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Comments to date: 4. Page 1 of 1. Average Rating:
ste7613 6:05am on Wednesday, October 27th, 2010 
you will love the 9 inches screen. You will enjoy the touchscreen experience with iPad Fast, Lightweight, Compact The iPad is exactly what I expected, easy to use, very well executed so long as you understand that it is mainly a device to consume media.
PredatorVI 12:15pm on Monday, September 20th, 2010 
PROS: OS, look, Awesomeness ITs great, and the idea is well along with the OS its a Mac downsized. its size is a bit big Bought the 16G WiFi for my wife. She enjoys playing games, surfing the web, reading books, reading email and catching up on her Soaps at ABC.com.
Kior_Iskanderusa 7:27am on Saturday, August 7th, 2010 
Overpriced content consumption table. Very responsive touch screen, high res screen Content Consumption only. Not great value for money. No camera.
seanin 6:41pm on Tuesday, June 15th, 2010 
My Company uses Citrix, so I am able to run Windows Applications, SAP, even flash and all my GO TO corporate applications on the device.

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Documents

doc0

QUANTIZE

When an action is Quantized it means it will waits until an appropriate rhythmic moment before it executes. The Quantize parameters let you choose whether actions wait until the next Loop StartPoint, the next Cycle StartPoint, or the next Cycle Subdivision point (or 8th).

ROUNDED

UNROUNDED
Some functions, like Multiply and Insert, are designed to automatically operate for an integer number of Cycles. If you end the operation sometime in the middle of the Cycle, it will continue operating until the end of the cycle time so that you end up with an even rhythm. This is called Rounding, because it rounds off to the nearest integer number of Cycles. The RoundMode parameter lets you determine how the Echoplex operates while Rounding. It is possible for the user to force a Rounded action to end without Rounding. This is referred to as an UnRounded operation. For example, an UnRounded Multiply is a Multiply that is forced to end without reaching the end of the cycle.
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User Guide

USER GUIDE INTRODUCTION
This section will help you get started using the Echoplex and provide instruction on using some of the Echoplexs most common features. For greater detail and complete information about all Echoplex features, please consult Section II, the Reference Guide. This section contains the following chapters:
Chapter 1 - Quick Start Chapter 2 - Front, Back, and Underfoot Chapter 3 - MIDI

User Guide I-i

Quick Start
ongratulations! Youre in for more fun than you can possibly imagine, playing music with the Echoplex Digital Pro Plus. This is the spiritual successor to the original Echoplex, a device made by Maestro in the 1960s that relied on tape loops to create effects. It was used extensively by the Jimi Hendrix, the Doors, and many others. Now, the temperamental tape technology that terminated the triumph of the original Echoplex has been replaced by high-fidelity, utterly consistent digital technology. Not only does this result in increased sound quality, but the flexibility afforded by programmable digital control also makes possible a much wider range of performance options.
I N S TA N T G R AT I F I C AT I O N A N D D E P T H
One of the great things about the Echoplex Digital Pro is that it offers both instant gratification and depth. Once you hook it up, it will probably take you about 10 minutes to learn how to work the basic functions and start making music. After that, you may be intoxicated with power for an hour or two before youre ready to come back and learn more. The Echoplex Digital Pro will reward further study, because there are layers of refinements that will allow you to create more complex pieces with interesting variations. But, because you start making cool music from day 1, you can learn to use these refinements at your own pace, gradually adding to your bag of Echoplex tricks when you have the time and energy. Weve tried to make that process as efficient for you as possible by providing you with a carefully-planned front panel, footpedal, and manual.

Example 4.1: Syncing to an external MIDI clock
1. Set 8ths/Cycle=8. This means that each cycle will be eight eighth-notes (one measure) long. 2. Set Sync=In. 3. Connect the MIDI Out port of a clock source to the Echoplex Digital Pros MIDI In port using a standard MIDI cable.
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Continued

4. Make sure that your clock source is set to transmit MIDI Clocks (this setting is usually found under a MIDI or Sync menu or function key). 5. Reset the current loop by holding down the Record button for several seconds. 6. Load a rhythm pattern or sequence into your clock source, set it up to loop indefinitely, and hit Play. At the beginning of each measure, you will see the sync LED flash on the Echoplex display. 7. The next time you hit Record, the Echoplex will wait for the beginning of the next measure before starting the Record process. You end the Record operation by pressing the Record button a second time. Instead of ending immediately, recording will continue until the next measure boundary, as determined by the incoming MIDI clocks. 8. Once youve recorded your first cycle this way, the Echoplex continues to monitor the clock source and maintain synchronization. However, once the basic loop is recorded, the Echoplex will not change the timing or playback speed of the loop to respond to changes in your clock rate. Sequences with tempo changes in them, therefore, are not good choices for sync sources for the Echoplex. Another useful variation on the above theme is to reset the current loop and briefly send MIDI clock to the Echoplex from your clock source. You can easily do this by playing a single empty measure from a sequencer. Once the Echoplex has received MIDI clock while in reset, it will know to expect more. Press Record before restarting your clock source. Then, the Echoplex will wait for the first clock pulse before recording, displaying "ooo" in the display while it does so. This is a good way to get the Echoplex and a sequencer to start simultaneously. Some sequencers make this approach difficult, however, because they send out MIDI clocks even when theyre not actively playing.

Example 4.2: Syncing a drum machine or sequencer to the Echoplex
1. Set 8ths/Cycle=8. This means that each cycle will be eight eighth-notes (one measure) long.
Reference - Parameters 4-3
2. Set Sync=Out. 3. Connect the MIDI In port of a sequencer or drum machine to the Echoplex Digital Pros MIDI Out port using a standard MIDI cable. 4. Load a pattern or sequence into your drum machine or sequencer. Set the clock parameter to Internal and play back the material to verify that your MIDI and audio connections are working. Stop the device. 5. Set your drum machine or sequencer to sync to incoming MIDI Clocks. 6. Press Play on your drum machine or sequencer. It will wait for incoming clocks before taking off. 7. Record a loop one measure long (in 4/4 time) in the Echoplex. As soon as you press Record the second time, MIDI clocks will be transmitted. Your drum machine or sequencer should play back in perfect sync. If you want to sync to loops that have different lengths, set 8ths/Cycle appropriately. For instance, set 8ths/Cycle=6 to sync to a 3/4 time measure, or set 8ths/Cycle=16 to sync to 2 4-beat measures.
C H A N G I N G T I M E S I G N AT U R E RHYTHM
When a loop is playing and the 8ths/Cycle or Sync parameters are edited, the change of value is only activated at the first Loop StartPoint after you come out of the Parameter Editing state. At that point you jump directly to the new selected value. This means the value change occurs only while back in the playing state, and only at a rhythmically sensible point. This helps eliminate any confusion when working with a synchronized sequencer and makes for much smoother transitions into new time signatures. Try changing 8ths/Cycle with Sync = Out and a sequencer slaving to the clock. You control the sequencer's tempo in relation to your loop!
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MIDI CLOCK LIMITS

There is a limit to how fast the Echoplex will transmit MIDI clocksthe equivalent of about 400 beats per minute. If you create a loop thats 1/2 a second long with 8ths/Cycle=16, then that 1/2 second will represent 2 measures, or 8 beats. Since there are 120 1/2 seconds in a minute, each with 8 beats, the effective timing would be 960 beats per second, which isnt very common in musical usage, and wont be transmitted by the Echoplex. The moral: short loops and high values of 8ths/Cycle dont mix. In older versions of the Echoplex hardware the 8ths/Cycle parameter was labeled 8ths/Beat.

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FIGURE 4.4 Replacing with a long press of the Insert button. InsertMode=Insert.
New Performance Button Actions Resulting Loop
When InsertMode=Rehearse, the behavior of the Insert button as a way to end recording changes. Rehearse allows you to practice a part before committing it to a loop. See Rehearse in the Functions section for more information.
When InsertMode=Replace, the Insert button becomes the Replace button. Each press and release of the Replace button during Play mode will replace a segment of the loop with new material for as long as Replace is held down. The overall loop length is not changed.
Reference - Functions 5-15
If Quantize=On and Replace is pressed during a cycle, the function will begin at the end of the current cycle, and will continue to the next cycle point after Replace is released again. When InsertMode=Replace and Insert is used as an alternate ending during a Record, the Record ends as if youd pressed the Record button and the Replace function immediately begins. See Replace in the Functions section for more details.
When InsertMode=Substitute, the Insert button becomes the Substitute button during Play mode. Substitute has some similarity to the Replace function. However, with Substitute the original loop playback continues while you are playing the new material. On the next repetition, only the new audio will remain in the loop and the old portion will be removed. See Substitute in the Functions section for more details.
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When InsertMode=Reverse, the Insert button performs the same function as the Reverse button on the front panel, but more conveniently. See Reverse in the Functions section for more details.
See Also: InsertMode, Multiply, Reverse, SUS Commands, Rehearse, Replace, Substitute, HalfSpeed, Record, Undo
Reference - Functions 5-17
Loads the current loop from a MIDI Sample Dump
This replaces the current loop with the contents of a dump received at the MIDI In port. Its a good way to restore your best loops from a sampler or sequencer. Dump and Load are digital data transfers that will not degrade the audio quality of your loops at all. Pressing Load puts you in a mode where there are several possibilities for transferring samples. Any samples that are received will be put in the current loop, erasing anything that was there. Even though MIDI Sample Dump is a standard, many manufacturers have implemented it with slight variations. The Echoplex was designed to handle a wide range of difference. When youre in Load mode, the Echoplex will respond to MIDI Sample Dump Requests. See Example 4.8 under the Dump heading for more information.
Example 4.11: Loading the Current Loop from a Sequencer or Sampler without Handshaking

RECORD -

- NEXTLOOP
If you have the MoreLoops parameter set greater than one, ending a recording with NextLoop immediately ends the recording and puts you immediately into the next loop. If AutoRecord=On, the Echoplex immediately continues recording in the new loop. You can continue playing without any interruption, and have what you play split into the two loops. This is especially useful for filling the loops with the various parts of a song while playing continuously. You just keep pressing Next as you play! This is a great way to record a verse loop and chorus loop in one pass, as you play them live. If you continue to press NextLoop at the end of each part, you can use this method to record into all of the loops you have set up. Similarly, if LoopCopy=Sound or LoopCopy=Time, you can continuously copy the audio or the time base into new loops as you record them in one pass. When MoreLoops=1, ending Record by pressing NextLoop stops recording and begins playing the loop, just as if the recording had been ended with another press of Record. Note however, that when MoreLoops = 1, NextLoop becomes a retrigger button, so Record-toNextLoop can be an interesting way to immediately go into stutters of your loop.
Reference - Functions 5-41
See also: MoreLoops, SwitchQuant, AutoRecord, LoopTrig, LoopCopy, SamplerStyle
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Lets you add layers of sound.
Overdub is the basic magic wand of the Echoplex Digital Pro. It allows you to add layer after layer of sound to any existing loop. As you play, the level of the sound in the existing loop is subtly lowered to prevent a gradual accumulation of signal that would overload the system. You can leave Overdub on for extended periods of time, but we recommend that you turn it off if you arent adding new sonic material to the mix. See the Quick Start, page 1-1, for the fastest introduction to overdubbing. Overdub is related to the Insert and Multiply functions, but its behavior is simpler. Unlike those operations, Overdub never changes the length of the cycle or loop. Overdub is also not affected by the settings of Quantize or RoundModeoverdubbing starts when you press down the Overdub button, and ends either when you press it a second time or when you release it (see "The Long Press" below). Overdub is, however, affected by the setting of OverdubMode (also discussed under "The Long Press" below).

It is possible to press Undo while in Reverse. Undo during Reverse works normally back to the point where Reverse happened. This means any overdubs you do while Reversing can be Undone. However, it is not possible to Undo past a Reverse, since memory really does get used in
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the other direction and overdubs made prior to Reverse get destroyed by overdubs made after the Reverse. Record-Undo is also possible in Reverse. So if you press Record by mistake while in Reverse, pressing Undo returns you to where you were. As a consequence, starting Record does not automatically force you to be Forward, but leaves the loop in Reverse. All of this means that Reverse and Forward are really equal, with the exception that the green Multiple Display counts backwards when you are in Reverse.
See also: InsertMode, Quantize, Multiply, Insert, Undo, Record
Reference - Functions 5-61

SamplePlay

Trigger a loop to play once. Can be used to retrigger loops for stuttering effects.
The SamplePlay function triggers a loop from the StartPoint, plays it one time, and then stops by putting the loop into Mute. While SamplePlay is running, the loop can be retriggered repeatedly to give stuttering effects. Pressing Undo during a SamplePlay puts you seamlessly back into PlayMode, so your loop keeps going instead of stopping at the end. This is really useful if you are doing a lot of retriggers for stutter effects, and then finally decide to let the loop keep playing. You just have to press Undo and it seamlessly continues!
A C C E S S I N G S A M P L E P L AY

MUTE-INSERT

Mute-Insert allows you to do a SamplePlay from the basic front panel or footpedal controls. Using this method is simple. First press Mute.When you want to trigger the loop, press the Insert button. The loop will trigger from the StartPoint and play once, and then return to the Mute state. Repeatedly pressing Insert button will retrigger the loop.

MIDI NOTE TRIGGERS

MIDI NoteOn messages can be used to trigger any of the loops you have created by setting the MoreLoops parameter greater than 1. If you have SamplerStyle=One, the loops will be triggered in SamplePlay. When the NoteOn message corresponding to a loop is received, the loop will trigger from its StartPoint, play once, and go to Mute. Repeatedly

B A S I C U N D O O P E R AT I O N
The basic operation of Undo is simple:
If you have pressed a button by mistake, press Undo to cancel the operation. The loop will be restored to the state it was in before you started the operation, if possible. In this way, if you accidentally press something like Record, you can recover your loop. The Echoplex even keeps track of where in the original loop you would have been, so you can go back to it without even falling out of rhythm! After an operation like Overdub that changes the loop, a Long-Press of Undo will erase the entire last layer of sound added (if possible). Additional long presses will erase as many layers of sound as memory permits, from the most recent to the most remote. A Short-Press of Undo will only remove the tail end of the last layer, beginning at the time of the button press. In this way, if you Overdub a passage and play a bad note at the end, you can Undo just that note and keep the rest of the Overdub. Undo can even remove passes of Feedback. If you reduce Feedback and let your loop fade down, each press of Undo will take away one layer of Feedback reduction, so your loop fades back up to the original. If you combine this with Overdub you can get very creative results, where you
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evolve your loop in one direction with Overdub and Feedback, Undo it back a ways, and then evolve it in a different direction. Operation of Undo depends on memory availability. The Echoplex monitors this for you. When Undo is possible, you will see the Undo LED is green. When it is not possible, the Undo LED will be off.
A LT E R N AT I V E R O L E S
The Undo button serves some alternate roles in certain cases. The Undo button can be used to escape from SamplePlay. SamplePlay is where a loop has been triggered to play once like a sampler, and allows retriggering and stuttering effects. Pressing Undo during a SamplePlay puts you seamlessly back into PlayMode, so your loop keeps going instead of stopping at the end. This is really useful if you are doing a lot of retriggers for stutter effects, and then finally decide to let the loop keep playing. You just have to press Undo and it seamlessly continues! When a loop is in Mute, pressing Undo triggers the loop to come out of Mute and start playing from the StartPoint. Normally when you come out of Mute by pressing Mute again, the loop comes back on where it would be if it had continued playing. Note that the MuteMode parameter reverses these roles. The Undo button is how you access the TempoSelect function while in Reset. See the TempoSelect section in this chapter for more information on using this feature.

After Overdub

Playback loop

If, instead of completing the Overdub normally, you press the Undo button to terminate it, the Echoplex simply resets the playback loop to play back the first 40 seconds and marks the memory area that it was using for the Overdub as available for the next operation.

When Memory Is Tight

Now lets look at what happens in a tight memory situation. Figure 4.12 shows the course of an Overdub/Undo when the original loop is 40 seconds long, and total memory is 50 seconds. As before, when you first press the Overdub button, the Echoplex copies the beginning of the existing loop to a free area at the end of memory. In this case, that segment occupies all of free memory (the original loop was 40 seconds long, Overdub is pressed at 10 seconds into the loop, so 10 seconds is copied to free memory, filling it).
Reference - Functions 5-75
FIGURE 4.12 The difficulty of Undoing in tight memory situations
Existing Loop New Performance Button Actions

Memory

Final 20 seconds of Overdub recording. The total length of newly-recorded material is 30 seconds, from the start of the loop until the time Undo was pressed). 1st 10 seconds of Overdub recording Remnants of original loop

Playback loop 40 50

At this point, theres nowhere to put the new material mixed with the old. So the Echoplex starts overwriting the original loop. By the time the Undo button is pressed, 30 seconds of material have been newlyrecorded: the 10 seconds copied from the first loop, plus 20 seconds of mixed material. This mixed material has overwritten the first 20 seconds of the original loop. Theres no way to Undo, because the original loop is gone. In this case, that press of the Undo button will set the playback loop to play back seconds 0-40 of memory. But what you will hear will not be the original loop; instead, it will be the final 20 seconds of the Overdub followed by the final 20 seconds of the original loop. Its an interesting effect, but it may not be what you were shooting for.
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Undoing Multiple Layers

When you leave Overdub on for a long time, recording moves to a new area of memory each time you pass the loops start point. If your loop is short compared to the amount of memory available, then a number of Overdub cycles can pass before overwriting of memory starts to occur. If you end the Overdub before any overwriting occurs, then youll be able to Undo each layer in succession, until you return to your original recording. If overwriting occurs, then youll only be able to Undo back to the last fully-intact recording.

Mute-Multiply with Sync=Out:

N/A MuteReAlign

No response to BeatSync. The loop is triggered out of Mute to play from the start and continue playing. This ReAligns the loop while BrotherSyncing to other Echoplexes. MIDI clock input is ignored when Sync=Out MIDI StartSong input is ignored when Sync=Out No reaction to Local StartPoint when Sync=Out
Global MIDI StartPoint MIDI StartSong Local StartPoint

N/A N/A N/A

Mute-Multiply with Sync=Out User Star t (OUS):
BeatSync BrotherSync Global MIDI StartPoint MIDI StartSong Local StartPoint

N/A N/A N/A N/A N/A

No response to BeatSync No response to BrotherSync MIDI clock input is ignored when Sync=OuS MIDI StartSong input is ignored when Sync=OuS A StartSong is sent at the next Loop StartPoint so the sequencer aligns to the Echoplex. The Loop comes out of Mute at the same time so both start together, in sync.
Reference - Synchronization 6-17
ACCESSING REALIGN FUNCTIONS MIDI
There are several MIDI commands in support of ReAlign, which give us much more flexibility than we have from just the front panel. With MIDI the ReAlign commands can be accessed at any time with a single button press, and dont necessarily require going into Mute first. (See the MIDI commands section for more info on other MIDI commands.)
QUANTMIDISTARTSONG (SOURCE# + 40)
QuantMIDIStartSong waits until the next Loop StartPoint, and then sends a StartSong message out the MIDI port. The Loop continues playing the whole time, and St.S is displayed during the waiting period to indicate what is happening. QuantMIDIStartSong is useful when the Echoplex is the clock master and the external sequencer has been stopped. The sequencer can be restarted right in time with the loop. QuantMIDIStartSong can be executed at any time, independent of the Sync parameter setting. This allows you to always have a way to send a StartSong message in sync with the Loop StartPoint, even if the Echoplex is not the clock master.

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course this means ReAlign can no longer be used on the second machine to put it back in the original alignment with the first.
See also: Mute, Global/Local MIDI Clock, Sync, BrotherSync, BeatSync, StartPoint
Reference - Synchronization 6-21
SongPositionPointer and Continue
The Echoplex can receive and use MIDI SongPositionPointer and Continue messages from a sequencer or drum machine.
MIDI SongPositionPointer and Continue messages are received according to the MIDI spec when Sync=In. Since the Echoplex cannot reproduce the entire sequence of how the loop was built throughout the song, we just put the current state of the loop in the correct timing with any position of the song, assuming that the loop length and the sequencer timing stayed the same. The positioning happens through ReAlign after you press Continue on the sequencer. You use it as follows:
After the sequencer has been stopped, put the Echoplex into the ReAlign state. You can do this by press Mute-Multiply on the front panel, or using the MIDI ReAlign commands. The Echoplex will wait for a sync event. Press Continue on the sequencer. The sequencer will send a MIDI SongPositionPointer message to the Echoplex to indicate where in the sequence it is starting from. The sequencer will then send a MIDI Continue message and begin sending MIDI clocks again. The Echoplex will use the SongPositionPointer information to determine where the Global MIDI StartPoint should be. When the next Global StartPoint occurs, the Echoplex will automatically trigger the loop at the beginning so that it is back in sync with the sequencer.
See also: ReAlign, Global/Local MIDI Clock, Sync, StartPoint, StartSong, StopSong, and Continue
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StartSong, StopSong, Continue
The Echoplex can send and receive MIDI StartSong, StopSong, and Continue messages in various ways.
MIDI includes three important messages for controlling synchronized devices. These are called StartSong, StopSong, and Continue and are part of the System Real Time commands in MIDI. These commands are commonly used with devices like sequencers, drum machines, recording equipment and software, arpeggiators, and loopers. The Echoplex uses all three in a variety of different ways to give you maximum flexibility and control in synchronizing your loops to other devices. The MIDI StartSong message commands slaved devices to start at the beginning of their material, and begin playing as soon as the next clock pulse is received. They should proceed in tempo with the MIDI Clock after that. The MIDI StopSong message commands slaved devices to stop their playback immediately. The MIDI Continue message tells a device to restart playback from the position where it was last stopped, or from a position defined by another type of MIDI command called SongPositionPointer. In this section we will deal primarily with StartSong and StopSong. Please see the section called SongPositionPointer and Continue for more details on how the Echoplex uses the MIDI Continue command.

MIDICLOCK

S TA R T S O N G S
MIDIclock is sent out immediately when you enter the TempoSelect state, but without a MIDI StartSong message. Some devices like to have MIDI clock in advance, and for some cases this allows you to get a feel for the rhythm. But to really start things, you need to send a MIDI StartSong message!
Reference - Synchronization 6-35

RECORDING

There are three ways to send the MIDI StartSong and get things started:
1. Start up the sequencer before recording any loops The first option for starting the sequencer is to start it in tempo before recording any loops. After you have entered TempoSelect and set the Tempo, press the Undo button again. This press of Undo sends a StartSong message to the sequencer and locks in your tempo. We call it SetTempo. The sequencer will receive the MIDI StartSong message and start playing at your tempo using the MIDI clock out from the Echoplex, and the Echoplex and sequencer will be aligned from then on. If you dont like the tempo you can press Undo to set it again with the Feedback Knob or the fine tune buttons. This StartSong is sent if Sync=Out or Sync=OuS. If you are not using a pedal for Feedback, make sure you set the Feedback Knob back to where you want it for Feedback before recording! Since you have locked the tempo, changing the knob position at this point will not change tempo, only Feedback. You may also find the RecordMode=Safe parameter helpful here. Whenever you are ready to record your loop, you can simply tap Record to begin. You will actually do a SyncRecord. After the second press of Record to end recording, the Echoplex will round off the recording to the next sync point as determined by your tempo. Your loop will end at exactly the right length and in time with the sequencer.
2. Start up the Sequencer as you begin Recording your Loop The second option for starting the sequencer is to trigger it immediately as you start Recording. You can do this by pressing Record directly
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when the Undo LED is still red, right after you have dialed in the tempo. A MIDI StartSong message is sent, and the sequencer will start at the same instant as you start recording your loop. In this case the press of Record is the SetTempo moment. When you press Record again to finish, the Echoplex rounds off the recording to the correct loop time, same as before. For this to work you have to have Sync=Out.
3. Record a Loop to a Tempo and Start the Sequencer Later The third option lets you record a loop without starting up the sequencer immediately. This requires the Sync parameter to be set to OuS. Set the tempo in the TempoSelect state, and then record your loop to it as above. With OuS, the MIDI StartSong message is not sent out when recording is started or stopped, so the Sequencer will not start up. When you are ready to start the sequencer, you need to send a MIDI StartSong message with the QuantStartSong command executed by pressing Mute and then Multiply while the loop is playing. At the next StartPoint of your loop a MIDI StartSong message will be sent automatically and your Sequencer will start. You can also use one of the MIDI StartSong commands which dont necessarily require you to mute your loop first. More details about the quantized StartSong commands can be found in the Synchronization chapter and the MIDI chapter.

ALCHEMY -> ECHOPLEX

Go into Upload-mode on the Echoplex. Start the dump from Alchemy (menu: Network: Put Sound) Make sure the sample length actually has the number of samples that you want to transmit. Sometimes Alchemy stores short sounds in huge files filling the end with zeroes.
Reference - MIDI Sample Dump 10-17

K2000

The K2000 reserves the samples 1-199 for ROM samples which can not be dumped or overwritten. It automatically adds 200 to incoming samples with sample numbers <200. Sample number 0 writes an incoming sample to the first free place. The K2000 always adds 1 to the sample number. You have to set the device ID (called Sysex ID) to the same as on the Echoplex. Setting it to 127 doesnt do the standard behavior (accepting all IDs), so make sure they are equal on both units.

ECHOPLEX -> K2000

Start sending from the Echoplex at any time. Make sure the sample you write to is free. You need to go into the Edit Keymap to see your new sample. It is probably best if you add a new Keymap with your new sample.

K2000 -> ECHOPLEX

Go into Upload-mode on the Echoplex. Select the right sample number and send a Request (Undo-button). You can also start the dump from the K2000. The function is well hidden in the sample editor. Press <Dump>. The Echoplex will ignore
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the sample number you send and store it in the loop number you defined in the Echoplex Upload-mode (Record-button).
The device ID of the E-MU is set to 127 and cannot be changed. It therefore will always accept all samples, independent of your Device ID.

ECHOPLEX -> E-MU E64

The E-MU accepts dumps at any time. Just start sending from the Echoplex.

E-MU E64 -> ECHOPLEX

Send a Request from the Echoplex at any time. (faster) or Start the dump from the E-MU. This is very slow!
Reference - MIDI Sample Dump 10-19
Sample Dump Trouble Shooting
MIDI Sample Dump is a standard. However, not all samplers implement this standard the same way. This can lead to problems. The Echoplex displays information during the Sample Dump process that can help you understand what is going on.
S A M P L E D U M P D I S P L AY
Display for received messages
H I L ? A N W C J header received header received but ignored (e.g. too long) data received (load data packet) wrong packet received (e.g. Sysex for other machines) ACK received NAK received WAIT received CANCEL received junk received (e.g. notes, ignored) nothing received

3.1.1) COMMANDS: INFORMATION GROUP ---------------------------------3.1.1.1) COMMAND: INFO REQUEST -----------------------------= $0 = 0
The info request contains no data bytes. The header contains already all necessary information.
Reference - MIDI SysEx 11-3
Returns an INFO command. F0B dev vers 0 Fdev vers 3.1.1.1.1) COMMAND: INFO ---------------------Essentially ignored. = $1 = 1
F0B dev vers 01 vers (mem_1 mem_2 mem_3) Fdev vers 01 vers (mem_1 mem_2 mem_3) 247 _____________________________________________________________ |byte# | bits | description |_______|______|_____________________________________________ |0 | | vers | version number of this unit |1-3 | 21 | mem | soundmemory size |_______|______|_____________________________________________ The version number of the sending unit may be used in further communications. 3.1.2) COMMANDS: PARAMETER GROUP -------------------------------The global parameters are accessed by indexes. The indexes in version 1 are: 0 VGPrmPrevParamSet 1 VGPrmParamSet 2 VGPrmMIDIChannel 3 VGPrmMIDIReceiveCommand 4 VGPrmMIDIFirstKey 5 VGPrmMIDIVolCtrlr 6 VGPrmMIDIFBCtrlr 7 VGPrmMIDIFirstLoop 8 VGPrmMIDIDevID 9 VGPrmMIDISampleNumHi 10 VGPrmMIDISampleNumLo The local parameters are accessed by indexes. The indexes in version 1 are:
11-4 Echoplex Digital Pro Plus Users Manual
Loop/Delay Timing Quantize 8th/Cycle SyncMode TrigThreshold RecordMode OverdubMode RoundMode InsertMode MuteMode Overflow MoreLoops AutoRecord Next LoopCopy SwitchQuant Velocity SamplerStyle Tempo
(4 (2 (7 (3 (4 (2 (1 (1 (4 (1 (1 (4 (1 (2 (3 (1 (2 (7
bits) bits) bit) bit) bits) bit) bit) bit) bits) bit) bit) bits) bit) bits) bits) bit) bits) bits)

(real NLoops-1)

The local parameter data values in version 1 are as follows: Loop/Delay (4 bits): $00 LoopMode $01 DelayMode $02 ExpertMode $03 StutterMode $04 OutMode $05 InputMode $06 ReplaceMode $07 FlipMode Time Quantize (2 bits): $00 Off $01 Cycle $02 8th Notes $03 Loop 8ths/Cycle (7 bits): $00 8ths/Cycle $01 " $02 " $03 " $04 " $05 " LOP DEL EXP Stu Out In rPL FLI
OFF CYC 8th LOP = = = = = = 12 16
Reference - MIDI SysEx 11-5

doc1

Loops Live-Looping 1st International Loopfestival Zrich 2005 Exemplarisches Loopgert: "EDP" Live-Demo
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