO Erupt a volcano on enemy land and send lava flowing out to the sea to become a basalt peninsula in the water. Land beneath the volcano is almost permanently destroyed. The size of the volcano you cause depends on your experience points invested in Earth effects at the Deity Creation screen. If a volcano erupts on your land, cap it as soon as you can by building land on top of it, then flatten it out. The only way to make the land usable again is by planting Greenery on the damaged area. Protect your settlements from burning lava with a low hill. To cause a volcano: 1. Left-click on the volcano icon 2. Move to an area on the close-up map 3. Left-click again 50
WINNING
There are several different ways to win Populous II. You can win worlds, win experience points (even if you lose a world), or you can reach the ultimate goal, defeating Zeus.
EARNING EXPERIENCE POINTS
Category icon
Lightening bolts of experience
As you earn experience points, apply them to one of the six categories of effects at the Deity Creation screen. As you invest experience points in a category (population, fire, water, etc.) the power of any effect you use from that category increases. For example, say you earn five lightning bolts of experience after a battle and apply them all to the fire category. The next time you use any effect from the fire category, its stronger. Fire columns last longer as do Rains of fire, Achilles is stronger and faster, and your Volcanoes are much more damaging and permanent. To apply a lightning bolt of experience to a category, left-click once on a category icon.
GAME SUMMARY SCREEN
At the end of every world, youll be seated across the table from your opponent god and given lightning bolts of experience for your battle. On the table between the two of you, watch a replay of the battle. Your opponent deity gives you lightning bolts as a reward for your strategy and speed, which you can exchange for experience at the Deity Creation screen.
SAVING A GAME
See your Command Summary Card included in your package for information about how to save a game.
STRATEGIES AND TECHNIQUES
SPROG FOR POPULATION Right-click on the very centre of a dwelling to get walkers to leave and settle. This is the most effective way for you to increase your mana quickly. SINK ROCKS Lower the land around any rock to the water and the rock sinks forever. Build new, healthy farmland over the area where the rock once was. REPAIR DAMAGED LAND To repair fire or quake-damaged land, lower or raise it, then flatten it again. The land instantly becomes farmland once again. LAY FONTS AROUND ENEMY PAPAL MAGNET When your enemys worshippers are walking to their papal magnet, lay baptismal fonts around it. The ensuing fight is a vision to behold. LEAD YOUR ENEMIES INTO A SWAMP Create roads across enemy territory. Bad worshippers will tend to walk on the roads, so create a swamp at the end of one. Watch bad worshippers drown in the mud. LAY WHIRLPOOLS IN ENEMY TERRITORY Lower land into the water until you create a lake in the middle of enemy territory, then plant whirlpools in the lake. The whirlpools are indestructible and eat away at the enemys land. CREATE HILLS AGAINST TIDAL WAVES Build populations on high land or build a wall of land around your coastline before you cause a tidal wave. If you dont, youre likely to wipe out a large chunk of your population. CREATE HILLS AGAINST LAVA Lava always flows in a straight line, so if some is heading toward your settlements, raise a section of land in front of the flow to stop it.
KEYBOARD EQUIVALENTS
Pause Zoom in Zoom Out Full Screen People Effects Vegetation Effects Earth Effects Air Effects Fire Effects Water Effects Take a Snapshot Scroll Up Scroll Down Scroll Right Scroll Left F10 (Minus) key on keypad + (Plus) key on keypad Enter on keypad F1 key F2 key F3 key F4 key F5 key F6 key F7 key
PLAYING BY SERIAL LINK
There are two ways to play Populous II against a human opponent: using a modem to connect to a remote player, or by using a null modem cable to connect the serial ports of two computers (this is datalink mode). To play a serial game, both players need original copies of Populous II.
FIRST THING
TALK TO THE OTHER PLAYER! Decide: Who is going to play as the Good god, and who plays Bad. Who will send and who will receive (remember, the one who sends is paying the phone bill). Times for game pauses When one player pauses, the other gets automatically paused.
CONNECTING IN DATALINK MODE
1. Get a null modem cable. You can probably find one in your local computer store. 2. Make sure power to both machines is OFF. 3. Connect the cable between the serial ports of the two computers. 4. Turn both machines ON. 5. Boot the game on both machines and start the game in Custom mode by left-clicking on CUSTOM at the Game Menu. 6. Next choose who is going to be the Good god and the Bad god. 7. Left-click on the Game Requester icon. 8. When the Game Requester screen appears, left-click on SERIAL GAME. 9. When the Link Requester screen appears, adjust your baud rate by left-clicking on the arrows on either side of the BAUD RATE number. Baud rates of the two modems MUST be the same. 10. Left-click on CONNECT. Youll get a message box that tells you the modems trying to connect and what number try its on. It will stop as soon as youre connected.
CONNECTING MODEMS
1. Ensure both the computer and your modem are turned off 2. Connect the modems serial cable to the computer, then connect the modem to the phone line. 3. Turn on the modem and your computer. 4. Boot Populous II on both computers. 5. Both players must choose the same world: either choose Custom mode with the beginning five effects available, or choose Conquest modeand both type in the name of the world with the effects you want, and go back to Custom mode with those effects. Alternatively, you both could use an identical saved game. 6. Left-click on the Game Requester screen, then left-click good god or bad god, whichever youve agreed to with your opponent. 7. Left-click on the Serial Game option, then left-click on OK. 8. When the Link Requester screen appears, adjust your baud rate by left-clicking on the arrows on either side of the BAUD RATE number. Both players must have and select the same baud rate. 9. The Modem Message line on your Link Requester screen is where you can type commands to your modem. See your modems manual for the exact commands your modem canreceive. To send a command, left-click in the Modem Message line, type your command, then press RETURN. Your command appears on the line beneath. If you type a second command, you need to delete the old message first. 10. As a general guide to connecting, do the following: The dialling player should type ATD and the receivers phone number (no spaces), then press RETURN. The receiving player, once he has heard his modem answer, should type ATA, followed by RETURN. 11. If you have successfully established a connection, both players should see a string of question marks (????) appear in the box below the Modem Message line. Both players should now left-click on CONNECT. Both machines will load the selected world and play can begin. Note: There are many reasons why you may have difficulty in connecting with modems. If you are experiencing difficulty, try connecting to your friends computer with a modem terminal package, or something similar before loading Populous II. Consult your modem manual for any commands you may need to know to configure your modem correctly.
Saving Games
You can save any game while its in progress. To save a game in progress: 1. Left-click on the Game Requester icon.
Game Requester icon 2. When the Game Requester appears, left-click on the Save Game button. The Save Game Requester appears. 3. Left-click on the File bar. Type a name for your saved world, and then press Enter. 4. Left-click on Save. 3
Loading Saved Games
You can load a saved game from the Game Menu or from the Game Requester. To load a saved game: 1. If youre currently in a game, left-click on the Game Requester icon. When the Game Requester appears, left-click on the Load Game button. If youre not in a game, you must find your way to the Game Menu. Once youre there, left-click on Load Game. 2. Left-click on the up/down arrows to scroll through the saved game files. When you see the name of the game you want to load, left-click to bring the name up in the file bar, and then left-click on Load. (Alternately, you can simply double-click on the file name to select it.)
Quit Key
When playing a game, you can quit by pressing Shift-Esc, or by selecting the Quit Map option from the Game Requester. When the Game Menu is showing, pressing Shift-Esc quits the game altogether and takes you to DOS.
Help Option
The IBM version of Populous II features a help function. If you have questions about any Effects icon, hold down the H key on your keyboard and left-click on the icon. A description of the icons function appears.
Conquest To Custom Game Key
When playing a Conquest game, you may decide youd rather be playing a Custom game, thereby allowing you to freely edit the screen. Press Alt-C to change a Conquest game to a Custom game. Once youve changed it, you cant change it back to a Conquest game. Note that your success or failure in the Custom game has no effect on your progress in the Conquest series. For more on editing a Custom Game, see Custom Game under Game Menu in your manual. 4
Fire Burst A New Divine Intervention!
Fire Burst sends streams of divine fire out from your Leader.These streams travel in a wide radius and kill any human populations they hit, including heroes. The fire will burn both friends and foes alike, so make sure your leader is nowhere near your own people when using this command. To use this command, you must already have made a Leader using the Go To Papal Magnet command.
Limitations
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE ELECTRONIC ARTS. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL ELECTRONIC ARTS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS ELECTRONIC ARTS SOFTWARE PRODUCT. Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state.
NOTICE
ELECTRONIC ARTS RESERVES THE RIGHT TO MAKE IMPROVEMENTS IN THE PRODUCT DESCRIBED IN THIS MANUAL AT ANY TIME AND WITHOUT NOTICE. THIS MANUAL AND THE SOFTWARE DESCRIBED IN THIS MANUAL ARE COPYRIGHTED. ALL RIGHTS ARE RESERVED. NO PART OF THIS MANUAL OR THE DESCRIBED SOFTWARE MAY BE COPIED, REPRODUCED, TRANSLATED, OR REDUCED TO ANY ELECTRONIC MEDIUM OR MACHINEREADABLE FORM WITHOUT THE PRIOR WRITTEN CONSENT OF ELECTRONIC ARTS, P. O. BOX 7578, SAN MATEO, CALIFORNIA 94403-7578, ATTN: CUSTOMER SUPPORT. DOCUMENTATION 1995 ELECTRONIC ARTS. ALL RIGHTS RESERVED. IBM is a registered trademark of International Business Machines, Corp. Amiga is a registered trademark of Commodore-Amiga, Inc. Microsoft is a registered trademark of Microsoft Corporation. Sound Blaster is a registered trademark of Creative Labs, Inc.
NOTE This manual and the software described in it are copyrighted, with all rights reserved. Under the copyright laws, this manual or the software may not be copied, in whole or part, without written consent of Electronic Arts, except in the normal use of the software or to make a backup copy of the software. The same proprietary and copyright notices must be affixed to any permitted copies as were affixed to the original. This exception does not allow copies to be made for others, whether or not sold, but all of the material purchased (with all backup copies) may be sold, given, or loaned to another person. Under the law, copying includes translating into another language or format. You may use the software on any computer owned by you, but extra copies cannot be made for this purpose.
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