Games PC Port Royale 2
|
|
Bookmark Games PC Port Royale 2 |
Port Royale 2 [PC Game]Developed by Ascaron Entertainment GmbH - Tri Synergy (2004) - Empire-Building - Rated Teen
This sequel to the internationally successful strategy game Port Royale offers players an enhanced interface, more trading options, and new ways to claim wealth and power, as they again attempt to create an empire of commerce that spans the 17th century globe. As in the first historically based game, players sail expansive seas dominated by four competing nations, and seek to create a prosperous land of their own in the New World. By claiming territory, building towns, and creating production fa... Read more
Details
Platform: PC
Developer: Ascaron Entertainment GmbH
Publisher: Tri Synergy
Release Date: September 20, 2004
Controls: Keyboard, Mouse
UPC: 183861000188
[ Report abuse or wrong photo | Share your Games PC Port Royale 2 photo ]
Manual
Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Download
(English)Games PC Port Royale 2, size: 17.0 MB |
Games PC Port Royale 2
Video review
Port Royale 2 Free Full Version PC Game Download
User reviews and opinions
No opinions have been provided. Be the first and add a new opinion/review.
Documents

1 CONTENTS 2 INTRODUCTION.INSTALLATION.MAIN MENU. 6 4.1 New Game.6 4.2 Scenarios. 6 4.3 Loading. 6 4.4 Options. GAME CONTROLS. 7 5.1 General Information.7 5.2 Town View.7 Town Center. 8 Area Outside the Town. 8 Harbor. 8 Mini Map. 9 5.3 Sea Chart. 9 Towns. 10 Convoys. 12 Floating Objects. 13 Mini Map. 13 5.4 Sea Battles.14 Encounter. 14 Evading. 14 Sea Battle View. 15 Battle Sequence. 16 Maneuvering. 16 Centering. 16 Switching Ships. 16 Open Fire!. 16 Reloading. 17 Selecting Ammunition and Boarding. 17 Fleeing. 17 5.5 Attacking a Town. 17 5.6 Land Battles. 18 Land Attack Sequence. 19 Tied Units. 20 Surprise Attacks. 20 Supporting Your Units. 20 5.7 Duels. 21 Controlling the Duel. 21 Special Attacks. 22 The End of the Fight. 22 Taking Hostages. 22
5.8 The Chronicle. 22 5.9 The Log. 23 5.10 Game Speed. TOWNS. 24 6.1 Governor Towns. 24 6.2 Colonial Towns. 24 6.3 Seats of the Viceroys. 24 6.4 Town Population. 24 Settlers. 24 Workers and Citizens.25 Soldiers. 25 6.5 The Status of a Town. 25 6.6 Traders. 26 6.7 Your Own Town. ACTION BUILDINGS. 27 7.1 The Warehouse. 27 Overview. 27 Stock. 28 Buying Goods. 28 Selling Goods.28 7.2 The Docks. 29 Transfer Between Convoy and Warehouse & Cargo Trade. 29 7.3 Shipyards. 29 7.4 The Inn. 30 Hiring Pirates. 30 7.5 The Council Building. 30 The General.30 The Treasurer. 30 The Governor. 31 The Governors Daughter/Your Wife. 31 The Viceroy. 31 7.6 The Master Builders. 31 7.7 The Church. 31 7.8 The Market. SHIPS AND CONVOYS. 32 8.1 Ships. 32 Ships in the Harbor.32 Basic Costs.32 Ship Types. 32
8.2 Convoys.37 Assembling a New Convoy. 37 Choosing a Convoy and Goods List. 37 Ships List, Overview and Costs. 38 Attack Mode. 38 Transfer Between Convoys and Harbors. 39 Transfer Between Two Convoys. 39 Escort Ships. 39 Docking Unnoticed. 39 Wear and Tear on Ships. 40 8.3 Captains. 40 Navigational Experience.40 Trading Experience. 40 Combat Experience. 40 8.4 Crew. 41 Boarding Crew. 41 Morale. TRADING GOODS. 41 Pricing. 41 How to Trade. 42 Scarce Goods. 43 Types of Goods. 43 Imports and Exports. 44 Balance of Goods. 44 Trading Tips. CONSTRUCTION AND PRODUCTION. 45 10.1 Buying a Building Permit. 45 10.2 What You Can Build.45 Buildings. 47 Businesses. 48 Community Buildings. 51 10.3 Maintaining Buildings. 51 10.4 Workers and Production. 51 Where do new workers come from?. 51 Boom and Recession. 52 Goods and Raw Materials.52 Production Problems. 52 10.5 Competition.53 Buying up Businesses.53 Ruining Businesses.53
11 TRADE ROUTES. 53 11.1 Leave it to the Captain!. 53 11.2 A Little More Control. 55 11.3 Specific Instructions. 55 11.4 Using Your Warehouse for Trading. 56 Distributing Produced Goods. 56 Finding Raw Materials. 57 11.5 Attacks.57 11.6 Maintenance and Repairs. 58 11.7 Trade Route Overview in the Log. POLITICS AMONG THE NATIONS. 59 12.1 War and Peace. 59 12.2 A Nations Strength. 59 12.3 Viceroys and Capturing Towns. 59 12.4 Letters of Marque. 60 12.5 Buccaneers. 60 12.6 Pirates. 61 Active Pirates. 61 Pirate Hideouts. 61 Hunting for Pirates. 61 Destroying a Pirate Gang. REPUTATION AND RANK. 62 13.1 Your Reputation with the Nations. 62 Rising Reputation. 62 Falling Reputation. 62 Nothing Lasts Forever. 63 13.2 Rank. USING YOUR OWN LOGOS. SERVICE AND SUPPORT. CREDITS. 66 ENGLISH - CONTROLS AND KEYBOARD CONFIGURATION.67 DANISH - QUICKSTART. 68 FINNISH - QUICKSTART. 69 NORWEGIAN - QUICKSTART. 70 SWEDISH - QUICKSTART. 71
Leave town (display sea chart) Options menu Action buildings (important buildings that you can enter to carry out actions) Event window Rank display, section 13.2 Selection window (this window displays the object (ship, convoy or building) that you have just selected). Selection buttons Mini Map of the town Toggle map Only part of the town is displayed on the screen. You can use the arrow keys on the keyboard to move the area of the screen displayed. Alternatively, you can do this by moving the mouse pointer at the edge of the screen, holding down the middle mouse button and moving the section, or by left-clicking on the Mini Map. You can also zoom into the section of the screen by pressing the Page Up or Page Down keys or by turning your mouse wheel. Town Center The town center is always surrounded by the town walls, which protect the town from attack by land. The important action buildings (see section 7: Action Buildings) in which you can meet various people are always situated in the town center. Simply click on one of these building to enter it. Area Outside the Town You or a local producer in the town can only construct a business or a residential building outside the town walls. Section 10: Construction and Production describes which buildings can be constructed in a town and the construction process involved. To display information about a residential building or a business, left-click on it. You can also implement settings in some businesses. Harbor The harbor contains all the convoys and ships that are anchored in a town. A convoy is a group of ships under the command of a single captain. If a convoy consists of several ships, only the largest ship in the convoy is displayed in the harbor, so as to give you a clearer overview. To display information about a ship or a convoy, simply left-click on it. You can also implement settings in some convoys.
Mini Map The Mini Map displays the entire town and surrounding area in the bottom right of the game view. Different colors are used to indicate the buildings and convoys in the town. Your anchored ships and convoys Ships belonging to other traders Area of the screen displayed Harbor Town center with action buildings Areas outside of the town Your businesses and residential buildings Buildings belonging to local traders Your warehouses 5.3 Sea Chart The sea chart is always displayed when you leave a town. You can use the sea chart view to follow the movements of your convoys. It also displays all the towns that you have discovered so far. You only have to approach a town to discover it. To send convoys, select a convoy and then right-click on a town or a position at sea. Pirate convoy Pirate hideout discovered Display political overview map Military convoy or buccaneer of a particular nation Trading convoy Your convoy at sea Town symbol
White diamonds Diamonds with a blue center Diamonds with a blue border Blue squares White squares Black squares Small black squares Small yellow squares
The Mini Map also has other very useful functions: Left-click on the map Left-click on town Right-click on town Shift the area of the sea chart displayed Enter town if you have a convoy or warehouse there Send a selected convoy to the town or trade with the town, if selected convoy is anchored there
5.4 Sea Battles If you have selected one of your convoys, you can provoke a sea battle by right-clicking on another convoy on the sea chart. As soon as the convoys are near enough to one another, the Encounter dialog box is displayed. TIP To wage a sea battle, you must have defined escort ships in your convoy, as only the escort ships from both sides can take part in a battle! For an explanation of how to define escort ships, see section 8.2 Convoys. Encounter Your opponents flag Your flag Escort ships in the convoy Trading ships in the convoy Cannons on board the escort ships Sailors on board the escort ships If your convoy is attacked, you cannot stop the battle. In this case, you can only resort to the Evade option (see below). If you now choose Attack, the sea battle view opens and the battle can commence. Evading You may not always be the attacker. Military convoys and pirates may attack you if your convoys enter their field of vision. In this case, the Encounter dialog box also opens, provided that the convoy is not on an automatic trade route (see section 11 Trade Routes). You cannot stop this kind of battle. However, if you do not want to wage the battle yourself, you can choose the Evade option. In this case, the battle is waged automatically by the captain of your convoy. However, the 14
captain adopts a very defensive position. His aim is to bring the battle to an end while minimizing the amount of damage to his convoy. It is of no interest to him how much damage he has inflicted on his opponent and nor will he loot or capture any ships. The outcome of this type of battle is displayed immediately. TIP Convoys sailing on a trade route always select the Evade option automatically. You will then be informed of the outcome of the battle by a message, which you can call up from the message menu in the log. Sea Battle View Your active ship Opponents ships Wind direction The direction in which your ship is heading Morale of the crew and the captains combat experience
Your escort ships and the selected ship. Before the battle commences, you can select the ship that you want to start the battle by clicking on it. Here, you can view the condition of the ship as well as the number of cannons and the size of the boarding crew it is carrying. Select your ammunition and activate the ready to board function Your opponents ships Mini Map of the sea battle with your active ship and your opponents ships If you have several escort ships at the start of the battle, you can select the ship that you want to use to begin the battle. Then press the fast forward key (this is normally the space bar).
Battle Sequence Only the escort ships take part in the battle (see below section 8.2 Convoys). Trading ships take no part in the fighting. However, the trading ships always fall to the victor. The battle ends when the last escort ship belonging to one side sinks, flees or is boarded and the winner can then decide whether to loot or capture (that is, take command of) the trading ships. To simplify the operation of the game, you can only control one ship at a time during the battle, while your opponent can control up to 5 ships. Before a battle begins, you must therefore select from among your escort ships the ship that you want to use to start the battle. To do this, click on one of your ships in the list of ships above and then press the fast forward key (space bar) to begin the battle. Maneuvering As on the sea chart, use the right mouse button to control your ship. Note that, in sea battles, you specify a direction instead of a destination. Since each ship has a certain amount of inertia, it always takes a little while before it turns in the direction specified. Naturally, the ship makes much slower progress if it is sailing against the wind. Centering You can always center your ship during sea battles using the Shift key. Centering will remain activated if you press the Caps Lock key. Switching Ships If you have several escort ships, you can switch to another ship during the battle simply by selecting another ship from the list. Bear in mind that your previous ship is then set to the fleeing mode and can no longer be used in this battle! TIP Since a ship in fleeing mode can still be attacked, you should only select a new ship when the ship to be replaced has approached the edge of the map. A ship in fleeing mode always tries to reach the edge of the sea battle area. Open Fire! Left-click to fire a broadside from your ship. In this case, you do not have to decide which side of the ship should fire: Fire is automatically directed from the side of your ship that can hit an opponent. This may also result in both sides of the ship firing if there is an opponent on either side of your ship. To indicate to you which opponents your ship is attacking, the relevant opposing ships are marked with a red crosshair. TIP You can only fire if a red crosshair is displayed over an opponents ship. However, this does not necessarily mean that all your cannons will hit their target. You must always decide whether you have reached a good firing position.
Recession
Stagnation Recovery Boom Flourishing economy Wealth Riches
After attacks on the town Only as of 2,000 inhabitants Only as of 4,000 inhabitants Only as of 6,000 inhabitants
TIP A hospital and a school will somewhat improve the quality of life in a town. A towns status doesnt change overnight. It takes a couple of days for a lack of goods or a sudden improvement in supplies to become noticeable. You can view the status of the town and the trend at any time in the town information (which you can reach by clicking on the name of the town in the town view or on the sea chart).
6.6 Traders The Caribbean is home to many traders, who build workshops in the towns and conduct trade between them. They see to it that goods produced in one town are distributed to other towns. This is very important because a town can never produce all the different types of goods. The trading convoys also make sure that the available settlers are distributed among the towns that require workers. 6.7 Your Own Town If you are on good terms with a viceroy and have captured many towns for him, he will present you with a parcel of land. You can choose the location yourself from a couple of alternatives. This parcel of land already contains the foundation stone for a new town, which you can immediately start to develop. Using additional gifts of land from the viceroy, you can expand the town further and further until you eventually own the entire area. You are the only person who can construct buildings in the town and nobody else can interfere. As well as the usual residential buildings and businesses, you must also construct other important buildings: Docks Palisade (town walls) Marketplace Your palace Master builder Already built Already built Already built Already built Already present As of 6,000 inhabitants, the palisade is upgraded to town walls. Adjusts automatically to reflect the wealth of the town. Replaces the warehouses. Has an unlimited storage capacity. Only relevant for the Construction menu. You cannot speak to the master builder himself. Required as of 500 inhabitants Required as of 2,000 inhabitants Repairs your convoys free of charge Defensive towers protect the harbor against buccaneers and pirates.
Inn Church Small dockyard Harbor defenses
Must be built Must be built Must be built Must be built
As soon as your town has a population greater than 1,000 inhabitants and provided that there are lucrative trading opportunities there, it will be visited by traders from the various nations. TIP Dont forget to take measures to defend your town. Harbor cannons and a town guard will help you to repel attacks by buccaneers and pirates!
Selling Goods In the same way as for goods bought, you can also instruct the storekeeper to sell goods automatically. In this case, you can set the minimum acceptable price at which he is to sell goods in the town. In addition, you can specify the quantity of goods that the storekeeper is to retain (that is, not sell). You can always sell goods that you produce yourself at a reasonable profit in the same town (unless there is a huge surplus supply of those goods in the town).
7.2 The Docks The docks are always situated directly in the harbor of the town. All trade with the town is conducted from there. You can buy and sell goods. Depending on whether you have a convoy or a warehouse in the town, you can trade between town and warehouse or between town and convoy. If you want to trade with a convoy, you must first select it and it must also be anchored in the towns harbor. For more information on how to conduct trade at the docks, see section 9 Trading Goods. Transfer Between Convoy and Warehouse If you have a convoy and a warehouse in the town, you can transfer goods between your warehouse and your convoy. Cargo Trade The trade in cargo is also conducted in the docks. To do this, choose the Cargo Trade selection button in the docks. You can obtain weapons and ammunition here. You can also hire the boarding crew for your convoys here as well as take waiting settlers on board your convoy or set them ashore. TIP The sailors that you can hire in the docks only count as the boarding crew, which you need for boarding ships or attacking towns. The sailors to sail your ships are always automatically on board and do not have to be hired separately. The number of sailors who are prepared to work for you depends on your reputation with that nation. 7.3 Shipyards There are two types of shipyards: The small shipyard of colonial towns and the large shipyard of governor and viceroy towns. In small shipyards, you can only repair individual ships and convoys or change the name of a convoy. In large shipyards, you can also buy and sell ships. To do this, ships must be anchored in the harbor as free ships. Ships in convoys cannot be sold. TIP The greater the damage to a ship or a convoy, the more shipyard workers work on the repairs and the faster the repairs are completed. Therefore, it makes more sense to send the entire convoy for repairs rather than sending the individual ships. While the repairs are being carried out, the boarding crew on your convoy goes ashore on leave (for which you do not have to pay). You only continue to meet the basic costs of the ship and the captains pay.
7.4 Inn At the inn, you can hire captains, try your luck in a game of chance or meet particular individuals who will offer you missions. Hiring Pirates You can also meet pirates at the inn, who may offer to capture ships and treasure on your behalf and share part of the spoils with you. If you want to do this, you must provide them with a convoy of up to five ships. The more powerful the convoy is, the greater is the chance that these voyages will be successful. As soon as you have provided the convoy, the pirate searches the surrounding area for a hideout to be used as a base from which to launch attacks. You can collect your share of the spoils later on at the inn where you hired the pirate. The total amount that the pirate has brought you is displayed in the log under Pirates. 7.5 The Council Building Each town has a council building where you can meet different characters, depending on the town type. You can only meet these characters if you enjoy a certain reputation with the nation to which the town belongs. Town type Normal town Governor town Characters General Treasurer Governor General Treasurer Governors daughter Your wife Viceroy General Treasurer Visit possible if: Reputation neutral or higher Reputation neutral or higher Always Reputation neutral or higher Reputation neutral or higher Reputation friendly (maximum) Always Reputation friendly (maximum) Reputation neutral or higher Reputation neutral or higher
Seat of the viceroy
The General The general provides you with information on the status of the towns defenses. You can support him by giving him gold for new troops or harbor cannons, which will slightly enhance both your reputation with the nation in question and your trading record in the town (see section 10.1 Buying a Building Permit). The Treasurer When you visit the treasurer, you can either take out or grant a loan, depending on the state of your finances.
The Governor The governor has three important functions: 1. 2. 3. If your reputation with his nation is unpopular or hostile, you can win him over by paying him a sum of money. Your reputation will then return to neutral. If your reputation with his nation is neutral or higher, he can assign missions to you and you can own a building permit in the town. If your reputation with his nation is neutral or higher and that nation is at war, he can issue you with a Letter of Marque against the enemy nation. A Letter of Marque allows you to attack the enemy nation, without this damaging your reputation with the other nations that are not involved in the war.
The Governors Daughter/Your Wife Once you have reached a certain rank, you may flirt with the governors daughter and, after several visits, you may ask for her hand in marriage. You should visit your wife from time to time because she may have some interesting information for you. The Viceroy Only the viceroy can assign you a mission to capture an enemy town on behalf of his nation when it is at war. For more information, see section 12.3 Viceroys and Capturing Towns 7.6 The Master Builders If you want to buy a building permit to construct buildings in a town, you have to visit the master builder. If you already have a building permit, the Construction Menu will be displayed when you visit the master builder (see section 10 Construction and Production). As a rule, you can buy a building permit in any town. However, the more building permits you have, the more expensive it is to buy another. You must also prove that you are committed to ensuring the welfare of the town before the master builder will grant you a building permit. This means that your previous trading record must indicate that you have the interests of the town at heart. See section 10.1 Buying a Building Permit. 7.7 The Church At the church, you can have your convoys blessed to boost your crews morale, for example. If you make donations to the church, new decorations can be bought and this will improve your reputation with the nation to which the town belongs. 7.8 The Market Each town has several market stalls. Click on any market stall to organize a feast or to meet someone to transfer goods. These characters only appear if you have already accepted a mission at the inn or from the governor. A feast improves both your trading record and the towns wealth. Your reputation with the nation to which the town belongs also improves.
8 SHIPS AND CONVOYS
There are 16 ship types in Port Royale 2. Certain nations prefer certain ship types. 8.1 Ships You can buy ships in the shipyards of governor towns. You can also capture ships. The nation to which the town belongs determines which ships are available in the shipyard. Note also that the large warships are not available. Ships in the Harbor Whey you buy a ship or capture one from a convoy, it is anchored in the towns harbor. You then have the option of adding the ship to a convoy or using it to assemble a new convoy by hiring a captain at the inn. You can also have it repaired or sell it in a large shipyard. To see which ships are in the harbor, simply click on the waters in the harbor. A list of the ships that are lying at anchor is then displayed. However, individual ships that are part of convoys are not displayed! Data on the selected ship and daily maintenance costs Click on a ship to select it Alternatively, you can click directly on an individual ship. This displays both the list of anchored ships and the selected ship. Basic Costs When you buy a ship, it is anchored in the harbor and you can then add it to a convoy. Each ship automatically has a crew, which you can discharge or keep. The crew steers the ship on voyages and protects it when it is in the harbor. This means there are basic costs involved in maintaining each ship. Ship Types An overview of all available ship types is provided below.
NATION LOAD CAP. IN BARRELS AGILITY IN % DRAFT
MIN SPEED IN KN.
MAX SPEED IN KN.
Shallow
CANNONS
PRICE IN GC
STABILITY
COSTS PER DAY
BOARDING CREW
Pinnace 32
10,000
NATION
LOAD CAP. IN BARRELS
AGILITY IN % DRAFT
19,000
27,000
Barque
36,000
Pirates Only
Pirate Barque
36,000 *
Medium
40,000
Holland
Trading Flute-Ship
50,000
Corvette
60,000
Frigate 34
70,000
France
Military Corvette
100,000
England
Military Frigate
120,000
Galleon
Carrack
140,000 *
140 35
Caravel
160,000 *
War Galleon
180,000 *
Ship of the Line
200,000 *
* These ships cannot be bought in the large shipyards! TIP Each nation has two ships it prefers to use. The prices shown vary depending on your reputation with the nation from which you are buying the ship. The price you get for selling a ship is much lower than the purchase price. Some ships cannot be bought in the large shipyards. 36
8.2 Convoys If you want to take goods, weapons or boarding crew on board your ships or if you simply want to set sail, you need a convoy. A convoy always consists of between 1 and 10 ships and, most importantly, must have a captain. You generally use a convoy the same way you use an individual ship. For example, if you want to load goods onto your convoy, you dont have to specify the ship on which the goods are to be stowed. The individual ships in the convoy are only important when you are selecting escort ships and during sea battles. Otherwise, you can always treat them as one ship. A convoy is always displayed as one ship on the sea chart and in the harbor. The name of the convoy, which is displayed above the convoy in the town, tells you straight away that this is a convoy rather than an individual ship. Assembling a New Convoy You assemble a convoy by hiring a new captain. To do this, go to the inn in the town where your ship is anchored in the harbor and approach a captain. Then select the ship you want him to captain. Now you have a new convoy. Selecting a Convoy Click on a convoy to select it. You can also switch between convoys using the convoy buttons at the top of the screen. Alternatively, you can select convoys from the convoy list. When you have selected a convoy, it appears below in the selection screen. You can then switch between the various displays for the convoy using the selection buttons to the right. Goods List
Your flag Convoy name Crew morale Captains rank Convoy selection buttons Condition of the convoy (average of all ships) and cargo in percent Goods on board in barrels Convoys current action, current speed, number of cannons and size of boarding crew
Ships List Click here to define the ship as an escort ship. Data on the selected ship. Click on a ship to display its data. Condition, number of cannons, and boarding crew. Overview and Costs Name and experience of captain (see section 8.3 Captains)
Total costs of the convoy and individual costs for upkeep of ships, captain and boarding crew Total capacity of convoy and crew morale (see section 8.4 Crew) Cutlasses, muskets and ammunition Trade Route See section 11 Trade Routes Attack Mode Click here if the convoy is in the harbor and you want it to protect the harbor. Click here if a convoy is not in a town but you want it to attack a town.
TIP If a convoy is protecting a harbor, the Encounter dialog box opens (see section 5.4 Sea Battles) as soon as the harbor is attacked. If you activate the Attack Towns option, the Encounter dialog box opens when you enter a town (see section 5.5 Attacking a Town). Transfer Between Convoys and Harbors When you assemble a new convoy, it consists of only one ship at first. If you have other ships in the harbor that you want to add to the convoy, simply select the convoy and then right-click on the free ship or on the harbor. This opens a dialog that displays the ships in the convoy and the free ships in the harbor. You can then click on a ship and drag it from the harbor to the convoy or from the convoy to the harbor. Transfer Between Two Convoys If you have two convoys in the harbor, you can move goods, cargo, ships, or captains between them. To do this, click on one of the convoys and then right-click on the other convoy. Escort Ships When you have a convoy, you can define which ship is to be an escort ship in the ships list. The following points apply to escort ships: ! Only escort ships take part in sea battles. ! When you take weapons and a boarding crew on board your convoy, the escort ships are armed and manned before the other ships. ! When you define escort ships, you must make sure to take enough boarding crew, cannons, ammunition and cutlasses on board your convoy. These are distributed evenly among all escort ships. It would be too bad if you only discovered during a sea battle that none of your escort ships were properly armed and manned! TIP Cannons take up a lot of space (3 barrels per cannon) and boarding crew is very expensive (5 gold coins per man per day). You should therefore only take as many cannons and men as you have room for on board your escort ships. Docking Unnoticed If a nation is hostile to you, your convoy cannot anchor openly in its harbors for all to see. However, if you dispatch a convoy to a hostile nation, it would be unwise of your captain to wait outside the town for further instructions from you, since this could be dangerous (military convoys!). Therefore, the captain will automatically enter the town secretly by disguising your ship and flag. The convoy can then anchor as normal in the harbor but cannot trade with the town. 39
Click here to switch between trade with the town and transfer with the warehouse. You can only do this if you have a warehouse in the town. The captain should take 100 barrels of garments on board if they are available in the warehouse. Warehouse/Town switch for all manual goods
TIP There is another way you can include your warehouse in trading without making manual settings for the trade route. You simply use the storekeeper to sell the goods produced in a town to that town. You wont make much profit by doing this but your costs will at least be covered (unless the town is flooded with the goods). Since the goods are then available in large quantities and at low prices in the town, the captain will buy more of these goods and distribute them among all the towns on his trade route, without any manual settings for the trade route being required. Finding Raw Materials You can also make a manual setting for finding raw materials for your businesses. Task your captain with buying the raw material in a town where it is produced. Then move the raw material to the warehouse in the town where it is required. Set the quantities so that you always have some raw materials in reserve, even if the captain doesnt manage to find any for you. The screen for moving a raw material to the warehouse looks like this: 11.5 Attacks Dont forget that a convoy on a trade route can be attacked at any time. Military convoys from hostile nations pose the greatest threat. But even if you dont have a hostile relationship with any nation, there is always a risk of an attack by pirates. When your convoy is attacked, the captain automatically tries to avoid a battle. He wont take any risks. If he has any escort ships, he will try to use these to protect the trading ships. The only aim of any attack on your trading ships is to shave off part of your goods. The attacker will first and foremost try to corner the fleeing trading ships. If your convoy has armed escort ships, this reduces the likelihood of your trading ships being looted. However, you then run the risk of your escort ships being damaged or even sunk or captured. Escort ships also increase costs. You should therefore give some thought to the question of whether it is worth using escort ships. TIP Your convoy will not be attacked if it has more cannons than the potential attacker. This deterrent is particularly effective if you have 2 men to each cannon on board your escort ships. If you activate automatic maintenance (see below), your captain will look after the cannons and make sure you have enough sailors. The faster and more agile an escort ship, the lower the risk of it being looted. 57
11.6 Maintenance and Repairs While a convoy is on a trade route, the ships will be damaged due to normal wear and tear. In each town, you can decide whether the shipyard can be used for repairing ships. This option is activated by default in the first town on a trade route. If you include escort ships in your convoy, these may also be damaged or lose cannons, sailors and ammunition in battles. If you want your captain to ensure that all escort ships are always shipshape, activate the Maintenance active option. This means that the captain will check whether the escort ships are fully equipped with cannons, ammunition and cutlasses in each town. He will also make sure that they have 2 sailors to each cannon. This number of sailors is enough to deter potential attackers, provided that you have enough space for cannons. TIP The crew has shore leave while the ship is being repaired and this boosts crew morale.
11.7 Trade Route Overview in the Log The Log provides an ideal overview of the trade routes you have set up. Open the Log and press the button with the sack of gold icon. You can then tell at a glance how profitably your convoys are trading. Use this scrollbar to select the trade route you want to display. Current storage capacity, towns on the route, duration of last route Trade: Total sales - total purchases Transfer: Average value of goods unloaded into warehouse - value of goods loaded on board from warehouse Costs: Total costs (upkeep and wages, repairs, weapons and ammunition; see above) Balance: Trade + transfer - costs Select convoy.
The average daily balance shows the approximate daily profits the convoy has recently made.
12 POLITICS AMONG THE NATIONS
12.1 War and Peace During the period in which the game is set, the nations are constantly alternating between war and peace. Pay close attention to the changing relationship between two nations. For example, if one nation issues you with a Letter of Marque against another nation, it will be cease to be valid as soon as the two nations make peace with one another. If you were to continue to mount attacks, this would be a political gaffe to say the least. Another effect of war is that the nations involved increase their numbers of military convoys and occasionally sabotage towns (see section 12.4 Buccaneers). 12.2 A Nations Strength Each nation uses military convoys to protect the waters around its towns. A nation normally has approximately one military convoy per town and its strength is normal. However, if war breaks out, the nation arms itself with more military convoys. As a result, its strength rises to strong. The speed at which a nation arms itself at the beginning of a war depends on how many convoys it has recently lost. You can influence a nations strength in the following ways: You can weaken a nations strength by tracking down and destroying its military convoys. But beware: Its best to obtain a Letter of Marque first! You can hand over one or more of your convoys to a viceroy to increase his nations strength. TIP You can check a nations strength at any stage under Nations in the Chronicle. The current number of military convoys is also specified there.
Rising Reputation The following actions have a positive effect on your reputation: trading donating money to the general or to the church organizing a feast sinking or boarding a pirate ship destroying harbor cannons in a pirate hideout successfully completing a mission for a governor or viceroy boarding or sinking enemy ships with a Letter of Marque (see section 12.4 Letters of Marque). bribing a governor Falling Reputation The following actions cause your reputation with a nation to fall: buying up scarce goods in a town (see section 9 Trading Goods) attacking convoys and towns (exception: Letters of Marque, see section 12.4 Letters of Marque)
Nothing Lasts Forever Over time, nations will unfortunately forget all you have done for them. This means that, sooner or later, your reputation will return to neutral unless you prove your commitment to the nation again. On the other hand, if you earn a hostile or unpopular reputation, it will eventually return to neutral, because a nation will also pardon your bad deeds at some point. TIP To make things a little easier for you at the start, your reputation with a nation slowly starts to fall only after your reach the rank of Sailor. 13.2 Rank You start the game with the rank of Ships Boy, which means that you are still quite inexperienced. However, your rank will rise as you accumulate assets. You cannot drop below a certain rank once you have reached it. You can check to see when you will reach the next rank under Successes in the Log. You can also check the blue bar that is always displayed at the bottom of the screen above the selection window. Every time you increase your assets, the bar moves to the right. Your rank increases once it reaches the right edge of the screen. You can always check how many assets you require by positioning your mouse pointer over the blue bar. As your rank rises, you can control increasing number of convoys and buy more building permits in towns. At the start of the game, you can only own one convoy and one building permit, but you will accumulate more as you rise through the ranks. Your rank also plays a role in determining the missions and tasks that are entrusted to you.
14 USING YOUR OWN LOGOS
In the Options menu (under Gameplay), you can select which logo you want to use in your quest. This logo is displayed on the flags and sails on your ships during the game. You can also change this logo at any stage during the game (but the new logo will only be activated after you restart or reload a game). If you want a unique logo, you can also modify existing logos or design your own. You need a graphics program to do this. You need to save your own logos in the following directory: Program Files\Ascaron Entertainment\Port Royale 2\Logos. Here you will also find a sample logo, which you can modify as you wish. All logos in this directory are automatically available during the game under Options/Gameplay, provided that they have the correct format. Logos must be 96x64 pixels in size, in 24-bit color format (16.7 million colors), and must be saved as BMP (bitmap) files. The color white is transparent.
read the readme.html file which can be found in your game installation folder visit ascaron-forum.com and read the latest FAQ visit www.ascaron.com and check for updates contact service_pr2@ascaron.com
16 CREDITS
Design and Project Management Daniel Dumont Head of Programming Bernd Ludewig Head of QA Lars Berenbrinker Programming Simulation and missions Peter Grimsehl Town display Boris Fornefeld 3D graphics and special effects Michael Kopietz Stephan Hodes Sea battles Bernd Ludewig Land battles Thorsten Bentrup Interface Ralf Rdiger Graphics Technical research Mark Klker Animation arts Marco Zeugner Christian Fischer and Andreas Jupe Game Design Town design Sebastian Neuhaus Missions Peter Grimsehl Daniel Dumont Sebastian Neuhaus Design support Bjrn Lilleike Chronicler texts Claus Fritzenktter 66
Music and Sound Effects Sound Dag Winderlich Henrik Hobein Music Yanco Voice recording M&S Music QA Gameplay Sebastian Neuhaus Roman Grow Jrg Beilschmidt Jan Langermann Dirk Niestadtktter Ramses Schiller Nils Grne Denis Rehbock Hardware Markus Reiser Beta test management, mastering Torsten Allard QA tools Daniel Balster Matthias S Bastian Clarenbach Localisation Mirko Worsley Alan Wild Intro MBA Studios Markus Baader Andras Kavalecz Handbook and Cover Design Layout Jrgen Venjakob Alan Wild Text Daniel Dumont Editing Alan Wild
Technical Direction Kay Struve Producer Holger Flttmann Marketing Director Christian Franke International Managing Director Roger Swindells International Product Manager Alan Wild Our special thanks to the many participants in the Port Royale forum, whose ideas and suggestions made the second part of Port Royale possible.the beta testers of Port Royale 2, who showed a tireless commitment to the project during open beta testing. Thanks in particular to Uday Biswas, Gerald Flemming, Jens Mensching, Heinz Schrer, Mario Stiele, Andy Ziese and Ernst Beck. Nicole Jeannette Pescher, Don Geraldo and BMP from the beta test for their logos.
CONTROLS AND KEYBOARD CONFIGURATION
Left mouse button (LMB) Left-click on convoy.Select on individual ships or on harbor. Display free ships on a building. Enter the building on town symbol(sea chart). Enter the town Right mouse button (RMB) Right-click on sea chart/Mini Map. Send selected convoy. and hold down CTRL. Set route points on anchored convoy. Transfer with convoy selected on harbor. Ship transfer with convoy selected Mouse wheel Town view/sea battle.Zoom In lists.Scroll In towns Backspace. Leave the town R. Send selected convoy for repairs H. Enter the docks B. Enter the master builders W. Enter the shipyard G. Enter the council building L. Enter the warehouse M.Enter the market P.Enter the inn J. Enter the church Sea battles LMB. Fire a broadside RMB. Set a course 1, 2, 3. Select ammunition 4.Ready to board Land battles LMB. Select unit RMB. Send unit 1.0. Select unit General ESC. Close dialog, open Options menu Space.Activate Fast Forward Shift.Center selected convoy Caps Lock. Always center on/off Arrow keys. Move display window Ctrl + 1.0. Save selected convoy 1.0. Retrieve saved convoy TAB. Select next convoy in town/on sea chart + / -.Change game speed F5. QuickSave (not available during battles) Print screen button. Save screenshot (to Program files\\Port Royale 2) Dialogs C. Open Chronicle N. Open Log K. Open convoy list Ctrl.in Trade window: Switch unit size RMB. Closes open dialogs that have a Close button

Intramural Soccer Schedule
Saturday, March 26
1000 ATGMP FC 1100 792nd ISS 1200 SDVT-647 CES 1400 HIANG #KUNIA GALLOS
Gold Division-Ward Field
vs vs vs vs vs vs vs FC NWS JACKSONVILLE 747 COMM RUSSELL INDESTRUCTIBLES 735 AMS
0900 PEARL HARBOR FC
0900 WFS 1000 NHCH Docs 1100 OKANE 1200 NCTAMSPAC 1300 CHOSIN 1400 CHAFEE 1500 PACOM/JIOC 1600 KEY WEST
Blue Division-Hickam Football/Soccer Field
vs vs vs vs vs vs vs vs OLYMPIA HIANG #NOS DET IS 17 OWS NIOC HAWAII LAKE ERIE WARRIORS 56 ACOMS
**ALL PLAYERS MUST WEAR SHIN GUARDS OR THEY WILL BE ASKED TO SIT OUT.** PLAYERS NOT WITH COMMAND TEAM OR FROM PLAYERS POOL WILL RESULT IN GAME FORFEIT.
Standings on Back
Intramural Soccer Standings
Standings as of March 22, 2011
TEAM Gold Division 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. PORT ROYAL..2.. 0.. 0.6 FC 93...2.. 0.. 0.6 PEARL HARBOR FC..2.. 0. 0.6 KUNIA GALLOS..1.. 0.. 1.4 792nd ISS..1.. 0. 1..4 SDVT-1...1.. 0.. 0.3 ATGMP FC..1.. 1.. 0.CES..1.. 1.. 0.AMS..1.. 1. 0.3 HIANG..1.. 1. 0.3 JACKSONVILLE..0.. 2.. 0.NWS..0.. 2.. 0.COMM..0.. 2. 0.0 RUSSELL..0.. 2. 0.0 INDESTRUCTIBLES..0.. 0.. 0.0 W L T PTS. W L T PTS.
TEAM Blue Division
1. WFS...2.. 0.. 0.6 2. CHOSIN...2.. 0.. 0..6 3. NCTAMSPAC...2.. 0. 0.6 4. PACOM JIOC..1.. 0. 1.4 5. 324 IS..0.. 0 2.2 6. OKANE..1.. 0.. 0.3 7. CHAFEE..1.. 1. 0.3 8. 17 OWS...1.. 1.. 0.3 9. 561 NOS DET 1..1.. 1.. 0.3 10. OLYMPIA...0.. 0.. 2.2 11. NIOC HAWAII..0.. 1.. 1.1 12. NHCH Dogs...0.. 0.. 1.1 13. LAKE ERIE WARRIORS.0.. 2.. 0.0 14. 56 ACOMS..0.. 2. 0.0 15. KEY WEST..0.. 2. 0.0 16. HIANG #2..0.. 2.. 0.0
Technical specifications
Full description
This sequel to the internationally successful strategy game Port Royale offers players an enhanced interface, more trading options, and new ways to claim wealth and power, as they again attempt to create an empire of commerce that spans the 17th century globe. As in the first historically based game, players sail expansive seas dominated by four competing nations, and seek to create a prosperous land of their own in the New World. By claiming territory, building towns, and creating production facilities, players can develop important, profitable ports of call in the western hemisphere. Meanwhile, a powerful fleet can control the seaways, protecting friendly merchant ships or plundering riches from a competitor's vessels. In addition to the main game's open-ended play, a number of pre-set scenarios are included to highlight new features, introduce newcomers to the game, and challenge players with specific empire-building objectives. ~ T.J. Deci, All Game Guide
Tags
Yamaha D85 Writer 3 P3314 CVP-70-CVP-50 Machine E2200WS CDX-S2050V TDS360T Ariete 1329 Smartst 2009 KPN DC 2000 Kaossilator KO-1 YZF-R125 DCD-700AE 4170AF IC-775 96350 Samsung 330 T5100 SW51-201 RL40wgps 42PMA500 DX100 RX-150 W380A Citiz LX-850 Classic Phrase JR PT-AE2000E SE-500 DXZ758RMC U7-137 Kx-ts108 Brandt F151 PSR-GX76 FS-680 DCD-1500AE HP-3800 245XLT YP-T8X Poster Animation 26LC2D EMP-TW620 Multi-vitesse SKS-4700-M Assist Z201 Photo 1410 RDZ-D900A Motorola W388 T 9 Special - Help 2343NW 52HD1RU LVP-X400U CDX-555RF DVD-P360 60AZ-D Deluxe CM927 ESI661 Transducer KD-AV7010 LP350 Celestia Plus VSX-915-K LVR 670 XL H1 C450 IP Review LE37B554 CJ-V313W Tutorial Concept VPH6990 S750I LE37M86BD 4 U Hyundai IX20 V60-70 CCD-TRV91E Matrix 67 HP-126 1000 BE MAX-N22 Pentax MEF SPP-D900 CJ-N75CL 29GX1899-78R Motorola 3200 SC-D353 DSR100T Aspire SA85 MRP-M650 TLS582C P350QS LW26A33W
manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding
Sitemap
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101








1. Port Royale 2
2. Port Royale 2 [Game Download]
3. PS PS2 USB Dual Controller to PC Adapter Converter
4. PC Interfacing