Games PS2 Medal Of Honor-frontline
Developed by DreamWorks Interactive - EA Games (2002) - First-Person Shooter - Rated Teen
Lt. Jimmy Patterson battles through dangerous first-person missions across enemy territory in Medal of Honor: Frontline, the series' first release for the PlayStation 2. Amidst the confusion that followed the Operation Market-Garden offensive (September 1944), the hero must infiltrate the German frontline to steal the HO-IX -- an experimental Nazi weapon that could turn the tide of the war. The game's campaign is made up of five main missions of rescue, infiltration, and sabotage, each c... Read more
Platform: PlayStation 2
Developer: DreamWorks Interactive
Publisher: EA Games
Release Date: May 30, 2002
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Games PS2 Medal Of Honor-frontline, size: 1.4 MB
Games PS2 Medal Of Honor-frontline
Medal of Honor: Frontline D Day (PS2)
User reviews and opinions
|Norm||12:09pm on Thursday, October 21st, 2010|
|Medal of honer front line is an ok game I guess, it has quite good graphics and features some of the best maps from world war2.|
|maxvt103||8:29pm on Tuesday, October 12th, 2010|
|Metal gear is a long running series, more so than some may realise. It started on the super Nintendo and has developed and moved to the play station. The Plot.|
|biyomedikal||11:58pm on Tuesday, August 31st, 2010|
|I was very excited when Medal of Honour was announced for the PS1, that game was brilliant if let down by the slightly poor graphics.|
|mayankjohri||7:11am on Sunday, August 29th, 2010|
|Getting Better Moh frontline is in many ways quite a good game. From the saving private ryan begging level to hijacking an enemy plane prototpe.|
|Dusibello||5:38pm on Saturday, August 21st, 2010|
|Getting Better Moh frontline is in many ways quite a good game. From the saving private ryan begging level to hijacking an enemy plane prototpe.|
|mantoy||7:07pm on Tuesday, July 6th, 2010|
|Medal of Honour: Frontline is a great game, and it is one of the best Medal of Honor games in the series. Great with the vibrating analog stick. Medal of Honor: Frontline! How can anyone knock this game, this game is a menace, it gripped me till the end.|
|BryanK||2:21am on Thursday, May 13th, 2010|
|The Medal of Honor games have always been fantastic, utilising brilliant graphics which an atmospheric soundtrack.|
|tpartrid||8:00pm on Saturday, May 1st, 2010|
|Quick Facts: Metal Gear Solid 2: Sons of Liberty for Playstation 2. About $5 at the time of this writing, 1 player. Released by Konami in late 2001,... Any one who owns a playstation has probably played the original metal gear solid.|
|Rifleman||9:56pm on Thursday, April 22nd, 2010|
|Medal of Honour: Frontline is certainly a must have game for the XBox. I still go back to it when I want to have a WWII blast on the XBox.|
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
30 May 2007
By: Alexandru Stanescu, Editor, Gaming Reviews (Consoles)
Medal of Honor Frontline Passwords and Secrets Codes (PS2)
Medal of Honor: Frontline is the first installment of Electronic Arts' popular Medal of Honor series for the Sony PlayStation 2, Microsoft Xbox and Nintendo GameCube video game systems. In this game you play the role of Lt. Jimmy Patterson, a pilot of the 101st Airborne Division, who is working for the OSS, as he campaigns his way across Europe into Nazi Germany itself, during the World War II. The main story chronicles Lt. Patterson's attempt to capture a prototype of the Horten Ho 229. The Ho IX, as it was called, was the first application of a flying wing design, combined with a jet engine. Chronologically, it takes place between the third and fourth missions in the original Medal of Honor. So far it has enjoyed more praise than its two console sequels, and is often considered the game that set the standard for the console WWII First Person Shooter genre.CodesSecret CodesO, Select, R2, R2, R1, R1, L1, R1 - Bullet Shield Square, L1, Circle, R1, Triangle, L2, Select , R2 during gameplay, while the game is paused - Invincibility Snip-O-Rama ModeAt the typewriter, put in the following code: LONGSHOT - This will activate the bonus, SNIP-O-RAMA, which makes all guns aim like a Sniper Rifle. Unlimited ammoTo get unlimited ammo pause any time during the game and press circle,L2,square,L1,select,R2,triangle,select - Unlimited ammo PasswordsOur Trip to HollandOn the password screen, enter the following password to get its effect: FRESHDEMO - Enable "Our Trip to Holland" demo. (Requires 30 second wait on main menu.) Enigma Machine PasswordsEnter the following in the enigma machine: GLASSJAW - Achilles Head Mode: Now enemies only die from head shots. WHERERU Invisible Enemies in the bonus section. URTHEMAN - Perfectionist Mode (One shot kills you). HABRDASHR - Every character will now wear a random object on their head. Grenades, debris, anything! BACKSTAGEO - FMV 1 BACKSTAGER - FMV 3 BACKSTAGES - FMV 4 BACKSTAGEF - FMV 5 HABRDASHR - Get enemies to wear stupid hats. Select 'men in hats' at the bonus screen. TIMEWARP - Gold On Previous Level DAWOIKS - Master Code: Missions, cheats and extras. To access the extra film reels in gallery, simply highlight the box of mission reels and press start. TPDOMOHTON - MOHton Torpedo Mode: This will make all the bullets in the game look like proton torpedoes from Star Trek. BULLETZAP - Now you will not be hurt by bullets. Be forewarned that explosions and punches will still hurt you. WHATYOUGET - One Hit Kill Code MONKEY - Receive a Gold Medal on the most recently played mission. BOING - Rubber Grenades HABRDASHR - Same code as above, but play the On The Tracks mission. ORANGUTAN - Unlock Level 2 BABOON - Unlock Level 3 LEMUR - Unlock Level 5 GORILLA - Unlock Level 6 CHIMPNZEE - Unlock Level Four UnlockablesGetting the StarsIn the game, you can get stars for each level depending on your performance. Please do the following:Bronze Star Beat the level Gold Star - Beat the level + kill 95% of enemies + finish with at least 75% health Silver Star - Beat the level + kill 95% of enemies Easter EggsSecret Bonus Award Complete all levels with a Gold Star and you will receive the EA Los Angeles Medal of Valor.UFO SightingA very strange sighting can be witnessed. During the 'On Track' level, when you reach Sturmgeist's train right at the end, a UFO can be seen for a few seconds in the night sky above, although it's easier to miss than it is to spot. When you arrive out on the platform, turn 90 degrees to the right and look up to the skies at a 45 degree angle. From this point, you should see a fleet of bombers flying in from the right of them and you should see the UFO fly over your head from behind, then disappear over the horizon.The following video shows about 30 minutes of hardcore gameplay and the ending cutscene:
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Video Game Industry
Copyright 2004-05, RocSearch Ltd.
Table of Contents
1. Market Size... 3 2. Market Statistics... 4 3. Competition... 6 4. Market Trends... 7 5. Driving Forces... 8 6. Infogrames/Atari... 9 6.1 Overview...9 6.2 Position & Prospects...9
RocSearch Copyright 2004-05
1. Market Size
The worldwide market for video games, computer games and interactive entertainment hardware and software would grow from $20.7 billion in 2002 to $30 billion in 2007. Total U.S. retail sales of video game hardware, software and accessories grew 10 percent in 2002 over 2001. The video game industry generated $10.3 billion in record-breaking sales, surpassing the previous record high of $9.4 billion in 2001. The category of video game software, consisting of both console and portable software, experienced sales gains of 21 percent in dollar volume and sold 15 percent more units in 2002 than in 2001. The healthy increase in sales was driven by the success of key franchises such as: Grand Theft Auto: Vice City, Madden NFL 2003, Super Mario Sunshine, Spider-Man: The Movie, Halo and Tom Clancy's Splinter Cell. In 2003, the video game industry should expect unit volume growth to outpace dollar volume growth in the hardware category. The majority of the growth will come primarily from software sales, capitalizing on the hardware sold to date. There is a barrage of new game software launches that will appeal widely to new video gamers, both old and young, expanding the software-to-hardware tie ratios of the previous generation.
2. Market Statistics
Video Game Software Market Share by Genere Consoles & Handhelds (US Retail Sales 2001 - April 2002)
12% 5% 6% 6% 9% 17% 21% 24% Sports Action Racing RPG Fighting Adventure Shooter Other
Video Game Software Market Share by Genre - PC (US Retail Sales 2001 - April 2002)
Strategy 14% 6% 6% 7% 11% 12% 13% 31% Children Shooter Role Playing Family Entertainment Simulation Sports Games Others
Top 10 best selling video game titles, ranked by total U.S. units annual - 2002 Rank 5 Platform / Title PS2: Grand Theft Auto: Vice City PS2: Grand Theft Auto 3 PS2: Madden NFL 2003 GBA: Super Mario Advance 2 PS2: Gran Turismo 3: A-Spec Publisher Rockstar Games Rockstar Games Electronic Arts Nintendo of America Sony Computer Ent. Release Date Oct. '02 Oct. '01 Aug. '02 Feb '02 July '01 ARP $49 $50 $49 $29 $24
Platform / Title PS2: Medal Honor Frontline PS2: Spider-Man: The Movie PS2: Kingdom Hearts XBX: Halo GCN: Super Mario Sunshine
Publisher Electronic Arts Activision Square EA Microsoft Nintendo of America
Release Date May '02 Apr. '02 Sept. '02 Nov. '01 Aug. '02
ARP $50 $45 $49 $48 $49
The percentage of games rated M for Mature is on the rise, games rated E for Everyone or T for Teen still represent the overwhelming majority of games. Of games released in 2002, 55.7% of games were rated E, 27.6% were rated T, and 13.2% were rated M 80% of the 20 best-selling console games and 90% of the 20 hottest computer games were rated E or T. Over a quarter of console game players (25.1%) purchased action games, followed by sports (19.5%), racing (16.6%), edutainment (7.6%), roleplaying (7.4%), fighting (6.4%), first-person shooters (5.5%) and adventure games (5.1%). On the other hand, computer gamers displayed somewhat different tastes, as they most often purchased strategy games (27.4%), followed by childrens games (15.9%), shooters (11.5%), family entertainment (9.6%) role-playing (8%), sports (6.3%), racing (4.4%), simulation (4.1%) and fighting games (.1%).
There are four categories of companies in this industry. 1. The first category includes Sony, Nintendo, Microsoft and Electronic Arts. The market leader is Sony and its PlayStation brand. Microsoft and Nintendo are significantly competitive. Nintendo is being very aggressive with hardware pricing, software bundling and is doing a better job with third-party relationships. This should really benefit them in the long-term. Microsoft is expected to be extremely competitive on all fronts and has now become a battle-tested veteran. From fiscal 1995 to fiscal 2002, Sony has reported $36 billion in revenue from video games, compared with $32 billion for Nintendo. On the other hand, Nintendo has reported significantly higher operating income. Nevertheless, the momentum is clearly on Sonys side. Nintendo has been consistently profitable, but their revenue has not significantly grown in the past ten years. 2. The second category of companies include the Japanese-based companies that have their roots in the arcade business: Capcom, Konami, Namco and Sega. These companies are faced with the problems of a declining arcade business and a slow Japanese economy. Their biggest challenge will be expanding on an international basis 3. The third category of companies includes Activision, Take-Two Interactive and THQ. These are companies that have experienced strong growth on the strength of one or two very successful product lines. The challenge for these companies is taking the earnings from their hit product lines and building a consistent, dependable revenue stream. 4. The final group consists of the European companies that have grown rapidly through expansion: Eidos Interactive, Infogrames, Ubi Soft and Vivendi Universal Games.
4. Market Trends
Some of the market trends: The industry concentrates on big names and copies of known successes because of an increasing emphasis on generating hits that outsell other games by wide margins. Game developers predict more big-budget games based on hot movie properties such as "The Lord of the Rings" and, probably, more imitators of last's year bestseller, "Grand Theft Auto: Vice City". So sanguine are some game developers that they already are planning titles for next-generation PlayStation 3 and Xbox 2 consoles that aren't likely to be available for another two years. The industry continues to be fuelled by what has always driven it: the enthusiasm of a generation raised on video games. That remains true even though many of those gamers are no longer children. As for 2003 and beyond, the industry would move towards connectivity via the Internet and a new level of superior quality games that can harness the power of these technologically advanced machines. The video-game industry has repeatedly proven to be recession-proof. It's cost-effective entertainment because the cost per unit of time spent is low compared to movies, for example. The focus of the video game industry had shifted to software in 2002. Video game hardware dominated the spotlight in 2001.
5. Driving Forces
There are 5 primary driving forces in the video game industry that have been behind the change and evolution of the industry over time. Technological change. Technology in the industry constantly changes, producing successive generations of increasingly powerful hardware systems, typically at lower costs. Product innovation. The software development side of the industry is increasingly becoming a business of risky bets on individual software titles that are hoped to be significant hits. The large number of developers has resulted in a continuous production of highly innovative products. Changes in the industry growth rate. The industry has been characterized by significant cyclical patterns, although the long-term prospects for the industry are good. Changes in the personal computer industry. As a significant substitute for consoles, the lower cost and increasing performance of home computers can eventually threaten the industry. Changes in the industrys consumers. Although video game hardware has largely appealed to adolescent males, changes may occur which cause the demographics of the industrys customers to expand to young adults and women in general.
Infogrames, founded in France in 1983, acquired the rights to the Atari brand in early 2001 when it bought Hasbro Interactive. In October 2001 the company relaunched the brand and began using it as a games publishing label. The company's U.S. operations are now known as Atari, Inc., and trade on the NASDAQ under the symbol "ATAR." Though its origins are French, 65% of the company's business is done in the United States.
6.2 Position & Prospects
The current hard times are particularly painful for Infogrames because it benefited three years ago from an earlier round of consolidation by amassing a portfolio of game companies. It spent more than $300 million in three years acquiring companies such as Hasbro Interactive, Shiny Entertainment, GT Interactive Software, Accolade Inc. and Paradigm Entertainment. The acquisitions turned Infogrames into Europe's largest game company and one of the top five game publishers in the United States. But the properties had little in common, and it did not work out. The most troubled property was GT Interactive, responsible for the bulk of a $322.6-million net loss at Infogrames' U.S. subsidiary in 2000. Its licenses have yet to pay off. The company released its "Survivor" game just as the show's popularity fizzled. And its "Men in Black" game failed to wow either critics or consumers. Its "Matrix" games will not be released until next year, but analysts question whether the games will perform well enough to justify the $47 million Infogrames paid to license and develop the titles. So far, Infogrames has not been able to consolidate its disparate empire and generate a profit. Its U.S. business has recovered and eked out a $1-million operating profit and a $700,000 net loss for the fiscal year that ended in June. The subsidiary completed the year with just $6 million in cash. Its French parent did worse, posting a net loss of about $78 million on revenue of about $750 million, $419 million from its U.S. arm. The onetime acquirer may find itself being acquired if it cannot turn a profit this fiscal year to satisfy creditors holding convertible bonds worth $122.4 million and $302.5 million due in 2004 and 2005, respectively. Infogrames has a number of valuable assets it could sell, including its "Backyard Sports" and "Test Drive" franchises, its Hasbro licenses to produce games based on Monopoly and Scrabble, and its publishing contracts with independent game studios for such titles as "Unreal 2003," "Neverwinter Nights" and "Sid Meier's Civilization III."
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Any unauthorized use or disclosure of the information contained in this report is prohibited. This report has been prepared and issued by RocSearch and/or one of its affiliates. The information and data herein has been compiled or arrived at from sources believed to be reliable in good faith, but no representation or warranty, express or implied, is made as to their accuracy, completeness or correctness and RocSearch does not warrant that the information is up to date. The information and opinions in the report constitute a judgment as at the date indicated and are subject to change without notice.
Lt. Jimmy Patterson battles through dangerous first-person missions across enemy territory in Medal of Honor: Frontline, the series' first release for the PlayStation 2. Amidst the confusion that followed the Operation Market-Garden offensive (September 1944), the hero must infiltrate the German frontline to steal the HO-IX -- an experimental Nazi weapon that could turn the tide of the war. The game's campaign is made up of five main missions of rescue, infiltration, and sabotage, each consisting of at least three levels of action.
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