Games PC The 3D Gamemaker
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Camps for Grades 6, 7 & 8
Week 1
Jun 6-10
Horse Camp
Week 2
Jun 13-17
Week 3
Jun 20-24
Horse Camp Computer RPG Game Design Drama Your OWN Show
Week 4
Jun 27Jul 1
Horse Camp Computer 3-D Modeling & Animation Project Runway Cooking Network
Week 5
Jul 5- 8
Horse Camp Computer Adventures 3-D Game Design Mixed Media Mayhem Art
Week 6
Jul 11-15
Horse Camp Computer Adventures 3-D Game Design Skateboard Design Art
Week 7
Jul 18-22
Horse Camp Computer Programming Adventures
Week 8
Jul 25-29
Week 9
Aug 1-5
Horse Camp Computer Graphics for Video Game Design LightsCameraAction!
Week 10
Aug 8-12
Horse Camp Computer RPG Game Design
Engineering
T-Shirt Art Cooking Network Sports Center Scuba
Design on a Dime Art
Up-Cycled Art
Edible Science Fencing Scuba Bowling Bowling Bowling
Cooking Network Fencing
For more camp details and additional grades, visit www.CountryDayLargo.com!
Rev 4/14/11
Camp Descriptions - Grades 6, 7 & 8
Summer 2011! Country Day continues to offer our highly popular camps for students throughout the community,
age 2 thru 8th grade. 10 weeks of summer fun: June 6 thru August 12 Before and After-Care available.
Themes, athletic field, game room, playgrounds and swimming for grades 1-5!
Bowling Computer 3D Modeling and Animation Computer Adventures in 3D Game Design Computer Graphics for Video Game Design Computer Programming Adventures Computer RPG Video Game Design Cooking Network Design on a Dime Drama-Your OWN Show! Edible Science Engineering and Simple Machines Fencing & Foils Golf Camp Grades 4-8 Horse Lights, Camera, Action Mixed Media Mayhem Art Project Runway Scuba Skateboard Graphics Sports Center T-Shirt Art Up-cycled Art Enjoy a week of bowling. The lanes of Twedts are reserved for Country Day Campers Interested in architectural, engineering and theatrical modeling and game design? Learn the 3D Gamemaker program Two awesome topics in one course! Learn programming basics that you can use at home. Role Playing Games start herecreate your own. Be part of your own cooking show! Transform the ordinary into the awesome! Do you have what it takes run a talk show? Who know that science can taste so good? Build it and accept the challenge! Learn to brandish your sword like a pro. Fore! We are headed to the golf course! Country Day Stables provides the Total Horse Experience. Everyone wants to produce (as well as star and direct!). We are creating masterpieces out of everything we can get our hands on! (4 day week, July 4) Attention all Divas! Get SCUBA certified! Design your own skateboard look. This is not just any sports camp. You may become the next Ed Hardy! Up-cycle' items into art! $170 $125 $125 $125 $125 $125 $125 $125 $125 $130 $125 $125 $200 $220 $125 $105 $125 $250 $125 $125 $125 $125
Additional camp details and online registration:
www.CountryDayLargo.com
727-596-131st Street North, Largo, FL 33774

Table of Contents 3D Game Maker Game Creation 2010 (June 22, 2010)
LICENSE AGREEMENT.... 5 PREFACE..... 7 VERSION INFORMATION.... 7 BASIC CONCEPTS..... 10 WHAT KINDS OF GAME IS T3DGM OPTIMIZED FOR?... 10 IS T3DGM 2D CAPABLE?.... 12 IS T3DGM CAPABLE OF CREATING FPS GAME?... 13 IS T3DGM CAPABLE OF CREATING 3D GAME RUN UNDER A BIRD EYE VIEW?.. 15 HOW DO I ACTIVATE MY COPY OF T3DGM?... 16 HOW DO I UPDATE AND/OR PATCH THE T3DGM PROGRAM?... 16 CAN I SELL THE GAME I CREATE THROUGH T3DGM?... 18 CAN I ESTABLISH COPYRIGHT ON THE GAME I CREATE THROUGH T3DGM?.. 18 T3DGM AND THIRD PARTY EXTENSION.... 18 IS DIRECT3D RELIABLE ON T3DGM?.... 19 IS T3DGM GOING TO PERFORM CHECKS ON MY DISPLAY DRIVER?.. 19 WHY IS T3DGM A GOOD CHOICE FOR ELEMENTARY GAME CREATION?.. 20 WHY WOULD ONE PREFER T3DGM OVER OTHER DEVELOPMENT PLATFORMS FOR GAME
CREATION?.... 20
WHAT IS THE CRITICAL DIFFERENCE BETWEEN T3DGM AND OTHER FREE TOOLS SUCH AS 3D RAD?..... 22 HOW DOES T3DGM COMPARE TO THE GAME MAKER 8 (GM8) IN TERMS OF 3D GAME
CREATION?.... 23
IS T3DGM A GOOD CHOICE FOR ADVANCED LEVEL GAME CREATION?.. 23 IS THERE A WAY TO ENHANCE THE EDITING CAPABILITY OF T3DGM?.. 24
Page 1 Copyright 2009, 10 The HobbyPRESS (Hong Kong). All rights reserved.
CAN I USE T3DGM TO CREATE WEB GAMES? ARE THE GAMES JAVA/FLASH COMPATIBLE?. 24 IS T3DGM GOING TO BE EASY IF I HAVE RICH BACKGROUND IN PROCEDURAL PROGRAMMING
LANGUAGES?..... 25
CAN I MASTER T3DGM WITHOUT UNDERSTANDING ANY PROGRAMMING CONCEPT?. 25 WHAT IS SPECIAL ABOUT AN EVENT DRIVEN SYSTEM? HOW DOES IT WORK?.. 26 PROGRAMMING WITHOUT WRITING CODES: HOW DOES IT START IN T3DGM?.. 28 CAN I MIX AND MATCH GAME ELEMENTS OF DIFFERENT TYPE, SAY, A CARTOON GAME TYPE WITH
SHOOTER CHARACTERS AND HORROR ITEMS?.... 32
SEPARATING GRAPHIC DESIGN FROM GAME DESIGN... 34 DO I NEED TO CREATE ANIMATION FOR THE GAME?.. 34 SHOULD I START WITH RESOURCES FIRST OR GAME SCENE DESIGN FIRST?.. 36 I AM CONFUSED HOW DO THE TERMS GAME, LEVEL, SCENE, AND OBJECTS RELATE TO EACH
OTHERS?..... 39
WHAT IS THE DEFAULT DESIGN-TIME DISPLAY CONFIGURATION IN TERMS OF RESOLUTION?. 39 WHAT IS THE DEFAULT DESIGN-TIME DISPLAY CONFIGURATION IN TERMS OF COLOR DEPTH?. 41 WHAT IS THE PROBLEM WITH THE DEFAULT FULL SCREEN ARRANGEMENT?.. 42 CAN I MODIFY THE WINDOWMODE PARAMETER?.... 42 WINDOWS SETTINGS - CAN I CHANGE THE WINDOW SIZE AND POSITION? IS THERE A SETUP.INI
FILE FOR THE FINISHED GAME?.... 44
WHY IS FULL SCREEN MODE PREFERABLE?... 45 WHAT IS DIRECTX AND WHY SHOULD I CARE ABOUT THIS?.. 46 WHY WOULD I NEED MULTIPLE LEVELS? CAN I USE ONE BIG LEVEL TO HOST EVERYTHING?. 48 WHAT IS THE DIFFERENCE BETWEEN EDITING A SCENE AND MAKING A CUSTOM SCENE?. 51 CAN I USE DIFFERENT ENVIRONMENTAL AUDIO SETTINGS ON DIFFERENT LEVELS?.. 54 DEVELOPMENT TOOLS CONFIGURATION.... 55 WHAT CONFIGURATION SHOULD I USE FOR MY T3DGM DEVELOPMENT STATION?.. 55 WHAT IS THE RECOMMENDED DISK LAYOUT FOR MY T3DGM DEVELOPMENT STATION?. 57 HOW MUCH DISK SPACE SHOULD I KEEP FOR T3DGM?.. 57 DESIGN-END PERFORMANCE VS USER-END PERFORMANCE.. 58
Page 2 Copyright 2009, 10 The HobbyPRESS (Hong Kong). All rights reserved.
WHAT AMOUNT OF MEMORY SHOULD I INSTALL IN MY T3DGM DEVELOPMENT STATION? DO I
NEED A DUAL CORE PROCESSOR?... 59
DO I NEED A HIGH PERFORMANCE GRAPHIC CARD IN MY T3DGM DEVELOPMENT STATION?. 60 DO I NEED A LARGE CHUNK OF VIDEO RAM ON MY GRAPHIC CARD TO SUPPORT T3DGM? DO I
NEED DIRECTX 9 OR DIRECTX 10 INSTALLED? DO I NEED THE SDK? HOW ABOUT OPENGL?. 62
WHICH WINDOWS VERSION SHOULD BE USED TO POWER MY T3DGM DEVELOPMENT STATION?64 I WANT TO RUN T3DGM ON A NON-WINDOWS WORKSTATION. IS IT POSSIBLE?.. 65 WHAT OTHER DEVELOPMENT TOOLS SHOULD I INSTALL ON MY COMPUTER?. 65 WINDOWS XP SERVICE PACK ISSUE.... 68 DISPLAY DRIVER ISSUES.... 69 THE STANDALONE GAME CRASHES WHEN PROGRESSING... 70 CAN I INSTALL AND RUN T3DGM WITHOUT ANY ACTIVE NETWORK CONNECTION?. 71 IF MY HARD DRIVE CRASHES, WHAT SPECIAL PROCEDURES ARE NECESSARY SO I CAN REINSTALL T3DGM ONTO A NEW DRIVE?.... 71 WHAT IS THE RECOMMENDED WAY TO COLLECT AND INSTALL UPDATES?.. 71 IS A SOUND CARD REQUIRED ON THE DEVELOPMENT STATION?.. 74 ARE THE T3DGM APPLICATION FILES VULNERABLE TO VIRUS ATTACK?.. 81 WHAT IS CONSIDERED AS AN EDITABLE COPY OF MY GAME?.. 82 WHAT IS THE DIFFERENCE BETWEEN A DEFAULT FOLDER AND A USER FOLDER?.. 83 CAN THE EDITABLE COPY BE SAVED IN A FOLDER THAT KEEPS THE STANDALONE GAME FILE? DO I NEED TO SAVE THE EDITABLE COPY TOGETHER WITH THE RESOURCES (OBJECTS, TEXTURES,
SOUND ETC)?.... 83
GAME DESIGN CONCERNS.... 85 WHAT IS THE OPTIMAL DISPLAY RESOLUTION AND COLOR DEPTH FOR T3DGM TO OPERATE AT
DESIGN TIME AND AT RUNTIME? CAN I SELECT DIFFERENT COLOR DEPTH AND RESOLUTION FOR DIFFERENT GAME LEVELS?..... 85
HOW SHOULD I DEFINE THE MINIMUM SYSTEM REQUIREMENT?.. 85 WHAT LIMITS THE DISPLAY CAPABILITY OF T3DGM?... 86 WHAT COMPATIBILITY ISSUES CAN BE FORESEEN WITH DIRECTX SUPPORT IMPLEMENTED?. 87
Page 3 Copyright 2009, 10 The HobbyPRESS (Hong Kong). All rights reserved.
DISPLAY CARD DRIVER PERFORMANCE ISSUE... 88 HOW TO DEFINE RUNTIME SCREEN PERFORMANCE?... 90 HOW DO I MEASURE ACTUAL RUNTIME SCREEN PERFORMANCE?... 91 WHAT ARE THE MAJOR RUNTIME PERFORMANCE OBSTACLES?.. 93 IF I USE A SETUP FILE FOR MY STANDALONE GAME, WHAT PARAMETERS SHOULD I CHANGE TO
IMPROVE FRAME RATE?..... 93
HOW DO I MAKE MY 3D MODELS SIMPLER?... 95 WHY WOULD I ENCOUNTER AN UNEXPECTED ERROR WHILE THE GAME IS LOADING?. 96 IS THERE ANY SPECIAL SIZING REQUIREMENT ON THE TEXTURES AND THE BACKDROPS?. 96 WHAT IS SPECIAL ABOUT THE DDS FORMAT? WHAT TOOL CAN I USE TO OPEN IT?.. 98 WHAT IS SPECIAL ABOUT THE.X FORMAT? WHAT TOOL CAN I USE TO CREATE.X BASED MODELS?..... 101 HOW DO I CREATE MY OWN TEXTURE FILES?... 107 WHAT IS THE DIFFERENCE BETWEEN A BACKDROP AND A BITMAP?... 110 HOW CAN I MAKE INSTALLATION OF MY STANDALONE GAME EASIER?.. 111
Page 4
Copyright 2009, 10 The HobbyPRESS (Hong Kong). All rights reserved.
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