Games PC Sacred - Underworld
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Sacred: Underworld [PC Game]Developed by Ascaron Entertainment GmbH - Encore (2005) - Isometric Action RPG - Rated Teen
This expansion package from Ascaron adds new heroes and more Ancarian adventure to the isometric hack-and-slash role-playing of Sacred. In addition to the six character types available in the original, players can now take the roles of a burly Dwarf and a sultry Succubus as they travel the fantasy realm. In all, Sacred: Underworld is said to add almost half again as much new content as was featured in the original game, including new chapters, side-quests, areas, and NPCs. Multiplayer adventurin... Read more
Details
Platform: PC
Developer: Ascaron Entertainment GmbH
Publisher: Encore
Release Date: August 12, 2005
Controls: Keyboard, Mouse
UPC: 705381101321
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Manual
Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
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(English)Games PC Sacred-underworld, size: 1.5 MB |
Games PC Sacred - Underworld
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Sacred Underworld : Seraphim MOD Pink Angel (REQUEST)
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Documents
http://www.sacredwiki.it
Welcome
Welcome back, Adventurer !
he evil magician Shaddar has been destroyed, the Undead have returned to their graves, and the wild tribes of Ancaria are returning to their peaceful everyday life. But the victory against Shaddar is a bitter one - and peace only short-lived. Prince Valor, the hope and symbol of those resisting Shaddar, has died. Now, a new shadow falls across Ancaria: From the mysterious and unexplored depths of the Underworld, a monstrous creature appears and abducts Valors grieving widow, Baroness Vilya. Who and what is behind this new threat? What new beings, monsters and treasures does the Underworld hide? Find the answers in the official expansion to Sacred, the award-winning, role-playing action game. Explore the secrets of the Underworld using an experienced hero, or relive the entire adventure as one of two fascinating new player characters. The mysterious Daemon and the technically adept Dwarf have unique skills, weapons and spells that open up entirely new opportunities and methods of rediscovering Ancaria. The Sacred team hopes you will enjoy discovering the realm of Ancaria and the mystical underworld!
Epilepsy Warning
Certain individuals may experience epileptic seizures when exposed to particular light patterns or flashing lights. In rare cases, television broadcasts or computer games can trigger epileptic episodes. This can also occur even if the person affected has never before shown symptoms of epilepsy. If you or anyone in your family suffers from epilepsy, you should consult a doctor before starting to play this game. If, while playing the game, you experience drowsiness, dizziness, hallucinations, disorientation, twitching of the eyes or muscles, involuntary movements or convulsions, immediately discontinue play and consult a doctor.
Contents W e l c o m e..... 1
C o n t e n t s.....2 I n s t a l l a t i o n.....3
Installation Installation
Please note that Underworld can only be installed on machines where Sacred has already been installed. If Sacred is not installed on your PC, please refer to the Sacred manual to obtain instructions on how to install this first. Place the Underworld CD in the drive. If the Autorun option is activated, the install program will run automatically. If this does not occur automatically, manually run the setup.exe application located on the Underworld CD. Then simply follow the instructions on the screen. The file readme.html in the games installation folder contains important technical information. You can also find the latest news about Sacred and the Underworld expansion on the official Sacred website: www.sacred-game.com.
Minimum System Requirements
Pentium III 800 MHz 256MB RAM 4x CD-ROM or DVD drive DirectX8 compatible 16MB video card DirectX compatible sound card DirectX9 (included on the Sacred CD) Windows 98 SE/ME Hard drive with at least 2GB available*
M e n u s.....4
G e t t i n g S t a r t e d....5 G e n e r a l C h a n g e s.... 7 N e w C h a r a c t e r s....9 D w a r f.....9 D a e m o n.....12
S u p p o r t.....15
T e c h n i c a l F A Q s....17 Credits......18 A c k n o w l e d g e m e n t s...20
Recommended
Pentium IV 1.4GHz or higher 512MB RAM or higher 8x CD-ROM or DVD drive or faster DirectX9 compatible 64MB video card or higher DirectX9 compatible sound card with 3D support Network card Windows 2000/XP DirectX9 (included on the Sacred CD) Hard drive with at least 2.5GB available* * The installation size is approximately 1.6GB. There should be at least 600MB available for the swap file.
Please note:
We cannot guarantee that Sacred will run on all laptops and notebooks. There are so many models on the market that it simply is not possible to test all of them for compatibility. In addition, chip sets and video cards may differ significantly from the desktop standard. If your laptop/notebook meets the system requirements, Sacred will probably run on it. However, we cannot guarantee that it will, due to differences in system architecture.
Getting Started
Ancaria Campaign
If you have never played Sacred before, or if you wish to re-explore Ancaria with one of the new characters, open the Main Menu and select the Ancaria Campaign option to access the character selection screen. Here, you can choose one of the eight character classes you can use to play Sacred. Once you have decided on a character, you will need to choose the level of difficulty. At the beginning of the game, only the Bronze (very easy) and Silver (easy) levels are available to you. If you finish the game at the Silver level, you can access additional difficulty levels for more demanding adventurers. As the level of difficulty increases, opponents are harder to defeat and the effect of healing potions is reduced.
Main Menu
Ancaria Campaign Starts a new game with a new hero. Takes you to the New Campaign menu. Takes you to the official Sacred expansion Underworld. Please note that you can only play Underworld if you have reached at least level 25. Simply import your experienced character from Sacred or make use of one of the provided heroes (Dwarf or Daemon) to jump right into the expansion campaign. Starts a Multiplayer game. Please read up on the various Multiplayer game options in the corresponding sections of the Sacred manual. Opens the Options menu. This is where you can edit settings such as graphics details and various game options. For further information, please read the corresponding sections of the Sacred manual. Opens the Saved Games menu. For further information, please read the corresponding sections of the Sacred manual. Starts the intro sequence of Sacred again or shows the development team credits for the game and the expansion.
Your adventure starts here. At the beginning, useful tool tips explain the particulars and finer points of the controls as well as other game elements.
Underworld Campaign
Multiplayer
To play the expansion, you need to have already played Sacred or have at least partially explored Ancaria, since your game character needs to be at least level 25. Access the menu [ESC] in the main program and click on Export.
Options
Load Game
Extras
Note: For the Dwarf and Daemon, a prepared and equipped character is already supplied in the directory of exported characters.
Simply select a free slot in which to export the character. If no more slots are available, the existing character in the selected slot will be deleted if you choose to export a new character.
General Changes
If you have already played Sacred, you will notice some changes and innovations after installing the expansion pack, some of them affecting Underworld and others the main Sacred game.
More Visual Appeal
Return to the Main Menu and click on the Underworld Campaign option. This will take you back to the Export screen containing all the characters you have exported from Sacred. Select the hero you wish to use in Underworld and then choose a level of difficulty.
Note: Exported characters retain their values, character levels, set items and other inventory items. The game will now be loaded. Talk to Baroness Vilya. After a short sequence, you will have to follow the creature that has abducted the baroness by going through the gate on the altar.
Some of these changes are more cosmetic in nature. Thus, buttons for weapons and special skills have been completely revised (graphically), as have the option bar for your inventory, the map and the journal.
More informative
Another improvement is the display showing the enemies health and resistances. In addition to the color-coded circle system you have become accustomed to in Sacred indicating the level of difficulty of opponents, an information bar now provides more detail on the enemys current health points. In addition, the bar contains notes on the opponents level, name and type - such as Monster. The opponents resistance values are also displayed.
Welcome to Underworld! New enemies, mysterious environments, new friends and unknown treasures are waiting for you enjoy!
Intuitive Symbols
These symbols are used for resistance values (for opponents, armor and your character) as well as for damage caused by weapons or skills. If the resistance or damage values are not listed in absolute figures, the symbols transparency continues to provide a good idea of this value. The more transparent a symbol, the weaker the resistance and/or damage.
Controls and General Information
Please read the corresponding sections of the Sacred manual and find out how game controls work and what the various symbols and icons stand for.
Physical Resistance/Damage
Physical Resistance/Damage Fire Resistance/Damage Magic Resistance/Damage Poison Resistance/Damage
New Characters
The official Sacred expansion offers two new character classes with new skills and abilities. If you begin a new Ancaria Campaign with these new characters, they will be located at new starting positions on the map in the Bellevue area.
Enhanced Buttons
Instead of the tiny circular button that allowed you to switch between attributes and skills, you will now find a nice large panel to click on in its place.
Despite his small size, the Dwarf is sturdy and has several unique properties that distinguish him from other character classes. For one thing, he is able to use firearms and muskets as ranged weapons, rather than the bow and arrow.
View All Bonuses
Another particularly helpful feature is the Sum button - this is the + (plus) symbol to the right of the character image health bar. This is where all bonus, resistance and damage values your character already has - or has improved through objects or equipment - are added and visible at a glance. If, for instance, you have two pieces of equipment that improve the Physical Regeneration value by twelve points each, the total bonus value (24) is displayed in this information window. In addition to several classic skills such as Assault, the Dwarf has numerous special abilities unique to his character class. For instance, he lays mines to make short work of his opponents, fires his shoulder cannon directly at enemies or launches mortar grenades at distant enemies.
Dwarven Technology
Flame Thrower Shoots a stream of liquid fire from his backpack. The fire sets any enemy on fire, but also dies down very quickly. Mortar Grenade Fires mortar grenades in a ballistic trajectory. These cause tremendous large-scale damage. Due to the minimum range of grenades, these cannot be used for short distances. Cannon Blast Fires a projectile from his back in a straight trajectory that explodes into many small splinters, damaging the target and confusing all opponents within range. Greed The Dwarfs attention strays from the fight and thus, from his defense. Chances finding valuable objects the opponent is carrying are increased. Landmine The Dwarf drops several Landmines that explode as soon as an opponent steps on or comes close to one. If the mines are not set off by an enemy, they will detonate automatically after a certain time. Entrench The Dwarf digs in deep, thus increasing his defensive values such as resistances and defense. On the other hand, he cannot move - and will only remain entrenched for a short while. Dwarven Armor Increases the Dwarfs fire and poison resistances. This is displayed by a glowing red and green circle on the ground surrounding the Dwarf. The aura gradually weakens over time. Dwarven Steel The weapon glows for a period of time. During this time, the opponents physical resistance is greatly reduced. With every hit, the weapon lights up. Over time, the glow decreases until it completely dies down.
Combat Arts
Assault A combination attack consisting of blows, kicks and head butts. Musket: Several shots fired in succession. The target is automatically switched if the opponent dies. Wrath The Dwarf spins in a circle, attacking every enemy in range. Musket: The Dwarf spins in a circle, firing a shot at every enemy in range. Heavy Blow A strong blow inflicted on an opponent while the Dwarf jumps in the air. Musket: Increased damage, blast passes through the opponent. Battle Rage A state of frenzy in which the speed of fighting increases up to a maximum with every hit. The rage state decreases in intensity when the Dwarf does not fight. Injuries sustained by the Dwarf increase damage. Musket: The higher the charge, the more rapidly shots are fired. Recoil Only works with two-handed weapons. The opponent is pushed back by a mighty blow and takes damage. Every enemy hit by the affected opponent also takes damage. Large opponents are not thrown very far. Vehemence Only works with two-handed weapons. The target takes severe damage. Surrounding opponents may also be partially wounded. War Cry A piercing scream increases ones own attack and defense values as well as those of all allies (party members or hirelings) for a certain amount of time.
Daemon
Driven from hell and temporarily deprived of her daemonic powers, the Daemon finds herself in Ancaria near Bellevue.
Her equipment is typically traditional, including swords, shields and plate armor though there are specific items only the Daemon can handle.
Transformations
Battle Daemon The Daemon changes into a Battle Daemon. In this form, she has white particle hair and a shimmering white aura. Physical damage and resistance are greatly increased. Assail In the form of a Battle Daemon the Daemon carries out a quick series of attacks on an opponent. Soaring Daemon In this form, the Daemon can fly for a short period of time and her speed is increased. Her defense also increases, however, she will be more susceptible to ranged weapons and to special effects against soaring opponents. Descent In the form of a Soaring Daemon, the Daemon swoops and dive-bombs an opponent, inflicting severe damage. Nearby opponents may also sustain slight damage as a bonus.
Although her appearance causes fear and panic in towns and villages, and residents flee from this hellish warrior, the Daemon is working for the forces of good. One unique feature is her adaptability. Some of her skills allow her to incorporate different elements into her body, thus she can shift into an Elemental Daemon in order to eliminate her opponents or can cause a bloodbath with her tentacles and many other abilities.
Fire Daemon This form is indicated by a red aura with red particle hair. Whenever the Daemon takes this form, she has increased resistance to fire and some of the physical damage is converted into fire damage. Wall of Flames As a Fire Daemon, this Combat Art transforms into a ball of fire that bursts open upon impact and covers an area with blazing fire. Poison Daemon The Daemon changes into a Poison Daemon, as indicated by green particle hair and aura. While the Daemon is in this form, she has increased poison resistance and some of the physical damage is converted into poison damage. Poison Ring A poisonous cloud spreads in a circle from the Poison Daemon. All nearby opponents that are hit by it are poisoned. Although the cloud dissolves quickly, the poison effect lingers on.
Energy Daemon Blue particle hair and a blue aura surrounding the equipment indicate the form of an Energy Daemon. In this form, resistance to magic is greatly increased and some of the physical damage is converted to magical damage. Charged Bolts The Energy Daemon hurls several Charged Bolts forward in a spreading pattern. The higher the Combat Art level, the greater the number of bolts.
Support Support
Should you experience technical problems with the installation or operation of Sacred or Underworld, a variety of information sources are available. The Readme file in the games installation folder contains tips and additional information not available in the manual, as well as technical information. (The default installation path is C:\Program Files\Ascaron Entertainment\Sacred.)
You can use the forum to discuss or exchange your ideas and experience with other Sacred fans. The developers of the game are also often available in the forums. www.sacred-game.com
Hell Magic
Blazing Disc The Daemon hurls a flaming disc that circles opponents, hindering and damaging them. If no living enemies are in range, the disc returns to the Daemon and attacks again when an enemy approaches. Call of Death This magic spell draws the souls of the dead into the Daemons weapon. The current weapon becomes more charged with every soul and thus inflicts additional damage. This effect will decrease if the weapon is not fed fresh souls. Infernal Power For a short time, the Daemons weapon and shield are on fire. This greatly increases the attack value with opponents suffering additional fire damage. Hell Sphere The Daemon conjures up a ball of flames that fires a long-range stream of fire against all enemies surrounding her. To do so, the Hell Sphere must avail itself of the Daemons senses. Tentacles Tentacles grow from the corpses of opponents killed while this aura was active. These attack any enemy approaching, sucking the life out of them.
Patch / Website
A patch is a program that optimizes the performance of the already installed program. If you have an Internet connection, you can check whether new updates are available on the Ascaron and Sacred websites: www.ascaron.com www.sacred-game.com Given the large number of hardware and software components as well as system configurations available on the market, it is not possible to entirely eliminate the possibility of program installation and operation problems. Although we try to prevent such problems through extensive testing and numerous beta tests, sometimes issues do occur, but these can usually be quickly corrected. Should you encounter a technical problem with Sacred or Underworld, our Service Department will gladly assist you. Please call using the following telephone number: +49 (0) / 0 (Monday through Friday, 2 - 5 p.m. CET) Note: The service number is hosted in Germany and will be charged at a rate according to the terms and conditions of your telephone provider. Please be at the computer when you call and have your computer hardware information ready.
Abysmal Choir The Abysmal Choir of hell serves to confuse the Daemons enemies. All opponents within range are slightly injured and slowed down. Dread A terror-inducing scream greatly reduces the attack and defense values of all opponents. The radius of the effect is marked by sound waves on the ground.
Support
Alternatively, you can contact us by e-mail at: service_sacred@ascaron.com If you contact us by e-mail, please remember to provide your computers basic hardware details. In addition please also attach the file DXDiag.txt. To create it, proceed as follows: 1. Click on the Windows Start button. 2. Open the command line by clicking on Run. 3. Type dxdiag and click on OK. 4. The DirectX diagnosis program should now start up. Please wait, it may take a little while. 5. Click on Save all information. A file named DxDiag.txt will be created in your chosen location.
Technical FAQs Frequently Asked Questions
My computer doesnt recognize the CD! Possible solutions: Deactivate the anti-virus software and other active or background programs before starting Sacred. Virtual CD-ROM drives should be deactivated, or preferably uninstalled. After starting the game, my screen remains blank! Your video or sound driver is probably not up to date. You can download the latest drivers from the websites of the respective equipment manufacturers. Online Registration or Multiplayer: No connection Check the network for possible error sources. Routers and firewalls in particular can prevent connection to the server for a variety of reasons, depending upon the installation. If problems persist, please contact your system administrator. What is the difference between Standalone and Overwrite installations? The Overwrite option replaces the old Sacred installation with Underworld and reduces the amount of hard disk space required. The Standalone option creates an additional folder for the Underworld installation. The Standalone installation allows access to both Sacred and Sacred Underworld as separate games. Players wishing to continue with old Sacred PLUS multiplayer accounts MUST install the Standalone option. NOTE: You MUST have the latest Sacred Patch installed in order to run the Standalone installation. The Overwrite installation DOES NOT require the latest patch installed. The Underworld installation appears to freeze. Task Manager states the application is not responding. What is wrong? The installation procedure can take over 30 minutes on low performance systems. Underworld will continue to install as long as you do not receive a specific error message. When trying to create a multiplayer account I receive the error message "BAD CDKEY" or "ACCOUNT BLOCKED". What should I do? Underworld accounts are added to existing Sacred accounts. Once Underworld has been installed, you need to expand your existing Sacred account by entering your original Sacred account details, including Username and Password. Then enter the Underworld CDKEY and click on "CREATE ACCOUNT" (NOT "LOGIN"). If you do not use your OLD Sacred multiplayer account details, you will receive INCORRECT CDKEY error messages. I cannot use my old savegames. Why? Due to the changes in Underworld, original Sacred savegames may not be compatible with the new Underworld realm. However, you can use EXPORTED Sacred characters. I cannot find my exported characters in Underworld. What should I do? With the Standalone installation you will have two Save folders. One is in the Sacred folder, the other in the Underworld folder. In order to use your Sacred characters in Underworld you may need to copy the heroxx.pax files from the SACRED\SAVE folder to the UNDERWORLD\SAVE folder. More Information Additional information can be found on the Sacred website www.sacred-game.com Further technical information that was not available at the time of this manuals printing may be provided in the Readme file in the Sacred or Underworld installation folder.
We are of course also available for contact via mail and fax: Ascaron Entertainment (UK) Ltd 19-21 High Street Coleshill B46 1AY UK Fax: +44 (0) We will exchange defective or faulty CDs. Please send us the defective CD and we will return a new one immediately. This warranty does not extend to damage caused by improper handling. However, if your CD does suffer scratches or other damage from mishaps we do offer an exchange for a handling fee of 10 (7.00). Please, enclose 10 (7.00) in a cheque, made payable to Ascaron Entertainment (UK) Limited, when you send your CD to us. This warranty expires 1 year after your first purchase of the title. For older titles, we are unable to provide any warranties. The exchange service is a voluntary service of ASCARON ENTERTAINMENT and does not constitute a legal claim. Whilst ASCARON ENTERTAINMENT (UK) LIMITED is happy to assist with English enquiries originating from within Europe, we regret that we are unable to offer assistance with non-English enquiries, or enquiries from outside of Europe in such cases please contact your local distributor directly.
Credits
Credits - Sacred Underworld DESIGN
Aarne Jungerberg Peter Luber Marc Oberhuser Hans Arno Wegner Markus Hublein Martin Schfer Aart Vedder Gero Wachholz Robby Wildgruber Steffen Wilhelm Helmut Winkelmann English VOICE PRODUCTION Allinthegame Ltd English Cast List: Kerry Shale Dian Perry Vince Pirillo Stefan Ashton Frank Marc Silk Bill Roberts Laurel Lefkow John Guerassio Landscape/Interface Graphics Tobias Richter Modeling & Animation Ralf Angerbauer MBA Studios GmbH & Co KG Markus Baader Andras Kavalecz Spellcraft Studio e.K. - InGame Character Design & Modeling Vadim Pietrzynski Animation Matthias Knappe Vadim Pietrzynski - Intro Character Design, Modeling & Animation: Vadim Pietrzynski Background Modeling: Markus Baader SpecialFX: Markus Baader MS Music Offenbach/Main Stefan Lupp Corinna Viel Benjamin Hessler TinCAT Bernhard Ewers (Project Lead) Jrg Rppel Michel Stoyke Armor Design Stahlvision www.battleheat.com Additional Levels and Content by Kritzelkratz 3000 Alexander Straub Additional Level Design Melanie Thiemann Virgin Lands - Animated Pictures Ingame Modeling & Animation Monsters of Underworld Vito Lamanna Volker Jcklein Bjrn Harhausen Frank Hessefort Ralf Httinger Alexey Danilkin Holger Hemberger Virgin Lands - Animated Pictures Cutscenes - Intro & Outro Vito Lamanna Stefan Spatz Tobias Weingrtner Ralf Httinger Volker Jcklein Lars Wagner Character Artist/Character Modeling and Animation Special Effects Design Cosmin Bulau
MANUAL
Text, Concept, Design, Layout, Digital Image Editing & Proof-reading German Guido Jellessen Michael Hengst Oliver Haidutschek Sascha Selke Uta Hengst Torsten Allard English Alan Wild English manual translation by Simultrans Illustration Robert Andreas Drude -------------Marketing Manager Christian Franke QA Manager Torsten Allard Bernhard Ewers Mario Endlich Administration Brigitte Retke Christel Pankoke National Marketing Christian Franke Jrgen Venjakob International Marketing and Distribution Roger Swindells Alan Wild Localization Manager Tim Plger Localization Helga Parmiter Alan Wild Mirko Worsley Ingo Bertram Optimizing & Compatibility Hendrik Grne Workflow Build Daniel Balster Tool Programming Ulf Winkelmann Andreas Mller Services Jan Grocholl Benjamin Vogt Mirko Worsley Mark Kieschke Christiane Clarenbach Jan Walczak --------------
PROGRAMMING
Roger Boerdijk, Dipl.-Ing. Franz Stradal Markus Mohr Steve Manekeller, Dipl.Phys. Lars Hammer
SCRIPTING
German Thomas Dhling Janos Toth Michel Dumont Christian Altrogge English Alan Wild Helga Parmiter
Bernhard Ewers Torsten Allard Peter Luber Frank Rentmeister
ASCARON ENTERTAINMENT COMPANY STRUCTURE
Senior Managing Director Holger Flttmann Managing Director, ASCARON Entertainment (UK) Ltd. Roger Swindells New Business Manager Ingo Mohr Senior Product Manager Alan Wild Managing Director, Studio II Franz Stradal Creative Director Hans-Arno Wegner Technical Director Kay Struve
QA Support
Stefan Sewenig Sebastian Walter Felix Schuller Christian Loch Jan Langermann Filip Jelev Dennis Rehbock Jan Walczak Roman Grow Jonas van Westen Database Gameserver Matthias S
GRAPHICS
Celal Kandemiroglu Ralph Roder Dirk Schumacher Additional Graphics and Animations Frank Lunnebach Frederike Bckem-Stradal Ogan Kandemiroglu Stefan Hoffmann Torsten Asshold
PACKAGING DESIGN
German Animagic - Dirk Schulz English Alan Wild
AUTHOR/EDITOR
German Falko Lffler English Alan Wild Helga Parmiter Tiger Team Productions Producer - Ralf Adam Story and Dialog Elaboration Andreas Kasprzak Medien- und Redaktionsbro Kasprzak
MUSIC and SOUND
Dag Winderlich Henrik Hobein Matthias Steinwachs Underworld Voice Talent German Isabella Barfdorff Achim Barrenstein Steffen Brmel Wolfgang Hess Wolff von Lindenau Liane Rudolph
EXTERNAL COMPANIES
--------------
Intulo Landscape Graphics Rebecca Ludolphy Thomas Kronenberg Freelancer Games Design Marc Oberhuser Lightworks
Acknowledgements ACKNOWLEDGEMENTS
Special Thanks
Our love and gratitude goes to our beloved wives, families, children, friends and fans, who inspired and supported us during all the joys and perils of production. Bettina, Svenja, Bianka, Freddy, Angela, Sylvia, Marta, Anca, Jennifer. and Jan Grocholl for Hardware & Software Administration
Additional Thanks
Tobias Franz, Susanne Ruhling, Pascale Khnel, Roland Kempen, Irina Hoffmann, Michael Hagen, Ralf Angerbauer, David Swinton, Fabian del Priore, VANGELIS, Sabine D., Holger B., Pbaz, fUME, Astrala, Peter G., Michael K., Ralf B., Daniel E., Ralf N., Tobias F., Mathilda, Sisaya, Armin Pry Schmidt, Bradock, Sallust, Quinn Dexter, Berghutzen, Laurelin, Queen of Blck, Blck, Death Guardian, the Order of NoxQ, C-R-Y-P-T, Faye, Blackstaff, Pest Control (PTrol)
Extended Thanks to the International Forum Crew
Irina, Liane, Peter, Striker, Raisor, Halenthal, DaGirl, Krank, Savior82, Dibbit, Crackseed, SDraken, Mattias_C, NecrisPhayer, Antarius, LexChicky, Mozgy, BigFluf.. and, of course, a big thank you to all the beta testers!
Studio II a division of ASCARON Entertainment GmbH Internet Lobby by TriNodE Systems, Bochum Germany
SACRED
Uses Miles Sound System. Copyright 1991-2005 by RAD Game Tools, Inc. MPEG Layer-3 playback supplied with the Miles Sound System from RAD Game Tools, Inc. MPEG Layer-3 audio compression technology by Fraunhofer IIS and THOMSON Multimedia
Uses Granny Animation. Copyright 1999-2005 by RAD Game Tools, Inc.
ASCARON ENTERTAINMENT (www.ascaron.com)
(www.sacred-game.com)

SACREDGOLD_ManualCover_English.qxp
22/07/2005
Page 1
Keyboard Shortcuts: Tab, middle mouse button Show minimap +/- (numeric keypad), mouse wheel up/down Zoom in/out Esc Close window; Open Game menu A Collect all visible objects (single player only) I Open Inventory F Open Combat Arts C Open Combo menu L Open Log Book M Show World Map O Options S Save menu F8 Quick Load F9 Quick Save P Pause (single player only) H Help Screens Ctrl + B Screen Shot (stored in CAPTURE folder) Space Drink Healing Potion Q Drink Potion of Undead Death W Drink Potion of the Mentor E Drink Vipers Antidote R Drink Potion of Concentration B Heal Hireling Weapon, Combat Art & Combo Shortcuts: 1 Weapon Slot Weapon Slot Weapon Slot Weapon Slot Weapon Slot Spell / Special Move / Combo Slot Spell / Special Move / Combo Slot Spell / Special Move / Combo Slot Spell / Special Move / Combo Slot Spell / Special Move / Combo Slot 5 Multiplayer: N Network/Party Information (multiplayer only) Enter Open Chat Window (Enter = send message) Ctrl + Enter Send Message to Party Page up/down Scroll Chat Lines
CD Key 1: Sacred
CD Key 2: Sacred Underworld
SGOLD_Manual_English.qxp
Welcome
Welcome t o t he World o f A ncaria.
verything looks so real. I am surrounded by many living things. Every day I find myself in new and strange places, confronting weird and wonderful creatures. There is much that puzzles me, but I know what I must do. Is it just a game, or have I long since lost myself in another world?
Exciting adventures and gripping mysteries await you in the vast and varied world of Sacred. Full of intriguing figures, menacing foes and hidden treasures, this fascinating game world will soon have you under its spell. The enormous variety of game-playing possibilities and details ensure that there is plenty to enjoy, both for fans of action-based role-playing games and for more traditional role-play enthusiasts, who value rich detail, individual and unique characters and a deeply atmospheric game world. The Sacred team hopes you will enjoy discovering the world of Ancaria.
Certain individuals may experience epileptic seizures when exposed to particular light patterns or flashing lights. In rare cases, television broadcasts or computer games can trigger epileptic episodes. This can also occur even if the person affected has never before shown symptoms of epilepsy. If you or anyone in your family suffers from epilepsy, you should consult a doctor before starting to play this game. If, while playing the game, you experience drowsiness, dizziness, hallucinations, disorientation, twitching of the eyes or muscles, involuntary movements of convulsions, immediately discontinue play and consult a doctor.
Epilepsy Warning
Page 2
Contents
Introduction Installation 25-26 27-32 33-34 34-46
Getting S tarted
Menus Campaigns Load Game (Saved Games) Multiplayer Options Controls Symbols Game Environment Leveling Up The World and the Map Equipment: Traders and Private Stash Importing/Exporting Characters Character Properties Weapon Properties Armor Properties Information Displays Skills
Characters
Dwarf Daemon Gladiator Seraphim Wood Elf Dark Elf Battle Mage Vampiress
Support
Support Technical FAQs Credits Acknowledgements
Quickstarts
Sverige (Swedish) Norge (Norwegian) Danmark (Danish) Suomi (Finnish) Nederlandse (Dutch) English
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Introduction
ith an iron fist and bitter ruthlessness, the powerful Prince Shaddar a descendant of the hated Morgast I, who once drowned the land in the blood of countless innocent victims - ruled in his ancestors place. His Dark Elf name IlimShaddar, Wanderer in the Realm of Shadows is both an heirloom and a prophecy, for he has long since sold his soul to the powers of darkness. Shaddars own sister is said to have been violated and murdered in dark rituals. But Shaddars lust for power over life and death has led to his own damnation. Instead of suffering death in the flames as the magician community of Mystdale Castle demanded, Shaddar was banished into the deserts of the South. That in itself would be a death sentence for any normal mortal. During the next few centuries, nothing was heard of the ruthless mage. But to this day, even the Orcs, Goblins and Ogres do not dare to speak aloud the name of the Wanderer in the Realm of Shadows. It is said that at the edge of the rocky plains it is possible from a distance to see Shaddar-Nur, the tower of darkness. And so the many races of Ancaria quietly tell stories around their campfires of the nightmarish ruler from those gruesome days. And many a troublesome child has been frightened into obedience by tales of the cruel Shaddar who comes in the night and takes away those who misbehave. Indeed, the mysterious black magician is still very much alive. For Shaddar has conjured up a Sakkara Demon. These Demons are masters of the damned souls of Hell, the Undead - and the offspring of that devilish brood that was driven from Ancaria by the Seraphim in the old times during the Wars of the Gods. But the conjuring has gone horribly wrong and the powerful Demon has turned against the one who called him forth. For the first time since the Seraphim warriors banished the hellish brood, a demon is again stalking Ancaria. The horrific Sakkara cult, which is banned in all civilized regions of Ancaria, seems to be active once again. Already, bandits and mercenaries are pushing their way towards Ancaria, accompanied by slavecatchers of the Sakkara cult. King Aarnums kingdom is increasingly under threat and seems to teeter on the brink of collapse: Goblins, slaves of the much feared Orcs from Khorad-Nur, are already attacking from the desert regions. Prince Valor, the wise old rulers heroic son, asks the Kings Field Marshal Baron DeMordrey for assistance. But DeMordrey, a brilliant strategist and cold-hearted seeker of power, has long been devising plans of his own. As the hero of Sacred, you are at the very center of this epic story of power, murder, political intrigue and demonic magic. Only your proficiency with the blade and your numerous skills can save the blossoming Ancarian civilization from certain doom. Six fascinating characters are waiting for you to guide them through this truly great adventure. You can also find the latest news about Sacred on the official website: www.sacred-game.com
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Installation
To install Sacred Gold place the Sacred Gold DVD in your DVD drive. If the Autorun option is activated, the install program will run automatically. If this does not occur automatically, run the setup.exe application located on the Sacred Gold DVD. Then simply follow the instructions on the screen. The file readme.html in the games installation folder contains important technical information. You can also find the latest news about Sacred on the official website: www.sacred-game.com.
Minimum System Requirements
Pentium III 800 MHz 256MB RAM 4x DVD drive DirectX8 compatible 16MB video card DirectX compatible sound card DirectX9 (included on the Sacred Gold DVD) Windows 98 SE/ME Hard drive with at least 3.4GB available*
Recommended
Pentium IV 1.6GHz or higher 512MB RAM or higher 8x DVD drive or faster DirectX9 compatible 64MB video card or higher DirectX9 compatible sound card with 3D support Network card Windows 2000/XP DirectX9 (included on the Sacred Gold DVD) Hard drive with at least 3.7GB available* * The installation size is approximately 2.8GB. There should be at least 600MB (preferably over 900MB) available for the swap file.
Please note:
We cannot guarantee that Sacred Gold will run on all laptops and notebooks. There are so many models on the market that it simply is not possible to test all of them for compatibility. In addition, chip sets and video cards may differ significantly from the desktop standard. If your laptop/notebook meets the system requirements, Sacred Gold will probably run on it. However, we cannot guarantee that it will, due to differences in system architecture.
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Main M enu
Ancaria Campaign Starts a new game with a new hero. Takes you to the New Campaign menu.
Underworld Campaign
Takes you to the Underworld Campaign menu. Please note that you can only enter the Underworld if your character has reached at least level 25. Simply import your experienced character or make use of one of the provided heroes (Dwarf or Daemon) to jump right into the Underworld Campaign. Starts a Multiplayer game. Please see the various Multiplayer game options within the Multiplayer chapter of this manual. Opens the Options menu. This is where you can edit settings such as graphic details and various game options. For further information, please read the corresponding Options chapter. Opens the Saved Games menu. For further information, please read the corresponding sections of the Sacred manual. Allows you to start the intro movie sequence again or see the development team credits for Sacred Gold.
Multiplayer
Options
Load Game
Extras
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Ancaria C ampaign
To begin playing Sacred from the beginning, open the Main Menu and select the Ancaria Campaign option to access the character selection screen. From here you can choose one of the eight character classes with which to play Sacred Gold. Click on the character you wish to use for your adventures in the world of Ancaria. In the text box, you can then give your hero a new name. If you have previously exported a hero, you can import that character here. The characters values and equipment will be imported as well. When starting with an imported character, opponents will be at a significantly higher level. Once you have decided on a character, you will need to choose the level of difficulty. At the start of the game, only the Bronze (very easy) and Silver (easy) levels are available to you. If you finish the game at the Silver level, you can access additional difficulty levels which are far more demanding. As the level of difficulty increases, opponents become harder to defeat and the effect of healing potions is reduced. Your adventure starts here. Useful tool tips will explain the particulars and finer points of the controls as well as other game elements. Click Skip Tutorial to prevent further tool tips being displayed.
Underworld C ampaign
To play the Underworld Campaign, your game character needs to be at least level 25. To export an existing character simply access the in-game menu [ESC] and click on Export.
Note: For the Dwarf and Daemon, a prepared and equipped character is already supplied in the directory of exported characters.
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Simply select a free slot in which to export the character. If no more slots are available, the existing character in the selected slot will be deleted if you choose to export a new character. Return to the Main Menu and click on the Underworld Campaign option. This will take you back to the Export screen containing all the characters you have exported from Sacred. Select the hero you wish to use in Underworld and then choose a level of difficulty. The game will now begin.
Note: Exported characters retain their values, character levels, set items and other inventory items.
Talk to Baroness Vilya. After a short sequence, you will have to follow the creature that has abducted the baroness by going through the gate on the altar.
Welcome to Underworld! New enemies, mysterious environments, new friends and unknown treasures are waiting for you - enjoy!
Clicking on a previously saved game activates the Load and Delete buttons for loading the saved game or permanently deleting it from the hard disk.
Load G ame (saved g ames)
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Multiplayer G ames o n t he I nternet
In order to play a game on the Internet, you need to be registered with the server and logged on to the server. There are 2 types of Internet game; Closed and Open. Closed is a series of dedicated secure servers, with character data being saved directly onto the secure database, whilst Open servers are those run by other users, and character data from Open games is stored locally on that particular users hard drive.
Login / R egistration
IMPORTANT: The details of your user account cannot be changed once it has been set up! Additional information is available at: www.sacred-game.com Please store a copy of your user account information in a safe place. If you have already set up a user account, enter your account name here. The password for your (previously set up) account. Enter the CD key. Only one player may play on the Internet at any given time using a certain CD key. The CD key can be found on the back of this manual. Use this button to create a new account. After entering the appropriate data in the required boxes, you can start the online game by clicking on Login. Brings you back to the Main Menu.
User account Password Enter CD key
New Account Login Back
New A ccount
Click on New Account and follow these instructions to create a multiplayer account. 1. Select a username - once created, this cannot be changed. 2. Enter a password - repeat this in the second box to verify the password. 3. Enter a valid email address 4. Enter the Sacred CD key (located on the back of this manual) 5. Enter the Sacred Underworld CD Key (located on the back of this manual) 6. Click on Create Account 7. Confirm the username and password. 8. Wait for confirmation: Your account has been created. 9. You can now play online!
Character S election
After you are signed in (registered), you can choose your character. You may import a previously exported character or choose a new hero. Clicking on the Lobby button will take you into the lobby.
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By using the chat rooms in the lobby, you can talk to other players and join active online games.
Accessing G ames f rom t he L obby
Click on a game name within the chat room and then click Join. To set up a new game, select a chat room and create a new game with the game properties of your choice (see earlier section of the Multiplayer chapter). Select a chat room in the lobby by clicking on it, then click on the Join button. Active Players Chat Window This list shows the players active in this chat room. The chat messages are displayed at the bottom left.
Help on using the Sacred chat is available by entering the command /? (without quotation marks) in the command line at the bottom left of the screen. Note: Some chat rooms are not accessible to everyone. There are rooms with minimum or maximum levels, there are chat-only rooms, and there are private or otherwise restricted rooms, where it is not always possible to set up new games. Note: The list of chat rooms may be rather extensive. You can find the scroll bar on the right-hand side of the chat room list. Note: The numbers next to the name of the chat room pertain to the number of waiting players and the number of games in this room. For example, (3/4) means that there are three players in this room who have not yet joined a game, and that four multiplayer games are currently in progress in this room.
Physical R esistance/Damage
Physical Resistance/Damage Fire Resistance/Damage Magic Resistance/Damage Poison Resistance/Damage
View A ll B onuses
This feature can be accessed via the Sum button - this is the + (plus) symbol to the right of the character image health bar. This is the at-a-glance, visible display of the bonus, resistance and damage values your character currently has either naturally or improved through objects or equipment. If, for instance, you have two pieces of equipment that improve the Physical Regeneration value by twelve points each, the total bonus value (24) is displayed in this information window.
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Skills
You can switch between your characters attributes and skills by clicking on the Skills button, if you are currently viewing the Attributes screen, or the Attributes button, if you are currently on the Skills screen. Skills improve the heros properties in very different ways. Different skills are available to different classes of characters. Every hero begins his or her adventure with two predetermined skills. When moving up one experience level, the player may distribute additional skill points in order to improve the skills that have already been learned. During a heros career, the hero can learn up to six additional skills, to be exact when moving up to levels 3, 6, 12, 20, 30 and 50. These skills are very powerful and should be carefully chosen depending upon the character and the preferred tactics.
Skills Dwarf Daemon Gladiator Seraphim Wood Elf Dark Elf Battle Mage Vampiress
Start Weapon Lore Weapon Lore Weapon Lore of Game Constitution Dwarven Lore Weapon Technology Axe Lore Trading Armor Ranged Combat
Magic Lore
Agility
Weapon Lore
Vampirism
Magic Lore Concentration Weapon Lore Weapon Lore Concentration Meditation Axe Lore Meditation Magic Lore Meditation Trap Lore Ballistics
Meditation Fire Magic Earth Magic
Weapon Lore Constitution Magic Lore
Dual Wielding Dual Wielding Concentration Axe Lore Hell Power Sword Lore Constitution Unarmed Combat Ranged Combat Sword Lore Constitution Armor Agility Riding Disarming Long-handled Weapons Parrying Trading Heavenly Magic Long-handled Weapons
Moon Magic Blade Combat Water Magic Concentration Ranged Combat Dual Wielding Air Magic Sword Lore Axe Lore Armor Parrying Disarming Riding Agility Long-handled Weapons Trading Ranged Combat
Level 3
Sword Lore Concentration Constitution Weapon Lore Constitution Parrying Riding Dual Wielding Armor Ranged Combat Agility Trading Constitution Riding Long-handled Weapons Trading Sword Lore Armor Disarming Parrying Agility Disarming Riding Unarmed Combat Armor Sword Lore Parrying Trading Sword Lore Long-handled Weapons Riding Agility Trading Constitution Disarming Parrying
Concentration Concentration Parrying Level 6 Level 12 Level 20 Level 30 Level 50 Unarmed Combat Sword Lore Forge Lore Disarming Agility Long-handled Weapons Agility Riding Armor Parrying Disarming
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Agility Air Magic Armor Increases the defensive and offensive values during combat. Reduces casting and regeneration times for Air Magic. Increases protection and decreases encumbrance caused by wearing armor. Axe Lore Stronger and faster attacks with axes. Ballistics Increases damage and attack speed of traps. Blade Combat Stronger and faster attacks with Dark Elf bladed weapons. Concentration Increases the regeneration rate of Combat Arts. Constitution Increases health and improves the healing rate. Disarming Increases the probability of disarming opponents that have been hit. Dual Wielding Enables combat with two weapons, increases offensive value and attack speed. Dwarven Lore Reduces the regeneration times of the Dwarf technical combat arts (including Cannon Blast, Flame Thrower, Mortar Grenade, etc) Earth Magic Reduces casting and regeneration times for Earth Magic. Fire Magic Reduces casting and regeneration times for Fire Magic. Forge Lore Endows the Dwarf with blacksmith skills. A higher level skill allows for higher quality forge crafts, and the working of higher level items. The cost of forging items is also reduced. Heavenly Magic Reduces casting and regeneration times for Seraphim Magic. Hell Power Reduces casting and regeneration times of Daemon spells (not including the Daemons elemental form changes) Long-handled Weapons Stronger and faster attacks with pole weapons. Increases the damage caused by all magic. Magic Lore Meditation Increases the regeneration rate for spells. Moon Magic Reduces casting and regeneration times for Wood Elf Magic. Parrying Attacks can be parried (deflected) with weapons and shields. Riding Allows the riding of better horses. Sword Lore Stronger and faster attacks with swords. Trading Reduces the traders prices and increases the probability that traders will make special offers. Trap Lore Reduces the regeneration time for trap setting skills. Unarmed Combat Stronger and faster attacks in melee combat (without weapons or while using battle gauntlets). Vampirism Increases the regeneration rate for Vampire abilities. The Vampire suffers less damage during daytime. Water Magic Reduces casting and regeneration times for Water Magic. Weapon Lore Opponents suffer more damage from melee and ranged combat attacks. Weapon Technology Increases the attack speed and regeneration of all Dwarf combat arts.
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Sacred Gold offers eight character classes with varying skills, powers and abilities. In the Ancaria Campaign each character has a different starting location.
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Daemon
Driven from hell and temporarily deprived of her daemonic powers, the Daemon finds herself in Ancaria near Bellevue. Her equipment is typically traditional, including swords, shields and plate armor - though there are specific items only the Daemon can handle. Although her appearance causes fear and panic in towns and villages, and residents flee from this hellish warrior, the Daemon is working for the forces of good. One unique feature is her adaptability. Some of her skills allow her to incorporate different elements into her body, thus she can shift into an Elemental Daemon in order to eliminate her opponents or can cause a bloodbath with her tentacles and many other abilities.
Transformations
Battle Daemon The Daemon changes into a Battle Daemon. In this form, she has white particle hair and a shimmering white aura. Physical damage and resistance are greatly increased. Assail In the form of a Battle Daemon the Daemon carries out a quick series of attacks on an opponent. Soaring Daemon In this form, the Daemon can fly for a short period of time and her speed is increased. Her defense also increases, however, she will be more susceptible to ranged weapons and to special effects against soaring opponents. Descent In the form of a Soaring Daemon, the Daemon swoops and dive-bombs an opponent, inflicting severe damage. Nearby opponents may also sustain slight damage as a bonus. Fire Daemon This form is indicated by a red aura with red particle hair. Whenever the Daemon takes this form, she has increased resistance to fire and some of the physical damage is converted into fire damage. Wall of Flames As a Fire Daemon, this Combat Art transforms into a ball of fire that bursts open upon impact and covers an area with blazing fire. Poison Daemon The Daemon changes into a Poison Daemon, as indicated by green particle hair and aura. While the Daemon is in this form, she has increased poison resistance and some of the physical damage is converted into poison damage. Poison Ring A poisonous cloud spreads in a circle from the Poison Daemon. All nearby opponents that are hit by it are poisoned. Although the cloud dissolves quickly, the poison effect lingers on.
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Energy Daemon Blue particle hair and a blue aura surrounding the equipment indicate the form of an Energy Daemon. In this form, resistance to magic is greatly increased and some of the physical damage is converted to magical damage. Charged Bolts The Energy Daemon hurls several Charged Bolts forward in a spreading pattern. The higher the Combat Art level, the greater the number of bolts.
Hell Magic
Blazing Disc The Daemon hurls a flaming disc that circles opponents, hindering and damaging them. If no living enemies are in range, the disc returns to the Daemon and attacks again when an enemy approaches. Call of Death This magic spell draws the souls of the dead into the Daemons weapon. The current weapon becomes more charged with every soul and thus inflicts additional damage. This effect will decrease if the weapon is not fed fresh souls. Infernal Power For a short time, the Daemons weapon and shield are on fire. This greatly increases the attack value with opponents suffering additional fire damage. Hell Sphere The Daemon conjures up a ball of flames that fires a long-range stream of fire against all enemies surrounding her. To do so, the Hell Sphere must avail itself of the Daemons senses. Tentacles Tentacles grow from the corpses of opponents killed while this aura was active. These attack any enemy approaching, sucking the life out of them. Abysmal Choir The Abysmal Choir of hell serves to confuse the Daemons enemies. All opponents within range are slightly injured and slowed down. Dread A terror-inducing scream greatly reduces the attack and defense values of all opponents. The radius of the effect is marked by sound waves on the ground.
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Gladiator
The Gladiator was abducted by slavecatchers in his early childhood and trained as a profitable killing machine. As a show fighter, he is the master of spectacular and highly effective fighting techniques.
Gladiator Combat Arts
Hard Hit Extremely strong attack on an opponent.
Fist of the Gods A powerful punch that inflicts severe damage on the target and nearby opponents. Combat Kick This powerful kick causes additional damage, throwing the opponent back. Back-breaker The opponent takes damage and loses consciousness for a short time. Throwing Blades The Gladiator hurls his bladed weapon(s) against the opponent. The weapon then falls to the ground. Awe An awe-inspiring effect that pushes back all nearby opponents within a short radius. Heroic Courage A shimmering aura of battle lust which increases the Gladiators attack and defense values. Dagger Stare Looks can indeed kill. This skill gives the Gladiator an aura of spikes. Nearby opponents suffer damage.
Attack Quick succession of different attacks.
Multi-Hit An attack on all opponents within range. Stomping Jump A powerful jump. The ground shakes upon impact, nearby opponents take damage and are briefly stunned.
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Seraphim
The Seraphim are considered descendants of a mystical army of angels who fought alongside the Gods in the dark era of long ago during the Wars of the Gods. Over the millennia, these ancient entities have preserved their noble character just as strongly as their rigorous interpretation of the ancient laws.
Seraphim Combat Arts
Combat Jump The Seraphim jumps in the direction of the distant opponent and unleashes a fierce attack upon landing. BeeEffGee The Seraphim receives a mystical energy weapon which fires incandescent spheres of energy. Hunter-Seeker The Seraphim hurls her weapon along a circular flight path and then catches it again. Impacts cause severe damage. Whirling Hit The Seraphim rotates rapidly and with every turn, all nearby opponents suffer slight damage. Multi-Hit A circular attack that affects several nearby opponents.
Seraphim Heavenly Magic
Irritation A whirl of light stuns the opponent for a short time. Conversion An opponent is turned into a companion for a short time and attacks the Seraphims enemies. Rotating Blades of Light A protective wall of blades helps the Seraphim to defend herself against enemy attacks. Lightning Strike The opponent is hit by lightning and suffers damage. Light Shield Deflects simple arrows and bolts, as well as poisoned missiles. Not effective against magic projectiles. Light Brightens the surroundings and damages the Undead. Celestial Light The Seraphim conjures up a column of light and opponents within the lights radius are severely damaged. Strength of Faith Increases attack values of the Seraphim or of a companion. Energy Bolts The Seraphim fires glowing bolts of energy for a certain time.
Battle Mage Air Magic
Whirlwind The powerful air blasts can deflect arrows and inflict damage upon nearby opponents. Gust of Wind A strong gust of wind pushes opponents back and damages them. Projectiles are not deflected. Phase Shift Teleportation to a selected target location. Chain Lightning After it hits the first opponent, the lightning bolt jumps on to other opponents within range.
Battle Mage Earth Magic
Stoneskin Physical resistance and armor resistance of the Mage or a companion are increased for a short time. Petrification Opponents turn to stone for a short time. Circle of Fear Enemies find it hard to cross this terror inducing barrier. Thus the spell can keep opponents distanced, pen in groups of enemies or protect the Mage against opposing melee fighters. Meteor Storm A hail of meteors rains down over the target site. Opponents that are hit will suffer damage.
Battle Mage Water Magic
Cataract of Agility Increases agility, attack speed and movement rate of the mage or a companion. Ice Shards Fires many sharp ice shards towards the opponent. The scattering range depends upon the distance of the mouse cursor when cast. Ring of Ice A ring of sharp ice crystals slows down and damages opponents caught within it.
Water Form Turns the Mage into water for a short time, thus facilitating an escape.
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Mage & Vampiress
Battle Mage Life Magic
Spiritual Healing Regenerates the health points of the Mage or a chosen companion. Heals poisoning. Shield Wall Offers protection against magic attacks and ranged weapons, but no protection in melee combat.
Ghost Meadow Increases the concentration power and accelerates regeneration time of spells. Reiki Accelerates the health regeneration of the Mage or a companion for a short time.
Vampiress
Once a young female knight, this noble creature succumbed to the bite of a Vampire. For centuries to come, she followed only her blood craving instincts, murdering wherever she went and whomever she found, until she sank her teeth into the lily white flesh of a Seraphim. The blood of the angelic creature gave the soulless vampiress a soul once again. Thus, the Vampiress was once again able to assume her original knightly form. In this form she can even step out into the light of the sun without suffering harm like her soulless brethren.
Vampiress Combat Arts Vampiric Powers
Blood Bite (Vampire form only) Sucks life out of an opponent and transfers it to the Vampiress. Master Bite (Vampire form only) Changes the opponent temporarily into a groveling servant who supports the Vampiress in battle. Combat Jump (Vampire form only) Predator type jump. Opponents at target location suffer damage and are dazed for a short time.
Vampirism Transformation into vampire form. Transformation into knightly form.
Mind Control Opponents are stunned and remain rooted in place for a short time. Opponents are stunned and remain rooted in place for a short time.
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Vampiress Combat Arts
Wolf Call A vampire wolf appears as a companion. A vampire wolf appears as a companion.
Vampiric Powers
Blood Kiss (Vampire form only) Echo of the Blood God, whose kisses pursue all opponents within range, causing severe damage. Awaken Dead (Vampire form only) Transforms a body into an allied vampire. Bats: Blood Swarm (Vampire form only) Battle bats surround the Vampiress and powerfully attack all opponents in range. Bats: Confusion (Vampire form only) Robust bats circle the Vampiress, attacking opponents within range. They cause little damage, but effectively distract opponents. Bats: Guard (Vampire form only) These bats are trained to catch ranged projectiles and even absorb spells with their bodies to protect the Vampiress.
Time Control Extremely rapid movement in a straight line. Extremely rapid movement in a straight line.
Whirling Claws Multi-hit with weapon against all opponents within range. Melee attack with whirling claws, causing damage to all opponents within range.
Claws of Death Particularly heavy blow with a weapon. Precisely aimed blow with claws, causing severe damage.
Ripping Claws Rapid sequence of attacks. Very rapid sequence of numerous claw attacks.
Combat Kick A hard kick throws the opponent back and causes damage. Significantly increased melee damage, opponent is pushed back.
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Should you experience technical problems with the installation or operation of Sacred Gold, a variety of information sources are available. The Readme file in the games installation folder contains tips, additional and technical information which may not have been available at time of printing the manual. (The default installation path is C:\Program Files\Ascaron Entertainment\Sacred.)
You can use the forum to discuss or exchange your ideas and experience with other Sacred fans. The developers of the game are also often available in the forums. Visit www.sacred-game.com
Patch / W ebsite
A patch is a program that optimizes the performance of the already installed program. If you have an Internet connection, you can check whether new updates are available on the Ascaron and Sacred websites: www.ascaron.com www.sacred-game.com Given the large number of hardware and software components as well as system configurations available on the market, it is not possible to entirely eliminate the possibility of program installation and operation problems. Although we try to prevent such problems through extensive testing and numerous beta tests, sometimes issues do occur, but these can usually be quickly corrected. Should you encounter a technical problem with Sacred Gold, our Service Department will gladly assist you. Please call using the following telephone number: +49 (0) / 0 (Monday through Friday, 2 - 5 p.m. CET) Note: The service number is hosted in Germany and will be charged at a rate according to the terms and conditions of your telephone provider. Please be at the computer when you call and have your computer hardware information ready. Alternatively, you can contact us by e-mail at: Service_Sacred@ascaron.com If you contact us by e-mail, please remember to provide your computers basic hardware details. In addition please also attach the file DxDiag.txt. To create it, proceed as follows: 1. Click on the Windows Start button. 2. Open the command line by clicking on Run. 3. Type dxdiag and click on OK. 4. The DirectX diagnosis program should now start up. Please wait, it may take a little while. 5. Click on Save all information. A file named DxDiag.txt will be created in your chosen location. 36
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We are also available for contact via mail and fax: Ascaron Entertainment (UK) Ltd 19-21 High Street Coleshill B46 1AY UK Fax: +44 (0) 1675 465570
We will exchange defective or faulty CDs. Please send us the defective CD and we will return a new one immediately. This warranty does not extend to damage caused by improper handling. However, if your CD does suffer scratches or other damage from mishaps we do offer an exchange for a handling fee of 10 (7.00). Please, enclose 10 (7.00) in a cheque, made payable to Ascaron Entertainment (UK) Limited, when you send your CD to us. This warranty expires 1 year after your first purchase of the title. For older titles, we are unable to provide any warranties. The exchange service is a voluntary service of ASCARON ENTERTAINMENT and does not constitute a legal claim. Whilst ASCARON ENTERTAINMENT (UK) LIMITED is happy to assist with English enquiries originating from within Europe, we regret that we are unable to offer assistance with nonEnglish enquiries, or enquiries from outside of Europe - in such cases please contact your local distributor directly.
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Quickstart English
Keyboard Shortcuts Tab, middle mouse button +/- (numeric keypad), mouse wheel up/down Esc A I F C L M O S F8 F9 P H Ctrl + B Potions Space Q W E R B Weapon Shortcuts 5 Combat Arts & Combos Shortcuts 0 Multiplayer N Enter Ctrl + Enter Page up/down
Show minimap Zoom in/out Close window; Open Game menu Collect all visible objects (single player only) Open Inventory Open Combat Arts Open Combo menu Open Log Book Show World Map Options Save menu Quick Load Quick Save Pause (single player only) Help Screens Screen Shot (stored in CAPTURE folder) Drink Healing Potion Drink Potion of Undead Death Drink Potion of the Mentor Drink Vipers Antidote Drink Potion of Concentration Heal Hireling(s) Weapon Weapon Weapon Weapon Weapon Spell Spell Spell Spell Spell / / / / / Slot Slot Slot Slot Slot 5 Move Move Move Move Move / / / / / Combo Combo Combo Combo Combo Slot Slot Slot Slot Slot 5
Network/Party Information (multiplayer only) Open Chat Window (Enter = send message) Send Message to Party Scroll Chat Lines
Technical specifications
Full description
This expansion package from Ascaron adds new heroes and more Ancarian adventure to the isometric hack-and-slash role-playing of Sacred. In addition to the six character types available in the original, players can now take the roles of a burly Dwarf and a sultry Succubus as they travel the fantasy realm. In all, Sacred: Underworld is said to add almost half again as much new content as was featured in the original game, including new chapters, side-quests, areas, and NPCs. Multiplayer adventuring is also supported, though a local network or over the Internet. ~ All Game Guide
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1. Sacred Underworld
2. Sacred / Sacred Underworld Expansion Pack (2 Pack)
3. Sacred 2: Fallen Angel