Games PS2 Soulcalibur III
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Soul Calibur III [PlayStation 2 Game]Developed by Project Soul - Namco Hometek (2005) - 3D Fighting - Rated Teen
The soul still burns as the stage of history makes its second appearance on PS2. Distinguishing Soul Calibur III from earlier editions, and from most other fighting games in general, is the ability to create a custom character. Players can choose the gender, physical appearance, weapon, and fighting style of their created character, who they'll lead through the game's main story mode, earning new items and unlocking additional customization options. Favorite fighters from earlier edition... Read more
Details
Platform: PlayStation 2
Developer: Project Soul
Publisher: Namco Hometek
Release Date: October 25, 2005
Controls: Joystick/Gamepad
UPC: 722674100359
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Manual
Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Download
(English)Games PS2 Soulcalibur III, size: 2.6 MB |
Games PS2 Soulcalibur III
Video review
(Ps2) Soul Calibur 3 Wave Sword, Steel Fan, Sickle
User reviews and opinions
| azeotrope |
2:22am on Friday, September 3rd, 2010 ![]() |
| It has loads of things to do and u can unlock loads of characters. The game is amazing form the fighting dowbn to the kick ass graphics when you fight you fell you are the character and if that is not enough for you c... | |
| Mas |
7:22am on Tuesday, July 13th, 2010 ![]() |
| Excellent fighting game NO WORD CAN DEFINE HOW GOOD THIS GAME IS!THE BEST FIGHTING GANE EVER EXISTED! AWAITING FOR SOUL CALIBUR 4 .THIS GAME IS A MUST FOR FIGHTERS!!! | |
| ggggasik |
7:00pm on Friday, May 14th, 2010 ![]() |
| The Greatest Fighting Game that Transcends History!!!!! Graphics Some Cheap moves like Other fighting games pale in comparison to this game, it the best of its time right now. | |
| rew783 |
2:53am on Wednesday, April 7th, 2010 ![]() |
| The Greatest Fighting Game that Transcends Hi... Graphics Some Cheap moves like The Greatest Fighting Game that Transcends History!!!!! Graphics Some Cheap moves like | |
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
Documents

Unity iPhone Quickstart: Button Tap Sledgenet.co.uk
http://www.into-games.com/sledgenet/unity-iphone-quickstart-b.
Sledgenet.co.uk Sledge's lil' corner of that World Wide Web thingy Skip to Content Home About Sledge The ComPile Ancient Texts Link-You-Do
Unity iPhone Quickstart: Button Tap
Mar 6th, 2010 by Sledge. There are a wealth of resources for Unity iPhone but, when starting out, I would really have appreciated a bunch of step-by-step tutorials showing how to achieve some of the fundamental things that games developers typically need to do. Being able set up an FPS controller in a couple of mouse-clicks is all well and good (in fact its awesome) but not much use if you dont actually want to make an FPS, hence this set of several short tutorials showing how to do some very specic, simple things with Unity iPhone. For anyone approaching Unity from a similar perspective to myself (ie being familiar with the iPhone and other development solutions but only casually acquainted with the engine) this stuff should hopefully help you to hit the ground running. So, with regards to the iPhone the three questions I wanted immediate answers to were How do I make a button that will respond to being tapped?, How do I pick meshes? and Whats the deal with serialisation? In this tutorial well deal with the rst of those: 1: Getting Started The rst thing to do is create a new project. There is no need to import the standard assets for the purposes of this tutorial.
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4/27/10 5:27 PM
2: Class Acts We need something to happen when we tap our button so lets begin by creating a projectile prefab that we can re. A Unity prefab is akin to a custom type or class in an OOP language. From the main menu: GameObject>Create Other>Sphere In the Project View: Create>Prefab In the Project View:Create>JavaScript Rename the prefab to Projectile and the script to Projectile_AI. Drag the sphere from the Hierarchy View and drop it on the Projectile prefab in the Project View (the prefabs icon will turn solid blue). What we have done here is turn the sphere into a prefab, hence we no longer need the original ensure only the sphere is selected then press Apple+Backspace to delete it. 3: Oooh Behave! Now lets dene some behaviours for the Projectile class. Double-click the Projectile_AI script in order to bring up the Unitron editor. Edit the script thus:
var life = 100; function Update () { transform.position += Vector3.forward * 1.0; life -=1; if (life<1){ Destroy(gameObject); } }
Save the script. Pop back to Unity. Select the Projectile prefab so that you can see its components in the Inspector View, now drag n drop Projectile_AI on to the list of components, attaching the script to the prefab. This is a good time to wave your hands
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majestically and pronounce Object, I grant thee BRAINZ!
Youll notice that the Life variable is exposed to the Inspector View and you can edit it to taste from here. 4: I Got Them Tappy Feet Fingers Finally, lets make a button to tap! From the menu: GameObject>Create Other>GUI Texture The default image for GUI Textures is the Unity watermark and, hell, itll do for now rename it Button and alter its x and y position to 1.5 in the Inspector View, placing it at the bottom-left of the screen.
Next we make a script to govern the GUI Textures behaviour. Create a new JavaScript in the Project View, rename it CheckButton then double-click it to bring up Unitron. Edit the script thus:
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var shot:Transform; var recoveryTime = 10; private var delay = 0; function Update () { if (delay>0){delay -=1;} if (delay==0){ if(iPhoneInput.touchCount == 1){ var currentTouch:iPhoneTouch = iPhoneInput.touches[0];
if(currentTouch.phase == iPhoneTouchPhase.Began && guiTexture.HitTest(currentTouch.posit var shot = Instantiate(shot, Vector3 (0, 0, 0), Quaternion.identity); delay = recoveryTime; } } } }
The above, you will notice, is geared towards single touch input. For multi-touch input we can cycle through any existing touches in a loop, in which case the entire script would look like this:
var shot:Transform; var recoveryTime = 10; private var delay = 0; function Update () { if (delay>0){delay -=1;} if (delay==0){ for (var touchIndex = 0; touchIndex<iPhoneInput.touchCount; touchIndex++){ var currentTouch:iPhoneTouch = iPhoneInput.touches[touchIndex]; if(currentTouch.phase == iPhoneTouchPhase.Began && guiTexture.HitTest(currentTouch.position)){ var shot = Instantiate(shot, Vector3 (0, 0, 0), Quaternion.identity); delay = recoveryTime; } } } }
Back in Unity, select our Button from the Hierarchy View and drag the CheckButton script onto its list of components (in the Inspector View). You will see that the recoveryTime variable is exposed and can be edited whereas the delay variable, being private, is not. The other exposed variable is Shot, which is of the Transform type click on it to get a drop-down list and select Projectile. This lets the script know what kind of object Shot is meant to be when it is instantiated.
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Click Play in the Game View if you are using Unity Remote, or Build & Run if you are opting to deploy straight to your iPod/iPhone (in which case remember to set an appropriate bundle name and nominate landscape mode From the menu: Edit>Project Settings>Player). Tap on the button and voila!
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Cheers to: arzi and Sergey Fly from the Unity forums. Posted in: Unity. DeleD to Unity via Cheetah3D (phew!) Unity iPhone Quickstart: Mesh Pick Comments are closed.
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Technical specifications
Full description
The soul still burns as the stage of history makes its second appearance on PS2. Distinguishing Soul Calibur III from earlier editions, and from most other fighting games in general, is the ability to create a custom character. Players can choose the gender, physical appearance, weapon, and fighting style of their created character, who they'll lead through the game's main story mode, earning new items and unlocking additional customization options. Favorite fighters from earlier editions are available as well, along with three new soulful warriors -- the mysterious Zasalamel, the hoop-wielding Tira, and the close-combat specialist Setsuka -- for more than two dozen playable characters in all. Even the stock Soul Calibur characters have been customized to some extent, as once-similar fighters, such as Siegfried and Nightmare or Sophitia and Cassandra, now battle with noticeably different moves. In spite of these changes, the fast-paced fighting is designed to retain a familiar feel for veterans of the series. ~ T.J. Deci, All Game Guide
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