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Manual

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Comments to date: 7. Page 1 of 1. Average Rating:
computerscientist 7:08am on Monday, August 23rd, 2010 
Challenging and thoroughly engaging. Overall, Rome: Total War makes for a enjoyable gaming experience. Army hell. Welcome to Rome: Total War.
xzhang 9:19pm on Sunday, August 15th, 2010 
This is honestly a superb game it is different every single time you play through it. Good game in its idea towards it
rpietro 2:48pm on Saturday, August 14th, 2010 
Rome Total War is definetly a game worth trying and is a must have for any RTS fans out there. Rome Total War is the third game made by the Total War series.
Bretta Gfmilton 5:20am on Saturday, July 31st, 2010 
BACKSTORY The hiatus resulting from the nadir of the series referred to within and without gaming circles as Tomb Raider: Angel of Darkness left game ... well my over all opinion of the game is basicly that the game has some flaws (wich ill get into after)but i think it also has a very positive attitude...
mira-ceti 5:25am on Thursday, July 8th, 2010 
what can i say bloody awesome game i played this game for hours and still love it
Mits 9:42pm on Sunday, May 9th, 2010 
This game is a must have. When I first bought it I was new to the genre having only played Age of Empires before. I soon became addicted.
Frank Ronas 1:18pm on Wednesday, April 7th, 2010 
Like a phoenix rising from the ashes, Tomb Raider is back. After the fiasco that was Angel of Darkness (AOD), not to mention those god-awful movies.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

15 February 2008
By: Calin Ciabai, Games Editor
Rome: Total War Cheats (PC)
Cheaper units, bigger elephants and other codes
Rome: Total War (often abbreviated to RTW or Rome) is a critically acclaimed strategy game comprised of turn-based strategy and real-time tactics parts in which the player fights historical and fictitious battles within the Roman era. The game was developed by Creative Assembly and released on September 22, 2004. The game features large-scale battles of ancient armies with thousands of warriors. The main innovation is a brand new high-quality 3D graphics engine able to render over thirty thousand men on a single battlefield. Another prominent feature is the integration of the strategic and tactical views the landscape for the battles is the same as seen on that particular spot on the strategic map where the armies meet.(Wikipedia)CHEATSPress ~ (unshifted) during game play to display the console window. Then, enter one of the following codes to activate the corresponding cheat function.CodesDisplay help for desired command - (command) ? 10% cheaper units in campaign mode - gamestop or bestbuy 40% bigger elephants in campaign mode - oliphaunt Walls fall down in siege in battle map mode - jericho Increase money add_money (1-40000) Add population to indicated city - add_population (city name) (number) Attacker or defender automatically wins next auto resolved battle - auto_win (attacker|defender) Creates a unit in the selected settlement or characters army with the stats you input - create_unit (settlement or character) (unit ID) (amount) (exp or armor or weapon) Toggle fog of war - toggle_fow Give character the trait at indicated level give_trait (character) (trait) (number) Complete all building in construction queue; can only be used once - process_cq (city name) Complete all military units in recruitment queue; can only be used once - process_rq (city name) Lists all traits - list_traits Move indicated character to desired coordinates - move_character (name) (x,y) Give points for indicated character's trait - give_trait_points (character) (trait) (number) Force opponent to accept diplomatic proposal - force_diplomacy (accept|decline|off) General invincible in combat invulnerable_general (character) Changes date - date (year) Kill indicated character kill_character (character) Change season - season (summer|winter) Capture indicated city - capture_settlement (city name) Toggle tabbed output window - display toggle_tow Toggle camera restrictions - toggle_restrictcam Give character an ancillary - give_ancillary (character) (ancillary) Reset character to start of turn settings - character_reset Show cursor position and region ID - show_cursorstat Toggle the terrain to display various data sets; no parameter resets to normal - toggle_terrain Give character points for trait give_trait_points List all available ancillaries - list_ancillaries Give the character movement points - mp (value) List all characters in the world or those belonging to a faction list_characters Show landing positions available to the AI from a given region; default hides them - show_landings Apply filter to world map coastlines - filter_coastlines Toggle strategy map coastline display - toggle_coastlines Set health of building of the specified type in a settlement - set_building_health (value) Set maximum speed of turn processing during AI round - ai_turn_speed (value) Set aerial map overlay depth bias for minimum zoom amdb_min (value) Set aerial map overlay depth bias for maximum zoom - amdb_max (value) Set aerial map overlay offset towards camera - amdb_offset (value) Zoom to specified aerial map zoom - zoom (value) Set denominator of the faction ranking graph interval (calculated as number_of_turns divided by denominator); if 0, then denominator will be set to number_of_turns for an interval of 1 - set_ranking_interval (value) Regenerate radar - regenerate_radar Adjust sea bed to specified height - adjust_sea_bed (value) Reload all vertex shaders - reload_shaders Reload all textures - reload_textures Fire toggle_game_update (mt|toggle|reload|int) Toggle everyone's spying ability to perfect and
Page 1 Copyright (c) 2001-2011 Softpedia. All rights reserved. Softpedia and Softpedia logo are registered trademarks of SoftNews NET SRL.

infinite range - toggle_perfect_spy Toggle building debug mode - building_debug Force display reset cycle - reset_display Toggle underlay - toggle_underlay Toggle overlay toggle_overlay Set diplomatic stance between the two factions - diplomatic_stance (value) Add all ancillary to the character info display - test_ancillary_localisation Toggle display of simple performance times of game update vs. display - perf_times Ignite all piggy winks burn_piggies_burn Test the event message specified in descr_event_enums.txt test_message Display defensive terrain features - show_terrain_lines Toggle message collation (sets all factions) - message_collation_set Toggle show all messages to all factions - show_all_messages Clear all stacked messages - clear_messages Toggle display of campaign map flowing water - toggle_flowing_water Toggle display of network stats - nw_stats Toggle pr mode - toggle_pr List all units in an army - list_units Show victory message for faction for short or long campaign - victory Trigger advice trigger_advice Damage wall of settlement - damage_wall (none|gate|breach) Open victory scroll declaring that the given faction is the victor - test_victory_scroll Trigger unit upgrade effect - upgrade_effect Force local player's alliance to win the battle - force_battle_victory Force local player's alliance to lose the battle - force_battle_defeat Output positions of all units in the battle to the specified file - output_unit_positions (filename) Show all valid processed paths in pathfinder - show_battle_paths Show all valid processed paths in pathfinder for specific unit given a unit ID - show_battle_paths_for_unit (value) Show the street plan for the settlement - show_battle_street_plan Display a marker at x, y for t seconds - show_battle_marker (value) Display a circle at x, y of r radius for t seconds show_battle_circle (value) Remove faction from the game - kill_faction (value) Create diplomacy mission - diplomacy_mission Create event at position - event (value) Switch player control to specified faction; old faction may not act correctly as AI faction - control (value) Create building of the specified type in a settlement - create_building (value) Disable AI - disable_ai Halts turn sequence just before the start of the specified faction's turn, or the current faction if no faction given - halt_ai (value) Restarts an AI turn sequence run_ai Here is a video guide for the gane:
Page 2 Copyright (c) 2001-2011 Softpedia. All rights reserved. Softpedia and Softpedia logo are registered trademarks of SoftNews NET SRL.

 

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