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2. TUTORIAL >Table of Contents<
In this chapter: About this Tutorial Setting Up a Game Exploring the Main Interface The Map Overview Starting a Company Laying Your First Track Building Stations Buying a Train Selecting Destinations and Cars
Entering the World of High Finance Controlling Your Railroad Empire
About this Tutorial
This section provides a brief overview of the basic elements of Railroad Tycoon II. It is not a comprehensive overview of every menu, item, and function within the game, but should get you up and playing fairly quicklyprovided you belong to the 10 percent of the public that actually does read manuals. You dont have to complete this tutorial to play the game. In fact, if youre one of those people who just likes to dive right in, you can refer to the brief in-game tutorial and click around in the game to your impatient hearts content. However, if you have a few minutes to spare, we can save you a lot of time by showing you how to do the things you need to do to keep your trains running on time and turn a profit. For a comprehensive overview of every menu, item, and function within the game, please refer to Chapter 3, The Main Menu, and Chapter 4, The Main Interface (pages 23 and 29, respectively).
Setting Up a Game
Upon launching the game, you will find yourself in the main menu screen. This is your launching pad for starting new games, loading saved games, starting multi-player games, etc. The tutorial is based on a saved single-player scenario. Lets dive into it
1. From the main menu, select Single Player, then Load Scenario. A panel will open to the right, allowing you to select the game you wish to load.
2. Highlight the Tutorial game, then click OK.
Exploring the Main Interface
As you enter the main game, youll be greeted by a popup window explaining the goal of this game. Please read it carefully. As a recap, your goal is to reach $10 million dollars in personal net worth by the year 1900. That means you must accumulate a combined total of cash and stocks with a value of at least $10 million dollars by the year 1900. If you can reach $25 or $50 million by the year 1900, you will receive a greater victory. Click the OK button to close the window. Next, press the PAUSE key twice. Youll see that this toggles the game between paused mode and a game speed of "3". For now youll want to leave the game paused, so you can look around and set up your railroad without time pressure. When everything is set up, you can resume the game by pressing the PAUSE key again or by pressing the Plus (+) and Minus (-) keys.
There are four sections to the main interface: Main Window (A)This is where the actual game play takes place. Consider this your window on the world. The four ovalshaped icons in the lower right corner of the window enable you to change your view by rotating it, or zooming in and out. Radar Area (B)In the lower left corner, there is a radar view that enables you to move around the map without scrolling. Center List Box (C)The rectangular box to the right of the Radar Area is the List Boxthe nerve center of your empire. Use the four tabs to view summaries for Stations, Trains, Players, and Companies. This area also shows cash-on-hand for your company, and, to the left of the tabs, the current date. Activity Box (D)The area in the lower right-hand corner is the Message window. Youll receive various messages throughout the game, and can access them here.
The Map Overview
With the game paused, the first thing you need to do is look around a bit. The Map Overview icon enables you to view resources on the mapa crucial part of planning your first route.
1 Click the Map Overview iconthe fourth one down on the left side of the screen that has a picture of a globe on it. In the List Box, youll see a graphical representation of all the resources (cargo) available in the game. 2 Pass the mouse cursor over any resource to temporarily highlight it on the map. Clicking any resource toggles the view of that resource on or off. You can select multiple resources, or overlay all resources on the map at the same time by clicking the All button. A supply of a resource is shown in white; a demand for it is shown in yellow. 3 Move the mouse cursor to the edges of the screen to scroll the map in the direction you want. If you want to move to another area of the map quickly, click on that area in the Radar Area. 4 Experiment with the overview. Your goal is to locate areas where there are concentrations of resources and industry (supply and demand) that need one another. Resource locations are randomized, and will change each time you play. To get back to the regular list box view, click on the Cancel button at the bottom of the List Box.
Starting a Company
Before you can start laying track to connect the resources youve located, you need to own a company.
Building Stations
Laying track is only the beginning. Next, you need to set up stations in order to make resources available to your trains.
1. Click the Build a New Station button (Top left, second from the top). 2. There are three station sizes, Small, Medium, and Large. You can choose to place any of them at each destination on your track. The difference between them is the area they pull resources from, which is represented by a gold circle around them on the map. To see an example, click the Medium Station, then move your cursor, which now looks like a medium station, to a point along your track just south of Slough. Youll notice the station automatically line up with your track. 3. Once the station is placed, any resources within the gold circle will be available at that station. Medium and Large stations have larger circles around them. Just be sure that its gold circle covers the resources you want to access. In this case all of the houses, the sheep ranch and cattle ranch should be in the golden circle. When youve got the station covering the right resources and lined up to the track right, it will turn green. Now click the left mouse button and your station will be placed. 4. When you place a station, youll be shown a 3D representation of it. This is called the Station Detail Screen. Click the Buy button in this view to see the improvements you can add to the station. Purchase a water tower, a sanding tower, and a roundhouse for the station to improve train performance and maintenance. When you are done, click the Exit button in the bottom right. 5. Repeat this procedure at Oxford. However, you probably wont need the three building improvements, as your trains will be able to carry enough water, sand, and oil until they return to Slough. Once you have two stations connected by track, youre almost ready to start shipping cargo between them.
Buying a Train
Once youve laid track and placed stations, youll need to purchase a locomotive to get things rolling.
Selecting a Locomotive Based upon the time period and geographic location, various locomotives will become available as the game progresses. There are three locomotives available as you start this tutorial. 1. Select the Purchase a new train icon (the one that looks like a train) from the icons along the left side of the main window. 2. Next, select the 4-4-0 Eight-Wheeler from the list on the left. You did build a mostly level track, right? Notice that each locomotives stats appear on the right as you select one from the list. Click Purchase to complete the transaction.
Buy lucrative industriesYou can buy up cash-producing industries along your routes, or even along your competitors routes. Click a resource to view its profitability rating. The more loads that are carried to and from it, the more profitable it will be.
Entering the World of High Finance
So far, this tutorial has focused on getting your railroad up and running. Now its time to take a quick look at the other aspects of Railroad Tycoon IIcompany management and the stock market. Company Management Managing your operation requires more than just adding and working with stations, trains, routes, and consists. Remember when you set up your company, and you chose to have outside investment as part of your initial funding? Well, those investors have expectations for your operation, and theyll hold you accountable for how well things are going. To see what they are looking at, well be working in the Company Detail Screen. 1. To reach the Company Detail Screen, click the Company tab at the bottom of the List Box, and then double-click your company. 2. The Company Detail Screen shows your ledgerclick on the different tabs and look around to get a feel for what information is present here. 3. Click the Finances tab. You could issue some bonds to raise more money, but for the moment, stay debt free and issue some more stock. Your current Share Price is listed on the left page. Click Issue Stock and a window will appear giving details of the transaction. Click OK in that window if everything is fine. Note the change to your current Share Price. 4. Feeling fickle? Buy Back Stock and take a look at its effect on your Stock Value. Investors are very particular about Share Pricethey want it to go up. Period. Dont disappoint them, or youll be out on your ear. Remember that chairmen are appointed, not born. 5. Experiment with the other options here (except Declaring Bankruptcy unless youre ready to bail) and familiarize yourself with their effects.
The Stock Market and Personal Finances Your personal wealth is, of course, directly tied to your companys performance. In addition to your excellent management ability contributing to your companys success, you can accumulate personal wealth by savvy investment in the Stock Market.
1. From the main interface, click the Stock Market icon along the left side of the main window. 2. Youll be greeted with the Stock Market Detail view. There are two tabs here: PersonalThis tab enables you to view your current stock portfolio, as well as buy or sell stock. CorporateThis tab gives details about your companys financials, including a list of major shareholders and a five-year weighted return among other things. 3. In the Personal section, youll usually see the option to Buy or Sell a particular stock. Unfortunately, youve used up all your cash to start your company, so you probably wont see the Buy option yet. After a year or two, the accumulation of your salary and dividends may give you enough cash to buy some more stock. 4. Selling stock is done in the same manner. Just select Sell from the Personal section. Normally, you can only sell shares that you personally own. If you dont have the shares to sell (usually this would apply to another company), then youll have another optionSelling Short. If the stock price dropswhich is the intent herethen you cash in. If it rises, youll be forced to buy the stock to meet the Margin Call. If the company buys up stock, you may have to buy the stock at inflated prices. Be careful with this option. TIP: If you dont have enough cash to make a purchase, you might still be able to buy stock on Marginessentially borrowing money to buy the stock. If you buy on Margin, and the stock value goes up, youre in good shape. However, if it falls, youll be forced to sell stock to cover the Margin Call, even if it bankrupts you personally.
Build a New Station Clicking this icon changes the cursor to a set of builders tools. In addition, the default station size is selected, and the cursor drags a color-coded representation of that station across the map. You may choose to place your station on existing track or out in the open (where you can connect to it later). If the station is colored green, it is in a valid location, with a valid connection to existing track. If its colored yellow, it is in a valid location, but has no track connection. If its colored red, the station is in an invalid location (such as over water, or overlapping an existing building). Move the station around until you find a satisfactory location for it. Surrounding the station cursor youll notice a gold circle. This is the stations collection area, and it varies with the size of the station. A collection area graphically represents the area that a particular station will collect resources from. Make sure to place stations so that their collection areas cover desirable resources.
Available station sizes are shown in the List Box, along with their associated cost: Small Station ($50K)Use these for single resources, or areas where resources are very close together. Medium Station ($100K)These are good for small cities, since youll want to include as much housing as possible in the collection circle. Large Station ($200K)Use these for hubs or large cities. In addition to these choices, you can also select a stations architecture from the six selections in the right side of the List Box. Your choices here are Default, Victorian, Colonial, Mission Revival, Tudor, or Kyoto Revival. Default will automatically choose the architecture best matching the geography. The different architectures are visual onlythere is no impact on the gameplay from the different architectures. Below the station architectures, you can choose the stations facing. The center square is the default, which attempts to autorotate the station to best fit its surroundings. The eight surrounding boxes force the station to a particular facing (useful when youre trying to fit the station into a tight spot).
Bulldoze Objects Things wont always go the way you planned, so its a good thing you can do something about it. Bulldozing is done by clicking the Bulldoze objects icon, selecting a brush size (area of effect) from the List Box, and then clicking on the object you want to demolish. You can bulldoze almost any object, including resources, so be very careful how you use this tool. Youll have to have enough cash on hand to pay for the demolition.
Map Overview Clicking the Map Overview icon brings up a list of five different overlays you can view on the map. From the List Box, you can select:
Resource MapWhen you select this overview, all the resources in the game appear in the List Box. Passing the cursor over each one in the List Box will highlight them on the map. White text indicates a supply of the resource, and yellow text indicates a demand for it. You can toggle resources to stay on by clicking on them, or if you want them all to overlay on the map, select All. You can clear your selections by clicking Clear. Station StatusesWhen this overlay is selected, a small box appears near each station on the map. This box displays the current supply at that station, enabling you to see at a glance where additional trains or resources are needed. Track Grade MapThis overview toggles the track grade map on or off. This is the same grade map you see when you lay track without the cost numbers to clutter it up. * Traffic DensityThis overview helps you avoid high-traffic routes by showing traffic density on the tracks. Track by CompanyThis overlay shows how much track is owned by highlighting the track in the main window for the
company selected in the List Box. This helps when planning routes that will have to use competitors track.
Purchase a New Train Once youve started a company, laid track, and built at least two stations, youre ready to start buying trains and hauling cargo. Clicking the Trains icon brings up the Purchase Train dialog box. If you buy a train, youll then be taken to the Train Detail screen, where you can set up the train. For more information on purchasing and setting up trains, see Chapter 6: Trains
Stock Market The Stock Market is a crucial piece of the game, since its the primary mechanism by which you can enrich yourself, as opposed to your company. See Chapter 8, The Stock Market (page 61), for more information on using (and abusing) the stock market.
Control Panel The Control Panel icon takes you to the Control Panel screen, where you set the global game settings. There are three sections to the Control Panel: General settings, Graphics settings, and Game Play.
General The following options appear in the General section of the Control Panel, and are simple to set: Game SpeedIn most cases, you should set this to "3" or "4". The year flies by as it is, but if you go above these settings, things move at a very fast pace. There are two other methods of controlling game speed. You can use the Plus (+), Minus (-), and Pause keys to increase, decrease, or pause the game speed, respectively. You can use the small slider on the lower right side of the main screen to adjust speed, as well. Sound VolumeThis control sets the overall sound effects volume for the game, from 0 to 100%. Music VolumeThis control sets the music volume from 0 to 100%. Color DepthYou have the option of 16-bit or 8-bit color depth. 16-bit color looks much better, but is about 10 percent slower than using 8-bit color. Experiment to see which you prefer.
Memory UsageHigh memory usage means that water will be animated, and directional information and other data will be stored in memory rather than on disk. Toggle this on if you have 32MB of RAM or more. Use low memory usage if you have less than 32MB of RAM. Full ScreenUnless your desktop resolution is set to 1152 x 864 or higher, you will be playing in full screen. Toggle this off if your resolution is high enough, and you want to play in a window. Grid LinesThis control shows the border of each cell on the map. This is useful for debugging your own maps, or for more clearly seeing changes in elevation. Color Mouse CursorsThese cursors look better, but they can slow down performance. Experiment to see which you prefer. Graphics The Graphics portion of the Control Panel is used to fine tune your graphics preferences. In most cases, you can set the Overall Detail for best results. This setting incorporates five automatic settingsfrom Very Low to Very Highthat you can experiment with to see if any of them work for you. Obviously, you get better looking graphics the higher you can set this option, but might have slower performance. If you cant find a setting that works for you, customize your settings by moving the sliders below the Overall Detail setting. Each item can be turned off at various zoom levels. There are six levels of zoom, so start turning things off when you get above a certain level. The highest levels are birds-eye views, so turn most items off for them. Below that, its up to your own preferences and performance. The Border setting shrinks the visible map. This can greatly speed up performance, even at Very High graphics levels.
Station Detail Screen
The Station Detail Screen is accessed every time you add a new station, or when you double-click a station on the main screen Center List Box. Here you can see a 3D representation of your station as it grows. You can also buy improvements for your stations, as well as see current cargo Supply/Demand information.
Structural Improvements The 3D view shows which structural improvements are currently built for the station. You can purchase more structures by clicking on the Buy button. This will bring up a list of currently available structures. Clicking a structure and selecting Purchase will only purchase the structure you clicked on. Click the check boxes to the left of several structures, then click Purchase to purchase more than one. In addition to the train-servicing structures, several other structures increase passenger revenue, decrease turnaround time, or decrease the effect of delays upon certain cargoes. (If you store the cargo well, your customers will be less upset with a slow delivery.) Some improvements are not available until later dates.
Cargo Supply/Demand
At the bottom of the screen is a list of cargoes supplied and demanded by the station. On the left are cargoes supplied. Each car shown represents one carload available for pick-up. If there are more than four cargo types available, the additional types will be shown as text only. If a cargo type name is shown with no cargoes above it or a zero quantity, it means that the cargo type can be available there, but none currently are. In some cases, you only have to wait a while for the cargo to show up. In other cases, you must supply certain raw materials to the station in order for the cargo type to be produced.
To the right are shown the cargoes demanded by this station. This is an aggregate of the demand of the individual buildings around the station. Certain types of demand only occur when enough houses are within the area of effect of a single station. Four houses near one station constitutes a town, demanding food and goods, among other things. Eight houses constitutes a city, demanding everything a town demands, plus autos, paper, and other products. If you chose the Expert Industrial Model option when you started the game, then a number of cars or a simple textual number will be shown next to each cargo type demanded. This is the demand level, which ranges from 0 to 9. The higher it is, the greater the price the station will pay for that item. If a station is oversupplied with an item, the demand level will fall, and the price will fall along with it. To the right of the Demand section is a From/To section, with coins representing the total value of cargoes hauled from and to this station during the current year. To make those coins really pile up, youll need well-run trains to use your well-planned stations, which brings us to Chapter 6, Trains. <Chapter 5>
DistanceLonger hauls pay a higher fee. Some cargoes (such as mail and passengers) are particularly distance sensitive. SpeedA faster delivery will pay more. Again, some cargoes are more sensitive to this (such as mail, produce, and milk) Cargo TypeMore valuable types of cargo generally pay somewhat more than less valuable types. Processed steel pays more than raw iron ore. Some small railroads make 90 percent (or more) of their revenue hauling a single commodity, such as coal. To find out more about the pricing and timeliness of a cargo, right-click on any car carrying that cargo. There are two special car types that arent used to haul cargo. The dining car increases passenger revenues by 20 percent. Use this on a train with three or four passenger cars to really make some money. The caboose increases train safety (which reduces breakdown and crashes), and train security (which reduces robberies).
Get Your Trains Rolling
The basics of train usage are as follows: Scout out a new route that needs a train. Purchase an engine reasonably well suited for the route. Use the Train Detail Screen to set up the trains route and consist. Keep an eye on the train to make sure it receives adequate service and that its route is still useful. The first step is to scout out a promising route. If youve just laid your track and stations, you probably had a route in mind. If your railroad is an ongoing venture, keep an eye on your stations, and whenever you see cargo pile up for a while at a station, youve found a likely spot to add a new train. Be careful not to add too many trains, or your lines will be choked with traffic congestion.
Train Purchase Window
Next, youll need to purchase an engine. Click on the Purchase Engine button on the main interface (left side, fifth from the top). Youll be presented with Train Purchase window. In this window, youll see a list of available locomotivesyoull be notified periodically when new ones are available. On the right side are the stats of the locomotive currently selected. There are five statistics tracked, as well as a top speed matrix:
CostThe price to purchase the locomotive. MaintenanceEstimated annual maintenance costs. FuelEstimated annual cost of keeping the locomotive rolling. Note: this can vary considerably depending on how far the train actually travels. AccelerationA measure of how fast a particular locomotive can get to full speed. ReliabilityA measure of the reliability of an engine. Top Speed MatrixA matrix that shows the locomotives performance on various grades with various numbers of cars. Since car weight varies, you can change the assumed weight per car, to see how the engine does pulling something heavy (such as coal), as against something light (such as passengers).
Playing the Game
Once youre connected and in the game, play is identical to the Single Player mode. The only difference is that you can communicate with other players by pressing the TAB key, typing in your text and pressing ENTER. This will cause your text to appear on screen, along with your player name. You might also want to save the game with reasonable frequency. Internet connections in particular are notoriously poor, and a freshly saved game will enable you to reconnect and reload if someone loses his or her connection.
Thats it! Be aware that if you think the computer players are tough, human opponents are downright brutal. Make sure you know what youre doing by playing plenty of single-player games before jumping into a multiplayer game, or youll live to regret it. <Chapter 9>
10. THE MAP EDITOR >Table of Contents<
In this chapter: Starting a New Map Loading a Map Editor Basics
Starting a New Map
Using the map editor that ships with Railroad Tycoon II is fairly straightforward, but there are many tools and options that youll need to use. This chapter will cover the basics, which should be enough to get you started. There are two ways to start editing a mapfrom scratch, and from an image. If you dont have an image to use, dont worry about it. Working from scratch will give you good experience with the editor. If you do plan to use an existing image, pay close attention to the requirements for imported images below. Start the game, and select Editor from the main menu.
Starting from Scratch If you dont have a map to import into the editor, but you have an idea what youd like to design, then starting from scratch is the way to go: 1 Select New Map from the Editor menu. You can also click Load Map to select a map from the game itself to edit. Loading a
map takes you directly into the editor, so skip the next step if you decide to load one. 2 If you chose New Map, set the Width and Height of your map to your preference, then click From Scratch to enter the editor. (If you want to use an existing image from outside the program, skip to the next section, "Importing an Image.") Importing an Image TIP: A 500 x 500 map is hugestick to something smaller for your first editing attempt. If you only have 16 MB of RAM, then keep your dimension total equal to 125,000 squares or less, for example 500 x 250 = 125,000. If you want to import a map image rather than make a map from scratch or from a game map, then click From Image when you reach Step 2 above. In order to import an image into the game, it must be an indexed, grayscale image. Nothing else will work, so convert the image in your favorite image editor before trying to import it. A sample image, the North American continent, is included with the gamewell use it for this demonstration. Railroad Tycoon II imports absolute black as the lowest points, and absolute white as the highest. Remember this when importing an image that doesnt fit this standardyoull need to convert it first. To import an image:
1 Select New Map, then set your Width and Height just as you would for a from-scratch map. Instead of From Scratch, click From Image. 2 The file import dialog will appear. Youll see that the sample file, Example.pcx, is shown in the File to be Imported box. Unless youre importing your own image, click OK to import this image. If youre importing your own image, then type the path to it in the box and click OK. 3 The next dialog that appears allows you to set the Height Scale of the imported image. A higher number will result in deeper valleys and taller mountains. For this example, leave this setting at the default 100 and click OK to enter the editor.
Loading a Map
To load a map from one of the games existing map files, or to load a map you have already been working on, click Load Map on the Editor menu. From the dialog box that appears, scroll down the list and click the map you want to load. If youre choosing a map thats already in the game, youll see the text description of the map as well as an overhead view of it. Be carefulif you select one of the games existing maps, edit it, then save it, it wont play correctly in the game.
Raise/Lower Ground Paint Terrain Fill Terrain Add Trees Territories Lay Track Bulldoze Objects Build a new Station Build new Building
Undo Map Options Buy Train Stock Market Control Panel File Options
Once youve selected your map, click OK in the Load Map dialog box to enter the editor.
Editor Basics
The main editor screen should look very familiar to youits virtually the same as the main game interface. All the game viewsRadar Area, List Box, Detail View, Activity Box, and the main windoware here. The main difference is in the editing tools surrounding the main window. The same buttons you use within the game are here, but there are several additional tools youll need to use in editing the map. In all, there are 19 buttonsfour just above the Activity Box, nine down the left side of the screen, and six more along the right edge of the screen.
Navigating the Map The four buttons just above the Activity Box are still used to navigate the map. You can rotate the map left or right, or zoom in and out using these oval-shaped buttons. The Radar Area in the lower left corner of the editor screen allows you to click on it to center the main window view. In large maps, its much easier to click and drag in the Radar Area than scroll around in the main window. When you select an editing tool, the List Box will change to give you the options for that tool. Another important tool is the Undo tool. This is the double-arrow icon on the right side of the screen. Click it to Undo the last action you performed.
from. You must first toggle the All or Adj. buttons on, before selecting Match, Above, or Below. In the List Box, select one of these two: AllWhen toggled on, this button fills terrain across the entire map. Useful for covering an all-land map with one texture. Adj.This toggle sets the Fill Terrain tool to fill terrain adjacent to the selected square. Then select from these three options: MatchUse this tool to fill terrain that matches the type (such as desert) of the selected square. This is useful for quick replacement of a terrain you want to change across the entire map. AboveUse this tool to fill terrain at or above the selected square. This is an elevation-based fill tool that works best for filling small areas that vary in height. BelowUse this tool to fill terrain at or below the selected square. This is the opposite of the Above tool. Use this tool to fill in your oceans quickly.
Add Trees Trees are optional, but they definitely give your creations a finished look. Everything from pines, to jungle vegetation, and even desert cacti are available from the List Box when you select this tool. Use the tools on the right side of the List Box to either Add Trees, or Cut Trees Down if you change your mind. Use the brush size menu to select an area to fill with trees.
Territories You can set up territories by using this tool. Click the tool, then double-click the Unnamed territory in the List Box. The Territory Setup box will appear. You can set the following options for each territory: NameHere you can enter the name of this territory. Default GoodwillSet this level from 1 to 100 to determine the territorys overall goodwill tendency toward players: 1 is horrible, 100 is good. Border VisibleThis toggles border visibility on the map (your first territory must have a visible border). Invisible territories can be used to trigger events. Allow Separate Rights PurchasesClicking this check box means that for this territory, Run Trains and Lay Track require separate access rights. Leaving a box empty means that both access rights are always granted for that action. BuyableClick this box to set a price for access rights in the territory. Leave this setting unchecked to never allow the rights to be purchased.
Once youre done with your first one, you can add multiple territories by clicking Add a New Territory in the List Box.
Build a New Building
This tool enables you to do several things. When you click it, the List Box contains a list of all available buildings in the game, along with five Special commands: Add CityCities are a quick way to add industry to your map. The game will place all the industry buildings within a city for you, based upon your choices. Clicking the map after clicking this command brings up the Add City dialog box. There are two tabs here: General and Industry. GeneralUse this tab to set the city Type, Name, Size, and Architecture for its buildings. IndustryThis is the tab where you set the likelihood of an industry appearing in the city with the Industry Weighting sliders. When you do this, you dont have to place all the industry buildings yourselfthe game will randomly place them based upon these weights. This saves time when editing a map. A weight of 0 means that the industry has no chance of appearing in the city, while a weight of 200 means that it has twice the normal chance. For instance, you might give Detroit a 200 percent weighting for having an Auto Plant appear in it during the game. Add RegionA region is a larger area than a city that can be set up in the same way. Fill in the info on the General tab, then set the Industry weights just as you would for a city. Regions work well for incorporating a certain type of industry with a region of terrain. For example, set up a region in the mountains and give the region 200% weights for coal and iron mines with a very low building density to keep them spread out. Add LabelLabels are any text you want to add to the map. You might use labels for landmarks, rivers, or at territory borders. Lay RiverUse this tool to place a river on the map. If a body of water is not laid down with this tool, players wont be able to bridge it. Only use the Paint Terrain water set for areas you dont want bridged. Reserve CellsBecause the game will randomly place industry buildings, you may want to reserve certain cells so that nothing is placed on them. Add a few of these to any city to provide an open spot for players to build stations. Aside from using the special commands above, you can build a new building by selecting one from the List Box, then placing it on the map. TIP: The icons that appear on the map when you use the Add City, Add Region, and Add Label commands will not show in the game. What youll see in the game is the fully generated City or Region, or the text Label located where you placed it. Map Options
home. In addition, commuters need to go from commercial and residential areas to the airport and back. Automatic Cargo Types The 4 types of commuters only indicate where they want to go. All 4 types can, of course ride in the same type of commuter car. Therefore, when you set up your train on the train detail screen, only one type of car, a commuter car with a gray stripe, is available to you. When the train reaches a station, whatever commuters are waiting will board automatically, if and only if the train is bound for a station with the appropriate type of demand (i.e. Passengers wanting to go to the airport will not get on a train bound for downtown with no airport stop.) Also, the demand level at the destination station must be above 0. So you can't expect to haul commuters from all around the suburbs to a single factory the demand at that factory will quickly drop to 0, and commuters will no longer board your trains. Limited Station Buildings A much more limited selection of station buildings is available. You'll still need roundhouses for engine maintenance and a few of the other buildings, but warehouses, post offices, and such are disabled. Faster Cargo Deterioration Commuters want speedy service. They won't wait at your stations for long. You'll need a steady supply of trains or they'll find other means of transportation.
Interface ChangesA number of small changes have been made to the game's interface. Some of these changes have already been available in updated versions of the original game available on the internet (versions 1.02 to 1.05) and some are brand new with RT2-TSC. Track Laying Several new methods of laying track are now available to choose from: Free Form This is the same method as in the original RT2, allowing you to drag and drop long sections of track, with the computer figuring out the best route. Straight Line This also allows you to drag and drop sections of any length, however, the track will only stretch in a straight line. If an obstacle is in the way, the track will not be laid. Use this method to override the computer's normal tendency to bend track around hills and valleys.Piece at a Time For complete control, lay down a piece at a time. You do the pathfinding instead of the computer. The downside is that this method is slow, but for short sections of track, it can be ideal.Cargo Depoting In the original RT2, if a train delivers a cargo to a station that does not demand that cargo, the cargo is sold for a pittance. There is also no way to transfer a load from one engine to another. RT2-TSC adds more control of how cargoes are delivered to stations, allowing you to store the cargo at an intermediate station and pick it up with a different engine. This can be especially useful in mountainous situations, allowing you to use a slow, mountain geared engine such as a Shay to go into the hills and fetch cargoes, then deposit them at a nearby depot in the plains to be picked up for a long flat haul by a more conventional, faster engine. On the train detail screen, at each stop in a train's route, a flags indicate what should be done with at that station with any cargo that is not demanded (any cargo the station DOES demand is automatically sold off). There are 4 options: Default This is the same method as was used in RT2. If a cargo is not demanded at the current station but is demanded at a later station, it stays on the train, otherwise it is delivered at the current station. Store Undemanded cargoes are stored at the current station, and can be picked up by any train. Note, even the train that dropped them off can pick them up, so be sure to change your train's consist at this station or else you'll immediately pick up what you've just dropped off.Deliver Undemanded cargoes are delivered at the current station. You won't receive much money, though.Leave on train Undemanded cargoes stay on the train, presumably for delivery or storage at a later station. Note, if you have this option set at all your stops, an undemanded cargo will stay on your train indefinitely.
E60CP SDP40 Class E111 E656 Camino-FS Dash-9 AMD-103 Thalys Class 232 Mag-Lev TBX-1 Eurostar TGVx-Prototype TGV- Sud-Est DB 18-201 E-412 Brenner
1998 1999
Electric Diesel Electric Electric Diesel Diesel Electric Diesel Electric Electric Electric Electric Steam Electric
260,000 292,000 390,000 226,000 478,000 425,000 1,000 K 492,000 2,500K 1,600K 850,000 750,000 400,000 1,250K
19,000 18,000 17,000 17,000 32,000 25,000 40,000 35,000 200,000 65,000 80,000 72,000 75,000 170,000
38,043 61,966 38,016 37,734 68,410 88,068 111,756 72,625 274,139 140,000 70,000 81,000 140,000 70,000
85/137 103/166 85/137 93/150 70/113 103/166 186/300 75/120 280/448 168/270 155/249 145/233 120/193 137/220
The Industries Industry Chart Rolling Stock 1 Rolling Stock 2 Second Century Chart The men and machines of railroad history wouldnt be noteworthy if it werent for the industries they directly and indirectly created, supplied, and profited from. The following section contains information about the various industry types/buildings in Railroad Tycoon II. The columns are self-explanatory for the most part: Name = the name of the building, Purchase $ = Purchase Price, Demands = what the building needs for production, Produces = what the building produces, Qty. Annually = the number of cars filled annually, and Bonuses = production bonuses. If there is nothing in the Demands column, then that building produces without need of outside materials. Note that in the Demands column, items separated by a comma indicate non-dependent items, which means the building produces two different things, or two types of the same thing (Goods, for example) from the items. Items separated by a plus (+) symbol indicate that both items are required for production. A few buildings have nothing listed in the Produces column because they either produce things that arent transportable (Electric power) or they are the end point for materials that reach it (Landfill). If the Produces column has "N/A" in it, this means that the buildings amount of annual production is directly dependent upon how much demanded material is supplied. Aluminum Mill Produces aluminum, which is used in canning and other manufacturing processes. Tool and die factories can use a steady supply of aluminum. Purchase $ Demands Produces Qty. Annually Bonuses
$500,000 Bauxite Aluminum N/A Auto Plant Send this plant steel and tires, and it will spit out autos. Autos will be demanded by any city; the larger the city, the greater the demand will be. Purchase $ Demands Produces Qty. Annually Bonuses $600,000 Steel + Tires Autos N/A Bakery Properly supplied with grain and/or sugar, a bakery can become quite profitable and a decent revenue-producer. Send the food of bakeries to cities and towns. Purchase $ Demands Produces Qty. Annually Bonuses $300,000 Grain, Sugar Food N/A Bauxite Mine Bauxite is sent to the aluminum plant. It is only used in the process of manufacturing aluminum. Purchase $ Demands Produces Qty. Annually Bonuses $150,000 Bauxite 2 Cannery Canneries take bulk coffee or produce, and combine it with steel or aluminum cans to export as canned food. Send a cannerys output to any city or town. Purchase $ Demands Produces Qty. Annually Bonuses $250,000 Coffee or Food (canned) N/A Produce + Steel Cattle Yard Moo! Cattle yards raise cattle for slaughter at your local meatpacking plant. If you ship grain to a cattle yard, your production increases by 50 percent. Purchase $ Demands Produces Qty. Annually Bonuses $150,000 Cattle 3 Grain (Prod. + 50%) Cement Plant
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When I hear the iron horse make the hills echo with his snort like thunder, shaking the earth with his feet, and breathing fire and smoke from his nostrils it seems as if the earth had got a race now worthy to inhabit it." - Henry David Thoreau
RRT3 manual text.qxd
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CONTENTS
CHAPTER 1: GETTING STARTED.4 ABOUT RAILROAD TYCOON 3.4 NEW FEATURES.5 ABOUT THIS MANUAL.7 SYSTEM REQUIREMENTS.8 INSTALLING RAILROAD TYCOON 3.9 UNINSTALLING RAILROAD TYCOON 3.9 STARTING RAILROAD TYCOON 3.10 CHAPTER 2: QUICK START.10 CHAPTER 3: THE MAIN MENU.15 SINGLE PLAYER OPTIONS.16 NEW CAMPAIGN.16 LOAD CAMPAIGN.17 NEW SCENARIO.18 LOAD SCENARIO.19 NEW SANDBOX.19 LOAD SANDBOX.21 CHAPTER 4: INTERFACE AND CONTROLS.21 THE MAIN INTERFACE.21 NAVIGATING THE MAP.22 ADDITIONAL ACTION BUTTONS.28 CHAPTER 5: TRACK.30 LAYING TRACK.30 OBSTACLES.31 CONNECTIONS.32 BRIDGES.32 TUNNELS.33 GRADE VERSUS COST.33 TRACK LAYING OPTIONS.34 CHAPTER 6: STATIONS AND BUILDINGS.37 BUILDING STATIONS.37 STATION RADIUS.37 UPGRADING STATIONS.39 SUPPORT BUILDINGS.39 OTHER BUILDINGS.41
CHAPTER 7: TRAINS. SELECTING YOUR LOCOMOTIVE. LOCOMOTIVES. MANAGING AN EXISTING TRAIN. Chapter 8: Companies and Players. COMPANY DETAILS PANEL. THE LEDGER. COMPANY OVERVIEW. COMPANY LIST. PLAYER LIST. GAME STATUS. CHAPTER 9: THE STOCK MARKET. STOCK BASICS. BUYING ON MARGIN. SHORT SELLING. STOCK MARKET PANEL. CHAPTER 10: CARGO ECONOMY. EXPRESS. FREIGHT. FACTORIES. CARGO CHART. CHAPTER 11: MULTIPLAYER. BEGINNING A MULTIPLAYER GAME. PLAYING THE GAME. CHAPTER 12: MAP EDITOR. CREATING A NEW MAP. EDITOR BASICS. CONTROL PANEL. TECHNICAL SUPPORT. CREDITS. BIBLIOGRAPHY. LIMITED SOFTWARE WARRANTY AND LICENSE AGREEMENT
.42.43.48.52.56.57.59.60.61.62.62.63.63.64.65.66.69.69.71.76.77.78.78.81.82.83.84.91.93.94.96.96
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CHAPTER 1: GETTING STARTED
ABOUT RAILROAD TYCOON 3
Railroad Tycoon 3 transports you back to the Golden Age of railroading. As the chairman of a fledgling railroad company, you must expand your tracks into new territories, seek out new and more lucrative opportunities, and most importantly, keep your stockholders happy. All the while, the competition will be working feverishly to steal away your customers, racing to beat you to new cities, and plotting to use you as a stepping-stone on their climb to the top. A true entrepreneur knows how to seek out new opportunities where others fail to see them. In addition to transporting passengers and freight, and expanding your railway into new cities, keep your eyes open for new means of increasing your revenue. Industries will spring up to make use of the abundant resources in an area. Acquiring select industries allows you to expand your empire and not only make money from transporting goods, but also from producing them. Those with a keen eye for opportunities may wish to build new industries to tap unused resources, or even put your opponents' shipments to work for you. Cities in need of a rail service may be willing to offer incentives to the first company that is able to connect them to the ever-expanding web of rails. Whether this is a golden opportunity or a money pit is for you to decide. And don't forget the stock market. Many a fortune has been made and lost on the battlefield that is the stock market, with short-selling and hostile takeovers being the weapons of choice.
Railroad Tycoon 3 offers budding tycoons a chance to stretch their wings and prove their mettle. Finish playing the scenarios? Well, load them up again and you will find they don't play the same way twice. A new economy makes it a new gameplay experience. Need a new challenge? Challenge your friends to a multiplayer competition or use the matchmaking service to find other would-be tycoons to pit your business savvy against. Have an idea for a new scenario to share with your friends? The extensive editor can make that idea a reality. Railroad Tycoon 3 has it all. Do you have what it takes to be a Railroad Tycoon?
NEW FEATURES
Fans of the award-winning Railroad Tycoon series will notice many of the same features that made the series a success. Below is a partial list of the numerous new features included in Railroad Tycoon 3. Powerful New 3D Engine - Immerse yourself in the expansive and detailed 3D environments, complete with highly detailed trains, wide stretching forests and even day/night cycles and weather effects. Tunnels and Bridges - Carve tunnels through mountains or span bridges across waterways, deep valleys, and even other track. Nothing has to stand in your way. Automatic Consist Manager - Let the computer handle the small details of what cargo gets shipped where, so you can focus on the big picture. At each station stop it will look ahead to see what cargo is most profitable and select
RAILROAD JARGON:
Dead-man's Handle - This is a safety device designed to cut-off the power and apply the brakes if the driver becomes unconscious. Usually a handle or pedal, the driver must maintain a level of pressure on this device to keep the train operating.
RAILROAD QUOTE:
If we stay at home and mind our business, who will want railroads?" - Henry David Thoreau
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accordingly. Those wishing to take a more hands on approach can still use the manual cargo consist option to select their own cargo. Have as much or as little control as you want. Streamlined Interface - You don't need to leave the action and go to another screen to check on your stock or to manage your trains. The new streamlined interface puts all the information you need right at your fingertips in the game world. More action takes place in the main game world, and everything else takes place in panels that don't obscure or take you away from the world. Building Placement - Station upgrades, such as maintenance facilities, restaurants, and taverns are now placed in the main game world rather than on a separate screen. These and other buildings can now be placed just about anywhere. If you need a water tower in the middle of a long route or think you could weaken your opponents lumber supply by putting a lumber mill closer to the source, all you need to do is come up with the money and select the location where you want to build. More Stuff - Railroad Tycoon 3 is packed to the gills, with over 60 industries, over 180 buildings and over 40 cargo types. In general, there is two to three times more content in almost every category than in Railroad Tycoon 2. The new game even has three times as much music as its predecessor. Overall, the sights and sounds of Railroad Tycoon 3 should keep you entertained for quite a while. Longer Trains - Trains can now haul up to 8 cars along their routes, allowing more profitable trips.
RAILROAD FACT:
Mail could be picked up and delivered without the train ever having to stop. Mail to be picked up by the train was hung in a leather bag from a hook along the track. A net would be extended from the side of the train to pick up the mailbag as it passed. The mail being dropped off by the train would be hung in a leather mailbag from an arm extended from the side of the train as it approached nets built alongside the track.
Industries You Can Buy, Build and Upgrade - Not only can you buy any industry on the map, you can also build your own. Over time, you can reinvest in the most profitable factories by upgrading them. With the simple click of a button, and enough cash of course, your facility will increase in size and production output. More Realistic Cargo Movement - Just like the real world, resources and goods can move on their own, without the railroad (though not as fast as riding aboard your trains of course!). Passengers will no longer simply allow you to haul them anywhere - they have desired destinations and will not get on board a train that can't help them get to where they want to go. Better Multiplayer - In-Game matchmaking makes it easy to find opponents. Once you find your opponents, the streamlined interface and other subtle improvements make the game better suited for multiplayer. Better Editor - Railroad Tycoon 2's powerful editor helped spawn over 1500 user made maps available on various websites. We've made improving the editor a key design goal for Railroad Tycoon 3, and expect it to be even easier to make a great map for Railroad Tycoon 3. Even if you don't want to make maps yourself, you might enjoy sampling a few that others will inevitably make shortly after the game's release.
ABOUT THIS MANUAL
Most gamers like to jump into a game with both feet. After all, you bought this game to live the life of a railroad tycoon, not read about it. You certainly don't need to read through this manRAILROAD FACT:
Established by an Act of Parliament in 1758, the Middleton Railroad in Leeds has the distinction of being the oldest railway in the world.
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ual cover to cover before beginning your game. The game manual should instead be used as a reference to answer questions you might have while playing the game. For your convenience, the manual has been laid out to cover the various gameplay topics in the order you are likely to need them. We recommend that you begin by playing the Tutorial scenario. This will take you through some of the basics of playing the game and help prepare you for the exciting challenges ahead. Additional information on the Tutorial can be found in CHAPTER 2: THE TUTORIAL. You will also find a Readme file on the CD. This file may contain additional information that became available after the printing of this manual.
If you have problems running the game, please look at the Readme file. A shortcut to the Readme file appears in the Autoplay menu that appears when you insert the Railroad Tycoon 3 CD, as well as in the game under the main menu Extras option.
INSTALLING RAILROAD TYCOON 3
Place the Railroad Tycoon "Install" 3 CD into your CD-ROM drive. A menu screen should appear in a few seconds. Simply click on the "Install" button to begin the installation process and follow the on-screen prompts. If your system's Autoplay is disabled, you will need to begin the installation process manually. Simply double-click on the "My Computer" icon on your desktop, then double-click on the icon for your computer's CD-ROM drive, and then double-click the "Menu.exe" file. Follow the on-screen prompts to complete the installation process.
SYSTEM REQUIREMENTS
Please be sure your system meets the minimum system requirements listed below, before installing or playing Railroad Tycoon 3. Additional information regarding compatibility and technical issues may be found in the Readme file on the CD. PROCESSOR: 400 MHZ OPERATING SYS.: Windows 98/Me/2000/XP RAM: 128 MB HARD DRIVE: 1.2 GB GRAPHICS: 16 MB 3D video card MODEM: 56K (optional, for Internet play) OTHER: 4X CD-ROM, Mouse and Keyboard, DirectX compatible sound card with speakers/head phones recommended
RAILROAD SUPERSTITION:
Your wish will come true if you can walk a rail for the length of sixteen railroad ties without falling off.
UNINSTALLING RAILROAD TYCOON 3
To uninstall Railroad Tycoon 3 from your computer, click on the "Start" button on the Windows taskbar, then click on the "Programs" button and highlight the "Railroad Tycoon 3" listing and finally click on the "Uninstall Railroad Tycoon 3" option. Follow the onscreen prompts to complete the uninstall process. Files created after the game was installed, such as save games and new maps, will remain on the system after the game has been uninstalled and will need to be deleted manually.
The railroad is in all its relations a matter of earnest business, to be got through as soon as possible. It transmits a man from a traveler into a living parcel." - John Ruskin
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STARTING RAILROAD TYCOON 3
Once you have installed the game, you are ready to begin your adventure as an up and coming tycoon. In order to play the game, you will need to have the Railroad Tycoon 3 Play CD in the CD-ROM drive. You will then be able to launch the game using one of the following two methods. When you insert the CD, the menu screen will again appear. Simply select the "Play" button located on this screen to launch the game. If the Autoplay is disabled, or you already have the CD in the CD-ROM drive, you can also launch the game from the link created in the program list. Simply click on the "Start" button on the Windows taskbar, then click on the "Programs" button and highlight the "Railroad Tycoon 3" listing and finally click on the "Railroad Tycoon 3" option. Enjoy the game!!!
"I do verily believe that carriages propelled by steam will come into general use, and travel at the rate of 300 miles a day." - Oliver Evens
early on - they're too expensive for a newly started company. For track building details, see CHAPTER 5: TRACK. Place stations at each end of your track, and probably a service tower in the middle. Click on the Build station button (top row of the Button Panel, middle button). Place a medium station near each end of your track, and a service tower roughly in the middle. (After about a year or so in operation, you'll want to add a maintenance facility, also somewhere in the middle of your track. For station building and management details, see CHAPTER 6: STATIONS AND BUILDINGS. Buy 2 or 3 trains and route them between your stations. Click on the Add train button in the Button Panel. Buy two trains, using the most modern locomotive available. Set up a simple route by clicking in the routing map on the circle for your first station, then clicking again on the circle for your second station. Leave the defaults in place for what cargo gets hauled. For train buying and operating details, see CHAPTER 7: TRAINS. Start the Clock. The game usually starts Paused to allow you to best plan your initial moves. Once you've laid out your track, stations, and trains, un-pause the game by clicking on one of the speed buttons (colored buttons just below the Button Panel). Gradually expand over time, building a bigger, more profitable railroad. Leave your initial setup alone for 2 to 3 years. That gives you time to generate some revenues and get a feel for the rail opera-
1833, Andrew Jackson became the first President to ride on a railroad.
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tions. At that point, consider buying more trains if you've got excess cargo that isn't being hauled (especially if your initial cities are far apart, or if the scenario is pre-1860 and you're using relatively slow early steam locomotives). After you've built up some profits, issue a bond from the Company Detail panel, and use the proceeds to expand your railroad. Keep growing. If there are any computer controlled railroads, link up to them at some point - the inter-network traffic can be quite profitable. Re-invest those company profits in buying up profitable industries or buying back stock so the stock price goes up. If your railroad is really profitable and you've already expanded to most of the best cities, start re-investing your profits elsewhere. First, consider buying up existing industries that are profitable (you can make even more money by buying up an industry BEFORE your railroad reaches the town it's in and increases its profits). Second, refinance and/or repay any outstanding bonds your company has. Third, consider trying to drive up your company's stock price by raising the dividend and using extra cash to repurchase outstanding shares. Over time, work towards whatever the specific goals are for the scenario you're playing. Different scenario have different goals. There are always 3 levels of victory that you're competing for - a bronze medal is the easiest to achieve, then silver, and if you're really good (or lucky), you might occasionally score a gold medal. Monitor your progress in the company ledger. Press the View Ledger button, just below and to the right of the Button Panel. Click on
only a mouse-click away. To move around the map, move the mouse cursor to the edge of the screen in the direction you wish to go. To rotate the map, hold down the right mouse-button and drag the mouse in the direction you wish to rotate the map. The mouse-wheel allows you to zoom-in and zoom-out of the map. Rolling the mouse-wheel back toward you will zoom you out, giving you more of a birds eye view. Rolling the mouse-wheel forward zooms you in for a closer look. Finally, if you press and hold down the mouse-wheel and move the mouse, you can slide the map around.
USING YOUR RADAR
In addition to using the mouse controls, you can navigate the map using the radar area. You can instantly move to any location on the map by simply left clicking on a location on the radar map. The cities are marked by white dots on the map. You can also zoom quickly over the map by clicking and holding down the left mouse-button on the radar map and dragging your cursor over the map.
ALTERNATE MOVEMENT, ZOOM
ROTATE CONTROLS
NAVIGATING
You can move around the map using a number of different methods.
MOUSE CONTROLS
Exploring the vast and detailed maps in Railroad Tycoon 3 is
Sweeping out a caboose after dark will bring bad luck.
In addition to controls provided by the mouse and the radar area. you can use the arrow keys on the keyboard to move the map around. If you hold down <SHIFT> while using the arrow keys, you'll control zoom and rotation rather than just moving the map around. Finally, if you don't like the default controls for these items, you can change them in the Settings window. Press <F6> to see the settings window, and choose the Camera Controls option. You can enable on-screen buttons for zoom and rotate (like Railroad Tycoon 2), or you can switch into difRAILROAD FACTS:
The Orient Express was nicknamed the "Spies Express" due to the number of spies that used the train. One famous spy to have traveled on the Orient Express was Mata Hari.
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ferent camera modes, including the mode Free - Any Angle, which allows you to use the mouse to look up at the sky or straight down at the ground.
Load - This option allows you to load a previously saved game. Save - Select this option to save your current progress. You will be able to reload the game again from this point. Briefing - This will display the same briefing that you received at the beginning of the scenario. Check here if you forget what you are supposed to be doing. Settings - Here you will be able to change the existing options in the areas of Gameplay, Sound, Graphics, Hot Keys, Scrolling, Camera Controls and Dialogs. Resign - Clicking here will end your current game and return you to the Main Menu. Quit - This will end your current gameplay session and return you to the Windows desktop. Cancel - Click here to return to the game.
ADDITIONAL ACTION BUTTONS
At the bottom of the Button Panel, there is a strip of eight buttons. These control the speed of the game and access the View Ledger and File Options windows.
GAME SPEED
You can run Railroad Tycoon 3 at one of six speed settings: Paused, Very Slow, Slow, Normal, Fast, and Very Fast. You change the game speed by selecting the appropriate button or by using the "+", "-", and "Pause" keys on your keyboard.
VIEW LEDGER
The Company Ledger contains detailed information on the company, including in-depth information on its operation and financial status. For additional information on the Company Ledger, refer to CHAPTER 8: COMPANIES AND PLAYERS.
FILE OPTIONS
The "File Options" button displays a window containing seven options: Load, Save, Briefing, Settings, Main Menu, Quit, and Cancel.
Below the Radar Map, you will see a box containing the date. You will want to keep an eye on the date for many reasons.
Stepping onto the cab of an engine with your left foot first is bad luck.
During the Civil War, General Sherman instructed his men to tear up the enemy railroads. They would then use the wood to make large bonfires, heat the metal rails and twist them around trees to make them unusable. These twisted rails were known as "Sherman's neckties".
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Sometimes things don't go as planned. A slip of the finger or an error in judgment and you suddenly have an expensive and useless section of track. If you decide you are not happy with the track you just laid, click on the "Undo" button to remove the last section of track you laid. You will not be charged for the track and it will be as if it never happened. It is even possible to undo multiple sections of track, by clicking the button multiple times. However, once you leave the Track Laying panel for any reason, any track you have placed is permanently committed and you cannot undo it - your only option at that point is to bulldoze it.
CHAPTER 6: STATIONS
BUILDINGS
A railroad is only as good as the stations that allow people and cargo access to it. You can have tracks stretched from New York to California, but if people can't get to your stations, then you just end up with a whole lot of rusting track.
BUILDING STATIONS
To build a station, select the Build station button in the Button Panel. You will notice that your cursor has changed to a hammer icon and you are currently moving an image of a station over the map. If you've already placed track, then move the station onto the track, and it should snap into place, turning green and orienting itself with the track. In a crowded city center, you may have to experiment a bit to find a suitable 'snap to location for a station. You can also place stations without connecting them to existing track. If your station is colored yellow, it's in a valid location that is NOT connected to any track. For more precise control when placing unconnected stations, select Locked mode (bottom right of station options), then use the Building Rotation circle to choose the station's orientation. If your station is red as you move it around, this means you cannot build it there. Look to the hover help for the specific reason.
BULLDOZE
Use the bulldoze tool to remove buildings that are in your way, or to remove old pieces of track that are no longer necessary or are in your way. Beware, it is costly to bulldoze buildings (especially industrial buildings). Bulldozing your own track has relatively low cash out-of-pocket costs, it removes that track from your balance sheet, and that write-off is charged to your company's income statement immediately. On the flip-side, removing unused track reduces your company's track maintenance costs going forward.
STATION RADIUS
As you move the station over the map, you will notice a highlighted area around it. This is the collection area for the station.
MIN/MAX CARS
Zero is specified as the minimum number of carloads the train will leave the station with (i.e. even if there's no cargo available to haul, it will still leave this station, hopefully to have better luck finding cargo to haul at the next station. And 4 is the maximum number of carloads it will carry. If there are 20 profitable carloads to haul, the train will only haul the most profitable 4. You can change both the minimum and maximum number of cars, with certain advantages and drawbacks. If you increase the minimum number of cars, then the train will wait at the station until it has at least that many cars to haul. The advantage of this is that you'll have fewer empty or nearly empty trains running on your track, consuming fuel, increasing traffic, and potentially even breaking down or crashing. The disadvantage is that it may cause your train to wait a long time at the station, even while there is more profitable cargo to be hauled at other stations on its route. We suggest leaving the
"The railroad is life itself." - Edward Hungerford
CABOOSE
By clicking on the Caboose box, you can add a caboose to your train (and also use up one of your 8 cargo car slots). The caboose will reduce the risk of breakdowns by 50%. This is especially useful for unreliable and/or older locomotives.
After the explosion of The Best Friend of Charleston in 1831, the available parts were salvaged from the wreckage and used in the construction of a new locomotive. The new locomotive was named Phoenix, after the mythical bird, which was consumed by fire and reborn from the ashes.
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DINING CAR
Click on Dining Car to add one to your train (also using up one of your 8 cargo car slots). The dining car increases the passenger revenue on this train by 20%, but has no other effect. Only add a dining car if you know a train will be hauling a lot of passengers, particularly if the stop is set to Any Express (which will typically be 70% or more passengers), or just simply hauling passengers only.
Steam - The earliest locomotives were steam engines. They burned coal, oil or wood to heat a boiler, which would provide steam to power the pistons that made the locomotive move. These were the pioneering locomotives and continued to be widely used until middle part of the twentieth century (and are still used in a few countries to this day). As innovations in locomotives continued, these were eventually replaced by diesel and electric engines, which had lower operating costs. Diesel - The term diesel engine is actually a bit of a misnomer. These locomotives actually use diesel-electric engines, which run on the electricity created by the dieselpowered generators it carries. Following World War II, diesel engines came into widespread use and, along with electric engines, began replacing the steam locomotives. Diesel locomotives are now dominant in most of North America. Electric - Instead of generating its own power, electric locomotives draw power from an external source. In some cases this external source of energy is provided by power lines run over the track and in other cases the power may be sent through a special rail that runs along the track. These locomotives are usually more efficient than steam or diesel engines, but require a substantial investment in the infrastructure of the railway, in order to make power available to all areas of the track. For an electric locomotive to be used, the entire length of track between the desired stations must be electrified. Today, electric locomotives are dominant in Europe, Japan, and parts of the Northeast U.S.
APPLY THIS CONSIST TO ALL STATIONS
If you wish to use this same cargo setup for all of stations in the train's route, click on the "Apply this consist to all stations in this route" option. Be careful, though. This will overwrite and other consists you have previously set up for this train.
LOCOMOTIVES
More powerful than a locomotive conjures up an instant image, because, for most people a locomotive is the most powerful machine they've ever seen or could even imagine. Their progress is remarkable - from the original steam engines that look like toys today (but were considered monstrosities in their day), through the massive 4-8-8-4 Big Boy (which weighed 1.2 million pounds!), through today's massive diesel and electric engines (which weigh far less, but generate even more horsepower than the Big Boy). Locomotives generate power in 3 basic ways (there are a few other more eccentric types, but none that have been commercially significant):
In 1990, the French electric, high-speed locomotive TGV (Train Grande Vitesse) Atlantique set the new speed record for a train on a rail system when it achieved the speed of 320.2 mph.
An engine may be considered jinxed after having one or more accidents. In some cases the engine may be given a new number to remove the stigma.
4:49 PM
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In Railroad Tycoon 3, you will start off with steam locomotives (one consequence of this is that you will have to build plenty of service towers to provide water for their boilers). The first diesels and electrics appear early in the 20th century, but they don't become overwhelmingly better than steam locomotives until roughly 1950. At that point, you will have to make a decision. You can invest in the high up-front costs of electric track so that you can use the generally superior electric locomotives, or keep your costs down by gradually transitioning to diesel, with no need for track improvements. The choice is yours.
Fuel Economy - The fuel efficiency of this locomotive, compared to all other available engines. Total fuel costs are a product of a locomotive's fuel economy, the distance it travels, and the weight of the loads it carries. Acceleration - Measures how fast this locomotive reaches top speed from a standing start. Reliability - Measures the relative chance of this locomotive breaking down or crashing. Passenger Appeal - Passengers have always had a special interest in traveling via the sleekest, coolest mode available. Some locomotives were consciously designed to look good for the passengers (especially the streamliners of the 1930s). A locomotive with a high passenger appeal earns a revenue premium of up to 30% on all passenger traffic it carries. Conversely, a particularly ugly locomotive will drag down passenger receipts by up to 15%. Engine Type - The type of power used to propel the locomotive (steam, diesel or electric). Remember, electric locomotives can only run on electrified track. Top Speed - The maximum speed for this locomotive. The top speed of the engine will change depending on the number and type of cars it is pulling and the grade it has to travel over. More precisely, certain types of cars weigh more than others. A fully loaded express car (passengers, mail) or auxiliary car (caboose, dining car), always weighs one-third less than a fully loaded freight car of the same era. So you'll want to use more powerful engines on freight routes. Passengers and mail pay a larger profit if you haul them
CHAPTER 10: CARGO ECONOMY
Railroad Tycoon 3 has a robust cargo economy focused around the railroad industry. Even without the railroads, freight is constantly moving across the mapalbeit slowly and inefficiently. Passengers, mail, and troops (Express cargos) on the other hand, require the assistance of your railroad to move at all.
EXPRESS
Three types of cargo - passengers, mail, and troops, are considered Express cargos. Their behavior is different from all other cargos (everything else is called Freight, and is discussed below). Express cargos are governed by two rules: They know exactly where they want to go, and they want to get there quickly. The following explains how a particular passenger may move through the system - mail and troops work the same way: When a passenger first pops up in the Railroad Tycoon 3 cargo system, he has a specific destination in mind. Perhaps he appeared at a house near Birmingham, and wants to travel to a house just outside London (his Aunt Selma's house). He will make efforts to get to London - using a direct route, or a combination of connections, if need be. After some period of time, if he is unable to reach the house in London, he will return home, and moreover, will be disinclined to travel by rail for some time thereafter. Unlike Freight cargos, Express cargos will ONLY travel via rail lines - it simply isn't very efficient to walk from Birmingham to London - the passenger will not make the trip if no rail line is
In 1835, Germany opened its first steam-powered railroad, which ran between Nuremberg and Furth.
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available. In fact, when just starting out on a fresh map, no passengers will be visibly waiting to travel - there are no rails to travel on! Once you build a route and put down a station, you'll start to see passengers and mail show up. If you only have a rail connection from Birmingham to London, your express traffic will be limited - some passengers from Birmingham want to go to London, but many want to go to other cities and your rail line offers no way to reach them. The more cities you connect to, the greater the volume of express traffic you will see. In fact, it is generally a good strategy to connect your rail lines to your opponents' rail lines, since the combined pool of possible destinations will lead to greatly increased passenger traffic (passengers will use a combination of trains and companies to reach their destination). If you see a supply of passengers at a station, and they are not boarding a waiting passenger train, that means the passengers don't think getting on that train will help them reach their destination efficiently. Sometimes, even if the train is heading in the right general direction, the passengers won't board if they know that the intermediate stop is one rarely serviced by passenger trains. If London is a major hub with a variety of passenger trains departing at close intervals to many different points, then a passenger may even take a detour in the wrong direction to London in order to catch a direct train to their final destination. Remember though, that passengers, troops and especially mail demand speedy delivery. If you've got a high volume of passenRAILROAD QUOTE:
Note: If a factory requires two input materials (a steel mill requires both iron and coal), then that factory won't produce anything unless both inputs have been supplied.
Alcohol Aluminum Ammunition Automobiles Bauxite Cheese Chemicals Clothing Coal Coffee Corn Cotton Diesel Fertilizer Furniture Goods Grain Iron Livestock Logs Lumber Mail Meat Milk Oil Paper Passengers Plastic Produce Pulpwood Rice Rubber Steel Sugar Tires Toys Troops Uranium Waste (Recyclables) Weapons Wool
Median Price Sensitivity $100 $85 $160 $200 $30 $235 $30 $95 $30 $45 $25 $30 $100 $80 $220 $170 $30 $30 $90 $30 $85 Variable $195 $110 $40 $85 Variable $85 $45 $30 $30 $30 $85 $35 $85 $175 Variable $200 $40 $235 $30
Delivery Time 1
Note: Mail, Passengers, and Troops are express cargos. Their price varies based on distance.
All other freights have variable pricing, based on supply and demand. The price shown is merely a typical median price.
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CHAPTER 11: MULTIPLAYER
In Railroad Tycoon 3 you don't just match your wits against computer opponents, you can also test your entrepreneurial spirit against other human players. You can face opponents over a local area network (LAN) or over the Internet. Don't know anybody to play online? Not a problem. Just use the Game Lobby to meet other players seeking a worthy opponent.
lobby, where you can find other players interested in playing Railroad Tycoon 3 and start an Internet game. You do not need to sign up for any special account or jump through any hoops to use the Game Lobby - a couple of button presses and you're on your way. Servers - A list of all of the available games in the game lobby will be displayed in this box. This list is automatically refreshed every 5 seconds. Join - Once you have highlighted a game you wish to enter, click on this button to join. If no servers appear in the list, then there are no games available for you to join. You will need to either host a new game or wait for a new game to start. Host - Click on this button to begin a new game. Within a few seconds, your server should be visible to everybody else in the game lobby. Change - Use this to change your player's name and portrait This is how other players will see you both during multiplayer setup and within the game.
BEGINNING A MULTIPLAYER GAME
To begin a multiplayer game, click on the "Multiplayer" button on the Main Menu. This will take you to a menu screen enabling you to choose between a LAN and Game Lobby game. The LAN button is primarily intended for LAN play, but you can also use it to play other people across the internet, as long as you know the IP address of the host. The Game Lobby option is a bit easier for Internet play, as it provides a common meeting area for Railroad Tycoon 3 players from around the world, and you don't need to know any particular player's IP address or other specifics.
LAN GAME
To begin a game over a LAN connection, click on the "LAN" button.
Note: you can also use this option to play over the internet, if you know the IP address of the player who will be hosting the game.
GAME LOBBY (INTERNET) GAME
To begin a game over the Internet click on the "Game Lobby" button. This will take you to the game's built-in Internet game
In railroading, the month of September was believed to be jinxed.
Finding a game via the LAN option is almost identical to using the Game Lobby option, except that you only see servers on your own LAN or over the internet at an address you've typed in, and you cannot chat with other players until you have connected to a server.
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My IP - The game will automatically detect the IP address for your machine in this box. (It may be necessary to provide this IP to the other players if you're hosting the game). Server IP - When connecting to a LAN game, this field starts blank - the system will automatically search for a server throughout your LAN. If you're playing an internet game with a server at a known IP address, enter it here. Servers - A list of all of the available games on the LAN (or at the entered IP address) will be displayed in this box. This list is automatically refreshed every 5 seconds. Join - Once you have highlighted a game you wish to enter, click on this button to join. If no servers appear in the list, then there are no games available for you to join. You will need to either host a new game or wait for a new game to start. Host - Click on this button to begin a new game. Within a few seconds, your server should be visible to anybody else on your LAN (or who has entered your IP address over the Internet). Change - Use this to change your players name and portrait. This is how other players will see you both during multiplayer setup and within the game.
SETTING UP A MULTIPLAYER GAME
The setup for a multiplayer game is basically the same as the setup for a single-player game. The host will select the map, set the difficulty level and select the number of A.I. players to participate in the game. All players must click the ready light to indicate that they've accepted the settings and are ready to play. The host then clicks 'Start' and you're on your way.
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1. Railroad Tycoon 2 Gold
2. RAILROAD TYCOON 2 PLATINUM
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4. Ultimate Tycoon Game Pack: Mall Tycoon / Railroad Tycoon II Platinum / Airport Tycoon 2 / Loco Commotion
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