Games PC Rainbow Six 3 - Raven Shield
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Tom Clancy's Rainbow Six 3: Raven Shield [PC Game]Developed by Ubisoft Montreal - Ubisoft Entertainment (2003) - Squad-Based Shooter - Rated Mature
The third game in Tom Clancy's Rainbow Six series of tactical shooters features an original storyline that has Team RAINBOW embarking on a 15-mission campaign to protect the world from criminal and terrorist behavior. As in previous installments, players must select up to eight personnel best suited for the task at hand, outfit them with the latest in weapons technology and equipment, then carefully infiltrate various buildings or enemy strongholds to neutralize the threat before it is too l... Read more
Details
Platform: PC
Developer: Ubisoft Montreal
Publisher: Ubisoft Entertainment
Release Date: March 19, 2003
Controls: Keyboard, Mouse
UPC: 008888680383
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Manual
Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
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Games PC Rainbow Six 3 - Raven Shield
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X Play: Rainbow Six 3: Raven Shield PC Game Review
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Documents
8 February 2008
By: Calin Ciabai, Games Editor
Tom Clancy's Rainbow Six 3: Raven Shield Cheats (PC)
God mode, infinite ammo and other codes
Tom Clancy's Rainbow Six 3: Raven Shield is a computer game developed and published by Ubisoft and released on March 16, 2003. The Rainbow Six video game series is based on Tom Clancy's best-selling novel of the same name.Based on the Unreal engine 2.0, Raven Shield is a tactical shooter with realistic properties. Raven Shield moved toward mainstream first-person shooters like Counter-Strike, adapting various features absent in previous versions. These included: the ability to see one's weapon while in first-person view, many new weapons and upgrades (including larger magazines and scopes), and a redesigned multiplayer.(Wikipedia)CHEATSPress ~ during game play to display the console window. Then, enter one of the following codes to activate the corresponding cheat function. CodesToggle third person view - behindview (0 or 1) Level select - unlock all Flight mode - ghost Disable flight mode - walk Full ammunition - fullammo Slow and bloody death effects - nightmare Big head enemies - bighead Record demo of current game demorec (filename) Stops demo recording - stopdemo Play indicated demo - demoplay (filename) Invincibility for player - god Invincibility for team - godteam Invincibility for terrorists - godterro Invincibility for hostages - godhostage 1 Invincibility for hostages disabled - godhostage 2 Activates all the god modes - godall Mission objectives are updated; game never ends - toggleunlimitedpractice Walk through other actors togglecollision View threat information - togglethreatinfo Neutralize all terrorists neutralizeterro Disarm all bombs - disarmbombs Deactivate IO devices (phones, laptop, etc.) - deactivateiodevice Rescue all hostages - rescutehostage Disable morality rules disablemorality Call all terrorists to your location - callterro Toggle player detection by terrorists - playerinvisible All terrorists surrender on sight - tsurrender Terrorists shoot wildly when they see you - tsprayfire All terrorists aim and fire at you - taimedfire All terrorists run away from you - trunaway All terrorists return to original no threat state - tnothreat See where all terrorists have spawned on map - rendspot Toggle hostage threat information togglehostagethreat Set the hostage position (0 for standing, 1 ofr kneeling, 2 for prone, 3 for fetal, 4 for crouched, 5 for random - sethpos (0-5) Reset hostages threat - resetthreat Play next hostage animation - hna Play previous hostage animation - hpa Play animation of hostage (0 for no loop, 1 for looping) - hp (0 or 1) Show field of view of all actors showfov Show weapon direction of all actors - gundirection Show where terrorists and hostages have moved on map - route Show all routes that terrorists and hostages take routeall Kill and remove all NPCs - killthemall Kill and remove all terrorists - killterro Kill and remove all hostages - killhostage Kill all Rainbow operatives - killrainbow Kill and remove opponents - killpawns Game modes - sgi Rainbow Six version multi-player mode rainbowskill All enemies will attack (music) - pago Reticules will be perfect for current weapon - perfectaim Reset all cheats - resetmeall Quit game - quit Here is a gameplay video:
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SUZANNE M. MEILER
1132 Scotts Ridge Trail Apex, NC 27502 919.757.5395 sue_meiler@hotmail.com http://www.suzannemeiler.com
EXPERIENCE
Lead Environment Artist, Atomic Games/Destineer Studios Raleigh, NC November 2006 August 2009 Developed style and cohesive look and feel for Six Days in Fallujah in conjunction with Art Director Responsbile for scheduling 15 person environment team, created detailed tasks for artists, collaborated with art director on master schedule for the entirety of the project Created documentation for art pipeline (work flow), tools, and style guides Conducted semi-annual performance reviews, performed art critiques and reviewed directed tasks daily Assisted in hiring process for nearly half of the environment team, held phone interviews, planned on site interviews, reviewed and selected portfolios, assisted in the creation of the hiring art test Recruited for Atomic Games/Destineer Studios at career fairs and other game industry functions Six Days in Fallujah ( Xbox 360, PS3, PC Cancelled 2009 ) Served as sole artist responsible for working with lead designer for level design of the game Created art assets for non-destructible architecture and improvements on existing textures. Defined per-level texture palette and prop library documentation to ensure consistency, continuity, and maintenance of performance budget of game Undisclosed Training Simulation (PC April 2008) Modeled and created textures for environment assets, focused on architecture and interior props Managed asset catalogue for Atomic Games/Destineer Studios wiki page
Senior Artist, Red Storm Entertainment / Ubisoft Morrisville, NC November 2000 November 2006 Ghost Recon Advanced Warfighter 2 ( Xbox 360 March 2007 ) Built environments on 2 multiplayer levels, collaborated with prop team on required assets On initiative, developed a style guide format for single-player levels Tasked with a double-size level load due to reputation for swift execution Game received a 9.1 on IGN.com Ghost Recon Advanced Warfighter ( PC, Xbox 360, Xbox, PS2 June 2006 ) Modeled and textured environment assets while investigating next generation pipeline and techniques Xbox 360 SKU averaged 90.8% review per GameRankings.com Tom Clancy's Rainbow Six: Lockdown ( PC February 2006 ) Adapted existing PS2 assets by building new geometry and textures as needed to create higher resolution environments for PC Primary level designer / environment artist for missions 3, 13, 14, and 15 Tom Clancy's Rainbow Six: Lockdown ( PS2 September 2005 ) Built six levels in their entirety, to include all geometry, textures, and dynamic objects Developed style guides for levels during pre-production phase Tom Clancy's Rainbow Six 3: Raven Shield ( PC March 2003 ) Created cinematic cut-scene small environment, including models and textures Game averaged 88% review per GameRankings.com
The Sum of all Fears ( Gamecube, PC May 2002 ) Primary level designer / environment artist for three single-player levels (3, 7, 10) including textures, objects, and lighting. Assisted on missions 1 and 8 Tom Clancy's Ghost Recon: Island Thunder ( PC, Xbox September 2002 ) Environment modeler / texturer for single and multiplayer levels Tom Clancy's Ghost Recon ( Gamecube, PC, PS2, Xbox November 2001 ) Worked as the visual / polish half of a two-person level design team. Tasks included creating and applying textures, architectural modeling, and meshing / object placement Built missions 3, 5, 8, 11, and 15 "Game of the Year" awarded by PC Gamer and IGN.com Lead Artist, Random Games, Inc. Morrisville, NC July 1999 - Nov 2000 Netimmerse Demo Created game demo using NDLs Netimmerse 3D game engine (rebranded: Gamebryo, Emergent Elements, from Emergent Game Technologies) Avalon Hill's Squad Leader ( PC October 2000 ) As art lead on an isometric-view turn-based strategy game, was responsible for organizing and managing a 10 man art team covering all art disciplines Created approximately a dozen levels, and touched all other game levels during polish phase. Credited as a designer for that additional effort Built modular environment models, and painted textures, including tiling textures, and terrains
SPEAKING ENGAGMENTS
Triangle Game Conference Raleigh, NC April 2009 Panel: Breaking into the Game Industry GDX 2009 Savannah College of Art and Design Savannah, GA April 2009 Invitation from SCAD to speak Digital Game Expo Raleigh, NC June 2008 Title: Getting In: How to land your first job Carolina Games Summit Goldsboro, NC January 2008 Career Fair: Representative for Destineer Studios Wake Technical Community College Classroom Discussion 2008 Classroom discussion: What Game Companies Look for in an Artist Savannah College of Art and Design Career Fair 2007 Career Fair: Representative for Destineer Studios
EDUCATION
School of Communication Arts Raleigh, NC 1997-99 Certificate in Advanced 3D Computer Animation using Maya Certificate in Computer Art and Animation using 3D Studio Max Awards Won the outstanding achievement award in 3D Computer Animation, for excellence in software proficiency, artistic merit, portfolio development, and citizenship. Wake Technical Community College Raleigh, NC 1998 Certificate in Alias Power Animator, 48 hour course
Technical specifications
Full description
The third game in Tom Clancy's Rainbow Six series of tactical shooters features an original storyline that has Team RAINBOW embarking on a 15-mission campaign to protect the world from criminal and terrorist behavior. As in previous installments, players must select up to eight personnel best suited for the task at hand, outfit them with the latest in weapons technology and equipment, then carefully infiltrate various buildings or enemy strongholds to neutralize the threat before it is too late. Players will visit locales set in London, the Caribbean, Rio de Janeiro, Switzerland, and more. For the first time in the series, Ubi Soft Montreal (Tom Clancy's Splinter Cell) takes the reigns over from Red Storm Entertainment for development duties.
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