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Games PC TrackmaniaTrackMania [PC Game]

Developed by Nadeo - Enlight Interactive (2004) - Sports Car Racing - Rated Everyone

With its own dedicated server, Nadeo's TrackMania lets players gear up for online racing competitions. Though playable over a LAN for multiplayer action, gamers can log on to Nadeo's server to receive newly created track building blocks as they are made available. The TrackMania server is designed to promote a player community, where fans can enjoy more intense and exciting tracks, created by other gamers like themselves.

Details
Platform: PC
Developer: Nadeo
Publisher: Enlight Interactive
Release Date: June 25, 2004
Controls: Keyboard, Mouse
UPC: 646662101145
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Manual

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Documents

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PART 1 1.1.

Customer Service.
1. READ BEFORE PLAYING THE GAME about pirated materials, please contact EPILEPSY WARNING
Read this before you or your child use any video game. Some people are susceptible to epileptic seizures or loss of consciousness when viewing certain types of blinking lights or other stimuli commonly found in our everyday environment. These persons are at risk of having a seizure when they look at certain televised images or when they play video games. Such phenomena can occur even in persons with no medical history of epilepsy and who have never had an epileptic seizure. If you or a member of your family has ever shown symptoms related to epilepsy (seizure or loss of consciousness) in the presence of illuminated stimuli, consult your doctor before use. We advise parents to provide supervision when their children play video games. Stop playing and consult a doctor immediately if you or your child experiences any of the following symptoms: dizziness, vision problems, eye or muscle spasms, loss of consciousness, disorientation, involuntary movement or convulsions.

2. INSTALLATION GUIDE

To install TrackMania United insert the game DVD in your DVD-ROM and follow the instructions on the screen. If after inserting the DVD in your drive no window pops up, complete the following procedure: double-click on the 'My Computer' icon on your desktop, then double-click on the CD-ROM icon to start the installation and then follow the instructions of the Installation Program.
3. STARTING TRACKMANIA UNITED
To start TrackMania United use the shortcut placed on your desktop (unless you chose not to install the shortcut during your installation) or click on the 'Start' button in Windows, and then go to Programs/TrackMania United and select 'Play TrackMania United'
The first time you start the game, you will be asked for the TMU Player Key. This key can be found inside the game box or on the rear of the game manual. Type in the key and click 'OK'. The button will remain grayed out if the Always take the following precautions key is invalid (in case of a typo). when playing video games: Do not sit or stand too close to the screen. WARNING: THE MULTIPLAYER CODE IS A Preferably, use video games on a small UNIQUE CODE REQUIRED FOR ONLINE screen. PLAY. PLEASE KEEP THIS CODE SAFE. DO Do not play if you are tired or have not NOT COMMUNICATE OR DISTRIBUTE THIS had enough sleep. CODE TO OTHER PLAYERS. Play in a well-lit area. While playing, take ten- to fifteen-minute In order to detect a firewall and test the breaks every hour. network connection, the game has to veri-

PIRACY NOTICE

Any unauthorized reproduction, full or partial, of this product or of its registered trademarks consists of a criminal offense. Piracy harms the legitimate consumers, developers, editors and distributors of this product. If you believe that this is an ille- If you are using a firewall, the firewall may gal copy or if you possess any information show a window asking you to unblock the
fy the connection. You will see a message to this effect. If you want to be able to exchange information with other players, or to create a game on the Internet, you should click 'OK'.

INTRODUCTION THE BASICS

program. Warning: This operation 4.2. CONFIGURING THE GAME concerns the security of your computer, The 'Configure' button of the launch and any changes are made at your own screen, allows you to access the main risk. options of the game. You can also access The first time you start the game, it will the advanced options by clicking the button labeled 'Advanced'. check for any new updates. If no new updates are available, simply click 'OK', otherwise follow the instructions on your screen. If you are not connected to the Internet, the game will not be able to check for any new updates. The launch screen with then appear. This window lets you to configure the graphics and audio parameters of the game, the parameters of the Internet connection, the file-sharing options (peer to peer), the level of detail of the vehicles, and the parameters of the peripheral devices (joysticks, gamepads, etc.). In the 'Display' tab, the 'Customize' button allows you to choose the graphical 4. THE LAUNCH SCREEN options of the game yourself, by using glo4.1. FUNCTIONS OF THE LAUNCH

SCREEN

bal presets: (Minimum, Low, Medium, High, Very High), or manually by choosing none of the presets. The first time you play, the game will check the configuration of your computer, and configure the game according to the data collected. If you wish to manually configure the game's graphical options, please take note that it is often preferable to favor the game performance rather than the graphical display.
The functions of the launch screen: 1. 'Play': starts TrackMania United. 2. Configure: Allows you to change the parameters of game play: the language, the screen resolution, the type of Internet connection, the choice of the player to drive in manual or automatic. 3. Help: this button allows you to open a game FAQ (Frequently Asked Questions), and to access certain directories where game files are saved. This is useful if you want to include your personal avatar, for example. 4. Update: this button with automatically look for new updates for TrackMania Unlimited. Updates are generally announced on the game's website: www.tm-united.com 5. Exit: Exit to Desktop.

6. Your Avatar: This is the image that represents you. By clicking on this image, you can access the list of avatars provided by the game. You can also import your own image into the game. Attention: You are responsible for the images you choose. This images will be transferred and be visible to other players. Please do not choose images that are Create a group: To create a group click shocking or protected by copyrights. on the 'Add' button in the Group section of 7. Location: Your geographical location the page. Then click 'Create'. You will be will appear here. automatically transferred to the 8. Groups: The group or groups that you ManiaZone.com website, where you can belong to will be displayed here. To join an create a group. already existing group click 'Add'. Join a group: To join a group you need to have the group account name and the 3.3. USING YOUR PROFILE ON ANO- password, which the group's creator can provide for you. If you have this informaTHER COMPUTER You can connect to your profile from any tion, click 'Add' in the Group section of the computer on which the game is installed. Profile page, and enter the information. In order to do so, first go the You will receive a message confirming Configuration part of the launch screen, your registration to the group. and make sure that you select 'Choose a You can belong to several groups at once. profile' on the 'Profile' line. Save, and then MESSAGES start the game. The list of game profiles 5. will appear. Click 'Add' and type in your TTrackMania United has its own integrated account name (not your pseudo, but your messaging system. You can send a meslogin). sage to a friend at any time. You can Attention: In order to spend coppers access the TrackMania message system by from another computer, you will have rolling the mouse to the top right of the to type in your validation code. This screen. The Quick Options will then code is the last three digits of your appear. Click on the left button in this area player key. to open the messaging system. Send a message: You can send a message to any player by typing in their login. You can also use the message system to transfer coppers to other players. Note: Sending a message to another
player costs a certain number of coppers. Check your messages: You can check the messages in your inbox from this window. After you receive a message, the message icon (in the active zone) shows a number. This is the number of messages you have received. Once you read a message, it is automatically deleted.

PART 3 1. PLAY MODES

PLAYSOLO
To access the Solo mode, click 'Solo' from the main menu.

1.1. MENU INTERFACE

NAVIGATION
The Solo menu lets you choose your game You can switch between displaying the mode: ranking by ManiaZone or by Group: If you 1. Current Page: The page you are on at choose to display the Group rankings, the most skilled players of the Group you this moment. belong to will be displayed. 2. Game Mode: Choose the game mode you want to participate in: Race, Puzzle, 4. Browse: This button will connect you directly to the game tracks, and also to and Platform. the tracks you have created or downloa3. List of Most Skilled Players: This list ded on ManiaLink. You can display the corresponds to the best players in the tracks that are present in the game files category you are in (in this case, the (the file tree will appear on the left side of general Solo menu). This list is also based the screen), or you can choose to display on your ManiaZone. If you are beginning, all of your TrackMania United tracks. The the most skilled players of your geogra- tracks are organized in alphabetical order. phical zone (department) are displayed. Click on the cubes on the left part of the As you progress in the game you will screen to switch from one view to the next. reach higher rankings.

PLAY HOT SEAT

5. Next Menu - Stage Choice: Once you tries. choose the game, you will access the list of stages. Choose the stage you want to play. 6. Back: You can at any time return to the previous menu by clicking 'Back' or by pressing the 'Esc' key.

PLAY SOLO

PLAY MODES
There are three play modes: Race: In the race mode, you have to reach the finish line as fast as possible. Your only mission: Pass the checkpoints. Your principal adversary is the clock, and, and only fast and efficient driving adapted to the stage and the track will allow you to beat the best times. This mode can be played in a simple start to finish race, or in laps, where you will have to make the predefined number of laps. Puzzle: The Puzzle mode has two parts. First of all, you have to build the track by attaching the start to the finish passing through all of the checkpoints. Then you have to drive on the track to get the best possible time. Only by combining an optimal track layout with fast driving can you hope to win the medals. If you are not able to match the best times, and you believe that your driving is not at fault, it may be that the layout of your track could be improved. Platform: In the Platform mode, you have to reach the finish line (by passing the checkpoints) in the least amount of trials. The Platform tracks are highly complex. They require a complete mastery of your vehicle's performance in order to follow jumps with loops, accelerations, braking, and to avoid the numerous traps. Your time is not counted; you just have to reach the finish line. Take your time when going through obstacles. If you fall off the track, you can reappear at the last checkpoint by hitting 'Enter'. Your objective is to reach the finish in the least amount of

players that are connected. 3.2. CONTROLS Using the Official Mode will cost you some Driving: coppers. Directional Arrows Accelerate, Brake, Turn Attention: In the Official Mode, you only right, Turn left. have one chance to make your best Advice: You can do an 'Air control' - i.e. slow time. You can use the 'Enter' button to down while you are in the air. This is often reappear at the last checkpoint you useful if you want to make smooth landings. crossed, but if you restart the race (Del, Simply press down on the brakes (down or the 'Restart' button), you leave the arrow) to do an 'Air Control'. Official Mode. To restart the race in Official Mode, re-select the mode. Camera Views (Numerical Keypad) Attention: Each trial will cost you some 1 - Far View 2 - Near View coppers. 3 - Interior View 4 - Near View 2 5. Track name and track author 5 - Top view 6. Start: Each time a new race starts, you 6 - Far View 2 will see a countdown from 3, before the start 7 - Free Camera: By holding down on the right mouse button and moving the mouse, of the race. If you are not ready, you can restart the race. you can move the camera. Use the mouse's scroll wheel to zoom in and zoom out. 7. Your vehicle: You can choose between several views using the numerical keypad to Enter: Reappear at the last checkpoint paschange the camera view. The first three sed. views are the most common: 1-Far view; 2Near view; 3- Interior view. The default Del: Restart the race camera view is view 2. Esc: Display the exit menu (to pause the 8. Race Time: On this screen capture the race, exit the game, or change certain paratime is negative because the race hasn't meters of the games peripheral devices). started yet (the countdown). 2: Show/Hide opponents' names 9. Target Time: This is the target time you *: Show/Hide interface need to beat in order to win the next medal. If this is the first time you are playing a track, 0: Honk the bronze medal time will be displayed. The player can choose his ghost when the player F10: Screen Capture arrives on the track, and can change it by clicking on 'Set Opponents'. Your time will be S: Save the replay displayed just underneath (your best time in training or Official Mode). 10. Speed: You can watch your speed here. But usually it's better to watch the road.

3.3. PLATFORM MODE

In Platform mode, your current number of trials appears in white in the bottom center of the screen. The maximum number of trials and your best performance appear just underneath (in yellow) Press 'Enter' to reappear at your last checkpoint Press 'Del' to restart the challenge (the number of tries is reset to 0) The Official Mode is also available in Platform mode.

Note: Each trial will cost you some coppers. If you are registered to a Group, you can display the best times of your Group for each race, or the best times from your ManiaZone.

MORE SOLO

If you are connected to the Internet, you can permanently acquire new tracks by clicking on the 'Download New Challenge' buttons available in the Challenge menu, on the community ManiaLink site, or on 5.2. SKILLPOINTS (SP) player ManiaLink sites. The times you make in the Official Mode You can download the new challenges in will allow you to get SkillPoints. These exchange for coppers. SkillPoints (SP) don't depend on the medal times of the tracks, but on the Official In order for the tracks downloaded Times of other players. You can win through ManiaLink to be played in Official SkillPoints in Race, Puzzle, or Platform Mode and to obtain Skillpoints from them, mode. the tracks you have created have to be The number of SkillPoints you can win on integrated to the Solo categories. a track is proportional to your global ran- You can download new tracks either by king, in comparison with other players, clicking on the 'Download New Challenge' and in function of your ManiaZone. button (i.e. in Race/Desert/Extreme), or by adding tracks you have created or In order to win SkillPoints, the track has to uploaded to ManiaLink, by selecting the be integrated to the game, either in the Custom category in each game mode and Start to Extreme categories, or in the stage, and clicking on 'Add Track'. Custom category.

PROGRESSION MANIAZONES

IN THE RANKINGS challenges nonstop, or to propose you
This system will allow you to renew your challenges to other players.
The ManiaZones are geographical zones which overlap over one another. When you start playing TrackMania United, you are part of the smallest regional zone. Once you have won enough SkillPoints to become one of the 100 best players in your ManiaZone, you are moved to the next level. Depending on your Official Times and your SkillPoints, you can reach the highest level - the Global level where the best players are ranked. Important: Each stage and each Solo mode has its own separate rankings!

THE RACE 3.1. THE

RACE INTERFACE IN

HOT SEAT

1. Restart Race: To Restart the Race. 6. The Clock: This is the race's chronometer.
Attention: Time still runs when you're It also reminds you that it's your turn to play. playing.
3.2. Game Controls: 2. Track Info: Displays the information on The game controls are the same as in solo. The important keys: the track (the medal times and the times of
the best players). This function also pauses Ctrl (right) or Enter: reappear at the last checkpoint passed. the game. Del: Restart the race 3. Player info: Here you can see the name of Escape: Pause the game and display the the player, the times made, and the green Escape menu. In this menu, you can contibars which represent the time or the number nue the race, abandon (the player leaves the game and Hot Seat continues) or quit the of trials left. game.
4. The track name and the name of its creaAt the end of the race, you will be shown the tor

results.

5. It's your turn to play: Once you are in You can replay the same race, go to the next
front of the screen click 'OK' to start the race track (if you have chosen several tracks), or and the clock. Once each player has made exit. their initial time, its time to play. The same driver will race until he beats another player's time.

PART 5 -

1. THE MULTIPLAYER MENU - PLAYER RANKING
By playing in Multiplayer, you can participate 2. JOIN A MULTIPLAYER GAME in the global ranking of players. Several ranBy clicking on the 'Servers' button, from the kings are possible for each stage of the Multiplayer menu, you can access the list of game. the game's multiplayer servers. Each game you play on the Internet allows 1. The menu you are on at this moment. you to win LadderPoints (as long as it is activated for the ladder), which helps you 2. Zone indicator: You can display the seradvance in the player rankings. The score vers by geographical zone. The category you awarded to each player is based on a calcu- are in at the moment. lation of the results of the race and the level 3. Server Categories: In these images the of the players participating in the race. servers of the 'World' zone are being At the end of a game, the score window will be automatically displayed. It indicates the LadderPoints added or removed from each players ranking. Please note that the points will be added to your score when you connect to the Internet. displayed. In this zone you can find the servers organized by country. By clicking on a country, you can go down one geographical level - i.e. if you click on France, you will only see French servers. The blue arrows under the zones allow you to see the next zones.

The buttons to the left of your screen will allow you to: Load Settings: Load an existing configuration. Advanced: Switch to 'Advanced' mode, to access more server configuration options. Like adding a password to access your server. Once you have set your desired configuration, click on 'Start' on the top left to access the track choice.
Once you have created your server, you can change to spectator mode. In order to do so, open the Escape menu by hitting the Esc key, and check 'Spectator'. The Spectator mode allows the creator of the game to let the server run without participating.

THE GAME MODES

Team: Players are divided into two teams. Each player plays individually under the rules used in Round mode. At the end of each round, the points of all team members on the same team are added up. The team with the most points wins the round and is awarded 1 point. A player can be added to a team directly from the track using the Escape key on the keyboard. Note: Team race results are not counted for Internet Rankings. Laps: In this mode you are racing on laps. There are two ways to play in this mode: - Number of laps: The first player to complete the specified number of laps wins the game. - Time limit: Players must complete the specified number of laps within a certain time limit. If the time elapses before the players complete the laps, the player who has passed the most checkpoints wins. Note: in this mode, you play only on tracks built with the multi laps block (see section 10.3.2).
Round: The Round mode, allows players to compete on tracks with a grouped start. All the players leave the start line at the same time. The first player to arrive at the finish wins. Each round over the Start is a lap. In this mode you will race several laps on the same track. The players leave the Start together. The first to arrive at the Finish gets 10 points, the second, 6 points, then 4,3,2,1. Once the time limit for the lap is passed, the players automatically start another lap. The winner of the race is the first one to reach the number of points fixed by the creator of the round. Time Attack: This is the most technical of all modes. Time Attack is similar to solo mode in all respects. All of the players are racing against the clock on the same track at the same time, for only a limited amount of time. This type of game is not a race (players start at different times), but rather an attempt to set a record time! It is possible to return to the starting line independently of the other players at any time by pressing "Enter," for example, to perfect the way a turn is negotiated. One unquestionable advantage of this mode is that the best times are displayed along with the players' names in real time (Tab key), which only adds to the pressure! When the clock runs out, the player with the best time wins.

RACING

5.1. THE RACING INTERFACE
1. Track name and track author You can also open the Quick Options during a multiplayer race by rolling your mouse over the top right of the screen. You can send a message to a friend to let them know what server you'll be on. 2. Remaining Time (In Time Attack). 3. Average Time: When you pass a checkpoint, the average time and your position will be displayed. The second time to be displayed is your delay (in red) or your lead (in blue).

4. Chat Zone: You can chat with other players from the server in the chat zone. Hit 'Space' to write a message and 'Enter' to send it. You can display the chat zone by hitting 'C'. 5. Your Time: And your previous time and your best time. 6. Player info: Here you will see the best times and the current rankings on the track. 7. Your Speed

5.2. CONTROLS

5.3. THE ESCAPE MENU
The vehicle controls are the same as in solo. Pressing the escape ("Esc") key allows you to access certain game controls at any point in Note: In the 'Round' mode, the Del key the race - such as changing into spectator abandons the race. In this case you will leave mode, changing into official mode, and with the other players at the next depart. accessing to the advanced options. To chat with other players: The advanced options allow you to call for a C: Enlarge the Chat Zone vote, to access player rankings and player Space: Open the chat box and write a mes- info, and also to add the current server to sage. your favorites and to save the current track Enter: Send the message and your replay (these last options are only available when you are the server). The important controls The Esc menu allows you to switch into Tab: Display the scores and information on Official Mode in order to participate in the the server. online rankings of players (ladder). 2: Hide/Show the names of other players over cars. Esc: Open the Escape menu

PART 6 -

PLAY LAN GAMES
From the main menu, click on LAN to access the menus for the local network game. Both the LAN and the Multiplayer (Internet) modes function in generally the same way , other than that in the LAN mode you can only see the players and servers on your local network. 1. The menu you are on at this moment.
4. Players: the player list connected your local network 5. Next menu - creation of a server on a local network: When you click on the 'Create' button, you are accessing the creation menu for games on a local network. Just like in multiplayer, you can access the advanced options

2. Create: To create a game on your local 6. Refresh: To refresh the player list and network (LAN server). The creation option server list on your LAN for a LAN server are exactly the same as a multiplayer game on the Internet, and you 7. Back: Return to previous menu can always load your configuration to rapidly create your server. 3. Servers: the server list available in your local network

PLAY LAN

CREATE CREATE

2. THE TRACK EDITOR

One of TrackMania's greatest assets is that it allows you to build your own tracks to share with your friends. You can create the wildest of rides in any of the game's seven decors.

PART 7 -

1.THE TRACKMANIA UNITED EDITOR
From the main menu, click 'Editor'. You will access the list of game editors: New Track: To create a track in the stage of your choice. Load Track: You can load a track in order to modify it. Upload Track: Once you have created a track, you can upload it to the Internet and share it with other players. Paint: This is where you can personalize your Skins (paintjobs). Replay: The Replay Editor simply allows you to watch or validate a replay (one of your replays, or a replay you downloaded). You can also edit this replay by modifying the cameras, adding effects, and then you can save your edit in a video format.

THE BUILDING INTERFACE

To create your track, click on 'New Track' from the Editor menu. You should then choose the stage in which you want to create a track, and the ambiance of your track : Dawn, day, evening, night. Once you have made these choices you arrive on the construction interface. 1. Your Track: Place the blocks directly on the screen by placing them one next to other in order to form a circuit. 2. Your Cursor: The cursor looks like the block you have selected to place. The block is green when it can be placed on the screen. If the block is red, it means
that it can't be placed in this area. Certain simply click on the icons or use the corblocks can't be connected to one another. responding numbers on the keyboard. 3. Main Bar: These buttons offer you Once you have selected a block you can three possibilities: 'Return to Menu', 'Save place it on the terrain. To go up one level your Challenge' (Even if it is not finished in the file tree of blocks, place the mouse or valid), and 'Tools'. The 'Tools' button over the directories and right click. gives you access to more track editing 7. Block and Camera control Bar: The options. buttons have the following functions (from 4. Test Bar for your challenge: The left to right): buttons have the following functions (from Modify block height Erase block: click on this button and then left to right): Test the track: Puts you in driving mode. click on the block in order to erase it. Hit 'Esc' to return to the construction Undo the last action or redo the undone action. Menu. Validate the track: Once you have finished Underground Mode: This mode lets you building your track, you will have to vali- build underground or through mountains date it to make sure it can be played nor- that you have built. mally. This validation will determine the Camera Mode: Click here and then use the author's time of the track. You can restart buttons to the left and fight of the mouse the validation race as many times as you to move the camera. want. Track Objectives This is where you will determine the type of challenge (Race, Platform, Puzzle), the difficulty level of the track (this corresponds to the levels in solo mode). Once your track is validated the medal times will appear here. They are based on your validation time. You can also add a password to your track. This password can prevent other players from modifying your track. Enter Mediatracker mode: This function allows you to add camera effects, sounds, special effects during your race, at the beginning or end of the races in order to give an ambiance to your track or simply increase the pleasure of playing. By clicking on this button you will open the Mediatracker menu. You can find detailed information on how Mediatracker works on the TrackMania website. 5. General Properties of the Challenge: The track name, the author name, the author time and the number of units used per track (not the number of coppers). 6. Block Index: This in the index where the construction blocks are stored. The blocks are organized in categories. To navigate in this zone and select blocks, 8. Zone of personalized blocks: Certain blocks can be personalized: The advertisements, the hotels, the billboard, etc. Once your track has been completed, click on the paint bucket to the right of the interface. All of the blocks that can be personalized will then appear in blue on the screen.

BUILDING

YOUR TRACK
Once you have chosen the stage and the ambiance of the track, you arrive in the construction interface. An empty terrain will appear on the screen as well as the tools to build your track. Before Starting please note: - Terrain: Certain stages do not propose a default terrain. Before placing the block of the track, you should place the terrain blocks. (Block index 1). - The indispensable blocks: Track construction offers you some amazing possibilities, but there are two rules to follow: Each track must have a Start and a finish, and you have to be able to get from the Start to the Finish. Other than those to rules you can build pretty much whatever you want. Think

CREATE

about your track before you build it, that time of the track. You can restart the valiother players will be able to play and dation race as many times as you like, so enjoy. They'll thank you for it. that you can make a good time. The medal times will be established based Draw your track: on this time. Select the second index of blocks and choose the 'Start' block (in green), and Save your track: place it on the terrain. Then choose the Click on the disk icon and type in your cir'Road' block and draw the track with the cuit name. mouse. You can place the first block by Once you have saved your circuit, it is clicking, then hold down the left mouse available in the Solo menu when you click button and draw a straight line. Continue 'Browse Tracks', then the Challenge file.` placing the blocks to build your track, and - You can add it to your custom campaign finish the track by placing the 'Finish' by clicking on the 'Add Track' button. block (the red block in the second block index). Share your track: Use the 'Ctrl' key or right click to rotate You can share your track and make it avaithe block. lable for other players. Note: The only rule in track construction is to go from Start to Finish by passing through all of the checkpoints. The only 2.3. SHARE YOUR TRACK way to have players follow your track is to In order to share your track, go to the place checkpoints (in blue). 'Share Track' menu from the Editor menu. You will access a page with five upload Test your Track: slots. Press 'Enter' or click on the car icon to Chose one of them and upload the track test your track: Meaning, you will drive on you have just created. it. The car will be placed on the block of You can also create your track directly your icon. from the sharing menu. You can also race the full track from Start You can have no more than five racetracks to Finish, by clicking on the flag icon. This in construction in the sharing menu. is the validation icon. Once you have uploaded the track, it will - If you wish to modify your track at any disappear from the menu, and a slot will time, press 'Esc'. free up. Decorate your circuit: Decor blocks are also available if you want 2.4. CONSTRUCTION CONTROLS to decorate your track. Certain decor Mouse Controls: blocks can also be used as an integral part of your track. Normal Mode: Left click: Place a block (keep the button Mediatrack your track: depressed to build a road). With Mediatracker you can add effects, Right click: Rotate the block clockwise. camera changes, screen text, and an Mouse wheel: Raise/Lower the cursor. intro, to add another dimension to your racetrack. Freelook Mode: Left click: Pan. Validate your track: Right click: Turn camera. - Click on the icon representing a flag Mouse wheel: Zoom in/out when you are satisfied with your racetrack. You will now establish the reference

Test Mode: Left click: Start a race at the position of the cursor in the same direction. Right click: Change the Start direction. Mouse wheel: Raise/Lower the cursor. Navigation on the Block hierarchy Left click: Select an icon Right click: Go up one level in the hierarchy. Keyboard Controls Arrows: Move cursor Space: Place a block (keep the button depressed to build a road). Page Up/Page Down: Raise/Lower the cursor. Right Ctrl: Rotate the block clockwise. Del: Delete the blocks under the cursor Num 2/4/6/8: Move Camera Backspace: Delete all of the blocks Enter: Start a race at the position of the cursor in the same direction. Esc: Quit the Editor. U: Undo last modification. R: Redo last modification S: Save challenge. ,: Activate/Deactivate help Navigation on the Block hierarchy 1-9: Choose the corresponding icon. : Go up one level in the hierarchy.
Mode Shortcuts Alt left: Freelook Mode X: Eraser Mode W: Underground Mode Ctrl left: Selection Mode

MEDIATRACKER

Mediatracker is a tool that has never been seen before in any video game: It gives you the player, an opportunity to become a movie director. With Mediatracker you can now set the scene of your tracks, during or after the race, by adding texts, special effects, smoke trails, sounds, and camera movements. This tool is integrated into the Track Editor. Before starting, create a simple circuit with just one turn for example. Once you have made your track, save and validate 1. Add Clip it, and then open Mediatracker by clicking 2. Add trigger 3. Add track on the camera. 4. Time line
3.1. ADDING VIDEO CLIPS THAT 1ST OBJECTIVE: CONTROL THE CAMERA PLAY DURING THE RACE - 1ST PART To move the camera forward, backward,
right or left, use the directional arrows. To raise or lower the camera, use the Page Up/Page Down keys. To turn the camera, click and hold your right mouse button, and move the mouse around. The goal of Mediatracker is to allow you to set up your racetrack's ambiance by incorporating short clips which will appear when you pass certain points in the track. 2ND OBJECTIVE: ADD TEXT Step 1: Click on the button on the bottom left of the editor. (1) Then click the word 'Clip' to rename it:
Before starting the staging of your videoclip, click on 'Record Mediatracker ghost'. Play, then click on 'Finish Recording Ghost'. This will bring you back to the Editor, click on the Mediatracker camera again, then click on Edit on the 'In Game' line. The track will be loaded into Mediatracker. If you can't see it in your visualization window, its because its not in your camera's field of vision. To find it, you will have to move your camera.
"Go Go Go", for example. Step 2: Click on the 'Trigger' button (2). You will then see a square cursor appear on your racetrack. Move the cursor to the place you want the clip to be set off. To raise or lower the cursor, use your mouse's scroll wheel. To place the cursor on your track, leftclick. The racecar will also appear at this place in the track. Here, the idea is to create a clip with test, and have it appear at the Start. Attention: Only one cursor should be placed. To delete a cursor, simply click on it. Once you have placed it, click on the 'Trigger' button.

Tips to avoid unpleasant surprises upon re-installation of your game on a new system: - Avoid the use of high (special) ascii characters in your login, you can use these in your NickName if you want but it is preferred that you keep your login simple and clean. - Write your login and password down on a page in this manual. - Keep this manual safe, because it contains your multiplayer key. - New keys are only available with a TrackMania United game purchase.
DO NOT LOSE THIS KEY! TRACKMANIA UNITED MULTIPLAYER KEY

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COPYRIGHT NOTICE This software and manual are Copyright 2004 by Enlight Interactive Inc. and Nadeo. All rights reserved. Software and manual may not be copied, reproduced, translated or reduced to any electrical medium or machine readable form, in whole or in part, without prior written consent from Enlight. Most hardware and software labels in this manual are registered trademarks and need to be handled as such. HEALTH WARNINGS Some people experience epileptic seizures when viewing flashing lights or patterns in our daily environment. These persons may experience epileptic seizures while watching TV pictures or playing computer games. Even players who have never had any seizures may nonetheless have an undetected epileptic condition. Consult your doctor before playing computer games if you, or someone of your family, have an epileptic condition. Immediately stop the game, should you experience any of the following symptoms during play: dizziness, altered vision, eye or muscle twitching, mental confusion, loss of awareness of your surroundings, involuntary movements and/or convulsions. TECHNICAL SUPPORT For technical difficulties regarding TrackMania, please contact us at: E-Mail: support@enlight.com Enlight Website: www.enlight.com TrackMania Website: www.enlight.com/trackmania

Contents

COPYRIGHT NOTICE.... 2 HEALTH WARNINGS.... 2 TECHNICAL SUPPORT.... 2
INSTALLING TRACKMANIA... 5 UNINSTALLING TRACKMANIA... 5
UNINSTALLING FROM THE CONTROL PANEL.. 5
SYSTEM SPECIFICATIONS.. 6 MINIMUM REQUIREMENTS... 6 RECOMMENDED REQUIREMENTS... 6 LAUNCHING TRACKMANIA... 7 BEFORE YOU PLAY... 7 USING THE MENUS... 7 MAIN MENU.... 7 SOLO MODE (SINGLE PLAYER).. 8
SERIES.... 8 CHALLENGES AND MEDALS... 9 PLAYING A RACE CHALLENGE... 9 PLAYING A PUZZLE CHALLENGE... 10 TOOLBAR COMMANDS... 10 PLAYING A SURVIVAL CHALLENGE... 12 COPPERS.... 13 PLAY A CHALLENGE.... 13

MULTIPLAYER.... 13

PARAMETERS.... 14 THE HOURGLASS RACE... 14
NETWORK... 15 RACING MODES.... 15
ROUND..... 15 TEAM.... 15 TIME ATTACK.... 16

INTERNET.... 16

CREATING AN ONLINE ACCOUNT... 16 CREATING AN ONLINE ACCOUNT... 16 JOINING A GAME.... 16 FINDING A GAME.... 17 ON THE TRACK.... 19
CREATING A GAME.. 20 SETTING UP YOUR HOSTED GAME.. 21 LOCAL AREA NETWORK.. 22 EDIT A CHALLENGE... 22
CHOOSING THE ENVIRONMENT... 23 SNOW.... 23 RALLY.... 23 SPEED.... 24
BUILDING BLOCKS... 24 BUILDING A TRACK... 26 CREATING A PUZZLE CHALLENGE.. 27 CREATING A CHALLENGE RACE WITHOUT A PUZZLE. 28 SAVING A CHALLENGE... 28 LOADING A CHALLENGE INTO THE EDITOR.. 29 REPLAYS.... 29 PLAYER SETTINGS... 30 KEYBOARD SHORTCUTS.. 31 DRIVING.... 31 EDITOR.... 31 NETWORK GAMES... 32 CREDITS.... 33 DEVELOPMENT... 33 INDEX... 34

INSTALLING TRACKMANIA

Insert the CD ROM into your drive and follow the instructions on the screen. If the Auto-play window does not appear when you put the CD-ROM into your drive follow these steps: 1) Double-click on the My Computer icon on your desktop. 2) Double-click on the CD-ROM icon to launch the installation program. Then follow the instructions given by the installation program.

UNINSTALLING TRACKMANIA

To uninstall TrackMania: 1) Click on your computers Start button. 2) Select TrackMania. 3) Click on the Uninstall icon. 4) Follow the instructions on screen. UNINSTALLING FROM THE CONTROL PANEL select Control Panel from the Windows start panel. In the Control Panel, select Add/Remove Programs, left-click on the TrackMania entry and click on the Add/Remove button. The game and all its components are then removed from your hard drive.

SYSTEM SPECIFICATIONS

MINIMUM REQUIREMENTS
Note: The following are the minimum configuration required to play TrackMania: Windows 98, 2000, ME, XP Pentium II MB RAM 32 MB 3D card (16 MB AGP) Sound card compatible with DirectX 9 56K modem CD-ROM drive

RECOMMENDED REQUIREMENTS

The following arethe recommended configuration: Windows 98, 2000, XP Pentium IV 1 GHz 128 MB RAM 64 MB 3D card (16 MB AGP) Sound card compatible with DirectX 9 56K modem CD-ROM drive

LAUNCHING TRACKMANIA

When the game is installed, you are offered a shortcut on the desktop. If you decide to use it, you can start the game by clicking on the icon displayed on your desktop. Otherwise, click on your computers Start button and select TrackMania. The launchers window will then open. From this window, you can start the game, configure the game, view the list of Frequently Asked Questions, check for updates or exit without playing. The configuration window allows you to change the game settings language, full screen, small screen, resolution, graphics quality, sound, volume, music, and connection, apply security settings and access the advanced settings. The advanced settings window allows you to restore the default values and to access the advanced settings (display, audio, network, game and access).

BEFORE YOU PLAY

If your graphics card is not very powerful, we suggest choosing Fastest for the graphics. The quality will not be as high, but the game will run more smoothly.

USING THE MENUS

MAIN MENU
The main menu provides access to the following sections of the game: Solo: Allows you to play TrackManias single player mode Race, Puzzle and Survival Mode. Solo mode also allows you to play games you have created or downloaded from the Internet (see page 5). Multiplayer: 2 to 8 players can play on the same PC (see page 13).
Network: Play over a LAN or Internet using either the games tracks, your own, or others you have downloaded (see page 15). Editor: Use the editor to create new tracks and new challenges. Replay: Watch your best replays. Credits: See Nadeos credits. Settings: Click here to change the player profile or your personal settings: last name, avatar and skins. Each of these items are described in the following sections of the manual. Menus may be used with either the keyboard or the mouse. Keyboard Use the up and down arrows to select menu items, then press Enter to confirm the selection and move to the next screen. To return to the previous screen, use the Escape key on the keyboard or the Back button on the screen. Mouse To display the information, simply point the mouse at the desired icon or text. To select or confirm your choice, click on the desired icon or text.

SOLO MODE (SINGLE PLAYER)
SERIES This menu provides a list of series, each consisting of challenges to complete. The challenges focusing on control are found in Race, those which focus on construction are in Puzzle and those focusing on survival are in Survival. Depending on whether you prefer to drive or build, click on Race or Puzzle, then on the first series displayed to see a list of the challenges to be accomplished. Access to subsequent series will be unlocked as you win medals. To access the special survival tracks, click on Survival Mode. The Race, Puzzle and Survival modes are described in the following sections.
CHALLENGES AND MEDALS Each challenge is associated with three time standards to be met to win a bronze, silver or gold medal. The bronze-medal time is displayed at the right of the screen in the Scores window. As with the series, not all of the challenges are displayed. Only the first challenge appears on the screen. When you win the bronze medal, you unlock access to the next challenge. Your total medal count is displayed at the top left of the screen, your best time for each challenge, as well as the medals that you have won. Note: You win certain medals for the Race challenges and other medals for the Puzzle challenges. The two types are not added together. PLAYING A RACE CHALLENGE Viewing the Course When you arrive on the track, you can view it by pressing Esc and moving the cameras. Use the numeric keypad to rotate or change the viewing angle. Launch the Race Press Enter to start the race, and the countdown will begin. During the Race Once you start, drive your vehicle using the arrow keys on the keyboard. You can restart at any time by simply pressing Enter. For more information on the keys used in the game, see the Keyboard Shortcuts section of the manual. As you cross the finish line, your time is recorded. You can then choose to race again and try to improve your time, return to the menu to try another challenge, or save a replay. When you start a race, you will see a ghost car on the course which indicates the time you must beat.

COPPERS Coppers are TrackManias money. With each medal you win, you receive a certain number of coppers. Once you have the bronze medal, you win additional coppers each time you improve your score. You can use your coppers to edit new challenges. You have a certain number of coppers in each environment, which you spend in the editor for each construction block you use. With these blocks, you can build your own track from start to finish. When you start the game, you have a total of 3000 coppers.
PLAY A CHALLENGE This menu provides access to the list of challenges that you have created with the editor. It is also the menu you use to open the challenges received via the Internet and e-mail, which are initially saved to the My Challenges directory in the Game data installation folder. The left window lists the challenges (name, environment and cost in coppers); the right window lists their scores. Select one to launch it and play in solo mode. This is also the list of challenges that will be displayed when you choose to create a game in the Network menu. For more details on creating Challenges, see page 28 Creating a Puzzle Challenge.

MULTIPLAYER

This menu enables you to play with up to 8 players on one machine. Each player has an hourglass that shows the time within which the player must try and achieve the best time.
If a player does not beat one of the other players times before the hourglass runs out, they are eliminated. Then it is the next-slowest players turn to play. The last player left wins the game. PARAMETERS The first thing to do is to define a certain number of parameters. Determine the number of players (up to 8) and assign each a profile. Then set the time limit. Finally, choose whether to create a course or to use an existing course.
Click on Add and enter a new players name. Then select the players to be included in the race by clicking on their names.
THE HOURGLASS RACE Once you have pressed Enter, the game indicates which player should start. When this player has finished the course, the time is recorded and the game asks the second player to start. An hourglass is displayed at the right of the screen for each player. Each players hourglass is started once the player begins playing. When the hourglass is empty, the player is eliminated. The game is over when there is only one player left.

NETWORK

Selecting network mode allows you to play multiplayer games on a LAN or the Internet. Several racing modes are possible.

RACING MODES

ROUND Round Mode lets players meet head-to-head on one or more course(s) with a set start. All players start at the same time, and each start marks one round. In this mode, you play a series of rounds on the same course. The challenge is to be the first to cross the finish line, or to finish within the required limit for scoring. The players all start together. The first player to cross the finish line is awarded 10 points, the second receives 6 points, then 4, 3, 2 and 1. Once the round time limit has been exceeded, the next round begins automatically. The first player to win 50 points (the default) wins the match.

TEAM For some people, victory is sweet only when it is shared with friends. The Team mode operates on the same principle as the Round mode, except that in this case, players will group together in teams and victory will depend on each teammates skills. In this mode, one point is awarded to the winners team. Each player on the winners team arriving at the finish line just after the winner earns one additional point for the team. If you are using the alternate rules (see page 21 Creating a Race), the winning team will receive one point. In determining which team wins the match, the placing of every player counts. The first player across the line receives as many points as there are players on the course. The second gets the same number of pointsminus onefor his team, and so on until last place. Note: the number of points awarded to the winner is set by the Points max setting when the game is set up. The overall winner is the team with the highest number of points under this system.
TIME ATTACK Probably the most technical of all the modes, Time Attack is very similar to Single Player except that the players are on the track for only a limited amount of time. This type of game is not a race (players start at different times), but rather an attempt to beat the fastest speed. It is possible to restart the game at any time by pressing Enter. The players with the current best times are displayed along with the players names in real time during the time attack. When the clock runs out, the player with the best time wins.

INTERNET

In this menu, you can create and join races on the Internet with other players from around the world. CREATING AN ONLINE ACCOUNT CREATING AN ONLINE ACCOUNT First, you will need to register by creating your online account. You will be asked to provide some information, including the serial number of your game, which is found inside the game box. Enter a login and password, the name of your country, the largest city nearest your location, and your email address. Click on OK to confirm. JOINING A GAME If there are several zones of play, a window will ask you to choose the server to which you want to connect.
FINDING A GAME The List filter allows you to display either the players or the games. The Game filter allows you to select the type of game All, Time Attack, Round or Team. The list of games and/or players are displayed by criterion in the right hand window. To see a non-hierarchical list, i.e., to display all players and/or games, this button must be displayed. To see a hierarchical list (tree) by country and city, this button must be displayed. To go back after making a selection, click on this button.

When the Players list is displayed, the following information is shown for each player:
A button indicating whether the player is on

your buddies list.

The players name or nickname. A green or red key indicating whether or not the race is private. If the race is
private, you must enter a password in order to join it.
The name of the game that the player is currently playing. The racing mode being played. The number of players that have already joined the race and the total number of players allowed in the race.
If the Games list is displayed, the following information is listed for each game:
The game name. A green or red key indicating whether or not
the race is private. If the race is private, you must enter a password in order to join it.
The name of the player who created the game (The host). The racing mode. The number of players that have already joined the race and the total number of players allowed in the race. Note: You may not join a race for which the maximum number of players has already been reached. To join a race in either mode click on a player or a game name. A dialog box will open and provide the following information:
The server name. The race mode. A list of players playing currently in the game. A list of the tracks played in the game and their environment, duration and price in coppers.
This window also shows the ping, which indicates the quality of the connection. The more stars that are shown (up to a maximum of 4), the better the connection. To enter a race, click on Join.
The Advanced button at the left of the screen allows you to refine your search. Using this menu you can:
Show only the players on line. Show only your buddies. Hide private games. Hide games that are full. Show either the last names or the nicknames of the players. Access your account settings. Check the news.
The Refresh button allows you to update information about the game server. To return to the Network menu, click on the Back button. To create a game, click on the Create button. ON THE TRACK Depending on the race mode, once you arrive on the track you might start racing immediately or you may have to wait for the next race to start. If you have to wait, you can watch the current race as a spectator. The next start is indicated with the start delay. Then all you have to do is accelerate (up arrow). During the game, messages will be displayed informing you of events (players joining the game, players crossing the finish line, leaving the game, etc.). During the game, messages will be displayed informing you of race events. If you crash, become stuck or your car rolls over, you can start from the last

checkpoint you passed by pressing the Control key. To leave the current race, press Delete If you are in Round mode, you become a spectator and must wait for the next start. If you are in Time Attack mode, the next start is immediate. Pressing Escape during a game will allow you to do one of the following options:
Resume play. Change teams, if you are playing in Team mode. Click on Buddy to display the list of players present. You can choose one of the players and add the player to your buddy list.
Click on Report Abuse to display the list of players participating in the game. If there is a problem with one of the players, click on that player.
Save the challenge. Save the video. Exit.
When a Host Leaves the Race, the Game is Over. If the game is interrupted during play, it is because the creator has left the game.

CREATING A GAME

To create a game or be a host, click on the Create button at the bottom right of the first screen you are presented with when starting an Internet game.
SETTING UP YOUR HOSTED GAME
What is the name of your game? What is the maximum number of players? After making these decisions, you must choose the mode: Team, Round or Time Attack. For each mode you must also define the conditions for winning the game. In Team or Round mode, how many points are needed to win a game? In Time Attack mode, how long will the game last? Use the Advanced button to access more settings: In the advanced options you can set a password if you want the game to be private, set the amount of chat time authorized between games, decide if want to allow your challenges to be downloaded and decide if you want to use the alternate rules in Team and Round modes. Once you have done this you can then click on OK at the lower right to see the list of races you can launch. This list is the same as the one that appears in the Play a Challenge menu. A checkbox appears to the left of each race. By checking several races, you can launch this series directly from the game without returning to the menu. Once the game has begun, you can press Escape for access to the menu allowing you to :
Resume play. Change teams. Restart the race. Go to the next race. Change to spectator mode. Show your buddy list. 21

Report abuse. Kick someone out of the game. Save the video. Exit the game.
In Spectator mode, you are no longer participating in the race, and are not reported as a player on the server list. Click on Buddy to see the list of players present in the game. You can select one of the players and add that player to your buddy list. If you click on Report Abuse, the list of players present will be displayed. If there is a problem with one of the players, click on that player. Note: The Report Abuse function should be used sparingly and only in serious cases. At the end of a race, the next race is automatically started on one of the selected tracks.

LOCAL AREA NETWORK

Local network functions in the same way as the Internet. If your PC is on a network, games that have been created appear and you can join them directly.

EDIT A CHALLENGE

Here you can build new tracks and new challenges that you can put on the Internet or just share with friends. First you need to choose the environment for your challenge. For each environment, the number of coppers you have determines the number and type of blocks that you can use.
CHOOSING THE ENVIRONMENT SNOW Snow environment makes no bones about combining blocks completely covered with snow or even black ice with track sections made of special traction wood. There are no crash barriers or guard rails. You can build courses that start from dizzying heights, string together dangerous series of tight turns that require the speeding cars to jump from level to level in order to finish with respectable times. Changes in traction allow the vehicles to take 90 turns at full speedright before a bobsled-type turn that will test the nerves of even the best drivers. Associated Vehicle: Japanese / Pickup A slow vehicle by nature, all a pickup needs to provide extreme sensations is to pick up speed by going downhill or thanks to Turbo Boosts). This vehicles large tires provide very arcade-like traction that allows the vehicle to take almost any turn at full speedprovided it holds the proper line. You will need to conserve your speed as much as possible if you want to finish the course without having to get out and push. RALLY Tending mainly to green countryside, the rally environment abounds in dirt tracks, wet asphalt roads, narrow passages, river crossings, and walls dating back to the Middle Ages enclosing turns that might be long and sweeping or short and sharp. The rally is the preferred environment for fans of speed, sliding, and controlled skids. The winding, hilly roads bordered by enormous meadows or rows of trees are rarely forgiving of driver errors. Associated Vehicle: European / Turbo2 Combining extremely powerful acceleration with an impressive top speed, the Turbo2 is a car with power that needs to be controlled, especially on the slippery courses of the rally environment. It is often preferable to brake before a series of curves and negotiate each curve in a controlled skid, rather than depending on traction. Light taps on the accelerator will be enough to

keep up your speed, then get your vehicle back up to full power quickly. A word of advice: Dont trust the apparent solidity of those walls from the Middle Ages: the guard rails along the roads would have a hard time standing up to the high speeds reached by the Turbo2. SPEED Here we have the flat, sandy expanses of the desert baking under a leaden sun, with rocky canyons and hills providing terrain suitable for the most extraordinary constructions. Loops, elevated turns, breathtaking drops and impressive jumps succeed each other at lightning speed on these ultra-fast courses. Whether at ground level or dizzying heights, the asphalt roads with guard rails will forgive small trajectory errors, but not driving mistakes! Associated Vehicle: American / American Car The American car has good acceleration and powerful brakes, which make its behavior quite realistic. It excels at full-speed turns, enormous jumps and hard braking. But be carefulits precisely balanced suspension reacts to the smallest little bump or abrupt turn. Click on one of the environments to enter the editor.

BUILDING BLOCKS

A building block is a piece of the road. By laying these blocks end to end, you can make tracks. The blocks listed at the bottom of your screen are available to build your puzzle or track. To increase the number of blocks, go to the shop to buy more using your earned coppers. The design and characteristics of the blocks vary depending on the environment. You will find elements of the scenery, indicator panels, chicanes, loops, springboards, elevated turns, tubes, tunnels, transition blocks, turbos, and more.
However, each environment contains the following essential blocks: The Start block (Green).

The Finish block (Red).

The Road Block is the simplest block, but is certainly the most often used. It is essential for connecting the other blocks together. Note: All of the blocks (except the Road block) have roadblock barriers across them until they are connected with another building block. Checkpoints have two purposes: first, all players must pass by them, which ensures that all players follow the course to arrive at the finish line. Additionally, in Round mode, the checkpoints allow drivers who have gone off the road or rolled over to start again from the last checkpoint passed. Otherwise, with no checkpoints, a long course would quickly become very difficult (a single mistake would mean starting over). Without checkpoints, players would be able to create their own path to the finish line without following the tracks course. Turbo blocks, or boosters, give the vehicles a boost to speed things up on a straight stretch or a jump, or make a series of turns more of a challenge. Note: There are no turbo blocks in the Rally environment.
Within the Editor, the blocks are listed by Family, Terrain, Road blocks for the tracks and Scenery blocks. The families are represented by icons on the screen. By clicking on one of the icons or using function keys F1 through F12, you can display the blocks they contain. Keys 1 through 8 allow you to select the blocks you want to use to construct your terrain, your track and your scenery. You can also click on the icons displayed on the screen. Each block costs a certain number of coppers. The cost is shown below each block.

BUILDING A TRACK

Building your own track is exactly the same process as in Puzzle Mode (see page 11). There are several steps: Choose an Environment Pick the environment in which you want to build your track. View the Terrain The construction area is a limited space. Good use of the cameras will allow you to create complex tracks. Look at the blocks you want to use to create your track. Build the Track By placing blocks on the ground. Move the blocks using the arrow keys on the keyboard or the interface tools, choose the direction of the block Ctrl and its height Page Up/Page Down and place it Space. As in Puzzle mode, you can place your track all at once by holding down the Space key and drawing your track with the arrow keys on the keyboard. To help you build, the construction cursors are color-coded. If the cursor is green, you can place the block. If it is red, you cannot place the block as is. A help window is automatically displayed on first start-up and it is possible to redisplay it by clicking on the question mark at the upper right of the editor. The underground mode is automatically activated when you select an under-
ground piece and by moving the cursor under the ground. Note: It is not possible to build below level 0; you can build underground only in previouslyconstructed mountains or hills. Test the Track While you are building your track, you can test it at any time in driving mode by pressing Enter. Note: the game will not place you at the start, but rather wherever your cursor was positioned in the editor. This allows you to test a specific part of your track. Start times are also not taken into account. This is simply a test of your tracks playability. Return to editing mode by pressing Escape. Once your track is ready, you can turn it into a Puzzle challenge (for a single player), or a Race challenge (for a single player, multiplayer, or a LAN or Internet race). You can also lock the challenges with a password (password button above the time per medal). If you save a challenge with a password, this password must be entered when the challenge is loaded by the editor.
CREATING A PUZZLE CHALLENGE
It is up to you to choose the blocks that you leave on your track and the ones that you take away to present to the player trying to solve the puzzle. When your puzzle track is finished, select and delete the blocks one by one using the Delete key or Erase button. To delete a block, position the cursor on it and click on Del or on the Erase button (bottom left of the screen). Just above each block at the bottom of the screen are + and - signs. Use those signs to select how many of those blocks you will give to the players to solve the puzzle you have created. For example, if you deleted 8 Road blocks of one particular type, simply select 8 using that blocks + sign. Next, click on Validate at the bottom right of the screen. You will be presented with the puzzle you just created for validation. To finish the validation, build the puzzle and drive on it.

When you have passed the finish line, you get a new message. Click on End Validation to finish your challenge and go back to the editor. If your time you recorded is not good enough for you, just restart the validation process by clicking on Race Again. You can also change your track and the blocks available by clicking on Modify Track and restarting the validation process. When you return to the Editor, your time is displayed from the validation (top right of the screen) and the times for bronze, silver and gold medals are assigned (bottom right of the screen). The gold medal time is your time. If you are not happy with your time, just click on Validate again. When you are happy with your puzzle, click on the Save button to save your puzzle.
CREATING A CHALLENGE RACE WITHOUT A PUZZLE
When you are satisfied with your track (Note: you need at least a start and a finish block), click on Validate at the bottom right of the screen. When you are on the course, click on Enter to start driving. When you have finished the race, click on End Validation to validate your course and set the time for medals (see above).

SAVING A CHALLENGE

While you are building a track, you can save your challenge at any time. Note: puzzles and races are saved in the same folder. We advise you to name your tracks carefully so as not to overwrite files. To play a saved challenge, go to the Single Player menu, then Play a Challenge. There you will find all of the challenges you have created and saved with the Editor.
If you want to send the puzzle or challenge to a friend your saved files will be saved in the My Challenges directory in the Game data installation folder.
LOADING A CHALLENGE INTO THE EDITOR
Once you have launched the Editor, you can choose the environment in which you want to build, or you can load a challenge to finish or improve it. Note: It is not possible to edit a challenge if its price in coppers is greater than the number of coppers you currently have.

REPLAYS

At the end of each race a window appears and you are asked if you would like to save a replay of the race. In this way, each race can be viewed as a video. The Replay menu lists the videos you have recorded. To view a video, click on it. During the replay you can do the following :

Use TrackManias three main cameras, the free camera, which is manipulated using the direction arrows and the mouse, the target camera, and the fixed camera. Straighten the cameras and bring them back to a horizontal position. Change from one car to another. Activate or deactivate the function that displays the names of the cars. Place fixed or intercalated keys in the cameras (in purple) or keys for slow,
normal or quick play (in green).
Use the right mouse button to zoom in on the time line or return to normal
Play the animation at slow, normal, fast, or very fast speed in either forward or reverse. 29
Skip to the beginning or end of the animation. Finally, you can save all your changes or quit without saving them. PLAYER SETTINGS
To access the player profile, click at the bottom right of the main screen. To configure your games controls, use the Configure Driving Inputs button. Enter your last name and choose the avatar (a small custom image) that will represent you during races. Then choose your cars Skin by clicking on the icons that are displayed. It is also possible to deactivate the avatars at the server level. You can add your own avatar or new vehicle Skins to the game by placing the appropriate files in the GameData\Skins\ directory. For the avatars, you can use files in.dds or.jpg (128x128 pixels) format if the file size is less than 8 KB. If you want to change the skins for vehicles, the procedure is a little more complicated. For more information, go to http://www.tm-les-skins.fr.st. To change players, click on the players name. In this way, you can have several players progressing through the games, each with their own profile, own scores and own level of advancement in Single Player mode.

KEYBOARD SHORTCUTS

DRIVING

DRIVING COMMANDS

Enter Break Accelerate Turn Left Turn Right Delete Zero (On Keypad) 1 - 8 (On Keypad) Start a Race\Respawn at Last Checkpoint Down Arrow Up Arrow Left Arrow Right Arrow Retire from Race Horn Change Camera Mode

EDITOR

EDITOR COMMANDS
F1- F4 Tab or 1-8 Direction Arrows Page up\Page down Ctrl Space Del Backspace ? Numeric keypad 2, 4, 6, 8 Enter Select Construction Tab Select Construction Blocks Move the Cursor Horizontally Move the Cursor Vertically Rotate the Cursor Place Block Delete a Placed Block Delete all Placed Blocks Display Building Helpers Camera Controls Launch

NETWORK GAMES

 

Tags

Classic-2007 BDP2700 TXL32G20B EWH-150R SGH-Z720 PRO 1050 K220I Hr480S Yamaha MU5 Server Aspire 7220 D-425 Review Magic IV Keypad Multistrada 1100 XD-553 3500C MHC-GRX9000 Yamaha DD11 G-4100 V2 Mango Receiver 82339 8150 DN SL-PG560A SC-LX72 MHC-GZR5D Sdrh60 MG15DFX Est-CE Router FM BBA 2594 Asus W1V KDC-306 PSR410 700R-2007 32LH4900 Suunto T4D CQ-DP101U LE32R88BD EMP-1705 Laserfax 925 Latitude C600 IC-02A SGH-Z400V Yamaha MM30 28PT7304 TU-HD100 USR5461 Scanmaker 5950 32PW9525 12 DNX194H KX-TC1743B Kameleon Suunto N3I NV-GS55EG DCS 500B R08 AF NV-FS90B Xalio 300 UN40C5000QF KR-375 GR20BWI BGD-V18 01V96 Of Life GXT500 DMC-FX36 50-2005 TX-P46g15E DTI 652 V-clic U4-111 PSR300 Supreme 1997 VP-D375WI Class 700 650H-E Zapper HM0860C Pocketdv 3500 LN46A550p3F Finepix F810 CLT-2430 IS70 C C-40 Zoom T803V H6300 MS2-390 V872NWK Dywl10 Lands Bandit 650 X-700 37LG5020 Leapfrog DPX-410 CXT225 RSP28A 26LC51

 

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