Games PC Thief Deadly Shadows
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Thief: Deadly Shadows [PC Game]Developed by Ion Storm - Eidos Interactive (2004) - Stealth - Rated Mature
Thief: Dark Shadows has players slipping into the leather boots of Garrett, a thief who earns his living by slinking into the homes of aristocrats and pilfering their valuables. Played primarily from a first-person perspective, players must navigate the City, a sprawling medieval landscape filled with castles, mansions, cathedrals, dungeons, museums, and more. The goal is to sneak into these buildings without being detected, which means hiding in the shadows, snuffing out candles with well-aimed... Read more
Details
Platform: PC
Developer: Ion Storm
Publisher: Eidos Interactive
Release Date: May 25, 2004
Controls: Keyboard, Mouse
UPC: 788687100243
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Manual
Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
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Games PC Thief Deadly Shadows
Video review
Thief: Deadly Shadows (PC Game) speedrun Part 01/21
User reviews and opinions
| zakidad |
8:18pm on Tuesday, August 10th, 2010 ![]() |
| Quality Played on windows vista64. Thief is still the best stealth game/series on the market in my eyes. | |
| petere |
6:38am on Saturday, August 7th, 2010 ![]() |
| A very good game well worth owning. The AI is good and the killing people with stealth is a good laugh. | |
| juliusoo |
10:57pm on Thursday, March 25th, 2010 ![]() |
| WOW!!!!!! Ok i dont like writing reviews but i just had to say something about this game... Almost live! Normally I do not have time to play video games. My wife and I have purchased this game out of curiosity. | |
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
Documents

LEAN SIDEWAYS - Leaning can help you hide, as well as peek around corners. Stop leaning to resume your previous stance. FLATTEN AGAINST WALLS - Flatten against walls. To hide from guards and citizens, flatten your body against a wall. Once youre flattened, creep along the wall by looking left or right and moving slowly forward. To unflatten yourself, press R again. CROUCH - Duck down to move through small openings or to decrease visibility. JUMP - You can jump over small items or onto boxes and small walls. W S CLIMB - To climb a ladder face the ladder, and then move forward to climb up.
Z OR E X OR Q
X SPACE
To climb down a ladder or rope, carefully walk over it youll automatically get on it. To descend move backwards.
SPACE + W
TO CLIMB A SCALABLE WALL - face that surface. Jump and move forward to begin climbing. Pause briefly at the top to listen for activity. Jumping while climbing can make you fall. PULL UP/MANTLE - A special type of climbing lets you pull yourself up onto a ledge or other surface. With mantling, you press and hold W + SPACE to pull yourself up. Releasing SPACE causes you to drop back down.
W + SPACE
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Looking Around
V SWITCH VIEWPOINTS - You can choose to see Garrett onscreen, or play using the first-person eyeball view. For new players, thirdperson view (the default) is usually easiest. ADJUST VIEW ANGLE - Use the K to rotate the camera. ZOOM VIEW. Garrett has one eye that is bionic and glows green.
Use this as a built-in zoom lens to get a close-up view. Push C to zoom in and V to zoom out.
Using Weapons and Items
To use a weapon or item, select it, then use it
Select weapon Cycle through available weapons Use the selected weapon. Select item Cycle through available items. Use the selected item. Tools of the Trade (weapon and item details) - p. 21 Gear Screen (view your equipment and items) - p. 21 1-8
F1-F6 [ or ] I
Items in the World
To interact with something, centre it in view and press the :. Anything that you can use, press, steal, or pick up is highlighted with a faint aqua glow once youre in the correct position to interact with it. To drop worthless items or a body, press the :. To throw worthless items press the L.
Use the : to: Open or close unlocked doors - Stand back to allow the door to open.
If something blocks it, nudge it out of the way.
If your victim hasnt seen you, equip your blackjack and silently sneak up from behind. Centre the opponents back in view. Press the L to knock that person out with a single blow. Your enemy will remain unconscious for the rest of the mission.
BACKSTABBING
This works exactly like blackjacking, except that you use your dagger. Backstabbing kills your opponent with a single blow, leaving behind a pool of blood. Also, your victims screams can draw attention.
SNIPING
To strike from afar and kill with one blow, fire arrows at an opponents head or chest. Adjust your arrows trajectory for distance as necessary.
ESCAPING
Even if youre forced into a corner, you should avoid fighting if you can. You have several items and weapons that can help you escape. Try using the flash bomb to blind enemies, or create an oil slick behind you by throwing an oil flask. (You can set it on fire with a Fire arrow.) If you have wall-climbing gloves, try scaling a climbable surface. If you have to fight, you can use your hand weapons, or lay down explosive mines. Gas arrows and bombs can also be a reliable way to knock multiple opponents unconscious. In missions, if someone kills you, the LOAD GAME screen appears. In city maps, you may be hauled off to prison
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Picking Locks
Locks vary in craftsmanship and materials, so some will be more difficult to pick than others. To learn how to pick different types, purchase practice locks from thievery shops. Theyll help you learn the finer points of lock picking. Any practice locks you buy appear in your apartment in the City. Lock picking mode activates whenever you use a chest or door that can be picked. Each lock has from three to six tumblers. To pick it, you must find the weak spot on each tumbler.
To pick a lock:
1. Right click on the locked door or container. 2. Move the K to rotate the lockpicks until you find a spot that makes the tumbler shake. 3. Hold the K steady and wait to see if the shaking tumbler starts to spin. If it does, a gap opens in the tumbler and spins to the far right edge of the circle. If the gap doesnt appear, gently move the K to manoeuvre the picks around the shaky region of the tumbler. The shaking increases as you reach the sweet spot. 4. Repeat for all tumblers. When all of them have been picked, the lock will open. 5. When the lock picking interface closes, use the : on the newly picked door or chest to open it.
Additional Lockpicking Information Pressing the : allows you to disengage from lock picking if youre spotted. Once youve found the sweet spot, press the L to quickly spin the tumbler to
the unlocked position.
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City Map
5:22 pm
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Finding and Selling Loot
Anytime you step close to an item that is highlighted, you can use or pick up that item. During a mission, pick up anything of value - later, you can sell these items to fences for cash. Additionally, each mission has three pieces of special loot, which you may have to find to fulfil an objective, depending on your chosen difficulty setting.
TRADING ON THE BLACK MARKET
In pockets of the City, you can sell loot for cash and replenish supplies. Look for red handprints - the universal mark of thieving establishments.
FENCES
A fence takes valuable loot off your hands, plus gives you cash for whatever youve stolen. However, each fence will only buy two of the three main types of loot - gems, artwork and metal. For instance, one fence may refuse art, while another steers clear of gems. Youll have to visit multiple fences in the City to figure out who buys what.
To sell items to fences:
1. Enter the Fences room and listen to him or her. 2. Select SELL ALL, or select a specific item. 3. Select YES to confirm the sale. 4. Press ESC or click on the back icon to return to your game.
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Merchants
To buy items from thieving shops: 1. Enter the shop. 2. Select an item to buy. 3. Select BUY, then select YES to confirm. 4. Press ESC or click on the back icon to return to your game.
The first fence you'll find in the game is a short walk in a westerly direction from Garrett's apartment in South Quarter. If you want to check what you've got to sell, pause (Esc) the game, select GEAR, and then LOOT. Fences and Stores can also be a good source of information, sometimes even hinting at thieving jobs available in the city.
Being Stealthy
In order to be a successful pilferer and looter, you cant be seen by those who would rather turn you in or see you dead. When maintaining stealth, rely on your visibility gem. The brighter it is, the more easily others can see you.
What will get you caught if you arent careful:
Moving through brightly lit areas. Moving in partial shadows after an enemy or civilian is aware of your presence. Running or walking over noisy surfaces, such as metal floors or tile. Bumping into items that move and make noise near an enemy or civilian. Leaving dead bodies in plain view. Using your dagger or arrows to kill victims. (Victims scream, and killing them with these weapons creates a pool of blood.)
What helps you remain hidden:
Waiting to move until your opponent isnt looking. Sticking to the shadows and creeping slowly over loud surfaces. Extinguishing torches and fires to create additional shadows you can use for cover. Crouching while hiding or moving. Waiting to move until your opponent isnt looking. Flattening your body against a wall. Knocking out guards or civilians before they see you. Distracting guards (by throwing junk items or using a tool). Firing moss arrows (for stealth) or noisemaker arrows (for distraction).
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Viewing Mission Objectives
As you play a mission, you can pause the game and select GOALS to view your current objectives.
GOALS SCREEN
Completed objectives are brown and marked with a checkmark, while outstanding objectives are grey. Failed objectives appear in red text. Left click in the scroll bar on the right or move the > to browse through your objectives. As you discover new information or use certain items, your objectives can change. When this occurs, a message like New Objective pops up onscreen. To finish a mission, complete all objectives and find the exit point.
WINNING MISSIONS
After you successfully complete all mission objectives and exit the area, you can view the DEBRIEFING and MISSION STAT Screens. They give you a quick debriefing and provide feedback on how well you performed during the mission. Select CONTINUE to start the next mission.
DEBRIEFING SCREEN
The DEBRIEFING screen appears when you finish each mission. It advances the plot and provides additional information based on what you discovered while completing the mission.
MISSION STAT SCREEN
This screen describes how well you performed in the mission. It displays your difficulty level, time taken to complete the mission and how much loot you acquired. For encounters, it shows how often you were detected, as well as the knockout and kill count for the mission.
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Tools of the Trade
Weapons, Items and Upgrades Weapons, Items and Upgrades
As a master thief, youll often find yourself in situations that require cunning and advanced weapons and tools. You dont have all of them at the start, but you can find items or buy them with cash you earn.
Using Weapons and Items (how to select and use) p. 13 Trading on the Black Market (buying equipment) p. 18
GEAR SCREEN
You can view your current equipment and inventory items by pausing the game (Esc) and selecting GEAR. This screen shows your current weapons, items and upgrades, plus a rough map. You can also find out how much loot youve accumulated.
Active Items and Weapons
Select an icon to equip that item (left) or weapon (right). Highlight icons and click the L.
Upgrades
Highlight and select Garrett to view thieving tools (gloves, picks, etc.). Highlighting an upgrade will display information regarding its use.
Loot Subscreen
Shows you the loot you currently have on you and its value. Most normal loot is generic stuff you can sell for cash on the black market to fences (traders and informants) in the City. Each mission also has three pieces of specially named loot that are of particular interest to light-fingered types.
Items Subscreen
Selecting Items from the GEAR Screen displays a list that is very similar to the Loot screen in appearance. Contained in it are items such as ancient artefacts or keys that wouldn't interest a fence, but which are helpful or vital to completing certain missions.
Map Subscreen
This screen shows a sketched map of the area. You get a map for each mission, and you can buy additional maps from some of the thievery stores in the City. Other maps are found on people or during the missions.
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Arrows
Noisemaker arrow
Non-combat arrow used to distract guards or civilians. Fire into a remote area to draw guards towards it.
Broadhead arrow
Attack projectile used for ranged sniper attacks. Aim at an opponents head or chest and fire at someone who has not detected you.
Water arrow
Non-combat arrow used to put out torches and small fires. Aim at flames to quench them and increase stealth. Aim at pools of blood to wash them away.
Fire arrow
Attack projectile that explodes upon contact. Shoot at enemies to injure them, Aim at oil puddles to start fires. Aim at unlit torches or fires to light them.
Moss arrow
Non-combat arrow that covers a surface with moss. Fire at loud surfaces such as metal floors so that you can walk over them silently.
Gas arrow
Attack projectile that releases a poisonous gas upon contact. Aim for an enemys face to cause him or her to pass out.
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Hand Weapons
Blackjack Gas bomb
Blunt club-like weapon used to knock out opponents from behind. Sneak up behind someone who hasnt caught you sneaking around. Hit the L to attack!!
Area-effect explosive that creates a large cloud of poisonous gas. Throw near enemies to force anyone in the vicinity to pass out.
Dagger
Health potion
Bladed weapon used to kill opponents. Use the dagger to backstab opponents who havent spotted you, or someone youre fighting face-to-face. Sneak up behind an unaware victim and strike after you see the blade rise.
Liquid potion you can drink to heal damage youve taken during combat. Use the potion to drink it and restore health.
The City
The City is the hub for most of the game, and home to the apartment Garrett uses to sleep away days between missions. The City is full of opportunity and victims, and youre free to seek out victims to mug, pocket items carelessly left out in the open, and eavesdrop to keep a pulse on the City. Youre distrusted by the City Watch, who wont hesitate to attack you if they spot you. For the most part, the urban peasants and traders will leave you alone unless you strike them or try to steal their merchandise. Your only City allies are fences and black-market stores. (See Trading on the Black Market, p. 18.) Later, you may perform favours for Fences, Pagans, Hammers and even Keepers. These lucrative tasks are dangerous, though rewarding, and affect how others perceive you. It pays to listen to the town talk - civilians and City Apartment aristocrats alike often hint at new missions or loot.
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Characters
As you play, you run across civilians, guards, watchmen, beasts, and members of various societies within the City. Although not everyone is hostile toward you, many are - unless they need your help. Their reaction to you may change over time (see Faction Screen, p. 29).
GUARDS
Authorities
Guards
Armed with swords and bows, guards are bored, dissatisfied, uneducated, and have nothing better to do than chase you. These burly, dangerous men whittle away their time by complaining and pacing back and forth. But, theyre quick to jump to the aid of civilians who summon help.
City Watch
The only armed force in the City, these watchmen are keenly aware of your presence and wont hesitate to attack you if they spot you on their beat. Your best bet is to avoid these determined attackers by sneaking around them.
CITY WATCH
Other enemies
Beastmen
Several large, noisy variants of Beastmen wander the underworld in search of human prey. Many explorers have debated whether theyre truly hungry or fiercely guarding their secrets, but few have nerve enough to find out.
Undead
Brainless and immune to certain types of attacks, undead enemies converge upon anyone they dont recognize as one of their own. These ethereal foes are most vulnerable to Holy Water or Fire and tend to linger in the Old Quarter or in haunted houses and ships.
BEASTMEN
UNDEAD
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Other Monsters
The deepest chasms of the City rarely employ guards and often contain unspeakable horrors. Its an unwritten rule among thieves that you shouldnt venture too far without a full supply of arrows and helpful items.
HAMMER PRIEST
Spellcasters
Brute force may keep the immediate peace, but magical exchanges are commonplace in the darkness of the night. Magical glyph symbols adorn the cityscape, usually signalling something of great importance. Thieves have little need for magic, but it figures into the day-to-day operations of the Keepers, Hammer Priests and Pagan Shaman.
PAGAN SHAMAN
People
Civilians
Whether theyre tending shop, strolling the streets, admiring artwork or planning a conspiracy, these unarmed civilians are inconveniently present everywhere. In missions, servants, aristocrats, merchants, and peasants alike are out to ruin your thievery and never hesitate to call the nearest guard for help if they see you. In the City, theyll usually let you pass by peacefully unless you hit them or bungle a pickpocketing attempt.
PEASANT
Dangerous, mannerless and crude, thugs prey on the hapless denizens of the City. They can be tough and formidable adversaries, but competition breeds perfection in Garrett. He rarely hesitates to steal from them what wasnt rightfully theirs to begin with.
ARISTOCRAT
The tell-tale wand of a spellcaster is easily visible, even to untrained eyes, and magic users never travel without one. Try sneaking up behind a spellcaster and stealing the wand to render him or her helpless.
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Societies and Leaders
Keepers
A secret organization that trained Garrett in his youth, the Keepers employ invisible clout and glyphs (magical symbols) to maintain balance in the City. Garrett figures prominently into their prophecies, and the Keepers are enlisting his help in order to avert a dark, uncertain future.
KEEPERS
Keeper Assassins
Massive bodyguards, the Assassins are a staff of Enforcers brought in by the Keepers to tidy up loose ends. The Keeper Assassins draw their power from Glyph magic and use their strength and telepathy to suppress and guard the Keepers innermost secrets.
Keeper Artemus
One of Garretts few associates outside the world of thieves, Artemus is Garretts primary liaison to the Keeper society. Not quite trusting each other, Garrett and Artemus strictly keep business at arms length, trading information and missions that are mutually beneficial.
KEEPER ASSASSINS
Keeper Interpreter Caduca and Translator Gamall
These interpreters work in tandem behind the scenes to interpret dusty manuscripts in the Keeper libraries. Elderly and blind, Caduca pores over the luminous glyphs, deciphering them by touch. The youthful, unfeeling Gamall interprets Caducas readings and communicates the murky prophecies to the Keeper leaders.
First Keeper Orland
The current leader of the Keepers, Orland has a spotty history with Garrett, but he knows the master thief is integral to the Keepers prophecies. Against his better judgment, Orland is once again allowing Garrett to work within the walls of the Keepers libraries.
CADUCA
ORLAND
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Faction
As you progress and complete certain tasks and missions in the game, you alter how various social groups perceive you. To see your current status, you can view the FACTION SCREEN, which shows your current alliance status with the two main societies - Pagans and Hammers. By doing favours for or attacking members of a group, you affect how each group reacts to you.
Hammers
Armed with warhammers, this zealous group worships the Builder, the accepted creator of all civilization. The Hammers founded the City through discipline and craftsmanship, but its priests now aggressively inflict forceful obedience. Hammers will do anything to tilt the balance of power, including calling on master thieves for favours.
Pagans
The primitive Pagans seek to promote nature and chaos at the expense of destroying progress. The Shamans, warriors, and beast-like members of the Pagan cult pray to the Trickster, an ancient god of nature and chaos. Like the Hammers, Pagans also seek to enlist underground help to further their own ideals.
HAMMERITES
Faction Screen
To view your current status, pause the game and select FACTION if its available. (You wont see this until after a few missions.)
PAGANS
HOSTILE NEUTRAL ALLIED
Group attacks you on sight. Group wont attack you on sight, but will if you enter its territory. Group wont attack you on sight, or when you enter its territory.
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Game Options
GAME OPTIONS
To view adjustable game options, select OPTIONS from the TITLE MENU (during gameplay, press ESC to bring up the PAUSE MENU, select TITLE MENU, and then click on OPTIONS). Select the category you want to view. Changes you make here are permanent and affect all games. Pressing ESC or clicking on Back saves changes.
DEFAULTS resets current options to their original values.
A/V OPTIONS
The AV options menu allows the configuration of the following graphics, display and sound options:
BRIGHTNESS: Adjust the slider to set the screen brightness. RESOLUTION: Sets the display resolution. Available resolutions are 640x480, 800x600, 1024x768, 1280x1024 and 1600x1200. SHADOW DETAIL: Adjust the slider to increase or decrease shadow detail. BLOOM: Adjust the slider to soften on-screen images. LIGHT CUTOFF: Turning this up slightly reduces lighting quality in exchange for
performance.
MULTISAMPLING: Increasing this setting will result in smoother edges on game
objects and characters, at the expense of performance. This should only be increased if you have a high-end video card.
LEVEL OF DETAIL: Turning this down reduces the detail on characters in exchange
for performance
LOW QUALITY TEXTURES: Enabling low quality textures will result in a performance
gain, at the expense of visual quality. Video cards with 64MB of video memory or lower should enable low quality textures
VSYNCH: Synchronizes the frame rate with your monitor.
5:23 pm
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SUBTITLES: Enables/disables the selection of in-game subtitles. SOUND EFFECTS VOLUME: Adjust the slider to control the volume of the
spoken dialogue.
MUSIC VOLUME: Adjust the slider to control the volume of the music. AUDIO HARDWARE MIXING: This option uses the sound hardware to mix the sounds and to perform the 3D spatialisation. EAX ADVANCED HD: This option (available on sound cards that support EAX 3.0 or
higher) enables reverb, which causes sounds to echo and reverberate more realistically with the game environment.
EAX MULTIPLE ENVIRONMENTS: This advanced option (available on sound cards
that support EAX 4.0 or higher) enables multiple simultaneous reverb environments, which offers even more realistic audio modeling over EAX Advanced HD.
CONTROL OPTIONS
Changes certain control options.
INVERT MOUSE-LOOK Reverses the up and down view function. LOOK SPRING AUTO BOW ZOOM
When enabled, after looking up or down returns your view to the forward position (first-person mode only). When aiming an arrow the view will automatically zoom in after a few seconds (on by default).
INPUTS
(Control Layout Options) This enables you to assign different controls to both the Keyboard and K. To change the mapping click on a command then enter the desired key or mouse button. Note: The keys can be reset to their default setting using the DEFAULTS option.
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Game Credits
IonStorm and Eidos team members who contributed to Thief: Deadly Shadows.
ION STORM AUSTIN Studio Director Warren Spector Project Director Randy Smith Executive Producer Denise Fulton Associate Producer Kristine Coco Additional Production Tara Thomas Paul Weaver Lead Programmer Ian Dunlop Programmers Alex Chrisman James Clarendon Gabe Farris David Kalina Mike McShaffry Tim Perry Elan Ruskin Kain Shin Erik Touve Additional Programming Matt Baer Jay Baxter Chris Carollo Director of Technology Tim Little Technology Group Alex Duran Ted Jump Donavon Keithley Brian Sharp Pete Shelus John Talley Wendy White Additional Technical Management Ken Demarest Lead Designer Jordan Thomas Designers Steve Allen Nate Blaisdell Brian Glines Jeremy Graves Heather Kelley Monte Martinez David Riegel Additional Design Kent Hudson Sarah Paetsch Harvey Smith Art Director Sergio Rosas Artists Chris Cobb Mike Dean Chuck Furlong Raby Hampton Rob Kovach Jim Magill Terry Manderfeld Joey Santori Hugh Suh Brady Townsend Mike Washburn Sam Yeates Concept Art Frank Teran Additonal Art Gregory Callahan Steve Hartman Clay Hoffman Jay Lee Chris Mead Writing Terri Brosius Additional Writing Laura Baldwin Audio Director Eric Brosius, courtesy of Irrational Studios Additional Audio Mark Lampert Todd Simmons Quality Assurance Manager Kay Gilmore Quality Assurance Leads John Alme Jacob Beucler Quality Assurance Supervisor Josh Stoke Build Master Nathan Regener Quality Assurance Team Liz Becker Thomas Bonner Mark Capers Christian Holton Tim Johnson Devin Krieg Brad Lyons Ben Potter Jeff Shelton Dwight Spaulding Matt Wydra Additional QA Dane Caruthers Jon Savinelli Support Staff Chuque Berry Mark Fletcher Stan Herndon Ethan McDonald Whitney Papadatos Kim Wale Chad Warren Pam Wolford Cinematics Rustmonkey Productions
VOICE ACTORS Garrett Stephen Russell Keepers Alexander Brandon Ken Carberry Marc Carver Maureen Keiller Jerry Kissel Julie Perkins Hammerites John Haag Ron Hayden Jerry Kissel Stephen Russell Pagans Brian Hoffman Sarah Newhouse Chip Phillips Paula Plum Guards Scott Dickson Jerry Kissel George Ledoux Stephen Russell Daniel Thron Thugs Lonnie Farmer George Ledoux Chloe Leamon Townspeople Lily Allen Stacy Fischer Gray Haddock George Ledoux Paula Plum Stephen Russell Richard Snee Fences & Store owners Terri Brosius Stacy Fischer John Haag George Ledoux Chip Phillips Paula Plum Paula Rester Richard Snee
Artemus Nate Wells Orland Ken Webster Caduca Paula Rester Gamall Wren Ross Lauryl Terri Brosius Enforcers Jerry Kissel Inspector Drept Kevin Collins Lady Elizabeth Maureen Keiller Widow Moira Terri Brosius The Eye Daniel Thron The Heart Stacy Fischer Kurshok Eric Brosius Mark Stevick Rat Beasts Ricardo Bare Ryan Wickerham Statues Eric Brosius Undead Steve Allen Ricardo Bare Mark Lampert Misc cutscenes voices Jim Canning Shiela Gordon David Jarrott Everett Skaggs
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EIDOS INTELLECTUAL PROPERTY RIGHTS STATEMENT AND LIMITED WARRANTY
Thief: Deadly Shadows Eidos, 2004. Published by Eidos 2004. Developed by Ion Storm. Thief, Thief: Deadly Shadows, Eidos and Ion Storm are trademarks of the Eidos Group of Companies. All Rights Reserved.
NOTICE
Eidos Interactive Limited ("Eidos") reserves the right to make changes and improvements to this product at any time and without notice. Eidos makes no warranties, conditions or representations, express or implied, with respect to this manual, its quality, merchantability or fitness for any particular purpose. All characters and business names included within this title are all fictitious and any similarity with any existing people or organisations is purely coincidental.
EIDOS LIMITED WARRANTY
Eidos warrants to the original purchaser of this computer software product that the recording media on which the computer software programs are recorded will under normal use and conditions be free from material defects in materials and workmanship for a period of 90 days from the date of purchase. The entire liability of Eidos under this limited warranty will be at Eidos' sole option either to repair or to replace such defective media provided that the original product is returned to Eidos in its original condition at the address specified below, together with a dated proof of purchase, a statement describing the defects and a return address. This warranty does not apply to media, which has been subject to misuse, damage or excessive wear. Eidos Limited Warranty Address: WWW.EIDOS.CO.UK/WARRANTY.HTML
THIS LIMITED WARRANTY IS IN ADDITION TO, AND DOES NOT AFFECT YOUR STATUTORY RIGHTS.
THIS LIMITED WARRANTY DOES NOT APPLY TO THE SOFTWARE PROGRAMS THEMSELVES WHICH ARE PROVIDED "AS IS" AND WITHOUT WARRANTY OR REPRESENTATION OF ANY KIND. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, EIDOS FURTHER DISCLAIMS ALL WARRANTIES (INCLUDING, WITHOUT LIMITATION, THOSE IMPLIED BY LAW, STATUTE, CUSTOM OR OTHERWISE) RELATING TO MERCHANTABILITY, SATISFACTORY QUALITY AND/OR FITNESS FOR A PARTICULAR PURPOSE IN RESPECT OF THIS COMPUTER SOFTWARE PRODUCT.
SAFETY INFORMATION
This instruction manual contains important safety and health information that you should read and understand before using this software.
EPILEPSY WARNING
Please read before using this video game or allowing your children to use it. Some people are susceptible to epileptic seizures or loss of consciousness when exposed to certain flashing lights or light patterns in everyday life. Such people may have a seizure while watching images or playing certain video games. This may happen even if the person has no medical history of epilepsy or has never had any epileptic seizures. If you or anyone in your family has ever had symptoms related to epilepsy (seizures or loss of consciousness) when exposed to flashing lights or patterns, consult your doctor prior to playing. We advise that parents should monitor the use of video games by their children. If you or your child experience any of the following symptoms: dizziness, blurred vision, eye or muscle twitches, loss of consciousness, disorientation, any involuntary movement or convulsion, while playing a video game, IMMEDIATELY discontinue use and consult your doctor (particularly since experience of any of these symptoms could lead to injury from falling down or striking nearby objects). Parents should ask their children about the above symptoms - children and teenagers may be more likely than adults to experience these seizures.
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PRECAUTIONS TO TAKE DURING USE
Do not stand too close to the screen. Sit a good distance away from the monitor, as far away as the length of the cable allows. Preferably play the video game on a small screen. Avoid playing if you are tired or have not had much sleep. Make sure that the room in which you playing is well lit. Rest for at least 10 to 15 minutes per hour while playing a video game.
[WARNING: AVOID DAMAGE TO YOUR TELEVISION]
Do not use with certain television screens and monitors. Some televisions, especially frontor rear-projection types and plasma screens, can be damaged if any video games are played on them. Static images or pictures presented during the normal course of playing a game (or from putting the game on hold or pausing) may cause permanent picture-tube damage, and may "burn in" to the screen, causing a permanent shadow of the static image to appear at all times, even when the games are not being played. Always consult your television screen or monitor manual or otherwise the manufacturer to check if video games can be played safely.
[Precautions]
When inserting this disc in the PC always place it with the required playback side facing down. When handling the disc, do not touch the surface. Hold it by the edge. Keep the disc clean and free of scratches. Should the surface become dirty, wipe it gently with a soft dry cloth. Do not leave the disc near heat sources or in direct sunlight or excessive moisture. Do not use a cracked, warped or irregularly shaped disc, or one that has been repaired with adhesives, as it could lead to malfunction or damage to your PC. All rights reserved. FOR HOME USE ONLY. Unauthorised copying, adaptation, rental, pay for play, lending, distribution, extraction, circumvention of copy protection, re-sale, arcade use, charging for use, broadcast, public performance and internet, cable or any telecommunications transmission, access or use of this product or any trade mark or copyright work that forms part of this product including this manual are prohibited.
NEED SOME HELP? WEB SUPPORT AT WWW.EIDOS.COM TECHNICAL HELPLINE: 0870 9000222
For Queries regarding the replacement of discs or manuals (after the 90 day warranty period) or other non-technical and non-gameplay queries, please contact customer services at the address below: Eidos Ltd Wimbledon Bridge House 1 Hartfield Road, Wimbledon, SW19 3RU
GAMEPLAY HINTLINE: 09065 558811* OR FOR THE REPUBLIC OF IRELAND: 113*
*please note that this call is more expensive than a normal call and at the time of publication is charged at 1.00 per minute in the UK and 1.90 Euro (call charges may vary for mobile phones and public phone boxes) in the ROI at all times. Callers must legally be aged 16 or over. This service is provided by Eidos Interactive Ltd, Wimbledon House, 1 Hartfield Road, Wimbledon, SW19 3RU.
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The PEGI age rating system: Le systme de classification PEGI El sistema de clasificacin por edad PEGI: Il sistema di classificazione Pegi Das PEGI Alterseinstufungssystem
Age Rating categories: Les catgories de tranche dge: Categorias de edad: Categorie relative all'et: Altersklassen:
Note: There are some local variations! Note: Il peut y avoir quelques variations en fonction du pays! Nota: Variar en funcin del pas! Nota: Pu variare a secondo del paese! Achtung: Lnderspezifische Unterschiede knnen vorkommen!
Technical specifications
Full description
Thief: Dark Shadows has players slipping into the leather boots of Garrett, a thief who earns his living by slinking into the homes of aristocrats and pilfering their valuables. Played primarily from a first-person perspective, players must navigate the City, a sprawling medieval landscape filled with castles, mansions, cathedrals, dungeons, museums, and more. The goal is to sneak into these buildings without being detected, which means hiding in the shadows, snuffing out candles with well-aimed arrows, picking locks, and blinding foes with flash bombs. Garrett can also scale walls using special climbing gloves, which can be viewed onscreen at all times. The development team at Ion Storm (Deus Ex, Anachronox) refers to this inclusion as "body awareness," allowing players to see hands and feet while climbing, peeking around corners, and picking locks to suggest a sense of placement within the 3D world. It is also possible to switch to a third-person perspective at nearly any time, for an immediate sense of the character's place in his surroundings. Awareness within the gothic environments is important if not essential, since Garrett will have to deal with guards, thugs, monsters, and more during his pursuits. ~ Scott Alan Marriott, All Game Guide
Tags
42LG3000 HT-DDW870 PX-750A KAC-521 Palm OS ICD-B310F M1721A-BZ HDA-5460 2 PRO Ryobi 495 Blue BOX KX-TD612NE Memup Klip PCR-50 K7VT4A DP100 PT-LB90NTE CE283GLT 37-070 GB UA40C7000WR CDR880-00S Cowon J3 SRW2008P T4020D GC2224gekx VSX-4800 WRS101 EMP-1710 CDE-9821R DVD-S795 42PFP5532D Yamaha F90 M-4100SH Wl-537S CDX-805 46PFL7605H MDR-RF970RK TX-32LE60F Vision Qprint FM Astro 1993 Magicstat 34 PV-DV400D QW14760 EHS60210P 65R Easyshare C340 RDR-HX785 D-copia 2200 STR-DA1200ES PSS-26 66 Maxi Edition PRO 8100 Review 5500A CS900VD FS-1118MFP LA40A550p1F Proheat II Verso-300 Inspiron 1526 RM-PZ1FD FW-C10 KEH-5200RDS SH-PD10 250-1999 Drive WDI9091 T8196A TX-PF42x20 AV 400 Huskystar 207 Lightning 3 GR-D23 Multitrim 200 I5700L ZWG-3125 2300HS FS-3800 Kardon A500 AX1000G Smart Z DM-SG7 Premium KX-TCA256 DP391B GE82W NV-G2 71-48 K8upgrade-NF3 DCT1700 TX-SA602 Steam Dcs-575 SPH-M330 DVX-11A Howto KLX140 Officejet K80 Nikon WT-4 FA5023
manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding
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1. THIEF Collection (The Dark Project, The Metal Age II, and Deadly Shadows III)
2. Ion Storm Games: Deus Ex, Deus Ex: Invisible War, Thief: Deadly Shadows, Anachronox, Daikatana, Dominion: Storm Over Gift 3
3. Thief: Deadly Shadows
4. THIEF THE COMPLETE COLLECTION
5. THIEF DEADLY SHADOWS
6. CSI: Deadly Intent


