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Games PC Seal Of EvilSeal of Evil [PC Game]

Developed by Object Software Limited - Strategy First (2006) - Isometric Action RPG - Rated Teen

It is up to you to save a small Chinese village from an advancing army in Seal of Evil. Choose from one of five heroes including witch, paladin, assassin, and wizard and then use spells based on five elements, over 80 types of weaponry, and unique skills to combat enemies. The gameplay adjusts based on your choices and actions, and a travel log will record events and conversations. The game is available in both English and Mandarin. ~ Gracie Leach, All Game Guide

Details
Platform: PC
Developer: Object Software Limited
Publisher: Strategy First
Release Date: 2006
Controls: Keyboard, Mouse
UPC: 627006903335
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Manual

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Games PC Seal Of Evil

 

 

Video review

Seal Of Evil

 

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Comments to date: 4. Page 1 of 1. Average Rating:
pliszk 1:15am on Friday, October 1st, 2010 
after about ten hours of play and getting stuck in either of the three main areas I have given up on this game.
asteriks_2_0_0_7 12:30am on Wednesday, September 22nd, 2010 
after about ten hours of play and getting stu...  video is great unknown factors must be completed to progress through game
Calbert 10:18pm on Monday, April 12th, 2010 
What I can tell about Seal of Evil ? It has 2D graphics and, as it was said, "with some 3D improvements".
fgcecco 7:01am on Tuesday, March 16th, 2010 
after about ten hours of play and getting stuck in either of the three main areas I have given up... after about ten hours of play and getting stuck in either of the three main areas I have given up on this game.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc1

The NES Files http://www.nesfiles.com

_ULTURl=/3

Official

(Niritendo)

Seal of Quality
o This is a high precision Game Pak. It should
not be stored in places that are very hot or cold. Never hit it or drop it. Do not take it a art. '-' Avoid touching the connectors. Do not get them wet or dirty. Doing so may damage the Game Pak and / or the Control Deck. Do not clean with benzene, paint thinner, alcohol or other such solvents. Store the Game Pak in its protective sleeve when not in use. To avoid eye strain, play the game at a reasonable distance from the T.V. Always turn the power off before inserting or removing the cartridge from the Nintendo Entertainment System. When playing the game for long periods of time, it is recommended that you take a 10 to 20 minute break for every 2 hours of play.

o o o o o

1. STORy ..

2. 3. 4. 5. 6. 7. 8.

WHAT IS FLYING DRAGON?.. BEFORE YOU PLAy HOW TO PLAY THE JOURNEY. HOW TO PLAY THE MATCH. MANDARA SEALS... HINTS - JOURNEY -.. HINTS MATCH -..
In an unexplored region of China wrapped in mystery, Ryuhi, a boy, was born and brought up high in the mountain rops. There he received instruction from his wise teacher, Juan. Though he was young, he made himself a master of Kempo. One day, his teacher Juan was attacked and robbed of the Secret Scrolls of Hiryu-no Ken, of which he was the author. Ryuhi possessed the 6th volume of the Secret Scrolls, the Shingan-no Sho, or book of the mind's eye which Juan had managed to save. Ryuhi begins his journey to Shorinji in compliance with Juan 's last request. Gengai, the bishop of Shorinji welcomed the, little Ryuhi, regarded as one of the titans of Shorinji Kempo. Six years later, they received a letter of challenge from the Tusk Soldiers, a mysterious organization of enemies of Shorinji. Ryuhi is determined to take part in the upcoming "World Tournament of Contact Sports" as a representative of Shorinji. His desire is to prevent the Tusk Soldiers from becoming champions
of Contact Sports at the tournament. Ryuhi heard from Gengai that in truth it was the Tusk Soldiers who attacked his teacher and robbed him of the Secret Scrolls. As he leaves for the World Tournament, his thoughts are on his teacher Juan and keeping the fighting spirit burning.

WHAT IS FLYING DRAGON?

Unlike other fighting games, Flying Dragon recreates combat by allowing defense and offense of specific body areas. In addition, the artificial intelligence feature automatically activates a number of special kung-fu skills. Flying Dragon lets you do more than just attack the enemy blindly. Defense is the key
the contact sports, and Flying Dragon is the only fighting game that recreates one-on-one combat with such realism.

CONTENTS OF THE GAME

O This Role Playing Gam e co nsists o f training in Shorinji , 3 eliminatio n matches and th e jo urneys betwe e n th ese chapters. After su ccessful completi o n of all chapters , you finall y reach the W o rld T o urnament.

JOCRNEY

A ROUND

,\ JOCRNEY

ROU)1D C

JOLRNEY

JOURNEY

1111111

EL[M[NATlON ROUND B

BEFORE YOU PLAY

Flying Dragon has two play modes, BEGINNER and PROFESSIONAL. You can select the mode according to your level. Insert the Game Pak in the NES and turn the power on. When you press the ST ART button the selection screen will appear. Use the SELECT button to choose a mode and press the START button to begin the game. How to use the password After the game is over, use the SELECT button to choose "USE LATER'; then press the ST ART button. A password will appear which you can use next time you play. The next time you play, choose "PASSWORD" on the selection screen when you start the game. The password screen will appear. Press up or down on the control pad to change the first letter. Press the A or B button to select that letter and move to the next letter.

HOW TO PLAY THE JOURNEY

o You will encounter various types of
enemIes on your Journey. Each time you knock out a certain number of Tusk Soldiers, you will encounter the Tusk Beasts. Defeat them and obtain the 71 labels from them.
o You can get the key to open the locked
door when you collect five labels. You can complete the journey stage when you obtain the Cosmic Ball from inside the door.
o Punch the Dragon Statues. Some of them contain hidden special items.
HOW TO CONTROL PLAYER MOVEMENT ON THE JOURNEY o The journey will require you
to master vanous movements; punching, kicking, jumping, squatting and walking.
o If you get the Cosmic Saucer,
you can fling it by pushing the B button.
Squat 3* Jump dow n Select Button (Skip messages)
o To jump down, press the
Control Pad up and then press it down.
o Make a running jump when
B Button (Pun ch) you want to jump over the obstacles. Run by pressing the right side of the control pad and th e n press up. You can jump higher than a jump on the spot.
A Button Start Button (Kick) (Pause)
EXPLANATION OF THE VARIOUS SCREENS DURING THE JOURNEY
K.O. Gage Score Player's life meter ~ Tusk beasts' life meter Extra lives Time Ryuhi(Player)
ODD " " '\ " ") t,,, ,!
Power Up Panels Dragon Statue s

'1 ,. : :, , '.

"-'" -".

-'-" '.':1 '"

Enemies

OClO OOODDO [

Hit the Dragon Statues during the journey to get various items. The items collected will help you at various stages of the journey.

1 up Panel

This will give you an additional life. Magic Water This will revive a portion of Ryuhi's total strength. K.O. Gage You get an additional key point for the K.O. Gage.
Dragon's Scale You can make an aura barrier. Money Bag Collect one of these and get a 10,000 point bonus.
? Panel This gives you another chance to get the Secret Scrolls.
TO POWER UP ON EACH JOURNEY
One of the Tusk Beasts Pebora You can gain special powers during the journey by defeating the Tusk Beasts and getting the 7:t labels.

HOW TO PLAY THE MATCH

O In the match, you will fight opponents from six different fields of contact sports. Each has his own special skills and techniques. EXPLANATION OF THE SCREEN K.O. Gage; Use "Hiryu-no Ken" when this is blinking. Ogi-no Sho PI ayer's life meter (The Secret j Scro 11)

99999999

O You must use your various I kung- fu skills ro defeat them. , Some of your opponents are Enem y s disguised Tusk Soldiers. life m eter

:l 60000

o Your mission is to defeat them
and destroy the Tusk Soldiers' Army. You must bring peace to the world by defeating their leader DARGON.

Nu mber of extra lives

\\ R y uhi (PIa yer ) Enemy
INSTRUCTIONS ON DEFENSE AND OFFENSE
Ryu hi , who has mastered th e supreme offense, "Hiryu-no Ken" can detect the enemy's unguarded point and the point where the enemy will attack. The "Red Mark" on your body indicates the position you should EX 1) defend and the same mark on the enemy's body indicates the enemy's unguarded point. Then simply attack or defend each point as indicated by the position of the mark.
The red mark appears in the middle of the enemy's body. Attack quickly !!
The red mark appears in the middle of your body. Defend quickly !!
SHINGAN - It's the mind's eye
When you ge t one of the secret sc ro lls, 'Shingan-no Sho' , you can.see the @ mark and the
mark. A @ mark on the enemy's body indicates a weak point. A
on the enemy's body indicates where he can be beaten with one blow. The blue mark The star mark

MAGIC WATER

During the matches, bottles of Magic Water will sometimes fly across the top of the screen. Catch the Magic Water by jumping. Use the SELECT button to drink the Magic Water and raise your energy level. You can hold a maximum of ten bottles of Magic Water.
DISCLOSE THEIR TRUE FIGURES AND DEFEAT THE TUSK SOLDIERS
Some of your opponents in the matches are actually disguised Tusk Soldiers. You must transform them and defeat them to regain the Secret Scrolls. But only Juan can tell you how to transform them. If you don't reveal a number of Juan panels during the journey, you will not receive this important information.

JUAN PANEL

THE THREE SECRET SKILLS OF SHORINJI
Hiryu-no-ken [ Press A, B and up on the control pad while your K.O. Gage is full. ] // Jump high in the air, then deliver a powerful spinning kick.
Trick Throw [Block an upper body punch, then press B and down on the control pad. ] Use the power of the enemy's punch to throw him over your shoulder.
Cosmic Saucer [Press B while your K.O. Gage is full. ] Use your stored energy to send a powerful shot to the enemy. It can be used only against the Tusk Soldiers.

OPERATION CHART

DEF EN SE USE ONLY USE OFFENSE

* Use the Trick Throw

PAD and AB BUTTON

0IIiA1

by blocking an upper punch, then quickly press B and down on the control pad.
PUNC HI NG UPPE R DEFENSE Oumping)

KICKI NG

MID DLE SPECIAL TECHNIQ UE UPPER SPECIAL TEC HNIQ UE

(Hiryu>no K('n)

UPPER PUNCH

UPPER KICK

The SELECT button can be used to drink the Magic Water during th e matches. The START button can be used to pause the game at any time. Pressing the START button again will contInue the game. ,
RIGHT MIDDLE DEFENSE (Walk) MIDDLE PUNC H MIDDLE KICK J UMP
LEFT LOWER DEFENSE (Squat)

* TR ICK

LOWER KICK

LOWER SPECIAL TECHN IQUE

DEFENSE DEFEND UPPER DEFEND MIDDLE DEFEND LOWER
PUNCH UPPER PUNCH MIDDLE PUNCH

rA-, Squning will be

--------~~U~s~e-o-n~ly~O~p-a~d-.---------

used occasionally.

. h B b

urto n

w ith B or with B

Only use [he B bunon.

DARING ATTACK KICK

MIDDLE KICK LOWER

CYCLONE KICK
o with A ~ The NES Files Press the darkened portion on the O. 20 http://www.nesfiles.com

~ with A burron

<} with A or (> with A * Only use the A bu n on.

with A B

UNIQUE TECHNICS
ROLLING MIDDLE K ICK SPINNING GROUND KICK TRICK THROW SQUAT JUMP

O with A B

o with B

"HIRYUNO KEN"

O with A B or {> with A B

SHAKE YOURSELF FREE

COSMIC ' SAUCER

~ with A B

While your K.O. Gage is full.

cJ with B

K.O. Gage muSt be full to use Cosmic Saucer.

rep earedly.

THE PLAYERS FROM 6 TYPES OF CONTACT SPORTS ARE WAITING FOR YOU.
KICK BOXING BOXING KARATE

""-/,

,-<,;:

'Y \ '

~ ' ',

- >

KUNG-FU

WRESTLING

http://www.nesfiles.com
MARTIAL ARTS The NES Files
WHO ARE THE TUSK SOLDIERS?
The Tusk Soldiers are an evil group from the Dark Dimension. They are plotting
take over the world through violence.

Their plan is

infiltrate the Tournament
of Contact Sports and destroy the forces of good. Your mission is
find and defeat them, and eventually destroy their ruler DARGON. Only then you can wipe out the forces of evil.

SECRET SCROLLS

Disclose the true identity of the Tusk Soldiers who are masquerading as your opponents. Defeat them, recover the Scrolls and power up. Volume 1. "Hiken-no Sho"" 'increases Ryuhi's power to attack. Volume 2. "Hikyaku-no Sho" "'increases Ryuhi's speed. Volume 3. "Hiyaku-no Sho". enables R yuhi to use "Hiryu-no Ken" more often. Volume 4. Hicho-no Sho". 'perfects the "Hiryu-no Ken" maneuver. Volume 5. "Gowan-no Sho". increases R yuhi' s power to defend.

Hiken-no Sho

Hikyaku-no Sho

Hiyaku-no Sho

Hicho-no Sho

Gowan-no Sho

Shingan is the pOWet to discern the flow o f all the sun.

SplfltS

th at judge everything
Using Shingan with Kempa, enables you to deteer the enemy's unguarded
pain! and to pred ier what pain! the enemy will attack. This sctOlI has been described as the sec ret technique that is also o ne of the sec rets of Sho rinji. Using the Cosm ic Force in combinatio n wi th the Secre t Technique e nabl es you to flin g powerful Cosmic Sa ucers at your enemies.
You can att ac k th e enemy's dead angle by us ing a quick, Without this sc ro ll , the enemies w ill
whi rl wind-like move ment.
easily dodge your Hiryu no K e n.
When attacking your enemies with this dar ing maneuver, you can inflict damage th em,
but yo u also lise up mu ch of your own energy. This is a lso true with H iryu no Ken. M astering the technique on this scro ll enables yo u to repeatedly use Hiryu no K en. Hiryu no K en req Uires supreme
jumping power to inflier more damage on yo ur
enemies. Hiryu no Ken can nOt be made pe rfeer without first acqui rin g the technique in this scroll.
Defense is the ke y o f Sho rinji. This scroll has been desc ri bed as a secret technique and. method of defense that a llows you to keep damage in fli ered o n you to a mlOirnum.

MANDARA SEALS

OThe Mandara Seal indicates the level of mysterious powers Ryuhi has gained in order ro seal the evil powers of the Tusk Soldiers Army. OThe Cosmic Balls gained during the journey and the Secret Scrolls taken back during the tournament are put in the Mandara Seal.
COMPLETION OF THE MANDARA SEAL Birng the Mandara Seal to completion and you can seal the evil power of the Tusk Soldiers forever and reveal their last mystery.
The Secret Scroll - The Cosmic B all M ystery Item
ITEMS IN THE MANDARA SEAL
o The 6 volume set of the Secret Scrolls
- -You can retrieve each volume by revealing the real identity of the Tusk Soldiers hidden among your opponents and defeating them.

o The Cosmic Balls

- -These balls seal the evil power of the Tusk Soldiers Army. They are hidden in the gate ways of the journey. In order to get them, you must collect labels during each journey. 5

o Mystery Items

Their purpose will become apparent later in the game. To get the last one , you must uncover 2 Juan Panels during the last journey.

HIRYU-NO KEN LEVELS

As you take back the secret scroll, the level of Hiryu-no-ken advances. When you take back the six secret scrolls, th e Hiryu-no-Ken level will become the highest, the Ryuo level. At this time, you can defeat Dargon.

HINTS -Journey-

During the Journey, if you pass the gate you will return
beginning. If you reach the gate before collecting five jJ labels, you will have is
go through the journey again. The best strategy
lure the Tusk Beasts by defeating many Tusk Soldiers in a

short distance.

You can collect Juan panels during the journey by passing or jumping by certain places. Getting the Juan panels will give you important information on how
defeat the Tusk soldiers during the matches.

HINTS - Match-

If the Hiryu-no-ken doesn't work against the Tusk Soldiers, it's because
you failed to transform one of the Tusk Soldiers and didn't get one of the scrolls. If you defeat DARGON without posessing all of the scrolls, you must start again from the very first journey. But if you have uncovered a (]) panel during the journey, you will have another chance to fighr the disguised Tusk Soldier and regain the missing scroll. Press the SELECT button while holding up on the Control Pad when the tournament chart is on the screen.

TOURNAMENT CHART

HOW TO TRANSFORM THE DISGUISED TUSK SOLDIERS
Koku-Un-Sai (the last enemy in the second elimination round) Don't attack or defend, just jump ro evade his attacks. When the appears on his head, hit it ro transform him.
Litron (the third enemy in the third elimination round) After a middle kick, he'll put a Brain Buster on you. Shake yourself free to transform him. Mugen Shiro (the second enemy in the first round of the W orId Tournament) Knock him down with the Hiryu-no-Ken to transform him. Keep an eye on your K.O. Gage and his energy level. Demon Kabuki (the first enemy in the second round of the W orId Tournament ) Use the Trick Throw twice, then deliver a Spinning Ground Kick when the blue @ mark appears.

CUL TURE BRAIN USA, INC. LIMITED WARRANTY
CU LTURE BRA IN USA. INC. warrams (Q rhe o rigI na l purchaser o nly of this CU LTU RE BRA IN software produCi rhat rhe medium on which rhis compUteT progra m IS recorded is free fro m defects in materi als and workmansh ip for a period of ninel Y (90) days from the date of purchase _ This C U LT URE BRAIN sofrware program IS sold "as is, " without express or implied warrant y o f any kind. and CU LT U RE BRAIN is not liable for an y losses or damages of any kind resulting from use of this program. CULTURE BRAIN agrees for a period of ninety (90) days to e ithe r repair o r replace, at irs oprion. free of charg~ any CU LT U RE BRAIN softw are product. postage paid with proof of da te o f purchase at its Factory Se rv ice Cemt"L Replacemem of rhe camidge.free o f c harge to t he original purc haser (e xce pr for the COSt of returning the cartridge) is the full extent of ou r liability. This warrant )' is nOt applic able TO normal wear and tear. This warranty shall not be applicable and sh all be void if the d~ fec( in the CULTURE BRA IN sofrw are produCt has arist:n t hrough abuse, unreasonable use. misueatment or neg lecr. T H IS WA RRANTY IS IN LIEU O F A LL O T HER WARRANTIES AND NO OTHER REPRESENTATIO NS OR CLAIMS OF ANY NA T U RE SHALL BE BIND ING ON O R OB LI GATE CULT U RE BRAIN. ANY IMPLIED WARRANTIES APPLI C ABLE TO T H IS SOFTWAR E PR ODUCT IN CLU DING WARRANTIES OF MER CHA NTABILITY AND FITNESS FOR A PARTI CU LAR P U RPOSE, ARE LIMITED TO T HE NINETY (90) DAY PERIOD DESCR IBED ABOVE. IN NO EVENT W ILL CU LT U RE BRAIN BE LIABLE FOR ANY SPECIA L INCIDENTAL O R CON SEQUE N TIA L DAMAGES RES U LT IN G FRO M POSSESSION , USE OR MALFUNCTION OF T HI S CULTURE BRAIN SO FTWARE PROD UCT, Some sra res do nor allow hmitJ.tions as TO how long an implied warranty lasts and/or exclUSions or llmitaions of im: idental or consequential damages so the above limi tat ions and / o r exclusions o f liabili ty may not apply to you. This wa rra nt y gi ves you spec ific rights. and ~'ou may a lso have other TIghts which va ry fr om st ate TO state. ThLs warranty shall not be applicable to rhe ext enr t hat any provisio n of th is warranty is pro hibited by any fede ral, state o r munici pa l law which cannot be prt:-empted. CULT U RE BRAIN USA, INC. I HI:5 N. E. 90T H Redmond, Washingron 980:52. Tel. 206-882 -2339

COMPLIANCE WITH FCC REGULATIONS
This equ ipment gene rat es and uses rad io frequen cy energy and if not installed :.Lnd used p ro p ~rl y, that IS. in strier accordance with t he manufa crur tr s instructlons, may cause inter ference to radio and television reception. It has been type tested and found co comply with the bmits for a Class B computmg de\'lce in accorda nce WLth rhe spe cifications in Subpart) of Part 1') o f FCC Rules. whi ch are designed to provide reasonable prOtectIon against such int erference to a residential Installat ion. However. there is no guarantee that interference wtll nOi occur in a panicular installation. If [h is eqUl pmem does cause inrerferen cc (0 rad io or television recepion. which can be determ ined b\" turning the equ ipmem off and on. the user is encouraged to try to correct rhe imerference by o ne or mo re of the following measu res: - Reorient the receiving antenna Re locate the N ES with respeCt to the receiver - Move the NES a way from ~he receiver Plug the NES into a differem ouder so that the com puter and rece iver are on different circ uits. If ne cessary the user shoul d consu lt an experienced radio / television, techni c ian for additional suggestions. The user may find the followmg oooklet prepared bv the Federal Communicat ions Comm ission hdpful. Ho w [Q idemi fv and Resolve Ra dio TV Interference Problems. ThiS t-.I)\lklet is available frnm the U.S. G overnment Pn nung Office. Washington. DC 20402 Srock No.004000Q0}4')-4. 91010
D isrributed and m arketed by C ULT URE BRA IN US A. IN C. 1 '1 '5 N. E. 90 TH Redmond Washingron 980 '52. Nint endo ill and Nintendo Ente rt ainmen t System are tra dem arks at' N intendo of Ame rica Inc. Gam e Pak " N ESG P". CU LT U RE BR A INis a tradema rk o f CU LTU RE BRAI N US A , INC. Package T M and designed a nd produced by CU LT U RE BRA IN J!'\c.
1988 CULT U RE BRA IN USA, INC. All rights rese rved.

Printed in Japan

 

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