Reviews & Opinions
Independent and trusted. Read before buy Games PC Sacred-underworld!

Games PC Sacred-underworld


Bookmark
Games PC Sacred-underworld

Bookmark and Share

 

Games PC Sacred-underworldSacred: Underworld [PC Game]

Developed by Ascaron Entertainment GmbH - Encore (2005) - Isometric Action RPG - Rated Teen

This expansion package from Ascaron adds new heroes and more Ancarian adventure to the isometric hack-and-slash role-playing of Sacred. In addition to the six character types available in the original, players can now take the roles of a burly Dwarf and a sultry Succubus as they travel the fantasy realm. In all, Sacred: Underworld is said to add almost half again as much new content as was featured in the original game, including new chapters, side-quests, areas, and NPCs. Multiplayer adventurin... Read more

Details
Platform: PC
Developer: Ascaron Entertainment GmbH
Publisher: Encore
Release Date: August 12, 2005
Controls: Keyboard, Mouse
UPC: 705381101321
[ Report abuse or wrong photo | Share your Games PC Sacred-underworld photo ]

 

 

Manual

Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Manual - 1 page  Manual - 2 page  Manual - 3 page 

Download (English)
Games PC Sacred-underworld, size: 1.5 MB

 

Games PC Sacred-underworld

 

 

Video review

Sacred Underworld : Seraphim MOD Pink Angel (REQUEST)

 

User reviews and opinions

<== Click here to post a new opinion, comment, review, etc.

No opinions have been provided. Be the first and add a new opinion/review.

 

Documents

http://www.sacredwiki.it

Welcome
Welcome back, Adventurer !
he evil magician Shaddar has been destroyed, the Undead have returned to their graves, and the wild tribes of Ancaria are returning to their peaceful everyday life. But the victory against Shaddar is a bitter one - and peace only short-lived. Prince Valor, the hope and symbol of those resisting Shaddar, has died. Now, a new shadow falls across Ancaria: From the mysterious and unexplored depths of the Underworld, a monstrous creature appears and abducts Valors grieving widow, Baroness Vilya. Who and what is behind this new threat? What new beings, monsters and treasures does the Underworld hide? Find the answers in the official expansion to Sacred, the award-winning, role-playing action game. Explore the secrets of the Underworld using an experienced hero, or relive the entire adventure as one of two fascinating new player characters. The mysterious Daemon and the technically adept Dwarf have unique skills, weapons and spells that open up entirely new opportunities and methods of rediscovering Ancaria. The Sacred team hopes you will enjoy discovering the realm of Ancaria and the mystical underworld!

Epilepsy Warning

Certain individuals may experience epileptic seizures when exposed to particular light patterns or flashing lights. In rare cases, television broadcasts or computer games can trigger epileptic episodes. This can also occur even if the person affected has never before shown symptoms of epilepsy. If you or anyone in your family suffers from epilepsy, you should consult a doctor before starting to play this game. If, while playing the game, you experience drowsiness, dizziness, hallucinations, disorientation, twitching of the eyes or muscles, involuntary movements or convulsions, immediately discontinue play and consult a doctor.
Contents W e l c o m e..... 1
C o n t e n t s.....2 I n s t a l l a t i o n.....3
Installation Installation
Please note that Underworld can only be installed on machines where Sacred has already been installed. If Sacred is not installed on your PC, please refer to the Sacred manual to obtain instructions on how to install this first. Place the Underworld CD in the drive. If the Autorun option is activated, the install program will run automatically. If this does not occur automatically, manually run the setup.exe application located on the Underworld CD. Then simply follow the instructions on the screen. The file readme.html in the games installation folder contains important technical information. You can also find the latest news about Sacred and the Underworld expansion on the official Sacred website: www.sacred-game.com.
Minimum System Requirements
Pentium III 800 MHz 256MB RAM 4x CD-ROM or DVD drive DirectX8 compatible 16MB video card DirectX compatible sound card DirectX9 (included on the Sacred CD) Windows 98 SE/ME Hard drive with at least 2GB available*

M e n u s.....4

G e t t i n g S t a r t e d....5 G e n e r a l C h a n g e s.... 7 N e w C h a r a c t e r s....9 D w a r f.....9 D a e m o n.....12

S u p p o r t.....15

T e c h n i c a l F A Q s....17 Credits......18 A c k n o w l e d g e m e n t s...20

Recommended

Pentium IV 1.4GHz or higher 512MB RAM or higher 8x CD-ROM or DVD drive or faster DirectX9 compatible 64MB video card or higher DirectX9 compatible sound card with 3D support Network card Windows 2000/XP DirectX9 (included on the Sacred CD) Hard drive with at least 2.5GB available* * The installation size is approximately 1.6GB. There should be at least 600MB available for the swap file.

Please note:

We cannot guarantee that Sacred will run on all laptops and notebooks. There are so many models on the market that it simply is not possible to test all of them for compatibility. In addition, chip sets and video cards may differ significantly from the desktop standard. If your laptop/notebook meets the system requirements, Sacred will probably run on it. However, we cannot guarantee that it will, due to differences in system architecture.

Getting Started

Ancaria Campaign
If you have never played Sacred before, or if you wish to re-explore Ancaria with one of the new characters, open the Main Menu and select the Ancaria Campaign option to access the character selection screen. Here, you can choose one of the eight character classes you can use to play Sacred. Once you have decided on a character, you will need to choose the level of difficulty. At the beginning of the game, only the Bronze (very easy) and Silver (easy) levels are available to you. If you finish the game at the Silver level, you can access additional difficulty levels for more demanding adventurers. As the level of difficulty increases, opponents are harder to defeat and the effect of healing potions is reduced.

Main Menu

Ancaria Campaign Starts a new game with a new hero. Takes you to the New Campaign menu. Takes you to the official Sacred expansion Underworld. Please note that you can only play Underworld if you have reached at least level 25. Simply import your experienced character from Sacred or make use of one of the provided heroes (Dwarf or Daemon) to jump right into the expansion campaign. Starts a Multiplayer game. Please read up on the various Multiplayer game options in the corresponding sections of the Sacred manual. Opens the Options menu. This is where you can edit settings such as graphics details and various game options. For further information, please read the corresponding sections of the Sacred manual. Opens the Saved Games menu. For further information, please read the corresponding sections of the Sacred manual. Starts the intro sequence of Sacred again or shows the development team credits for the game and the expansion.
Your adventure starts here. At the beginning, useful tool tips explain the particulars and finer points of the controls as well as other game elements.

Underworld Campaign

Multiplayer
To play the expansion, you need to have already played Sacred or have at least partially explored Ancaria, since your game character needs to be at least level 25. Access the menu [ESC] in the main program and click on Export.

Options

Load Game

Extras

Note: For the Dwarf and Daemon, a prepared and equipped character is already supplied in the directory of exported characters.
Simply select a free slot in which to export the character. If no more slots are available, the existing character in the selected slot will be deleted if you choose to export a new character.

General Changes

If you have already played Sacred, you will notice some changes and innovations after installing the expansion pack, some of them affecting Underworld and others the main Sacred game.

More Visual Appeal

Return to the Main Menu and click on the Underworld Campaign option. This will take you back to the Export screen containing all the characters you have exported from Sacred. Select the hero you wish to use in Underworld and then choose a level of difficulty.
Note: Exported characters retain their values, character levels, set items and other inventory items. The game will now be loaded. Talk to Baroness Vilya. After a short sequence, you will have to follow the creature that has abducted the baroness by going through the gate on the altar.
Some of these changes are more cosmetic in nature. Thus, buttons for weapons and special skills have been completely revised (graphically), as have the option bar for your inventory, the map and the journal.

More informative

Another improvement is the display showing the enemies health and resistances. In addition to the color-coded circle system you have become accustomed to in Sacred indicating the level of difficulty of opponents, an information bar now provides more detail on the enemys current health points. In addition, the bar contains notes on the opponents level, name and type - such as Monster. The opponents resistance values are also displayed.
Welcome to Underworld! New enemies, mysterious environments, new friends and unknown treasures are waiting for you enjoy!

Intuitive Symbols

These symbols are used for resistance values (for opponents, armor and your character) as well as for damage caused by weapons or skills. If the resistance or damage values are not listed in absolute figures, the symbols transparency continues to provide a good idea of this value. The more transparent a symbol, the weaker the resistance and/or damage.

Controls and General Information
Please read the corresponding sections of the Sacred manual and find out how game controls work and what the various symbols and icons stand for.
Physical Resistance/Damage
Physical Resistance/Damage Fire Resistance/Damage Magic Resistance/Damage Poison Resistance/Damage

New Characters

The official Sacred expansion offers two new character classes with new skills and abilities. If you begin a new Ancaria Campaign with these new characters, they will be located at new starting positions on the map in the Bellevue area.

Enhanced Buttons

Instead of the tiny circular button that allowed you to switch between attributes and skills, you will now find a nice large panel to click on in its place.
Despite his small size, the Dwarf is sturdy and has several unique properties that distinguish him from other character classes. For one thing, he is able to use firearms and muskets as ranged weapons, rather than the bow and arrow.

View All Bonuses

Another particularly helpful feature is the Sum button - this is the + (plus) symbol to the right of the character image health bar. This is where all bonus, resistance and damage values your character already has - or has improved through objects or equipment - are added and visible at a glance. If, for instance, you have two pieces of equipment that improve the Physical Regeneration value by twelve points each, the total bonus value (24) is displayed in this information window. In addition to several classic skills such as Assault, the Dwarf has numerous special abilities unique to his character class. For instance, he lays mines to make short work of his opponents, fires his shoulder cannon directly at enemies or launches mortar grenades at distant enemies.

Dwarven Technology

Flame Thrower Shoots a stream of liquid fire from his backpack. The fire sets any enemy on fire, but also dies down very quickly. Mortar Grenade Fires mortar grenades in a ballistic trajectory. These cause tremendous large-scale damage. Due to the minimum range of grenades, these cannot be used for short distances. Cannon Blast Fires a projectile from his back in a straight trajectory that explodes into many small splinters, damaging the target and confusing all opponents within range. Greed The Dwarfs attention strays from the fight and thus, from his defense. Chances finding valuable objects the opponent is carrying are increased. Landmine The Dwarf drops several Landmines that explode as soon as an opponent steps on or comes close to one. If the mines are not set off by an enemy, they will detonate automatically after a certain time. Entrench The Dwarf digs in deep, thus increasing his defensive values such as resistances and defense. On the other hand, he cannot move - and will only remain entrenched for a short while. Dwarven Armor Increases the Dwarfs fire and poison resistances. This is displayed by a glowing red and green circle on the ground surrounding the Dwarf. The aura gradually weakens over time. Dwarven Steel The weapon glows for a period of time. During this time, the opponents physical resistance is greatly reduced. With every hit, the weapon lights up. Over time, the glow decreases until it completely dies down.

Combat Arts

Assault A combination attack consisting of blows, kicks and head butts. Musket: Several shots fired in succession. The target is automatically switched if the opponent dies. Wrath The Dwarf spins in a circle, attacking every enemy in range. Musket: The Dwarf spins in a circle, firing a shot at every enemy in range. Heavy Blow A strong blow inflicted on an opponent while the Dwarf jumps in the air. Musket: Increased damage, blast passes through the opponent. Battle Rage A state of frenzy in which the speed of fighting increases up to a maximum with every hit. The rage state decreases in intensity when the Dwarf does not fight. Injuries sustained by the Dwarf increase damage. Musket: The higher the charge, the more rapidly shots are fired. Recoil Only works with two-handed weapons. The opponent is pushed back by a mighty blow and takes damage. Every enemy hit by the affected opponent also takes damage. Large opponents are not thrown very far. Vehemence Only works with two-handed weapons. The target takes severe damage. Surrounding opponents may also be partially wounded. War Cry A piercing scream increases ones own attack and defense values as well as those of all allies (party members or hirelings) for a certain amount of time.

Daemon

Driven from hell and temporarily deprived of her daemonic powers, the Daemon finds herself in Ancaria near Bellevue.
Her equipment is typically traditional, including swords, shields and plate armor though there are specific items only the Daemon can handle.

Transformations

Battle Daemon The Daemon changes into a Battle Daemon. In this form, she has white particle hair and a shimmering white aura. Physical damage and resistance are greatly increased. Assail In the form of a Battle Daemon the Daemon carries out a quick series of attacks on an opponent. Soaring Daemon In this form, the Daemon can fly for a short period of time and her speed is increased. Her defense also increases, however, she will be more susceptible to ranged weapons and to special effects against soaring opponents. Descent In the form of a Soaring Daemon, the Daemon swoops and dive-bombs an opponent, inflicting severe damage. Nearby opponents may also sustain slight damage as a bonus.
Although her appearance causes fear and panic in towns and villages, and residents flee from this hellish warrior, the Daemon is working for the forces of good. One unique feature is her adaptability. Some of her skills allow her to incorporate different elements into her body, thus she can shift into an Elemental Daemon in order to eliminate her opponents or can cause a bloodbath with her tentacles and many other abilities.

Fire Daemon This form is indicated by a red aura with red particle hair. Whenever the Daemon takes this form, she has increased resistance to fire and some of the physical damage is converted into fire damage. Wall of Flames As a Fire Daemon, this Combat Art transforms into a ball of fire that bursts open upon impact and covers an area with blazing fire. Poison Daemon The Daemon changes into a Poison Daemon, as indicated by green particle hair and aura. While the Daemon is in this form, she has increased poison resistance and some of the physical damage is converted into poison damage. Poison Ring A poisonous cloud spreads in a circle from the Poison Daemon. All nearby opponents that are hit by it are poisoned. Although the cloud dissolves quickly, the poison effect lingers on.
Energy Daemon Blue particle hair and a blue aura surrounding the equipment indicate the form of an Energy Daemon. In this form, resistance to magic is greatly increased and some of the physical damage is converted to magical damage. Charged Bolts The Energy Daemon hurls several Charged Bolts forward in a spreading pattern. The higher the Combat Art level, the greater the number of bolts.

Support Support

Should you experience technical problems with the installation or operation of Sacred or Underworld, a variety of information sources are available. The Readme file in the games installation folder contains tips and additional information not available in the manual, as well as technical information. (The default installation path is C:\Program Files\Ascaron Entertainment\Sacred.)
You can use the forum to discuss or exchange your ideas and experience with other Sacred fans. The developers of the game are also often available in the forums. www.sacred-game.com

Hell Magic

Blazing Disc The Daemon hurls a flaming disc that circles opponents, hindering and damaging them. If no living enemies are in range, the disc returns to the Daemon and attacks again when an enemy approaches. Call of Death This magic spell draws the souls of the dead into the Daemons weapon. The current weapon becomes more charged with every soul and thus inflicts additional damage. This effect will decrease if the weapon is not fed fresh souls. Infernal Power For a short time, the Daemons weapon and shield are on fire. This greatly increases the attack value with opponents suffering additional fire damage. Hell Sphere The Daemon conjures up a ball of flames that fires a long-range stream of fire against all enemies surrounding her. To do so, the Hell Sphere must avail itself of the Daemons senses. Tentacles Tentacles grow from the corpses of opponents killed while this aura was active. These attack any enemy approaching, sucking the life out of them.

Patch / Website

A patch is a program that optimizes the performance of the already installed program. If you have an Internet connection, you can check whether new updates are available on the Ascaron and Sacred websites: www.ascaron.com www.sacred-game.com Given the large number of hardware and software components as well as system configurations available on the market, it is not possible to entirely eliminate the possibility of program installation and operation problems. Although we try to prevent such problems through extensive testing and numerous beta tests, sometimes issues do occur, but these can usually be quickly corrected. Should you encounter a technical problem with Sacred or Underworld, our Service Department will gladly assist you. Please call using the following telephone number: +49 (0) / 0 (Monday through Friday, 2 - 5 p.m. CET) Note: The service number is hosted in Germany and will be charged at a rate according to the terms and conditions of your telephone provider. Please be at the computer when you call and have your computer hardware information ready.
Abysmal Choir The Abysmal Choir of hell serves to confuse the Daemons enemies. All opponents within range are slightly injured and slowed down. Dread A terror-inducing scream greatly reduces the attack and defense values of all opponents. The radius of the effect is marked by sound waves on the ground.

Support

Alternatively, you can contact us by e-mail at: service_sacred@ascaron.com If you contact us by e-mail, please remember to provide your computers basic hardware details. In addition please also attach the file DXDiag.txt. To create it, proceed as follows: 1. Click on the Windows Start button. 2. Open the command line by clicking on Run. 3. Type dxdiag and click on OK. 4. The DirectX diagnosis program should now start up. Please wait, it may take a little while. 5. Click on Save all information. A file named DxDiag.txt will be created in your chosen location.
Technical FAQs Frequently Asked Questions
My computer doesnt recognize the CD! Possible solutions: Deactivate the anti-virus software and other active or background programs before starting Sacred. Virtual CD-ROM drives should be deactivated, or preferably uninstalled. After starting the game, my screen remains blank! Your video or sound driver is probably not up to date. You can download the latest drivers from the websites of the respective equipment manufacturers. Online Registration or Multiplayer: No connection Check the network for possible error sources. Routers and firewalls in particular can prevent connection to the server for a variety of reasons, depending upon the installation. If problems persist, please contact your system administrator. What is the difference between Standalone and Overwrite installations? The Overwrite option replaces the old Sacred installation with Underworld and reduces the amount of hard disk space required. The Standalone option creates an additional folder for the Underworld installation. The Standalone installation allows access to both Sacred and Sacred Underworld as separate games. Players wishing to continue with old Sacred PLUS multiplayer accounts MUST install the Standalone option. NOTE: You MUST have the latest Sacred Patch installed in order to run the Standalone installation. The Overwrite installation DOES NOT require the latest patch installed. The Underworld installation appears to freeze. Task Manager states the application is not responding. What is wrong? The installation procedure can take over 30 minutes on low performance systems. Underworld will continue to install as long as you do not receive a specific error message. When trying to create a multiplayer account I receive the error message "BAD CDKEY" or "ACCOUNT BLOCKED". What should I do? Underworld accounts are added to existing Sacred accounts. Once Underworld has been installed, you need to expand your existing Sacred account by entering your original Sacred account details, including Username and Password. Then enter the Underworld CDKEY and click on "CREATE ACCOUNT" (NOT "LOGIN"). If you do not use your OLD Sacred multiplayer account details, you will receive INCORRECT CDKEY error messages. I cannot use my old savegames. Why? Due to the changes in Underworld, original Sacred savegames may not be compatible with the new Underworld realm. However, you can use EXPORTED Sacred characters. I cannot find my exported characters in Underworld. What should I do? With the Standalone installation you will have two Save folders. One is in the Sacred folder, the other in the Underworld folder. In order to use your Sacred characters in Underworld you may need to copy the heroxx.pax files from the SACRED\SAVE folder to the UNDERWORLD\SAVE folder. More Information Additional information can be found on the Sacred website www.sacred-game.com Further technical information that was not available at the time of this manuals printing may be provided in the Readme file in the Sacred or Underworld installation folder.

We are of course also available for contact via mail and fax: Ascaron Entertainment (UK) Ltd 19-21 High Street Coleshill B46 1AY UK Fax: +44 (0) We will exchange defective or faulty CDs. Please send us the defective CD and we will return a new one immediately. This warranty does not extend to damage caused by improper handling. However, if your CD does suffer scratches or other damage from mishaps we do offer an exchange for a handling fee of 10 (7.00). Please, enclose 10 (7.00) in a cheque, made payable to Ascaron Entertainment (UK) Limited, when you send your CD to us. This warranty expires 1 year after your first purchase of the title. For older titles, we are unable to provide any warranties. The exchange service is a voluntary service of ASCARON ENTERTAINMENT and does not constitute a legal claim. Whilst ASCARON ENTERTAINMENT (UK) LIMITED is happy to assist with English enquiries originating from within Europe, we regret that we are unable to offer assistance with non-English enquiries, or enquiries from outside of Europe in such cases please contact your local distributor directly.

Credits

Credits - Sacred Underworld DESIGN
Aarne Jungerberg Peter Luber Marc Oberhuser Hans Arno Wegner Markus Hublein Martin Schfer Aart Vedder Gero Wachholz Robby Wildgruber Steffen Wilhelm Helmut Winkelmann English VOICE PRODUCTION Allinthegame Ltd English Cast List: Kerry Shale Dian Perry Vince Pirillo Stefan Ashton Frank Marc Silk Bill Roberts Laurel Lefkow John Guerassio Landscape/Interface Graphics Tobias Richter Modeling & Animation Ralf Angerbauer MBA Studios GmbH & Co KG Markus Baader Andras Kavalecz Spellcraft Studio e.K. - InGame Character Design & Modeling Vadim Pietrzynski Animation Matthias Knappe Vadim Pietrzynski - Intro Character Design, Modeling & Animation: Vadim Pietrzynski Background Modeling: Markus Baader SpecialFX: Markus Baader MS Music Offenbach/Main Stefan Lupp Corinna Viel Benjamin Hessler TinCAT Bernhard Ewers (Project Lead) Jrg Rppel Michel Stoyke Armor Design Stahlvision www.battleheat.com Additional Levels and Content by Kritzelkratz 3000 Alexander Straub Additional Level Design Melanie Thiemann Virgin Lands - Animated Pictures Ingame Modeling & Animation Monsters of Underworld Vito Lamanna Volker Jcklein Bjrn Harhausen Frank Hessefort Ralf Httinger Alexey Danilkin Holger Hemberger Virgin Lands - Animated Pictures Cutscenes - Intro & Outro Vito Lamanna Stefan Spatz Tobias Weingrtner Ralf Httinger Volker Jcklein Lars Wagner Character Artist/Character Modeling and Animation Special Effects Design Cosmin Bulau

MANUAL

Text, Concept, Design, Layout, Digital Image Editing & Proof-reading German Guido Jellessen Michael Hengst Oliver Haidutschek Sascha Selke Uta Hengst Torsten Allard English Alan Wild English manual translation by Simultrans Illustration Robert Andreas Drude -------------Marketing Manager Christian Franke QA Manager Torsten Allard Bernhard Ewers Mario Endlich Administration Brigitte Retke Christel Pankoke National Marketing Christian Franke Jrgen Venjakob International Marketing and Distribution Roger Swindells Alan Wild Localization Manager Tim Plger Localization Helga Parmiter Alan Wild Mirko Worsley Ingo Bertram Optimizing & Compatibility Hendrik Grne Workflow Build Daniel Balster Tool Programming Ulf Winkelmann Andreas Mller Services Jan Grocholl Benjamin Vogt Mirko Worsley Mark Kieschke Christiane Clarenbach Jan Walczak --------------

PROGRAMMING

Roger Boerdijk, Dipl.-Ing. Franz Stradal Markus Mohr Steve Manekeller, Dipl.Phys. Lars Hammer

SCRIPTING

German Thomas Dhling Janos Toth Michel Dumont Christian Altrogge English Alan Wild Helga Parmiter
Bernhard Ewers Torsten Allard Peter Luber Frank Rentmeister
ASCARON ENTERTAINMENT COMPANY STRUCTURE
Senior Managing Director Holger Flttmann Managing Director, ASCARON Entertainment (UK) Ltd. Roger Swindells New Business Manager Ingo Mohr Senior Product Manager Alan Wild Managing Director, Studio II Franz Stradal Creative Director Hans-Arno Wegner Technical Director Kay Struve

QA Support

Stefan Sewenig Sebastian Walter Felix Schuller Christian Loch Jan Langermann Filip Jelev Dennis Rehbock Jan Walczak Roman Grow Jonas van Westen Database Gameserver Matthias S

GRAPHICS

Celal Kandemiroglu Ralph Roder Dirk Schumacher Additional Graphics and Animations Frank Lunnebach Frederike Bckem-Stradal Ogan Kandemiroglu Stefan Hoffmann Torsten Asshold

PACKAGING DESIGN

German Animagic - Dirk Schulz English Alan Wild

AUTHOR/EDITOR

German Falko Lffler English Alan Wild Helga Parmiter Tiger Team Productions Producer - Ralf Adam Story and Dialog Elaboration Andreas Kasprzak Medien- und Redaktionsbro Kasprzak

MUSIC and SOUND

Dag Winderlich Henrik Hobein Matthias Steinwachs Underworld Voice Talent German Isabella Barfdorff Achim Barrenstein Steffen Brmel Wolfgang Hess Wolff von Lindenau Liane Rudolph

EXTERNAL COMPANIES

--------------
Intulo Landscape Graphics Rebecca Ludolphy Thomas Kronenberg Freelancer Games Design Marc Oberhuser Lightworks
Acknowledgements ACKNOWLEDGEMENTS

Special Thanks

Our love and gratitude goes to our beloved wives, families, children, friends and fans, who inspired and supported us during all the joys and perils of production. Bettina, Svenja, Bianka, Freddy, Angela, Sylvia, Marta, Anca, Jennifer. and Jan Grocholl for Hardware & Software Administration

Additional Thanks

Tobias Franz, Susanne Ruhling, Pascale Khnel, Roland Kempen, Irina Hoffmann, Michael Hagen, Ralf Angerbauer, David Swinton, Fabian del Priore, VANGELIS, Sabine D., Holger B., Pbaz, fUME, Astrala, Peter G., Michael K., Ralf B., Daniel E., Ralf N., Tobias F., Mathilda, Sisaya, Armin Pry Schmidt, Bradock, Sallust, Quinn Dexter, Berghutzen, Laurelin, Queen of Blck, Blck, Death Guardian, the Order of NoxQ, C-R-Y-P-T, Faye, Blackstaff, Pest Control (PTrol)
Extended Thanks to the International Forum Crew
Irina, Liane, Peter, Striker, Raisor, Halenthal, DaGirl, Krank, Savior82, Dibbit, Crackseed, SDraken, Mattias_C, NecrisPhayer, Antarius, LexChicky, Mozgy, BigFluf.. and, of course, a big thank you to all the beta testers!
Studio II a division of ASCARON Entertainment GmbH Internet Lobby by TriNodE Systems, Bochum Germany

SACRED

Uses Miles Sound System. Copyright 1991-2005 by RAD Game Tools, Inc. MPEG Layer-3 playback supplied with the Miles Sound System from RAD Game Tools, Inc. MPEG Layer-3 audio compression technology by Fraunhofer IIS and THOMSON Multimedia
Uses Granny Animation. Copyright 1999-2005 by RAD Game Tools, Inc.
ASCARON ENTERTAINMENT (www.ascaron.com)

(www.sacred-game.com)

 

Technical specifications

Full description

This expansion package from Ascaron adds new heroes and more Ancarian adventure to the isometric hack-and-slash role-playing of Sacred. In addition to the six character types available in the original, players can now take the roles of a burly Dwarf and a sultry Succubus as they travel the fantasy realm. In all, Sacred: Underworld is said to add almost half again as much new content as was featured in the original game, including new chapters, side-quests, areas, and NPCs. Multiplayer adventuring is also supported, though a local network or over the Internet. ~ All Game Guide

 

Tags

Iws G Profx12 I915G 500SI Pocket DJ DRC8310N Smaart V6 R780 Js01 Review WM2177HW DC-3185 Vity125-2008 AR-215 DI250F Spirit-10A PM-9000C 60PG7000 DSX-80 GT501 Watch F335 KV-21CT1K 3024X C-480 CD723 UXP115 DI-300 Zapper Dect 525 DA6252 DST-830 RM-20LA70 SP954 Hands-free KIT DVD-S24 MP100A S-302 DAV-DZ710 Usb-W1D Ry30140 Pentax MZ-L C5730 Lowrance X51 Gigaset S680 A1000 HT-C650W Fp-HC FLS813 MBF 550 KMP715W Primo BM1 4 0 Bissell 7901 Stanag VP-L900 SD-251 T9550 Behringer 802 Asus P5QC UX-107A Satellite U200 EWF16780W CX6400 KX-FP215JT FCV100 DVP-CX860 MS-850 NN-S334WF 600YGR WE 235 CDX-R5810 S500I IWC 6105 DXZ465MP SC-LX82 LE40C750r2W QC5050-00 KV-29FX30E MDR-IF120K FT-8100R PMC-17A Cascade 7944 MS-1942E 13L-M100B C1100 ZX6000 Sword EMP-74 21XX MAX DM3050 T2350 CA205 KDL-32P3550 DH504ELY5 X1 100 TI-83 S-MAX R4650 Garmin 285W RX-V740RDS MAX-A55 L1932TQ-BF

 

manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding

 

Sitemap

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101