Games PS2 Hitman-contracts
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Hitman: Contracts [PlayStation 2 Game]Developed by IO Interactive - Eidos Interactive (2004) - Third-Person 3D Shooter - Rated Mature
Resume the role of cold contract killer Agent 47 and arm yourself for new missions of meticulous planning and expert execution. Following the breakthrough success of the PC original Codename 47 and the mainstream popularity of its cross-platform sequel Silent Assassin, this third title in the Hitman series is designed to refine the stealth-action control scheme and revamp the graphical presentation, while maintaining the tradition of dark, morally ambivalent storytelling that has shown the effic... Read more
Details
Platform: PlayStation 2
Developer: IO Interactive
Publisher: Eidos Interactive
Release Date: April 21, 2004
Controls: Joystick/Gamepad
UPC: 788687500203
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Manual
Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Download
(English)Games PS2 Hitman-contracts, size: 2.4 MB |
Games PS2 Hitman-contracts
Video review
CGR Undertow HITMAN: CONTRACTS for PlayStation 2 Video Game Review
User reviews and opinions
| wayfarernz |
2:15am on Saturday, October 30th, 2010 ![]() |
| Hitman Contracts is a great game. There are numerous ways to go aobut completing the missions. I soon got bored of the Hitman: Contracts PS2 game after a few levels. I found it very hard to understand what I was supposed to be doing. | |
| chary |
9:50am on Sunday, October 10th, 2010 ![]() |
| Hitman Contracts This a favorite of mine because it is the first Hitman game to use improvised weapons and with its updated disguise system a sure fir... | |
| JRodriguez |
3:57pm on Thursday, October 7th, 2010 ![]() |
| I have had contracts for about a week now. I originally thought the game was, although technically amazing. | |
| toxi |
3:37pm on Sunday, September 5th, 2010 ![]() |
| Hitman Contracts This a favorite of mine because it is the first Hitman game to use improvised weapons and with its updated disguise system a sure fir... Not Just For Stealth Fans Right from the offset when you train to be a hitman you realise that this is a very stylish game indeed. | |
| Farmatseft666 |
2:22am on Saturday, September 4th, 2010 ![]() |
| Not Just For Stealth Fans Right from the offset when you train to be a hitman you realise that this is a very stylish game indeed. | |
| psirek |
9:12pm on Wednesday, August 11th, 2010 ![]() |
| This game was OK but after playing Hitman: Bloodmoney, seemed a bit redundant and therefore I cannot say this is one of the best games I have played. | |
| drizztOS |
11:36am on Thursday, May 27th, 2010 ![]() |
| Hitman contracts is a whole different game it just oozes with greatness. I purchased this game after having seen my friend playing it for hours on end and me not seeng my friend. | |
| lorty |
8:24pm on Sunday, March 21st, 2010 ![]() |
| Hitman contracts is a fun game expecially if you love gory games that you get to assasinate people in it and NO RULES just get the job done you can do... | |
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
Documents

Barbara Karolina Bernad Personal Information Nationality: Hungarian Email: barbara.bernad@gmail.com Mobile: +44 (0) Location: London, United Kingdom Professional Skills 12 years in the Games Industry, working on AAA 3rd person titles. Demonstrated ability to lead multi-discipline teams Organize and schedule complex projects involving multiple countries and teams. Liaise with writers, marketing teams and external creative teams to deliver the best possible product. Direct all artistic departments, cast actors, organize logistics and deal with budget. Personal Strengths Excellent organizational and strong problem solving skills Strong sense of style and articulate visual development. Exceptional attention to detail Comfortable managing teams with different cultural background through multiple languages, cultures and time zones Able to communicate at all levels with both technical and non-technical personnel Relentless self-motivator, who always strives for the best in delivery content as in working practices Helping junior members of the team to achieve their professional goals and manage their expectations to fit their skill sets Professional History 2010
UTV-Ignition (London, United Kingdom)
Lead Animator rd Lead and schedule the animation/tech art team to deliver a 3 person action game demo in 4 months. Supervised all visual story telling aspects. Directed Motion Capture and Voice Talent recordings Heavy involvement with game mechanics, metrics and character design 2007-2010
Crytek (Frankfurt, Germany)
Lead Animator /External Technical Liaison Lead of animators and technical artists for Crytek's first foray into 3rd person adventure External support, consulting both onsite and offsite to provide input for pipelines and technical solutions. Companies supported during that time include: Platinum Games; Valhalla Games; James Cameron's Lightstorm Entertainment ; Maverick (Crysis2 trailer) Siggraph 2008 Speaker for Autodesk: Animation Production Pipeline at Crytek Supervised visual storytelling and directed Motion Capture recordings.
1999-2007
IO Interactive A/S (Copenhagen, Denmark)
Director of Photography and Lead Animator Hitman 5: Director of Photography (PC, Xbox360, PS3) Devised a new way of using in game cameras inspired from film cinematography: Defined the vision and created the necessary samples. Kane & Lynch: Dead Men: Senior Cutscene Animator (PC, Xbox360, PS3) Brought in for the last 6 months of the project to ensure the successful completion of all cutscenes Designed, animated cutscenes. Did the lighting work on all main cutscenes. Hitman Blood Money Lead Animator (PC,PS2, Xbox, Xbox360) Directed, lit, animated and wrote dialog for the cutscenes. Directed and organized mocap sessions across the UK and Denmark, including casting, sorting contracts, organizing flights (with weapons!) and controlling budget. Handled all project management responsibilities for 10 people. Coordinated the work of a Chinese outsourcing company to deliver environment art for cutscenes Hitman Contracts Senior Animator (PC, PS2, Xbox) Freedom Fighters Senior Animator (PC, PS2, Xbox, GC) Hitman2-Silent Assassin Animator (PC, PS2, Xbox, GC) Hitman Codename 47 Animator (PC) Designed, Storyboarded, animated and optimized cut scenes. Created trailers for both trade shows, TV and cinemas. Organized and directed Motion Capture shootings. Education 1998-2000 1994-1999 1990-1994 Software 3DSMax, Maya, Motion Builder VSS, AlienBrain, PerForce Adobe Photoshop, After FX, Premier CryEngine, UDK Hansoft, Jira, Bugzilla Microsoft Office Languages Hungarian (native) Fluent English Good Danish Danmarks Designskole, Department of New Media 3D Animation MA Visual Communication Art, Hungarian University of Art and Design Secondary School of Fine and Applied Arts, Hungary
Technical specifications
Full description
Resume the role of cold contract killer Agent 47 and arm yourself for new missions of meticulous planning and expert execution. Following the breakthrough success of the PC original Codename 47 and the mainstream popularity of its cross-platform sequel Silent Assassin, this third title in the Hitman series is designed to refine the stealth-action control scheme and revamp the graphical presentation, while maintaining the tradition of dark, morally ambivalent storytelling that has shown the efficient, mysterious protagonist to be much more than a mindless trigger-jockey.
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manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding
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