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Games PC Sacred GoldSacred Gold [White Label Reload] [PC Game]

Global Software Publishing (2007) - Isometric Action RPG



Details
Platform: PC
Publisher: Global Software Publishing
Release Date: October 22, 2007
UPC: 5016488116435


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Manual

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Documents

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SACREDGOLD_ManualCover_English.qxp

22/07/2005

Page 1
Keyboard Shortcuts: Tab, middle mouse button Show minimap +/- (numeric keypad), mouse wheel up/down Zoom in/out Esc Close window; Open Game menu A Collect all visible objects (single player only) I Open Inventory F Open Combat Arts C Open Combo menu L Open Log Book M Show World Map O Options S Save menu F8 Quick Load F9 Quick Save P Pause (single player only) H Help Screens Ctrl + B Screen Shot (stored in CAPTURE folder) Space Drink Healing Potion Q Drink Potion of Undead Death W Drink Potion of the Mentor E Drink Vipers Antidote R Drink Potion of Concentration B Heal Hireling Weapon, Combat Art & Combo Shortcuts: 1 Weapon Slot Weapon Slot Weapon Slot Weapon Slot Weapon Slot Spell / Special Move / Combo Slot Spell / Special Move / Combo Slot Spell / Special Move / Combo Slot Spell / Special Move / Combo Slot Spell / Special Move / Combo Slot 5 Multiplayer: N Network/Party Information (multiplayer only) Enter Open Chat Window (Enter = send message) Ctrl + Enter Send Message to Party Page up/down Scroll Chat Lines

CD Key 1: Sacred

CD Key 2: Sacred Underworld

SGOLD_Manual_English.qxp

Welcome
Welcome t o t he World o f A ncaria.
verything looks so real. I am surrounded by many living things. Every day I find myself in new and strange places, confronting weird and wonderful creatures. There is much that puzzles me, but I know what I must do. Is it just a game, or have I long since lost myself in another world?
Exciting adventures and gripping mysteries await you in the vast and varied world of Sacred. Full of intriguing figures, menacing foes and hidden treasures, this fascinating game world will soon have you under its spell. The enormous variety of game-playing possibilities and details ensure that there is plenty to enjoy, both for fans of action-based role-playing games and for more traditional role-play enthusiasts, who value rich detail, individual and unique characters and a deeply atmospheric game world. The Sacred team hopes you will enjoy discovering the world of Ancaria.
Certain individuals may experience epileptic seizures when exposed to particular light patterns or flashing lights. In rare cases, television broadcasts or computer games can trigger epileptic episodes. This can also occur even if the person affected has never before shown symptoms of epilepsy. If you or anyone in your family suffers from epilepsy, you should consult a doctor before starting to play this game. If, while playing the game, you experience drowsiness, dizziness, hallucinations, disorientation, twitching of the eyes or muscles, involuntary movements of convulsions, immediately discontinue play and consult a doctor.

Epilepsy Warning

Page 2

Contents

Introduction Installation 25-26 27-32 33-34 34-46

Getting S tarted

Menus Campaigns Load Game (Saved Games) Multiplayer Options Controls Symbols Game Environment Leveling Up The World and the Map Equipment: Traders and Private Stash Importing/Exporting Characters Character Properties Weapon Properties Armor Properties Information Displays Skills

Characters

Dwarf Daemon Gladiator Seraphim Wood Elf Dark Elf Battle Mage Vampiress

Support

Support Technical FAQs Credits Acknowledgements

Quickstarts

Sverige (Swedish) Norge (Norwegian) Danmark (Danish) Suomi (Finnish) Nederlandse (Dutch) English

Page 3

Introduction
ith an iron fist and bitter ruthlessness, the powerful Prince Shaddar a descendant of the hated Morgast I, who once drowned the land in the blood of countless innocent victims - ruled in his ancestors place. His Dark Elf name IlimShaddar, Wanderer in the Realm of Shadows is both an heirloom and a prophecy, for he has long since sold his soul to the powers of darkness. Shaddars own sister is said to have been violated and murdered in dark rituals. But Shaddars lust for power over life and death has led to his own damnation. Instead of suffering death in the flames as the magician community of Mystdale Castle demanded, Shaddar was banished into the deserts of the South. That in itself would be a death sentence for any normal mortal. During the next few centuries, nothing was heard of the ruthless mage. But to this day, even the Orcs, Goblins and Ogres do not dare to speak aloud the name of the Wanderer in the Realm of Shadows. It is said that at the edge of the rocky plains it is possible from a distance to see Shaddar-Nur, the tower of darkness. And so the many races of Ancaria quietly tell stories around their campfires of the nightmarish ruler from those gruesome days. And many a troublesome child has been frightened into obedience by tales of the cruel Shaddar who comes in the night and takes away those who misbehave. Indeed, the mysterious black magician is still very much alive. For Shaddar has conjured up a Sakkara Demon. These Demons are masters of the damned souls of Hell, the Undead - and the offspring of that devilish brood that was driven from Ancaria by the Seraphim in the old times during the Wars of the Gods. But the conjuring has gone horribly wrong and the powerful Demon has turned against the one who called him forth. For the first time since the Seraphim warriors banished the hellish brood, a demon is again stalking Ancaria. The horrific Sakkara cult, which is banned in all civilized regions of Ancaria, seems to be active once again. Already, bandits and mercenaries are pushing their way towards Ancaria, accompanied by slavecatchers of the Sakkara cult. King Aarnums kingdom is increasingly under threat and seems to teeter on the brink of collapse: Goblins, slaves of the much feared Orcs from Khorad-Nur, are already attacking from the desert regions. Prince Valor, the wise old rulers heroic son, asks the Kings Field Marshal Baron DeMordrey for assistance. But DeMordrey, a brilliant strategist and cold-hearted seeker of power, has long been devising plans of his own. As the hero of Sacred, you are at the very center of this epic story of power, murder, political intrigue and demonic magic. Only your proficiency with the blade and your numerous skills can save the blossoming Ancarian civilization from certain doom. Six fascinating characters are waiting for you to guide them through this truly great adventure. You can also find the latest news about Sacred on the official website: www.sacred-game.com

Page 4

Installation
To install Sacred Gold place the Sacred Gold DVD in your DVD drive. If the Autorun option is activated, the install program will run automatically. If this does not occur automatically, run the setup.exe application located on the Sacred Gold DVD. Then simply follow the instructions on the screen. The file readme.html in the games installation folder contains important technical information. You can also find the latest news about Sacred on the official website: www.sacred-game.com.
Minimum System Requirements
Pentium III 800 MHz 256MB RAM 4x DVD drive DirectX8 compatible 16MB video card DirectX compatible sound card DirectX9 (included on the Sacred Gold DVD) Windows 98 SE/ME Hard drive with at least 3.4GB available*

Recommended

Pentium IV 1.6GHz or higher 512MB RAM or higher 8x DVD drive or faster DirectX9 compatible 64MB video card or higher DirectX9 compatible sound card with 3D support Network card Windows 2000/XP DirectX9 (included on the Sacred Gold DVD) Hard drive with at least 3.7GB available* * The installation size is approximately 2.8GB. There should be at least 600MB (preferably over 900MB) available for the swap file.

Please note:

We cannot guarantee that Sacred Gold will run on all laptops and notebooks. There are so many models on the market that it simply is not possible to test all of them for compatibility. In addition, chip sets and video cards may differ significantly from the desktop standard. If your laptop/notebook meets the system requirements, Sacred Gold will probably run on it. However, we cannot guarantee that it will, due to differences in system architecture.

Page 5

Main M enu
Ancaria Campaign Starts a new game with a new hero. Takes you to the New Campaign menu.

Underworld Campaign

Takes you to the Underworld Campaign menu. Please note that you can only enter the Underworld if your character has reached at least level 25. Simply import your experienced character or make use of one of the provided heroes (Dwarf or Daemon) to jump right into the Underworld Campaign. Starts a Multiplayer game. Please see the various Multiplayer game options within the Multiplayer chapter of this manual. Opens the Options menu. This is where you can edit settings such as graphic details and various game options. For further information, please read the corresponding Options chapter. Opens the Saved Games menu. For further information, please read the corresponding sections of the Sacred manual. Allows you to start the intro movie sequence again or see the development team credits for Sacred Gold.

Multiplayer o n L AN

To play a game using a local area network, click on LAN in the Multiplayer tab of the Main Menu. Next, choose your hero (character). You may select a character you have previously exported or begin with a new hero. New Character Import Character Logout Continue Click on the New Character button to start the game with a new hero. Click on a previously exported character to start a multiplayer game with this hero. Using the Logout button, you can return to the Main Menu. After you have selected your character, click on the button at the lower right corner of the screen to select a game.

Select L AN G ame

The names and properties of the Sacred multiplayer games found on your network are displayed here. You can also set up your own LAN game. Click on Join to join a LAN game that is already running.

Game P roperties

Multiplayer games have different properties. Along with the name of the game, the game parameters are displayed using the following symbols:

Gameplay

Up to four players can participate in the extensive campaign in cooperative mode. The game world can be saved and the joint adventure can be continued later. The story begins at the command post in Bellevue. Up to 16 players can explore the world of Sacred. The main plot is not played out; instead, the game starts on a special island. In a tower on this island an entrance leads to a dungeon that offers portals to the whole of Ancaria.

Cooperative

Hack n Slash
This is the same as Hack n Slash, but offers opportunities Player vs. Player for fierce battles between players or teams of players. (PvP)
Hack n Slash & PvP: In PvP mode, players may attack each other. In the secure zones, attacks on other players are not possible. It is also not possible for the members of a party to injure each other.

Page 9

Security
Locked Open Password This game is locked. Joining is not possible. This game is open and joining is possible. Joining this game is only possible with the correct password.

If you receive an error while connecting to the server, it is likely that your game version is not the same as the current server version. In this case, joining the game is not possible. For the latest information and updates please visit www.sacred-game.com or www.ascaron.com

Setting u p a L AN g ame

Game Password Game type Number of players Difficulty level Load Back Set up
Enter a name for your multiplayer game. If you wish, you can enter a password here. Other players can only join the game if they enter the correct password. Enter the type of game you wish to play. Set the maximum number of players for this game. Using a LAN, up to 4 players may participate in Cooperative campaign mode and up to 16 players in HacknSlash and PvP modes. Select the desired difficulty level. If you have not played your way through Sacred before, only the Bronze and Silver difficulty levels are available. If you have selected the Cooperative mode for a LAN game, you can load a previously saved game and continue the campaign in this world. Brings you back to the previous menu. Sets up and starts a Multiplayer game with these settings.

Page 10

Multiplayer G ames o n t he I nternet
In order to play a game on the Internet, you need to be registered with the server and logged on to the server. There are 2 types of Internet game; Closed and Open. Closed is a series of dedicated secure servers, with character data being saved directly onto the secure database, whilst Open servers are those run by other users, and character data from Open games is stored locally on that particular users hard drive.

Login / R egistration

IMPORTANT: The details of your user account cannot be changed once it has been set up! Additional information is available at: www.sacred-game.com Please store a copy of your user account information in a safe place. If you have already set up a user account, enter your account name here. The password for your (previously set up) account. Enter the CD key. Only one player may play on the Internet at any given time using a certain CD key. The CD key can be found on the back of this manual. Use this button to create a new account. After entering the appropriate data in the required boxes, you can start the online game by clicking on Login. Brings you back to the Main Menu.

User account Password Enter CD key

New Account Login Back

New A ccount
Click on New Account and follow these instructions to create a multiplayer account. 1. Select a username - once created, this cannot be changed. 2. Enter a password - repeat this in the second box to verify the password. 3. Enter a valid email address 4. Enter the Sacred CD key (located on the back of this manual) 5. Enter the Sacred Underworld CD Key (located on the back of this manual) 6. Click on Create Account 7. Confirm the username and password. 8. Wait for confirmation: Your account has been created. 9. You can now play online!

Character S election

After you are signed in (registered), you can choose your character. You may import a previously exported character or choose a new hero. Clicking on the Lobby button will take you into the lobby.

Page 11

By using the chat rooms in the lobby, you can talk to other players and join active online games.
Accessing G ames f rom t he L obby
Click on a game name within the chat room and then click Join. To set up a new game, select a chat room and create a new game with the game properties of your choice (see earlier section of the Multiplayer chapter). Select a chat room in the lobby by clicking on it, then click on the Join button. Active Players Chat Window This list shows the players active in this chat room. The chat messages are displayed at the bottom left.
Help on using the Sacred chat is available by entering the command /? (without quotation marks) in the command line at the bottom left of the screen. Note: Some chat rooms are not accessible to everyone. There are rooms with minimum or maximum levels, there are chat-only rooms, and there are private or otherwise restricted rooms, where it is not always possible to set up new games. Note: The list of chat rooms may be rather extensive. You can find the scroll bar on the right-hand side of the chat room list. Note: The numbers next to the name of the chat room pertain to the number of waiting players and the number of games in this room. For example, (3/4) means that there are three players in this room who have not yet joined a game, and that four multiplayer games are currently in progress in this room.

Sound P arameters

Sound Dactivate this option to turn the sound off.

Sound Quality

These settings (Low, Medium or High) influence the quality of audio output in the game, as well as the performance on older PCs.
Mouse C ontrols Left m ouse b utton:
On the ground On an opponent On a container or a door On an object On a person On stairs or an object Shift+left click on an object in the inventory CTRL+left click Shift+left click (on ground) Shift+left click (on horse) Shift+left click (on selected object) Move Attack Open Pick up (quest relevant items appear in log book) Address individual Use Discard Stop and attack Walk (rather than run) Dismount Drop object
Hold l eft m ouse b utton:
Click+hold on ground Click+hold on opponent Hero moves in direction of cursor Hero will attack target (if in range)

Right m ouse b utton:

On ground/opponent In inventory + CTRL Execute combat art/spell/combo Equip or use object Attack or execute combat art/spell/combo

Page 15

Symbols

With T rader:

Left click on object Place object in trader inventory Shift+left click on object Right click on item held by trader Pick up Sell Sell without confirmation Buy without confirmation

Multiplayer:

CTRL+left click on player name Teleport to fellow player (party members are displayed on the edge of the screen). The text color shows their distance: from green (close) to red (far away).
As you make your way through the dangerous world of Ancaria, you will see many different symbols while moving, fighting or pursuing a quest. Here is an explanation of these symbols.
Mouse C ursor a nd S ymbols
Click on open ground and the hero will run to the selected spot. If you point to an opponent, the Fight symbol appears. Left-click to launch an attack using the currently activated weapon. If an attack symbol glows, this means that the currently selected Combat Art or spell can be used by right-clicking on the opponent. In the case of usable objects (doors, boxes, etc.) or items that can be picked up, the cursor is transformed into a hand symbol. If you point at neutral people, a Speech symbol appears. Left-click to initiate a conversation. If this symbol is displayed for a neutral person, that NPC has a task for you. Left-click on that person to obtain information about the task, which may be accepted or declined. If you see the exclamation mark, you have completed the task given to you by that person and can now claim your reward. These symbols highlight the various traders and craftsmen on the overview map, the minimap and in the game. Combo Master: The person to go to if you wish to create Combos or exchange Combat Art Runes. Blacksmith: A useful craftsman who will upgrade weapons and armor that contain one or more slots. Shop: The place to purchase new weapons, armor, potions or jewelry. Stable: The local horse market, where you can purchase a new mount.

These quickslots provide information on current weapons and active Combat Arts, spells and combos. Weapons are displayed to the left, special skills to the right. At the beginning of the game, you have only one quickslot on each side. One quickslot is added to each side when you reach levels 2, 8, 16 and 30, respectively, up to a maximum of five quickslots. These can also be selected using a keyboard shortcut, if clicking with a mouse is too slow for you. You can switch weapons using the number keys 1 through 5, and activate special skills (Combat Arts, spells or combos) using the number keys 6 through 0.

Leveling U p

During battles your hero will gain experience points and will increase a level, indicated by a + symbol beside the heros portrait. By clicking on the + or by pressing the I key, you can open the Inventory and Character menu. Here, you may distribute points among your attributes and skills when you reach a new level. Click on the button in the upper left corner of the character screen to switch between the Attributes and the Skills display. The number of new attribute and skill points as well as other level-up effects depend on the level the hero has now reached. Level 1-2 3-5 6-11 12-19 20-29 30-49 50+ # Skills 8 # Skill points/level 4 # Attribute points/level 1
Note: With every level-up you can distribute a few points. In addition, all attributes are automatically increased by 10% of their starting value.

Page 18

World & Map
The W orld a nd t he M ap
There are two different maps that will help you find your way around Ancaria. 1. The overview map. On this map you can see all of Ancaria, including the names of places and attractions. Dotted red lines show how much of the country you have explored already. You can access the world map with the M key during the game.
2. You can access a more detailed overview of your immediate surroundings by using the TAB key. The area you have not yet explored is shown in black and therefore not visible on this map. In the regions you have already explored, colored dots show where enemies (red), neutral characters (blue), important NPCs - they might give you a task to complete, for instance - (white), and dropped objects (gray) are located.
Equipment: Traders a nd P rivate S tash
Every larger settlement provides a special (blue) chest for your private possessions. This allows you to store the equipment you dont currently need but do not want to sell at this point. Traders are designated by a bag of gold on the map. Click on the trader to access the trade menu. When purchasing an object, leftclick on it and confirm your purchase. It is even easier when you right-click on it: This way you purchase the object right away - the price is automatically deducted from the gold you own.

Page 19

You can access the menu using the ESC key during the game. Click on Saved games to access the menu in which you can save the game. At the center, you will see the slots for saved games as well as the name for that game. Click on one of the slots. This activates the Save, Load and Delete buttons that allow you to save, load or delete a game.
Importing/Exporting C haracters
You can export your hero at any time. Just use the ESC key to open the menu and select the Export option. Then choose an unoccupied pedestal for your character and click on Export. Your character and all its associated properties, objects and Combat Arts are now saved to the hard disk.
When starting a new game, you can import a previously exported character. Just choose New Campaign in the Main Menu, then click on Import. The saved characters are now displayed for selection. Select the character and the desired difficulty level and launch yourself into the adventure again.

Page 20

Character Info

Character P roperties

This window (displayed when you open the inventory [I]) provides information about your character. 1. Your character. 2. Current level of experience. 3. Attribute points available for distribution. 4. Strength: increases the attack value and the melee damage. 5. Endurance: influences the bodys inherent protection and reduces the effects of poison. 6. Dexterity: influences defense values and ranged combat damage. 7. Physical Regeneration: speeds up the regeneration of health and combat arts. 8. Mental Regeneration: increases the damage of your spells and reduces the time you need to regenerate from poison attacks. 9. Charismatic characters benefit from lower prices when dealing with traders; such characters are often favored by certain gods, granting increased poison damage. 10. Experience points accumulated to date. 11. When you reach this experience value, your character gains a level. 12. The value in front shows your current state of health, the second value shows the maximum health. 13. This is the amount of points required to reach the next level of experience. 14. Attack, Defense and Hit Chance: This displays the values for your current weapon and armor in relation to the last opponent you have defeated. 15. The damage value and the type of weapon currently equipped. 16. The damage value and the type of Combat Art currently activate. 17. The cumulative resistance value. 18. Gold carried.

Hell Magic

Blazing Disc The Daemon hurls a flaming disc that circles opponents, hindering and damaging them. If no living enemies are in range, the disc returns to the Daemon and attacks again when an enemy approaches. Call of Death This magic spell draws the souls of the dead into the Daemons weapon. The current weapon becomes more charged with every soul and thus inflicts additional damage. This effect will decrease if the weapon is not fed fresh souls. Infernal Power For a short time, the Daemons weapon and shield are on fire. This greatly increases the attack value with opponents suffering additional fire damage. Hell Sphere The Daemon conjures up a ball of flames that fires a long-range stream of fire against all enemies surrounding her. To do so, the Hell Sphere must avail itself of the Daemons senses. Tentacles Tentacles grow from the corpses of opponents killed while this aura was active. These attack any enemy approaching, sucking the life out of them. Abysmal Choir The Abysmal Choir of hell serves to confuse the Daemons enemies. All opponents within range are slightly injured and slowed down. Dread A terror-inducing scream greatly reduces the attack and defense values of all opponents. The radius of the effect is marked by sound waves on the ground.

Page 29

Gladiator
The Gladiator was abducted by slavecatchers in his early childhood and trained as a profitable killing machine. As a show fighter, he is the master of spectacular and highly effective fighting techniques.

Gladiator Combat Arts

Hard Hit Extremely strong attack on an opponent.
Fist of the Gods A powerful punch that inflicts severe damage on the target and nearby opponents. Combat Kick This powerful kick causes additional damage, throwing the opponent back. Back-breaker The opponent takes damage and loses consciousness for a short time. Throwing Blades The Gladiator hurls his bladed weapon(s) against the opponent. The weapon then falls to the ground. Awe An awe-inspiring effect that pushes back all nearby opponents within a short radius. Heroic Courage A shimmering aura of battle lust which increases the Gladiators attack and defense values. Dagger Stare Looks can indeed kill. This skill gives the Gladiator an aura of spikes. Nearby opponents suffer damage.
Attack Quick succession of different attacks.
Multi-Hit An attack on all opponents within range. Stomping Jump A powerful jump. The ground shakes upon impact, nearby opponents take damage and are briefly stunned.

Page 30

Seraphim
The Seraphim are considered descendants of a mystical army of angels who fought alongside the Gods in the dark era of long ago during the Wars of the Gods. Over the millennia, these ancient entities have preserved their noble character just as strongly as their rigorous interpretation of the ancient laws.

Seraphim Combat Arts

Combat Jump The Seraphim jumps in the direction of the distant opponent and unleashes a fierce attack upon landing. BeeEffGee The Seraphim receives a mystical energy weapon which fires incandescent spheres of energy. Hunter-Seeker The Seraphim hurls her weapon along a circular flight path and then catches it again. Impacts cause severe damage. Whirling Hit The Seraphim rotates rapidly and with every turn, all nearby opponents suffer slight damage. Multi-Hit A circular attack that affects several nearby opponents.

Seraphim Heavenly Magic

Irritation A whirl of light stuns the opponent for a short time. Conversion An opponent is turned into a companion for a short time and attacks the Seraphims enemies. Rotating Blades of Light A protective wall of blades helps the Seraphim to defend herself against enemy attacks. Lightning Strike The opponent is hit by lightning and suffers damage. Light Shield Deflects simple arrows and bolts, as well as poisoned missiles. Not effective against magic projectiles. Light Brightens the surroundings and damages the Undead. Celestial Light The Seraphim conjures up a column of light and opponents within the lights radius are severely damaged. Strength of Faith Increases attack values of the Seraphim or of a companion. Energy Bolts The Seraphim fires glowing bolts of energy for a certain time.
Hard Hit A particularly fierce attack that causes severe damage. Attack A rapid sequence of blows and lunges. Once the target has been overcome, the next opponent within reach is attacked. Combat Kick This powerful kick causes additional damage, throwing the opponent back.

Page 31

Wood Elf

Wood E lf

Elves are nature-bound forest creatures and particularly skilled with bow and arrow. With their Elven bows they launch a veritable hail of arrows against all attackers. Wood Elves usually try to avoid melee combat, but if opponents come too close, they defend themselves with their magic and summon forest creatures to their aid.

Wood Elf Combat Arts

Knockback Arrow Pushes opponents back and stuns them for a short time. Spider Arrow On impact, this arrow produces spiders, which attack all nearby opponents with poison bites for a short time. Penetrating Arrow The target seeking penetrating arrow punches through all opponents in its path. Explosive Arrow Opponents suffer damage on impact and, on fatal impact, they explode. Multi-Hit Attacks all opponents in melee range. Shoots multiple projectiles with scatter effect in ranged combat. Hard Hit A particularly strong attack, usable both with melee and ranged weapons. Eye for an Eye A rapid sequence of attacks, usable both with melee and ranged weapons. Multiple Shot For a short time, additional arrows are fired (with scatter effect). Ideal in conjunction with other arrow types, e.g., explosive arrows.

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We are also available for contact via mail and fax: Ascaron Entertainment (UK) Ltd 19-21 High Street Coleshill B46 1AY UK Fax: +44 (0) 1675 465570
We will exchange defective or faulty CDs. Please send us the defective CD and we will return a new one immediately. This warranty does not extend to damage caused by improper handling. However, if your CD does suffer scratches or other damage from mishaps we do offer an exchange for a handling fee of 10 (7.00). Please, enclose 10 (7.00) in a cheque, made payable to Ascaron Entertainment (UK) Limited, when you send your CD to us. This warranty expires 1 year after your first purchase of the title. For older titles, we are unable to provide any warranties. The exchange service is a voluntary service of ASCARON ENTERTAINMENT and does not constitute a legal claim. Whilst ASCARON ENTERTAINMENT (UK) LIMITED is happy to assist with English enquiries originating from within Europe, we regret that we are unable to offer assistance with nonEnglish enquiries, or enquiries from outside of Europe - in such cases please contact your local distributor directly.

Technical F AQs

My computer doesnt recognize the CD! Possible solutions: Deactivate the anti-virus software and other active or background programs before starting Sacred. Virtual CD-ROM drives should be deactivated, or preferably uninstalled. After starting the game, my screen remains blank! Your video or sound driver is probably not up to date. You can download the latest drivers from the websites of the respective equipment manufacturers. Online Registration or Multiplayer: No connection Check the network for possible error sources. Routers and firewalls in particular can prevent connection to the server for a variety of reasons, depending upon the installation. If problems persist, please contact your system administrator. When trying to create a multiplayer account I receive the error message "BAD CDKEY" or "ACCOUNT BLOCKED". What should I do? Sacred Gold accounts require 2 CD keys (1 for Sacred and 1 for Underworld). These CD keys must be entered correctly. For more information see the Multiplayer chapter within this manual. I cannot use my old savegames. Why? Sacred Gold contains all the latest updates at the time of publication. Original savegames (such as Sacred Original) may not be compatible with the new realms. However, you can use EXPORTED Sacred characters as normal. I cannot find my exported characters. What should I do? Check your "SACRED\SAVE" folder within the Sacred installation. In order to use your exported characters you should be able to see "heroxx.pax" files in the "SACRED\SAVE". If there are no files present, try exporting the characters again. Further technical information that was not available at the time of this manuals printing may be provided in the Readme file in the Sacred installation folder. Alternatively, please visit the official Sacred website: www.sacred-game.com

Nyt pienoiskartta Zoomaa Sulje ikkuna, avaa pelivalikko Ker kaikki nkyvt esineet (mahdollista vain yksinpeliss) Avaa inventory Taidot/erikois liikket/taikuus Avaa Combo -valikko Avaa lokikirja Nyt maailmankartta Valinnat Sst valikko Pikalataus Pikatallennus Pause (ainostaan yksinpeliss) Apuikkunat Kuvat (lytyy CAPTURE kansiosta) Parantava juoma (kasvattaa elinpisteit) Juo Undead Death -juoma (kuolleet eivt nouse kuolleista) Mentorin lkejuoma (kasvattaa jo saavuttua kokemusta) Vasta lke (parantaa myrkytystilaa) Potion of concentration - juoma (kasvattaa erikoisia Combos-taitoja) Paranna palkollinen Asenppin Asenppin Asenppin Asenppin Asenppin Kirous Kirous Kirous Kirous Kirous ( 2 tasolta) 3 ( 8 tasolta) 4 (16 tasolta) 5 ( 30 tasolta)
/Erikosiliike / Combo nppin 1 /Erikoisliike / Combo nppin 2 (2 tasolta) / Erikoisliike / Combo nppin 3 (8 tasolta) / Erikoisliike / Combo nppin 4 (16 tasolta) / Erikoisliike / Combo nppin 5 (30 tasolta)
Verkkotietoa / Party tietoa (ainoastaan moninpeli modessa) Avaa chatti-ikkunan (paina Enteri uudestaan = lhet chat- tietoa) Selaa chat rivej

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Quickstart Nederlandse
Tab, middelste Minikaart tonen muisknop +/- (numeriek toetsenblok), muis- Inzoomen/uitzoomen wiel hoog/omlaag Esc A I F C L M O S F8 F9 P H Ctrl + B Spatiebalk Q W E R B N Enter Ctrl + Enter Page up/down Venster sluiten, spelmenu openen Alle zichtbare voorwerpen oppakken (alleen in spel voor 1 speler) Inventaris openen Combat Arts openen Combomenu openen Logboek openen Wereldkaart tonen Opties Menu voor opslaan Direct laden Direct opslaan Pauze (alleen in spel voor 1 speler) Hulpschermen Screenshot (wordt opgeslagen in map CAPTURE) Healing Potion drinken Potion of Undead Death drinken (undead herrijzen niet) Potion of the Mentor drinken (tijdelijk extra XP) Viper's Antidote drinken (geneest vergiftiging) Potion of Concentration drinken (combo's opladen) Huurling(en) genezen Wapen Wapen Wapen Wapen Wapen Spreuk Spreuk Spreuk Spreuk Spreuk 5 / / / / /
(vanaf (vanaf (vanaf (vanaf

level level level level

2) 8) 16) 30) / / / / / combo combo combo combo combo 5
speciale speciale speciale speciale speciale

move move move move move

Netwerk-informatie / party-informatie (alleen in multiplayerspel) Chatvenster openen (Enter om bericht te versturen) Bericht sturen aan party Door chatberichten bladeren

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Quickstart English
Keyboard Shortcuts Tab, middle mouse button +/- (numeric keypad), mouse wheel up/down Esc A I F C L M O S F8 F9 P H Ctrl + B Potions Space Q W E R B Weapon Shortcuts 5 Combat Arts & Combos Shortcuts 0 Multiplayer N Enter Ctrl + Enter Page up/down
Show minimap Zoom in/out Close window; Open Game menu Collect all visible objects (single player only) Open Inventory Open Combat Arts Open Combo menu Open Log Book Show World Map Options Save menu Quick Load Quick Save Pause (single player only) Help Screens Screen Shot (stored in CAPTURE folder) Drink Healing Potion Drink Potion of Undead Death Drink Potion of the Mentor Drink Vipers Antidote Drink Potion of Concentration Heal Hireling(s) Weapon Weapon Weapon Weapon Weapon Spell Spell Spell Spell Spell / / / / / Slot Slot Slot Slot Slot 5 Move Move Move Move Move / / / / / Combo Combo Combo Combo Combo Slot Slot Slot Slot Slot 5

Network/Party Information (multiplayer only) Open Chat Window (Enter = send message) Send Message to Party Scroll Chat Lines

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Quest Reward Cards

This deck of 24 cards represent treasures and enchantments characters can gain by completing Warlock Quests.

Welcome

Quests, combat, glory, and gold! Welcome back to the magical realm of Talisman. The Sacred Pool expansion for Talisman: The Magical Quest Game features new character, Adventure, and Spell Cards. These cards work exactly like those in the base game, and should simply be shuffled into their respective decks.

Stables Cards

This deck of 12 cards detail mounts and beasts of burden that characters may obtain by means other than the Adventure Cards.

Components

Alternative Ending Cards
The three Alternative Ending Cards included in this expansion replace the base games victory conditions, offering players new ways to win the game.
Below is a list of all the components you will find in your copy of the The Sacred Pool expansion: This Rulesheet 72 Adventure Cards 16 Spell Cards 24 Quest Reward Cards 12 Stables Cards 3 Alternative Ending Cards 4 Neutral Alignment Cards 4 Character Cards 4 Plastic Character Figures

Neutral Alignment Cards

The four Neutral Alignment Cards are used to show when a character has changed alignment (with respect to whats printed on his character card).

Component Overview

Below is a brief description of every game component.

Adventure Cards

This deck of 72 cards contains the many creatures, events, and items that characters discover on their quest.

Character Cards

There are four character cards, each detailing a different character and his special abilities.

Character Figures

Each character card corresponds to a plastic figure that is used to represent that character on the board.

Spell Cards

This deck of 16 cards provide a variety of new Spells that may be cast during the game.
Quest Reward Cards Using Only Portions of This Expansion
While The Sacred Pool expansion is intended to be used as a whole, players are welcome to play Talisman using only some of the elements of this expansion. Specifically, the new Character, Spell, Stables, and Alignment Cards may be used without including the new Quest Reward or Alternative Ending Cards. The use of Quest Reward Cards is optional and players should agree whether or not to use them before starting the game.
At the start of the game, shuffle the Quest Reward Cards and place the deck facedown next to the game board.

Gaining Rewards

In the base game, characters who complete a Warlock Quest immediately teleport to the Warlocks Cave and gain a Talisman. When playing with the Quest Rewards, players may draw the top card from the deck of Quest Reward Cards instead of gaining a Talisman. Characters who complete a Warlock Quest still teleport to the Warlocks Cave, even if they choose to gain a Quest Reward instead of a Talisman. When a character gains a Quest Reward, the card is placed faceup in his play area. Some Quest Rewards give characters a bonus and then are immediately discarded, while other Quest Rewards allow characters to keep the card until they choose to use its bonus. The effects of this bonus are described on the Quest Reward Card. When a Quest Reward is discarded, the card is removed from the game. Therefore, each Quest Reward Card may only be gained once per game. Quest Rewards are not considered Objects, Spells, or Followers. Therefore, they cannot be ditched, stolen, sold, or traded. If a character is killed, he must discard all of his Quest Rewards. Characters may gain any number of Quest Rewards during the game.

The Sacred Pool Symbol

Cards in this expansion are marked with a Lady of the Pool symbol, so you can differentiate them from the cards from the base game.

Expansion Rules

When playing Talisman with The Sacred Pool expansion, the basic rules of playing Talisman are unchanged. This rulesheet explains how to use the new Neutral Alignment, Stables, Quest Reward, and Alternative Ending Cards to enhance your Talisman experience.

Neutral Alignment Cards are placed with the Alignment Cards from the base game during game setup. Neutral Alignment Cards are used when a characters alignment changes to neutral during the game. When a character reverts to his original alignment, as it is printed on the character card, the Neutral Alignment Card is discarded.
Stables Cards are placed faceup beside the board during game setup, and form the Stables deck. Some encounters in The Sacred Pool expansion allow characters to purchase or take specific cards from the Stables deck.
The use of Alternative Ending Cards is optional and players should agree whether or not to use them before starting the game.
Characters on the Crown of Command cannot move and must remain on that space unless the Alternative Ending Card specifically states otherwise. Once any character has reached the Crown of Command, any character who is killed automatically loses the game. Alternative Ending Cards generally only affect characters on the Crown of Command. However, instructions that have a star icon at the start of their text affect all characters, no matter what Region they are in, including characters on the Crown of Command.
Setup for Alternative Ending Cards is determined by which of the two game variants players decide to use. Players can start the game with the card either revealed or hidden. Revealed Variant The revealed variant has a greater impact on characters during the course of the game and offers players more strategy. If players use the revealed variant, the Alternative Ending Cards should be shuffled at the start of the game and one card, drawn at random, is placed faceup on the Crown of Command at the centre of the board. Hidden Variant The hidden variant adds more mystery and excitement to the game since players do not know what dangers await them at the Crown of Command until they reach the space. If players use the hidden variant, all Alternative Ending Cards with a revealed icon in their upper left corner must be removed from the game. Cards with a revealed icon can only be used when playing with the revealed variant.

Star Icon

Cleric

Character Lore

A pious follower of righteousness who is willing to take up arms to defend the innocent and strike down the wicked.

Dread Knight

A fierce and malevolent creature that harnesses dark magics to enhance his already formidable martial skills.
Revealed Icon The remaining Alternative Ending Cards should then be shuffled at the start of the game and one card, drawn at random, is placed facedown on the Crown of Command at the centre of the board.
Encountering Alternative Endings
Alternative Ending Cards replace the base games victory conditions, offering players new ways to win the game. When using the Alternative Ending Cards, characters on the Crown of Command must encounter the Alternative Ending Card and follow the rules printed on the card they cannot cast the Command Spell or encounter other characters on the Crown of Command unless the Alternative Ending Card specifically states otherwise. All other rules regarding the Inner Region still apply when playing with Alternative Ending Cards: None of the creatures in the Inner Region (nor any of the Alternative Ending Cards) can be affected by any Spell. They also cannot be evaded.

Chivalric Knight

A noble and headstrong protector of the meek who lives by a strict code of ethics, rushing to aid those in need and never harming those weaker than himself.
An insidious master of manipulation who uses his arcane arts to subjugate the will of others to his own diabolical schemes.

Credits

Games Workshop
Licensing Manager: Owen Rees Head of Licensing: Paul Lyons Head of Intellectual Property: Alan Merrett Talisman Games Workshop Limited 1983, 1985, 1994, 2007. This expansion Games Workshop Limited 2010. Games Workshop, Talisman, The Sacred Pool, the foregoing marks respective logos and all associated marks, logos, characters, products and illustrations from the Talisman game are either , TM and/or Games Workshop Limited 1983-2010, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. 2010. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.
Talisman Revised 4th Edition Design: Bob Harris and John Goodenough Expansion Design and Development: John Goodenough Flavour Text: Tim Uren Editing: Talima Fox Graphic Design: Brian Schomburg Cover Art: Ralph Horsley Internal Art: Ryan Barger, Massimiliano Bertolini, Yoann Bissonnet, Christopher Burdett, Felicia Cano, Anna Christenson, Julie Dillon, Melissa Findley, Tom Garden, Jake Masbruch, Andrew Olson, Thom Scott, Matthew Starbuck, Nicholas Stohlman, Allison Theus, and Frank Walls Art Direction: Zo Robinson Special Thanks: Bob Harris, Jon New, Elliott Eastoe, Richard Tatge, and all at Talisman Island! Playtesters: Elliott Eastoe, Andrea Goodenough, Judy Goodenough, Sally Karkula, Jason Little, Jon New, Mark OConnor, Richard Tatge, Thorin Tatge, Tim Uren, Barac Wiley, Kevin Wilson, and Sara Yordanov Production Manager: Gabe Laulunen FFG Lead Designer: Corey Konieczka FFG Lead Producer: Michael Hurley Publisher: Christian T. Petersen

For additional material, support, and information, please visit us on the web: www.FantasyFlightGames.com

 

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