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Games PS2 Commandos - Strike ForceCommandos: Strike Force [PlayStation 2 Game]

Developed by Pyro Studios - Eidos Interactive (2006) - First-Person Shooter - Rated Teen

Spanish developer Pyro Studios' World War II tactical strategy series undergoes a significant renovation in Commandos: Strike Force, as the overhead 2D perspective from previous entries is replaced with a first-person viewpoint in 3D environments. Players can freely switch between three individual characters as they engage in a unified series of 14 missions in Norway, France, and Russia. Characters include Colonel George Brown, a spy fluent in German and a master of disguise; Francis O'B... Read more

Details
Platform: PlayStation 2
Developer: Pyro Studios
Publisher: Eidos Interactive
Release Date: April 4, 2006
Controls: Joystick/Gamepad
UPC: 788687500340
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Manual

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Games PS2 Commandos-strike Force, size: 3.8 MB

 

Games PS2 Commandos - Strike Force

 

 

Video review

Commandos Strike Force Gameplay

 

User reviews and opinions

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Comments to date: 2. Page 1 of 1. Average Rating:
JohnHolland 3:45pm on Thursday, September 2nd, 2010 
A game that wanted to be so much. When I first saw this game in my magazine, I said to myself that it looked awesome. Full Review ----This review is for the ps2 version of the game---- Iv followed the legacy of kain series closely since its beginning. This is a game that you either love or hate, I personally loved it though I can see some things that people would find annoying....
rsgibson 6:44pm on Thursday, April 15th, 2010 
a great improvement on the previous games as you get a better view of what you are doing.

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Documents

doc0

Darren Barnett
Threeways, Ovingdean Rd, Ovingdean, Brighton, Sussex, BN2 7BB T: +M: +darren.barnett7@ntlworld.com
PROFILE: An experienced games industry executive, with over 16 years experience in building successful teams in development and publishing; seasoned professional whose honesty and integrity provide for effective leadership and optimal business relationships; bright self-motivated and with a passion for great games; a considered, capable, diligent and approachable senior manager with an open, fair and straightforward style; accountable for business development and quality control aligned with business goals; a wide knowledge and understanding of the games business and a ready willingness to keep up with industry developments and enhance skills. KEY STRENGTHS: Highly effective staff and financial resource management Skilled at team building Extremely adept creative problem solver, able to generate workable solutions and resolve issues with an imaginative and persuasive approach to negotiation Exceptional clear and honest communicator at highest level; attuned active listener A very capable presenter able to work with internationally and culturally diverse audiences Resourceful team player who develops influential and solid, long lasting relationships with all stakeholders, including marketing, legal and commercial Risk issue assessment and management Trustworthy and strategically astute Able to build new business; generates commercial opportunities and positive exposure both reactively and proactively Excellent understanding of project viability, commercial opportunity, quality and entertainment value Able to define and implement robust procedure and practice

CAREER HIGHLIGHTS:

Instigated and lead the publishing production group at SCi from a small team of two to a final team of 30 in Eidos managing many internationally developed titles concurrently on multiple SKUs Strong champion for the integration of brand and development teams into a close functioning unit Controlled acquisitions of new games determining their viability from all key criteria ie: quality, budget and commercial sensibility Lead role in shaping development strategy & process for publishing Developed and implemented Green Light methodology and strategy for the main Eidos stages of acquisition and production; ultimate development representative on passing or failing green light stages Managed due diligence and best practice process on new 3rd party studios and acquisitions for the Eidos group

PROFESSIONAL EXPERIENCE:

Development Director SCi / Eidos Interactive, London, UK

2003 July 2008

Head of the publishing development team at Eidos covering both core and casual games; ran and managed a department of 30 including development managers, producers and designers Reporting directly and accountable to the CEO with weekly time, budget and progress reports Sole development representative within the executive management group of Eidos; Chair of the Eidos green light evaluation group to approve all new acquisitions and key gating stages for Eidos titles Worked in close collaboration with the heads of all major Eidos internal studios across Europe and in the US for production planning and long term scheduling Final development approval for budget proposals for 3rd party titles; Final development sign-off for all production milestone approvals Managed monthly development budget in excess of 2m
Development Manager SCi, London, UK

2000 2003

Responsible for growing the production team at SCi from two to 14 people prior to taking over Eidos Reported directly to the CEO; worked closely with SCis internal studio Pivotal Games Managed the acquisitions team; worked on the license acquisition strategy including Italian Job and Desert Storm to turn SCis prosperity around Main development liaison for Take 2 and latterly THQ who handled SCis US publishing
Senior Producer SCi, London, UK

1998 2000

Direct production for Carmageddon 2 & TDR 2000 Primary development liaison for Interplay SCis US partner
Senior Producer Hasbro Interactive, London, UK

1997 1998

Managed diverse and remote teams as publishing producer working on Risk, Stratego and Glover in addition to shadow producing US titles Directed and monitored team performance

Head of Programming EMG, Brighton, UK

1994 1997

Assigned lead role in building a PC programming team which progressed from a small multimedia programming group to a large team working on games, multimedia products and educational software Programmer for PC games and multimedia titles Defined standards of programming etiquette
Lead Programmer Desktop Display, Brighton, UK

1992 1994

Responsible for programming multimedia applications, games & core tools in a very small studio; primary customers were financial institutions and also local history projects.
EDUCATION: Post Graduate Diploma in Computer graphics Middlesex University, London, UK
(Completed MSc course but did not complete final project due to placement turning into full time job)

1991 1992

BA Honours Humanities 2:1 Brighton University, Brighton, UK

1987 1990

COMPETENCE SUMMARY:
Exceptional leadership and performance management capability; providing frameworks for empowering people Logical and strategic thinking with creative problem-solving ability Effective written and excellent spoken communication, networking and 'people' skills Engenders trust, displaying absolute integrity in all relationship-building transactions Excellent organisational, planning and time management skills Powerful negotiation skills with a highly persuasive manner High-level IT skills Self-motivated with the ability to work well autonomously and as part of a team The flexibility, resilience and stamina to work long hours, away from home when required

ADDITIONAL INFORMATION:

Personal Interests: Driving Status: References: Family; keen music fan (rockabilly, 60s garage and punk rock); regular gamer Full & Clean Licence Available upon request

T: +M: +093 092

Page 2 of 3

SOFTOGRAPHY:

2008 2007

2001 2000

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Technical specifications

Full description

Spanish developer Pyro Studios' World War II tactical strategy series undergoes a significant renovation in Commandos: Strike Force, as the overhead 2D perspective from previous entries is replaced with a first-person viewpoint in 3D environments. Players can freely switch between three individual characters as they engage in a unified series of 14 missions in Norway, France, and Russia. Characters include Colonel George Brown, a spy fluent in German and a master of disguise; Francis O'Brien, a Green Beret specializing in heavy weapons; and sniper William Hawkins, who can pick off targets from great distances and is an expert diver.

 

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