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Manual

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Games PS2 Prince Of Persia - Warrior Within

 

 

Video review

CGR Undertow PRINCE OF PERSIA: WARRIOR WITHIN for Nintendo GameCube Video Game Review

 

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Comments to date: 3. Page 1 of 1. Average Rating:
dance_crasher 6:37pm on Sunday, August 15th, 2010 
Good, but not as good as sands or two thrones. While this game is a good game by most standards, I have to say it is the weak link in the POP trilogy.
DaveStephenson 8:50am on Thursday, June 3rd, 2010 
Warrior Withing is a great game the graphics are great the stuff you can do is awsome you can run along walls and such and the mini puzzles you have t...
dl7und 3:35am on Thursday, May 6th, 2010 
Wasted opportunities Prince of Persia is a great concept - a tale of adventure and action in the rich setting of the mythical near east.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

The Rise and Fall of Prince of Persia
EXPRESSIVE INTELLIGENCE STUDIO
UC Santa Cruz School of Engineering Chris Lewis

Administrivia

!! Noah is still away and I dont have an ETA on when he gets back. !! Your multi-game analysis essays are for this week

!! Questions?

UC SANTA CRUZ
Not Fresh Prince of Persia
Not Movie Prince of Persia
Prince of Persia: Sands of Time
!! Today were talking about Prince of Persia: Sands of Time
!! And a little bit about Prince of Persia: Warrior Within
!! And maybe a tiny aside about Prince of Persia: The Two Thrones
!! But definitely not the other ones!
!! Released November 2003 on Xbox, PS2 and GameCube !! Developed by Ubisoft !! Important note: The only 3D Prince of Persia game designed by Jordan Mechner
!! SPOILERS AHEAD Im probably going to ruin the game for you. Is everyone OK with this?
EXPRESSIVE INTELLIGENCE STUDIO UC SANTA CRUZ

Gameplay in 3D

!! To talk about PoP: SoT is to talk about 3D Gameplay !! Mario 64 is not Super Mario World 2. !! For the same reasons, PoP: SoT had to be designed from the ground up.

Lets YouTube

!! Unsurprisingly, YouTube can be a great place to research games. !! Just type [game name] gameplay and youll usually find something. !! Heres a prince of persia sands of time gameplay search I ran earlier !! Were going to talk about forgiveness in game mechanics. Jumping is forgiving. The Sands of Time are forgiving.
!! This is what many developers got wrong in the jump to 3D from the unforgiving 2D gameplay they were used to.

Narrative

!! Heres where we start seeing some real genius. !! Remember I told you about Mechner? !! Mechner always wanted to work in movies, thats why the original Prince of Persia focused so heavily on cinematic qualities (Source: Edge Magazine) !! Mechner drove narrative as a core element of PoP: SoT, but the story supports the gameplay, it doesnt drive it.
!! His order of priorities: gameplay > story > characters. (Source: Second Person, Harrigan and Wardrip-Fruin)
!! The game weaves narrative not just in-between the game, but as a core element of the game itself!
!! See also: Tim Schafer (Day of the Tentacle, Grim Fandango, Psychonauts)
!! Shameless theft Borrowing from Noahs book
!! Expressive Processing: Pre-order today!

!! The plot:

!! Prince storms castle for treasure !! Finds Sands of Time. Awesome! !! Releases Sands of Time from the hourglass with the dagger, turns everyone into sand people. Less Awesome! !! He meets Farah, who says the dagger can undo what has happened !! but an evil Vizier has moved the hourglass to the top of a tower.
!! Notice how efficient this is.
!! There was originally a far more complex story and nine characters.
!! Prince storms castle for treasure
!! This means the castle is ruined and thus challenging.
!! Finds Sands of Time. Awesome! !! Releases Sands of Time from the hourglass with the dagger, turns everyone into sand people. Less Awesome!
!! This provides a reason as to why the player doesnt talk to people all the time, and why he kills everyone he meets instead.
!! He meets Farah, who says the dagger can undo what has happened !! but an evil Vizier has moved the hourglass to the top of a tower.
!! This provides the motivation of the game.
!! The plot has been refined to core elements that explain gameplay mechanics. It focuses on what this game wants to do well, and provides explanations for what it cant.

!! The setup:

!! The Prince is telling a story and the game occurs in the past-tense.
!! Every time you die, hell say something like Oh no, that isnt how it went. !! Pausing results in the Prince saying Shall I go on with my story?

!! The sands:

!! The sand save points foreshadow game events, to let the player know what it is they are supposed to do, without telling them through dialogs or HUD elements. !! This was also used to scare the player!
!! Not only was the narrative cleverly applied to the medium (take that Scandinavian Ludologists!), it was mature as well. !! The story was the stuff of Arabian fantasy, and it was held through until the end. !! The tit-for-tat between The Prince and Farah was beautifully crafted, layered on top of the gameplay.
!! Dialogue was triggered at certain points, some event driven.
!! Used to inform the player of what to do next:
!! And there it lay, just out of reach: The Dagger of Time. There was a treasure I could carry with pride as a trophy of our victory. If only I could get there !! Farah: Why didnt you open the gate? Hey, open the gate!
!! Used to tell the player that something wasnt possible yet:
!! Try as I might, I could not break that crumbling stone wall.
!! Sometimes the dialogue was just for flavor.
!! Played back to the gameplay. Farah would sometimes say I feel like weve done this before when you rewound time. !! Dont underestimate the power of this for immersions sake.

My favorite scene

!! This is a really big spoiler. !! Look away now!
Farah The first popular strong female?
What went wrong with Warrior Within?
!! Ubisoft said they were looking for a wider audience for the game.
It got focus-grouped to death
(but thats a fact of being in a money-making industry, so I dont blame them)
Why should we care about PoP: SoT?
!! Prince of Persia: Sands of Time is my favorite game. Ever. !! It blended clever, mature narrative with educated interface and game design elements. !! It was liberating.
!! Liberating to feel in control of a character through 3D space (now try Mirrors Edge) !! Liberating to be shown that we really can tell adult, mature stories in a normal game.

Thanks!

!! Thanks for listening! !! Im sorry I ruined the game for you now. !! Any questions?

doc1

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Sim, 480p Sim, 480p Sim, 480p Sim, 480p Sim, 480p Sim, 480p Sim, 480p Sim, 480p Sim, 480p Sim, 480p Sim, 480p Sim, 480p Sim, 480p Sim, 480p Sim, 480p Sim, 480p Sim, 480p Sim, 480p Sim, 480p e 1080i Sim, 480p No Sim, 480p Sim, 480p e 1080i Sim, 480p Sim, 480p Sim, 480p Sim, 480p Sim, 480p Sim, 480p
No No No No No Sim Sim Sim Sim Sim No Sim No No No No No No No No Sim No Sim Sim No Sim Sim No No

 

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