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SWAT 4: The Stetchkov Syndicate [PC Game]Developed by Irrational Games - Sierra Entertainment (2006) - Squad-Based Shooter - Rated Mature
The Stetchkov Syndicate is an expansion pack for Irrational Games' SWAT 4. It is designed to enhance the squad-based tactical shooter with fresh weapons, equipment, and challenges. A new campaign calls on single players to take down an underground gun-running organization known as the Stetchkov Syndicate. Much of the add-on's new content focuses on multiplayer modes, as well, including real-time voice communication and co-op teams of up to ten human players. As with most expansions, a fu... Read more
Details
Platform: PC
Developer: Irrational Games
Publisher: Sierra Entertainment
Release Date: February 28, 2006
Controls: Keyboard, Mouse
UPC: 020626723770
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SYNDICATE
CONTENTS
Introduction...3 Game Overview...4 Object Of The Game..5 Quickstart...6 Main Menu Options...14 F1. Configure Company..14 F2. Begin Mission...14 F3. Load And Save Game..14 F4. Restart Game...14 F5. Quit To DOS...14 CHAPTER 1: CONFIGURING YOUR COMPANY..15 Select Detail To Change...15 Choosing Syndicate Color..15 Choosing Syndicate Logo...15 Choosing Syndicate Name..16 Choosing Player Name..16 CHAPTER 2: SELECTING A MISSION..16 World Map...17 New Calendar...17 Territory Box...18 Brief...18 Mission Brief...19 Mission Outline...19 Budget...19 Buying Info...20 Mission Map...20 Enhance...20
Chapter 3: Preparing THE TEAM....21
Agent Boxes...21 Group....22 Equip....22 Weapon Details...23 Purchase....23 Mods....24 Versions....24 Research Screen...25 Equipment Development...26 Modification Development...26 Adjusting Development Time...27 Funding +....27 Funding -....27 Development Graph...28 Team....28 Choosing Team Members....29 Replacing Dead Agents...29 CHAPTER 4: PLAYING A MISSION...30 Status Boxes....30 Health Bar....30 Changing Active Agent...31 IPA Levels....31 Adjusting IPA Levels...32 Scanner....33 Moving The Scanner Display..34 Moving Your Agents...34 Group Mode....35 In The Mission Zone...36 Enemy Agents....36 Police...36 The Target....36 Vehicles....37 Buildings...37 Sounds....37
3 Using Weapons....38 Grabbing Weapons...39 Discarding Weapons...39 Panic Mode....39 Self-Destruct....40 Dead Agents...40 Mission Debriefing...41 CHAPTER 5: AFTER THE MISSION....42 Raising Taxes...42 Choosing A New Mission....43 Reloading Weapons...43 Selling Equipment....44 Transferring Equipment...44 Mission Failure....45 Game Over....46 CHAPTER 6: LOADING AND SAVING A GAME...46 To Save A Game...46 To Load A Game...47 CHAPTER 7: EQUIPMENT & TERRITORIES..47 Equipment....47 Territories....50 CHAPTER 8: RIVAL SYNDICATES...51 Credits....54 Technical Support....57 Warranty Information....59
INTRODUCTION
As the worlds multinational corporations grew, their profits began to rival those of small countries. Soon they owned small countries and corporate influence was felt at the highest level of world government. Smaller corporations were swallowed up like plankton in the wake of three behemoth mega-corporations, one U.S.-based, one Europe-based and one based in the Far East. These became the only effective world government, unelected, undemocratic, but controlling the lives of the people through commerce.
4 Then the European corporation perfected the CHIP. Inserted in the neck, the CHIP stimulated the brain stem to alter your every perception of the outside world. Better than any drug, the CHIP gave hope to millions by numbing their senses to the misery and squalor around them. One CHIP would convince users that the sun shone and the birds sang even as they walked through the constant acid rain drizzle. Another that they were glamorous or handsome theyd look in the mirror and see a different face while the rest of the world would see them as they really were. The CHIP was a technological revolution and sold countless units with the slogan Why change your world when you can change your mind. It also left the user open to auto-suggestion and gave the corporations the perfect tool for manipulating the populace. Like any new and potent drug, control of the CHIP meant control of the people. Soon the corporations were at war among themselves, desperate to monopolize CHIP manufacture. But the corporations thirst for power left them open to infiltration. With money earned through pirating CHIP technology, crime Syndicates bribed and murdered their way into corporation boardrooms. It wasnt long before the Syndicates became the controlling force all over the globe, with a finger in the pie of every transaction, criminal or otherwise, worldwide. And in the crime Syndicates of tomorrow those in control dont need uzis for back up. Teams of custom-built cyborg agents hunt down rivals and traitors, and spread the influence of the Syndicates across the globe.
6 And while youre busy expanding your Syndicates empire abroad, rival agents are working in your own back yard to de-stabilize your Syndicate. Ensure agents are briefed to weed out traitors whose actions might bring about your downfall. By meeting all the challenges, destroying all targets and gaining control of all the territories, your Syndicate triumphs.
QUICKSTART
Key Commands
Esc P F1 F2 Control D Space Bar Cursor Keys Quit to Main Menu Toggle Pause on/off Toggle on/off sound effects Toggle on/off music Self-destruct (if equipped with Version 2 or 3 chest) Go to Mission Debriefing after mission Move mission view
Main Menu
To play Syndicate immediately, highlight Begin Mission from the Main Menu with the cursor and left-click or press F2. Your Syndicate retains the Bullfrog name and logo throughout the Quickstart mission.
available territory
brief window current tax rate territory box
8 The World Map displays the Bullfrog logo over Western Europe. At the start of a game this is the only territory with a mission currently available. The Territory Box with population level and tax rate information is displayed at the bottom of the screen. (To find out more about this see Raising Taxes.) Left-click the Brief window to enter the Mission Brief screen.
budget mission brief additional info price additional map enhancement price
Mission Brief Screen
The mission name and a written mission description are revealed. To expand on the Mission Brief left-click Info. If the Mission Description is more than one page, leftclick the arrow at the bottom of the screen to see the next page. Likewise to enhance the Mission Map, left-click the Enhance box. Extra info and enhancements cost money, which is deducted from the Budget figure. At this stage you have no choice but to Accept this mission, which you do with a left-click.
group icon
agent boxes
equipment/ modification list
equipment inventory agent icon
Team Selection Screen
The Team Selection screen opens. Here you Equip and Modify your agents in preparation for the mission. All four Agent Boxes are highlighted in green, but four agents is overkill on this first mission. Two are adequate, so de-select the other two by right-clicking their boxes. Left-click in either of the remaining agents boxes and you can start mission preparations (note the broken flashing highlight line). Left-click Equip to reveal the equipment currently available and Purchase whatever seems appropriate based on your judgment, budget and the mission outline. From the equipment list, left-click a particular weapon to open the weapon description window. The Purchase option becomes available left-click to confirm purchase, or left-click on the weapon window to return to the equipment display. To Equip and Modify your agents simultaneously, left-click the group icon in the center of the Agent Boxes. For information on researching more equipment options and higher modification versions, see Research. Similarly, left-click Mods and a list of Version 1 modifications is displayed. These can be purchased as were the weapons.
10 Left-click Agent Box 2 and the agent display shifts accordingly. Equip and Modify this agent as before. Remember, youve a long way to go to world domination, so be frugal or suffer later! Now left-click Accept and the Mission Begins.
health bar
highlighted status box IPA levels weapons display mission zone
scanner
Mission Status Screen
The Mission Status screen displays all the information necessary to the success of a mission. On the left are the agent Status Boxes with agent icons. Beneath each Status Box are the IPA Level bars.These let you adjust the cyborgs levels of Intelligence, Perception and Adrenaline. For fine adjustment of these levels position the cursor and left-click to the right of the center line. Alternatively, press both mouse buttons together to boost all three IPA Levels to maximum. Be careful, as boosts soon wear off and the agents responses suffer accordingly. Details of this can be found in IPA Levels. The Health Bar next to each Status Box indicates how much life is left in the cyborg. When the white hits the floor so does the agent, who falls over in a pool of blood.
11 Left-click one Status Box and it is highlighted in orange. This is the active agent. His/her inventory of weapons is listed below. To arm an agent during the mission, left-click the desired weapon icon from the inventory.
your agent
target locator
enemy agent (red)
Close-Up of Scanner
The Scanner shows a display of the Mission Zone with buildings displayed in blue, road and rail routes in gray. Your agents are the yellow circles, enemy agents red and the target a white flashing dot. The target emits a beep and corresponding radar signal that leads your agents to him. The civilian population are a swarm of white specks, while police are displayed as blue flashing circles. You can move around the Scanner with the cursor and the Mission Zone display changes accordingly to reveal the new area. More information is available in Scanner. In the Mission Zone your agents are numbered 1-4. To move the active agent(s), place the cursor ahead of him/her and left-click; the agent walks toward this location. To increase walking speed, increase the level of adrenaline at the IPA Level bars. To move all the agents at once, first left-click the group icon in the center of the Status Box display. While the agents are grouped, they respond to commands as a unit.
targeting icon
To fire, left-click a weapon icon from the inventory. Aim with the cursor and the targeting icon appears. Now right-click with the mouse to fire. When the targeting icon turns red your foe is within range for the chosen weapon. If youre pressed for time, enter Panic Mode by pressing both mouse buttons together. Agent Levels shoot up to maximum and a weapon is drawn and fired automatically. If you now pay the target a visit, you can teach him/her never to tangle with the Syndicate. For details of this see Panic Mode. After a mission you are taken to the Mission Debriefing screen.
Mission Debriefing
If the mission has been successful, left-click Accept and you visit the World Map to choose another territory and another mission. First, raise taxes on the citizens to boost your remaining budget. One or two of the territories adjacent to the one in which you have been victorious are flashing; choose between them by left-clicking, and then left-click Brief. If the mission is unsuccessful, any agents killed and money spent are gone for good. After the first mission you have no choice but to bite the bullet and try again. Leftclick Brief for the same territory and youre back at the Mission Brief screen. For information on replacing dead agents see Team. Note: If you have a choice of missions, you might want to come back to any you fail later on, when youve gained experience of how to control and appropriately equip your cyborg agents.
MAIN MENU OPTIONS
Use the cursor to highlight the chosen menu option and left-click to open. You can also do this using function keys F1 - F5 on your keyboard.
F1. Configure Company
Customize your Syndicate by choosing logo, color and name. For more information see Configuring Your Company.
F2. Begin Mission
Pick a mission territory, equip your agents and pit your Syndicate against your global rivals. For details see Preparing To Play Syndicate.
F3. Load And Save Game
Preserve current game status or reload previous games of Syndicate. See Loading And Saving A Game.
F4. Restart Game
Things not progressing too well? Kinda get the feeling a particular game of Syndicate is cursed? Simply return to Main Menu and left-click Restart Game to go back to the beginning and start again.
F5. Quit To DOS
Logging Out message appears. You Quit Syndicate and return to DOS.
CHAPTER 1 CONFIGURING YOUR COMPANY
Left-click Configure Company to reveal the Select Detail To Change box.
Select Detail To Change
customize logo and name
Select Detail
Personalize your Syndicate color and logo, Syndicate name and player name here.
Choosing Syndicate Color
Left-click the Color And Logo option. Scroll through the color list with left-clicks to the arrow icons, and then left-click OK when the desired color appears. There are eight colors to choose from.
Choosing Syndicate Logo
Left-click the Color And Logo option. Scroll through the logo list by left-clicking the arrow icons, then left-click OK when the desired logo appears. The logo list contains 40 logos. The chosen color/logo combination appears in the top right hand corner of the screen.
Choosing Syndicate Name
Left-click Company Name, type in your chosen name and confirm with a left-click to OK.
Choosing Player Name
Left-click Your Name, type in the name of your choice and then left-click OK. Note: If you make a mistake while typing, use the Backspace key to erase the name one character at a time and then re-write it. The chosen Company Name and Your Name should now appear beneath the logo on the left hand side of the screen. Click Accept to complete the company configuration.
Accept
Having assessed your chances of completing the mission, left-click Accept. The Team Selection screen appears.
Alternatively left-click Menu to return to the Main Menu options.
CHAPTER 3: PREPARING THE TEAM
equipment
agent icon
weapons inventory
Team Selection
Agent Boxes
Select, equip and modify agents using their Agent Boxes. All four are highlighted in green and the agent currently on display has a flashing, broken outline. Left-click in another box to change agent. Depending on the degree of difficulty you expect to encounter, the mission budget and any other tactical considerations, you can prepare as many agents as you like for a mission to a maximum squad size of four. Its often easier to keep an eye on just a
22 couple of agents when the bullets, bombs and laser bolts are flying. And dead agents are just so much wasted Syndicate moolah. De-select with a right-click and the Agent Box goes blank. To re-activate a deselected agent, right-click in the Agent Box again. (For more information see Team.)
A left-click to the group icon in the center of the four Agent Boxes lets you Equip and Modify the cyborgs all at once. This can save you considerable time at the Team Selection stage. Another left-click to the group icon leaves you free to customize your cyborgs individually. Now Equip and Modify ready for a mission.
Each agent is already supplied with a single pistol, but they need far more than this to survive against enemy cyborgs and succeed in missions requiring specific equipment. The Equip box should already be highlighted. Purchases are listed to the bottom right of the agent icon. But dont just window shop your agents need some wicked weapons if theyre to survive Syndicate. As with the Info and Enhance options, it is up to you to balance expenditure against the requirements of a mission.
Weapon Details
weapons detail
At the beginning of the game you have only five equipment options: Persuadertron, pistol, shotgun, scanner and medikit. Research money is needed to perfect more (see Research). Left-click an item in the Equipment List to open the Weapon Details window and find out Name, Cost, amount of Ammo carried, effective weapon Range and the unit cost of ammo or Shot. Only by playing Syndicate do you learn the ideal mission environment for each weapon, but for tactical hints and details of specific equipment uses see Equipment Details.
Purchase
Left-click Purchase to confirm purchase of an item. Weaponry and peripherals are listed next to the Equipment Window. Left-click the Weapon Details window to close it and reveal the Equipment List again. Alternatively, click Equip to return you to the Equipment List, from where you can repeat the process. So kit out your CHIPped-out agents some more; theyre soon ready for real mayhem.
Replacing Dead Agents
When an agent is killed, its Cryo Chamber registers as Empty and the Agent Box is de-selected. To make one of the remaining agents operational, first left-click Team to open the Cryo Chamber. Left-click the dead agents box for the green broken line highlight. Now left-click the chosen agent from the Cryo Chamber, and the Agent Box number appears beside it. (Change to another stored agent with a left-click.) This cyborg can now be Equipped and Modified ready for service with the Syndicate. The number of stored agents can only be increased by persuading enemy agents to join your forces (see Equipment in the Persuadertron section).
30 When your boys and girls are ready to go out and play, left-click Accept. The Loading Game message appears and the mission begins.
CHAPTER 4: PLAYING A MISSION
Once youve adequately equipped your cyborg servants, youre ready for a mission.
status box health bar
IPA levels
Mission Status
The Mission Status screen displays all the information you need to lead your Syndicate agents to their target.
Status Boxes
The operational status of your agents is displayed in the Status Boxes numbered 1 4. Each has an agent icon that responds to movements and hits in the Mission Zone.
Health Bar
This aint where cyborgs go for a little RnR! The Health Bar to the immediate right of the Status Box indicates remaining life. These cyborgs can take some punishment,
31 but when theres more black than white showing its time to take evasive action. When the Health Bar is completely black, the Cyborg is dead. The Health Bar can be restored using a MediKit (see Equipment & Territories).
Changing Active Agent
The active agents Status Box is highlighted in orange. To change active agent simply left-click another Status Box. To switch active agent you can also left-click a numbered agent directly in the Mission Zone.
IPA Levels
With the three bars you control injections of drugs which alter intelligence (I), perception (P) and adrenaline (A) levels in real time. These drugs modify the behavior of an agent when left to its own cybernetic devices. Accurate control of Levels is essential if you are to progress to the higher echelons of your Syndicate. Intelligence controls an agents reactions to a given situation. Perception improves precise firing and alerts an agent to danger earlier. Adrenaline controls speed of reactions. An agent with high adrenaline and low intelligence reacts quickly but erratically he may fire wide or too soon. Raising intelligence may prompt an agent to get out of a risky situation rather than risk his life. This is especially true in combination with higher perception. If you want your agent to walk blindly into certain death, lower intelligence and perception together. Its a good tactic to crank up Levels if leaving agents on lookout within the Mission Zone. They fire to defend themselves while awaiting the next command.
Moving The Scanner Display
Move the cursor to the edge of the Scanner and the Mission Zone display moves correspondingly; right-click a specific place on the Scanner and the Mission Zone display zooms to it. You can move agents around the Mission Zone using the Scanner alone; left-click with the cursor ahead of your agent(s) in the desired direction of movement and the yellow circle(s) move.
Moving Your Agents
Your agents appear in the Mission Zone numbered 1 4. To plot a course position the cursor ahead of the active agent and left-click. This can also be done from the Scanner (see Scanner). If an agent is no longer on view in the Mission Zone (you may have scrolled ahead with the cursor for a look around) a right-click to its Status Box zooms you back to the present position, with the active agent placed in the center of the Mission Zone display. If your agent has entered a building, a vehicle or disappeared into a tunnel, follow the agents dot to trace the route. This also allows you to maneuver the cyborg even when out of sight. To display more of the Mission Zone, take the cursor arrow to the edge of the screen. Note: Direct agents using the Scanner while you look ahead for enemy agents, etc. in the Mission Zone. Practice maneuvering using the Scanner and the cursor you need excellent control if your Syndicate is to triumph.
To make your agents move more quickly around the Mission Zone you can increase the Adrenaline level, or invest in higher version legs. But the load an agent is carrying also has an effect, so you must judge the amount of equipment taken on the mission carefully too much could hinder your progress. Higher version arms give an agent greater strength allowing him/her to carry more weaponry (see Modifications). Naturally some weapons weigh more than others for example carrying a Flamer slows down an agent much more than does a Pistol or an Uzi.
Group Mode
agents in a group
Grouped Agents/Targeting Icon
Combine all your agents in real time during the mission using Group Mode. Leftclick the group icon in the middle of the Status Box display to team them; plot one course and all the agents follow it. In this way you can have a gruesome twosome, threatening threesome or frightening foursome on patrol. To split your agents again, left-click a single agent Status Box.
In The Mission Zone
Here are some of the things you can expect to come across while playing a Syndicate mission.
Enemy Agents (red circles)
Cyborgs employed by rival Syndicates appear in the Mission Zone dressed similarly to your own, wearing large overcoats. The many folds of an agents overcoat bulge with concealed weapons and, unlike the police who must wait for arms to be revealed (after all, the cities of tomorrow arent safe places to walk without some form of protection), enemy agents dont stand on ceremony when it comes to gunning down your operatives. If youre not careful they are firing before you can even arm a cyborg, so move quickly.
Police (blue circles)
The police of tomorrow have a thankless task. Hampered by the need to be seen to have at least some respect for the law, they cannot fire on Syndicate agents until weapons are drawn and the streets already awash with innocent (and not so innocent) blood. Although well trained, well armed and well protected by chest armor and helmets, this helps make the police sitting ducks for Syndicate agents in need of target practice. And unlike their cyborg foe, police are only flesh and blood. Still, when you hear the warning, Police! Put down your weapons!, its a good idea to take note and get that uzi back in your overcoat that is unless hot lead is already spitting from enemy cyborg weaponry.
The Target (white dot with radar signal)
The unfortunate soul who is the mission Target emits a beep, and can be located on the Scanner by the corresponding radar signal. Note: If you have to enter a building to pursue the target, remember that the cursor becomes a targeting icon when over your prey, and turns red when a target is in range of a chosen weapon.
Vehicles (white squares)
Get in cars and trucks or onto trains by left-clicking the desired vehicle. The active agent walks toward and enters it. Cursor clicks in the direction of movement control the vehicle. Left-click the vehicle itself to stop and get your agent out. On trains your agent has to travel to the next platform before disembarking. Wait for the train to stop and left-click. Your agent gets off the train.
Buildings (blue blocks)
To open doors and enter buildings, simply left-click with the cursor icon on the selected door. The door should open and your agent walk straight through. You can trace the movements of your agent when hidden from view inside a building by following his/her agent dot on the Scanner. When you want the agent to leave a building, left-click a location outside and the agent finds the shortest route to it.
Sounds
If your neighbors are complaining that they think theres a massacre going on, press F1 to turn off all sound effects. If you want to keep the noises, sound effects and explosions but turn off the music, press F2.
43 Right-click the arrow to the right of the current tax figure to raise taxes in 10% increments, or left-click to increase them an agonizing single percentage point at a time. The money raised is displayed next to the tax figure; your head spins as you watch it rise! Click the down arrow on the left of the tax figure should you wish to lower the tax rate for some insane reason. All the cash raised is added to your overall Budget over time.
Choose A New Mission
Some of the adjoining territories controlled by rival Syndicates have been de-stabilized by your success. A couple of these flash to indicate they are ripe for a takeover. You are only able to expand your Syndicate into these areas, otherwise there is no Brief available in the Brief window. Choose a territory with a left-click. Click Brief to reveal the new mission and budget. As before, left-click Accept for Team Selection.
Reloading Weapons
reload your weapon Reloading
44 Whether your agents have won or lost a territory, those that survived may have fired. Save on the expense of all-new weaponry by purchasing a reload at a much reduced cost. Left-click the Agent Box to see the cyborgs remaining firepower beneath the agent display. Weapons low on ammo have incomplete white bars. A left-click to one of these opens up the Weapon Description window. Now left-click Reload to return a weapon to full strength.
Selling Equipment
Trade in weaponry unnecessary to the next mission and boost your budget for new gear using the Sell option. Simply highlight the item to be discarded with a left-click, and then click Sell. The weapon disappears from the agents equipment display on the Team Selection screen. Cash generated is added to your overall mission Budget. This can be done with all Equipment, but not with Modifications. Grabbed weapons are listed along with those you purchased beforehand. You can Sell these to increase your budget, or Reload for use in the next mission.
Transferring Equipment
You dont have to leave a cyborg lumbered with a truckload of excess weaponry. Transfer equipment to agents lacking strategically essential gear at the Team Selection screen. To move weapons and mission peripherals among your agents, first select an agent with a left-click to its box. The equipment inventory is revealed beneath the agent display. Select the item of equipment for transfer with a right-click and, holding down the right mouse button, drag the weapon icon across to another Agent Box and release. Left-click the new agents box for a look at the updated equipment inventory.
Mission Failure
If your agents fail to respond to your commands, or your commands do not come quickly enough, the mission fails. The on-screen instruction to press Space Bar takes you to the Mission Debriefing screen. From here, left-click Map for the World Map display and choose another territory (and a mission you can handle). Left-click Brief and youre back at the Mission Brief screen. From here buy Info and Enhance if necessary, then left-click Accept and its Team Selection time again (see Preparing The Team). Agents killed during the previous attempt are no longer available for missions. You have also lost their weapons and any money spent on modifications. Note: If this is still the first mission youve no choice but to try again. But then, if youre having so much trouble with such an easy mission you probably arent cut out for the Syndicate anyway.
50 Energy Shield: Personal force field generator. Completely covers the individual with a protective force wall that can withstand all projectile weapons. Due to the immense power drain, this item has a very short life span.
Territories
After the fall of the worlds governments national boundaries collapsed as countries were carved up by the Syndicates. For administrative purposes the holdings of a particular Syndicate were divided into territories of roughly equal population size. It is for supremacy in these territories that you fight throughout the Syndicate challenge. Ecological upheaval, wars and population movements mean that the ethnic make-up of these territories has changed drastically since the Twentieth century. Now the sole source of conflict and, ironically, the major source of pleasure is the CHIP and the Syndicates which supply it.territories are as follows: Western Europe Central Europe Scandinavia Algeria Urals Eastern Europe Siberia Mongolia Kazakhstan Kamchatka Far East China Libya Iraq Iran India Pacific Rim Indonesia Western Australia Northern Territories New South Wales Mauritania Nigeria Sudan Arabia Zaire Kenya South Africa Mozambique Atlantic Accelerator Greenland Northeast Territories Northwest Territories Alaska Yukon Newfoundland California Rockies Mid West New England
51 Colorado Southern States Mexico Columbia Peru Venezuela Brazil Paraguay Argentina Uruguay
CHAPTER 8: RIVAL SYNDICATES
The Tao: Orient-based Syndicate formed from the unification of competing Chinese Triads and Japanese Yakuza factions. Having infiltrated the monolithic Sonbushi corporation, Tao executives found they had their hands on the levers of power from the South China Sea to the Russian Steppes. Not since the days of Genghis Khan has an empire of the East spread so far West. Tao agents are well-disciplined and equipped with the latest hi-tech weaponry, the result of millions invested in Research. Assassinations are generally immaculate with very little civilian wastage. Agents of the Tao are not a vicious or sadistic adversary, but a frighteningly efficient one. I.I.A.: Starved of state funding for decades, the C.I.A. decided to enter the marketplace and contract out its services to the highest bidder. Using the espionage and counter-terrorism skills the organization had gained keeping the free world secure, the I.I.A (Independent Intelligence Agency) soon became the favorite thirdparty agency of international crime associations. Assassination, blackmail and the overthrow of governments to order was a very lucrative business and, following a hugely successful and over-subscribed flotation, the I.I.A. entered the corporate arena. Everything was in place for their ascendancy to the top of North Americas corporate tree and it was a natural progression into full-time Syndicate operations. I.I.A. operatives are chosen for their massive muscularity. Heavy armaments are the order of the day, the logic being that a few civilian casualties helps keep the rest of the citizens in line. Expect no mercy. The Castrilos: Unparalleled viciousness is the major attribute of Castrilo agents. Originating in Cuba just prior to the fall of Communism, this Syndicate began as a
52 political party dedicated to the memory of the late President Castro. When they couldnt get what they wanted through the ballot box, they turned to bombs and bullets a far more effective way of keeping the masses in line. Spreading through the Caribbean like a flu epidemic, this Syndicate soon established itself as a primal force throughout most of South America. A fortune was made by the Castrilos blackmailing world governments with threats to destroy what remained of the Amazon rain forest; whenever theyre short a dollar or two, Castrilo executives still like to pull this old trick. A war of attrition exists between Castrilo agents and the I.I.A. as they attempt to establish a foothold in the lucrative N. American zone. Sphinx Inc.: Sphinx Inc. executives try to expand their Syndicate into rival territories with an almost religious zeal. They aim to re-capture the lost majesty of the ancient Egyptians and establish an empire throughout Africa, the Middle East and the Mediterranean. Rivals claim this is just an excuse to commit acts of violence on a Biblical scale. Although not the best equipped, Sphinx Inc. agents are injected with an unnatural dedication to duty. Even alone and injured they fight to the last and are far from easy to kill. Executive Jihad: Caught between a rock and a hard place by the expansionist policies of both Tao and Sphinx Inc., and near bankrupted by World Government fines levied for exporting oil and thereby increasing world pollution, the Jihad is a Syndicate fighting for its home. But adversity is a great motivation and the Jihad executive has seen to it that its cyborgs are kill-hungry maniacs. They may be few in number and poorly armed, but you overlook the Jihad at your peril. Tasmanian Liberation Consortium: When they exported criminals to Australia in the 18th Century, the Brits couldnt know what theyd started. Crime was a genetic certainty, and Australian youths were taught the finer points of maiming and slaughter at their mothers breasts. Unfortunately, a lifetime spent intoxicated meant that Australian criminals didnt succeed as well as their international rivals. The Tao easily established a foothold in Australasia and a lifetime of saki and sushi looked imminent. Then, in the Great Lager Rebellion of 2140, there was an uprising led by the Tasmanian Liberation Consortium. From their hydro-electric power-generating island
53 base they cut off the electricity to the mainland, stunning Tao executives who could no longer operate their game consoles. They surged across the Bass Strait like beer from a barrel and drove the Tao from Australia to re-established the Barby as the Australian national pastime. With a fortune made from exporting weak, fizzy lager worldwide to spend on Research, the TLC gained influence and were soon second only to the Tao itself as a world power. Their agents tend to be wayward in their aim, mainly because their executive controllers are always drunk, so civilian casualties are high. But TLC agents have no real sadistic streak, and only turn nasty when denied access to Vegemite. EuroCorp.: By 2100 the European Community was suffering internal breakdown. The novel idea of compartmentalizing European affairs with Belgium responsible for entertainment, Italy for defense, and Britain the continents cuisine was a nightmare scenario and trouble inevitable. Centuries-old national rivalries could not be put aside and the Germans were (to use the diplomatic language of the time) putting down their beach towels on every sun lounger in Europe. In this atmosphere of mutual distrust and aggression the CHIP was perfected. It kept the populous occupied while, in the background, competing governments fell to corporate interests and the Syndicates moved in. When the dust had settled only EuroCorp remained. But EuroCorps monopoly of world CHIP production couldnt last forever, and soon the executive was defending itself from rival Syndicate interests on all fronts. This is the situation into which you are plunged. Defend your Syndicate and, at the same time, use your agents to re-establish EuroCorps pre-eminence.
E LECTRONIC A RTS
P.O. Box 7578, San Mateo, CA 94403-7578 (415) 572-ARTS
460005

christopher franklin j.
video games
october 2009 - october 2010
graduated with a diploma from the Game Design program at Vancouver Film School (VFS). I was the Project Manager and Technical Artist on the final project, a PC game titled Ginkgo. This game was created using UDK in 5 months by a 5 member team. Roles & Responsibilities project planning, managing team & deliverables created custom material shaders, particles, postprocessing fx and lighting environmental art, prop dressing & terrain design liaison with 3d modelers and animators ginkgo update: Finalist Best Student Game at the Canadian Video Game Awards 2011 semi-finalist at Indie Game Challenge 2011 entrant at Independent Games festival 2011 awarded best final project at VFS
M: +91 973-900-1445 E: CHRISTOPHER.FRANKLIN@gmail.com portfolio: www.cfj.me
graphic / web design
February 2008 - october 2009
freelanced as a Design Consultant & provided design solutions across media platforms. Some of the clients I serviced are: Google, Bangalore Citrix, Bangalore Wild West Vacations Maitri (U.S. Based NPO) Trumpit Entertainment Bhoruka Aluminium Ltd. V3 Engineers Pvt. Ltd The Leela, Bangalore
August 2007 - February 2008
Organization: Content Syndicate: Words on Demand Dubai, UAE. job description: Sr. Graphic Designer - Web / Print Roles & Responsibilities Design / Publish / Maintenance of websites Design & Production of print collateral
october 2006
Organization: NDS, bangalore, india job description: freelance artist & game designer worked with the game development team to create a game for their STB (Set Top Box). I was responsible for game design, level design and artwork.
November 2006 - August 2007
Organization: LanceSoft, Bangalore., india job description: Sr. Graphic Designer - Print / Web Roles & Responsibilities Design / Publish / Maintenance of websites Corporate Collateral, Presentations & newsletters
october 2003 - july 2005
Co-founded Indian Pro League (IPL), Indias premiere computer game event management company. Achievements IPL executed several inter-city and national level multiplayer computer game events for clients such as Microsoft, Reliance Infocomm, AMD and various video game cafs throughout India. Microsofts Halo Championship was the first gaming event that was televised across India & the middle-east and had over 7000 registrants across several cities. Microsofts War of a Million was ipls next event that was televised across india & the middle-east and had over 12,000 registrants across 8 cities. IPLs carnage 04 was a national level tournament sponsored by AMD which drew crowds to several game centres across the country.
January 2006 - September 2006
Organization: Soul City Publication Pvt. Ltd. Bangalore, india job description: Graphic Designer / Webmaster Roles & Responsibilities Design / Publish / Maintenance of websites Design / Publish of newsletters Design & Production of print collateral
November 2003 - October 2005
Organization: Reliance WebStore Ltd Reliance Infocomm Ltd. (NHQ), Navi Mumbai, india job description: New Media Artist (IT Team) Roles & Responsibilities Design / Publish / Maintenance of: IT Knowledge Base Portal user interface screens for broadband applications Corporate collateral
narrative / game designer / technical artist
other achievements
Organization: Content Syndicate: Words on Demand Assisted in setting up a spin-off division, CSI (Content Syndicate Interactive) Implemented processes, work flow, project plans, proposals & rate cards for CSI Organization: LanceSoft India Pvt Ltd. set-up Design Services, an end-to-end design solutions offering. This required creating processes, workflow, project plans, proposals & rate cards. UN World Food Programme: For Hunger: Created brand identity and provided complete design solutions for UNWFPs fund raiser event. An end-toend design campaign, which encompassed logo design, poster designs, print ads, banners, golf scorecards, stage backdrops, etc.
Organization: Soul City Publication Pvt. Ltd. February 2006, Mumbai: Represented RAVE magazine at a workshop / conference for leading publications & journalists in India organized by the British Council. Organization: Reliance WebStore Ltd Working with the IT Team called for a multifaceted role. Some of them are as follows: Planning and execution of several National Level Multiplayer Computer Game Tournaments Hosting and handling several game servers Inventory management, hardware / software troubleshooting and hardware deployment Designed a prototype Music Portal
Skill Set
Im a self-taught New Media Artist with an eye for detail and a passion for video games & storytelling. below are some of the tools im adept at: Unreal Engine 3 Kismet Matinee Material (shader) Editor Cascade (Particles) Post-Processing fx lighting Adobe Creative Suite Photoshop Illustrator Flash Dreamweaver InDesign Premiere 3D Studio Max html & css Google SketchUp bryce 3d daz poser ms office
hobbies
Movies, music, travelling, gadgets, fine arts, cooking & video games!
Technical specifications
Full description
The Stetchkov Syndicate is an expansion pack for Irrational Games' SWAT 4. It is designed to enhance the squad-based tactical shooter with fresh weapons, equipment, and challenges. A new campaign calls on single players to take down an underground gun-running organization known as the Stetchkov Syndicate. Much of the add-on's new content focuses on multiplayer modes, as well, including real-time voice communication and co-op teams of up to ten human players. As with most expansions, a full copy of the original game is required for play. ~ All Game Guide
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1. Street Racing Syndicate
2. SWAT 4: The Stetchkov Syndicate Expansion Pack
3. The Escape from Paradise City
4. Need for Speed: Undercover
5. Syndicate Plus
6. Tak 3: The Great Juju Challenge