Games PC Warlords Battlecry III Manual
Games PC Warlords Battlecry III, size: 11.1 MB
Developed by Strategic Studies Group - Ubisoft Entertainment (2002) - 3D Real-Time Strategy - Rated Teen
Develop a brave hero who will lead your legions to fierce real-time combat in Warlords Battlecry II. Like the original Warlords Battlecry, this release enhances basic real-time strategy gameplay by incorporating influential hero characters who become more powerful as they gain experience. Like the contemporary Art of Magic or Disciples II: Dark Prophecy this game is a "role-playing strategy," in which the decisions and development of key characters is significant in an army's overa... Read more
Developer: Strategic Studies Group
Publisher: Ubisoft Entertainment
Release Date: March 13, 2002
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Warlords Battlecry 3 Gameplay
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11 April 2008
By: Calin Ciabai, Games Editor
Warlords Battlecry II and III Cheats (PC)
Complete set of codes for both games
Warlords Battlecry II is a real-time strategy and role-playing game developed by SSG as the sequel to Warlords Battlecry. It was released on 12th March 2002. The game requires the player to erect buildings and create units in order to defeat the enemy, whilst sending their hero on optional quests.Warlords Battlecry III is a real-time strategy game developed by Infinite Interactive and published in 2004. It is the third installment in the Warlords Battlecry series and the sequel to Warlords Battlecry II.While Warlords Battlecry III is primarily a real-time strategy game, it has some elements of role-playing in that players can complete optional quests, as well as create a customized Hero character that can level up from battle to battle and equip unique and powerful items.(Wikipedia)CHEATSWarlords Battlecry IIEnter one of the following codes during game play to activate the corresponding cheat function. Note: The codes will not work if the game has been patched to v1.03.Codes God mode - iamatank Full map - iamaseer Lose scenario - iamaloser Win scenario iamawinner All spells - iamanarchmage Warlords Battlecry IIIResurrect hero in Ironman modeNormally, a death in Ironman mode is permanent. Use the following steps to resurrect your hero in v1.0 of the game. Create a backup of the saved game folder while your hero is alive. This data becomes invalid when your hero dies. When this happens, exit the game and restore your backed up saved game data. Please note: This procedure involves editing a registry value; do not attempt this if you are not familiar with working with your system registry, as a mistake can cause serious problems with Windows. Start Regedit and use the "Registry/Export Registry File" menu option to create a backup copy of your original registry.Make the following changes to your registry. [HKEY_CURRENT_USERSoftwareEnlightWarlords Battlecry III] "LIMHK0_A"=dword:00000000"LIMHK0_N"=dword:00000000 "LIMHK0_X"=dword:00000000"LIMHK1_A"=dword:00000000 "LIMHK1_N"=dword:00000000"LIMHK1_X"=dword:00000000 Start the game, and if done correctly, you will be able to select your hero again. Here is a short Battlecry III video:
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and Borderlines. The options can be accessed and changed at any time during a campaign by clicking on the compass-rose icon in the bottom left of the map. The flag of your hero is shown in the top right and left of the screen, and when you conquer a region, this flag will appear on the map. Your home citadel is of a similar color, originally surrounded by gold sparkles. These gold sparkles indicate all adjacent regions available for you to attack. To start a battle, move your mouse cursor over the regions with sparkles. The cursor will change to show crossed swords, indicating that you may attack this region. Choose a region to attack and left-click when the crossed sword cursor is over that region. Left-clicking will mark it with a spinning sword icon and activate the Ready button in the bottom right of the screen. Click this, and a dialogue will appear, telling you which region you are fighting, the expected level of resistance from the regions defenders, and any special conditions. Click Okay on this battle dialogue to start the battle. If you capture an enemy citadel, you can then use that citadels troops in future campaign battles. You can choose the race you will use from the list box on the battle dialogue. The Expected Resistance may change with different races depending on how many previous victories you have had with that race. To gain information about regions on the Campaign Screen, you can right-click on the desired region and a dialogue appears giving you the name, description, current owner, expected resistance, bonus, tribute and income. For the regions without sparkles, when you move your mouse cursor over them, it changes to a book. Left-clicking on these regions also brings up the dialogue. From the Campaign Screen you can check your progress against the other races by clicking the Progress Report button the crossed swords and shield icon in top left of the map. You can check any bonuses you have from regions by selecting the Bonuses button which is the crossed flags icon in top right of the map.
Selecting A Hero
If you have already started the campaign, the Book of Heroes Screen lets you view all heroes currently available, using View Previous and View Next. When you find your desired hero, simply click on Select this Hero to take you to the Campaign Screen where you left off. If at any time you wish to delete a hero from the Book of Heroes, open the book at the selected hero, and press the DELETE key. A confirmation message appears.
Winning a Campaign
There are sixty-seven regions in Etheria. Once you have conquered forty-seven of these regions, the remaining rulers in Etheria, concerned by your growing power, will try to arrange a peace settlement. This means that you dont have to conquer all the provinces to win the campaign, but naturally you may elect to continue the campaign. As each new province falls to your forces, the rewards offered by those still opposing you will grow ever more lucrative, and their attitude towards you will grow ever more respectful. If you continue to the bitter end, and conquer the very last region, your reward will be the Orb of Etheria. This is a unique and very powerful item that can only be gained by totally completing a campaign. There are several types of Orb, and the power of the Orb reflects the difficulty level of the campaign you finished. Rest assured, even the least of the Orbs is a mighty and most desirable item, available nowhere else, and marking its possessor as having achieved total victory in an Etherian campaign.
The Campaign Screen
This screen charts your progress in your current campaign game. The first time you enter this screen, the Campaign Options will appear, allowing you to set the Difficulty, Resolution,
STARTING A SKIRMISH
Select Skirmish from the Main Menu to go into battle against up to five AI opponents. You are taken to the Book of Heroes Screen, where you can select either an existing hero, or create a new hero to take into the scenario. For more details on Selecting a Hero, see page 6. When you have the hero that you would like to be your champion in the upcoming battle, simply click on Select this Hero on the far right to take you to the Side Selection Screen. If you have a previously saved game, on the Book of Heroes Screen click Load a Saved Game, the compact disc icon. You are prompted with a picture with the name of the saved game, and selecting it starts the game automatically.
At the top of the screen is the Scenario List. Click to highlight the scenario you want to play. Two buttons on the right side allow you to sort the scenario list by map size and allowed number of players. If you click on Random Map the map display is replaced by the controls for the Random Map, explained below: Map Size: Choose the size of your map from Small to X-Large. Terrain Type: The general landscape of the map. You can choose between Plains, Woods, Highlands, Badlands, Desert, Wastelands, Orclands, Icelands, Snow Fields, and Lakelands. Number of Temples: Varies the number of neutral temples that appear on the game map. The number available ranges between 0 and 4. Temples randomly appear as any of four types: Elemental, Dragon, Celestial, or Infernal, and will produce powerful Allied units for you, once you have converted them. Number of Animals: : Controls the population of sheep, cows, camels, geese and penguins on the map. The numbers available range between No Animals and Lots of Animals. Depending on which race you play, these animals can be useful for ammunition or healing. Resources: Controls the amount of resources on the map between Low, Medium and High. You can also set the Random Map Generator to make random choices for each of these options.
Play with a Temporary Hero: Lets you play with a hero of any level between 4 and 50 (set on the slider bar), for the current scenario only. After you leave the Side Selection Screen and before the battle, you can customize all attributes of the hero Race, Profession, Speciality, Abilities, etc. So try out a new hero type against the AI or friends. I Am The Greatest: Lays down a challenge to all enemies! In response, all enemy AIs are set to the top level (Emperor), and all enemy heroes are level 50. Hidden Map and Fog of War are turned On, Quests are turned Off, Unit Points are set to 5, Keep Level is set to 5, and Walls may not be built. If you are victorious, you gain a 30 XP bonus. Game Speed: Set the overall pace of play between Very Slow and Very Fast. Rules: Contains options to add some variety to the game: No Dragons, No Eyries, No Titans, Tough Towers, No Towers, No Walls, No Heroes. The Tough Towers option increases hit points, speed and damage of any tower built on the map. The other options prohibit the building or production of the specified items. Unit Setup Points: Set the number of points (0-50) available to spend on units to take into battle. If you set this number to greater than 0, a version of the Retinue Screen appears, allowing you to assemble a starting army from your retinue and basic units of your race. See Retinue on page 31 for more details.
Victory conditions are the circumstances you must fulfil in order to win a certain scenario. WARLORDS BATTLECRY II has thirteen different victory conditions for you to choose from, playable with any scenario. The conditions are located on the right of the Side Selection Screen, with the scenario options. Click to scroll through all thirteen conditions, which are described below: Standard Victory: The goal is to eliminate all significant enemy units and buildings on the map. Raze All Buildings: The goal is to eliminate all enemy buildings on the map (excluding mines). When the game starts you will see a 5-minute counter, counting down. It is impossible to lose within the first 5 minutes (unless all your units and buildings are destroyed). Kill All Units: The goal is to eliminate all enemy units on the map. When the game starts you will see a 5-minute counter, counting down. It is impossible to lose within the first 5 minutes (unless all your units and buildings are destroyed). Assassination: The goal is to be the last hero left alive. As soon as your hero is slain, you lose the game. Raze Fest: The goal is to destroy as many enemy buildings as possible within a 30 minute time limit. Slug Fest: The goal is to destroy as many enemy units as possible within a 30 minute time limit. Fortress: The goal is to defend your Keep. As soon as your last remaining Keep is destroyed, you lose the game. 11
King Of The Castle: The goal is to be the first player to build a level 5 Keep. Merchants: The goal is to be the first player to accumulate 2,500 of each four resources. Against The Horde: The goal is the same as for standard victory, but the sides are set up differently. Side one is The Horde with a lot of units, and all other sides are allied. You can play either The Horde, or one of the allied sides. Battle Of The Titans: The goal is the same as for standard victory, but all enemy heroes are at level 50, and each side gets a Titan to start with. Pitched Battle: The goal is the same as for standard victory, but all sides start the game with 50 unit setup points, and no building is allowed. Capture The Flag: The goal is to convert and own all the flags on the map. Only available in multiplayer.
Joining a Multiplayer Game
To join a game, after choosing the connection type, click Connect, and when prompted, select the name of the game you wish to join. Click Connect again, and you go to the Side Selection Screen. All you are able to change here is the screen resolution, and the details of the side you choose to play (team, race, and resources). When you are finished, click Ready.
Additional Multiplayer Information
In most aspects of the game, multiplayer skirmishes are very much like single player games. However, there are some differences:
Chatting During a Game
To chat with other players during the game: Press Enter to activate the chat prompt and type in your message.
To send the message to every player in the game, press Enter again. To send the message only to your allies, press Ctrl + Enter. To send the message only to your enemies, press Shift + Enter.
Popup Help: Adjusts the amount of in-game help that appears between All and None. If All is selected, then a Help Panel appears at the top of the map. Moving the mouse over a unit or structure causes information about the unit or structure to be displayed in the Help Panel. Scroll Rate: Adjusts the rate at which the view scrolls when you move the cursor to the edge of the screen between Very Slow and Very Fast. Game Speed: Sets the overall pace of play between Very Slow and Very Fast. To alter the game speed while playing the game, press the + (plus) key to increase the speed, and the (minus) key to slow it down. This option does not work in multiplay games. Group Move: Toggles between having all units in a group move at the pace of the Slowest Unit or having each unit move as Fast as Possible. Spacebar: Toggles the spacebar between Visit Last Message or Pauses, for your convenience. At all times, Page Up visits the last message, and F12 pauses the game, though you cannot pause in multiplay games. Interface: Toggles between Right Click and Left Click for performing actions such as moving and attacking. The default is Right Click, but you may prefer the Left Click as used in some other strategy games.
Losing Your Connection
If you lose your connection after a skirmish has begun you will usually be ejected completely from the game. You will not be able to rejoin the current battle. Inside the game, the units and buildings of a disconnected player are taken over by the computer. If you deliberately exit or resign from the game, you are taken to the Defeat Screen.
Hints for Multiplayer Games
Resources are vital. Destroy enemy resources whenever possible, secure your own resources quickly, and protect them well. Take advantage of building queues. Stacking up several units to be built, or using the continuous production button for one unit saves time. Build multiple production buildings as soon as you can, to keep unit production running smoothly. High level Keeps need to be protected at all costs. Protect your hero carefully during the beginning of a game, until you produce a unit that can convert resource structures. If you lose your hero early, it is extremely difficult to pick up the speed of production later in the game.
Unit Controls: Patrol
To assign a unit to patrol in a certain area, select the unit, choose Patrol from the Control Panel, and click on the area to be patrolled. A series of waypoints is automatically generated. You can view and change this path using the method described above. To lay out a complex patrol path made up of multiple points, hold down SHIFT while clicking the various locations along the path.
Unit Controls: Build Buildings and Build Walls and Towers
Constructing buildings allows you to produce units and upgrade skills. Constructing walls and towers helps you defend your land. Only builder units and heroes are able to build. Building costs one or more resources, depending on your race and the type of
building. To learn how to construct buildings, play the tutorial. For a full list of the buildings for each race, see Race Dependencies starting on page 38. Constructing a Building Select your unit and select Build Building in the Control Panel. A window pops up with pictures of all the buildings you are able to construct (see screenshot above). If a building appears in color with the cost, you are able to build it right now. If it appears grayed out with the cost, you do not have enough resources to build it now. If it appears grayed out with no cost, you have not met the requirements to build it yet. Click on an available building, and place it on the desired location on the map. Your unit disappears while building, then reappears and announces when the job is finished. To check the progress of a building, select the building in progress, and look at the percentage counter in the building display area. Constructing a Wall or Tower This is the same as constructing a building, however you select the Build Wall or Tower button from the Control Panel. Once you have built a tower, you can place units inside it. Units in a tower do not use their individual attacks, but improve the towers combat capabilities. To place units in a tower, simply select the desired units and rightclick on the tower. The cursor changes into a hand, and the units disappear into the tower. Only four small or medium sized land units can be put into each tower, the effects of which are described under General Controls: Unload on page 19. To stop building or reselect your builder unit at any time, just select the building in progress, and press Stop, or Select Builder on the Control Panel (see Control Panels on page 18). If you stop the building partway through, it eventually falls to ruins. Selecting the builder does not stop the building, and is used for queuing up orders (waypoints) to be carried out when finished building.
A unit in formation starts with the orientation shown on the button, with missile units kept in the back and melee units defending in front. Your units automatically assemble in formation in the direction of movement. In other words, if they are moving west, the point of a Wedge formation will be facing west. This can result in an illogical position once they reach their target, for instance with the missile units at the edge instead of the back, click on the Rotate buttons to rotate the orientation of the formation clockwise or counter-clockwise and solve this problem.
Building Controls: Buy Units and Skills
In addition to producing units and researching skills, this button also controls upgrading buildings. When this button is selected, a window appears with pictures of all the units you are able to produce, research, or upgrade. If a picture appears in color with the cost, you are able to produce, research, or upgrade that right now. If it appears grayed out with the cost, you do not have enough resources to produce, research, or upgrade that right now. If it appears grayed out with no cost, you have not met the requirements to produce, research, or upgrade that yet. Producing a Unit Click on an available unit to start producing it, and watch the progress on the percentage counter in the building display area. After completion, the unit produced appears near the building, and moves to the rally point if one exists. To produce multiple units, click on any available unit more than once, or a combination of different units. A queue appears in the building display area, along with the progress percentage counter. The queue only graphically displays the first six units being produced, and a counter at the end for extra units. Alternatively, you can select any one available unit and click the Continuous Production button in the building display area to have that unit produced continuously. The unit cost is deducted from your resources at the instant that a unit starts production. To remove a unit from the queue, click on it in the queue. To stop production, click Stop in the Control Panel. Researching a Skill Most buildings have skills available to upgrade units, improve a heros abilities, or improve the building itself. The skills available at the building depend on your race. For a full list of the skills available, see page 30.
Unit Controls: Formation
There are eight different ways you can choose to arrange your units on the battlefield. The default arrangement is Block. If you have two or more units selected, the Formations button becomes active. Clicking on this button displays the actual formations to choose from.
Select an available skill to start producing it, and watch the progress on the percentage counter in the building display area. A system message alerts you when your research is complete. If the skill is to upgrade or improve a certain type of unit, the research affects all units of that type currently in existence, as well as any new units that are produced. Experience point upgrades only apply to units produced after the upgrade is researched. Upgrading a Building Select the upgrade picture. It has a circled number on it, indicating level, and becomes available when resource and other requirements have been met. You can check the progress of the upgrade on the percentage counter in the building display area. A system message alerts you to a successful upgrade.
other sides. Alliances have to be set up on the Side Selection Screen before the scenario starts; they cannot be formed once in the scenario. For details on how to set alliances, see Skirmish on page 8.
The Game Menu
To bring up the game menu for WARLORDS BATTLECRY II, click on the red gem in the Control Panel. A dialogue appears with the following options: Load Game: Select this to bring up the name and a picture of the saved game, and click Load Game if you wish to load it. This option is not available in multiplay games. Save Game: Select this to save the current game. An alternative way to save the game is to press ALT-S. This option is not available in multiplay games. In singleplay games, only one save game is allowed for each Hero, and this save game is removed at the end of battle. This condition removes the confusion that would occur if a hero had multiple existences in multiple save games. Pause Game: Select this to pause the game. A message appears. To restart the game, click Pause Game again. An alternative way to pause the game is to press F12. This option is not available in multiplay games. Options: Select this to alter the sound effects and music volumes, scroll rate, gamma correction, and pop-up help to suit your preferences. See Setup Options on page 14 for the full range of options available. Victory Conditions: Select this to review the victory conditions for this scenario. Victory Conditions are described on page 11. Victory conditions can be reviewed in game by pressing ALT-V. Resign: Resign from this scenario without saving, and return to the Main Menu. Quit: Quit the game without saving and exit WARLORDS BATTLECRY II entirely.
Building Controls: Set Rally Point
To set a rally point (a point where your produced units gather), select a production building, then right-click where you want the units to appear on the map. Alternatively, you can click Rally Point in the Control Panel, then click on a location on the map. To move a rally point, simply set a new one. To display a rally point for a building, select the building and hold down SHIFT or ALT. A dotted line leading to the rally point marker appears.
Building Controls: Repair
To repair a damaged building, select it, and click Repair in the Control Panel. There are two options fast or slow repairs. Fast repairs cost twice the resources, but are twice the speed of slow repairs. Select one to repair your building, and watch the progress on the percentage counter in the building display area.
Most buildings have skills available to upgrade units. The skills available at the building depend on your race. For a full list of the skills available, see page 30. To research a skill, select a building and click Buy Units & Skills in the Control Panel. Click on an available skill to start researching it (see page 23 for more information). A system message alerts you when your research is complete. If the skill is to upgrade or improve a certain type of unit, the research affects all units of that type currently in existence, as well as any new units that are produced.
Statistics Strength Intelligence Dexterity Charisma (ST) (IQ) (DX) (CH) - Physical prowess and health. - Knowledge and ability to learn magic. - Speed and agility. - Personality and leadership skills.
Heroes And Levels
Heroes are awarded experience points at the end of every scenario, be it campaign, skirmish, or multiplayer, which allow them to gain levels. Heroes do not have to win the scenario to be awarded experience points, but the number of points is higher if they do claim victory. Heroes are also awarded more experience points if they survive the battle, play on larger map sizes, play with hidden map on, battle many enemies or tougher opponents. Heroes do not get medals like other units, but are awarded ability points when they gain levels. For details on the number of experience points needed, and ability points awarded, see Hero & Unit Levels in the Battlecry II Appendix.chm documentation included on the WARLORDS BATTLECRY II CD and foldout card. When heroes reach level 2, they can choose one of four professions. When they reach level 3, they can choose one of twenty different specialities. These are detailed in the following table: Profession Warrior Wizard Rogue Priest Speciality Barbarian, Deathknight, Fighter, Ranger Alchemist, Archmage, Icemage, Illusionist, Necromancer, Pyromancer, Summoner Assassin, Bard, Merchant, Thief Druid, Healer, Paladin, Runemaster, Shaman
Skills Combat Health Speed Command Morale Magery Resistance Training Conversion Merchant (ST+ST) (ST+DX) (DX+DX) (IQ+CH) (DX+CH) (IQ+IQ) (IQ+DX) (ST+IQ) (ST+CH) (CH+CH) - Melee combat skill. - Hit points and regeneration. - Movement speed. - Number of units and command radius. - Increase strength and speed of units. - Spell casting and mana. - Resist psychological effects. - Learning, train others. - Convert buildings. - Discounts on purchases.
Spheres of Magic
There are ten spheres of magic that can be studied, each of which has ten spells. There are four Level 1 spells, three Level 2 spells, two Level 3 spells, and one very rare Level 4 spell. The spells must be learned in level order. There are also three common spells, which are automatically known by every spellcaster. Most spellcasters specialize in one or two spheres. A level 1 hero generally cannot cast spells. When a hero reaches level 2, and chooses a profession of either Wizard or Priest, they automatically learn the three common spells. At level 3, the hero chooses a speciality, and automatically learns the first level 1 spell from that sphere of magic. Any further spells must be bought with ability points when the hero reaches level 4 and above. For detailed descriptions and costs of all the spells, see the Battlecry II Spells.chm documentation included on the WARLORDS BATTLECRY II CD. Sphere of Magic Description Very basic protection, attack & command spells. Healing, resurrection, protection from poison/disease. Raise undead, drain hit points. Fire spells damage & protection. Lightning, animal summoning. Create items and potions, engineering. Summon extra-planar creatures, teleport. Invisibility, alteration. Stone spells & item creation. Ice spells damage & protection. Strange random effects, mana & health drain.
In WARLORDS BATTLECRY II, heroes, and some units, have the ability to cast spells. Only heroes have a spellbook and the ability to learn new spells. A heros mana points are indicated in the Control Panel, below the small blue orb on the right of the hero picture. Left-clicking on this orb, clicking on the Spellbook button in the Control Panel, or pressing the S key, brings up the spellbook. Run the cursor over a spell name to see a description of its effects on the right side of your spellbook. To cast a spell, simply click on it. Each spell has a casting cost associated with it. This is deducted from the casters mana points each time the spell is cast, no matter if the outcome is a success or failure. If the caster does not have enough mana points, the spell cannot be cast. Mana points regenerate over time, at a speed which depends upon the casters magery skill level. Spells you cannot cast because you dont have enough mana are grayed out in the spellbook.
Common Healing Necromancy Pyromancy Nature Alchemy Summoning Illusion Runes Ice Chaos
Spell Effects and Weather
From time to time, your units may be negatively affected by other units. The weather can have a negative or positive effect on your units combat ability.
Psychological Effects, Poison & Disease
These effects are caused naturally by some units, or by heroes casting spells. For example, Slayer Knights cause Chaos. There are six effects, as described below. For details on each races vulnerability and resistance to these effects, see page 39. Effect Awe Fear Terror Chaos Poison Disease Effect on Enemy Units Half speed & loss of any ranged attack Half damage & -4 to speed Run away from enemies, & -2 to speed No positive bonuses apply, & armor is reduced to zero Hit points degenerate to one-eighth of maximum No hit point regeneration, combat and speed degenerate to one Duration 30 sec. 45 sec. 15 sec. 30 sec. 10 min. 10 min.
Humans are a good all round side. They have a selection of good infantry, archers and cavalry all available fairly early in a battle. A peculiarity of the Human side is that they have three Generals a Red Mage, a White Mage, and a Black Mage. The race has no specific weakness, but no outstanding strength either. Humans require lots of gold and metal for unit production, and stone for buildings, but do not have much need for crystal. For tips on playing the Human race, see the electronic documentation included on this CD titled Battlecry II Appendix.chm.
Changes in weather conditions affect a units combat skill. A table with the bonuses and penalties to each races combat skill in each of the four weather conditions is in the Battlecry II Appendix.chm documentation included on the WARLORDS BATTLECRY II CD. For example, after looking at the table, if you are Human, you really do not want to fight the Undead on a stormy night! By default, the weather conditions are fine and daytime. Spells cast by heroes, some units, or particular buildings can alter these conditions. The effects of the spell only last a certain time, then the weather changes back to fine daytime. You can have random weather effects by turning on this option under the More Options button on the Side Selection Screen, see page 10 for details.
Each race has its own strengths and weaknesses, buildings they can construct and units they can produce. The following pages give general descriptions of each race, tips for playing, and a building dependency diagram showing all buildings, units and skills of that race. For detailed descriptions of each unit, see The Bestiary starting on page 51.
Undead are a unique race in that they cannot produce many units from buildings in the normal way. Most of their stronger units are created by transforming lesser units. Undead are slow, not having any cavalry, but strong, and are immune to all psychological effects. They are quite resistant to most forms of attack, but are vulnerable to crushing weapons. Undead primarily require metal and crystal. For tips on playing the Undead race, see the electronic documentation included on this CD titled Battlecry II Appendix.chm.
Combat: Average Speed: Fast Armor: Very good, and excellent against fire and magic Attack: Melee piercing attack to ground units only Special Ability: None Combat: Good Speed: Fast Armor: Poor, but excellent against fire and magic Attack: Middle-range magic attack to both ground and air units Special Ability: None Speed: Very Fast Combat: Very Good Armor: Very good, but average against magic Attack: Melee slashing attack to ground units only Special Ability: None Combat: Excellent Speed: Very Fast Armor: Excellent, but average against magic Attack: Melee slashing attack to ground units only Special Ability: Each Knight Lords adds +1 to the heros Morale skill. Combat: Poor Speed: Average Armor: Average, but very good against crushing Attack: Melee slashing attack to ground units only Special Ability: Poisons. Builds buildings. Can be put into mines. Combat: Average Speed: Average Armor: Average, but very good against crushing Attack: Very long range piercing attack to both ground and air units Special Ability: Unlockable in campaign only. Combat: Very Good Speed: Average Armor: Very good, but only average against crushing Attack: Middle-range fire attack to both ground and air units Special Ability: None
Lightning Hawk Combat: Average Speed: Fast Armor: Average, but good against magic Attack: Close-range magic attack to ground units only Special Ability: None Longbow Combat: Average Speed: Fast Armor: Good Attack: Long-range piercing attack to both ground and air units Special Ability: None Combat: Good Speed: Very Fast Armor: Good Attack: Melee slashing attack to ground units only Special Ability: None Combat: Good Speed: Average Armor: Average Attack: Melee crushing attack to ground units only Special Ability: Can be upgraded to missile unit. Eats animals to heal & cure. Combat: Excellent Speed: Fast Armor: Good, but excellent against magic Attack: Melee slashing attack to both ground and air units Special Ability: Causes Fear. Converts buildings. Ignores enemy armor. Eats animals to heal & cure.
Minotaur Shaman Combat: Very Good Speed: Fast Armor: Good, but excellent against fire and magic Attack: Middle-range fire attack to both ground and air units Special Ability: Casts Berserker, Pillar of Fire and Ring of Fire spells. Eats animals to heal & cure. Moonguard Combat: Excellent Speed: Fast Armor: Very good, but average against fire Attack: Long-range piercing attack to both ground and air units Special Ability: Converts buildings. Can fire multiple arrows. Combat: Good Speed: Average Armor: Good Attack: Middle-range magic attack to both ground and air units Special Ability: Casts White Ward and Ring of Ice spells.
Treant, Ancient Combat: Excellent Speed: Slow Armor: Excellent, but average against fire Attack: Melee crushing attack to both ground and air units Special Ability: Causes Fear. Casts Entangle spell. Splits into 2 Treants on death. Troll Combat: Good Speed: Slow Armor: Good, but poor against fire Attack: Middle-range crushing attack to both ground and air units Special Ability: Fast regeneration of hits. Can pick up and throw sheep. Combat: Good Speed: Very Fast Armor: Average, but excellent against magic Attack: Melee piercing attack to ground units only Special Ability: Causes Awe. Casts Healing and Curing spells. Combat: Very Good Speed: Fast Armor: Very good, but only average against piercing Attack: Melee slashing attack to ground units only Special Ability: Convert buildings. Drains enemy hits. Summons bats.
Combat: Good Speed: Very Fast Armor: Very Good Attack: Melee slashing attack to both ground and air units Special Ability: None Combat: Poor Speed: Slow Armor: Good, but poor against fire Attack: Melee crushing attack to ground units only Special Ability: Builds buildings. Can be put into mines. Causes Disease.
Lead Design Steve Fawkner Additional Design Gregor Whiley Mick Robertson Dean Farmer Chris Proctor Programming Steve Fawkner Dean Farmer Mick Robertson Producer Gregor Whiley Art Direction Alister Lockhart Steve Fawkner Janeen Fawkner Dave McLeod Lead Artists Grant Arthur Janeen Fawkner Alister Lockhart Dave McLeod Chris Proctor 3D Artists Toby Charlton Fiona Kerr Wayne Osborne Alex Voliani (Microforte Pty Ltd) Michael Lynne (Microforte Pty Ltd) Shamus Baker Jay Kyburz Alex Whitlam Guy Robinson James Neale Sam Jorgenson Concept Artists Alister Lockhart Rodrigo Perez Chris Shepherd Steve J. Scholtz Dave McLeod Video Design & Direction Alister Lockhart Opening Video Alister Lockhart James Neale In-game Video Daniel Todd David Henderson David Little Jason Bell Doug Stephenson Padraig Byrne Ranutra Thenuwara Lee Murray Alister Lockhar Janeen Fawkner Video Playback Code Bink by RAD Software Voice Direction & Engineering Andrew Neil (SoundFirm Pty Ltd) Voice & Video Sound Producer James Tutton (SoundFirm Pty Ltd) Voice Acting Genevieve Hegney SoundFirm Pty Ltd Scenario Design Steve Fawkner Mick Robertson Chris Proctor Janeen Fawkner Mark J. J. Hill Steve Hand Manual Janeen Fawkner Music Steve Fawkner Sound Editing Mick Robertson Steve Fawkner Sound Code Miles Sound System by RAD Software
Develop a brave hero who will lead your legions to fierce real-time combat in Warlords Battlecry II. Like the original Warlords Battlecry, this release enhances basic real-time strategy gameplay by incorporating influential hero characters who become more powerful as they gain experience. Like the contemporary Art of Magic or Disciples II: Dark Prophecy this game is a "role-playing strategy," in which the decisions and development of key characters is significant in an army's overall success.
Sony W220 C1220 7 2004 Pundit-R 23429 HDR3800 31 EWT10110W Name O Encoder WLA-L11G Pspb0 Quick 3 CR-6530 Xv-n412 Inspiron 3800 Conquest Game EM-305 N81-1 DCR-VX9000E EL-1801C Market 12 KX-TCD952 IFP-800 26LB75 1000H XP EDD2400 LH America 62015-91600 SP0411C MRP-M1000 NV-DS60EGE 1490LMT Review Roland TD-7 DX1 5 Canon ZR85 DVP5990K DMR-E70V Nakamichi 582 HX-DU010EC Airis L115 SD300 V D KX-T7536 3000 N100 Energy-check 3000 System Toshiba G500 C70-2000 Cuisinart LPP BD149R Laptop BD-SP807 DMC-GF1 BV9990 Express AGP Adventure DVD-S47 Focusing Ring CDX-M8805X 0Z3 C ST-SA50ES RSE8kpus BD-P1620A CA950 2 1E S4 Plus FS200 JVM410H Head VN-900 220-240v Point MFC-8440 Sansa E200 Tourer TSE 5002 L2gbmp410 Singer 241 CMT-GP5 DEH-P1Y CDX-505RF P224W Black YP-F1ZW NN-T687SA SKW-540 ARX7170R Cm1017 MFP R-520LK DV-PF6E ECM-T6 Roomba 1050E Scan USR9001 Singer 6911 PSR-530 Watch U600 60PY2R-TB STR-DG700 CR-185X
manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding
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