Games PC Railroad Tycoon 3
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Railroad Tycoon 3 [PC Game]Sold Out Software (2007) - Business Sim
Details
Platform: PC
Publisher: Sold Out Software
Release Date: December 14, 2007
UPC: 5050740021679
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Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
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To uninstall Railroad Tycoon 3 from your computer, click on the "Start" button on the Windows taskbar, then click on the "Programs" button and highlight the "Railroad Tycoon 3" listing and finally click on the "Uninstall Railroad Tycoon 3" option. Follow the onscreen prompts to complete the uninstall process. Files created after the game was installed, such as save games and new maps, will remain on the system after the game has been uninstalled and will need to be deleted manually.
The railroad is in all its relations a matter of earnest business, to be got through as soon as possible. It transmits a man from a traveler into a living parcel." - John Ruskin
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STARTING RAILROAD TYCOON 3
Once you have installed the game, you are ready to begin your adventure as an up and coming tycoon. In order to play the game, you will need to have the Railroad Tycoon 3 Play CD in the CD-ROM drive. You will then be able to launch the game using one of the following two methods. When you insert the CD, the menu screen will again appear. Simply select the "Play" button located on this screen to launch the game. If the Autoplay is disabled, or you already have the CD in the CD-ROM drive, you can also launch the game from the link created in the program list. Simply click on the "Start" button on the Windows taskbar, then click on the "Programs" button and highlight the "Railroad Tycoon 3" listing and finally click on the "Railroad Tycoon 3" option. Enjoy the game!!!
profitable railroad empire, without going bankrupt personally or losing control of your company. While strategies may vary based on individual tastes and the mandates of the specific scenario you're playing, the general approach is: Start the tutorial, or the campaign or a stand-alone scenario. We recommend playing the tutorial first, then starting the campaign. For details on the Main Menu, see CHAPTER 3: THE MAIN MENU. Get familiar with the interface. To navigate around the world, move your mouse to the screen edges, or click on the radar box at the bottom left. To zoom in/out, roll the wheel on your mouse. Holding down the mouse wheel or the right mouse button and moving the mouse both provide additional navigational controls. Move your mouse cursor over any button on the interface to find out what it does (Hover help for every button displays at the bottom of the screen.). Left-click on a button to use it. You can also left-click on most objects in the game world (buildings, stations, and trains). For details on the interface, see CHAPTER 4: INTERFACE AND CONTROLS Start a company (if you don't already control one at the scenario's start). Most actions in the game (laying track, building stations, buying trains) are taken by the company you control. You can't do much unless you control a company. To start a company, click on the Company detail button in the Button Panel. If the sceRAILROAD SUPERSTITION:
CHAPTER 2: QUICK START
Most gamers want to dive straight into the game without reading the entire manual. That's fine. We suggest you start by reading this chapter to get familiar with the basic concepts of Railroad Tycoon 3 play, then play the Tutorial, then use the rest of the manual as a reference guide as you continue to play. The tutorial roughly follows the same sequence shown here. Your goal in most Railroad Tycoon scenarios is to build a large,
In 1829, the directors of the Liverpool & Manchester Railway held the historic Rainhill trials to find the most suitable locomotive for their railway. Robert Stephenson's famous locomotive Rocket won the competition and the 500 pounds prize.
A locomotive leaving the roundhouse and entering the turntable should never be turned to the left.
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nario gives you a company to start with, you'll see its details otherwise you'll get the opportunity to start a new company. For details on companies, see CHAPTER 8: COMPANIES AND PLAYERS. Choose a suitable starting city for your railroad. Zoom all the way out (roll the mouse wheel back), and look for the best starting location. Usually, you want to find two cities or towns, each with relatively high star values (the more stars, the bigger the city), that are close to each other with no major barriers (Mountains and oceans are hard to get around. Rivers, on the other hand, are not too difficult to cross.) Ideally, those two cities should not both be located on the same river or ocean (or else prices and profits will be held back, as your railroad will have to compete with relatively easy ship/barge traffic between the cities). For details on how the cargo economy works and strategies on the best cities to connect by rail, see CHAPTER 10 : CARGO ECONOMY. Lay track between your starting city and a nearby city or town. Zoom in fairly close on your primary city. Choose the Lay track button in the Button Panel. To lay track in track mode, click on the map and drag your mouse. Be careful of obstacles (not only can you not lay track into buildings and bodies of water, but also you're restricted from laying track too close to them.) Start in the center of the city and lay out to the edge of the city. Then lay track towards the other city in relatively short intervals, into the other city center. If you reach a river, to create a bridge you'll have to use a relatively long click and drag, or else the bridge won't be placeable. Avoid using tunnels
"I do verily believe that carriages propelled by steam will come into general use, and travel at the rate of 300 miles a day." - Oliver Evens
early on - they're too expensive for a newly started company. For track building details, see CHAPTER 5: TRACK. Place stations at each end of your track, and probably a service tower in the middle. Click on the Build station button (top row of the Button Panel, middle button). Place a medium station near each end of your track, and a service tower roughly in the middle. (After about a year or so in operation, you'll want to add a maintenance facility, also somewhere in the middle of your track. For station building and management details, see CHAPTER 6: STATIONS AND BUILDINGS. Buy 2 or 3 trains and route them between your stations. Click on the Add train button in the Button Panel. Buy two trains, using the most modern locomotive available. Set up a simple route by clicking in the routing map on the circle for your first station, then clicking again on the circle for your second station. Leave the defaults in place for what cargo gets hauled. For train buying and operating details, see CHAPTER 7: TRAINS. Start the Clock. The game usually starts Paused to allow you to best plan your initial moves. Once you've laid out your track, stations, and trains, un-pause the game by clicking on one of the speed buttons (colored buttons just below the Button Panel). Gradually expand over time, building a bigger, more profitable railroad. Leave your initial setup alone for 2 to 3 years. That gives you time to generate some revenues and get a feel for the rail opera-
1833, Andrew Jackson became the first President to ride on a railroad.
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tions. At that point, consider buying more trains if you've got excess cargo that isn't being hauled (especially if your initial cities are far apart, or if the scenario is pre-1860 and you're using relatively slow early steam locomotives). After you've built up some profits, issue a bond from the Company Detail panel, and use the proceeds to expand your railroad. Keep growing. If there are any computer controlled railroads, link up to them at some point - the inter-network traffic can be quite profitable. Re-invest those company profits in buying up profitable industries or buying back stock so the stock price goes up. If your railroad is really profitable and you've already expanded to most of the best cities, start re-investing your profits elsewhere. First, consider buying up existing industries that are profitable (you can make even more money by buying up an industry BEFORE your railroad reaches the town it's in and increases its profits). Second, refinance and/or repay any outstanding bonds your company has. Third, consider trying to drive up your company's stock price by raising the dividend and using extra cash to repurchase outstanding shares. Over time, work towards whatever the specific goals are for the scenario you're playing. Different scenario have different goals. There are always 3 levels of victory that you're competing for - a bronze medal is the easiest to achieve, then silver, and if you're really good (or lucky), you might occasionally score a gold medal. Monitor your progress in the company ledger. Press the View Ledger button, just below and to the right of the Button Panel. Click on
The world's shortest underground railway system is the Carmelit in Israel. The Carmelit, which opened in 1959, is only 1.12 miles long, has only six stations, and is the only subway in Israel.
the lowest tab to see the scenario status - how you're doing in achieving the scenario's goals. Click on the Briefing link on this page to see the initial briefing dialog if you've forgotten the original goals.
CHAPTER 3: THE MAIN MENU
Each time you start Railroad Tycoon 3, you will be greeted by the Main Menu screen, which contains the seven options listed below. Tutorial - Clicking here will take you directly to the Tutorial scenario. This option is strongly recommended for first-time players. Single Player - Selecting this option will allow you to begin a new campaign or scenario, as well as resume a campaign or scenario you have previously saved. Multiplayer - This allows you to take on up to 7 other human opponents via a LAN or over the Internet. More detailed information on multiplayer games can be found in CHAPTER 11: Multiplayer. High Scores - Check here to see the records for the high scores in the game.
NEW SANDBOX
Sometimes you may just feel like laying track and playing with the trains, without having to worry about the running a business or making money. In Sandbox mode, all of the financial aspects of the game have been turned off, allowing you to enjoy the fun of building and feel like a kid with a new model train set. Also, in sandbox mode, you're able to modify the map in many ways you can't do in a normal game, including raising and lowering ground (i.e. you can create your own mountains), adding trees, and painting the map any colors you choose. Clicking on the "New Sandbox" button will bring up a window displaying all of your options for setting up a new sandbox game.
SKILL LEVEL
Next, you will need to select the difficulty level for the scenario. The basic game rules are the same at each level, but at the easier levels, you are given a significant financial edge (you get higher revenues from your trains, and lower expenses for things like maintenance, fuel and track building). Conversely, any computer opponents you face get financial penalties at the "Easy" setting
RAILROAD FACTS:
In 1883, the famed Orient Express opens, traveling between Paris, France and Istanbul, Ottoman Empire.
You can tell how long you will live by counting the cars in a long freight train. The number of cars is the number of years you will live.
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Once you have made all of your selections, click on the "Start" button to begin the game. Map Name - Select the map you wish to use from the available list. Note that in Sandbox mode you have a wider selection of maps than in Scenario mode, as the maps used in the Campaign are available. Date - The date of the game will determine what locomotives and buildings will be available to you.
Special Options: Please note that all of the following options can also be changed once you've started a sandbox game, by choosing "File Options", then "Settings", then "Sandbox Options".
Allow breakdown/crash for locomotives - Selecting this option will allow your locomotives to breakdown and crash normally. By default, in Sandbox mode, locomotives will not break down or crash, even if they receive no maintenance. Disable building/city generation - Selecting this option will prevent cities and buildings from springing up on their own over time. The only buildings on the map will be those you place.
LOAD SANDBOX
This will bring up a window listing all of the current saved sandbox games (it does NOT show saved campaigns and scenarios.) Choose a game and you're on your way.
CHAPTER 4: INTERFACE
THE MAIN INTERFACE
CONTROLS
VIEW COMPANIES
Click on the "View companies" button to view a list of the companies currently operating in the game. If you don't yet have a company, you may start one here. Double-click on any company listed in the Dynamic Panel to view the Company Details.
LAY TRACK
Clicking on the "Lay track" button will allow you to lay track - the first step in building a railroad. For complete track building information, see CHAPTER 5: TRACK.
VIEW STATIONS
You can instantly view a list of all of the stations in your railway by clicking on the "View stations" button. Double-click on any of the stations listed to view details of the station. Your camera will also shift instantly to that station's location on the map.
BUILD STATION
After you've built some track, you'll need to build some stations (trains must travel between stations.) For complete station building and operating information, see CHAPTER 6: Stations And Buildings.
VIEW TRAINS
Clicking on the "View trains" button will instantly display a list of all of your trains. Click on any of the trains listed in the Dynamic Panel to view the Train Detail screen for that train. For information on the Train Detail Screen refer to CHAPTER 7: TRAINS. Your camera will also shift instantly to that train's location on the map.
ADD TRAIN
Finally, after you've built track and stations, it's time to buy some trains! Click on this button to add a new train. We recommend using at least 2 trains on your early routes, and, depending on the amount of cargo available, you may need many more.
"If railroads are not built, how shall we get to heaven in season?" - Henry David Thoreau
RAILROAD WORKER TERMS Bull - Railroad Policeman Rag-Waver - Flagman Groundhog - Brakeman Paperweight - Railroad Clerk Bake Head - Fireman Skipper - Conductor Hogmaster - Engineer Bug Slinger - Switchman
4:48 PM
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COMPANY DETAIL
To view information on your company, click on the "Company detail" button. This option will bring up vital financial data on your company in the Dynamic Panel. For more information on companies, see CHAPTER 8: COMPANIES AND PLAYERS.
STOCK MARKET
For a quick view of the stock market, click on the "Stock market" button. The Dynamic Panel will display information on your personal Cash, Stock and Purchasing Power. You can also use the "Buy" and "Sell" listing to quickly trade stocks. Selecting the "View" option will bring up a window with additional information on the performance of the stock. All of the "Per Share Data" may be displayed on the chart, by simply clicking the small box following the listing. Once clicked, the performance of that information will be added to the chart in a unique color. For additional information on stocks refer to CHAPTER 9: THE STOCK MARKET.
Cargo Supply - This overlay allows you to see the prices and availability of all cargos on the map. Click on a given cargo. For most cargos, the map turns shades of red, yellow and green - green areas will pay the highest prices for that cargo and red the lowest. The black rectangular boxcars indicate the number of carloads available to be hauled. The most profitable routes are ones that haul from red areas to green areas, with many carloads (i.e. black boxes) available to be hauled. Note: The cargos passengers, mail, and troops work somewhat differently. For full details, see CHAPTER 10 : CARGO ECONOMY. Holdings by Company - This is especially useful when you're playing a crowded scenario against multiple opponents (human opponents or A.I. controlled opponents). Click on a company and the track, trains, stations and other buildings it owns will be highlighted. Profitability - All profit-making buildings and trains are highlighted. Those in green are the most profitable. The ones in yellow are roughly breaking-even, and the ones in red are losing money. Note that not all buildings operate for profit. Late in the game, when you've got excess cash, you can use this overlay to help spot profitable industries worth purchasing. Track Grade - Tracks with steep grades can slow trains down. With this overlay enabled, the steepest track is shown in red - the flattest is green. If you zoom close to the track, you can see the actual grade perRAILROAD QUOTE:
OVERVIEW MODE
Clicking on the "Overview mode" button allows you apply various overlays to the map, so you can check on vital information as you play. There are five overlays available:
The first railroad tunnel in the Western Hemisphere was the Staple Bend Tunnel on the Allegheny Portage Railroad. Built in 1833, this tunnel allowed trains to travel through the Allegheny Mountains in Pennsylvania.
"A man who has never gone to school may steal from a freight car; but if he has a university education, he may steal the whole railroad." - Theodore Roosevelt
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centage, which corresponds to the speed performance on grades that can be seen in the Add Train window. Traffic Density - With this overlay enabled, track will be highlighted based on how much train traffic is passing over it, on average. Red track has the most traffic, green track has the least. If you have track that is dark red, you might want to consider upgrading it from single track to double track.
Load - This option allows you to load a previously saved game. Save - Select this option to save your current progress. You will be able to reload the game again from this point. Briefing - This will display the same briefing that you received at the beginning of the scenario. Check here if you forget what you are supposed to be doing. Settings - Here you will be able to change the existing options in the areas of Gameplay, Sound, Graphics, Hot Keys, Scrolling, Camera Controls and Dialogs. Resign - Clicking here will end your current game and return you to the Main Menu. Quit - This will end your current gameplay session and return you to the Windows desktop. Cancel - Click here to return to the game.
ADDITIONAL ACTION BUTTONS
At the bottom of the Button Panel, there is a strip of eight buttons. These control the speed of the game and access the View Ledger and File Options windows.
GAME SPEED
You can run Railroad Tycoon 3 at one of six speed settings: Paused, Very Slow, Slow, Normal, Fast, and Very Fast. You change the game speed by selecting the appropriate button or by using the "+", "-", and "Pause" keys on your keyboard.
VIEW LEDGER
The Company Ledger contains detailed information on the company, including in-depth information on its operation and financial status. For additional information on the Company Ledger, refer to CHAPTER 8: COMPANIES AND PLAYERS.
FILE OPTIONS
The "File Options" button displays a window containing seven options: Load, Save, Briefing, Settings, Main Menu, Quit, and Cancel.
Below the Radar Map, you will see a box containing the date. You will want to keep an eye on the date for many reasons.
Stepping onto the cab of an engine with your left foot first is bad luck.
During the Civil War, General Sherman instructed his men to tear up the enemy railroads. They would then use the wood to make large bonfires, heat the metal rails and twist them around trees to make them unusable. These twisted rails were known as "Sherman's neckties".
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First, certain scenarios require you to complete objectives before a specific date. Don't let time get away from youor you might just run out of it. Second, many locomotives and industries don't become available until a particular date. If you are interested in purchasing one of these new fangled locomotives, you will want to watch the date to make sure you have enough money stocked away. Lastly, you may have certain expenses due on specific dates. For example, interest payments on bonds will be paid at the end of every quarter, so you can expect your coffers to be a little emptier when that time comes.
track out to the location where you wish it to end. Release the mouse button to lay the track, or press the <ESC> key to cancel. You can also press the Undo button if you're unsatisfied with the result.
OBSTACLES
If there are obstacles in the way, you may not be able to lay the track as you desire. Under normal circumstances, buildings, rivers, lakes/oceans, mountains, and even other track can all be potential obstacles. They can even project a small blocking radius around them - not only are you limited from laying track directly through them, but they may prevent track laying out to a distance of one to three track lengths on either side. In particular, laying track through dense cities and towns may take some trial and error. Fortunately, there are methods of getting around virtually all of these obstacles. You can lay track around a building, or, in the worst case, bulldoze the building. You can build bridges across rivers right from the start of the game, and, from 1895 on, you can even build suspension bridges over lakes and oceans (though that's quite expensive). You can find a pass through a mountain, working your way up the slope, albeit with a steep grade. Or, you can shell out serious cash and lay a tunnel through a mountain. Finally, you can join up to existing track, cross over it at grade, or build overpasses so that trains on one track won't stop trains on the other.
BRIDGE
Until 1865, you have two bridge types to choose from - wood and stone. Wood is much cheaper, but only supports single track (not double), and trains traveling on wood bridges must slow down considerably. In 1865, steel bridges become available. They are basically a middle ground - cheaper than stone, more expensive than wood. They support double track. Steel bridges impose some slowdown penalty on trains, but less so than wooden bridges. Finally, beginning in 1895, suspension bridges are available to you. This opens up the possibility, for the first time, of using bridges over oceans and lakes. They are not shown as an option - rather, suspension bridges are always used when laying a lengthy bridge over an ocean or lake. They are very expensive use them cautiously.
LAYING
OPTIONS
You have a variety of options available to you while laying track:
SINGLE/DOUBLE TRACK
Single track lays one set of tracks at a time - double track lays two sets of parallel track at a time. Double track costs more, but not quite twice as much as single track. Double track allows two trains to pass each other at full speed. On single track, if two trains pass, one must stop (it becomes transparent), then when the tracks are clear, it must slowly accelerate back to full speed. Generally, you'll want to
The first commercially successful steam locomotives began running on the Middleton Railway in 1812. John Blenkinsop and Matthew Murray joined forces to create the Salamanca locomotive, and three subsequent locomotives, which used a "rack and pinion" drive to carry coal from the Middleton Colliery to the town of Leeds. These locomotives were able to replace the work of 50 horses and 200 men.
FREQUENCY
TUNNELS/BRIDGES/OVERPASSES
The game will use its own discretion on when to use a tunnel, track overpass, or bridge (bridges are always used, when legal, over rivers, lakes and oceans, but may also be used over canyons/gorges). You can increase or decrease the frequency with which they are used by pressing these buttons - you can even turn them off altogether.
"The pleasure of railway watching cannot be explained, but it can perhaps be communicated, and it can certainly be shared." - Roger Lloyd
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Sometimes things don't go as planned. A slip of the finger or an error in judgment and you suddenly have an expensive and useless section of track. If you decide you are not happy with the track you just laid, click on the "Undo" button to remove the last section of track you laid. You will not be charged for the track and it will be as if it never happened. It is even possible to undo multiple sections of track, by clicking the button multiple times. However, once you leave the Track Laying panel for any reason, any track you have placed is permanently committed and you cannot undo it - your only option at that point is to bulldoze it.
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Finally, for any industry you already own (whether you built it, or bought an existing industry), you have the option to upgrade it. An upgrade doubles production capacity, but costs much less than building a new factory of that type. Be careful though, the larger capacity carries with it greater overhead. If you upgrade a factory but can't keep it well supplied with raw materials, it may quickly swing from profitable to unprofitable.
To add a new train, you must purchase a locomotive and set up a route with consists. You are only charged for the locomotive - cargo cars may be added and removed freely as needed.
CHAPTER 7: TRAINS
There is something about locomotives that fascinate people. Maybe it is the freedom they represent; giving you the ability to just pick up stakes and go anywhere you please. Perhaps it is the power of these mighty iron horses, capable of roaring along effortlessly as they drag their lengthy load. For some it may be the adventure and the romance of traveling through a distant and exotic countryside. Whatever the reason, children and adults around the world have been fascinated with trains for almost 200 years, and there's no sign of this fascination fading anytime soon.
SELECTING YOUR LOCOMOTIVE
You will see a list of the locomotives available for purchase. The actual engines available will depend on what region of the world the map is located in and the time period. As time goes by, newer and more powerful locomotives become available. To select a locomotive click the left mouse-button on the name of the desired locomotive. The purchase will not be complete until the route has been set and you click on the "Buy" button, so you can always select another locomotive if the first one doesn't suit your fancy.
LOCOMOTIVE DATA
This section of the window (located above the train list) displays important information about the selected locomotive. For details, see the Locomotives section later in this chapter.
ADDING
Once you have track and stations in place, click on the Add train button in the Button Panel to purchase a new locomotive and add a new train for your railroad.
Note: A locomotive is the steam/diesel/electric engine (and accompanying coal tender, if applicable) at the head of a train. A train is the locomotive and any accompanying cargo cars it is hauling. Trains have a route which is a list of stations they visit, with a list of cargo cars (the consist) that they load at each station.
The longest railroad tunnel in the world is the Seikan tunnel in Japan, which measures 33.46 miles long. First used in 1988, this tunnel links the Japanese islands of Honshu and Hokkaido.
The longest train on record was also the heaviest train on record. In 2001, BHP Iron Ore assembled a train consisting of 8 locomotives pushing 682 ore cars. This train measured 4.568 miles in length and weighed an astonishing 220 million lbs.
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selling), though that effect wears off over time. Book Value Per Share - The sum of all the company's assets (physical assets plus cash), minus the company's debt, divided by the number of shares outstanding. Revenue Per Share - Total company revenue, divided by shares outstanding. At all times except end-of-year ledger, this value uses an estimate of the current year's revenue (extrapolating out recent trends). Earnings Per Share - Total company earnings (revenue less expenses), divided by shares outstanding. At all times except the end-of-year ledger, this value uses an estimate of the current year's earnings (extrapolating out recent trends). Dividend Per Share - Dividends per share (cash paid by the company to its shareholders). Companies control their own dividend rate, but can only pay dividends if they're financially able. Investors like companies with consistent, steadily increasing dividends. 5 Year Weighted Return - The average annual return to investors who've held this stock. This includes price appreciation of the stock, as well as dividends paid. An average over the last 5 years, with recent years more heavily weighted. If this return is poor, investors will consider tossing out the company chairman.
Assorted Railroad Terms Black Hole - Tunnel In The Ditch - Derailed Plush Run - Passenger Train Rattler - Freight Train Redball - Fast Freight Train Run Light - Engine Running With No Cars Scoot - Shuttle Train
CHAPTER 10: CARGO ECONOMY
Railroad Tycoon 3 has a robust cargo economy focused around the railroad industry. Even without the railroads, freight is constantly moving across the mapalbeit slowly and inefficiently. Passengers, mail, and troops (Express cargos) on the other hand, require the assistance of your railroad to move at all.
EXPRESS
Three types of cargo - passengers, mail, and troops, are considered Express cargos. Their behavior is different from all other cargos (everything else is called Freight, and is discussed below). Express cargos are governed by two rules: They know exactly where they want to go, and they want to get there quickly. The following explains how a particular passenger may move through the system - mail and troops work the same way: When a passenger first pops up in the Railroad Tycoon 3 cargo system, he has a specific destination in mind. Perhaps he appeared at a house near Birmingham, and wants to travel to a house just outside London (his Aunt Selma's house). He will make efforts to get to London - using a direct route, or a combination of connections, if need be. After some period of time, if he is unable to reach the house in London, he will return home, and moreover, will be disinclined to travel by rail for some time thereafter. Unlike Freight cargos, Express cargos will ONLY travel via rail lines - it simply isn't very efficient to walk from Birmingham to London - the passenger will not make the trip if no rail line is
With roughly 140,000 miles of railway lines, the United States has the largest railway system in the world.
The first country to put lamps on the front of their trains was the United States. Horatio Allen, founder of the South Carolina Railroad Company began placing burning piles of pinewood in iron baskets on their trains in the early 1830's. Early rail lamps were not intended to help the locomotive see, as much as they were intended to help the locomotive be seen by others at night to help avoid collisions.
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Dropouts - If a human player drops out of a multiplayer game, the game will continue, with the computer running the departed player's persona, as a regular computer A.I. opponent. Continuous Gameplay - The game does not pause for dialogs, newspapers and the like - you'll have to be on your toes in a multiplayer game. Events and Winning - Most multiplayer capable scenarios have a simplified event-scripting system and simplified victory conditions. You can stay focused on crushing your opponents and achieving whatever singular goal the scenario has to win it. Playing human opponents makes it a whole new game experience. Computer A.I. opponents are tough, but human opponents are unpredictable and can be ruthless. It is recommended that you get at least a few single-player games under your belt before taking on other players.
CREATING A NEW MAP
To create a new map, select "Extras" from the main menu, then "Editor". You can either create a new map from scratch, or load an existing map and edit it. We suggest starting with an existing map, until you become more familiar with the map editor. However, just in case you want to start with a new map, here are the steps:
STARTING FROM SCRATCH
After pressing "New Map", select "From Scratch". You'll be able to choose the map size, and soon you'll be staring at a very empty, very flat map. Dive in!
IMPORTING A HEIGHTMAP
Starting with a totally flat map makes it difficult to get realistic contours for mountains and coastlines. We suggest using a heightmap as a starting point, if possible (all of the maps included with RT3 were based off of heightmaps). A heightmap is normally a grayscale image saved in Targa format (.TGA). Press "New Map", then "From Heightmap", then the map you wish to import. An example heightmap has been provided for you. Look to the www.railroadtycoon3.com website and forums for more information and resources for creating and obtaining heightmaps.
CHAPTER 12: MAP EDITOR
The fun doesn't end with the campaign and scenarios that are included in the game. Railroad Tycoon 3 also includes a detailed map editor that allows you to create your own maps and scenarios for just about any place in the world or in your imagination. For further information beyond what is listed below, as well as contact with other mapmakers and links to sites with downloadable maps (as they come on-line), check out www.railroadtycoon3.com.
LOAD MAP
Again, it's usually easiest to start editing by loading an existing map. You can edit any of the maps included with Railroad Tycoon 3. We strongly suggest that if you save an edited version
The first railroad in Asia begins operation in 1853. The railway is located in India and runs between Bombay and Thana.
"Railroad people are special. Like all the rest, they lose jobs, have to move, are underpaid, and otherwise have a lot to gripe about. But on the job, they love being responsible for all that fabulous machinery. Their spirit is a living tie to a momentous achievement." - Stephen Ambrose
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of an included map, that you save it under a different filename and do NOT overwrite the original file.
Smooth an area - Reduce dramatic edges to create a smoother, gentler appearing terrain without altering the average elevation. Change height of an area - Click and hold down the left mouse-button and either move your cursor up or down to raise or lower the elevation of the terrain. Flatten an area to sea level - This option will gradually flatten the elevation of the terrain to sea level. Flatten an area to plateau - The area affected by the cursor is flattened into a plateau, with a height equal to the height at the center of the brush.
EDITOR BASICS
When you enter the editor, you will notice that the interface is very similar to the game interface you are already familiar with. The biggest difference is the addition of the "Editor Tools" buttons located on the left side of the screen. These buttons will allow you to access the various features in the editor.
CHANGE TERRAIN HEIGHT
This editing tool allows you to change the elevation of terrain (raise, lower or flatten it) Brush Size - Selecting your brush size will determine the area affected by your cursor. The larger the brush size, the more area being affected. Raise an area - This allows you to gradually raise the elevation of an area affected by the cursor. Click the left mousebutton to raise the elevation of the terrain. Each click raises the terrain slightly more. Lower an area - This allows you to gradually lower the elevation of an area affected by the cursor. Click the left mouse-button to raise the elevation of the terrain. Each click lowers the terrain slightly more.
Scenario Design Franz Felsl Daniel Eichling Ted Spieth Mapmaking Casper McElwee Daniel Eichling Franz Felsl Arne Schmidt In-Game Sound FX Daniel Eichling Webmaster/Network/Operations Daniel Eichling MapBuilder Tool Brent Smith Testing/Balancing Everyone Music - In Game Jupiter Studios Lead Musician/Producer Jim Callahan Acoustic Guitar John Jump Stand Up Bass Vince Corkery Banjo Rev. Edward Richard Fiddle Thayne Bradford Dobro Bob Breidenbach Accordion Thayne Bradford Harmonica Sandy Weltman
CINEMATICS Narration Dick Anderson Sound (Cinematics) Mike Tipul Music (Cinematics) HamsterBall Studios Music & Lyrics Randy Ryan Lead Vocals and Banjo Tim Wright Drums Tim "Bird" Eversole Bass, Guitar, Mandolin & Dobro Bob Bailey Backing Vocals Lindsey Ridenour
QA Manager, UK Mark Lloyd Lead Tester, UK Charlie Kinloch Test Team, UK Kit Brown Dan Goddard Steve McGagh Jon Dixon Steve Bell Lee Johnson Craig Reeve Sergio Russo Peter Broughton External Beta Testers Scott "Cyscott" Anderson Dick Knisely Richard Lally Steve Lorenz Jim Mapes Jerry "Gwizz" Meyer Craig "Kraellin" Walters LOCALIZATION Group Production Co-ordinator Chris Madgwick MARKETING Worldwide Head Of Marketing Sarah Seaby Worldwide Project Manager Christina Camerota VP Publishing, USA Chris Mate Marketing Manager, UK Tina Hicks Marketing Director, USA Greg Bauman Product Manager, UK Katherine Terry P.R. Director, USA Anne-Marie Sims
GATHERING
Development Director Luke Vernon Producer Brian M. McGinn TEST/Q.A. Q.A. Manager, USA Phil Santiago Lead Tester, USA Scott Vail Test Team, USA Charles Franklin Tom McConlogue Lisa Nawrot Josh Noll Greg Peeler Mykl Ranere Josh Rose Justin Santiago
Tags
Pavilion 6700 YP-R0AB WF-T8011TP AR-507 Passeo 400 LE52B620r3W P1500 DSC-W320 FP563 Evolution PMA-2000IVR Conroe1333-D667 PLT3043YW DM-800 R3 0 CDX-5100RDS US-122L BD-P1620A IC-R2 5810T BSV-1985 VSX-D1011-S ES7109 HDR-CX520VE Model 70 SC-HT700EE OF Duty VC693MKC Monitor LC-XNB3 NP-R580-js09PL KS360 MV850I Storage 9000XLT Design CLP-650N Optio V20 Remote 880 Magic Diamond2 Operator RF-U700 SC-PT560 Force BT1100-2003 ZWG3162 11 5 Fogger Review C-2500L Moxa Card MD-MT888H SX 1 MCB30 MS-20 C Caplio R30 XM4520 CB-21N30MJ Lexibook E30 125 T5 TX-SV515PRO MFC-290C NV24 HD DVP5166K 61 LE32R81B JP1010-00E 200VW8FB Collimator RL33ebms Ericsson T630 5620 SAM Blackberry 8830 LG-95 Calculator Strd915 Sirius DWA-110 SU-V470 SX510W Limousine 4715Z LN-T4671F GVN52 GY-HD251 MBA3818 35 T Gf-210 Summit ICD-SX46 Phone CD3610 Pantech DUO X102C HP 110 Veva 1210 ERB40402W8 TH-42PX74EA VP-D382 DSC-P200 B TS-H552B
manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding
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