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Games PC Serious Sam 2Serious Sam II [PC Game]

Developed by Croteam, LLC - 2K Games (2005) - First-Person Shooter - Rated Mature

Fast-paced first-person shooting returns in this first true sequel to Croteam's breakthrough release. Serious Sam II is built on a new engine, but play remains loyal to that of the original, with lots of frantic running and gunning against overwhelming odds. Single players resume the role of the era-hopping Sam "Serious" Stone, to face off against gruesome horrors through 40 levels set in seven different environments. Online play is available to Internet-connected PC gamers. ~ T.J.... Read more

Details
Platform: PC
Developer: Croteam, LLC
Publisher: 2K Games
Release Date: October 11, 2005
Controls: Keyboard, Mouse
UPC: 710425218835
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Manual

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Comments to date: 1. Page 1 of 1. Average Rating:
vriesg 7:48pm on Wednesday, June 2nd, 2010 
AWESOME LEVELS! MORE ACTION AND THE GRAPHICS ARE VERY DETAILED! Installation of the download was very easy.

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Documents

doc0

SS2 PC MAN ENG

21/9/05

Page b

TABLE OF CONTENTS

Introduction Getting Started Running the Game Starting a New Single Player Game Controlling the Game Netricsa Heads Up Display Weapons Items Vehicles Turrets Multiplayer Credits Warranty Customer Support

Page 1

Introduction
In 2013, a sensational discovery of ancient ruins in Egypt opened doors to new technological advancements for the human race. Interstellar travel became possible and soon, new worlds and civilizations were discovered and, of course, conquered. This era was known as the The Second Step. The Riches of the New World only furthered the progress and it seemed that conquering the whole Universe was just a matter of time. In 2104 AD, suddenly and without warning all hell broke loose! Evil forces came out of nowhere and started an attack on the New World Empire. Despite their power and technological advancements, humans and their allies were unable to fight them off. Planets and whole solar systems fell one by one. The human forces fell back to their last sanctuary, Earth. But no matter how bravely they fought, mankind was destined to vanish forever. Earth was about to collapse. Sam Serious Stone, a veteran of the War, a legend who singlehandedly annihilated thousands and thousands of monsters, was their only hope. He was chosen to be sent back in time using the Time-Lock, an ancient relic found earlier in Egypt, to destroy the Great Evil in the past in order to save the future. After battling through the pyramids of ancient Egypt, the monumental temples of Persia, sacred Mayan shrines and medieval ghost towns, killing some of the most horrific villains in the Universe, Sam finally left the Earth. Serious Sam is now heading to Sirius, home planet of Mental, the Great Evil himself. Will he make it? What can he expect on his way? Who knows? But one thing is for certain the future of mankind lies in the hands of this lonesome hero.

Page 2

getting started

SYSTEM REQUIREMENTS

Hardware Requirements:
OS: CPU: RAM: GFX: Drivers: Windows 2000 or Windows XP AMD Athlon or Intel Pentium 512MB Graphics board with complete support for hardware pixel shaders (compliant with DirectX 8 or higher). Latest available from your gfx card manufacturer

DirectX 9.0c

Please make sure that DirectX9.0c is installed, and that you have updated your graphics card drivers.
Minimum supported (low-end system):
CPU: RAM: Sound: 1.5 GHz Athlon XP or Pentium M, or 2 GHz Pentium MB Any DirectSound compatible sound board
Graphics: DirectX 8.0/8.1 compliant or low-end DirectX 9 3D accelerator (nVidia GeForce3 and 4 series (not MX), GeForce FX 5200 through 5700 series, ATI Radeon 8500 through 9200 and X300 series, S3 DeltaChrome or XGI Volari.)

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Recommended (mainstream):
CPU: RAM: Sound: 2.0 GHz Athlon XP or Pentium M or 2.6 GHz Pentium MB DirectSound3D compliant sound board (Creative SoundBlaster Live series, nVidia SoundStorm,.)
Graphics: DirectX 9.0 compliant 3D accelerator (nVidia GeForce FX 5900 series and GeForce 6200 and 6600 series, ATI Radeon 9500 through 9800 and X600-X700 series,.)
Full-experience (high-end):
CPU: RAM: Sound: 2 GHz Athlon64, or ~3 GHz Pentium GB (1024 MB) DirectSound3D with EAX 2.0+ sound board (Creative SoundBlaster Audigy series, nVidia SoundStorm,.)
Graphics: DirectX 9.0 high-end 3D accelerator (nVidia GeForceand 7800 series, ATI Radeon X800 and X850 series,.)

INSTALLING THE GAME

1. Quit all other applications and insert the Serious Sam II CD1 or DVD into your CD-ROM/DVD drive. 2. Serious Sam 2 will automatically display its installation screen within a few seconds. If auto-play is disabled, you will need to start the installation manually. This is done by double-clicking the My Computer icon, then double clicking the CD-ROM icon in the window that opens. Double click on the Setup.exe file to begin the installation. 3. Follow the on-screen instructions to install the game. 4. Get Serious! Note - disc key can be found on the back of the manual cover

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running THE game RUNNING the GAME

MAIN MENU

Page 5

Single Player

This option puts you in the role of Serious Sam for a single player game. You will play through the single player campaign against countless fiends that will test your combat skills to their limits. When you select this option for the first time, you are asked to enter your name to create a player profile. All further information about your control settings, score and levels you have played will be stored under this profile name. You will be asked to select your profile every time you choose the single player option after that. Or you can create a new profile.

Multiplayer

Choose this option to play a Cooperative game with your friend(s) via Local Network or Internet. See the section on starting up a Multiplayer game for further instructions on this.
Select Demo to view any of the recorded demos or record a new one. Start recording a demo by pressing F7. A Recording indicator will show on the screen. To stop recording, either go to the Demo menu and choose Stop Recording, or press F8.

Options

This selection enables you to change video, audio and advanced options. You can also adjust some game settings. Profile Settings Here you must select your profile name and then you can adjust all the player options: name, controls, game options and multiplayer character. Last, but not least, here you can find your total score as well as the best score for each played level. Extras Here you can see cut-scenes and credits. Quit

Page 6

Starting a new Single Player game
1. Select Single Player option in the main menu 2. Create your profile name. When you start Single Player game for the first time you just need to enter your name and then select the Finish option. If a profile already exists, you need to press the F2 button to create a new profile and then enter your name. 3. Select a difficulty and the action will start. Difficulty Tips: Tourist For those who would like to admire Croteam's masterpiece without worrying about getting killed during the process. Easy Hard For those new to first-person shooters (FPS). For fearless Serious Sam players. Normal For seasoned FPS players. Serious Are you Serious? Continue playing an existing campaign 1. Select the Single Player option in the main menu. 2. Select your player name, press the Continue Playing button and the game starts from your last save point.
Select Load for a choice of previously saved games to load. Note that each of the eight players has his/her own saved games. If it seems that all your saved games have mysteriously disappeared, perhaps you have changed the player profile.

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Start custom level

XPML30 Rocket Launcher

Light weight with a high rate of fire, unguided Inferno missiles are the perfect solution for piercing heavily armoured enemies and vehicles. While one rocket is being shot, another one is pushed into the main barrel, making the XPML30 a highly effective, fast, and reliable weapon. The only drawback of the Inferno missile is its high splash damage, so the user has to be careful not to use it at close range. A very efficient weapon against armoured opponents and masses of weaker enemies.

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MK - 4 Grenade Launcher
A reliable infantry 40mm grenade thrower with adjustable launching speed, tap the trigger slightly and the grenade will quickly bounce out of the chamber. Holding the trigger down will propel the grenade a longer distance. A smart impact detector detonates the grenade on impact with a live target. A wide range explosion is an excellent way of blowing up groups of weaker enemies, while the impact alone will bring enough damage to even bigger opponents.
XL 808 Hydro Plasmatic Rifle
Taking a lot of design cues from the smaller ZapGun the engineers managed to incorporate a unique cold fusion generator and situate it at the front of the weapon. Same as the ZapGun, with its integrated molecules of carbon, the plasmatic shot is able to stick to the nearest organic matter (excluding the operator), giving it a slight homing ability. The XL 808 proves to be very useful for covering large areas and holding enemy masses away.

RAPTOR 2 Sniper Rifle

The RAPTOR Sniper is one of the most powerful long range weapons in the world. This is THE weapon to be used when taking out long distance opponents as well as quick sniping of closer, bigger enemies. Be sure to use its optics when you want to deliver high damage.
Clawdovic Cacadoos Vulgaris
Parrots were fed Fire Flowers which would mix with their stomach acid and ignite the intestines of the bird. Upon even small contact, the mixture becomes unstable resulting in a high combustion explosion. Utilising these kamikaze birds, the Simbas were able to very effectively deliver their shots, as the birds would follow any given target. Use Clawdovic in wide open spaces and against groups of enemies, as the damage (and smell) they deliver can be VERY hazardous to your health.

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SERIOUS BOMB

Serious Bomb - Miniature Big Bang, Atomic Firecracker, Instant Death With A Smile - any way you look at it this baby will rock your world. Just light that fuse and watch your enemies disintegrate in a blinding explosion while you wait in the safety of the Life-Preserving-Quantum-Field(TM). Due to their size, youll never be able to carry more than three of them.

SBC Cannon - v 2.0

Built as the most powerful infantry weapon available to federation forces, the new and improved Cannon, appropriately known as The Paynekiller, got a whole new set of upgrades. Loaded with highpiercing, uranium-filled cannonballs, it can even drill through several tough opponents in a row. To be used against hordes of all types, just be sure to line the enemies correctly for maximum efficiency.
RB-45 THE ROMBO Hand Grenades
Sams old pal from military training camps light in weight but powerful in damage, this weapon is filled with explosives and deadly chemicals extracted from Sams feet. As time passed they became popular in almost every army in the universe. Finding them on the battlefield shouldnt be a problem. Usage of the grenade is simple, just press alternative fire and the grenade is launched.

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ARMOUR

Helmet

Helmets add 5 points to your armour, over and above maximum points.

Shield

Shields add 10 points to your armour, over and above maximum points.
Vests add 25 points to your armour, up to the maximum.

Heavy Plating

Upper body armour increases your armour by 50 points, up to the maximum.

Heavy Armour

This shielded upper body armour adds 100 points to your armour, up to the maximum.

Heavy Armour Suit

Heavy Armour Suit adds an instant 200 points to your armor.

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HEALTH
These red and white pills add 5 points of Health, above and beyond the maximum.

Small Health

These capsules increase Health by 10 points, up to the maximum.

Medium Health

These items increase Health by 25 points, up to the maximum.

Large Health

These white Medikit boxes increase Health by 50 points, up to the maximum.

Super Health

These white and red hearts add an instant 100 points to your Health.

Page 18

POWER-UPS

Ammo Pack

Ammo Packs are scattered across levels and, when picked up, they will add ammo to all your weapons.

Serious Strength

A powerup that enables you to utilize the Serious Physics within the universe. You can grab, hold and throw objects larger than you for a short period of time.

Extra Life

An additional power-up that gives you yet another chance to keep fighting Mentals forces. It can be obtained by picking it up on a level or it is given as a reward every 10000 score points.

Serious Jump

This powerup enables you to jump up to 5 times higher than before.

Serious Damage

Once picked up, your weapons are supercharged for a short period of time.

Serious Score

Once picked up, your score is calculated x4 for a short period of time.

Page 19

TREASURE ITEMS
These items increase the amount of money bonus you get for fighting evildoers. You can also collect enough money to buy extra lives. There are three kinds of treasure items:

Treasure Coin

This gives you 100 points.

Treasure Bag

This gives you 1000 points.

Treasure Chest

This gives you 5000 points.
12 Gauge Shells (20 per Pack)
Use for the single and double shotgun
5.56 mm Bullets (100 per Box)
Use for the minigun and Suzzi

Page 20

150 mm Inferno Missile (8 per Pack)
Use for the rocket launcher
150 mm Inferno Missile (20 per Pack)

Use for the Helicopter

40mm High Explosive Rounds (10 per Box)
Use for the grenade launcher
16mm AP Sniper Bullets (5 per Pack)

Use for the sniper rifle

X7 Power Cells (50 Units per Pack)

Use for the plasma gun

HP Uranium-filled Cannonballs (4 per Pack)

Use for the cannon

RB-45 THE ROMBO Hand Grenades (6 per pack)

Use as hand grenades

Cacadoos Vulgaris (1 per pack)

Use as Clawdovic weapon

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VEHICLES

General
There are many vehicles you can use scattered throughout the levels. Approach them and press the USE button. Some of them have integrated weaponry, while others require you to use the weapons in your own arsenal.

Velociraptor Vulgaris

These dinos are fast and agile, with teeth of a considerable size, so dont be scared to run over the weaker enemies. Unfortunately, they are weak, as they carry no armour, so they are best used for quick getaways, if the situation gets hot.

HAM-Z-rr314 Rollerball

Ripped directly from Mentals Forces, this once self guided rolling weapon is now a personal vehicle. Working on the latest Hamster Effect Power Supply, this vehicle may not be armed, but sure is lethal, roll this baby into an enemy crowd and watch it work its magic. The plasma-glass is not the most durable material and a few precise shots from stronger enemies might put you and the Rollerball out of order.

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XZ - 808 Ripper-Saucer
The Flying Saucer may prove the best balance between firepower and straightforward road carnage. The first time you slide into a group of enemies, it will be hard to remove that grin from your face. Just keep safe from the bigger opponents and turrets as the hull is its weakest point.

CR - 181 Barracuda

Fast, with great maneuverability, it can outrun any charging enemy including the Rhino. The shields on this puppy can withstand a number of heavy shots so dont be afraid of being hit by some of the smaller or medium sized enemies. The ability to accelerate quickly gives this vehicle great run over potential, but unfortunately, the energy in the shields will decrease upon contact. Best to use against smaller enemies at short range and against medium and bigger at greater distances. Also very useful against airbourne opponents.
Experimental Seagull AF-29 Attack Fighter
After defeating Magnor, Mental found secret industrial facilities hidden in the swamp bases. Inside the swamps murky waters Jets Dudis were working on a new Hyper-Stellar-Quantum-Fighter capable of warp speed and equipped with high tech weaponry and a stealth coating on its main frame. If you get to Sirius be sure to find one of these and give them hell!

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Infantry Kozak aHa-C64 Attack Helicopter
Giant flying vehicles represent the core of all good infantry attacks. Mental, cunning devil that he is, knew that, when he gave orders to his 3rd party developers on Doomsday to build what he described as one big mofo of a helicopter. This baby can carry personnel, fly stealth, shoot rockets, and cut down anything with powerful machine guns. Its maneuverability is amazing for its size.
Navy All-Purpose Fighter Fatso XP-1
Small, but bulky, this fighter is a real masterpiece from Mentals Toyoda factories. Equipped with Ne-radi laser guns, rechargeable directly from 2 eMZ plasma engines, its ammo is unlimited. A No pilot option was installed in the fighter so it can be commanded from an undisclosed location.
Dropship APC 404 The Shark
Large, 400 ton beast, pride of Mentals Marine Core. This VTol vehicle can hold up to 2 dozen heavily armoured soldiers with comforts like a jacuzzi, leather chairs and a plasma TV. Passengers are well protected by the thick walls of the personnel container. Besides equipment for passenger transport, Dropships are equipped with the latest Target-o-matic mountable turrets.

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Simba Bomber
While not a bomber in the true sense of the word, expect Simbas to throw you new weapons, health or items. Defend them if you can, as they carry no weapons or defense mechanisms of their own. Only Simbas can use this vehicle.

TURRETS

CHARACTER CONTROLLABLES:

Machine Gun Turret

Use this turret as a substitute for the MINIGUN, as it provides a steady rate of fire, which can mow down smaller enemies, while keeping bigger ones at a distance.

Laser Cannon Turret

The EXUP 207 Laser Turret works with the same internal mechanics as the Plasma Rifle. Very reliable with a fast rate of fire it can keep even bigger opponents at long distances. Use it wherever you can.

Plasma Cannon Turret

Capturing one of Mentals Automated Plasma Turrets, the scientists managed to add the controls used on a Laser Turret, and turn this weapon into an operator-friendly machine. With a slow rate of fire, this turret is great for long distance demolition, while it might not be best suited if the enemies are already at close range.

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Missile Launcher
This fine piece of machinery will wipe anything from the face of the Earth. High rate of fire and considerable damage from each Inferno missile make this turret one of the most powerful weapons you will find scattered around. Just remember, the splash damage from the Inferno missile could hurt you.

Pirate Cannon Turret

The latest addition to Turret weaponry is this Cannon-based beast. Built exactly as the hand held version, only with bigger dimensions, this is the ultimate in dishing out damage. The rate of fire could be considered medium, but the damage this thing inflicts will surely compensate any flaws you might find.

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MULTIPLAYER

MULTIPLAYER OPTIONS

Multiplayer games can be played via Local Network and Internet.

General:

TCP/IP play supported both in Local Network and on the Internet Supports GameSpy, for easier location of servers and co-players on the Internet Up to 16 players in one game

Network Specific:

You can run a standard server (where you play) or a dedicated server (just a simple program that automatically runs in a console window). NOTE: The game's server uses port 25600 by default (it can be changed in the game's console through the net_iPort cvar ).

Cooperative play:

In standard Cooperative mode, players play together against enemies. Optionally, you can allow/disallow players to accidentally harm each other (friendly fire). You can play custom levels of your choice, or play an entire game together, from the beginning to the end. Optionally, you can allow items (health, weapons, ammo) to be picked by all players, so they don't have to split them.

Multi-Player Setup:

Select Multiplayer from the Main Menu for hosting or joining a Local Network or Internet game. The Local Network Menu allows you to: JOIN GAME To join a Network game: Go to menu: Multiplayer Choose to 'Local Network' or Internet' to list available servers and select a server from the list. If you know exact address of the server you want to connect to, you can instead choose Specify Server and then type in the address. Choose player(s) to play on this computer. When ready, hit Start.

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START SERVER To host a Local Network/Internet Game: - Go to Multiplayer Menu - Create new Player profile or select existing one - Press F2 to Start Server - Select level to start playing from - You may adjust game rules in Session settings - Press Start game button. By default, all servers are visible both on the Internet and in the Local Network. If you have your Internet connection on, players on the Internet will see your server and be able join.
How to Play Serious Sam II in GameSpy Arcade
You can play Serious Sam II online through GameSpy Arcade, which comes conveniently bundled with the game. If you haven't done so already, insert your Serious Sam II CD or DVD and install Arcade now. Then, to play Serious Sam II online, just follow these simple instructions: Launch GameSpy Arcade and Go to the Serious Sam II Room: Click on the GameSpy Arcade link in your Start Menu. When the software starts, you'll see a list of games and more along the left-hand side. There's plenty to do, but there's time for that later: Click on the Serious Sam II button on the left to enter the Serious Sam II room. Find and Join a Serious Sam II Server: Once you're in the Serious Sam II room you can meet or greet other players and find servers. The top half of the application will list all of the available servers, including the number of people playing and your connection speed (measured by something called ping., the lower your ping, the better.). Double-click on a server of your choice to join. Serious Sam II will launch and automatically connect you to the server you selected. Let the fun begin! Problems? If you have problems using Arcade, whether installing the program, registering it, or using it in conjunction with Serious Sam II , consult help pages, located at http://www.gamespyarcade.com/help/or e-mail using the form located at http://www.gamespyarcade.com/support/contact.shtml.

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CREDITS

CONCEPT/2D ART CEO

Dinko Pavicic Zeljko Visnjic

2D ART

VOICE CASTING AND DIRECTION

Andy Emery

VOICE ENGINEER

Roman Ribaric

TECHNICAL DIRECTOR

Alen Ladavac

PRODUCER
Tomislav Kucko Petar Ivancek Dinko Pavicic

CINEMATICS

Ant Hales

MOTION CAPTURE

Centroid 3D Group

PREPRODUCTION SERVICES

ART DIRECTOR

Admir Elezovic

GAME DESIGN
Davor Hunski Davor Tomicic

PROGRAMMING

Admir Elezovic Tomislav Kucko Petar Ivancek Damjan Mravunac Veronika Santosi

SOUND FX/MUSIC

David Nottingham

ADDITIONAL TESTING

Alen Ladavac Davor Hunski Dean Sekulic Darko Martinovic Goran Zoricic Vedran Skrnjug Kresimir Prcela

Sajjad Majid

INTERNATIONAL MARKETING DIRECTOR

Scott Morrow

DEVELOPMENT

Neil Ralley

DEVELOPMENT MANAGER

Fernando Melo

Matthias Wehner
INTERNATIONAL PRODUCT MANAGER
Mark Ward Simon Picard Daniel Bailie

Denby Grace

Karl Unterholzner

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Take 2 Interactive (Europe)
James Ellingford Serhad Koro Anthony Dodd Jon Broadbridge Mark Lugli Sarah Seaby Damian Jesson Louise Wilson Thomas Mahoney Jonnie Bryant Adrian Lawton
James Sutcliffe Warner Guine Onno Bos Jochen Till Andreas Traxler Markus Wilding Gabriel Hacker Jan Sturm Alexander Harlander Nasko Fejza Marie-Christine Branellec Valentine Heliot Federico Clonfero
Monica Puricelli Giovanni Oldani Cristiana Colombo Fabio Gusmaroli Raquel Garcia Ana Lafuente Francisco Diaz Peter Jakobsen Maike Khler Chris Madgwick Laura Battistuzzi James Crocker Tom Baker James Quinlan

2K Games (NYC)

PUBLISHING DIRECTOR

Lesley Zinn

ONLINE PRODUCER

Jon Payne

Ryan Brant

MANAGING DIRECTOR

Gabe Abarcar

PRODUCTION MANAGER

James Daly

TECHNICAL MANAGER

Christoph Hartmann

VP PRODUCT DEVELOPMENT

Dylan Bromley

SENIOR PRODUCT MANAGER

Jack Scalici

Greg Gobbi

VP NEW BUSINESS & PRODUCT PLANNING

Tom Bass

PRODUCT MANAGER

Susan Lewis

VP BUSINESS AFFAIRS

Roozbeh Ashtyani

DIRECTOR OF PR

David Ismailer

VP SALES & LICENSING

Marcy Ditter

PR MANAGER

Steve Glickstein

VP MARKETING

Matt Schlosberg

ASSOCIATE PR MANAGER
David Boutry Nan Teh Marc Berman Natalya Wilson Peggy Yu Dan Einzig Alice Chuang Tavio Castrillo

Sarah Anderson

Jason Bergman
DIRECTOR OF MARKETING SERVICES

Dorian Rehfield

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WARRANTY WARRANTY

LIMITED SOFTWARE WARRANTY AND LICENSE AGREEMENT This LIMITED SOFTWARE WARRANTY AND LICENSE AGREEMENT (this "Agreement"), including the Limited Warranty and other special provisions, is a legal agreement between You (either an individual or an entity) and Take 2 Interactive Software (the "Owner") regarding this software product and the materials contained therein and related thereto. Your act of installing and/or otherwise using the software constitutes Your agreement to be bound by the terms of this Agreement. If You do not agree to the terms of this Agreement, promptly return the software packaging and the accompanying materials (including any hardware, manuals, other written materials and packaging) to the place You obtained them, along with your receipt, for a full refund. Grant of Limited Non-Exclusive License. This Agreement permits You to use one (1) copy of the software program(s) (the "SOFTWARE") included in this package for your personal use on a single home or portable computer. The SOFTWARE is in "use" on a computer when it is loaded into temporary memory (i.e., RAM) or installed into the permanent memory (e.g., hard disk, CD-ROM, or other storage device) of that computer. Installation on a network server is strictly prohibited, except under a special and separate network license obtained from Owner; this Agreement shall not serve as such necessary special network license. Installation on a network server constitutes "use" that must comply with the terms of this Agreement. This license is not a sale of the original SOFTWARE or any copy thereof. Intellectual Property Ownership. Owner retains all right, title and interest to this SOFTWARE and the accompanying manual(s), packaging and other written materials (collectively, the "ACCOMPANYING MATERIALS"), including, but not limited to, all copyrights, trademarks, trade secrets, trade names, proprietary rights, patents, titles, computer codes, audiovisual effects, themes, characters, character names, stories, dialog, settings, artwork, sounds effects, musical works, and moral rights. The SOFTWARE and ACCOMPANYING MATERIALS are protected by United States copyright law and applicable copyright laws and treaties throughout the World. All rights are reserved. The SOFTWARE and ACCOMPANYING MATERIALS may not be copied or reproduced in any manner or medium, in whole or in part, without prior written consent from Owner. Any persons copying or reproducing all or any portion of the SOFTWARE or ACCOMPANYING MATERIALS, in any manner or medium, will be wilfully violating the copyright laws and may be subject to civil or criminal penalties. SOFTWARE Backup or Archiving. After You install the SOFTWARE into the permanent memory of a computer, You may keep and use the original disk(s) and/or CD-ROM (the "Storage Media") only for backup or archival purposes Restrictions. Other than as provided specifically in this Agreement, You are not permitted to copy or otherwise reproduce the SOFTWARE or ACCOMPANYING MATERIALS; modify or prepare derivative copies based on the SOFTWARE or ACCOMPANYING MATERIALS; distribute copies of the SOFTWARE or ACCOMPANYING MATERIALS by sale or other transfer of ownership; rent, lease, or lend the SOFTWARE or ACCOMPANYING MATERIALS; or to display the SOFTWARE or ACCOMPANYING MATERIALS publicly. You are expressly prohibited from transmitting the SOFTWARE or ACCOMPANYING MATERIALS electronically or otherwise over the Internet or through any other media or to any other party. You are expressly prohibited from selling or using any characters or other components of the game for any purpose. You are expressly prohibited from selling or otherwise profiting from any levels, add-on packs, sequels or other items based upon or related to the SOFTWARE and ACCOMPANYING MATERIALS or created by utilization of the SOFTWARE's level editor. If you create levels, add-on packs, sequels or other items to the Software using the SOFTWARE's level editor, including the construction of new levels (collectively, the "Modifications"), you are subject to the following restrictions: (i) the SOFTWARE's level editor and associated development tools and documentation (collectively "SDK") are considered separate from the SOFTWARE in the sense that they are not guaranteed or supported by the OWNER. However, the OWNER retains all copyrights and intellectual rights to the SDK, as stated in this license. (ii) your Modifications must require a full, registered copy of the Software to run; (iii) you may not distribute a Modification that contains an executable file which has been changed or modified in any way; (iv) your Modifications

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must not contain any libelous, defamatory or other illegal material, material that is scandalous or invades the rights of privacy or publicity of any third party, or contain any trademarks, copyright-protected work or other property of third parties; (v) your Modifications must be distributed solely for free. Neither you nor any other person or party may sell them to anyone, commercially exploit them in any way, or charge anyone for using them without a license from the OWNER. OWNER encourages noncommercial distribution of quality Modifications. If you desire to commercially distribute your Modifications, please contact OWNER at the address below for the terms and conditions under which the Modifications may be commercially distributed; (vi) your Modifications shall not be supported by the OWNER. The prohibitions and restrictions in this Section apply to anyone in possession of the Software or any of your Modifications. YOU ARE NOT PERMITTED TO REVERSE ENGINEER, DECOMPILE OR DISASSEMBLE THE SOFTWARE IN ANY WAY. Any copying of the SOFTWARE or ACCOMPANYING MATERIALS not specifically allowed in this Agreement is a violation of this Agreement. LIMITED WARRANTY AND WARRANTY DISCLAIMERS LIMITED WARRANTY. Owner warrants that the original Storage Media holding the SOFTWARE is free from defects in materials and workmanship under normal use and service for a period of ninety (90) days from the date of purchase as evidenced by Your receipt. If for any reason You find defects in the Storage Media, or if you are unable to install the SOFTWARE on your home or portable computer, You may return the SOFTWARE and all ACCOMPANYING MATERIALS to the place You obtained it for a full refund. This limited warranty does not apply if You have damaged the SOFTWARE by accident or abuse. CUSTOMER'S REMEDY. Your exclusive remedies, and the entire liability of Owner, shall be (i) replacement of any original Storage Media with the SOFTWARE or (ii) full refund of the price paid for this SOFTWARE. By opening the sealed software packaging, installing and/or otherwise using the SOFTWARE or ACCOMPANYING MATERIALS, you hereby agree to waive any and all other remedies you may have at law or in equity. Any such remedies you may not waive as a matter of public policy, you hereby assign, or shall assign as they become available, over to Owner. WARRANTY DISCLAIMERS. EXCEPT FOR THE EXPRESS LIMITED WARRANTY SET FORTH ABOVE, OWNER MAKES NO WARRANTIES, EXPRESS OR IMPLIED, ORAL OR WRITTEN, CONCERNING THE PRODUCTS OR ANY COMPONENT PART THEREOF. ANY IMPLIED WARRANTIES THAT MAY BE IMPOSED BY APPLICABLE LAW ARE LIMITED IN ALL RESPECTS TO THE FULLEST EXTENT ALLOWED AND TO THE DURATION OF THE LIMITED WARRANTY. OWNER DOES NOT REPRESENT, WARRANT OR GUARANTEE THE QUALITY OR THE PERFORMANCE OF THE SOFTWARE OR ACCOMPANYING MATERIALS OTHER THAN AS SET FORTH IN THE ABOVE LIMITED WARRANTY. OWNER ALSO DOES NOT REPRESENT, WARRANT OR GUARANTEE THAT THE SOFTWARE OR ACCOMPANYING MATERIALS' CAPABILITIES WILL MEET YOUR NEEDS OR THAT THE SOFTWARE WILL CONTINUOUSLY OPERATE, BE ERROR FREE, OR THAT PROBLEMS WILL BE CORRECTED. OWNER DOES NOT REPRESENT THAT THE SOFTWARE WILL OPERATE IN A MULTI-USER ENVIRONMENT. NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN BY OWNER, ITS DEALERS, DISTRIBUTORS, DIRECTORS, OFFICERS, EMPLOYEES, AGENTS, CONTRACTORS OR AFFILIATES SHALL CREATE ANY OTHER WARRANTY OR EXTEND OR EXPAND THE SCOPE OF THIS WARRANTY. YOU MAY NOT RELY ON ANY SUCH INFORMATION OR ADVICE. SOME TERRITORIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU. THIS LIMITED WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS AND YOU MAY ALSO HAVE OTHER RIGHTS WHICH MAY VARY FROM TERRITORY TO TERRITORY. LIABILITY LIMITATION. To the maximum extent permitted by applicable law, and regardless of whether any remedy set forth herein fails of its essential purpose, IN NO EVENT WILL OWNER, ITS DIRECTORS, OFFICERS, EMPLOYEES, AGENTS OR AFFILIATES NOR ANYONE ELSE INVOLVED IN THE DEVELOPMENT, MANUFACTURE OR DISTRIBUTION OF THE SOFTWARE OR THE ACCOMPANYING MATERIALS BE LIABLE FOR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, DIRECT OR INDIRECT; INCIDENTAL; OR CONSEQUENTIAL DAMAGES FOR PERSONAL INJURY, PERSONAL PROPERTY, LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF

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AUSTRALIA AND NEW ZEALAND CUSTOMERS ONLY TECHNICAL SUPPORT
If you are experiencing problems with the running of one of our titles, you may contact our Technical Support staff in one of several ways: Before contacting Technical Support, please be prepared. In order to assist you as efficiently as possible, please describe the circumstances, including any error messages, of your problem as clearly as possible. Australia: 606 calls charged at $2.48 +GST per minute (higher from public phones and mobiles) New Zealand: call cost $1.99+GST per minute. Check with whomever pays the bill before calling

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This product contains software technology licensed from GameSpy Industries, Inc. 1999-2005 GameSpy Industries, Inc. All rights reserved.

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doc1

Creative ALchemy

Welcome

al-che-my [al-kuh-mee] ~ any magical power or process of transmuting a common substance, usually of little value, into a substance of great value. - Dictionary.com In Windows Vista, Microsoft has decided to remove the Hardware Abstraction Layer (HAL) for DirectSound and DirectSound3D. The HAL is the software layer that on previous Windows Operating Systems enabled an audio accelerator such as the SB X-Fi, to provide DirectSound3D applications with hardware accelerated audio. This enabled soundcards to perform tasks such as sample-rate conversion, mixing, 3D spatialization using HRTFs, filtering, and effects processing. Without the HAL, DirectSound on Windows Vista will be rendered in software on all sound cards with no advanced functionality such as EAX. The good news is that Creative ALchemy allows you to run your favorite DirectSound3D games on Windows Vista as the developers intended - with advanced 3D Audio processing and EAX support! NOTE: All Sound Blaster X-Fi and most Sound Blaster Audigy series of cards include native OpenAL support. This means that most games that use the OpenAL Audio library will not be affected by the changes in Windows Vista. OpenAL support is available in many modern PC games including Battlefield 2142, Doom3, Quake 4, and Prey.

Operation

When launched, the Creative ALchemy application will search the system for supported DirectSound3D enabled games. All the games found will be listed in the left pane (titled "Installed Games"). The right pane (titled "ALchemy-enabled Games) will show any games which have already been converted to use ALchemy. To enable ALchemy support for a particular game, select it from the left panel, and press the >> button. To undo ALchemy support, select the game from the right panel and press the << button. You can select multiple games at once and then use the directional arrow buttons to update them all.

Adding / Editing Games

The following sections contain information about how you can upgrade games to use Creative ALchemy technology. This is intended for users who are comfortable navigating the Windows File System or using the Windows Registry to retrieve information. If you want to test out a favourite game that is not currently supported, then please read the following information.
NOTE: Games can use the DirectSound3D library in radically different ways, so not all of them will work with Creative ALchemy. A list of officially and unofficially supported games, including the appropriate settings (see below) can be found on http://connect.creativelabs.com/alchemy/default.aspx Users are encouraged to share their experiences (and ALchemy settings) by contributing to the Games list. Pressing the Add button brings up the Game Settings dialogue box requesting information about the title you wish to add. Pressing the Edit button with a game selected brings up the same dialogue box filled with the current settings so they can be altered. Game Title Type in the name of the game you wish to add, as you want it to appear in the ALchemy application. Location The ALchemy application needs to know where to find the installed game. This can be done by providing the full directory path to the installation folder, or, by looking up the installation folder in the Windows Registry. As most games add a key to the Windows Registry indicating where the game has been installed, this option enables ALchemy to find games on any users machine. The alternative, a hard-coded directory path, is specific to each user because most games allow the user to specify a custom directory into which the game is installed. Finding a Registry Key can be tricky and is only recommend for advanced users familiar with tools such as regedit. To enter a registry key select the Use Registry Path button. Enter the full path and registry key name that stores the string containing the games installation folder. E.g. Call Of Duty stores this information in HKEY_LOCAL_MACHINE\SOFTWARE\Activision\Call Of Duty\InstallPath To provide a games installation folder select the Use Game Path button. Enter the full path (including drive letter) to the games installation folder. E.g. If Call Of Duty was installed in a Games directory on drive C, you should enter c:\Games\Call of Duty The purpose of providing this information is so that the Creative ALchemy application can copy a couple of files to the games installation folder. These two files must be copied to the same folder as the games executable. In some cases the games main executable is not stored in the game installation folder, but one of its sub-directories. If this is the situation then enter the sub-directory name in the Install into Sub Folder edit box. E.g. Serious Sam Second Encounter stores the game executable in a subdirectory called bin so this should be entered here. In some even rarer cases, a game may require that the two ALchemy files are copied into two locations the game installation folder, and a sub-directory. (This can happen if the game has a configuration application in one folder and the game in another). To copy the files to both locations, tick the Install into both Root and Sub Folder check box.

When you close the dialogue box, the application will verify the location settings and display an error message if a registry path is not found or a directory path doesnt exist. Settings To upgrade a legacy DirectSound3D based game to use Creative ALchemy involves copying a couple of files to the same directory as the game's executable. The first file is called dsound.dll and does the work necessary to re-enable 3D audio and EAX, the other file, dsound.ini, contains configuration options that affect how the audio will be rendered. The variables in the dsound.ini are controlled by the following options in the dialogue box: 'Buffers' is used to set the number of audio buffers used internally. The default value of 4 should be fine for most applications. 'Duration' is used to set the length in milliseconds of each of the audio buffers. The default value is 25ms. The total duration of the audio queue used internally is equal to Buffers * Duration (i.e. 100ms by default). Experimenting with Duration values may be necessary in order to find the best performance vs. quality trade-off for each game. In addition, some games require smaller values than the default of 25ms because they use very small DirectSound Buffers for streaming, or they require faster playback position updates. Reducing the Duration value can prevent audio glitches, pops and clicks. However, lower values mean that there is more chance of the audio breaking up during CPU intensive moments (e.g. lots of disc access during level loading). The recommended approach is to try the default settings, and if audio artifacts are regularly heard then try lowering Duration by 5ms and trying again. If the problem still occurs try dropping the value by another 5ms and so on (minimum allowed value is 5ms). 'Maximum Voice Count' is used to set the maximum number of hardware voices that will be used by ALchemy. The number of voices used will be the lesser of, the hardware voice count limit and this setting. The default is 128 which is the highest number of voices available on SB X-Fi cards. By lowering this value, hardware voices can be reserved for another application to use, or, to improve performance by streaming less audio channels. 'Disable Direct Music' is used to disable DirectMusic support. The default is false (unchecked), meaning DirectMusic support is enabled. At this time no known problems have been caused by combining ALchemy with games, such as TRON 2.0, that use DirectMusic.

 

Technical specifications

Full description

Fast-paced first-person shooting returns in this first true sequel to Croteam's breakthrough release. Serious Sam II is built on a new engine, but play remains loyal to that of the original, with lots of frantic running and gunning against overwhelming odds. Single players resume the role of the era-hopping Sam "Serious" Stone, to face off against gruesome horrors through 40 levels set in seven different environments. Online play is available to Internet-connected PC gamers. ~ T.J. Deci, All Game Guide

 

Tags

SB5101 IES-1248-51 12 16 KX-TG7120FR SW70A1 Networks 10812 Kodak D830 ES 1816 SC-AK12 Keyboard 200 FX-270W Plus CDX-GT222 KLV-20SR3 DSC-P9 CDX-R3300S JW-50 ONE XL KD-R401 36PW9765 MX7517J 41049 KDC-3090RG KDL-46S2030 LE-52M86BD SL740 THT312 CD1013 Fahrenheit NVE-N077P TX109 System US-224 SH12ZWH CA-MXK3 CA280 KOR-631G Datasheet USR9108 T1028 Explorer Edition Of Evil DC IB PG-310 SQ-1170 HP-126 Studio S Elite Transmitter YP-U3jqb XAA AH115 Omnipcx 4400 UT-106 Babycook JFS524F KAC-9152D C109ST Ericsson W980 Airis T610 760-779 ACD-21 76P-ATC MP0603H SGH-X210 AEG P3 RX-F10s-rx-f10 Grill-bake Oven 661 A Olympus E-30 HR-DVS1 A7V400-mx SE Nema I CDE-102RI VP-DC175WB KAC-8104D Fantasy VII EOB53101X DSR-DR1000 8880 UM 931SWL RS-70 Casio MS-196VUT Cordoba Review 29H-FG1F MPC2500 Machines Aficio 1055 DA-45HR Ptv-350 TX-28DK20F Keypad LMV1680DB Universalis III RX-V596RDS Multifacewin CX21N 7 II

 

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