Games PC Rayman 3 Uk
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Manual
Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
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(English)Games PC Rayman 3 (uk), size: 724 KB |
Games PC Rayman 3 Uk
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Rayman 3 PS2 Gameplay Bog of Murk level Hoodlum Havoc (www.chilloutgames ...
User reviews and opinions
| pieterCa |
5:18am on Thursday, November 4th, 2010 ![]() |
| Great Company The company is very trustworthy. They sent my product out right away. ????? how many hours does this really hold a charge? has any one tryed this with the tap to talk app? | |
| testdemo |
5:17pm on Thursday, October 28th, 2010 ![]() |
| Able to surf the net with DS Browser A bit pricey it has no pros its so awful it sooooooooooooooooo aful | |
| klapaer |
4:49am on Wednesday, July 7th, 2010 ![]() |
| ds original-sucked : good lighting options,better touchscreen,more options,more portable. quite old now, pretty rubbish games, younger people find it hard to read the things on screen. | |
| Jammie |
7:38pm on Friday, June 18th, 2010 ![]() |
| Excellent Buy!! Keeps the kids and adults entertained! None its conpatable with the game boy advance sp games it is so cool | |
| markstn |
9:12pm on Monday, June 14th, 2010 ![]() |
| Can use both Gameboy and DS game chips! It is for kids. Easy To Set Up","Excellent Gameplay","Fun For All Ages","Great Graphics". Product was purchased for grand daughter and she loves it. Easy To Set Up","Excellent Gameplay","Fun For All Ages","Great Graphics". | |
| atari |
3:16pm on Saturday, May 15th, 2010 ![]() |
| I had one of the original Nintendo DS games. This new design is much more streamlined, however. Yeah, the new DSi is out, but heck, can it still play advance games? no. So DS lite is still it. Love it. Dell is great the Metallic Pink looks way better when its in your hand as opposed to online. Super easy to use and rechargable. Just overall fun "toy none | |
| bellamys |
4:10am on Wednesday, May 5th, 2010 ![]() |
| A waste of money!! I bought mine to occupy my... compact/nice design The games that are for the ds are terrible ds original-sucked : good lighting options,better touchscreen,more options,more portable. | |
| dwiniecki |
3:06am on Monday, April 19th, 2010 ![]() |
| Small, compact design makes it great for traveling. Great portable gaming system! | |
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
Documents
HOODLUM HAVOC 2 STORY
2 INSTALLING AND STARTING UP 5 NAVIGATING IN THE MENUS 5 BEGINNING THE GAME
RAYMAN3
7 LOADING / SAVING
7 ASSIGNING KEYS
8 RAYMAN CONTROLS 9 CONTROLLING THE CAMERAS 10 GAME SCREENS 10 FIGHTING THE ENEMIES
12 THE SUPERPOWERS
13 SECONDARY OBJECTS
13 HOW TO SCORE MORE POINTS
14 MENU SCREEN 15 THE CAST 16 JOINING THE RAYMAN COMMUNITY 18 WARRANTY 19 UBI SOFT UK TECHNICAL SUPPORT
The Crossroads of Dreams was a place of heavenly bliss where calm, happiness and the joys of life seemed to reign forever. Some of the inhabitants even began to feel that the hours and days passed a little too slowly. Then, one day, a red Lum transformed himself into a cantankerous little ball of fluff. His name was Andr and he wanted to conquer the world. To this end, Andr turned the other red Lums into black Lums, then they all swarmed off to steal the animals hair and weave costumes for themselves. Thus was born the army of Hoodlums raring to spread their mischief and idiocy throughout the Crossroads. No-one could put a stop to them! So guess who had to interrupt his siesta to go and sort things out? (Ill give you a clue: the answers on the cover of this manual.)
INSTALLING AND STARTING UP
Technical Specifications
Minimum configuration Processor: Pand equivalent AMD Athlon and Duron based CPUs RAM: Windows 98 SE/2000/ME : 64 mb RAM // Windows XP : 128 mb RAM Video Card: Geforce 256 SDR with 32 mb Video RAM
Recommended configuration Processor: Win 98 SE: P3 1000, Win XP: Pand equivalent AMD Athlon and Duron based CPUs RAM: 128 mb RAM Video Card: Geforce 3 with 64 mb Video RAM
Installing
Insert CD1 into your computers CD-Rom drive. The following window appears:
Install: Just click to start the installation process. Itll take a few seconds. Fortunately, youve got some interesting reading material to browse through while youre waiting! Play: Lets face it, this is what youve been itching for, ever since you bought the game. Click, and your wish shall be granted Unless, of course, you were in such a hurry that you forgot to install the game in which case, it wont work! Selecting the language from the menu.
Selecting the version to install
You have to select the version you want to install. This will depend on the free space available on the hard disk: The minimum installation installs all of the data on the 1st disk, which is 650 Mb. To play, CD2 or CD3 must be inserted in your CD-Rom drive.The maximum installation installs the data on all 3 CD-Roms, which is 1.5 Gb. To be able to play, CD1 should be inserted in your CD-Rom drive.
Access path
You must then select the location on the hard disk where you want to install the game. For example, c:\ProgramFoils\moygaymes\RaymunFree. By default, the installation suggests: c:\Program files\Ubi Soft\Rayman3.
Shortcut
You then have to decide on the program group which will contain the shortcut to the game. By default, it is the Ubi Soft Games group.
Uninstalling
(You can skip this bit it shouldnt really concern you!).
There are 2 ways of deleting the game from your hard disk: 1- In Windows, select 2 Uninstall Rayman 3 in the Start\Programs\Ubi Soft Games\Rayman 3 menu. 2- Insert the Rayman 3 CD1, start the game, admire the gorgeous installation menu and select Uninstall.
Starting the game
Once the game is installed, its easy to start it up from the Windows Start menu. The default path is: Start/Programs/ Ubi Soft Games/Rayman 3. If you have carried out the minimum installation, CD2 or 3 should be inserted. If you have carried out the maximum installation, CD1 should be in your drive (the CD-Rom drive, of course - silly!). The first time you start the game, a configuration screen appears. This allows you to adapt all the display data to your computers configuration. Rayman is also an educational game which helps you get the hang of foreign languages. There are 5 different lingos to choose from! You can access this screen by clicking on the Start/Programs/Ubi Soft Games/Rayman 3/Configuration Rayman 3 shortcut on your desktop.
How do I Quit the game?
Press the Esc key and then select Quit in the menu. You will be asked to confirm your choice (just in case youve changed your mind in the previous split-second). You dont even have to worry about saving. Its all automatic. (Isnt technology wonderful stuff?!)
NAVIGATING IN THE MENUS
To navigate in the RAYMAN 3 HOODLUM HAVOC menus, use the directional keys and the right and left CTRL keys on the keyboard. To validate your selection, press the Enter key. To go back, press the Backspace key (the key above Enter with an arrow pointing left).
BEGINNING THE GAME
Starting the Game
When the title screen appears, follow the instructions on the screen: press the Esc key to access the Main Menu.
Main Menu
Select New Game to begin a new game. If the words Nuovo gioco appear, youve got the wrong language and chosen Italian. Oops! Youll just have to quit the game and change languages on the configuration screen.
Use Continue to access your saved game(s). This option is only active if a game has been previously saved. Kind of logical, isnt it? Select Options if you want to configure the game settings: controller, audio, video. Select Album to access the album of game photos stored on your hard disk.
New Game
Select New. You then go to the screen for creating a new game. Key in your name or any other name which will serve as a game name (if youre short of ideas, use a dictionary!) and validate. Once youve entered your name, select OK and validate.
Loading an Existing Game
From the Main Menu, select Continue and validate. You then go to a screen which groups together all your saved games. Select the game you want to load and validate.
Options
If you know how to read off a PC screen, you dont have to read this section!To access the Options Menu, select Options in the Main Menu (I warned you this wouldnt exactly make edifying reading). For all the Option screens, use the Backspace key to go back and the Enter key to validate.
Control Settings
Under this heading you can modify the settings for any kind of controller thats compatible with Rayman 3: keyboard or joystick. By selecting Definition, you can configure all the keys on your peripherals. By selecting Advanced, you can choose whether or not to invert the horizontal and vertical axes of your directional controls. The left-hand key concerns the keyboard; the right-hand key concerns the pad.
Sound Settings
Here you can set the sound volume for music, sound effects and dialogues.
LOADING / SAVING
Loading
You can load another game at any time, provided you have a saved game on your hard disk. To do this, press the Esc key to display the menu. Then press the right or left CTRL key to access the game menu. Select Load, then validate. A screen with your different saved games appears. Now select your game.
Saving
Thanks to the miracle of technology, saving is automatic during the game. Its done at the end of each level. So you dont have to do a thing to record your progress in the game.
ASSIGNING KEYS
Keyboard and Pad Controls (default)
Keyboard arrows / P ad cross or stick
To move Rayman in any direction
C key / B3 button
To jump, activate the helico (when Rayman is in the air)
Sp ace Bar / B4 button
To shoot and load your fist
Left CTRL key / B6 button
To lock on
W key / B5 button
To activate the roll
V key / B2 button
To display the Life Bar and pull a funny face (after receiving permission during the game)
X key / B1 button
Look mode
+ AND KEYS ON THE NUMBER KEYPAD
To zoom in and zoom out (in Look mode)
ESC KEY
To access the menu during the game
F1 key
To activate the Freeze mode
Enter key
To take a photo
Mouse Controls
Mouse movement
To move the camera
Right mouse button
To jump, activate the helico (when Rayman is in the air), zoom out (in Look mode)
Left mouse button
To shoot, load your fist, zoom in (in Look mode) For those of your whore already moaning because these arent the controls you fancy, youre free to change them by going to the Options menu and selecting Controls. That way, we keep everyone happy Furthermore, if you have a joystick, joypad, controller or any other kind of instrument with buttons and a USB connection, we strongly advise you to configure it in the Options. Your gaming pleasure can only improve!
RAYMAN CONTROLS
To MOVE, use the directional arrows or your pads stick in the direction of your choice. Doesnt it do you good to see him toe the line?! To JUMP, press the C key or the right mouse button. To ACTIVATE THE HELICO, press the C key (or the right mouse button) and keep it pressed down when Rayman is not touching the ground. To ROLL, press the W key. To CLING ON to the edges of walls, jump while moving in the direction of the wall. Rayman will cling to the wall automatically.
To CLIMB along ladders or special walls, move against the wall. Rayman clings on automatically. You can then move along with the directional arrows. To come off, press on the assigned Jump key once again. To CLIMB BETWEEN TWO WALLS, jump while pressing the assigned Jump key (by default, the C key or the right mouse button), then press once again on this key to cling on. Repeat this action until you reach the top. To MOVE FORWARD WHILE HANGING from gratings, jump with the assigned Jump button to hang on and use the directional arrows to move along. To SWIM UNDERWATER, use the directional arrows. To LAUNCH YOUR FIST, press the assigned Shoot button (by default, the Space Bar or the left mouse button). Go to the FIGHTING THE ENEMIES section to see everything you can do with this key.
CONTROLLING THE CAMERAS
Theres no point in running if you dont know where youre heading, as the saying goes. To make sure you know where youre heading, use the mouse to swivel the camera. In some game sequences, the camera is placed automatically to provide an optimal view of the situation. Pressing the left CTRL key places the camera behind Rayman again.
Look Mode
Keep the X key on the keyboard, or B1 on your pad, pressed down to move into Look mode. The camera places itself automatically at Raymans level. Not only can you swivel the camera with the directional arrows or the left analog stick on your pad, but you can also zoom in and zoom out with the + and keys on the number keypad (or the right and left mouse buttons) respectively. This mode is very useful for observing the situation before setting off to fight, or for finding all the bonuses.
Freeze Mode and Taking a Photo
You can freeze the situation whenever you want by pressing the F1 key. Everything in the game comes to a standstill. When this happens, you can still move the camera using the mouse or your pads stick. You can even take photos and give free rein to your unbounded creativity by pressing the Enter key. Then choose YES to save your photo. A screen allowing you to name your photo appears. Give a name to your work, select OK and validate. Your photo is now saved on your hard disk.
GAME SCREENS
By pressing the V key on the keyboard, or B2 on the pad, you can display loads of information about Rayman.
Score Score obt ained in Combo mode
Superpower Gauge Raymans Life Bar An enemys Life Bar
FIGHTING THE ENEMIES
Locking On
To LOCK ON to an enemy or an object, turn towards the target so that the sights appear and keep the left CTRL key pressed down. When youve locked on to your enemy, you can carry out any actions you want without losing sight of him: MOVE SIDEWAYS (STRAFING), using the directional arrows Jump or use the helico, using the assigned Jump key (by default, the Space Bar or the left mouse button) Roll in any direction by pressing the W key and directing yourself with the directional arrows Launch your fists with the assigned Shoot key
Launching the Fists
Rayman doesnt have big biceps hardly surprising, for an armless hero! but he does have 2 fists which can prove to be very powerful: To launch his FIST IN A STRAIGHT TRAJECTORY, press the assigned Shoot key (by default youre beginning to get the hang of this! the Space Bar or the left mouse button). To launch his FIST IN A RIGHT OR LEFT CURVE, press the left CTRL key, strafe right or left and press the Shoot key (to find out what the default keys are, just look 2 lines above ) To launch a LOADED FIST, keep the Shoot key pressed down (no, Im not saying it again you must know which keys by now!) until a whirlwind of power appears, then release the key to dispatch your fist. This loaded fist can be straight or curved. In short, use the left CTRL key to always face the enemy, then use all your fist types to attack him. The side fists are very useful for striking an enemy hiding behind an obstacle or for wounding those who dodge frontal attacks. Lastly, dont forget to load your fist. This can cause damage beyond your wildest dreams! A Little Trick (so you wont have read this manual for nothing ) Lock on to an enemy and activate the Freeze mode by pressing the F1 key. If you press the V key, youll get some useful information thatll help you get rid of him.
THE SUPERPOWERS
The Hoodlums have created a laser washing powder that can transform their clothing into battle dress. It also acts on Rayman, giving him Superpowers. When a Hoodlum has a $ symbol above him, this means that hes carrying a box of washing powder. Eliminate him to get hold of the box. But beware: the effect of the Superpowers is limited. So keep an eye on the gauge at the bottom of the screen to see how much time youve got left. To pick up the Superpower, all you have to do is move over the box.
Green box: VORTEX
Raymans fists turn into a whirlwind. You can make anything spin (driving it to distraction): a mushroom, a Hoodlum, or any other object or animal.
Red box: HEAVY METAL FIST
This gives each fist a Superpower: you can wipe out an enemy with a single blow and even break down doors.
Blue box: LOCK JAW
This power equips Raymans fists with metal jaws. You can use them to cling on to metal grabs. In combat, they cling on to the enemy. When this happens, press Space Bar or Left Mouse Button to give the enemy electric shocks.
Orange box: SHOCK ROCKET
One of your fists turns into a torpedo. First, press the C Key or the Right Mouse Button to arm it. Then press the Button again to launch it. Next, use the directional arrows or the left analog stick to direct it. This fist is very useful for reaching targets that are very far away.
Yellow box: THROTTLE COPTER
Rayman is now crowned with a fantastic helmet thats about as snazzy as you can get. Activate your helicopter, and off you fly!
SECONDARY OBJECTIVES
The Cages
The Hoodlums have captured all the Teensies and put them in cages to use them for shooting practice. Its up to you to set them free. Listen carefully! You can hear them calling for help when you go near a cage. Each time theyre set free, the Teensies give you a present and a jewel medallion fills up. When the 6 jewel medallions are full, the Life Bar increases.
The Score
All actions score points: Getting rid of enemies. Collecting Pick-Ups. These are splendid jewels that the game developers have scattered around for purely aesthetic reasons. The Hoodlums collect them and put them into Porkibanks pig-shaped money boxes that go all snouty when you beat them. Youll need to load your fist to break them. Whenever you win points, the Combo mode appears. The more you link up actions, the more points the Combo scores. But watch out: the Combo disappears after a few seconds. So dont hang around marvelling at the fabulous graphics that the development team spent months and months working on. If you want a great score, get a move on!! You can use your score to unlock bonus levels or previously unseen videos. So now youll really have to pull your finger out and get a good score, otherwise no bonuses! Ah yes, you dont get anything for nothing these days
HOW TO SCORE MORE POINTS
(Just so you wont have read this manual in vain.) Now that were beginning to get acquainted we can even call each other by our first names, if you like (yup, a few pages of reading-matter, thats what brings people together) heres the exclusive low-down that Murfy wont give you during the game. Whenever you get a Superpower, all the points you pick up are multiplied by 2. Try to find a Superpower before collecting all the Pick-Ups.
The Bo-peeps are chameleons who hide all over the place. You can hear them whistling when youre near them. Use the Look mode and centre the camera on them. Each Bo-peep you uncover scores 250 points.
The Heebie-jeebies are elegant young lady butterflies whore extremely timorous. If you approach them slowly, you can obtain 250 points. But if youre too quick, the terrified Heebie-jeebie flies off to see its shrink! Have a good look round. You may find one of the many secret zones that the developers had fun hiding. Theyre not unrewarding and are full of Pick-Ups!
MENU SCREEN
You can display the menus at any time by pressing the Esc key. By pressing the right and left CTRL, you can display the score page for the different universes youve been through. Use the right and left CTRL keys to display the Game Menu to save, quit or load a game. You can also access the Bonuses page. Depending on your score, you can unlock game videos as well as bonus levels and previously unseen videos.
NUMBER OF CAGES LIBERATED SCORE OBTAINED
THE CAST
Rayman
Rayman no longer needs an introduction. Hes already been top of the bill in the 2 previous episodes. Nowadays, hes a big star, even if he doesnt exactly behave like one. Hes always taking naps and larking around with his pals a fine example for the youth of today!
Globox
Raymans best friend has at last got the role of his life: not only does he mistakenly swallow Andr, the chief of the black Lums, but hes also chased by the Hoodlum army, whore trying to get their boss back. A real character part!
A ridiculous, pretentious greenbottle. Despite his stupidity, this upstart has succeeded in landing the role of coach the only explanation for which is a disgraceful bit of string-pulling!*
* Ubi Soft would like to state that the manual does not accept responsibility for these comments.
A depraved and hysterical baddie, Andr spends most of the game enclosed in Globoxs belly because the latter swallowed him. Andr has such a horribly warped mind that he obliges Globox to drink plum juice, making our poor friend lose all semblance of self-control
The Hoodlums
After some punishing auditions, the developers have brought together the worst army ever, made up of the dumbest enemies. Theyre dressed like potato sacks and are ready to use any old tactics, however ludicrous or dangerous, to stop Rayman and Globox.
JOIN THE COMMUNITY IN THE LUMS QUEST AT
WWW.RAYMANZONE.COM
The Rayman community are waiting to meet you online. Make sure you logon and take part in The Lums Quest : A unique system that rewards your participation in the community. The more you participate, the more goodies and information you can receive about Rayman games. Be a goodie, be a baddie its up to you ! Gain access to the exclusive VIP Zone ! Sign up now and receive 200 Lums to spend immediately ! In addition you will discover : Screenshots, videos and information added daily Hints and tips on all Rayman games Regular competitions with fantastic prizes Forums where you can meet other Rayman fans
Dont wait any longer ! Log on to WWW.RAYMANZONE.COM NOW and join the fun !
CRDITS
Producers Ahmed Boukhelifa Pauline Jacquey Marketing coordinator Damien Moret Production coordinator Diane Bernard Story and Dialogs David Neiss Art and level design supervisor Jean-Marc Geffroy Lead Programmers Olivier Didelot Programmers Alain Robin Daniel Raviart Franck Delattre Frdric Bourbon Lucian Rowe Christophe Garrigues Dominique Duvivier Franois Queinnec Christophe Roguet Lead Game Designer Michal Janod Game designers Olivier Palmieri Benjamin Haddad Frdrick Gaveau Eric Couzian Xavier Plagnal Jrme Collette Olivier Barbier Yann Leclerc Art director Cline Tellier Lead Character designer Stphane Zinetti Graphic Technical Directors Cline Tellier Avlamy Ramassamy Real Time Cinematics Director Alexandre de Broca Illustrator Eric Pelatan
Graphic artists Fabrice Holb Lina Lu Florence Charpentier Christophe Messier Alain Bernhard Olivier Conorton Mohammed Gambouz Laurent Debarge Sbastien Du jeu Gabriel Villatte Christophe Dur Christophe Bourges Marie Nguyen Lead Gameplay Programmer Olivier Dauba Gameplay programmers Yann Masson Nicolas Chereau Laurent Chiarazzo Setha Chhun Nicolas Normandon Lead animator Stanislas Mettra Animators Hlne Oger Hlne Pierre Isabelle Leduc Karine Karabtian Philippe Penaud Lead sound designer Ida Yebra Sound designer Emmanuel Gouvernaire Alexandra Horodecki Sound art director Romain His Lead data manager Nary-Tiana Andriamampandry Data manager Eric Berkani Rayman created by Michel Ancel Frederic Houde Additionnal game design Yann Masson Nicolas Normandon Fabrice Holb
Olivier Conorton Stphane Hilbold Additionnal graphic artists Vincent Colombel Bertrand Israel Pierre Truong Manu Hauss Grgory Chandze Sybille Ristroph Sandra Vaquero Sandrine Houalet Yann Jouette Additionnal gameplay programmers Matthieu Crepeau Eric Berkani Michel Momcilovic Michal Janod Frdrick Gaveau Olivier Palmieri Xavier Plagnal Additionnal programmers Patrice Desarnaud Michael Ryssen Frdric Balint Additionnal animators Alexandre Baduel Vanessa Sarazin Test Studio Manager (Paris) Victor Douangamath Lead Tester (Paris) Olivier Berteil Cyril Gouel Testers (Paris) Aymeric Henault Laurent Pierrat Sbastien Mtivier Carl Huyghues Despointes Frdric Lapalus Herv Da Mota Manuel Rozoy Wolfgang Buttner Anis Boujouane Antoine Viellard Jrme Amouyal Fabrizio Costa
Lead Teaster (Montreal) Stephan Leary Testers (Montreal) Alain Chenier Bruno St-Laurent Flix Hardy Louis-Philippe Brissette Martin Hamel Martin Shank Max Bricault Nicolas Gagnier Stphane Arbour Pascal Gauthier Patrick Melanson Yann Provencher Antoine Drouin Jo-Ashley Robert Mathieu Larin Miguel Canepa Olivier Proulx Patrice Cote Patrick Charland Pierre Boyer Vincent Nadeau Yanick Beaudet Additionnal Data Managers Thomas Omer-Decugis Fabrice Machecler Vincent Chardonnereau Managing Director Montreuil Studios Nicolas Metro Development Studio Manager Vincent Greco Graphic Studio Manager Sandrine Maigret Game Design Studio Manager David Douillard Cinematic studio manager Sophie Penziki Pre-rendered sequences director Alexandre de Broca Technical director - sfx Charles Beirnaert
Graphists - sfx Corinne Bouvier Xavier le Dantec Jrome Lionard Layout director Mathieu Breda Pre-rendered sequencesanimators Michel Guillemain Thomas J. Anderson Gilles Monteil Vronique Lacombe Eric Branz Wilfried Ayel Sonia Pronovost Franois Cote Guitar-hero Franois Queinnec Audio production manager Sylvain Brunet Creative manager Manu Bachet Sound production organisation Marine Lelievre Music composed, arranged and performed by Plume and Fred Leonard Laurent Parisi Sound effects Talk Over Mixed by Christophe Marais Claire Schwab Gwen Hervochon (Tex Avril Studio - France) Masterised by Martin Dutasta Music editing Pascal Flork
'Madder' Performed by Groove Armada Courtesy of Jive Electro Written by Michael Daniels/K. Lee/ J. White/C. Jenner/ Thomas Findlay Andrew Cocup Zomba Music Publishing LTD. (Adm. By Zomba Enterprises Inc in the US and Canada), Universal Music Publishing LTD. (Adm by UniversalPolygram International Publishing,INC., Warner/Chappell Music Ltd. (PRS) All rights on behalf of Warner/Chappell Music Ltd. administered by WB Music Corp. UBI SOFT INTERNATIONAL President and CEO Yves Guillemot International Production Director Christine Burgess-Quemard International Content Director Serge Hascot International Content Team Game-design Gunther Galipot Play-tests Lionel Raynaud Frdric Duroc Story Editor Alexis Nolent Marketing
Approval Coordinators Nikola Milisavljevic Dave Costello EMEA Marketing team Lidwine Vernet Clothilde du Saint Judit Barta Julien Galtier Local Brand Managers Amanda Butt (UK) Thorsten Kapp (GER) Hlne Carbon (FR) Valeria Lodeserto (ITA) Oriol Rosel (SPA) Marcel Keij (NL) Kristina Mortensen (Scandinavia) Vanessa Leclercq (Benelux) Yannick Theler (SWI) Nick Wong (Australia) Special Thanks to Arnaud Koltelnikoff Alexandra Ancel Michel Ancel Philippe Vimont Han Da Qing The Rayman M Team Mao Yi Wang Bin Arnaud Guyon Arnaud de Pischof Benot Maury-Bout David Houssin Hanane Sbai Niquette Eric Tremblay Sophie Pendaries
Rayman 3 Hoodlum Havoc 2003 Ubi Soft Entertainment. The logo and the character of Rayman are trademarks of Ubi Soft Entertainment. All rights reserved. All trademarks are owned by the respective rights holders. Ubi Soft Entertainment makes no claim to any such trademarks.
WARRANTY
Ubi Soft guarantees to the original buyer of the product that the compact disc (CD) supplied with this product shall not show any fault during a normal-use period of ninety (90) days from the invoiced date of purchase. Please return any defective product to; Ubi Soft Entertainment Ltd., Chantrey Court, Minorca Road, Weybridge, Surrey, KT13 8DU together with this manual and your registration card if you have not already sent it to us. Please state your full name and address (including postcode), as well as the date and location of purchase. You may also exchange the product at the place of purchase. If a disc is returned without proof of purchase or after the warranty period has expired, Ubi Soft will choose either to repair or to replace it at customer expense. This warranty is invalid if the disc has been damaged through negligence, accident or misuse, or if it has been modified after acquisition. This software program, manual and packaging are protected by copyright and all rights are reserved by Ubi Soft. Documentation should not be copied, reproduced, translated or transferred, in whole or in part and in whatever form, without prior written agreement of Ubi Soft. This software program, this CD and its documentation are sold as they stand. Outside the guarantee period of 90 days concerning any manufacturing defect of the CD, Ubi Soft will not extend any other guarantee concerning this program, this CD nor its documentation, be it written or verbal, direct or implied, including but without limitation of the above, guarantee and conditions of marketing and use for specific purposes even though the company may have been informed of such use. Similarly, you shall be entirely responsible for any risks relative to utilisation, results and performance of this software program, of this CD and the documentation. Ubi Soft shall in no event be liable to you or a third party for indirect or consecutive damages, nor specific damages relative to ownership, the use or the wrongful use of this product and, within the limits provided by law, damages in case of bodily injury, even if Ubi Soft has been informed of such possible damages or losses. The buyer wholly accepts that, in case of legal claim (contract, prejudice, or other) the liability of Ubi Soft shall not exceed the price value originally paid for the purchase of the product.
UBI SOFT UK TECHNICAL SUPPORT
On-line Support Options
Ubi Soft offers on-line support options for software products. One of these is our website at: http://support.ubisoft.co.uk If you have a specific problem that is not addressed on our site, you can send your question to us via e-mail at: techsupport@ubisoft.co.uk Please be as specific as you can be about the problem you are experiencing.
Other Support Options
You can also contact Ubi Soft Technical Support by phone and fax. When you call, please be as specific as you can be about the problem you are experiencing. Ubi Soft Technical Support: 7670 Hours: Monday To Friday 8.00am 11.00pm GMT Ubi Soft Hintline: 0200 Mailing Address: Ubi Soft Entertainment Ltd. Chantrey Court, Minorca Road, Weybridge, SURREY. KT13 8DU.

CREATIVITY AT THE CORE UBISOFT STUDIOS
With the second largest in-house development staff in the world, Ubisoft employs more than 3,200 developers in 15 studios around the world, representing over 3/4 of the staff. Ubisoft attracts the best and brightest from all continents because talent, creativity and innovation are at its core.
With next generation consoles demanding ever larger teams and intense creativity, Ubisofts investment in training is crucial to hone existing skill sets with the latest technologies and to develop new techniques for video game creation. The Ubisoft Campus in Montreal is one example of how Ubisoft is educating the minds of tomorrow. A unique initiative providing yearround training to people from all the companys studios around the world, the Ubisoft Campus has a two-fold mission: provide the necessary educational foundation for future professionals of the video game industry and guarantee that Ubisofts production teams are equipped with the necessary skills to succeed in their careers while exploiting the technologies of today and tomorrow.
Ubisoft Worldwide Studios Opening/Acquisition Timeline Montreuil, France Opened in 1992 Bucharest, Romania Opened in 1992 Montpellier, France Opened in 1994 Annecy, France Opened in 1996 Shanghai, China Opened in 1996 Montreal, Canada Opened in 1997 Barcelona, Spain Opened in 1998 Casablanca, Morocco Opened in 1998 Milan, Italy Opened in 1998 Morrisville, NC (Red Storm), USA Acquired in 2000 Dsseldorf (Blue Byte) Acquired in 2001 Montpellier (Tiwak), France Acquired in 2004 Quebec City, Canada Opened in 2005 Sofia, Bulgaria Opened in 2006 Newcastle, United Kingdom (Reflections Interactive) Acquired in 2006 Ubisoft Paris Established in the Paris suburb of Montreuil, Ubisoft Paris is responsible for the creation of Rayman, the blockbuster platformer that has sold over 19.5 million copies worldwide. It also developed Rayman 2 The Great Escape and Rayman 3 Hoodlum Havoc. The Montreuil team was involved in the production of games such as Tom Clancys Splinter Cell Pandora Tomorrow, Tom Clancys Ghost Recon 2 Summit Strike and led the production team for Tom
Clancys Ghost Recon Advanced Warfighter which set a new sales record in its first week after launch and was hailed as the killer application for the Xbox 360. There are currently 170 team members working at Ubisoft Paris. They are currently working on the sequel of the critically acclaimed Rayman Raving Rabbids. Ubisoft Bucharest Ubisoft Bucharest was the first studio established outside of France, in 1992. The Romanian adventure began with a small team of four programmers and two graphic artists, responsible for porting Ubisofts console games onto PCs. With time, the production studio has grown and, thanks to talented specialists and advanced technology, it has developed and is still developing major projects, like the PS3 version of Blazing Angels: Squadrons of WW II, the PC version of Peter Jacksons King Kong: the Official Game of the Movie or Silent Hunter III. At present, the Romanian subsidiary has nearly 330 collaborators, most of whom are very busy working on Blazing Angels Secret Missions of WWII for Xbox 360 and PC. Ubisoft Montpellier Created in 1994 as a graphic department under the name Ubi Pictures, this team is responsible for the creation of critically acclaimed titles such as Beyond Good and Evil and Peter Jacksons King Kong: The Official game of the Movie, both of which involved renowned creator Michel Ancel. The teams goal is to conceive and realize original projects, and to research new working methods and tools. The creative team of 80 people is now working on several exciting projects including the sequel to Rayman Raving Rabbids Ubisoft Annecy Ubisofts Annecy studio was established in 1996, and has since attracted top talent from around the world in all disciplines in game creation. The talented team of game designers produced Rayman 2 The Great Escape for the PS2, and were involved in projects such as the online version of Tom Clancys Splinter Cell Chaos Theory or Tom Clancys Splinter Cell Double Agent PS3 among others. They are currently working on the next gen iteration of the acclaimed Driver brand, in collaboration with Ubisoft Reflections. Ubisoft Shanghai Ubisoft opened its doors in China with only four employees in 1996. Today, with more than 500 employees creating and marketing video games, Ubisoft Shanghai is the largest and most influential video game software company in China. Ubisofts studio in Shanghai makes it the first and only world-class game studio with complete creation and production capacity in China. The Shanghai studio has gathered top game industry talent from around the world to develop international games including Tom Clancys Splinter Cell Pandora Tomorrow for Xbox which reached number 1 shortly after its release in 2004 and Tom Clancys Splinter Cell Double Agent for the Xbox 360. Ubisoft Shanghai continues its rapid growth and is currently producing some of the best games in the industry including Tom Clancys Ghost Recon Advanced Warfighter 2 for the PS3 and Tom Clancys EndWar. Ubisoft Montreal Ubisofts Montreal studio was created in 1997 and today employs more than 1,400 creative individuals responsible for the development and launch of such well-known games as Tom Clancys Rainbow Six 3, the Prince of Persia franchise Tom Clancys Splinter Cell, Myst IV Revelation, Tom Clancys Splinter Cell Chaos Theory, Far Cry Instincts and many more. Today, Ubisoft Montreal has grown to be Ubisofts largest studio and one of the largest development studios in the world. The award-winning creators at Ubisoft Montreal are currently hard at work on future AAA titles and future projects to be launched on next-generation consoles, such as Assassins Creed or Naruto.
Ubisoft Casablanca Ubisoft Casablanca was founded in 1998 with the principal mission of porting games. First projects included F1 Racing on N64 and Donald Quack Attack on Sega Dreamcast as well as Beyond Good and Evil on PS2. The team then contributed to the conception of Prince of Persia The Two Thrones on PS2 in addition to important contributions to Peter Jacksons King Kong: The Official Game of the Movie and Tom Clancys Splinter Cell Pandora Tomorrow, both on PS2. The team also produced Star Wars: Lethal Alliance for Nintendo DS. The team consists of 50 people and most recently worked on Rayman Raving Rabbids for DS and Xbox 360. Ubisoft Milan Ubisofts Milan studio was created in 1998, specializing in developing games for handheld consoles such as Rayman for Nintendo Game Boy Color and Lara Croft Tomb Raider: The Prophecy for Game Boy Advance. Over the years, the creativity and know-how of the Italian team has contributed to the creation of several acclaimed titles such as Rayman M for PS2 and PC, Tom Clancy's Rainbow Six 3: Raven Shield and Tom Clancy's Rainbow Six 3: Athena Sword for PC, Xbox, a PC version of Beyond Good & Evil and Tom Clancys Splinter Cell Chaos Theory for Xbox and PC. At present, the Milan studio has about 20 collaborators. Ubisoft Red Storm Red Storm Entertainment is Ubisofts development studio in Morrisville, North Carolina. Since its creation in 1996, Red Storm has quickly become a leader in the video game industry. In 1998, Tom Clancy's Rainbow Six was timed to hit the marketplace within weeks of Clancy's book by the same name. An instant success, delighting gamers with its groundbreaking emphasis on hostage rescue and realism Tom Clancy's Rainbow Six set the stage for a new genre of "squadbased shooters" that focused on teamwork and cooperation. The studios tremendous success caught the eye of Ubisoft and in 2000, Red Storm became a wholly owned subsidiary of Ubisoft. In 2001, Red Storm delivered the squad-driven Tom Clancy's Ghost Recon for the PC, followed by versions for PS2 and Xbox for Holiday 2002, creating another powerhouse franchise for the Clancy brand and becoming the benchmark for online gaming and a major driver of Microsofts Xbox Live online gaming service. Today, more than 130 talented developers work at Ubisoft Red Storm. Among other projects, developers at Red Storm led the development of Tom Clancy's Ghost Recon Advanced Warfighter online version. Setting a new sales record in the first week of launch this critically-acclaimed game was hailed as the killer application for the Xbox 360 and Microsofts gaming service Xbox Live. Ubisoft Blue Byte Blue Byte was founded in Dsseldorf, Germany 1988 by Thomas Herzler and a colleague, both veterans of Rainbow Arts. Blue Bytes goal was to create and market real time strategy games. The studios first hit came in 1991 with Battle Isle, followed in 1993 with the perennial favorite The Settlers. Blue Byte became a wholly owned subsidiary of Ubisoft in 2001 and the 20 team members continue to contribute to the Settlers series, releasing The Settlers V: Heritage of Kings in 2005. They are currently working on The Settlers Rise of an Empire
Ubisoft Barcelona Ubisoft Barcelona opened its doors in 1998. The team started working on racing games such as Pro Rally 2000 and F1 Racing, and recently the 29 team members developed Monster 4X4 World Circuit for Wii and are hard at work on the Wii instalment of Driver.
Ubisoft Tiwak Tiwak was founded in 2000 by Yann Le Tensorer, a veteran of Ubisoft and key member of the creative team behind Rayman, Rayman 2 the Great Escape and Beyond Good and Evil. With a team of 7, Tiwak produced Yeti, a powerful game engine built especially for next-gen consoles. In January 2004, Tiwak became a wholly owned subsidiary of Ubisoft and the team has since been crucial to the creativity and innovation of many Ubisoft titles. The Tiwak team of 30 people brought its unique technical and creative prowess to important projects like Tom Clancy's Ghost Recon Advanced Warfighter for which they did the conception and pre-production. The team continues to grow and is currently working on conception for an upcoming high-profile Hollywood licensed project. Ubisoft Quebec City Ubisoft opened the doors of its Quebec City studio in April 2005 to take advantage of the talent in the region. Today, Quebec City has more than 100 employees and is growing quickly. Led by General Manager Nicolas Rioux, Ubisoft Quebec City aims to be the best development studio in Quebec City with a goal of growing to 200 designers, animators and programmers. They have recently produced many handhelds games such as Open Season or Tom Clancys Rainbow Six Vegas for the PSP.
Ubisoft Bulgaria In June 2006, 21 team members from the Ubisoft Romania studio launched a satellite studio in the capital of Bulgaria, immediately recruiting from the pool of talented local artists. Their first project was to develop the PC version of Rayman Raving Rabbids and they are now working on the PS2 version of CSI: 3 Dimensions of Murder.
Ubisoft Reflections Reflections Interactive was founded in 1985 by Martin Edmonson and has developed major video games such as Shadow of the Beast (1989), Destruction Derby (1994), Driver (1999) and Stuntman (2002). Currently managed by Gareth Edmondson, Reflections Interactives 80 team members are hard at work on the creation of a next-generation iteration of the Driver brand.
1996-2005 Ubisoft Entertainment. All Rights Reserved. Rayman, Rayman 2 The Great Escape, Rayman 3 Hoodlum Havoc, Rayman Raving Rabbids Splinter Cell, Splinter Cell Pandora Tomorrow, Splinter Cell Chaos Theory, Splinter Cell Double Agent, Sam Fisher, Silent Hunter, Red Steel, Beyond Good and Evil, Ghost Recon, Ghost Recon 2 Summit Strike, Ghost Recon Advanced Warfighter, Heroes, Heroes of Might and Magic, Blazing Angels, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. 2003-2006 Red Storm Entertainment. All Rights Reserved. The Settlers, Heritage of The King The Settlers, Blue Byte and the Blue Byte logo, Rainbow Six, Rainbow Six Raven Shield, Athena Sword are trademarks of Red Storm Entertainment in the US and/or other countries. Red Storm Entertainment, Inc. is a Ubisoft Entertainment company. Universal Studios' King Kong movie Universal Studios. Licensed by Universal Studios Licensing LLLP. All Rights Reserved. 2005 Ubisoft Entertainment. Based on Prince of Persia created by Jordan Mechner. All Rights Reserved. Prince of Persia and Prince of Persia The Two Thrones are trademarks of Jordan Mechner used under license by Ubisoft Entertainment. D'ni, Cyan, and Myst are trademarks of Cyan, Inc. and Cyan Worlds, Inc. under license to Ubisoft Entertainment. Developed by Cyan Worlds, Inc. 2005 Ubisoft Entertainment. All Rights Reserved. Far Cry, Far Cry Instincts, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Based on Cryteks original Far Cry directed by Cevat Yerli. Powered by Cryteks technology CryEngine. Microsoft, Xbox, Xbox 360, Xbox Live, and the Xbox, Xbox 360, and Xbox Live logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries. NINTENDO DS IS A TRADEMARK OF NINTENDO. The Wii TM and the Wii logo are trademarks of Nintendo All other trademarks are the property of their respective owners.
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