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STARTING THE GAME FOR THE FIRST TIME
Starting X: Reunion
1. From the Start Menu, point to Programs, point to Egosoft, and then point to X: Reunion. 2. At the initial start-up screen, you may change some basic settings, such as Screen Resolution and other Graphics Settings. It is recommended that settings such as antialiasing are selected here rather than on your graphics card settings. The Effects factors (4x etc) are automatically selected for your graphics card, raising these numbers above the suggested ones will decrease performance, lowering them will improve performance. You will also get the chance to alter some of these graphics settings from within the game.
EAX - stands for Environmental Audio Extensions. This Creative Labs technology provides an improved audio experience including special audio effects such as "occlusion". You can read more about it on the page: http://eax.creative.com Ignore last settings and start with default is an option for resetting the game start options to their default settings if you experience any start-up problems, for instance after an upgrade. Run as Benchmark will provide you an output of FPS (frames per second) performance measurements of the game. 3. Click Start X. You may skip the opening sequence, if you wish, by pressing the [Esc] key. Note: The game name will have the version on the above start-up screen, which will be relevant for Technical Support and for any upgrades that may be available.
Getting Started Welcome to X: Reunion
Say goodbye to social life and/or sleep It is recommended that you at least play through the combat training whether you are new to the X-Universe or not, before progressing into the game proper. Otherwise, pressing NEW GAME will start a new game from the beginning. If you have a savegame, then you should instead select CONTINUE. From here, you will be taken through the first parts of the storyline in X: Reunion. You will meet one of the main characters and they will help you to get started. Once youve finished your introduction to the plot, youll be flying your new ship in no time at all. From this point on, its all up to you. You can follow the plot or go off and have your own adventures. You can jump in and out of the plot, as you dont have to respond to the requests immediately. This will allow you to start building your resources by trading, building, fighting and exploring the universe, as parts of the plot may require considerably more than what you start with. A little tip: you can delay meeting friends on missions until sometime later into your travels. They will wait for you, and so you dont forget, they will send you a reminder message every now and then. Keys, Controller settings, Profiles and Menus will be detailed in the following sections or you can jump to the Main Menu if you are very familiar with the X series already; even so, you are advised to familiarise yourself with the controller profiles, which are new to X. With such an open-ended X universe, many have joined the very extensive and helpful online community at the Egosoft forums. Exchanging their experiences, providing help and answers to each other and producing topics with ideas and hints, they have taken their gaming experiences much further. Join the community in the X Universe at http://www.egosoft.com/ Sometimes I think we're alone in the universe, and sometimes I think we're not. In either case the idea is quite staggering. Arthur C. Clarke
[My Documents\Egosoft\X3\Screenshots] in.tga format.
Mouse control special Keys For switching between in-game menus, you may use the interactive assistance system and ship interface. You can select targets and menus using mouse control. To do so, right-click to activate mouse control, then left-click on the desired target icon. Right-click again to restore normal control.
CONTROLLER PROFILE CONFIGURATION
In the game it is now possible to map the controller buttons and keyboard keys to a range of actions. The same keys can be used again in different modes (Flight, Docked and Map movement). You can create different Profiles, and switch between them for different types of game play. The profiles can also be renamed and made the default profile when the game starts. They can be accessed from the Quick Menu, [ Options ], [ Controls ]. Create New Profile This option allows you to create a profile by giving it a name; then editing the Controls, Game and Interface tabs. In these tabs, controls can be configured for each action. If you want just one control for an action, remove the original control first and then add a new one. If you add a control that is already assigned, that control will be removed from its previous assignment, so it is important to check all the controls before you save. Certain controls are locked. The "apply" button will be disabled for keys and controls for the main menu that cannot be unmapped. After you have changed all the control settings, they can be saved to the profile. Additionally the profiles can themselves be organised via Switch Current Profile, Save Profile, Rename a Profile and Select Default Profile. The three main profiles are the X3 Default Controls profile, a Alternative Controls profile, and a Classic Controls profile.
SHIP CONTROL (JOYSTICK/MOUSE/GAMEPAD)
You are free to use any combination of the flight control methods that best suit your style. The following diagrams show the default settings and these may be further configured or adjusted depending on your model(s). Please consult your manufacturers documentation for configuring your input devices. Note that the POV hat can be used to navigate the menus if you have one available.
Joystick Control
HOW TO DOCK AT STATIONS
Docking with stations Docking of ships with stations can be completed optionally under manual control (only to be carried out by skilled pilots) or automatically by using the Quick Menu, [ Target ] [ Dock ] or by keyboard [ Shift+d ] (Docking Computer required) if keys are mapped, or the [ Shift+u ] keys for Auto Pilot. The stations docking clamps will secure the ship, protected from harm within its extremely powerful shields. All stations have implemented the upgrade to external clamp docking, which though originally designed to allow larger ships to dock at all stations, became more widely adopted when it was made a political issue, with heavy lobbying from the Teladi and Split. Their disagreement was about the continuously rising costs of repairing internal station damage, caused by young unskilled pilots who, often intoxicated by space fuel or other illegal substances, damaged the station while entering or leaving the docking bays. Many suspect that this is really motivated by the Teladis desire to increase internal storage of all their stations, so they can use large surplus stocks to influence the markets.
Others have suggested that the Teladi and Split realised that this development would result in less ships parked in stations, and this would force stations to be more reliant on free traders, which has been seen to be the case since docking clamp installations became the norm. The Command Console is one of the most powerful functions within X: Reunion. Here you will find many features that will allow you to manage your ships and factories. You can choose by default which races are your enemy with the Friend-Foe recognition system. The Command Console is accessed from the Main Menu and then pressing Enter, Ship or by [ Shift+c ] while outside of the menus. Eventually, you will have to dock at a station, and especially early on, youll need to do this frequently. If you have selected a target station, select [ Target ] [ Dock ] which will tell your ship to dock with it. If you have read the section detailing the keyboard then you will know some of the keyboard short cuts by now. After selecting a Target Station, by pressing the [ Shift+d ] keys will also tell your ship to dock at your target depending on the installed software upgrades your ship has. After this selection, your ship will now start its docking procedure, leaving you free to do other things in the other menus if you want to, such as control other ships and manage factories. Other Console Commands By default every ship you acquire (legally or illegally) will have the basic command console software installed that allows you to navigate your vessels. However, there are various upgrades that can be purchased that will enhance the functionality of the console and enable the automation of your fleet of ships. The graphic shows a ship with the Trade, Special and Combat software extensions installed. Of course, these upgrades can be all installed together. Once an upgrade has been purchased, your ship will have additional sub-commands available as the following examples show. There are two different (I and II) upgrades that can be acquired for your ships that add functionality in each section. For example there is Combat I and II.
Once a combat upgrade has been acquired you can set the intelligence of each weapon turret (if available), including missile fire probability, on the ship. Since the larger ships can have many turrets it is entirely possible to establish a mix between missile defence and offensive posture around your vessel. Bear this in mind when you are shopping for weapons to mount into your turrets. High powered, slow firing lasers are no match for small nimble fighters and missiles, so mix in lower powered faster firing ones. You will need to seek out the various upgrades, as not all are necessarily available at the same place, so you will have to travel to other race sectors for some.
"When I examine myself and my methods of thought, I come to the conclusion that the gift of fantasy has meant more to me than my talent for absorbing positive knowledge." - Albert Einstein
HOW TO TRAVEL TO DIFFERENT SECTORS
There are two very important functions of your ships systems that you will not be able to get too far without. These are the Sector map and the Universe map accessed by the comma [ , ] and full stop (period) [. ] keys respectively or the Quick Menu by selecting [ Navigation ]. The displays are overlaid onto your main view and you are advised to keep your eyes focused on your trajectory. Some pilots find it beneficial to stop their engines while accessing the navigation aids or indeed they do this from the comfort and security of docking clamps at a larger ship or station, so avoiding collisions while otherwise distracted.
The sector map is divided into two main sections. The left part is the real time top down view of the sector and is always orientated in the same direction. I.e. The North is top and the South is bottom. Navigation and travelling across big sectors
The Universe is big, and can be very big in some sectors. To give scale to the size of some of these, the above pictures show the scanning range of a Triplex scanner in two different sized sectors. The screen on the left has two ships in an unknown sector, the left one has no scanner and the right one has a Triplex scanner. The picture on the right is the same ship, with the same Triplex scanner in Argon Prime. You can get Duplex scanners from most of the
races but you will have to have a good reputation with the Boron or Paranid to get Triplex scanners. How to Find Distant Gates To complicate the navigation, many Gates are not positioned in exact North, East, West and South (NEWS) locations and can also be positioned well outside the sector grid, with as much as 200 km or more between them. Additionally some sectors have dust and nebula fog that make many objects and factories almost invisible until you are almost on top of them. Most but not all gates, where the opposing gate is also well outside the sector range, can be navigated by continuing in the same direction as you entered the sector. If you detect ships in your scanner range, you will sometimes see long lines of ships, which seem to be coming from far out of the sector. Heading in the direction they are coming from will reveal the gate that they entered the sector by. Alternatively in some very large sectors where gates are in difficult to find locations, you can find Navigation Beacons that you can follow to find the main ship traffic lane. The complications of navigation in large sectors has resulted in some abandoned ships and cargo drifting well outside the normal traffic lanes and never being recovered or discovered, if found these can then be claimed. Object Menus The right hand side of the sector display has ALL, STATIONS and SHIPS. ALL shows both stations and ships. A busy sector can contain hundreds of objects so the STATIONS and SHIPS tabs can be filtered respectively. From any menu you can highlight the object and select it. This will open that objects properties screens, from which all further options will become available, these are dependent on the object type and ownership. All your owned objects appear in green in the sector maps and menus and the shield strength of owned property is updated dynamically.
Each race has a hierarchy of goods it manufactures. Some are common across the races and others specific to a race. At the bottom of the technology pyramid are the widely available raw materials like Energy, Bio and Minerals. At the top are the luxury goods and technological systems including weapons, with various products in-between. If the local availability of a product is low, its price will increase. Likewise, the price will decrease when quantities are increased through the manufacturing processes of each factory. Other Useful Trading Tools As we mentioned, the economy in the X universe is dynamic and inter-dependent. A shortage of one specific resource can have knock-on effects throughout the whole universe, especially if it is a base product that all stations require, such as Energy Cells. The Teladi are a race driven almost solely by profit and their trading secrets are well guarded. The Split curator of the Profit Guild, Hut FNaak did however commence work on a valuable resource known as the Trading Pyramid, but he has since vanished. Rumours that the Teladi assassinated him cannot be substantiated, however the early parts of his work still exist as shown below:
Hut FNaaks notes, that formed the basis of the above, are detailed below. You are reminded that this information may not be entirely complete or accurate. Most of the factories that produce end-products like missiles, shields or other weapons rely on primary resources like energy, ore and food products. Primary resources are what a factory needs to build its end-product, but it can also use secondary resources where the primary resources are in short supply. As most Teladi hatchlings learn in their first lessons, although it can be profitable to just keep building factories to supply primary resources, the demand for these products will decrease when the market reaches a point of saturation, seriously reducing your potential profits.
So, in practice, building factories based on an initial winning formula will prove not to be as profitable as their quantity increases. Captains of Teladi industry all agree that the building and positioning of factories requires careful examination of the supply and demand; for instance, finding factories that are continually running low on primary resources and secondary resources will provide you with opportunities to name your own selling price for these goods. Where these opportunities can lead to even higher profits, is when you find that the surrounding sectors are also short of these resources. Traders, who are either a profit liability or successful company directors, will know that the economy can not only rise and fall in response to supply and demand, but also due to theft, war or natural disasters. These events can make some trading lanes too dangerous to be profitable for those who dont take risks, but a well-protected and nearby supply can lead to high long-term profits for those with a wise head and a strong arm.
A free market with healthy competition. The Argon have an above-average price variation in bio and food. This means that tech factories may give good margins on profit and performance. There are good profits to be had from well-run Argon tech factories, despite the effort needed to transport the required quantities of Meatsteaks. Factory Prices Average across the board, with some specialities.
Basic materials: High tech commodities: Weaponry and shields:
Average: Solar Power Plant and mine costs. Average: with some specialities. Capital-class: Argon are not very good at producing the lower technology weaponry, instead preferring the construction of the larger, more involved, capital-class weapons.
Heavy government regulation with a risk-averse culture. Boron have a low price variation in bio and food, therefore tech factories will have tighter margins on profit and performance. Trading profit, though safer, is lower in Boron space. This provides a steady and low-risk market. The Boron are not good diggers so their mines tend to be expensive, but they have great energy technology. Factory Prices Basic materials: High tech commodities: Weaponry and shields: Excellent defensive and non-combat technology. Average: Cheap Solar Power Plants but expensive Mines Excellent: Boron specialise in non-aggressive higher tech items like crystals, microchips and computer components. Shield mastery: Boron excel at shield technology (and the ion disruptors to neutralise them). They also pioneered the technology for the defensive Flak Artillery Array weapons but are poor at most other offensive weaponry and rockets.
Paranid
Slight regulation by the Priest Emperor but a generally well-run economy. Average price variation in bio and food. Tech factories will have average margins on profit and performance. Factory Prices Basic materials: High tech commodities: Paranid excel in what they can keep to themselves. Poor: Above average price Solar Power Plants and Mines (Paranid prefer lesser beings to handle trivial commodities) Average: Paranid are not very good at some of the more common items (excepting the warheads to go into their missile complexes), but they excel at some of the technology that others do not produce, like Advanced Satellites. Secretive: Technologies that were developed by the Paranid, like PACs, PSGs, and many rockets, are very cheap for the Paranid, and very expensive for other races, due to the lack of free-flowing information.
Weaponry and shields:
Little government intervention in the economy. Average price variation in bio and food. Tech factories will have average margins on profit and performance. Factory Prices Basic materials: High tech commodities: Weaponry and shields: Research feeds the war machine. Fair: Expensive Solar Power Plants, but cheaper Mines, due to the use of forced labor. Low: Split do not use much non-combat technology. Excellent: The Split are generally poor at missile construction, preferring to get up close and personal. They are above average in shield construction, but however excel at producing most forms of lasers.
this will stun them, and then allow you to collect them as any normal piece of space freight. You may have to repeat the stunning after collecting a few, as they will wake up after a short while and fly away. Q: How do I set-up Sector and Universe traders? A: The Trade Command Software MK3 is a software upgrade that allows you hire a trader to work for you, buying and selling resources and products for profit. Once you have properly equipped a ship, the pilot can then be assigned to a sector to build up their trading experience, i.e. learn on the job. When the pilots experience has reached a good enough level (Level 8) they will be skilled enough to become so-called Universe Traders. You will have to issue a new command at this time for them to start universal trading. Note: if the ship does not meet the requirements for trading or you have not given it all the correct equipment, the Sector and Universe trade commands will be unavailable. The pilots skill level can be viewed by selecting the ship and the level can be seen in brackets after the pilots name, from Level One upwards. After being assigned a sector the Trader will start to look for profitable opportunities and start to make some trades. Initially they will need to learn to check their current station for products to sell before flying to reduce empty runs. Then they will recognise a profit opportunity if the selling price is above the buying price and later they will take the ship to the closest shipyard if it has been damaged. A good training sector for new pilots to develop their skills is Home of Light. At level eight onwards the pilot is able to check neighbouring sectors for good trade opportunities, so at this time you can activate the "Universe Trader" command. The pilot may demand better payment and a better-equipped ship, as their journeys into many sectors could be hazardous if pirates or other enemies are there. Good employers will ensure that the ship has at least one 25MJ shield or the maximum shield strength the current ship supports and that Fight Software Mk1 and MK 2, a Triplex scanner and Jumpdrive are installed from the beginning, because if you have not installed the Fight extensions, Jumpdrive and 25MJ Shield, the pilot may not get around to ordering one until they reach level twelve when charges for equipment delivery are higher than average. Additionally, the Trader will order up to twelve Fighter Drones over time, which he will use in emergencies to distract attackers. In such emergencies the pilot will try to escape to the nearest station or use the Jumpdrive for an emergency exit, to get away from the danger zone. If a Trader is attacked, they will tell you the ID of the attacker so you know whom to look for, should you feel the need to take revenge. The pilot may also hail you for assistance and stay at a station until you give the all clear to continue trading. The jump distance for buying and selling increases as the Trader continues achieving higher levels until the ships range more or less covers the entire universe (dependent, of course, on the number of energy cells being carried). Q: How do I move a MK3 pilot to a new ship? A: Have your new ship (all optimisations installed, but not the MK III or any Fight Software) and have it and the other MK III ship move to your position. Make sure you have the Special Command Software installed. You can a access the move pilot option by using the Menu Ship, Orders Special or the [ Shift+c ] keys, then Special, then select Move Pilot to New Ship. Select the sector and the MK III ship and repeat with the new ship. Then choose the sector and station where the move is to take place. After the above has been done, you just have to give the pilot the Universe Trading command again. Q: Is there any good advice you would give to a new trader starting out?
If this sounds like bad news well it isnt. Combat can be a Credit hole with no bottom, but the possible gains can outweigh the risks. You might get lucky and find the pilot might eject from the ship, and if you are quick you might be able to claim the ship and anything it might contain. Keep some room in your cargo bay in case the ex-pilot only leaves you scattered cargo and ship debris to collect. Class M4 - Split Scorpion Medium fighter. Medium shielding and weapons make the M4 a good all-round choice for the trader or bounty hunter. But always remember this, my friend. A word of advice from those that have been before you. If you think you can do the job with two ships, it would be best to take ten, you will have a better chance of success and it will be even more fun. Be careful though where you choose to fight. There are some systems where no one will bat an eyelid or three if you take something for your own. The home systems of any races are usually heavily patrolled and getting into combat within full view will not earn you any friends. Conversely, keeping within these relative safe havens will give you the same protection and asking passing ships or stations to assist may yield a positive response if your standing with them is good. Class M5 - Discoverer Scout. Fast and very manoeuvrable, the M5 makes up for its lack of shielding and offensive weapons with its agility and speed. Used as a patrol ship in many sectors, many system police ships favour them for their ability to catch would be smugglers. They also make an excellent ship for small passenger cargos. You can set one of your ship monitors to show your turret interface view, and with your turret laser set to attack all enemies, you will see the destruction trail behind you as you race across a sector to safety from your enemies. Innocent traders going about their own business and avoiding confrontation will find opportunistic pirates ganging up on them with no mercy and with the local law enforcement overstretched with smugglers, raiders and Khaak, means that you will often find yourself completely on your own. If you feel you need to improve your fighting skills and thus your ranks, but do not want to offend the locals, you might even improve your relations with them by taking on some local Pirates, Xenon, Khaak or other enemies that are using their space in which to travel. Class M6 - Split Dragon. Corvette. A ship designed for the wealthy business mogul and used by some military organisations for their special operations divisions and, more commonly, for overt sector patrols. Reasonably fast with good cargo bays, multiple-turreted lasers and ability to trade, makes them a very versatile and sought after platform for most professions, both legal and illegal. Due to their large size they lack any great manoeuvring ability.
Fighting Q: Is increasing my fighting rank just about fighting? A: Yes and no. Yes, in as much as the more kills you make, the more your rank increases, but also the bigger your opponent the bigger the increase. If you also kill enemies not just in their own territories but also in the space of other friendly races and you have a police license for that race, your fight and your race rank will increase. Q: How do you use strafe drive? A: The strafe drive is standard equipment for all ships and is very effective in combat to avoid incoming fire. The direction of the strafe is controlled by the [ w,a,s,d ] keys.
Q: How do I set up turrets to fire automatically on enemies? A: Buy the combat software from an Equipment Dock. Then press [ Shift+c ] to call up the Command Console of the ship select Combat, Command all turrets and assign the commands Attack my target, Fire on all enemies, Defend ship and Missile Defence. Alternatively select each of the turrets for individual configurations. Q: How do I set up Wingmen? A: To make a particular ship a wingman, go into the ships details, Command Console and further down are three wingman settings, Wingman: Yes/No, Missile Fire probability: X% and Formation: X By setting this to yes the ship will show with a (W) in your sector listing. The [ Shift+7 ] hot key makes wingmen go in to formation or Attack target. The [ Shift+6 ] hot key instructs them to Protect you. You can also use sector or carrier-wide commands by selecting one and ordering All Wingman Attack Wingmen should be also equipped with Jumpdrive and energy, because if you jump to another sector, they will then follow you, but if they do not have a Jumpdrive they will travel across all the sectors to get to where you jumped. Q: If am under attack can I get some help? A: Yes, if you have a good reputation with the local race, you can comm. Destroyers, Carriers or Stations that are within 8km distance and tell them you are under attack, and they will then send you assistance, if they have fighters available. Q: Which turret commands should I use for defence? A: Missile Defence will prioritise missiles heading towards your ship and then the nearest ship. Protect Ship will target the nearest ship or missile. Attack My Target will only attack your target and Attack Enemies will just attack the nearest enemy ship. Q: How do you remotely command other ships to follow you or protect you? A: To get a remote ship to follow you, you need to install Navigation software in it and install Fight software for it to protect you or to be able to instruct it to attack. Go to you sector menu, select a drone, Command Console Broadcast to all my ships in the sector, Broadcast Sector, Fighters, and select command "Protect me", "Attack all enemies" Attack or "Protect". Q: Where can I find out how many ships I have killed or captured? A: Pressing the [ p ] key will bring up your stats, use the [ PgDn ] or M.O.U.S.E to navigate down the list which includes all the classes of ships, stations and other things you have destroyed. Reputation Q: Can I get rich as a Pirate? A: In a word yes, but at a high cost. You can run illegal goods, like Space Fuel, Spaceweed, Slaves and Squash mines, while you also carry out not so legal missions from dealers at Pirate stations and steal from innocent freighters. You may pay a heavy price with your reputation and ranking with many of the races you prey on, or whose sectors you try to take illegal goods through, and also find yourself barred from docking at their stations or even hunted by them if they have cause to be really upset with you. Q: How can I improve on my race ranks? A: You can get on their good side by proving your skills in killing Pirates, Xenon or Khaak ships and do race-specific and military missions. Most importantly, avoid collisions and fights with the races you want to improve your relations with! Improving your race ranks will make it
The military always have to move personnel around at short notice. For this purpose they often employ freelance pilots. These passengers usually carry weapons and other goods and their destinations might be dangerous Mining Equipment Mining Equipment, produced by the Galactic Mining Authority, is used to repair or replace equipment on asteroid mines. The equipment ranges from the standard mining drill to advanced laser equipment. Narcotics Narcotics are used widely within the pirate community. These drugs alter the person's perceptions and brain functions. Unfortunately these effects cannot be controlled and the narcotics can usually result in unwanted side effects and in some cases death. Nividium Nividium is a rare mineral that is found in some larger asteroid fields located in the universe. Its use is limited, although it has been used as a superconductor. Nividium in its purest form is traded as a unique and valuable commodity. Nostrop Oil Nostrop or Teladian sun oil is the main Teladi food product. It is mixed with various spices and sold in different flavours. The Teladi produce and mix it in so-called Sun Oil Refineries based on sunflowers. Ore Ore is the most common mineral throughout the whole known universe. It is used in the production process of almost all technical goods. Ore is produced in Ore Mines which are built on suitably mineral-rich asteroids. Passengers All races have access to commercial spacecraft; these ships can take large groups of passengers to space stations or to other planets or systems. Pirate Sidearms Unlike the military issue hand weapons, these Pirate sidearms have been declared illegal by most races. They are popular amongst Pirates as they are very effective at short range and even minor wounds can be fatal. The favoured pirate sidearm is the rare IMB-42 Blaster which literally rips the molecular structure of a living organism apart. Transporting and owning these weapons is a capital offence in some sectors. Plankton Boron plankton is found as a scum like surface that floats on the surface of the chemical swamps on Planet Boron. It is produced naturally from certain chemical reactions that are found in the swamp mixing with the ammonia-based air. This scum is collected and then treated with additives and other Boron minerals to produce a wide range of different, and nutritious spices. Since the Boron seas are now completely protected from any industrial usage, Plankton is mainly produced on huge Plankton Space Farms everywhere in the Boron Kingdom. Quantum Tubes Quantum Tubes, also called Planck Tubes, are used inside the engines and controls of many of the larger transporter ships and destroyers. The manufacture of Planck Tubes is both costly and complex, making Quantum Tubes one of the most expensive trading goods. Radioactive Waste Radioactive waste is a by-product of weapon production, especially the Hornet Missile. Until recently the only way to dispose of the waste was to dump it in disused silicon mines. The Boron have discovered a micro-organism in the sector Light Water that digests the harmful waste and excretes an inert material. How this useful radiation-resistant organism evolved is unknown.
Rastar Oil Rastar is oil produced from the animal fat of the Chelt, a farmed sea-bound animal on Split. This oil, once refined, is very fine and is used by most races to lubricate engines and other moving mechanical parts. It is refined in Rastar Refineries and sold in large barrels known as Gretts. Scruffin Fruits Scruffin is a large type of edible vegetation similar to sweet potatoes. It is grown by Split farmers in large open fields, as well as on gigantic space installations called Scruffin Farms. It is a versatile foodstuff that, when processed, provides a number of Split food types. Even though scruffin is traded inside and outside the Split territory it is mainly demanded by various Split food factories. Silicon Wafers Silicon is the main mineral resource that all modern technology goods are based on. It is usually found just below the surface of asteroids and mined in huge Silicon mines in space. Slaves Pilots who lost their freedom and are captured by pirates often end up being sold as slaves on illegal markets. Spaceflies This creature is a small unintelligent spacefly that lives in the vast emptiness of deep space. They are the size of a small bird and seem to be made out of delicate shining gossamer that reacts to light and shimmers and shines in a multitude of colours. The Markus live in vast complex hives in hollowed out parts of asteroids and perform a valuable function by collecting space junk and other debris, which they capture and take back to their asteroids to be used in the construction of their hives. They travel together in great swarms and communicate with a series of musical notes, similar to bird song, that impossibly echo in space. Their beauty, and the beauty of their music, is famed throughout the X Universe and all intelligent space races delight in seeing them. Pilots will stop to watch a swarm fly past. Creatures working on the outside of ships and space stations have claimed that the Markus will fly near them and even perch on them, singing all the while. However, throughout space, sightings of The Markus Space Fly are becoming very rare. This is mainly due to the actions of The Split, who capture and use the small space fly to power their spaceships. Currently the Foundation Guild are pressing for the Markus to be made a protected species and pressure is being put on the Split to change their system of powering their spaceship engines. It is believed that, despite a universal ban on their capture or trading, some pirates still hunt and capture this creature in order to sell them to the Split. Space Fuel Members of the Argon race never trade Argon Whisky openly. It is known as Space Fuel and is smuggled in containers known as Fuel Tanks as only few stations have a trading concession. A cheap imitation of Argon whisky, called space fuel, is produced in whisky producing plants, and smuggled into all other race sectors.
It was with extreme reluctance that a few Split traders had Ion disruptors fitted into their cargo transporters. But then they discovered that they could use them to hunt Spaceflies. That is why the Split personnel transporter, the most luxurious and lavishly fitted out ship for Split hunting parties, can be fitted with the Ion disruptors. The Split M6 is the only M6 class ship that can use the heavy, capital lasers of the battle ships.
TELADI
Company Director Venture Capitalist Venture Profiteer Company Owner Company Manager Majority Shareholder Shareholder Company Trader Company Helper Profit Opportunity Profit Initiate Profit Liability Mercantile Rebel Commercial Anarchist Commercial Enemy Enemy of the Corporation Most of the races in the X Universe dont like the Teladi and refer to them as greedy and lazy. Sometimes they are even referred to as stupid, but that is only by races that have never traded with them. The Teladi drive some of the hardest bargains in the X Universe, and always come out of a situation with a profit. This is the reason why certain races have banned the Teladi from trading in their territories or sectors. Hence the Teladi are always on the look out for trading partners. It is believed that they finance many of the pirate operations that operate throughout the X Universe. Indeed many races think it is no coincidence that their ships have been captured and their high-tech equipment looted by pirates after refusing to trade with the Teladi.
Their own technology tends to lag behind the rest of the occupants of the X Universe but, being Teladi, they would rather buy and trade what they need rather then spend their money in research and development. Hence the Teladi have access to all the high-tech equipment, engines and weapon technology of almost all the other races.
The Teladi Ships The skill of the Teladi is not the ability to sell water to a boron swamp runner, as is said by some, but rather to adapt to anything they can lay their claws on. They have mainly older technology and since they trade rather than develop they can use most anything in their ships. Consequently when looking at their fleet they have the broadest spectrum of upgrades, weapons and shields. They move rather slowly in comparison to others but with lots of cargo space and large shields you should not underestimate them. Their combat ships are usually late on the scene but when they do they are usually efficient in their job. As the Teladi have friendly trade relations with all organic races including the Pirates, they can rely on their help if attacked. There is currently a rumour of a new Teladi M6 prototype, which is said to be better equipped than anything seen so far. At a secret trial run the Split, when supposedly trying to attack the ship with two of their own M6 class ships were so impressed by it they even decided to forego their usual ridicule of its snail-like speed.
THE TERRACORP COMPANY
TerraCorp Headquarters,,this is the most important station belonging to the TerraCorp Company, based in Home of Light. Parts of this facility are open to the public, although most of the station is closed to personnel only. These include research facilities and company offices. A range of technology can be found here, and some rare devices that are only offered by one particular race. Materials are often required and are bought by the TerraCorp Company for a fair price. A small fleet of ships can usually be found nearby making the station highly guarded. The station also incorporates state of the art recreation and commerce facilities, including Hotels, Sport Domes, Cinemas and Restaurants. Most races are welcome here to trade.
Today throughout the X Universe there is no contact between the Xenon and any other race. The Xenon are not allied to any trading organisation or to either of the Guilds. They do not use the Credit nor is it known what currency they use. They appear to have no interest in either the technology or the trade of any other race. Despite many attempts to discover it, the location of the Xenon home planet is still unknown, so is the size of the territory that the Xenon control. Hence on most star maps possible Xenon sectors are indicated only by question marks. Not many ships dare venture into this territory and unfortunately many brave enough to do so have never returned. Xenon ships are very aggressive, their only directive is the policy - If it moves shoot it. They are fast, well protected and heavily armed, and their engines give off a distinctive blue after-glow. Xenon Ships The Xenon have also developed further still, unnoticed by all the other races. You will notice more and more new ships and they seem to be better shielded and faster too. The Xenon, if the robot psychologists are to be believed, seem to be developing more of their own self awareness, consciousness and their own understanding. Whether this development is a step in the right direction is still undecided, as the Xenon continue to attack first and dont bother asking questions after. A special undercover department, based at the Argon Federation Space Academy on Argon Prime, has researched the Xenon for many years and is currently engaged in cross referencing and documenting all positive Xenon ship sightings. There is some talk that, sometime in the future, they are planning to finance an undercover expedition, deep into Xenon territory in an attempt to locate the Xenon home planet.
The Khaak are a hive race, in which individuals only exist to serve the hive, and will sacrifice themselves for that purpose. The Khaak are trying to destroy the universe with crystalline "cluster" ships that can be grouped together. Khaak interceptor, scout, and fighter vessels can link up and break apart on demand to better engage the enemy. Despite their increasing presence in the universe, there is still very little known about them; where they come from, how many of them there are, and what their intentions are. Their ships are unusual and appear similar to pyramids and other crystalline shapes. It is also interesting to observe how the Khaak act. If you have ever seen a flock of birds suddenly change direction, you might agree it's an amazing sight. The Khaak fighters mirror this behaviour by chasing down sector patrol ships, and once their target is destroyed, they will turn as one swarm and take on their next victim. But as you may find out yourself, your view can change very quickly from distant amazement, to gut-wrenching horror, when you realize that you are their next chosen victim. The Khaak neutralise anyone and everything they encounter; they take no prisoners.
0 KINGDOM END
1 ROLK'S DRIFT
2 QUEEN'S SPACE
3 MENELAUS' FRONTIER
4 CEO'S BUCKZOID
5 TELADI GAIN
6 FAMILY WHI
13 THE VAULT
16 UNKNOWN SECTOR
17 XENON SECTOR 534
19 XENON SECTOR 596
THREE WORLDS
POWER CIRCLE
ANTIGONE MEMORIAL
ROLK'S FATE
PROFIT SHARE
SEIZEWELL
FAMILY ZEIN
SHAREHOLDER'S FORTUNE
MINES OF FORTUNE
GETSU FUNE
MENELAUS' PARADISE
XENON SECTOR 597
CLOUDBASE NORTHWEST
HERRON'S NEBULA
THE HOLE
ATREUS' CLOUDS
SPACEWEED DRIFT
GREATER PROFIT
THURUK'S PRIDE
FAMILY PRIDE
PATRIARCH'S RETREAT
UNKNOWN SECTOR
HOME OF OPORTUNITY
BLUISH SNOUT
RINGO MOON 3
ARGON PRIME
THE WALL
FARNHAM'S LEGEND
BALA GI'S JOY
BLUE PROFIT
RHONKAR'S FIRE
RHONKAR'S CLOUDS
THRAKA'S SUN
CHO'S DEFEAT
FAMILY TKR
TKR'S DEPRIVATION
GHINN'S ESCAPE
HILA'S JOY
OCEAN OF FANTASY
RED LIGHT 4
HOME OF LIGHT
PRESIDENT'S END
ELENA'S FORTUNE
OLMANCKETSLAT'S CEO'S SPRITE TREATY
FAMILY RHONKAR
PATRIARCH'S TWO GRAND KEEP
HERETICS END
FAMILY NJY
NJY'S DECEPTION
FAMILY RYK
CLOUDBASE SOUTHWEST
ORE BELT
CLOUDBASE SOUTHEAST
SPLIT FIRE
BRENNAN'S TRIUMPH
COMPANY PRIDE
THURUK'S BEARD
PROPHIT CENTER ALPHA
PTNI HEADQUARTERS
CIRCLE OF LABOR
ELYSIUM OF LIGHT
XENON SECTOR 472
THYN'S ABYSS
FAMILY Z'RT
Z'RT'S DOMINATION
EMPEROR MINES
PARANID PRIME
PRIEST RINGS
PRIEST'S PITY
DANNA'S CHANCE
NOPILEOS' MEMORIAL
HATIKVAH'S FAITH
ALADNA HILL
AKEELA'S BEACON
SCALE PLATE GREEN
NYANA'S HIDEOUT
OMICRON LYRAE
TREASURE CHEST
BLACK HOLE SUN
XENON SECTOR 598
SAVAGE SPUR
EMPIRE'S EDGE
DUKE'S DOMAIN
EMPEROR'S RIDGE
FREEDOM'S REACH
XENON SECTOR 101
LIGHT OF HEART
EIGHTEEN BILLION
XENON SECTOR 347
NATHAN'S VOYAGE
WASTELANDS
MIDNIGHT STAR
BELT OF AGUILAR
GRAND EXCHANGE
OCRACOKE'S PREACHER'S STORM VOID
PONTIFEX'S REALM
LIGHT WATER
MONTALAAR
NEW INCOME
IANAMUS ZURA
INTERWORLDS
MERCHANT HEAVEN
SENATOR'S BADLANDS
DUKE'S VISION
EMPEROR'S WISDOM
TRINITY SANCTUM
PREACHER'S REFUGE
SHORE OF INFINITY
LUCKY PLANETS
ROLK'S LEGACY
GREAT TRENCH
v3.0 CEO'S DOUBT
RGON BORON
LEGEND
SHIPY RD EQUIPMENT DOCK GONER TEMPLE TER CORP HQ SPECI L F CILITY PIR TE B SE
MAELSTROM
BAD DEPT 10
LOOMANCKSTRAT'S LEGACY
SPLIT TEL DI
RHY'S CRUSADE
RHY'S DESIRE
MINISTRY OF FINANCE
MI TON'S REFUGE
TES KI
FAMILY RHY 12 MOO-KYE'S REVENGE
UNKNOWN SECURITY LE EL: CORE SECTORS BORDER / OTHER SECTORS
DEPTHS OF SILENCE
DARK WATERS
RESERVOIR OF TRANQUILLITY
BARREN SHORES
PRIEST REFUGE
CARDINAL'S DOMAIN
SACRED RELIC
SHINING CURRENTS
GREAT REEF
SPRING OF BELIEF
FRIAR'S RETREAT
PONTIFEX' SECLUSION
15 MISTS OF ELYSIUM UNKNOWN SECTOR UNHOLY DESCENT CONSECRATE D FIRE
REUNION - SECTOR M P
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