Games Sony PS Psx Gran Turismo 2
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Gran Turismo 4 [Greatest Hits] [PlayStation 2 Game]Developed by Polyphony Digital - Sony Computer Entertainment America (2006) - Sports Car Racing - Rated Everyone
Sony's Gran Turismo series, the acclaimed "real-driving simulator" lauded for its sense of authenticity and diverse selection of licensed cars, returns to PlayStation 2 with a completely redesigned game and physics engine. In addition to the same modes of play found in 2001's Gran Turismo 3 A-Spec, with certain areas expanded upon in an attempt to offer more depth, the sequel includes more than 500 cars to choose from and over 50 real-world tracks to test them out on. Classic c... Read more
Details
Platform: PlayStation 2
Developer: Polyphony Digital
Publisher: Sony Computer Entertainment America
Release Date: February 28, 2006
Controls: Joystick/Gamepad, Steering Wheel
UPC: 711719732822
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Games Sony PS Psx Gran Turismo 2
User reviews and opinions
| rfc822 |
11:59pm on Friday, September 24th, 2010 ![]() |
| I have had a thing for race cars since I was a kid. Gran Turismo is a great way to get a racing fix, for cheap!!! | |
| barbarello |
10:38am on Sunday, September 5th, 2010 ![]() |
| Have found. I found Gran Turismo 2 on the GAME website, at £20, which was pretty cheap as this included postage and packaging. One HUGE mode - Gran Turismo Two cds Publisher: SCEE Developer: Polyphony Digital Released: February 2000 ------------------------------------------ O... In this review I will go over both GT2 Cds SIMULATION DISC The GT simulation disc is great. You start of with $10000 and buy a car. | |
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
Documents

19 December 2007
By: Alexandru Stanescu, Editor, Gaming Reviews (Consoles)
ALL PlayStation 1 (PSX) Games Now Available on PSP Through Remote Play
Merry Christmas to you too, Sony!
When PSP meets PSX
You've probably heard about the latest PSP and PS3 firmware versions, hitting your consoles yesterday. Well, aside from the features list we've already shown you, they bring a couple of extra goodies that fans of the old PSX games will surely love. While checking out PlayStation Forums and their updates on this piece of info we stumbled upon great news: you'll be able to play ALL of the PlayStation titles you loved on your PSP console, via Remote Play.This is probably the best Christmas present a fanatic gamer could get, considering the replay value of the old-school titles, their fairly basic control schemes and brilliant storylines. The only problem is that, by now many PSP owners have already played PSX titles on their handhelds, by downloading the illegal versions, created by homebrewers. I've played my share of PlayStation games till now, so I can give you some valuable piece of advice, if you'll listen to my humble opinion.I would begin by playing Final Fantasy VII, the original title, that spawned tons of sequels and even a CG movie. In case you get stuck while playing in, we've got a bunch of codes and hints to save the day. Second you'll surely dig Metal Gear Solid, another classic, with a deep storyline a superb soundtrack. Of course, there's always FIFA 98 if you want to giggle with your friends at those strange moving pixels we called footballers back in the days. Don't forget about Gran Turismo and Gran Turismo 2, two cult games, and blockbusters racing titles on the PSX. Let me take a lucky guess and assume that everyone's favorite PSX title to be played on the PSP will be Crash Bandicoot, in any of three main installments in the series that rocked the original console. Since Crash of the Titans doesn't have enough "juice" to get you going, you might consider giving good old Cortex and Crash a spin. Keep your eyes peeled for more enhancements featured in the firmware updates and feel free to comment on this article and mention which game you'll play first on your PSP.
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New Media 3300 - Theory and Aesthetics of Digital Games
Genre Discussions / Play Sessions Schedule, Spring 2011
Tuesdays will consist of lectures and we will meet in W400. Thursdays will be broken into two sessions. The first will take place in W400 where we will discuss particular genres and look at select examples. The second session will take place in W700B and will consist of hands-on gameplay (1 hour) of the games covered earlier in class.
Some Rules for W700 Usage: 1. Please be considerate of others using these labs and keep noise to a minimum. 2. Please note that food and drink are not allowed in W700. 3. Only students with official access are allowed in these labs (you cannot bring friends into W700, sorry) 4. Finally, make sure consoles and televisions are turned off when you are finished and that the area where you were working is clean and tidy.
Notes on Gameplay Sessions in W700: Please keep the volume of the monitors and verbalizations to a minimum. Have a look at each of the games listed for that weeks gameplay sessions by consulting reviews/criticism, gameplay video, screenshots. As many games are released on multiple platforms and are often emulated, make sure you are viewing information for the correct version (platform, year). You do not have to volunteer to play every week but also make sure to sit out some weeks in order to give everyone a chance. For more complex or narrative-heavy games, one or two people can volunteer to play for the entire session while others observe, make suggestions, and discuss the game. Try to observe as many of the games on the list each week as possible. Make sure all the games on the list (particularly for console games) are played during the gameplay session.
NMED 3300 Theory and Aesthetics of Digital Games
Thursday, Jan. 20, 2011 Genre Discussion/Play Session Lab: Vintage, Classic, Arcade
Emulated Games: Atari Anniversary Collection (Arcade), - Pong, Asteroids, Battlezone, Centipede, Missile Command Midways Greatest Arcade Hits Vol. 1 (Arcade), - Defender, Joust Classic Games from the Intellivision (Console), Auto Racing, Frog Bog, Ice Hockey (2P), Night Stalker, Skiing Atari Anthology (Atari 2600 console) Combat, Outlaw (under Action games) Dragons Lair (Arcade, Laserdisc) Namco Museum (50th Anniversary), Galaga, Pole Position, Pacman, Ms. Pacman Dreamcast
Dreamcast
PlayStation
PlayStation 2
(Xbox or PS2 or DVD) Plug n play
Vintage Hardware: Coleco Electronic Quarterback (1978, LED Handheld) Vectrex (1982, Vector graphics home console)
Thursday, Jan. 27, 2011 Genre Discussion/Play Session Lab: Action: Shooters, FPS, TPS, MTS This week we will look at the first-person, third-person and military-themed shooter. We will also look at some of its earlier run n gun arcade games and some 2D Shooter games. Games:
Title (Developer/Publisher, Year) Platform
Commando (1985) / Mercs (1990) (Capcom) Microsoft Xbox (Arcade emulation) Operation Wolf (1987) / Operation Thunderbolt (1988) (Taito) Microsoft Xbox (Arcade emulation) Disruptor (Insomniac / Universal Interactive, 1996) Army Men 3D (3DO / 3DO, 1999) Doom 64 (Midway Games/Midway Games, 1997) Perfect Dark (Rare/Nintendo, 2000) Sony PlayStation One (with screen) Sony PlayStation One (with screen) Nintendo 64 Nintendo 64
Star Wars Battlefront (Pandemic/LucasArts, 2004) Microsoft Xbox Return to Castle Wolfenstein (Gray Matter, id/Activision, 2003 ) Microsoft Xbox Civil War: A Nation Divided (Cauldron/Activision, 2006) Chrome Hounds (From Software/SEGA, 2006) Killzone 2 (Guerrilla Games / Sony Computer Entertainment) Soldier of Fortune: Payback (Cauldron/Activision, 2007) Jikkyou Oshaberi Parodius (Konami/Konami, 2996) Radiant Silvergun (Treasure/ESP, 1998) Ikaruga (Treasure/ESP, 2002) Zero Gunner 2 (Psikyo/Psikyo, 2001) Space Invaders Extreme (Taito/Taito, 2008) Space Invaders Extreme (Taito/Taito, 2008) Microsoft Xbox 360 Microsoft Xbox 360 Sony PlayStation 3 Sony PlayStation 3 Sega Saturn (Jpn) Sega Saturn (Jpn) Sega Dreamcast (Jpn) Sega Dreamcast (Jpn) Sony PlayStation Portable Nintendo DS
Note: For each platform, games are listed in order that they should be played Note #2: Do not skip over cutscenes.
Thursday, Feb. 3, 2011 Genre Discussion/Play Session Lab: Driving/Racing (Simulations/Fantasy) Games:
Title (Developer/Publisher, Year) Super Mario Kart (Nintendo/Nintendo, 1992) Beetle Adventure Racing (Paradigm Entertainment/EA, 1999) S.C.A.R.S. (Vivid Image/Ubisoft, 1998) Pen Pen TriIcelon (General Entertainment/Infogrames, 1999) Crazy Taxi (SEGA AM3/SEGA, 2000) Gran Turismo 2 (Polyphony Digital/SCE, 1999) WipEout 3 (Psygnosis/Psygnosis, 1999) Smurf Racer (A2M/Infogrames, 2001) Micro Maniacs Racing (Codemasters/Codemasters, 2000 ) Motor Storm (Evolution Studios/SCE, 2006 ) Gran Turismo 5 (Polyphony Digital/SCE, 2010) Test Drive: Unlimited (Eden Games/Atari, 2006) WipEout Pure (SCE Studios Liverpool, SCEE/SCE, 2005) Micro Machines V4 (Supersonic Software/Codemasters, 2006) Out Run (SIMS Co./SEGA, 1991) Platform N. Super Famicom (Jpn.) Nintendo 64 Nintendo 64 Sega Dreamcast Sega Dreamcast Sony PlayStation Sony PlayStation Sony PlayStation Sony PlayStation Sony PlayStation 3 Sony PlayStation 3 Microsoft Xbox 360 Sony PlayStation Portable Sony PlayStation Portable Sega Game Gear (PS2)
Note: For each platform, games are listed in order that they should be played
EA (Electronic Arts) SCE (Sony Computer Entertainment) SCEE (Sony Computer Entertainment Europe)
Thursday, Feb. 10, 2011 Genre Discussion/Play Session Lab: Action: Hack n Slash, Platformers, Fighting/Beat-em-Ups, Games:
Title (Developer/Publisher, Year) Onimusha 2: Samurai's Destiny (Capcom Production Studio 2/Capcom, 2002) God of War (SCE Studios Santa Monica / SCE, 2005) Otogi: Myth of Demons (From Software/SEGA, 2003) Voodoo Vince (Beep Industries/Microsoft, 2003) Viewtiful Joe (Capcom Production Studio 2/Capcom, 2003) Super Mario Sunshine (Nintendo EAD/Nintendo, 2002) Marvel vs. Capcom 2 (Capcom Production Studio 1/Capcom, 2000) Soul Calibur (Namco/Namco, 1999) Street Fighter Zero 2 (Capcom/Capcom, 1996) Christmas NiGHTS (Sonic Team/SEGA, 1996)* Jumping Flash (Exact/Sony Computer Entertainment, 1995) Medievil (SCE Studios Cambridge/Sony Computer Entertainment, 1998) Sonic the Hedgehog 2 (Sonic Team/SEGA, 1992) Afro Samurai (Namco Bandai/Surge, 2009) N3: Ninety-Nine Nights (Q Entertainment, Phantagram/Microsoft, 2006) Mirrors Edge (DICE Sweden/Electronic Arts, 2008) Devil May Cry 4 (Capcom Production Studio 1/Capcom, 2008)** Exit (Taito/Ubisoft, 2006) Super Mario 64 (Nintendo EAD/Nintendo, 2004) Metroid Fusion (Nintendo R&D1/Nintendo, 2002) Donkey Kong (Nintendo EAD/Nintendo, 1994) Kirbys Dreamland 2 (HAL Labratory/Nintendo, 1995)
Note: For each platform, games are listed in order that they should be played * For Christmas NiGHTS, make sure the internal clock on the Sega Saturn is set to a date in December. ** For Devil May Cry 4, game data should be installed to the hard drive before class
Platform Sony PlayStation 2 Sony PlayStation 2 Microsoft Xbox Microsoft Xbox Nintendo GameCube Nintendo GameCube Sega Dreamcast (Jpn) Sega Dreamcast (Jpn) Sega Saturn (Jpn) Sega Saturn (Jpn) Sony PS One w/screen Sony PS One w/screen Sega Nomad (Genesis) Sony PlayStation3 Microsoft Xbox 360 Sony PlayStation3 Sony PlayStation3 Sony PSP Nintendo DS Nintendo GBA Nintendo GB Nintendo GB
Thursday, Feb. 17, 2011 Genre Discussion/Play Session Lab: Action-Adventure, RPGs, Movie/TV/Animation
Games:
Title (Developer/Publisher, Year) Tail of the Sun (ArtDink / Sony Computer Ent., 1997) Planet of the Apes (Visiware Studios / Fox Interactive, 2001) The Three Stooges (Cinemaware / Cinemaware, 2003) Platform Sony PlayStation Sony PlayStation Sony PlayStation
Stuart Little 3: Big Photo Adventure (Magenta Software / SEGA, 2005) Sony PlayStation 2 Brave: The Search For Spirit Dancer (Vis Entertainment / Evolved Games, 2007) Sony PlayStation 2 Spider-Man 2 (Treyarch/Activision, 2004) The Simpsons Road Rage (Radical Entertainment / Electronic Arts, 2001) Okage: Shadow King (Zener Works / Sony Computer Entertainment, 2001) Shin Megami Tensei: Persona 3 (Atlus / Atlus, 2007) The Legend of Zelda (Collector's Edition) (Nintendo/Nintendo, 2003) Finding Nemo (Traveller's Tales/ THQ, Disney Interactive Studios; 2003) Shadow of the Colossus (SCEI / Sony Computer Entertainment, 2005) 3D Dot Game Heroes (Silicon Studio / Atlus, 2010) Bee Movie Game (Beenox Studios / Activision, 2007) Toy Story 3: The Video Game (Avalanche Productions / Disney, 2010) Microsoft Xbox Microsoft Xbox Sony PlayStation 2 Sony PlayStation 2 Nintendo GameCube Nintendo GameCube Sony PlayStation 2 Sony PlayStation 3 Microsoft Xbox 360 Microsoft Xbox 360
March of the Penguins (Skyworks Interactive / Destination Software Inc., 2006) Game Boy Advance Looney Tunes: Duck Amuck (WayForward Tech. / Warner Bros. Int., 2007) Nintendo DS Half Minute Hero (Opus/Xseed Games, 2009) Death Jr. (Backbone Entertainment/Konami, 2005) Sony PSP Sony PSP
Thursday, Mar. 3, 2011 Genre Discussion/Play Session Lab: Alternative and National: 'Weird,' Art, Japanese Games Games:
Title (Developer/Publisher, Year) Chibi-Robo (Skip Ltd. / Nintendo, 2006) Cubivore: Survival of the Fittest (Saru Brunei / Atlus, 2002) Okami (Clover Studio / Capcom, 2006) Katamari Damacy (Namco / Namco, 2004) Mister Mosquito (Zoom / Eidos Interactive, 2002) Killer 7 (Capcom Production Studio 4 / Capcom, 2005) No More Heroes (Grasshopper Manufacture/Ubisoft, 2008) MadWorld (Platinum Games/SEGA, 2009) Cho Aniki: Seinaru Protein Densetsu 1 (Psikyo / Global A, 2003) The Daibijin2 (D3 / D3 Publisher, 2004) Puchi Copter (Aqua System / Valcon Games, 2005) Railfan (Ongakukan / Taito, 2006) Beautiful Katamari (Namco Bandai / Namco Bandai, 2007) Wario Land (Nintendo R&D3 / Nintendo, 1995) Marios Tennis (Nintendo R&D3 / Nintendo, 1995) Boktai: The Sun Is In Your Hands (Konami JPN (KCEJ) / Konami, 2003) Sprung (Ubisoft, Guillemot / Ubisoft, 2004) Mobile Train Simulator + Densha de Go! Tokyo4 (Taito / Taito, 2005) Every Extend Extra (Q Entertainment / Buena Vista Games, Bandai, 2006) Platform Nintendo GameCube Nintendo GameCube Sony PlayStation 2 Sony PlayStation 2 Sony PlayStation 2 Sony PlayStation 2 Nintendo Wii Nintendo Wii Sony PlayStation 2 (Jp) Sony PlayStation 2 (Jp) Sony PlayStation 2 (Jp) Sony PlayStation 3 (Jp) Microsoft Xbox 360 Nintendo Virtual Boy Nintendo Virtual Boy Game Boy Advance Nintendo DS Sony PSP Sony PSP
English translation: Choaniki: Legend of Holy Protein. English translation: The Giant Beauty. 3 English translation: Petit Copter 2. 4 Full title: Mobile Train Simulator + Densha de Go! Tokyo Kyuukou Hen
Thursday, Mar. 10, 2011 Genre Discussion/Play Session Lab: Party, Music/Rhythm/Dance
Title (Developer/Publisher, Year of release) Pac-Man Vs. (Namco / Namco, 2003) Platform Nintendo GameCube & GameBoy Advance
Frequency (Harmonix / Sony Computer Entertainment, 2001) Amplitude (Harmonix / Sony Computer Entertainment, 2003)
Sony PlayStation 2 Sony PlayStation 2
Rez (United Game Artists / SEGA, 2002) Vib Ribbon (SCE Studios Japan / Sony Computer Entertainment, 1999)
Sony PlayStation 2 (Jpn) Sony PlayStation (Jpn)
Cool Cool Toon (SNK / SNK, 2000) Cosmic Smash (Sega Rosso / SEGA, 2001) Space Channel 5 (United Game Artists/SEGA, 1999)
Sega Dreamcast (Jpn) Sega Dreamcast (Jpn) Sega Dreamcast (Jpn)
Donkey Konga 2 (Namco / Nintendo, 2005) Elite Beat Agents (iNiS / Nintendo, 2006)
Nintendo GameCube Nintendo DS
Patapon (Pyramid, Interlink/Sony Computer Entertainment, 2008)
Sony PSP
Thursday, Mar. 17, 2011 Genre Discussion/Play Session Lab: Survival/Horror
Title (Developer/Publisher, Year of Release) Silent Hill ( Konami / Konami, 1999) Resident Evil 4 (Capcom / Capcom, 2005) Platform Sony PlayStation Sony PlayStation 2
Fatal Frame (Tecmo / Tecmo, 2002) Manhunt (Rockstar North / Rockstar Games, 2003)
Doom 3(Vicarious Visions / Activision, 2005) Silent Hill 4: The Room (Konami TYO / Konami, 2004)
Microsoft Xbox Microsoft Xbox
Fatal Frame II: Crimson Butterfly (Directors Cut) (Tecmo / Tecmo, 2004)
Microsoft Xbox
Resident Evil 4 (Capcom Production Studio 4 / Capcom, 2005) Resident Evil Zero (Capcom Production Studio 4 / Capcom, 2002) Left 4 Dead (Certain Affinity, Valve / Electronic Arts, Valve; 2008) Dead Rising (Capcom / Capcom, 2006)
Nintendo GameCube Nintendo GameCube Microsoft Xbox 360 Microsoft Xbox 360
Thursday, Mar. 24, 2011 Genre Discussion/Play Session Lab: Sports, Multiplayer, MMORPGs
Games: No games in-class film screening.
Thursday, Mar. 31, 2011 Genre Discussion/Play Session Lab: Persuasive Games: Serious, Educational (DGBL), Advergames No Gameplay Session, Lecture and Discussion instead.
Prior to the lecture, play: Food Force (2005) Install and play: Food Force (created by the United Nations' World Food Programme). Mac and Windows install files are available on the course CD Also, read the Promotional Brochure (pdf on course CD). In addition, check out the official website: http://www.food-force.com (No longer active: go here http://www.wfp.org/how-to-help/individuals/food-force). McDonald's Videogame (2006) Play McDonald's Videogame (created by the Molleindustria in Italy) online (http://www.mcvideogame.com/index-eng.html) or you can install it to your hard drive (Mac and Windows install files available on course CD). You should also check out the website and read what the creators have to say about the game: http://www.mcvideogame.com/why-eng.html.
Technical specifications
Full description
Sony's Gran Turismo series, the acclaimed "real-driving simulator" lauded for its sense of authenticity and diverse selection of licensed cars, returns to PlayStation 2 with a completely redesigned game and physics engine. In addition to the same modes of play found in 2001's Gran Turismo 3 A-Spec, with certain areas expanded upon in an attempt to offer more depth, the sequel includes more than 500 cars to choose from and over 50 real-world tracks to test them out on. Classic cars can also be unlocked and stored in a special museum apart from more advanced models available on the showroom floor.
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