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Manual

Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Manual - 1 page  Manual - 2 page  Manual - 3 page 

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Games PC Worms Armageddon, size: 1.2 MB

 

Games PC Worms Armageddon

 

 

User reviews and opinions

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Comments to date: 3. Page 1 of 1. Average Rating:
wchill 3:36pm on Wednesday, October 27th, 2010 
I first played Worms on the PlayStation several years ago, and instantly knew that Team 17, stalwarts of the Amiga age.
dr_Fell 9:59pm on Sunday, July 18th, 2010 
Worms Armageddon (PC) Great Worming Fun I first played this when I went to town into a gaming shop and came across this on the shelf. I first played Worms on the PlayStation several years ago, and instantly knew that Team 17, stalwarts of the Amiga age.
Jammie 7:08pm on Saturday, March 27th, 2010 
The Worms serious is simply legendary. Many a happy student night did I spend in with my University flatmates drinking beer, listening to rock.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc1

MOVING WORMS

Move your Worm around by using the CURSOR KEYS. LEFT ARROW moves your Worm left, RIGHT ARROW moves your Worm right. If the Worm is blocked it will stop.

JUMPING

ON-SCREEN INFORMATION
The game screen is full of useful information - the following explains what it all means!
TURN/ROUND TIME INDICATOR
Make your Worms jump forward by pressing the RETURN key. You can also make Worms jump backwards by pressing RETURN twice in quick succession. Perform an upward jump with BACKSPACE. Pressing BACKSPACE twice in quick succession performs a back flip. TIP: CERTAIN WEAPONS CAN BE USED WHILST YOUR WORM IS JUMPING.

OTHER MOVES

Your Turn Time counts down at the bottom left of the screen. When it reaches zero, play passes to the next team.

WIND BAR

Some of the weapons and utilities have nifty little tricks that can aid your Worm in its progress. Check out the Wormapaedia section in-game.

ACTION REPLAY

Some weapons e.g. Bazooka are affected by the wind. There is a wind strength indicator at the bottom right of the screen to help you gauge your shots.

TEAM STATUS

Press the R key immediately after a shot to replay it. You can use the S key to watch the replay in slow-motion. Pressing the SPACEBAR during a replay will fast forward it to the end.

NAME SWITCH

Each team in the game has an overall energy bar shown at the bottom of the screen. When this is fully depleted, that team is removed from the game.

WORM STATUS

Sometimes the visibility of the Worm names can hinder the player. Press the DEL key to toggle the Worm name visibility setting from full, partial or none.

DETAIL SETTINGS

Worm names and energy values appear above each Worm.

UTILITIES

You can cycle through the detail settings by pressing the INSERT key.

CHAT PANEL

Enabled utilities (Double Damage, Crate Spy etc.) will appear above the wind indicator in a small box when they are in use.

In network games the chat panel can be accessed by pressing the PAGE DOWN key and can be removed with the PAGE UP key.

Page 36

SELECTING YOUR WEAPON

WEAPONS PANEL

The weapons panel is accessible by pressing the RIGHT MOUSE button. To select a weapon, move the POINTER over your desired weapon and LEFT CLICK to select it. To remove the panel from the screen, you can either select a weapon or press the RIGHT MOUSE button again. Alternatively you can use keyboard shortcuts as shown on the weapon selection panel.
GRENADE / CLUSTER BOMB / BANANA BOMB / HOLY HAND GRENADE
Set the fuse setting in seconds (1-5 on the keyboard) and toggle the bounce setting from min to max (- and + keys). Press the UP and DOWN arrow keys to move the crosshairs and press SPACEBAR to shoot (the longer you press it, the stronger the shot will be). NOTE: HOLY HAND GRENADE HAS NO FUSE / BOUNCE SETTINGS.
BATTLE AXE / FIRE PUNCH / DRAGON BALL / SUICIDE BOMB / PROD

WEAPON USAGE

Worms World Party includes around 60 weapons for you to use. The following section merely indicates how to fire each weapon. The best way of learning how to use them is by playing the Training, Missions and Time Attack single player games. The Wormopaedia section available on the Training, Missions and Scenario menu screens also offers valuable advice and tips. It is well worth reading to brush up on the necessary skills.

BAZOOKA

Stand next to your target and press SPACEBAR.
EARTHQUAKE / INDIAN NUCLEAR TEST / ARMAGEDDON / SCALES OF JUSTICE
Press SPACEBAR to start, no aiming is required.
SHOTGUN / HANDGUN / UZI / MINIGUN / LONGBOW
Press the UP and DOWN arrow keys to move the crosshairs and press SPACEBAR to shoot (shotguns have two shots due to their double barrel).

KAMIKAZE

Press the UP and DOWN arrow keys to move the crosshairs. Then press and hold the SPACEBAR to shoot the weapon (the longer you press it, the stronger the shot will be).

HOMING MISSILE

Select a direction with the UP and DOWN keys, then press SPACEBAR.
DYNAMITE / LAND MINE / MING VASE

Press SPACEBAR to drop.

SUPER SHEEP
Move the target cursor with the mouse pointer and press SPACEBAR to set the target. Press the UP and DOWN arrow keys to move the crosshairs and press SPACEBAR to shoot (the longer you press it, the stronger the shot will be).

MORTAR

Press SPACEBAR to release, press a second time to fly. Control the flight via LEFT and RIGHT arrow keys, or SPACEBAR again to drop.

MOLE BOMB

Press the UP and DOWN arrow keys to move the crosshairs and press SPACEBAR to shoot.

HOMING PIGEON / PATSYS MAGIC BULLET
Press SPACEBAR to release, SPACEBAR to cause the mole to jump up then dig downwards. Press SPACEBAR a third time to detonate.
Move the target cursor with the mouse pointer and press LEFT MOUSE button to set the target. Press the UP and DOWN arrow keys to move the crosshairs and press SPACEBAR to shoot.

SHEEP LAUNCHER

Aim with your UP and DOWN arrow keys and press SPACEBAR to launch. Once the sheep is off and running, it acts as any self-respecting sheep would.

Page 38

AIR STRIKE / MAIL STRIKE / MINE STRIKE / MOLE STRIKE / MB BOMB / SHEEP STRIKE / CARPET BOMB

CONCRETE DONKEY

Move the target cursor with the mouse pointer and LEFT CLICK to mark the target and fire (with an X). If you wish to abandon here simply select another weapon. You can also select the direction of the strike by pressing the LEFT and RIGHT arrow keys.

BLOW TORCH

Simply select the location where you want the Donkey to land with the mouse and left click.

FREEZE

Press SPACEBAR to freeze your Worm and protect it from damage.
Select your direction with the arrow keys pad and press SPACEBAR to start and stop digging. You can also use the UP and DOWN arrow keys to move up and down while digging.

PNEUMATIC DRILL

CRATES R US
Throughout the game, different crates will drop from the sky, or teleport into the play-field. There are three distinct types; Weapon Crates, Health Crates and Utility Crates.

WEAPON CRATES

Press SPACEBAR to start digging down and SPACEBAR again to stop.

GIRDER / BRIDGE KIT

Use the mouse pointer to position the Girder and press the LEFT and RIGHT arrow keys to rotate it. Press SPACEBAR to place it.

BASEBALL BAT

Stand next to your target, aim the crosshairs and press SPACEBAR to sort them out.

NINJA ROPE

The contents of Weapon Crates are usually more powerful weapons, or weapons that are initially handed out in limited supply, such as Super Sheep, Dynamite, Homing Missiles etc.

HEALTH CRATES

Press SPACEBAR to launch the rope and the LEFT and RIGHT arrow keys to swing on the rope. Press UP and DOWN to shorten and lengthen the rope. Press SPACEBAR to detach your Worm from the rope.

BUNGEE

Health Crates offer a way of topping up your energy levels throughout a match. Collect the crate and the Worm receives an energy boost. Health Crates also offer an antidote to any infection a Worm may have received.

UTILITY CRATES

Press SPACEBAR to release your Worm from the bungee or select it and walk off a cliff!

PARACHUTE

These crates contain utilities to help you in various ways. There are two types; collectable types, which can be stored and used when the time suits (shown in the utility panel at the top of the weapon panel) and instant utilities, which come into effect as soon as you collect the crate.
Press SPACEBAR to open your parachute. Also opens on its own after a fall.

TELEPORT

COLLECTABLE UTILITIES

FAST WALK

Simply select the location where you want your Worm to end up via the mouse pointer and press SPACEBAR to activate.

SUPER BANANA BOMB

This lasts for one turn and allows Worms to walk over the land much quicker than before, excellent for long assaults and critical attacks.

LASER SIGHT

Just press SPACEBAR after you have thrown it to shower your enemies in soft fruit and then SPACEBAR again to detonate.
SALLY ARMY / SKUNK / OLD WOMAN / MAD COWS / SHEEP
This effect enables a Laser Sight on the following weapons; Uzi, Minigun, Hand Gun, Kamikaze and Shotgun. This makes it much easier to judge your shots, but only lasts one turn.

LOW GRAVITY

Press SPACEBAR to release (facing the direction you want) and after a while watch it explode or press SPACEBAR a second time to manually detonate it (Old Women and Mad Cows cant be detonated manually).
This incredible effect makes all your shots and movements susceptible to Low Gravity. This means super-long jumps and more besides!

Page 40

JET PACK
Use the cursor keys to control vertical and rear thrusters as your Worm takes to the skies. Particularly useful to reach distant shores if you're short on Teleports and exceedingly useful if you wish to fly by and drop some Dynamite on to a bunch of Worms. Join the space age, get the Jet Pack!

TRAINING

The training arena offers a host of distinct disciplines in which to train. In all training modes you will work against the clock. Your best times are logged and can be saved. Keep an eye on our web page, http://wwp.team17.com for the best confirmed times in each event. Can you beat us at our own game? To play, select your team, then your event, then start.

INSTANT EFFECT UTILITIES

DOUBLE TIME
Instantly doubles the amount of time remaining on the current turn.

CRATE SHOWER

TIME ATTACK
Also available from the Training screen is Time Attack. Similar to missions, though there are multiple ways to complete the level. The objective is to find the fastest method. The times for completion are saved and Team17 record times are listed as a guideline. Once the Time Attack tab has been selected, select your team, then your event, then start.
Randomly drops a few more crates on to the landscape.

CRATE SPY

This effect, which lasts until the end of the round, allows the team to reveal the contents of any crates around the landscape.

DOUBLE DAMAGE

Lasts for just a single turn and delivers double damage from any explosion that occurs. Mightily powerful and should be used with caution.

MENU SYSTEM

MAIN MENU
From here you can select to play a single player game, create a multiplayer game, play online or go to the options menu. The LEFT mouse button is used for selecting. Worms World Party features a very useful help system. Simply move the pointer over any icon, text or dialog box for instant help that appears at the bottom of the screen.

MISSIONS

Missions in Worms World Party are cunningly designed to test everyone from beginners to seasoned veterans. They range in difficulty from easy to hard and must be completed in order. If you struggle to complete a mission, the game realises this and supplies help in the form of extra weapons / utilities to help you progress. Multiplayer missions are available when hosting a game via the MULTIPLAY MISSION button. NOTE: IF YOU SUCCESSFULLY COMPLETE A MISSION, THE CUSTOM DRAWN LANDSCAPE IN THAT MISSION IS AVAILABLE FOR YOU TO PLAY ON IN NORMAL GAMES! REFER TO THE TERRAIN GENERATION SCREEN SECTION LATER IN THE MANUAL FOR DETAILS. SELECT TEAM, THEN MISSION, THEN START.

SINGLE PLAYER MENU

SINGLE PLAYER QUICKSTART GAME
This allows you to get playing very quickly. You will play with pre-defined team and weapon selections against a series of computer controlled robots (Wormbots). Games will be played on randomly generated landscapes, with the default game options set.

DEATHMATCH CHALLENGE

Similar in play to standard games, you will take on a number of computer teams in an ever-increasing spiral of difficulty. Select your team, then start.

Page 42

CREATE A NEW GAME

MULTIPLAYER

This is the menu for creating traditional Worms World Party multiplayer games on your PC. Multiplayer games can be between 2-6 teams, any of which may be computer controlled at a variety of skill levels.

BUYING WEAPONS

One of the Wormpot modes allows players to use only weapons they have purchased and here is where you buy them.

ALL DONE?

When you have selected the items you require, click OK to add your team. Once added, you can use it in Training, Missions, Time Attack and standard Multiplayer or Network games.

HOW TO CREATE A NEW TEAM

Whilst there are some default teams provided, to get the best out of Worms World Party, we recommend that you create your own personal team. You can also edit a number of other aspects when creating your team. Click on NEW TEAM and follow the instructions below.

NAME YOUR TEAM AND WORMS

You need a nickname for your squad and troops. If youre short of ideas, just click the question mark to generate a random name. Double click for random generation of the full team.

BARRACKS

All teams available for selection are listed in the barracks. To add a team to a game, simply click on it. Click the right button to edit it. NOTE: DEFAULT TEAMS CANNOT BE EDITED.

SELECT THE CONTROL

This can be HUMAN or COMPUTER. For a computer controlled team, you can also change the skill level from EASY through to DIFFICULT.
SELECT THE SPECIAL WEAPON
You are able to select a special weapon from the list shown which you take into battle with you. Check out the Wormopaedia, try them out and pick the one you feel suits your play best.

GAME ROSTER

As you add teams into the game, they will appear in the game roster. Up to six teams can be added. To remove a team and place it back in the Barracks, just click on it once more. When the teams are in the ROSTER, you can select several options:

SELECT THE SOUND BANK

A default bank will be chosen depending on the installed language but this can easily be changed. We have created a large range of odd, strange, familiar and bizarre sound sets. In the unlikely case none of these are suitable, you can create your own with the supplied utility.

ALLIED TEAMS

You can ally teams together, meaning they will appear in the game on the same side. Use the left mouse button to cycle through the colours until the team colour is the same as the team you wish to ally with. Allied games play exactly like normal games, but with a few notable exceptions. Allied players get accredited with a victory if their alliance wins, even if their team is defeated. During the game, alliances take turns to have their move. Teams within alliances will take turns to move within that alliance.

VICTORIES REQUIRED

Select the number of victories (rounds won) for the team (or alliance) to win the match. The default is two rounds to win the match.

WORM SELECT MODE

During play, its possible to play and select which Worm you would like to move next. However, we feel that Worms World Party is a more skilful game when the Worms in a team take turns to cycle round to their turn. Select between NO WORM SELECT (you cannot choose which Worm to move), and WORM SELECT (you can use the WORM SELECT button to choose which Worm to move).

Nothing selected.

POINTS FOR WEAPONS
Firearm weapons do increased damage.

SUPER ANIMALS

Allows users to set their own weapons, purchased when players create their team.

SHEEP SHEEP EVERYWHERE

Animal weapons do increased damage.

SUPER CLUSTERS

All crates contain sheep.

AQUA SHEEP GALORE

Cluster weapons do increased damage.

SUPER ENGINEERS

Super Sheep can fly under water.
All Worms have red blood.

WORMS ONLY DROWN

Engineer type weapons do increased damage.

SUPER FIRE

TELEPORT IN
Choose if you want Worms to be placed randomly or if you want to teleport them in.
Worms have infinite energy and can only be killed by falling into the drink.

SUPER HAND TO HAND

Fire weapons do increased damage.

SUPER EXPLOSIVES

Explosives do increased damage.
Hand to hand weapons do increased damage.

Page 46

WEAPON OPTIONS
DAVID AND GOLIATH NO RETREAT NO SURRENDER
One of your Worms is the mighty Goliath, the rest are Davids.

MAX FALL DAMAGE

Once a weapon has been fired there is no going back. Oh, and you cant surrender.

MAX HEALTH DROPS

The weapon options allow you to configure the way in which weapons and ammo are distributed to teams in the game, configure the strength of the weapon and suggest if and when the weapon should arrive as a reinforcement. Please note that not all the weapons are available to edit, just the standard ones. Other weapons become available in special crates dropped during the game. If you opt to play with team based special weapons, you can also edit and alter these weapons, which are in a separate list from the standard weapons.

Falling a long way will hurt, a lot.

DROPS ONLY

Health drops are cranked up to Max.

LOW FRICTION

Players start with almost nothing and collect weapons from crates.

X2 DAMAGE

Friction is set to low so the land seems slippery.

WIND AFFECTS ALL

Everything does twice as much damage as normal.

CRATES EVERYWHERE

Wind affects almost all weapons and yes, that does include grenades.

HIGH FRICTION

Crate drops all the time.

WEAPONS DONT END TURN

Once a Worm has fired a weapon it can fire again and again and again. As ONE SHOT ONE KILL All Worms start with one energy so long as its in the turn time. one shot does indeed mean one kill. POWER HAND TO HAND All hand to hand weapons have ENERGY OR ENEMY All Worms start the game poisoned but increased power (Worms will be there are health crates about. Decide thrown further). whether to go for enemy or energy. POWER ANIMALS All animal weapons have increased EARTHQUAKES power (Worms will be thrown further). Every few turns there will be an earthquake - stay away from the edge. POWER CLUSTERS All cluster weapons have increased FORTS power (Worms will be thrown further). Play a fort game where Worms use their own fort chosen when POWER FIRE All fire weapons have increased power creating your team. More than 2 teams can play but only the first 2 (Worms will be thrown further). teams forts will be displayed. POWER EXPLOSIVES SUPER ROPE All explosive type weapons have Worms now have access to the increased power (Worms will be super rope, longer and stronger thrown further). than your average rope. SPECIALIST WORMS Each Worm is now a specialist and NOTE: SOME MODES THAT CONFLICT only has access to certain weapons. WITH EACH OTHER ARE KEPT ON ONE The four specialists are Cannonade, REEL SO THAT IT IS IMPOSSIBLE TO HAVE THEM ACTIVATED AT THE SAME TIME. Grenadier, Mele and Engineer.
Friction is set to high so that Worms dont slide about.
By default, you will see the AMMO selection, which shows you how many of each weapon you will be given at the start of a round. Left click on the icon to change between NONE, 1-9 or UNLIMITED.

DAMAGE

Click with the left mouse to increase the damage potential, right click to decrease it.
This shows which round the weapon will become available. Left click to toggle through 1-9 or OFF (weapon is available at the start).

WEAPON CRATE SUPPLY

You can use this screen to bias how often these weapons will appear in weapon crates. Click to cycle through OFF and 1-5. This affects the probability of the weapon appearing in a weapons crate.

OTHER WEAPON OPTIONS

SECRET WEAPONS
Select to play with or without the host of secret, super powerful weapons that only arrive in crates.
USER SELECTED SPECIAL WEAPONS
If selected then players may use the special weapon chosen when creating their team.

Page 48

GAME OPTIONS
From here you can change the options that govern how the game will play.

TURN DELAY

LANDSCAPES
An outline or thumbnail of the current landscape is shown on the create game screen. To quickly generate another, simply left click on the thumbnail. To enter the landscape editor right click on the thumbnail.
The amount of time a player has to take control in a hot seat game.

RETREAT TIME

LANDSCAPE MENU
Worms World Party features a very powerful editor for creating, editing and storing landscapes.
The amount of time a player has to retreat after taking a move (using a weapon).

ROPE RETREAT

MENU OVERVIEW

EDIT/PREVIEW AREA

The amount of time that a player has to retreat after dropping a weapon off a rope.

DISPLAY ROUND TIME

Simply selects whether you would like to see the round time or not.

SUDDEN DEATH TIME

This initially calculates and displays a preview of the currently selected landscape. Click with the left button to go to edit mode, click with the right button to go to preview mode. NOTE: WHEN IN EDIT MODE THE LANDSCAPE WILL BE MONO.

ISLAND GENERATION

Sets how fast the water will rise in sudden death mode. Can be set to OFF, 5, 20 and 45 pixels every turn.

INTERACTIVE OBJECTS

Sets the type and amount of interactive objects that start on the landscape. Cycle between NONE, FEW, NORMAL and MANY. If mines are selected there are some additional options.

FUSE LENGTH

The top row of thumbnails create islands. Click with the left button to generate a new island. Click with the right button to transfer this level to the main screen.

CAVERN GENERATION

Sets the period before a mine explodes after being triggered.

DUD MINES

The bottom row of thumbnails create caverns. Click with the left button to generate a new cavern. Click with the right button to transfer this level to the main screen.

ICON PANEL

If selected, this means that some mines will be dud.

ARTILLERY MODE

Check out the in game help text for details on how to use these tools.

IMPORT

The Worms cannot walk, all weapons must be thrown or fired.

STOCKPILING

Click this icon to view and load an available custom level. For more details on custom levels, see the section about custom levels.

SAVE AS

You keep any collected weapons that are unused and take them into the next round.

ANTI-STOCKPILING

You only get one round of weapons.

AUTO REPLAY

Clicking this icon will save the landscape file, the edited landscape or custom level and add it to the list of landscapes in the drop down menu. All related information such as water level, scenario type etc will also be saved.

DELETE

Turn automatic replays ON or OFF.

FALL DAMAGE

Delete the currently selected landscape. This option is not selectable unless the landscape has previously been saved.

CUSTOM LEVELS

Select whether a Worm will be subject to injuries when it falls too far.

ENERGY REDUCTION

Selects whether a Worms energy will be reduced to 1 during sudden death, the energy will drain slowly or nothing happens at all.
Worms World Party also possesses a powerful import tool that can convert almost any type of image format to use as a landscape. There are two types of image that can be imported.

Page 50

MONO BITMAPS
These act as stencils. They replace the landscape thumbnail and you can use them to create landscapes using the different scenarios provided.
players, or any games available to join. You can also chat to other players.
CONNECTING TO EXISTING GAMES
To join a game, click on the existing game and you will hook up with the host of that game. Double click on the team you wish to add from your roster. You can add more than one team from you list if you wish to have more than one team operating from your computer. The host will have to grant you permission before starting a game so ask! Once you have added a team, a ready button will be shown (light bulb). Clicking this shows the host that you are ready. The ready button will deselect if you view the settings, indicating you are not happy or wish to review them. When all players ready buttons are selected the host can start the game with the Go button. At this point no options can be changed and the game will launch in a few seconds.

FULL COLOUR BITMAPS

This powerful and exciting option allows you to use almost any image as a battlefield! Simply select your image and the game will preview it.

IMAGE FORMAT

Worms World Party will do its best to import most of the common image formats. This system has to do considerable processing of the image but it should only take a few seconds. One thing to consider is that Worms World Party uses a large area for the game and your image may not fill the area completely, or perhaps be too large. If it is too large you will be notified and the image will be shrunk. If the image is smaller than the normal size (1920x696) then the image can be centralised or stretched to fit. You can use your favourite paint packages to prepare custom landscapes and share them with your friends. NOTE: IF YOU SELECT A FULL COLOUR CUSTOM LEVEL NOTE THAT IT IS NOT POSSIBLE TO EDIT IT OR SELECT SCENARIO TYPE- THESE OPTIONS WILL BE REMOVED.

BACKGROUND SOIL

HOSTING A GAME
When you host you have control over the game configuration. You can chat to other players and work out how you want to play, handicap players and form alliances. You create the game exactly like you would in a normal game but have additional powers to expel players. Being a game host has a number of extra responsibilities, so make sure youre friendly and hospitable to other Wormers that want to join your game.
When using a custom level you can select which background soil to use from the menu. NOTE: FULL COLOUR CUSTOM LEVELS ARE NOT SUPPORTED IN WORMNET PLAY DUE TO THEIR LARGE SIZE.
During pre-game setup, you can send messages to the rest of the players.

COMMANDS

There are a number of commands you can use to liven up the chatter.

NETWORK PLAY

This is where the real fun is at. Playing online means you can play against literally anyone in the World from the comfort of your own home. It can be played on a local network, or via the Internet by hooking up to a WormNet server.

PRIVATE MESSAGES

Simply highlight the player you wish to send a message to and send as usual. This could be a group of players, click the group icon to make the messages public again. You will continue to receive public messages while chatting privately.

ACTION

LOCAL NETWORK
To join other players on a local network, click the Networkicon and select LOCAL NETWORK. You will be taken to a room where you can see other
To do an action, which also displays the text in a different colour, use /ME before the action.

GAME CHANNELS

Team17 may change/open channels from time to time at their discretion.

CHANGING AREAS

You can opt to jump into the different areas at any time by going back to the main WormNet screen. You can see how many people are in each room. You can opt to jump into the different channels at any time by going to the channel select screen.

 

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