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Warlords Battlecry II [PC Game]Developed by Strategic Studies Group - Ubisoft Entertainment (2002) - 3D Real-Time Strategy - Rated Teen
Develop a brave hero who will lead your legions to fierce real-time combat in Warlords Battlecry II. Like the original Warlords Battlecry, this release enhances basic real-time strategy gameplay by incorporating influential hero characters who become more powerful as they gain experience. Like the contemporary Art of Magic or Disciples II: Dark Prophecy this game is a "role-playing strategy," in which the decisions and development of key characters is significant in an army's overa... Read more
Details
Platform: PC
Developer: Strategic Studies Group
Publisher: Ubisoft Entertainment
Release Date: March 13, 2002
Controls: Mouse
UPC: 008888610656
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Manual
Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
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Documents
Electronic Registration
If you did not register your copy of WARLORDS BATTLECRY II after installation and wish to do so later: From your desktop select the Start button, click on Programs, click on the folder that contains
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INTRODUCTION
WARLORDS BATTLECRY II is a fantasy strategy game of combat, heroes, and magic. It provides a unique blend of role-playing and strategy, where you improve your hero, build an empire, produce units, cast spells, go on quests, and battle other races. WARLORDS BATTLECRY II has many exciting new features, including: Heroes Twelve different races to play. Unit races Twelve different sides to play. Units Over one hundred and forty unique units, including heroes, archers, mages, and siege weapons. Buildings Almost two hundred unique buildings. Skills Numerous skills to upgrade your units and buildings. Spells Over one hundred spells with spectacular special effects. Formations Eight different formations to control your troops. Victory conditions Thirteen different conditions from which to choose. Quests Hundreds of different quests for your hero to complete. Editor Create your own fully customizable scenarios.
Multiplayer Play other human warlords via IPX, TCP/IP, Internet or modem. For details on how to play Multiplayer, see page 12. Tutorial There is one simple-to-learn tutorial on how to play the game, covering all the basics such as how to select and move units, attack, build buildings, and produce units. The editor allows you to create your own exciting new scenarios to play by yourself against the computer, or with your friends. All existing scenarios are fully customizable. Every aspect of the scenario, including terrain, buildings, units, events, sides and game options is available to be edited. For full instructions on how to use the Editor, see the Battlecry II Editor.chm documentation included on the WARLORDS BATTLECRY II CD. Allows you to control game options for sound, settings, and graphics. You can also view the introduction video and the credits. For details on the options available, see page 14. Exit to Windows.
Editor
Options
PLAYING THE CAMPAIGN
The WARLORDS BATTLECRY II campaign is an epic battle for possession of all sixtyseven regions of Etheria. From your home citadel, you expand to conquer neighboring regions, occupy enemy citadels and take control of their forces. You will ultimately engage in duels to the death with other heroes, and even quell uprisings by your vanquished foes. As your treasury grows, merchants offer special items for sale, mercenaries offer to join you in battle, and followers flock to your banner. Each region has a unique map, with its own goals and victory conditions. You gain different bonuses from each region some for just your hero, some for all units or buildings. All regions have a Tribute, which goes into your treasury when you conquer the region. A constant income is also available from some regions. Every time you win a battle, each of your provinces will contribute the amount specified as Income to your treasury. Your hero and retinue are carried forward from battle to battle, growing stronger and more powerful. Although the campaign is only available in single player mode, you can play any one of the twelve hero races, so why not try them all! You can find detailed information about Heroes starting on page 29.
Losing Your Connection
If you lose your connection after a skirmish has begun you will usually be ejected completely from the game. You will not be able to rejoin the current battle. Inside the game, the units and buildings of a disconnected player are taken over by the computer. If you deliberately exit or resign from the game, you are taken to the Defeat Screen.
Hints for Multiplayer Games
Resources are vital. Destroy enemy resources whenever possible, secure your own resources quickly, and protect them well. Take advantage of building queues. Stacking up several units to be built, or using the continuous production button for one unit saves time. Build multiple production buildings as soon as you can, to keep unit production running smoothly. High level Keeps need to be protected at all costs. Protect your hero carefully during the beginning of a game, until you produce a unit that can convert resource structures. If you lose your hero early, it is extremely difficult to pick up the speed of production later in the game.
Graphics
Resolution: Choose between four in-game screen resolutions 800x600, 1024x768, 1280x1024, and 1600x1200. Depending on the resolution you have chosen, the control panels on the game screen are slightly different. In 1024x768 and higher mode, an extra box on the right displays the unit or building currently under the cursor on the game map, along with its hit point bar. An extra box on the left is the current locked in unit or building. Click on its picture at any time to select it. You can lock in a new unit or building by moving the cursor to the unit and pressing CTRL-L. Shadows: Toggles shadows On and Off, which can affect game performance. Ambient Animations: Toggles animations other than unit movement On and Off. Blood: Toggles the display of blood in the game On and Off. Gamma Correction: Switches between five levels of correction for brightness. Animated Water: Toggles the animation of the water On and Off. Particles: Sets the display of particles in the game for spell effects, smoke, etc. between Off and Maximum. Decals: Toggles the display of footprints, blood splatters, dirt scarring, etc. in the game On and Off. Lighting Effects: Sets the lighting effects in the game between Off and Maximum.
SETUP OPTIONS
Setup options in three categories allow you to customize the game environment to match your personal preferences. Simply select Options from the Main Menu to proceed to the Options Screen. Check the boxes at the top of the screen to access the options for Gameplay, Graphics and Sound, described in detail below. When you have finished making changes, select Save & Exit to return to the Main Menu with your new settings, or Cancel to exit without making changes. You can also view the Credits and see the Opening Movie from this screen.
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Mouse Click Effects: Toggles the display of particle feedback under the mouse cursor On and Off. Note: WARLORDS BATTLECRY II will run internal performance checks, and turn off any graphics options that would degrade game performance.
Control Panel: Nine context sensitive buttons that command your units and buildings. Detailed explanation of the buttons starts on page 18. Display Area: This displays a picture and some details on the currently selected unit. For example, you can check the progress of a construction project by selecting the building; the percentage of completion appears in the Display Area. Mini Map: A small scale version of the entire game map. Rough terrain features are shown on the Mini Map, along with tiny squares representing buildings. Resource squares are made up of two triangles, the lower colored to show the type of resource it is, the upper triangle gray for Neutral mines, then changing with the owners color. Quest buildings are shown as white squares. Hero Portrait: A picture of your hero. Click on the Portrait to select your hero and double click to center the map on him or her. Resource Indicators: In the upper right corner of your screen are four symbols and numbers, indicating the amount of each type of resource you currently possess. From left to right, these are gold, ore, stone and crystal. See Resources on page 32 for more information. Lock-In Box: This box, not available at 800x600 resolution, shows the current locked in unit or building. Click on its picture at any time to select it. You can lock in a new unit or building by selecting a different unit and pressing CTRL-L. Cursor Box: This box, not available at 800x600 resolution, displays the unit or building currently under the cursor on the game map, along with its hit point bar.
Environmental Sounds: Toggles background noises On and Off. Footsteps: Toggles the sounds of your units moving On and Off. SFX: Adjusts the overall volume of the sound in the game between Off and Full. Music: Toggles the game music On and Off. Combat Sounds: Toggles the sounds of battle On and Off. Unit Speech: Toggles your units voices On and Off. EAX Support: If your sound card supports EAX, this toggles it On and Off. Otherwise it reads N/A for Not Available. Victory/Defeat Buildup: Toggles the buildup noise at the end of a scenario On and Off. Hero Heartbeat: Toggles the heartbeat noise when a hero is injured On and Off. Soundtrack: This allows you to set the current soundtrack being played. The game ships with a default soundtrack, but more may be made available after release. Check the SSG website http://www.ssg.com.au. You may even create your own, by adding MP3 files to your Music directory.
The Game Map
The bulk of the main game screen is taken up by the Game Map. On the map units move, buildings are built, battles are fought, etc. To learn how to select and move units, and attack with them, play the tutorial, or read the instructions below.
THE GAME SCREEN
When you start a campaign episode, skirmish or multiplayer game, the Game Screen appears. From this screen you control your units as they explore, attack, defend, and conquer battlefields. The most important of the Game Screen features are: Game Map: The playing area, described in further detail below.
Selecting Units, Buildings and Multiple Objects
To select a single unit, simply left-click on it. A selection circle appears around it, with a green bar below to indicate the units hit points, and a blue bar for its mana points (if applicable). To select a group of units, you can do any of the following: Left-click and drag a box out over multiple units. Double-click on a unit to select all units of the same type that are visible on the screen. Hold down SHIFT, and left-click on individual units to add them to the units already selected. Press CTRL-S to select all units currently on the screen. Press CTRL-A to select as many units as possible.
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You can always select your hero by clicking on his Portrait at the bottom of the screen. Double-clicking selects the hero and centers him on the screen.
These buttons change, depending on the type of unit or structure selected but here are the most common.
Selection Limits
The size of a group of selected units is limited by the size of the Display Area. Less powerful units have small unit pictures, and you can therefore fit a large number of units into a single group. More powerful units have larger pictures, which limits the number of the more powerful units that can be combined into a single group. The exception to this rule is your Hero, who always has a minimum size picture, regardless of how powerful he has become.
General Controls: Stop
Ceases whatever action the unit or building is engaged in, be it moving, attacking or building. The unit or building then waits for new orders.
General Controls: Attack
Heroes, units and some buildings can attack. All units can attack buildings. To order a tower, unit or group to attack, select them, then right-click on the enemy unit or building you wish to attack, or click on the Attack button in the Control Panel and click on the enemy. Note the cursor changes into crossed swords to indicate battle. Your units automatically move into battle. To improve a groups efficiency when attacking a large enemy group, have them selected, press A, then right-click on the ground beyond the enemy unit or building you wish to attack. Your units will individually select enemy targets, instead of you selecting targets one at a time. Keep an eye on your units during combat. If their health bar turns red, they are close to death and may need to be ordered out of the line of fire.
Unit Controls: Patrol
To assign a unit to patrol in a certain area, select the unit, choose Patrol from the Control Panel, and click on the area to be patrolled. A series of waypoints is automatically generated. You can view and change this path using the method described above. To lay out a complex patrol path made up of multiple points, hold down SHIFT while clicking the various locations along the path.
Unit Controls: Build Buildings and Build Walls and Towers
Constructing buildings allows you to produce units and upgrade skills. Constructing walls and towers helps you defend your land. Only builder units and heroes are able to build. Building costs one or more resources, depending on your race and the type of
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building. To learn how to construct buildings, play the tutorial. For a full list of the buildings for each race, see Race Dependencies starting on page 38. Constructing a Building Select your unit and select Build Building in the Control Panel. A window pops up with pictures of all the buildings you are able to construct (see screenshot above). If a building appears in color with the cost, you are able to build it right now. If it appears grayed out with the cost, you do not have enough resources to build it now. If it appears grayed out with no cost, you have not met the requirements to build it yet. Click on an available building, and place it on the desired location on the map. Your unit disappears while building, then reappears and announces when the job is finished. To check the progress of a building, select the building in progress, and look at the percentage counter in the building display area. Constructing a Wall or Tower This is the same as constructing a building, however you select the Build Wall or Tower button from the Control Panel. Once you have built a tower, you can place units inside it. Units in a tower do not use their individual attacks, but improve the towers combat capabilities. To place units in a tower, simply select the desired units and rightclick on the tower. The cursor changes into a hand, and the units disappear into the tower. Only four small or medium sized land units can be put into each tower, the effects of which are described under General Controls: Unload on page 19. To stop building or reselect your builder unit at any time, just select the building in progress, and press Stop, or Select Builder on the Control Panel (see Control Panels on page 18). If you stop the building partway through, it eventually falls to ruins. Selecting the builder does not stop the building, and is used for queuing up orders (waypoints) to be carried out when finished building.
A unit in formation starts with the orientation shown on the button, with missile units kept in the back and melee units defending in front. Your units automatically assemble in formation in the direction of movement. In other words, if they are moving west, the point of a Wedge formation will be facing west. This can result in an illogical position once they reach their target, for instance with the missile units at the edge instead of the back, click on the Rotate buttons to rotate the orientation of the formation clockwise or counter-clockwise and solve this problem.
Building Controls: Buy Units and Skills
In addition to producing units and researching skills, this button also controls upgrading buildings. When this button is selected, a window appears with pictures of all the units you are able to produce, research, or upgrade. If a picture appears in color with the cost, you are able to produce, research, or upgrade that right now. If it appears grayed out with the cost, you do not have enough resources to produce, research, or upgrade that right now. If it appears grayed out with no cost, you have not met the requirements to produce, research, or upgrade that yet. Producing a Unit Click on an available unit to start producing it, and watch the progress on the percentage counter in the building display area. After completion, the unit produced appears near the building, and moves to the rally point if one exists. To produce multiple units, click on any available unit more than once, or a combination of different units. A queue appears in the building display area, along with the progress percentage counter. The queue only graphically displays the first six units being produced, and a counter at the end for extra units. Alternatively, you can select any one available unit and click the Continuous Production button in the building display area to have that unit produced continuously. The unit cost is deducted from your resources at the instant that a unit starts production. To remove a unit from the queue, click on it in the queue. To stop production, click Stop in the Control Panel. Researching a Skill Most buildings have skills available to upgrade units, improve a heros abilities, or improve the building itself. The skills available at the building depend on your race. For a full list of the skills available, see page 30.
Unit Controls: Formation
There are eight different ways you can choose to arrange your units on the battlefield. The default arrangement is Block. If you have two or more units selected, the Formations button becomes active. Clicking on this button displays the actual formations to choose from.
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Select an available skill to start producing it, and watch the progress on the percentage counter in the building display area. A system message alerts you when your research is complete. If the skill is to upgrade or improve a certain type of unit, the research affects all units of that type currently in existence, as well as any new units that are produced. Experience point upgrades only apply to units produced after the upgrade is researched. Upgrading a Building Select the upgrade picture. It has a circled number on it, indicating level, and becomes available when resource and other requirements have been met. You can check the progress of the upgrade on the percentage counter in the building display area. A system message alerts you to a successful upgrade.
Building Controls: Repair
To repair a damaged building, select it, and click Repair in the Control Panel. There are two options fast or slow repairs. Fast repairs cost twice the resources, but are twice the speed of slow repairs. Select one to repair your building, and watch the progress on the percentage counter in the building display area.
The Results Screens and the Retinue Screen
At the end of a scenario, either because of victory, defeat or resignation, the Results Screens appear. In the bottom left of either the Victory or Defeat Screens is a paper and magnifying glass icon which takes you to the Combat Results Screens. These show you information about both your hero and your opponent(s) in four categories: Hero, Resources, Units and Buildings. When you have finished viewing the results, click the hand icon to continue. After you exit the Results Screen, the Retinue Screen usually appears. Here you can add to your retinue high level units and allies that you acquired during the game, and sometimes other random units drawn to your banner by your heroic deeds. For details on this screen, see Retinue starting on page 31.
The Diplomacy Window
Diplomacy is used to trade resources between sides. It is mainly used for multiplayer games, when you want to give resources to your ally. The Diplomacy screen, reached by clicking on Diplomacy (the blue gem) in the Control Panel, allows you to give resources to
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Your units are the bulk of your forces. They are your foot soldiers, and if you nurture them carefully, they can also be your leaders. Each race has different types of units that it can produce or ally with. See The Bestiary, starting on page 51 for details.
Units And Medals
All units, except Heroes and Titans, receive experience points during a scenario for destroying enemy units or buildings. Experience points are calculated as below, and when they reach certain numbers, a medal, representing a level is awarded. Each medal a unit receives increases its attack ability, combat speed, building skill and / or has some other beneficial effect. For details on the levels, see Hero & Unit Levels in the Battlecry II Appendix.chm documentation included on the WARLORDS BATTLECRY II CD. 1 point for each enemy unit killed. 3 points for each enemy building destroyed. 1 point extra for each enemy building destroyed that is able to shoot missiles. 5 points, or points equal to the enemy heros level if higher than five, for each enemy hero killed. Special Note: Wraiths and Shadows have the Energy Drain skill. This allows them to steal the XP of any unit, including heroes, they kill. Thus, if they kill an enemy unit with 14XP, they get 14XP+1XP for killing the unit. When a unit has reached third level it becomes available to be saved to your heros retinue if it lives to the end of a scenario. Special units, such as Generals and Allies, become available to be saved to the retinue at any level of experience.
Researching Skills
Most buildings have skills available to upgrade units. The skills available at the building depend on your race. For a full list of the skills available, see page 30. To research a skill, select a building and click Buy Units & Skills in the Control Panel. Click on an available skill to start researching it (see page 23 for more information). A system message alerts you when your research is complete. If the skill is to upgrade or improve a certain type of unit, the research affects all units of that type currently in existence, as well as any new units that are produced.
Statistics Strength Intelligence Dexterity Charisma (ST) (IQ) (DX) (CH) - Physical prowess and health. - Knowledge and ability to learn magic. - Speed and agility. - Personality and leadership skills.
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Heroes And Levels
Heroes are awarded experience points at the end of every scenario, be it campaign, skirmish, or multiplayer, which allow them to gain levels. Heroes do not have to win the scenario to be awarded experience points, but the number of points is higher if they do claim victory. Heroes are also awarded more experience points if they survive the battle, play on larger map sizes, play with hidden map on, battle many enemies or tougher opponents. Heroes do not get medals like other units, but are awarded ability points when they gain levels. For details on the number of experience points needed, and ability points awarded, see Hero & Unit Levels in the Battlecry II Appendix.chm documentation included on the WARLORDS BATTLECRY II CD and foldout card. When heroes reach level 2, they can choose one of four professions. When they reach level 3, they can choose one of twenty different specialities. These are detailed in the following table: Profession Warrior Wizard Rogue Priest Speciality Barbarian, Deathknight, Fighter, Ranger Alchemist, Archmage, Icemage, Illusionist, Necromancer, Pyromancer, Summoner Assassin, Bard, Merchant, Thief Druid, Healer, Paladin, Runemaster, Shaman
Skills Combat Health Speed Command Morale Magery Resistance Training Conversion Merchant (ST+ST) (ST+DX) (DX+DX) (IQ+CH) (DX+CH) (IQ+IQ) (IQ+DX) (ST+IQ) (ST+CH) (CH+CH) - Melee combat skill. - Hit points and regeneration. - Movement speed. - Number of units and command radius. - Increase strength and speed of units. - Spell casting and mana. - Resist psychological effects. - Learning, train others. - Convert buildings. - Discounts on purchases.
Casting Skill
If a hero is a spellcaster (generally only a Wizard or Priest) they have a casting skill in one or more of the eleven spheres of magic. To see a heros casting skills from within the game, right-click three times on the hero picture in the bottom Control Panel. For more information on the spheres of magic, see Spells on page 36.
When heroes reach level 4, they begin to gain ability points. They can choose to spend their ability points either on special abilities, statistics, skills, or spells. The special abilities available depend upon the heros race and speciality, and are listed on the WARLORDS BATTLECRY II foldout card. Any ability points that are not spent carry over, and may be spent the next time the hero gains a level.
Command Radius
A command radius is an area of effect around heroes, which gives bonuses to friendly units. Some spell effects are limited to the heros command radius, so attacking spells only cause harm to enemy units within this radius. The actual size of the ring can be viewed on the screen by pressing the R key. The size of the command radius depends on the heros command skill.
Retinue
Your retinue consists of Generals, Allies, and high-level units that can be carried over to another scenario. The number of units you are able to have in your retinue depends on the command skill of your hero. For the exact retinue limits, see
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Command in the Battlecry II Appendix.chm documentation included on the WARLORDS BATTLECRY II CD. If a scenario you play allows the players to start with units (see Unit Setup Points on page 11, a version of the Retinue Screen appears before the game begins. From this screen you can select members of your retinue and basic units for your race to start the skirmish with. At the completion of a scenario, after the Results Screen, the Retinue Screen always appears, provided that your hero can have a retinue, and that units remain alive to fill spaces in it. On the Retinue Screen you are given the option to include one or more new units in your retinue. Any regular units who have two or more medals, any Generals you have built, and any Allies that have joined you, are eligible for your retinue. Sometimes Allies will appear randomly at the end of a skirmish, having been drawn to your hero by tales of his virtuous or dastardly deeds. The available recruits appear on the left side of the screen, while units already in your retinue are on the right. To add a unit to your retinue, left-click on it, then drag the unit over to an empty square in your retinue, left-click on it. If there are no empty squares, you can click on a unit in your retinue and replace it with the new one. Any unit from your retinue that is killed in battle is placed in the graveyard. You can visit the graveyard from the Retinue Screen via the Graveyard button. The strongest unit who has fought in your retinue is displayed prominently in a position of honor. You can give an individual unit in your retinue a specific name, simply left-click on their current name and then type over it.
Defense Buildings
Each race can build their own towers, walls or ramparts for defence. To build any of these, select the Build Wall or Tower button from the Control Panel. See page 21 for more details.
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Guardians are also defense buildings, but cannot be built. They are summoned by Alchemists, or placed by the creator of the map in the Editor. The Guardians Clay, Stone and Iron, range from weakest to strongest and shoot bolts of energy.
Items can be found at various locations on the map, or given as a reward for completing a quest. Resource items look like carts, with gold, metal, stone or crystal inside. Special items appear in a treasure chest. To pick up a resource item, simply move your hero next to the cart, and the resource is automatically added to your total.
The Wall of Thorns and Wall of Ice are basic wall sections that can only be summoned by magic.
Summoned Buildings
Two buildings only appear on the map temporarily, as they are summoned by a spell. The Black Portal is summoned by Necromancers to aid in many necromantic spells, such as the summoning of Undead. The Circle of Power is created by Summoners to aid in many of their spells, such as the summoning of creatures.
To pick up a special item, move your hero next to the chest, and the heros Inventory Screen appears automatically. The name of the item, along with its effects when in use are displayed in the bottom left of the Inventory Screen. Click on an item in the chest, then click on any green highlighted square on your heros outline to equip it, or place it in your backpack. Note that while you can carry several similar items, such as two helmets and a crown, your hero can only have one equipped at a time. Your hero does not get the benefits of an item unless it is equipped. If a hero is killed, you keep all the equipped items, but any items in the backpack are lost, and appear on the map in a treasure chest. There are also eight sets of ancient artifacts, which when equipped give the hero a special power. They can occasionally be found in treasure chests on a skirmish map, or are given as rewards for Duels in the campaign. There are three items in each set, and they are easily identified by the gold sparkles on them. At any time in the game, you can view your heros inventory by clicking on the pouch on the left of the hero portrait, or pressing the I key. You can close the inventory by pressing the same key.
Battering Ram Combat: Good Speed: Very Slow Armor: Good, but poor against fire and magic Attack: Melee crushing attack to ground units only Special Ability: Does quadruple damage to buildings. Blackguard Combat: Excellent Speed: Fast Armor: Excellent Attack: Melee slashing attack to ground units only Special Ability: Converts buildings. Casts Invisibility spell. Combat: Very Good Speed: Average Armor: Average, but excellent against magic Attack: Middle-range magic attack to both ground and air units Special Ability: Converts buildings. Casts Hand of Ice and Drain Mana spells. Gains 5 mana for each enemy unit killed.
Dark Archer
Dark Infantry
Black Mage
Dark Rider
Doomknight
Bone Catapult Combat: Good Speed: Very Slow Armor: Very good, but poor against crushing attacks Attack: Extremely long-range crushing attack to ground units only Special Ability: Causes splash damage. Bronze Golem Combat: Very Good Speed: Slow Armor: Excellent Attack: Melee crushing attack to both ground and air units Special Ability: Converts buildings. Collects resources from razed buildings. Catapult Combat: Good Speed: Very Slow Armor: Very good, except poor against fire and magic Attack: Extremely long-range crushing attack to ground units only Special Ability: Causes splash damage. Can pick up and throw cows.
Dragon
Dragonliche
Dragon Knight
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Combat: Good Speed: Fast Armor: Average, but excellent against magic Attack: Middle-range magic attack to both ground and air units Special Ability: Casts Lightning and Light/Darkness spells. Combat: Very Good Speed: Very Fast Armor: Average, but excellent against magic Attack: Close-range magic attack to both ground and air units Special Ability: Converts buildings 25% faster.
Dwarf Smith
Combat: Poor Speed: Average Armor: Average, but excellent against magic Attack: Melee crushing attack to ground units only Special Ability: Builds buildings. Counts for 2 men when put into mines. Combat: Average Speed: Fast Armor: Average Attack: Melee slashing attack to air units only Special Ability: Builds buildings. Combat: Very Good Speed: Very Fast Armor: Very Good Attack: Melee crushing attack to both groun and air units Special Ability: Causes Fear.
Lightning Hawk Combat: Average Speed: Fast Armor: Average, but good against magic Attack: Close-range magic attack to ground units only Special Ability: None Longbow Combat: Average Speed: Fast Armor: Good Attack: Long-range piercing attack to both ground and air units Special Ability: None Combat: Good Speed: Very Fast Armor: Good Attack: Melee slashing attack to ground units only Special Ability: None Combat: Good Speed: Average Armor: Average Attack: Melee crushing attack to ground units only Special Ability: Can be upgraded to missile unit. Eats animals to heal & cure. Combat: Excellent Speed: Fast Armor: Good, but excellent against magic Attack: Melee slashing attack to both ground and air units Special Ability: Causes Fear. Converts buildings. Ignores enemy armor. Eats animals to heal & cure.
Mercenary
Knight
Minotaur
Knightlord
Minotaur King
Kobold
Kobold Sniper
Minotaur Shaman Combat: Very Good Speed: Fast Armor: Good, but excellent against fire and magic Attack: Middle-range fire attack to both ground and air units Special Ability: Casts Berserker, Pillar of Fire and Ring of Fire spells. Eats animals to heal & cure. Moonguard Combat: Excellent Speed: Fast Armor: Very good, but average against fire Attack: Long-range piercing attack to both ground and air units Special Ability: Converts buildings. Can fire multiple arrows. Combat: Good Speed: Average Armor: Good Attack: Middle-range magic attack to both ground and air units Special Ability: Casts White Ward and Ring of Ice spells.
Mystic
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Nightmare
Combat: Good Speed: Very Fast Armor: Very good, but excellent against fire and magic Attack: Melee crushing attack to ground units only Special Ability: None Combat: Poor Speed: Slow Armor: Average, but excellent against piercing and magic Attack: Melee crushing attack to ground units only Special Ability: Builds buildings. Can be put into mines. Combat: Good Speed: Average Armor: Very Good Attack: Melee crushing attack to both ground and air units Special Ability: None Combat: Average Speed: Average Armor: Good Attack: Melee slashing attack to ground units only Special Ability: None Combat: Poor Speed: Average Armor: Average Attack: Melee piercing attack to ground units only Special Ability: Builds buildings. Can be put into mines. Only costs 1/4 of an Army Point. Combat: Good Speed: Very Fast Armor: Good Attack: Melee crushing attack to both ground and air units Special Ability: None Combat: Average Speed: Fast Armor: Average, but excellent against fire Attack: Middle-range fire attack to both ground and air units Special Ability: Converts buildings.
Pikeman
Combat: Average Speed: Average Armor: Good Attack: Melee piercing attack to ground units only Special Ability: Does triple damage to cavalry. Combat: Average Speed: Very Fast Armor: Average, but excellent against magic Attack: Middle-range magic attack to both ground and air units Special Ability: None Combat: Poor Speed: Fast Armor: Good, very good against fire and magic Attack: Melee crushing attack to ground units only Special Ability: Builds buildings. Can be put into mines. Poisons. Combat: Average Speed: Very Fast Armor: Good, but average against crushing and fire Attack: Melee piercing attack to ground units only Special Ability: Can lay eggs in vanquished foes that hatch into Spiders. Combat: Excellent Speed: Fast Armor: Average, but good against magic Attack: Melee slashing attack to ground units only Special Ability: Converts buildings. Does triple damage to large units. Combat: Very Good Speed: Average Armor: Average, but excellent against magicand fire Attack: Long-range fire attack to both ground and air units Special Ability: Converts buildings. Casts Ring of Fire and Resist Fire spells. Combat: Good Speed: Very Fast Armor: Average, but good against slashing and magic Attack: Melee piercing attack to ground units only Special Ability: None Combat: Very Good Speed: Very Slow Armor: Good, but excellent against magic and fire Attack: Long-range fire attack to both ground and air units Special Ability: Casts Stonecall and Doomstones spells.
Pixie Oakman
Quasit
Queen Spider
Reaver
Peasant
Red Mage
Pegasus
Phoenix
Runelord
Page 62
Salamander
Combat: Very Good Speed: Average Armor: Good, but excellent against fire Attack: Melee fire attack to both ground and air units Special Ability: Can set units alight. Hits multiple enemies with one attack. Combat: Very Good Speed: Slow Armor: Very Good Attack: Very long range piercing attack to ground units only Special Ability: Can shoot multiple bolts. Combat: Very Good Speed: Average Armor: Very Good Attack: Melee magic attack to both ground and air units Special Ability: Drains enemy XP. Gets +5 to Combat at night. Combat: Poor Speed: Average Armor: Good, but poor against crushing, and excellent against piercing Attack: Melee slashing attack to ground units only Special Ability: Resistant to normal missiles. Can morph to Wight or Wraith.

11 April 2008
By: Calin Ciabai, Games Editor
Warlords Battlecry II and III Cheats (PC)
Complete set of codes for both games
Warlords Battlecry II is a real-time strategy and role-playing game developed by SSG as the sequel to Warlords Battlecry. It was released on 12th March 2002. The game requires the player to erect buildings and create units in order to defeat the enemy, whilst sending their hero on optional quests.Warlords Battlecry III is a real-time strategy game developed by Infinite Interactive and published in 2004. It is the third installment in the Warlords Battlecry series and the sequel to Warlords Battlecry II.While Warlords Battlecry III is primarily a real-time strategy game, it has some elements of role-playing in that players can complete optional quests, as well as create a customized Hero character that can level up from battle to battle and equip unique and powerful items.(Wikipedia)CHEATSWarlords Battlecry IIEnter one of the following codes during game play to activate the corresponding cheat function. Note: The codes will not work if the game has been patched to v1.03.Codes God mode - iamatank Full map - iamaseer Lose scenario - iamaloser Win scenario iamawinner All spells - iamanarchmage Warlords Battlecry IIIResurrect hero in Ironman modeNormally, a death in Ironman mode is permanent. Use the following steps to resurrect your hero in v1.0 of the game. Create a backup of the saved game folder while your hero is alive. This data becomes invalid when your hero dies. When this happens, exit the game and restore your backed up saved game data. Please note: This procedure involves editing a registry value; do not attempt this if you are not familiar with working with your system registry, as a mistake can cause serious problems with Windows. Start Regedit and use the "Registry/Export Registry File" menu option to create a backup copy of your original registry.Make the following changes to your registry. [HKEY_CURRENT_USERSoftwareEnlightWarlords Battlecry III] "LIMHK0_A"=dword:00000000"LIMHK0_N"=dword:00000000 "LIMHK0_X"=dword:00000000"LIMHK1_A"=dword:00000000 "LIMHK1_N"=dword:00000000"LIMHK1_X"=dword:00000000 Start the game, and if done correctly, you will be able to select your hero again. Here is a short Battlecry III video:
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Technical specifications
Full description
Develop a brave hero who will lead your legions to fierce real-time combat in Warlords Battlecry II. Like the original Warlords Battlecry, this release enhances basic real-time strategy gameplay by incorporating influential hero characters who become more powerful as they gain experience. Like the contemporary Art of Magic or Disciples II: Dark Prophecy this game is a "role-playing strategy," in which the decisions and development of key characters is significant in an army's overall success.
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