Games PC Praetorians
|
|
Bookmark Games PC Praetorians |
Praetorians [PC Game]Developed by Pyro Studios - Eidos Interactive (2003) - 3D Real-Time Strategy - Rated Teen
Set at the height of the Roman Empire, when Julius Caesar reigned supreme, Praetorians puts players in the role of an up-and-coming Roman general, battling for supremacy against both the Egyptian and the Gaul armies. A real-time strategy game from Pyro Studios, the development team responsible for the Commandos series, Praetorians forsakes conventional base-building and resource-gathering, instead allowing players to focus on the art of war alone.
Details
Platform: PC
Developer: Pyro Studios
Publisher: Eidos Interactive
Release Date: March 11, 2003
Controls: Keyboard, Mouse
UPC: 788687100045
[ Report abuse or wrong photo | Share your Games PC Praetorians photo ]
Manual
Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Download
(French)Games PC Praetorians, size: 265 KB |
Download
(English)Check if your language version is avaliable. Most of manuals are avaliable in many languages. |
Games PC Praetorians
Video review
Praetorians intro (trailer)
User reviews and opinions
| mescall2000 |
2:03pm on Monday, October 11th, 2010 ![]() |
| Praetorians i am a 55yr old man love playing this game, i like games with simple controls 100/100 thank you Eidos ONE OF THE BEST GAMES EVER PLAYED, MUST GET!!!!!!!! | |
| snt69 |
7:50am on Sunday, July 4th, 2010 ![]() |
| altogether this game for any experienced onli... The way this game differs from games of this genre is its amazing graphics. | |
| streamatecams1 |
5:13am on Sunday, June 20th, 2010 ![]() |
| Great I think this game was much better than i expected it to be. I thought that it would be another boring bad graphics game... but no. New take on an old genre RTS games have been produced for many a year now, and are starting to become repetetive. | |
| fuxoft |
12:39pm on Wednesday, March 10th, 2010 ![]() |
| altogether this game for any experienced online game player who likes strategy war games while... | |
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
Documents

UK Prae PC V10 (new)
13/2/03
12:25 PM
Page 2
EPILEPSY WARNING
Please read before using this video game or allowing your children to use it. Some people are susceptible to epileptic seizures or loss of consciousness when exposed to certain flashing lights or light patterns in everyday life. Such people may have a seizure while watching certain monitor images or playing certain video games. This may happen even if the person has no medical history of epilepsy or has never had any epileptic seizures. If you or anyone in your family has ever had symptoms relating to epilepsy (seizures or loss of consciousness) when exposed to flashing lights, consult your doctor prior to playing. We advise that parents should monitor the use of video games by their children. If you or your child experience any of the following symptoms: dizziness, blurred vision, eye or muscle twitches, loss of consciousness, disorientation, any involuntary movement or convulsion, while playing a video game, IMMEDIATELY discontinue use and consult your doctor. Precautions To Take During Use Do not stand too close to the screen. Sit a good distance away from the monitor, as far away as the length of cable allows. Avoid playing if you are tired or have not had much sleep. Make sure the room you are in is well lit. Rest for at least 10 to 15 minutes per hour while playing a video game.
Page 3
1. CONTENTS
2. INSTALLATION AND SYSTEM REQUIREMENTS Page 4 3. THE GAME
3.1 User Profiles 3.2 Main Menu 3.3 Single Player 3.4 Multiplayer 3.5 Options Page 5 Page 5 Page 5 Page 5 Page 6 Page 8 Page 11 Page 11 Page 15 Page 18 Page 21 Page 23 Page 25 Page 27 Page 30 Page 32 Page 33 Page 34 Page 35 Page 36
4. LET US FIGHT!
4.1 The Interface 4.2 The Battlefield 4.3 Troop Overview 4.4 Grouping your Troops 4.5 Moving your Troops 4.6 Engaging in Combat 4.7 Special Units 4.8 Buildings 4.9 Villages and Troop Recruitment 4.10 Siege War 4.11 Game Menu 4.12 End of Game
5. CREDITS
12:26 PM
Page 4
2. INSTALLATION AND SYSTEM REQUIREMENTS
To install Praetorians, insert the game CD into your CD-ROM drive. Setup should automatically begin, youll only need to follow the instructions. If setup does not begin automatically upon inserting the Praetorians CD in your unit, please proceed as follows: 1 On your Startup menu, click Run. 2 Type D:\Setup.exe (where D is the default letter for your CD-ROM drive, please change it if necessary). 3 Click Accept. Follow the onscreen instructions to install the game and play Praetorians. During the installation process, youll be asked if you wish to install GameSpy (for multiplayer games through the Internet). Answer YES to install GameSpy on your computer and follow the onscreen instructions. Please be aware that when uninstalling Preatorians your saved games and user profiles will not be deleted. You will need to delete these manually, the files can be found in the C:\My Documents folder.
Page 5
3. THE GAME
This section will show you how to best setup Praetorians for your system as well as to start playing the campaign missions and join multiplayer games via the Internet or a local area network (LAN).
3.1 USER PROFILES
The USER PROFILE screen will be displayed when running the game for the first time. The User Profile is the name under which the players information will be stored: the configured options, the outcome and status of the campaign, etc. To create a new profile, type your desired name in the NEW PROFILE field and click the CREATE button or press Enter. You may also activate any other profile from this screen, selecting it from the list and clicking USE, or erase it by clicking ERASE. Later on youll be able to access this screen by selecting PROFILES from the OPTIONS screen. (Section 3.5).
3.2 MAIN MENU
From the MAIN MENU screen youll be able to access the following options: a) SINGLE PLAYER games (section 3.3) b) MULTIPLAYER games (section 3.4) c) OPTIONS (section 3.5) d) CREDITS: After selecting this option youll be introduced to the team responsible for Praetorians. e) QUIT: After selecting this option you will be asked to confirm whether you wish to quit the game and return to your operating system.
3.3 SINGLE PLAYER
From the SINGLE PLAYER screen you can access the most common choices to play Praetorians: The game CAMPAIGN, LOAD GAME to continue where you last left it off, LOAD SEQUENCE (only used in multiplayer and skirmish modes) of a previous battle, or play a SKIRMISH against the computer.
3.5 OPTIONS
Youll be able to set your VIDEO OPTIONS and SOUND OPTIONS from the OPTIONS screen, as well as some of your GAME OPTIONS. You may also access the USER PROFILES screen (section 3.1) here by clicking PROFILES. Keep in mind that the selected options are stored in the active users profile. If you are to create a new profile, youll have to reconfigure the program to your liking (or leave it as it is, if you use the default options).
3.5.1 Video Options.
Video options are a determining factor in the performance of Praetorians in your computer. Try them out to find a balance between speed and video quality. The different options are: a) Resolution: Modifies the screen resolution in which the game will run. The available resolutions are 640x480, 800x600 and 1024x768. b) High Detail Units: Increases the level of detail of the game units. c) High Detail Water: Allows for more realistic water effects. d) High Detail Terrain: Increases the level of detail on the battlefield terrain. e) Animation Smoothing: Smoothes out transitions between animations. f) Full Alpha Blending: Allows for more levels of transparency. Smoothes out the edges of elements such as vegetation and other environment objects.
Page 9
g) Weather effects: Toggles weather effects (rain, sandstorms, snow, etc.) during the game. These weather effects dont affect gameplay. h) Cloud Shadows: Toggles the shadows of the clouds over the terrain. i) 32-bit colour: Increases the quality of colour representation in the game. You may also access ADVANCED video options from here. Keep in mind that not all graphic cards support the same options. Advanced options are: a) Hardware Cursor: Indicates if the mouse cursor is drawn by the card hardware itself or if the program draws it. Hardware cursor is more accurate, but not all cards will be able to handle it. b) Colour Cursor: In cards that only support monochrome hardware cursors, youll have to turn off this option so the cursor may be properly shown. c) High Quality Textures: This option indicates if high or low quality textures are in use. It affects performance. d) Flip Fullscreen: The method the card applies to draw on the screen. Some cards require that this option be deactivated to draw the hardware cursor.
3.5.2 Sound Options
Everything related to music and sound effects is controlled here. The options available are the following: a) Sound Card: Allows you to choose between the different sound systems in your computer (if it has more than one). b) Master Volume: The general volume of sound. c) Music Volume: The volume at which music is played. d) Effects Volume: The volume of sound effects, such as fight sounds, steps, etc. e) Ambient Volume: The sound volume of environmental effects, animals, water, etc. f) Voice Volume: Volume of speech in the game g) Interface Volume: The volume of the interface feedback sounds. h) Switch Stereo: Inverts the stereo channels right to left and vice versa. i) Unit Acknowledgements: Toggles the acknowledgement messages of your units when you interact with them. j) Mute: Mutes all game sounds when activated. k) High Quality: Toggles between low and high quality sounds.
Page 10
3.5.3 Game Options
Here you can configure general aspects of game control and interface. The different options are: a) Scroll Speed: Controls the speed of camera movement across the terrain. (Section 4.2.1) b) Continuous Mouse Scroll: Toggles between the different camera movement modes using the mouse wheel button. (Section 4.2.1) Try them out and use whichever one fits you best. c) Show Selection Panel: Toggles the default appearance of the SELECTION GROUPS panel during the game (section 4.1.4). During the battle you may turn it on or off using the F6 key. d) Disable Special Keys: Keeps special keys associated to your operating system from functioning in the game. e) Disable Tooltips: Turns off tooltips that appear as you move the mouse cursor over the troops during the game. f) Show Civilization Colours: Toggles between the two possible types of colour displayed in the MINIMAP (section 4.1.2). Use the F5 key to turn this option on or off during the battle. g) Show Battle Status Panel: Toggles the default appearance of the BATTLE STATUS panel (section 4.1.5) during the game. During the battle you may turn it on or off using the F7 key. h) Camera Distance: Zooms the cameras point of view of the action in or out (section 4.2.1). i) Troops in Multiple Groups: Allows or prevents a troop to belong to more than one selection group simultaneously (Section 4.4.1).
Page 11
This section will teach you to fight, which is basically what youll primarily be doing once you start playing Praetorians. Youll learn everything you need to know about whats happening in the battlefield regardless of it being a campaign mission, a skirmish against AI, or when you play online with a group of friends.
4.1 THE INTERFACE
This section will teach you how to utilise the user interface in Praetorians, this is where you will control the battlefield. The interface contains: a) Information Area b) Minimap c) Orders Area d) Selection Groups e) Battle Status f) Hero Icons
4.1.1 Information Area
The INFORMATION AREA shows all the information regarding the currently selected elements in the game. Troops: If you select a troop, here youll be able to see the type of troop, the number of units it has, the maximum number allowed for this kind of troop, the average stamina and health of the units of the troop, the casualties inflicted upon the enemy, and the icons corresponding to abilities and special formations the troop has.
Page 12
Groups of Troops: If you choose multiple troops at a time, theyll be grouped here by type. All the icons regarding special formations and abilities are shown here as well.
Villages and Barracks:
If you choose a village or a barracks, youll see here: the name of the village, the amount of health points it has, and the amount of population available to recruit new units. If the village or barracks are under your control, the word controlled will appear in the lower part of the screen.
Clicking this button repeatedly allows you to cycle through your scouts to select them. If a scout has sent out his animal, this will also be selected (section 4.7.3). Go to Special Icon: Shortcut Key: F3
This button allows you to check the position of your special units that are not scouts, i.e. generals and healers (sections 4.7.1 and 4.7.2) Go to Village Icon: Shortcut Key: F4
With this button you can cycle through all villages and barracks that are currently under your control.
Page 14
4.1.3 ORDERS AREA
The ORDERS AREA has three tabs: COMBAT AND MOVEMENT ORDERS SPECIAL FORMATIONS AND ORDERS CONSTRUCTION ORDERS If you select a general (section 4.7.1), a village or a barracks (section 4.9.1), the CONSTRUCTION ORDERS icon will be replaced by: RECRUITMENT ORDERS
4.1.4 Selection Groups
The SELECTION GROUPS panel has nine slots, each one displaying the contents of one of the nine selection groups available (section 4.4.1). If you click on a slot of a selection group thats in use, youll select the respective group.
4.4.1.5 Battle Status
This panel will show you important information concerning the development of the battle. If the Show Battle Status Panel option is not on (section 3.5.3), you can make it appear holding the Shift key down. The different fields in the panel are: Unit Control Points: the current number of unit control points (U.C.P) used and the total maximum number. Troop Control Points: the current number of troop control points (T.C.P) used and the total maximum number. Casualties: The number of casualties sustained by your side.
Page 15
Dead Enemies: The amount of enemies youve killed. Honour Points: the number of Honour Point (H.P.) you have. Honour Points Progress Bar: this bar will fill as you kill enemies and gain experience. When the bar is completely filled, you will receive an Honour Point. For more information about the meaning of these numbers, refer to Villages and Troop Recruitment (section 4.9).
4.1.6 Hero Icons
In many campaign missions youll control one or more hero units. Heroes are special units (section 4.7) that have their own name and improved characteristics. You will usually have to keep your hero alive in order to complete your mission (section 4.12.1). HERO ICONS allow you to keep track of these units. Each one represents a hero unit under your control. You may select them by right-clicking on their icon. The icon will blink while they are under attack to alert you.
4.2 THE BATTLEFIELD
Battles in Praetorians are held in 3D scenarios. Youll always be able to see a part of that scenario on your screen, and a full representation of it in the MINIMAP (section 4.1.2)
Forests
Forests are dense masses of trees where some types of troops cant enter (siege engines, spearmen, and almost any kind of cavalry, for example). Forests block visibility between interior and exterior units, and from one side of the forest to the other. To find out whats inside or on the other side of a forest, youll have to go into it. The wolf scout (section 4.7.3) is a particularly useful unit to get some visibility inside of dense forests.
Page 17
When you move the mouse cursor over a dense forest, it will turn into a pointer with some vegetation.
Shallow Water
Although rivers may only be crossed by a bridge, there are numerous swamps and flooded fields that may be crossed. Nevertheless, heavy infantry units and siege engines cant cross them. When you move the mouse pointer over shallow water youll see a waterdrop appear over it.
Slopes and Elevations
High ground is obviously an obstacle for visibility. Troops located at the foot of a hill wont be able to see those at the top, who in turn, do get to see those below them. Hawk scouts are specially useful for higher ground reconnaissance from above (section 4.7.3). High ground also provides a better visual range, which in turn means an improved range attack for range troops. If the currently selected troops cant go through the terrain under your mouse pointer, the cursor will change to a prohibited sign.
Page 18
4.3 TROOP OVERVIEW
In this section youll find an overview of the troops under your command: the different types, their basic characteristics, their special formations and abilities, and how to order them around. Praetorians has three different civilizations and every one of them has their own set of units. The civilizations are Romans, Barbarians and Egyptians. The general types of troops at your disposal are: Basic Troops Basic troops are similar between the different civilizations regarding their use. They are: light infantry, heavy infantry, archers, spearmen, cavalry and cavalry archers.
Special Troops Special troops are more powerful and difficult to obtain than basic troops, and each civilisation has three different ones.
Special Units As opposed to the majority of troops, special units are always individual. The types of special units are generals, healers and scouts (section 4.7). Siege Engines Siege engines are controlled just as you would any other troop, however obtaining them is a different process. The available siege engines are: Catapults, Ballistas, Assault Ladders, Battering Rams and Assault Towers (section 4.8).
Page 20
Special Formations: Special formations are how the units in certain troops may be distributed. Legionaries, for example, can align in turtle shape to protect themselves from enemy missiles. Special formations modify defence, attack and mobility of the troops that use them. Formations do not require stamina (section 4.5.3).
4.3.3 Issuing Orders to your Troops
To give orders to your troops, you must first select them. To select an individual troop, leftclick on it. To select a group of troops refer to Grouping your Troops (section 4.4). Once youve selected your troops, there are three basic ways of issuing orders:
Orders Area
Select an order from one of the three tabs in the ORDERS AREA (section 4.1.3) and leftclick on it. If a target is necessary, you must then left-click on the target.
Information Area
In the interfaces INFORMATION AREA (section 4.1.1), you can see the icons that correspond to the special formations and abilities of the selected troops.
Default Action
When a troop or group of troops is selected, you may issue the default order by rightclicking on the target. To help you know what the default order for a given target is, the mouse pointer will change to the order cursor when you move it over it. For example, over an enemy troop, the default order is to attack. You can usually give a troop another order to carry out after the first one. This is called queuing orders. To queue orders, hold Shift down while you give the orders.
Page 21
4.4 GROUPING YOUR TROOPS
This section will tell you of the available tools for grouping your troops and changing the number of units in them.
4.4.1 Groups
The easiest way to select a group is to use a selection box. To do this, hold the left mouse button down and drag the mouse pointer until all the troops you want to select are inside the box. The fastest way to get rid of the current selection is making a new, empty, selection box. Once youve selected a group of troops, you may store it by holding down Ctrl and pressing a number key from 1 to 9. From that moment on, that number will be associated to the group. If the GROUP SELECTION panel (section 4.1.4) is visible, youll notice that the corresponding slot is in use. Left-clicking over it or pressing the corresponding number key, will select the group. If you double click, the camera will centre on the selection. You can use the option Troops in Multiple Groups (Section 3.5.3) to control the way troops that already were in a selection group behave when being assigned to a new group. If the option is checked, a troop can be assigned to as many groups as you like. Otherwise, if you assign a troop already assigned to a selection group to a new selection group, the troop will be removed from the former group and be reassigned to the new group.
4.4.2 Splitting, Joining and Balancing Troops
As they suffer casualties, troops will reduce their number of units. To control the distribution of units within your troops you have three special orders, whose icons are located in the ORDERS AREA in the ORDERS AND MOVEMENT tab. Split Troop Icon: Shortcut Key: S
Each selected troop that can be split in two will do so. Each troop has a minimum number of units below which it cant be divided. This order does not need a target: its carried out immediately. Balance Troops Icon: Shortcut Key: 'B'
If you have an individual troop selected, when you click on the order the mouse cursor will change to indicate that you must choose a target. Click on a troop of the same type, and both troops will try to balance their units. If youve already selected a group of troops, the order will be carried out immediately.
Page 22
Join Troops
Shortcut Key: J
As with the previous order, this one works differently for an individual troop and a group of troops. Upon joining together, the units will try to make as many complete troops as they can.
4.4.3 Advanced Orders
To make creating, managing and memorizing groups easier, the following advanced commands are at your disposal:
Select by Type
Double left-clicking, or clicking on the troop while holding the Ctrl key will select the troops of this type currently on screen.
Add and Remove Troops to a Selection
To add or remove a troop to a selection, just hold the Shift key down and select that troop in the normal way. If the troops were already selected, they will be removed from the selection, and vice versa. You can combine this with Ctrl or double click, so that Ctrl+Shift adds or removes all the troops of the same type from the current selection. The stored selection groups can be used as any other selection mechanism to add and remove selections, using its corresponding number. For example, holding Shift and the number 1 keys adds the current contents of the first selection group to the group currently selected.
Using the Information Area
The troop icons displayed in the information area of the interface can be used to modify selections and can be used in combination with the Ctrl` and Shift keys. Previous Selection The backspace key can be very useful when selecting troops. If you press it, youll select the previous selection as the current one. You can also select all the troops on screen using the shortcut key Z and the shortcut key X which will select all your troops anywhere on the map.
12:28 PM
Page 23
4.5 MOVING YOUR TROOPS
To change the formation type of the selected troop left-click the formation button in the Information Area or alternatively press the shortcut key 'N' which will also allow you to cycle through the diffrent formation types.
4.5.1 Basic Orders
There are two basic ways of moving, and the icons corresponding to each one of them are in the ORDERS AREA, in the MOVEMENT AND COMBAT ORDERS tab (section 4.1.3) Move Icon: Shortcut Key: M
With one or more troops selected, right-click on a location to which they can go; your troops will then move. Move/Attack Icon: Shortcut Key: A
If you want your troops to move but respond to enemy attacks, or if you want them to attack a specific area instead of the enemy, use this order. Other orders related to movement are: Run Icon: no icon Shortcut Key: Ctrl + destination
Almost all types of units can either walk or run. Running uses stamina. To run, hold the Ctrl key when you give a movement order, or double click on the destination. Face Icon: Shortcut Key: F
All troops and game units are always looking in one direction. To change that direction, use this order from MOVEMENT AND COMBAT ORDERS.
4.5.2 Special Formations
Some types of troops may assume special battle formations. To assume a new formation, the troop must not be engaged in melee combat, and in some cases, youll need a minimum number of units in the troops The effects of special formations include changes in defence, attack and mobility. Refer to the description of the types of units to learn about their possible formations.
Page 24
Formations
Icon: various
Shortcut Key: N
4.5.3 Advanced Orders
You can also use the following advanced movement orders:
Queuing movement orders
As almost every other order, you can queue up movement orders. The most common use is to give the troops the waypoints you want them to follow to reach their destination. You may also queue, for example, a change of formation so the troop may assume one of their special formations once they reach their destination. To queue an order, you must hold the Shift key down while issuing the order.
Waypoints
Another consequence of holding Shift down is that all the waypoints for the troop under your command will be visible on screen. This way you can see the exact place towards which the troop is headed and you may place other troops respectively.
Move-Face
You may combine a movement order with a change in the direction your troops are facing, if you use the mouse to give that order. Holding the right mouse button, move the mouse from left to right to determine the direction the troops will face once they reach their destination.
Promote
To get a new general, choose any troop and click on the promote icon in the MOVEMENT AND COMBAT ORDERS panel. If you cant promote more generals, the icon will be shaded. All generals have a special ability, the command aura. This ability is always on and does not need stamina to function.
Page 28
COMMAND AURA RANGE: Long EFFECTS: The troops within the command aura of the general improve their combat ability. There is a blue circle around every general that indicates the area of effect of the command aura. The troops within the command aura get bonuses to their attack and defense, which depend on the experience level of the general. If a troop or unit is under the influence of a command aura, youll see an eagle on his banner. Besides this aura, generals have other special abilities that change from one civilization to another.
Experience
A very important factor to keep in mind is that generals can improve their abilities through experience. The experience is gained when troops fight under the influence of a general. Although they get more experience when they cause enemy casualties, they will also get experience from their own casualties. When a general gains enough experience, his level will increase and his health, stamina levels and combat bonuses improve.
4.7.2 Healers
Roman Physicians, Barbarian Druids and Egyptian Priests are the Healers for each of their civilisations. A healers main task is to restore the health of troops that have been wounded in combat. To do so, healers have two special abilities: The healing aura, that does not use stamina and is always active, and the healing ability, which is a normal special ability. Healers are recruited in villages and barracks under your control (section 4.9).
HEALING AURA
RANGE: EFFECTS: Medium Troops within the healing aura of the healer will slowly recover from their battle wounds.
Troops located near a healer (the area indicated by the green circle), will slowly recover their health, even during combat. A troop affected by the aura will have a red cross on his banner.
Page 29
HEAL EFFECTS: The medic quickly heals those troops that are not in combat.
After combat, the healer can quickly restore the troops health. In doing so, he will expend his stamina and, once depleted, hell have to rest before he can keep on assisting the wounded.
4.7.3 Scouts
Each civilisation has its own Generals and Healers. Scouts however are the same in every civilization. Their main characteristics are: a better range of view, a familiar or pet that allows them to explore new areas without having to go to them, and the special ability explore. They are recruited in villages and barracks (section 4.9). SEND (WOLF) Shortcut Key: O EFFECTS: The scout sends out his pet to explore an area in the map. The wolf can see inside the forest. The Wolf Scout can send his animal to explore any area in the map that can be accessed on foot (as long as his stamina allows him to do so). The enemy cannot attack the wolf, but it can be scared away. Its main characteristic is that it can smell enemies -visible or not- inside forests and grasslands. When a wolf smells an enemy, it stops on the spot. SEND (HAWK) Shortcut Key: K
EFFECTS: The scout sends his hawk out to explore an area in the map from the air. This Scout can use his hawk to explore any area of the map (as long as his stamina allows him to do so) since, being airborne, it has no obstacles. Fire from range units can only scare him and make him return to its owner. The hawk is a very useful unit because it allows you to explore high ground outside your field of vision. EXPLORE EFFECTS: The scout explores those parts of the map that are not currently visible. The scout will do everything he can to stay alive, but he will actively try to locate the enemy, so he will take some risks. Furthermore, he wont automatically use his animal.
12:29 PM
Page 30
4.8 BUILDING
Besides units and troops, Praetorians allows you to build siege engines and structures. The light infantry is the unit in charge of all building tasks: Auxiliary Infantry for the Romans, Infantrymen for the Barbarians and Slaves for the Egyptians. If you dont have any light infantry units, you can get one from any other troop. Demote Icon:
Upon demoting a troop, youll get a light infantry troop of the same civilization as the original troop. If youve made a mistake, you can cancel the order while its being carried out.
4.8.1 Building Siege Engines
You can build the following siege engines: Catapults, Ballistas, Battering Rams, Ladders and Assault Towers. To build a siege engine, select a light infantry unit, leftclick on the icon representing the machine you wish to build on the CONSTRUCTION ORDERS panel, and left-click on the location where you wish it to be built. Siege engines need to be manned by a set number of units of the light infantry that built them. The minimum number required to build one of these engines is equal to number of units necessary to man it. If you find an engine with no one operating it, you may seize it by selecting a light infantry unit and right-clicking on it.
4.8.2 Building Structures
You can build the following structures: defence towers, bridges and garrisons. Unlike siege engines, they can be unmanned.
4.9.1 Villages and Barracks
There are three possible sources for new troops: villages, barracks and reinforcements. Reinforcements will appear from time to time in CAMPAIGN missions. They will join your side for different reasons.
Villages:
In almost every scenario you can find one or more villages. To use a village, you must first build a garrison. (Section 4.8.2). To recruit troops in a village you must get one of your generals in it. To do so, simply select the general and right-click on the village. To get your general out of the village, click the corresponding icon in the RECRUITMENT ORDERS panel with the village selected. You may order a general to recruit troops even before entering a village. In such case, the general will remember it and begin recruiting as soon as he enters the village. If a general is left near a seized and empty village for a few seconds, he will enter it automatically.
Page 33
Barracks:
Barracks are always found inside fortresses, and allows the troops under siege to recruit new units for defence. You dont have to build a new garrison or get a general inside it to use a barracks, youll only have to control the fortress. Both villages and barracks have a set population. Population spent in recruiting new troops will regenerate over time, but theres always a maximum population for each village or barracks. If they are attacked, they will lose population together with health points. As long as a village garrison stands, the village will be more resistant to attacks. Neither villages nor barracks can be rebuilt once theyve been destroyed.
4.9.2 Recruiting New Troops
Once you control a village or garrison, you may begin to recruit troops. Select and choose the troop you wish to recruit from the RECRUITMENT ORDERS panel. In order to recruit a troop, the village or barracks must have enough population to make one. Furthermore, the UCPs and TCPs limits may not be exceeded with the new troop, and in the case of healers and scouts, their own limits (section 4.7). Finally, cavalry troops and special troops cost Honour Points (HP). The HPs, like experience for generals, are gained through combat and the available number is shown in the BATTLE STATUS panel (section 4.1.5).
4.10 SIEGE WAR
NEED SOME HELP?
WEB SUPPORT AT
WWW.EIDOS.COM
GAME INFORMATION AT
WWW.PRAETORIANSGAME.COM
TECHNICAL HELPLINE:
For queries regarding the replacement of discs or manuals (after the 90 day warranty period) or other non-technical and non-gameplay queries, please contact Customer Services at the address below: Eidos Interactive Ltd Wimbledon Bridge House, 1 Hartfield Road, Wimbledon, SW19 3RU
Page 39

PRAETORIAN RF
Wireless Vibration Force Gamepad
MT1501
Users Guide
Thank you for purchasing PRAETORIAN RF MT1501 wireless controller for use with the PC computers. The 2.4GHz wireless controller puts you in control of your game system with the reliability of cutting-edge wireless technology. PRAETORIAN RF MT1501 lets you comfortably play from up to 10m from your computer. This users guide will help you understand how to use your gamepad and get the most from the features it has to oer.
Installation
Important: install the driver before connecting the RF dongle to your PC) 1. Insert the driver CD in your computer 2. Click setup to start install the driver program. 3. Follow the on-screen instruction to complete the installation. 4. Open the battery compartment located on the bottom gamepad. 5. Insert two (2) AA alkaline battery (not included in the set). 6. Close the battery compartment cover. 7. Insert the RF receiver dongle into PC-USB port. 8. Switch on gamepad Note: Windows may prompt you to insert the windows CD into the computer to create a new device. Note: Use only alkaline or Ni-MH rechargeable battery.
Package Contents
Your package comes with the following items: 1. PRAETORIAN MT1500 gamepad x 1 2. RF reciver 3. Driver disc x 1 4. Users guide x 1 NOTE: AA batteries are not included
The Button Layout
Z Rz axis/12
Feature
Receiver dongle:
Used to transmit and receive data from the controller to the PC computer.
Analog Power Switch XY axis/11 9
Directional pad:
The direction trigger controls the direction in which the character moves. This is the primary directional control while in Digital Mode.
Analog sticks:
The two analog sticks each control two axis (X-Y axis and Z-RZ axis). Dierent game software will allow you to modify the way that the analog sticks react in the game.
8 (up) /6 (down) D-Pad Turbo 7 (up)/5 (down) Turbo
Side buttons (5, 6, 7, 8):
These are action buttons and their specic function depends on the game software being used.
Action buttons (1, 2, 3, 4, 9,10):
These buttons are used to perform various actions, depending on the game software. For more details, see the game software instruction manual.
Receiver
Analog Button:
The PRAETORIAN RF MT1501 support two control 3
modes: analog and digital. Red LED at the controller will ON in analog mode. Simply press once to toggle the mode from digital to analog.
Troubleshoting
Problem:
The unit does not respond, the red LED on the receiver is OFF. Solution: Connection between the receiver and the computer is not good. Insert the receiver to the USB port rmly.
Autore:
PRAETORIAN MT1501 is equipped with programmed autore feature for every of 12 action buttons. To enable this feature for action button, please press simultaneously action button and TURBO button (ex. 3 + TURBO). To disable autore feature for specic button press this combination once again.
The unit does not respond, the red LED on the receiver is blinking Solution: Replace new battery for the controller.
Power ON/OFF switch:
Slide the switch to ON position to turn on the controller. Green LED will turn on for about 3 seconds and then o.
The accessible distance of the unit from the computer is getting shorter. Solution: Replace new battery for the controller.
Power saving
The product will enter sleep mode if there is no controller activity for approximately 3 minutes. Press either 10, 11 or 12 button to wake it up.
my controller do not support vibration function. Solution: Some game software will not support the vibration function. See game manual for detail instructions. Solution: the driver is not working well. Reinstall the driver.
Vibration ON/OFF:
To save the power, you can turn o the vibration function by press the 9 and 12 button together. Press the 9 and 12 button together again , the vibration function will from OFF to ON. 4
Instrukcja obsugi
Dzikujemy za wybranie wspaniaego, bezprzewodowego gamepada PRAETORIAN MT1501. Urzdzenie jest zaawansowanym kontrolerem gier zaprojektowanym ergonomicznie, wyposaonym doskonale umiejscowione przyciski dajce peni zadowolenia i satysfakcji z gier. Ponadto wbudowane silniki wibracyjne dodadz realizmu grom zrcznociowym. Bezprzewodowa komunikacja (zasig do 10m) umoliwi nieskrpowan kablami rozrywk. W celu penego wykorzystania moliwoci PRAETORIAN MT1501 prosimy o przeczytanie niniejszej instrukcji zawierajcej niezbdne informacje do uruchomienia gamepada w systemach Microsoft Windows ME/XP
Tags
SR-L3926B Star-2005 Fostex 250 RS 125 LHS-A4000WA PZ1710 Compact 4 KV-29XL70K DTB-9401Z KC-51C1 DEH-P5000UB MRD-M500 Series IV NM328DVD L1742S-PF ECO 3 Processing 72760 TL-PS110p G DAV-DZ860W FX-850 356 PT AX-390 P4C800 CLX-8380ND CT-M11 APX5NA MDS-JE700 SLV-D393P ZCE7700X VRX765VD CCD-FX410 37-080 Orbit AF Razr V3E Pc 1201 CP300 9-125 CE HD-HG160LAN Nikkor RX-V550 Aspire-5570 RC-R0507 Tiger Hunt Software SLV-SX710D OT-E221 Later A-905X CD930 B 3100 DS6311-2 Wheel E V22 Navigation Dimension 5100 RZ67proii SC91840-6I CDA-7873R WD-E52SP Enclosures CS2112 MD-12 98160 TH-50PV60E Ditech 6318370 CDP-CE335 MJ-L1 62310-W Harmony 700 KX-TG5566 UE40C6000 Guitarfx 37 LI Ezl24025-B406 KV-25X5R CT-2022HBF Micro-nikkor EW1031 Kameleon 8 Beocom 6000 III GPS RM-23LZ50 14PT1352-00 Garmin 215W Review MI6896 BSV-2653 Easyshare Z612 Ultralight LX Mcwc8dsct VGN-TX1hp-W Cl82450 NEO 3 Philips 162 DTB-21U7 NS SU-A707 Zumo 450 Equalizer LE37C630
manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding
Sitemap
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101








1. Praetorians [Game Download]
2. Praetorians
3. PRAETORIANS (JEWEL CASE)
4. Legion Arena (Mac)
5. Praetorians
6. Frontlines: Fuel of War


