Games PS2 Need For Speed 2 - Underworld
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Manual
Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
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(English)Games PS2 Need For Speed 2-underworld, size: 5.1 MB |
Games PS2 Need For Speed 2 - Underworld
Video review
Black Friday Deals & Firmware 3.10
User reviews and opinions
| alma862 |
5:55am on Monday, November 1st, 2010 ![]() |
| I thought I was ripped off! But it just needed a good cleaning :) I bought a PlayStation 2 from this seller and it said very good condition. Playstation 2 Game Console What I really like about the PS2, is that I can use my ancient PS1 games on it! | |
| dirque |
2:48pm on Saturday, October 9th, 2010 ![]() |
| allot of games built in dvd/cd player internet less graphics then the xbox The PS 2 can be summarized by the following: The PS 2 is an amazing system. It is sexy, and performs exponentially better than its competition. | |
| momorr |
8:21pm on Saturday, October 2nd, 2010 ![]() |
| PS 2 is one of the best games I know I like it a lot even though I dont have it. So my mother is planing on buying me one. ghghgh hfhfghfghf fghfghf | |
| kunp |
5:47pm on Monday, August 30th, 2010 ![]() |
| Great console , Sony please manage to bring t... Great Controller , Slim Factor very nice , The best Games of past generation . | |
| at1898 |
11:24am on Friday, August 13th, 2010 ![]() |
| I would recommend PS2 for kids since there are a lot of games. Ease of use. My 6 year old knows how to work it. Super easy to set up. | |
| roeltje25 |
7:46pm on Monday, June 7th, 2010 ![]() |
| This is a PS2, is perfect, super wheel games with heavy graphics, the PS3 ta ai, but nothing to replace the old and good PS2 right people. | |
| Jez2k |
10:10am on Tuesday, May 18th, 2010 ![]() |
| I thought I was done playing video games once my children were grown,,But here I go again,. Just a few top notch titles that make the PS2 worth owning: Final Fantasy X, Tony Hawk 3/4/Underground, GTA3/VC/SA (better on PC tho). Works as expected...no more no less...would buy again. compact feels flimsy/cheap | |
| cpcpcp |
12:15pm on Sunday, May 9th, 2010 ![]() |
| I wish we sold it all like that in our store. Awsome to play, Easy To Set Up, Fast, Lots of Game Choices its great for the kids Easy To Set Up, Fast, fun for the kids, Great Graphics, Handles Lots of Players, Lots of Game Choices WOW THIS IS AWESOME I WOULD REALLY RECCOMEND IT TO A FRIEND. BETTER GRAPHICS, BETTER SOUND EFFECTS, AND IT PLAYS MOVIES AND MUSIC. | |
| WildBillDubs |
8:09pm on Friday, March 12th, 2010 ![]() |
| The PS 2 can be summarized by the following: The PS 2 is an amazing system. It is sexy, and performs exponentially better than its competition. | |
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
Documents
SIMON D. CRAGHEAD
SENIOR ENVIRONMENT ARTIST
WWW.SIMONVISION.COM 86 RENATO COURT APT. #12A, REDWOOD CITY, CA., 94061 - PH: (650) 743-7733 - EMAIL: SIMON@SIMONVISION.COM
EXECUTIVE SUMMARY I am a creative, hard-working artist with a passion for developing cutting-edge video games. I have ten years of professional experience working directly in the games industry, and five years of additional experience working in related fields. As a self-motivated individual who thrives in challenging and creative team environments, I have developed a broad range of artistic and technical expertise which applies directly to game development. In my role as a senior artist, I have extensive experience collaborating directly with programmers and designers to resolve technical and creative challenges. I love learning new skills, expanding my professional knowledge, and providing mentorship to junior artists. I work well with others and am very comfortable both giving and receiving direction. In my role as a design contributor, Im equally adept at expressing ideas through visual, verbal, and written communication. I am passionate about creating new virtual worlds and going beyond what others think is possible. I believe that all of these qualities make me a valuable asset for any team dedicated to creative, technical and commercial success. GAME DEVELOPMENT SKILLS ABILITIES
environment modeling, character modeling, UV layout concept design (environments, racetracks, characters) next gen materials (diffuse, spec, normal, AO, blends) normal map generation (baking, Crazybump, Photoshop) Zbrush/Mudbox sculpting in-game lighting, in-game FX MEL scripting in Maya drawing, painting, sculpting story development, screenwriting
SOFTWARE
3D: Maya, Zbrush, Mudbox, Topogun, 3DS Max 2D: Photoshop, Crazybump, Painter, Illustrator Misc: Premiere Pro, Dreamweaver, Autodesk Stitcher
EMPLOYMENT HISTORY CRYSTAL DYNAMICS/EIDOS INTERACTIVE, 3D artist
( 1 year 8 months)
Modeled and designed in-game hard surface environments (interior and exterior) Created in-game materials (diffuse, spec, normal, AO, and blend maps) Collaborated on design of combat and traversal gameplay spaces Helped spec out and develop a pipeline for instancing in-game geometry 2006 (2 month contract)
ELECTRONIC ARTS MONTREAL INC, 3D artist
Responsible for combining and redressing pre-existing environments Worked jointly with Art Director to manage environment art team Modeled, UV mapped and textured new 3D assets Modified and added gameplay elements where needed (3 years 4 months)
DARK MANSION MEDIA INC, President /Owner
Modeled and UV mapped 3D characters in Maya Sculpted, detailed, and normal mapped models in Zbrush & Mudbox Created character designs, concept art, logos and logotype Developed and wrote a detailed animated TV series proposal Wrote various pitch documents and project summaries Co-wrote pilot script for proposed TV series (1 year 8 months)
NAUGHTY DOG INC, 3D Artist
Modeled in-game city environments, race tracks and interiors for cut-sequences. Responsible for optimizing memory, and maintaining rendering efficiency Responsible for tuning game play elements with game designers Jointly responsible for designing the look of environments with a concept artist (6 years)
ELECTRONIC ARTS (CANADA) INC, 3D/2D artist
Modeled and textured in-game city environments and race tracks Contributed preproduction artwork, concept development, and game design Provided art direction and scheduled tasks for other artists Created lighting and skies for various times of day and weather conditions Responsible for optimizing memory, and maintaining rendering efficiency Collaborated with programmers to R&D technology for skies, animations and FX Created 2D dashboard artwork in Photoshop using reference photos Designed in-game heads up display (1 year)
SHOESTRING PUBLISHERS INC, Game Designer & 2D Artist
Created game design and concept art for unpublished PC adventure game Provided design, illustration, and animation for interactive kids storybooks
VIDEO GAME PROJECTS TOMB RAIDER: UNDERWORLD (3D Artist) Crystal Dynamics/Eidos (Xbox 360/PS3)
Modeled and co-designed freighter ship exterior and interior levels Prototyped and built sinking ship hallway sequence Contributed to pipeline and tool development
SSX: BLUR (3D Artist) Electronic Arts (Wii)
Connected and redressed 6 pre-existing SSX tracks and modeled new environment assets assigned tasks and provided art feedback for 2-4 environment artists
JAK 3 (3D Artist) Naughty Dog/Sony (PS2)
Modeled the wasteland arena before moving to Montreal.
JAK 2 (3D Artist) Naughty Dog/Sony (PS2)
Modeled 3 large sections of city, 3 futuristic racetracks, the interior/exterior of a stadium, and 3 hi-res interiors for in-game cinematics.
007: NIGHTFIRE (Artist/Designer) Electronic Arts (PS2) Contributed pre-production art and helped develop driving missions before moving to LA. 007: AGENT UNDER FIRE (3D Artist/Track Lead) Electronic Arts (PS2) Designed and laid out road network, shortcuts, and key visuals for Hong Kong driving missions. Contributed models, textures, and lighting. R&D for ocean & reflection FX. Scheduled tasks and provided art direction for a track team of 2 - 4 artists.
NEED FOR SPEED: PORSCHE UNLEASHED (Lighting Artist) Electronic Arts (PC)
Designed and implemented lighting schemes, horizons and skies for all 10 race tracks. R&D for new sky rendering system
NEED FOR SPEED: HIGH STAKES (Lighting Artist) Electronic Arts (Playstation) Designed and implemented lighting schemes, horizons and skies for all 10 race tracks. Each track had four unique weather and time of day settings. R&D for sky technology, weather FX, horizon models and the animation pipeline.
NEED FOR SPEED: HOT PURSUIT (3D Artist/Designer) Electronic Arts (Playstation)
Designed Empire City race track and modeled 75% of environment geometry. Scheduled tasks and provided art direction for 2 artists. Provided early concept development for all tracks.
NEED FOR SPEED 2 (2D Artist) Electronic Arts (PC & Playstation)
Created 2D in-game dashboard art for seven cars from photo reference.
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