Games PS2 Ys-THE Ark Of Napishtim
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(English)Games PS2 Ys-THE Ark Of Napishtim, size: 2.2 MB |
Games PS2 Ys-THE Ark Of Napishtim
Video review
CGR Undertow YS: THE ARK OF NAPISHTIM for PlayStation 2 Video Game Review
User reviews and opinions
| loa |
4:47am on Monday, October 25th, 2010 ![]() |
| Top Notch Game This has the be one of the best Ys game since the first one that came out on the master system and the nes. | |
| ljlarsen1000 |
8:16am on Wednesday, September 8th, 2010 ![]() |
| Good fun I only just started playing this game but find it a lot of fun. A good old fashioned role playing game. Great Buy Ys was a brilliant game to try (I saw an article in my faithful OPMS2) and well worth the expenditure. Packing together action. | |
| Doctor_Wibble |
11:45pm on Wednesday, August 4th, 2010 ![]() |
| In The Ark of Napishtim, you take on the roll of falme-haired hero Adol. Although the graphics and sound are not on the same level as. | |
| Proporciya |
9:39am on Monday, July 26th, 2010 ![]() |
| I was very disappointed with many aspects of this game. If you compare this game to a previous Castlevania game (not including the N64 version). After the disappointment of Castelvania 64, I was a little skeptical about a new 3D Castlevania. I mean, after Symphony of the Night. | |
| krokodyl |
3:22pm on Tuesday, June 29th, 2010 ![]() |
| A strangely irritating RPG I bought this game on the strength of the reviews and can truly say that I am mystified as to why so many people rate it so... | |
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
Documents

23 October 2007
By: Filip Truta, Games Editor
Ys: The Ark Of Napishtim Gameplay Hints (PSP)
For the PS2 version of the game, Konami has changed the character and monster graphics from pre-rendered 3D sprites to fully-polygonal 3D models
The Ys series is one of the longest running RPG franchises of all time. Ys: The Ark of Napishtim is a new chapter in the adventures of the red-headed hero, Adol Christin. Adol embarks on his greatest adventure yet as he explores hidden islands in the great vortex of Canaan. He battles with three magical swords imbued with elemental powers to uncover the secrets that lie in Canaans mysterious whirlpools. Now on the PSP portable, gamers-on-the-go can experience the beautiful visuals, distinct storytelling, exciting plot twists and unique characters that set Ys apart from other action RPGs.The initial release of the game was the "Limited Edition". After this sold out, Falcom released a standard edition of the game with some new features. Two new difficulties and a Time Attack mini-game where you fight through all the game's bosses were added. However, there was never a patch or upgrade released to initial buyers, so players wanting these new features had to buy the game again. Years later, Falcom would similarly add features to Ys Origin, this time, however, initial buyers were offered an upgrade disc for the cost of shipping. The "PC Vista version" is the same as the Standard Edition with support for Windows Vista. It is unknown as of April 2007 if patches will be released for the previous versions to add this support.( Wikipedia)Gameplay HintsView movies:Highlight the "Option" selection at the main menu, then hold Circle + R and press Right. A menu with Japanese text will appear. Highlight any option and press X to view the corresponding movie; or select the last option (or press Circle) to return to the main menu.Here's the game's ending, but if you don't want to spoil your fun seeing it on your PSP's screen when you beat the game yourself, skip to the screens we've made available just below the video:
Page 1 Copyright (c) 2001-2011 Softpedia. All rights reserved. Softpedia and Softpedia logo are registered trademarks of SoftNews NET SRL.
BRADLEY D. MEYER
3115 Yosemite Ave. Apt. 1 El Cerrito, CA 94530 510.381.0017 brad@bradleymeyer.com http://www.bradleymeyer.com http://www.linkedin.com/pub/brad-meyer/1/935/21
Objective:
Obtain long term director or lead level position with a AAA studio committed to quality and innovation in audio.
Employment:
12/09 present Audio Director Free Range Games, San Francisco, CA
developing AAA console quality audio for browser-based games using Unity and C# responsible for sound design, music composition, scheduling, outsource management and scripting of core audio components
11/08 12/09 Audio Director 1/06 11/08 Lead Sound Designer Shaba Games/Activision, San Francisco, CA
Managed three sound designers and an audio programmer. Responsible for scheduling, training and mentoring, and design oversight. One of six studio leads, responsible for management of all sound-related issues on each project including sound and interactive music design and direction, scripting and implementation, scheduling, and maintaining communication with other departments. Designed and integrated a majority of sounds in multiple engines and script languages. Created and maintained audio design documents and oversaw localization integration.
3/01 1/06 Senior Sound Designer Konami Digital Entertainment, Honolulu, HI
Audio Lead on one to two simultaneous projects responsible for spec, scheduling, design and integration, music direction, budgeting and deliveries Casted, coordinated and directed voice talent for all projects Assessed or designed new technologies and tools and trained other team members Managed relationships with contractors, negotiated bids and ensured on-time milestone deliveries Assisted other sound designers with projects as needed
3/99 - 3/01 Senior Sound Audio Designer 3/98 - 3/99 Associate Sound Designer Berkeley Systems Incorporated, Berkeley, CA
Responsible for all sound issues from design to spec to execution of music, sound effects and voice with additional game design assistance Developed relationships with third party technology providers Managed, designed, and budgeted all sound related issues Established and managed the Video Editing department
Education:
8/94 - 5/97 University of California at Berkeley, Berkeley, CA
Bachelor of Arts in Mass Communications awarded with high honors 5/22/97 Honors Thesis: Determining the Psychological Effects of Violence in Graphic Films
Selected Credits:
Alli Skate (2011) [online] Free Fall (2011) [online/Android] DJ Hero (2009) [X360/PS3/Wii/PS2] Spider-man: Web of Shadows (2008) [X360/PS3/Wii] Marvel Ultimate Alliance DLC/Gold Edition (2006) [X360] Shrek the Third (2006) [X360/PS2/Wii] Tony Hawk's Project 8 (2006) [PS2/Xbox] Ys VI: The Ark of Napishtim (2005) [PS2] Dance Dance Revolution Ultramix 1, 2, and 3 (2003/2004/2005) [Xbox] Lost in Blue (2005) [DS] Frogger Helmet Chaos (2005) [DS, PSP] Teenage Mutant Ninja Turtles: Mutant Melee (2004) [Xbox, PS2, Gamecube] Frogger Beyond (2002) [Xbox, Gamecube, PC] ESPN MLS Extratime 2002 (2002) [Xbox, Gamecube] Froggers Adventures: Temple of the Frog (2001) [GBA] Jurassic Park III: The DNA Factor (2001) [GBA] Orcs: Revenge of the Ancient (1999)[cancelled] [PC] Get the Picture (1999) [PC online]
Publications/Presentations:
AAA Lite: Creating Console Quality Audio in the Browser and Mobile Platforms, Gamasutra.com, forthcoming 04/2011 My Life as a Video Game Sound Designer (lecture), Art Institute of CA, SF, 8/04/10 Introduction to Video Game Sound Production Pipeline (lecture), Art Institute, 3/15/10 Jumpstarting Your Creativity, Gamasutra.com, 2/3/2010 SoundSeed Impact review, Game Developer Magazine, April 2009 Sound Concepting: Selling the Game, Creating its Auditory Style, Gamasutra.com, 12/16/2008, (reprinted in Animation Today, November 2009) Spider-man: Web of Shadows - An Audio Postmortem, Wwise Roadshow/G.A.N.G. meeting, San Francisco, CA, 12/5/08
Selected additional experience:
Charter member - Audio Production Program Advisory Committee, Art Institiute of California, San Francisco (2010 present) Sound design and mixing for documentary Looking Down Canyon (2011, DV, directors: Sati Shah and Melody Shah) Ambient Soundscape Design for photoshow Interaction by Joel G, Donner Gallery, Oakland, CA - November 2010 Designed video game sound design curriculum for Pyramind school (2006)
Skills:
Audio: ProTools, Logic Pro, Cubase/Nuendo, Sound Forge, Peak, Native Instruments, Waves, UAD, McDSP, etc. Middleware: Unreal Engine 3, Unity3D, Wwise, Xact, FMOD, NitroComposer, Scream, and multiple proprietary engines, tools, and scripting languages Scripting: basic scripting, C#, unrealscript, javascript, Lua, and C knowledge and experience Sound Technologies: surround mixing, sound reinforcement, synthesis creation and manipulation, field/foley recording, microphone placement, sound effects database cataloging, voiceover direction, music editing, mixing, and mastering
Additional Skills/Training:
Zenger Miller Managerial Training (1998)
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