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Hasbro Dragon StrikeAbout Hasbro Dragon Strike
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Comments to date: 9. Page 1 of 1. Average Rating:
vogel 2:01pm on Tuesday, October 26th, 2010 
Great Company The company is very trustworthy. They sent my product out right away. ????? how many hours does this really hold a charge? has any one tryed this with the tap to talk app?
capwalker666 6:06am on Saturday, August 14th, 2010 
Electronic Arts (EA) Sports continued their excellence in the realm of game play when they released the 2006 edition of the Madden Football series.
baskar 5:56pm on Tuesday, June 1st, 2010 
I purchased this for my son,and it works great keeps him busy. Easy To Set Up, Excellent Gameplay, Fun For All Ages, Great Graphics.
ThomasOwens 10:22am on Monday, April 12th, 2010 
The Nintendo DSis a dual-screen handheld game console developed and manufactured by Nintendo. It was released in 2004 in Canada, the United States.
#marietta_45 10:46am on Tuesday, April 6th, 2010 
I love the DS because it just opened up a whole new world of games! Before i get started.
Walking Bear 1:00pm on Monday, April 5th, 2010 
I dont really like the Nintendo DS, but I can say that it does have some strengths. I would recommend the Nintendo DS Lite much more than the DS.
Concubhar 1:54am on Wednesday, March 24th, 2010 
I treated it with care. Boring My 7 yr old daughter loves it and loves the Super Marios Bros game.
natek 1:33pm on Saturday, March 20th, 2010 
I bought this for a 6 year old thinking "what have I just wasted my money on shes going to break it or lose it.."..
Jeff Greenberg 8:45am on Wednesday, March 17th, 2010 
II buy first history of Nintendo DS and reall...  Battery life is longer, stable hardware than DS Lite and DSi.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc1

Which glyphs have been released to date, what sets were they in, and what do they do?
Rise of the Valkyrie (Master Set 1) Permanent Glyphs: Astrid (Attack +1): For each figure you control, roll one extra attack die. Brandar (Artfact): The rules for these two Glyphs vary, depending on the game scenario. Dagmar (Initiative +8): When you roll for initiative, add 8 to your die roll. Gerda (Defense +1): For each figure you control, roll one extra defense die. Ivor (Range +4): For each figure you control with a Range number of 4 or more, add 4 to the Range number. Valda (Move +2): For each figure you control, add 2 to the Move number. (Do not use this power when moving off the glyph).
Temporary Glyphs: Kelda (Healer): Only figures with one or more Wound Markers may stop on this Glyph. When one of your figures stops here, remove all wound markers from its Army Card. This glyph cannot be placed symbol side up in any scenario you create. Erland (Summoning): When one of your figures stops here, you may summon any other figure (yours or your opponents) by moving it to a space adjacent to the figure on the Glyph. The summoned figure does not receive a leaving engagement roll if it was engaged. Note: If there is no empty adjacent space, you cant use the Summon power. Mitonsoul (Curse): For each figure on the battlefield (yours and your opponents), roll the 20-sided die. If you roll 1, the figure is destroyed. If you roll 2 through 20, the figure is safe.
Malliddons Prophecy (Collection 1) Permanent Glyphs: Jalgard (Defense +2): Included in the "IX Roman Legions" set. For each of your figures, roll two extra defense dice. Lodin (Lucky 20-Sider): Included in the "Heroes of Bleakwoode" set. Any time you roll the 20-sided die while standing on the Glyph of Lodin, you may add one to your die roll. Rannveig (Wind): Included in the "Snipers and Vipers" set. All Figures with the Flying special power lose this power and cannot fly while standing on the Glyph of Rannveig. Temporary Glyph: Sturla (revive): Included in the "Grut Orcs" set. One at a time, roll the 20-sided die for each figure destroyed in this battle (yours, your teammates' and your opponents') If you roll a 19 or a 20, place a figure in any starting zone of your choice. If you roll 1 through 18, the figure remains destroyed. Swarm of the Marro (Master Set 2) Permanent Glyphs: Brandar (Artfact): The rules for this Glyph vary, depending on the game scenario. Crevcor (Common Attack +1): All common figures un your Army may add one extra attack die when attacking normally. Proftaka (Pit Trap): Your figure is trapped. The trapped figure cannot move from this space. The figure can move off the Glyph of Proftaka only if a friendly figure occupies an adjacent space. Thorian (Thorian): All opponents figures must be adjacent to your figures to attack your figures with a normal attack. Ulaniva (Unique Attack +1): All Unique figures in your Army may add one extra attack die when attacking normally.

Wannok (Wound): At the end of every round, roll the 20-sided die. If you roll a 1, the figure on the Glyph receives one wound. If you roll a 2 or higher, you may choose an opponent who must give one wound to any figure he or she controls on the battlefield. Temporary Glyphs: Nilrend (Negation): When one of your figures stops here, you may choose any opponents Unique figure. Roll the 20-sided die. If you roll a 1-4, nothing happens. If you roll a 5-20, place the Gold Negation Marker on the chosen figures Army Card. All of that figures special powers are negated for the rest of the game. Oreld (Intercept Order): When one of your figures stops here, roll the 20-sided die. If you roll a 1-9, nothing happens. If you roll a 10-20, you may remove one random Order Marker from an opponents Army Card. Marvel: The Conflict Begins (Marvel Master Set) Mysterious Item (Artifact): The rules for this Glyph vary depending on the Game Scenario. Object of Power (Artifact): The rules for this Glyph vary depending on the Game Scenario.

Movement

Does each individual member of the squad move and attack before the next one, or do they all move, then all attack in turn? First you may move any or all Squad figures shown on your chosen Army Card, if you want to. Then after all desired movement, you may attack with those figures. Can I shift an opponent's figure a little bit to make room on an adjacent space for mine? You cannot move or touch your opponents figures. A figure cant move through or onto a space that it cant fit completely onto. So if Grimnaks tail is blocking your figure from standing correctly on a space, you cant move there. Can I adjust a figure after it attacks in order to make gaining line of sight difficult for my opponent? You can adjust any figure you control on your turn, even after attacking. Can I adjust any figure I control on my turn even if Im not taking a turn with that figure? Yes, you can adjust any figure you control on your turn. Can a figure walk or move over a ruin to get to the space on the other side? Yes, but normal movement rules still apply. The ruin (from the Rise of the Valkyrie Master Set) is 6 levels high, so it would take a move of at least 7 to get onto the other side, and the figures height would have to be higher than 6 in order to move over it. When does a figure actually receive a leaving engagement attack? Is it when he is on an adjacent space and moving away, or when he makes the complete step and is standing on the next space, thus leaving the engagement. The leaving engagement attack occurs as soon as you declare that the figure is moving onto a space that is no longer adjacent. Remember, adjacency is checked only on spaces, not the area in between spaces. Once you do that, your opponent can take a leaving engagement attack. The figure is considered to be still on the adjacent space when it receives or doesn't receive the leaving engagement attack. When do you check for adjacency when a figure is moving up or down levels of terrain or over a battlement. You only check for adjacency on each SPACE as you move. A space is any hex shaped space as well as any ladder rung. Can a figure standing on a ledge and not adjacent to any other figure fall off the ledge, fall past another figure and take a leaving engagement attack from that figure? No. You check for adjacency on each space as you move, when that figure was on the top of the cliff it was not engaged, and when it landed it was not engaged, thus no leaving engagement attacks occurred. Remember, the only things considered spaces are actual hexes a figure can stand on, and ladder rungs. You never check for adjacency as you climb a battlement, as you climb up terrain, or as you fall. You only check adjacency on each space as you move.

Special Attacks

Does elevation give a +1 die bonus to a Special Attack? What about Auras and Glyphs? Special Attacks are NEVER modified. Can I use a Special Attack and a normal attack in the same turn? No. A Special Attack is used instead of a normal attack for each figure. Squads that have Special Attacks are normally covered under the all or none rule, because most special attacks list that all of the Squad members are involved, however there may be exceptions in the future. Can you add dice to your defense roll against a special attack for height advantage? Yes! You absolutely can roll extra dice for height advantage, glyphs, and auras when rolling defense against either a normal or special attack. An engaged figure must attack the figure it's engaged with, but can that figure use a special attack in close combat? Yes.

Terrain Questions

Lava Road/Fortress/Destructible Objects Snow Lava
Can figures that have "water" abilities on their cards (Slither, Water Suits, Water Weakness, etc) consider Lava the same as Water as stated in the Volcarren Wasteland instructions? The note in the Volcarren Wasteland instructions is in reference to height/ movement questions for molten lava tiles. Any card that lists a special ability that uses water would still need a water tile to complete that ability. For example, the Venoc Vipers cannot slither across molten lava. The Microcorp Agents do not get added defense, nor would they be able to use their water suits in the lava. If a double-space figure crosses over a river of molten lava, does it get injured since it doesn't have to stop? Yes, you roll for molten lava damage once, when the leading hex crosses the river. If you happen to survive you may continue moving. The trailing hex does not roll for molten lava damage.
Road/Fortress/Destructible Objects
See Errata Section Below. Which Special Powers and Attacks can target the door, Breakable Wall Section (from the Marvel Master Set) or other Destructible Objects? Per the Fortress instructions: The Door may be attacked by a normal attack, a special attack, or by special powers that only cause wounds. The Door cannot be targeted or attacked by special powers that may destroy it in one attack. Remember, that the Door is not a figure, but it can be targeted and attacked much the same way a figure is targeted and attacked, with some exceptions. The Door does not have a size. Special Powers/Special Attacks that target or enhance the attacking figure if the defending figure is a certain size will not work. Examples: Deadyeye Dans Ullar Enhanced Rifle Special Attack, Jotuns Throw, and Sir Denricks Giant Killer, & Gladiatrons Cyberclaw The Door cannot be destroyed. Special Powers/Special attacks that even mention destroy as one of the effects cannot be used against the Door. Examples: Deadeye Dans Sharpshooter, & Grimnaks Chomp. The Door is not a figure. Special Powers that are not necessarily an attack cannot affect the door. Examples: Morsbanes Rod of Negation, Ne-Gok-Sas Mind Shackle, & Agent Carrs Ghost Walk. Also, the door is not affected by Raelins Defensive Aura. Do enhancements work on the attacking figure when attacking the door? Yes, but only if they do not specify anything about the size of the defending figure. Sir Denricks Giant Killer for example, cannot affect Sir Denrick because the Door doesnt have a size. Normal enhancements like Taelords Attack Aura, Omnicron Snipers Deadly Shot, Agent Carrs Sword of Reckoning 4, and Valguards First Assault 3, and effects like those will all work when those figures attack the door. See the previous question for more detail on which Special Powers/Special Attacks can affect the door. If I target the closed door with an explosion attack (that also affects adjacent figures), will it affect figures that are adjacent to it, even if they are on the other side? Yes.

If a double-space figure has only the leading hex on the road at the start of its turn, but stays on the road the rest of its turn, can it get the +3 road bonus? No, your entire move (including both starting hexes for double-space figures) must be on the road. The trailing hex started its move on a terrain tile that was not road. If a continuous path starts on a wall walk tile (sitting on a Fortress Wall) and ends on a road tile (sitting on terrain such as grass or rock), does a figure get the +3 movement bonus if they start on the wall walk, and end on the road, but their entire movement was on both types of tiles? Yes, the only difference between wall walk tiles and road tiles are whats underneath them. You can move between both types of tiles and keep the +3 movement bonus as long as your entire movement was on those types of tiles. Can a figure walk or move over a Fortress Wall to get to the Wall Walk tile on the top if there are adjacent terrain tiles allowing figures to get high enough? Yes, but normal movement rules still apply. A figure cannot move up a number of levels equal to or higher than its height number all at once.
If Im climbing the sides of Heavy Snow, do the sides count as 1 or 2 spaces? The sides of Heavy Snow only count as 1 space. The tops however, count as 2 spaces.

Common Special Powers

20-Sided Die Powers Bonding Deadly Shot/Strike Double Attack Explosion Special Attacks Flying Frenzy/Berserker Charge Leap Like Special Powers Locked Movement Powers Mindshackle/Soul Devour Spirits 20-Sided Die Powers
Some powers (in relation to rolling the 20-sided die) say "20 or higher" some just say "20". If I roll higher than a 20 (because of other powers/glyphs) on the powers that list 20 as a max, what happens? For any 20-sided die roll (except for initiative), any number above 20 counts the same as a 20. Initiative is different however, if you are on the glyph of lodin and roll a 20 (20+lodin=21) and your opponent rolls a 20 as well, you win the initiative roll.

Bonding

Examples: Orc Champion Bonding, Human Gladiator Bonding, Ullar Warlord Bonding. How does bonding work (Ullar Warlord Bonding for this example)? Can I take a turn with all the Warlords that follow Ullar I control first? No, you can take a free (move & attack) turn with any one Warlord that follows Ullar before taking a turn with the figure with Ullar Warlord Bonding. If I have a turn order marker on an Army Card with bonding, but every figure on the Army Card has been destroyed, can I still use the bonding power? No. If the every figure on the Army Card is destroyed, you cannot take that turn, and the bonding power would never activate.

Deadly Shot/Strike

How does Deadly Shot/Strike work? Are the skulls doubled before, or after shields are counted? Deadly Strike & Deadly Shot double the skulls before the shields are counted. For example, a Minion of Utgar who is on height rolls 3 attack dice. Of those 3 dice, 2 skulls and one blank are rolled. The Figure below him rolls 3 dice, but only one shield. Your skulls are doubled to 4 hits. When you subtract the 1 shield, the defender takes 3 total hits.

Double Attack

How does Double Attack work? Does the figure with double attack have to attack the same opponent? No, not unless otherwise stated in the power. Once that figure attacks one opponent, you can choose any figure within range and attack again. The second figure can be the same figure you attacked the first time, or a different one. 2008 Hasbro, Inc. HEROSCAPE and its logo are trademarks of Hasbro, Inc. in the USA and other countries. Permission granted to photocopy for personal use only.
Explosion Special Attacks
Examples: Grenade Special Attack, Explosion Special Attack, Shotgun Blast Special Attack. When a figure uses an explosion attack into a crowded area, who gets hit first? Unless otherwise stated in the power, the target always rolls defense first. Then the attacker determines the order in which the other figures roll defense dice. If a figure with an explosion attack targets a double-space figure, who is considered adjacent? Normally its anyone adjacent to the hex the character is on, however with double-space figures any character that is adjacent to either space/hex it occupies is hit.

Flying

Do flying characters take leaving engagement attacks as soon as they start to move? Yes unless otherwise stated on the card. If they choose not to fly, they can move like a normal walking character and not take leaving engagement attacks until they actually leave the engagement. As soon as they fly though, they will take any leaving engagement attacks. Can flying figures fly over trees, or spaces that trees occupy? Yes. Even though normal figures cannot pass through any spaces that are occupied by trees, flying figures can in fact fly over them.

Frenzy/Berserker Charge

How does Frenzy/Berserker Charge work? Can I keep rolling for the power if I get it on my first try? Yes. You can keep rolling for these powers after each turn/move (depending on the wording of the power) until you roll less than a number noted on the power, or choose not to roll any more.

Leap Like Special Powers

Examples: Stealth Leap, Grapple Arm, and Swing Line 4 In Stealth Leap it says "A Monk may not leap more than 12 levels up or down in a single leap." Does a single leap mean one of the 3 moves that Stealth Leap contains or the total of the leap? It refers to the total up and down movement of the Stealth Leap move. You can leap no more than 12 levels in both directions, but its in reference to the starting level. So even if a monk leaps up 11, and down 20 all in one leap (because the 20 is really just 9 spaces lower than the starting level), he wont take any falling damage. Remember its all relative to the starting level where the monk was at the beginning of the leap. Also, a monk can leap over a 100 level deep crevice because he isnt leaping down all that way, hes leaping over it. As long as his ending spot is no more than 12 levels in either direction. This answer also works for other powers that are worded like stealth leap (see the examples above).
Locked Movement Special Powers
Examples: Stealth Leap, Swing Line 4, Grapple Arm, Gladiatron Movement Bonding, and Disappearing Ninja Are the movement values listed in the special power section of the cards (Like Shaolin Monk's Stealth Leap) affected by enhancements (road, glyphs, etc)? No, they are not affected by enhancements; they are static move values that cannot increase. Note: Movement ENHANCING powers like the Kozuke Samurai are not covered by this FAQ.

Mindshackle/Soul Devour

Can a figure with Mindshackle or Soul Devour use either of those powers on an opponents Unique figure if you already have that same Unique figure (or a figure of the same name) in your Army? If successful, that would allow you to have 2 of the same Unique figure in your Army. No. You can never under any circumstances have 2 of the same Unique figures in your Army.

Spirits

Examples: Warriors Attack Spirit, Warriors Swiftness Spirit For the Spirit special power, it just says place this figure on any Unique Army Card. Can I place that figure on any Unique Army Card in the game (including my opponents), on any friendly card, or only my own Unique Army Card? You may place that figure on any Unique Army Card that is in play. It can be a friendly Army Card, or an opponents Army Card. Do you have to place a spirit-based figure on a different Army Card if you dont want to? All spirits are optional powers unless they say, you must.

Card/Rules Errata

Blastatrons Thoras Vengeance HOMING DEVICE: When attacking a non-adjacent figure, add 1 attack die for every Soulborg you control who follows Vydar that is adjacent to the defending figure. Castle Door Rules Fortress of the Archkyrie ERRATA: You may only open/close the door during your teammate's turns, or your own turn. You can now no longer open or close the door during an opponents turn, so before you finish yours or your opponents turn, make sure the door is in the position that you want it!
Chardris Defenders of Kinsland FIRE STRIKE SPECIAL ATTACK: Range 6. Attack 2 + Special. When Chardris attacks with Fire Strike Special Attack, add 1 to Chardris attack dice for every additional Elf Wizard you control within 3 clear sight spaces of Chardris, up to a maximum of +3 dice. ERRATA: Chardris Fireball is not a Hit Zone.
Deathreavers Thoras Vengeance SCATTER: After a Deathreaver you control rolls defense dice against a normal attack from an opponents figure, you may move any 2 Deathreavers you control up to 4 spaces each.
Deathwalker 9000 Rise of the Valkyrie RANGE ENHANCEMENT: Any Soulborg Guards you control with a Range number of 4 or more that are adjacent to Deathwalker 9000 add 2 spaces to their Range. Marro Hive Swarm of the Marro What was: If the Marro Hive is destroyed, it becomes a terrain obstacle and is not removed from the battlefield. Is now: If the Marro Hive was placed on the battlefield by a player as part of his Army, when it is destroyed remove the hive and the 6-hex swamp water tile base. If the Marro Hive was placed on the battlefield as directed by a scenario, when it is destroyed remove the Hive and leave the 6-hex swamp water tile base on the battlefield. Parmenio "Zanafor's Discovery" SACRED BAND DEFY DEATH 15: When an adjacent Sacred Band figure you control receives one or more wounds, roll the 20-sided die before removing that figure. If you roll a 15 or higher, ignore any wounds.
Roman Legionnaires Malliddons Prophecy SHIELD WALL: When defending with a Roman Legionnaire, add 1 defense die for each adjacent Roman Legionnaire you control up to a maximum of +2 dice, for the Shield Wall power. Sentinels of Jandar "Jandar's Oath" ERRATA: The Sentinels of Jandar's official height is 6. Sir Dupuis Defenders of Kinsland ERRATA: Sir Dupuis shield is not a Hit Zone. Taelord "Malliddon's Prophecy" STEALTH FLYING: When counting spaces for Taelords movement, ignore elevations. Taelord may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Taelord starts to fly, if he is engaged he will not take any leaving engagement attacks. Templar Cavalry "Fields of Valor" ERRATA: The symbol on the Templar Cavalry card should be Jandar, not Einar.

Figure Questions

If a question on a figures special power is not answered here, check the Common Special Powers & Errata sections above. 4th Massachusetts Line "Utgar's Rage" Does Wait then Fire stack each turn I use it? No, Wait then Fire does not stack. If my non-Valiant figures are destroyed, and only Valiant figures are left on the battlefield, can the 4th Massachusetts Line use their Valiant Army Defense Bonus? Yes. Airborne Elite "Rise of the Valkyrie" If I decide not to throw a grenade with one Airborne Elite, Can I throw 2 Grenades with one of the other ones? No, you can only throw one grenade with each Airborne Elite. They must be thrown in the same turn. If one of your Airborne Elite is out of range or chooses not to attack with his Grenade Special Attack, he cannot throw a grenade and loses the ability since it is a once per game special attack. Can you use The Drop to drop the Airborne Elite into an area below an overhang? No. Can the Airborne Elite use The Drop more than once per game? No. When you use the Grenade Special Attack power, does each Airborne Elite have to lob a grenade if they have an enemy in sight? No. They don't have to. But if one uses his grenades, they all have to use them, or lose them. You can't split it up across turns. Alastair Macdirk "Jandar's Oath" Can you place the 6th wound marker on Alastair & take your last turn according to Overextend Attack? No, as soon as you placed the 6th wound marker on Alastair he would die and be removed from the game. Anubian Wolves "Utgar's Rage" Does Unleashed Fury stack each turn? No, Unleashed Fury does not stack. Arkmer Defenders of Kinsland Does Arkmer get +2 defense dice if Kyntela Gwyn is adjacent to him (+1 for Staff of Lerkintin and +1 for Kyntellas Strength of the Oak Aura 1)? Yes! Blastatrons Thoras Vengeance See Errata Section Above. 2008 Hasbro, Inc. HEROSCAPE and its logo are trademarks of Hasbro, Inc. in the USA and other countries. Permission granted to photocopy for personal use only.
Brunak "Orm's Return" Can Brunak place a figure that he carried onto a high spot adjacent to himself once he stops moving? Yes, as long as the figure would still be considered adjacent to Brunak. See adjacent rules on page 11 of the Swarm of the Marro rulebook. Once I kill a figure using Brunak's Blood Hungry Special Attack, can I move and attack again with Brunak? No, you can only attack again. If you are not adjacent to any other figures, your turn ends. Charos "Orm's Return" Does Charos' Counterstrike work against Samurai? Yes it works against everyone. No one is safe from Charos. Chardris "Defenders of Kinsland" See Errata Section Above. Cyprien Esenwein Fields of Valor Can Cyprien use his Chilling Touch special power even if he doesnt move? A figure can move 0 spaces, so yes. He can stay where he is and use Chilling Touch. Deathreavers Thoras Vengeance See Errata Section Above. Deathwalker 8000 "Orm's Return" If any figure has a special power that allows it to ignore the wound(s) inflicted by Deathwalker 8000's Rapid Fire Special Attack, can he keep attacking? No, if the figure ignores the wound it is the same as blocking it with a shield. The wound was never received, so Deathwalker 8000's Special Attack would stop there. If Deathwalker 8000 kills a squad member with his Rapid Fire Special Attack, can he continue to attack? Yes. He inflicted a wound to destroy that squad member, so he may continue to attack. Deathwalker 9000 "Rise of the Valkyrie" See Errata Section Above. Doctor Doom Marvel: The Conflict Begins Can Doctor Doom use Mind Exchange 17 on an opponents Unique figure if you already have that same Unique figure in your Army? If successful, that would allow you to have 2 of the same Unique figure in your Army. No. You can never have 2 of the same Unique figures in your Army. Can your own Doom figure use Mind Exchange 17 to take a turn with your own Unique Hero that you control? Yes.

Dzu-Teh Thaelenk Tundra Can a Dzu-Teh Glacier Traverse across several Glacier Mountains in one turn if they are all connected? No, the wording of the power states any unoccupied space adjacent to that Glacier Mountain. You can only Glacier Traverse across one mountain per move. If a Dzu-Teh is engaged to an opponents figure, and uses Glacier Traverse to leave the engagement, is it subject to a passing swipe? Yes, the Dzu-Teh would still take a passing swipe from the figure it was engaged with. Elite Onyx Vipers Exclusive Figure Where can I get the Elite Onyx Vipers? The Elite Onyx Vipers were an exclusive Squad available in an exclusive Master Set in 2006. They are currently not available at retailers, but we are looking into different avenues to make these Vipers and any other exclusive figures available. Finn the Viking Champion "Rise of the Valkyrie" Can Finn's Attack Aura affect a figure you control that has a range greater than 1 if that figure is attacking an adjacent figure? No, because the figure has a range greater than 1. Gladiatrons "Zanafor's Discovery" Are the Gladiatrons also stuck in the engagement because of their own Cyberclaw? No. Cyberclaw only affects figures that are engaged to a Gladiatron. Once any opponent's figures enter a space adjacent to a Gladiatron, they cannot move. That includes movements around the Gladiatron while still staying engaged. However, the Gladiatrons can leave the engagement if they choose to. On a side note; if 2 opposing sides both have figures with Cyberclaw, they would lock each other down. Is a character with Ghost Walk or Disengage also affected by Cyberclaw? Yes. As soon as they pass onto a space adjacent to a Gladiatron, they are locked into the engagement. No special power on an Army card or glyph can get them out of the engagement. Grimnak "Rise of the Valkyrie" Do you have to Chomp each turn? No, it is an optional ability. Can Grimnak chomp before he moves? No, Grimnak can only chomp after moving (if he chooses to) and before he decides to attack. Gurei-Oni Aquillas Alliance Does Gurei-Oni need line of sight to use Evil Eye Defense? No. If Gurei-Oni attacks the Castle Door with Kanabo Special Attack, can the second figure that the Kanabo hits be on the other side of the door? Yes.
Jotun Raknars Vision Are figures that are thrown subject to Falling damage? No, throwing damage includes falling damage. You do not have to roll for falling damage separately. Do Slippery Ice or Heavy Snow tiles limit the distance you can throw a figure? No. Just count each space as one space. What does the height of Jotun mean? The "height of Jotun" is the level Jotun is on, plus his height of 10. For example, if Jotun were standing on the first level, he would need to toss someone up above level 11 (or on the top of level 11) in order to negate any throwing damage. Jotun can only throw non-flying figures. If the wind glyph is in play and activated, or if Morsbane has negated the figures special powers, and figure cannot fly, are they considered non-flying figures and can Jotun throw them? Yes on both counts. Flying figures are considered non-flying once the wind glyph is activated. When Morsbane negates a figures flying ability, they are also considered non-flying. Kaemon Awa "Dawn of Darkness" Quick Release Special Attack says, When Kaemon Awa attacks with his Quick Release Specail Attack, he may attack one additional time. Does that mean that I get ANOTHER attack, and I could attack normally if I wanted to? No. That 2nd attack is another attack with Quick release Special Attack. Kee-Mo-Shi "Dawn of Darkness" Kee-Mo-Shis Toxic Skin states After Attacking does that mean that she can choose to not attack and she wont have to roll for Toxic Skin (for example, if she has friendly figures adjacent to her)? No, Kee-Mo-Shi will still have to roll for Toxic Skin even if she chooses not to attack. The note of after attacking is just to tell you where during your turn you must roll for it. Just like previous powers that state before moving or after moving and before attacking it isnt contingent on actually doing those functions (you can choose not to move, just like you can choose not to attack), it is only a note of when that special power would take effect during that figures turn. Kee-Mo-Shi always rolls for Toxic Skin. Kelda "Malliddon's Prophecy" Can Kelda heal herself? No, Kelda cannot heal herself. Can Kelda use her healing touch on an opponents wounded Hero figure in an attempt to roll a 1 and inflict damage? Yes, but that is a risky maneuver. If you roll higher than a 1, you would be bound by what is written on the card. You would then have to remove wound markers from your opponents wounded Hero figure. Kozuke Samurai Thoras Vengeance When using Charging Assault, can the Samurais movement be enhanced by anything like roads, or auras to increase the amount of spaces it can move? Yes. This ability is enhancing the base movement of the card, which may also be enhanced by things like Glyphs, Auras, or special terrain.

Mimring "Rise of the Valkyrie" Is Mimring's tail a hit zone? Yes. Is any figure within all eight spaced lines from Mimring attacked at the same time, or any figure within one eight spaced line. All figures within one eight spaced straight line are hit, as long as you have line of sight. You must decide which direction he will fire. See page 15 of the 2nd edition Rise of the Valkyrie rules for an illustration of this attack. Mimring uses his Fire Line Special Attack into a crowd. Who gets hit first? Mimring causes an exception to the "attacker decides" rule. The breath moves from the figure out - so closest to furthest is the order of hit. Morsbane "Zanafor's Discovery" When can I use Morsbane's Rod of Negation? At the end of any turn taken by Morsbane; after he has moved and attacked. If Morsbane negates a Unique Squad figure, is it just that figures powers that are negated, or all figures on the Army Card? All figures on that Army Card. What happens when another Morsbane negates Morsbane's powers? Is the new negation marker just added to Morsbane's stock? No. The Negation Marker from the other Morsbane would automatically negate the opposing Morsbane's Rod of Negation special power. Any remaining Negation Markers still on the negated Morsbane would be rendered useless. If I roll a 20 and destroy a figure using the Rod of Negation, does that use one of my Negation markers? No. If you read on Morsbane's card it says if you roll a 16-19, place a negation marker on the card, but if you roll a 20, destroy the figure. You would not waste a negation marker if you are lucky enough to roll a 20. If you roll a 20 for Morsbane's Rod of Negation, you don't have to waste a Negation Marker. If you don't have any Negation Markers left, can you still attempt the Rod of Negation only for the effect of the 20? No. Per the card you can only attempt to use the Rod of Negation "If you have at least one Negation Marker on this card" Even though the 20 would normally not use a Negation Marker, you exhausted the Rod of Negation's abilities when you used the 3rd marker previously.
Nakita Agents Thoras Vengeance If a figure with Double Attack is targeting the Nakita Agents, or any figures near at least one Nakita Agent, and you do not roll 13+ for Smoke Powder. Can you re-roll for Smoke Powder on the figures second attack? Yes! The wording for Smoke Powder states that if it is successful, the figures do not have any hit zones for the duration of the targeting figures turn which would include the second attack. However, if the first roll for Smoke Powder is unsuccessful, once the figure is re-targeted with the second attack of the double attack you would be able to roll for smoke powder again! Does the smoke powder block Line of Sight for an entire squad that attacks the Nakita Agents, or just 1 figure from that squad? What happens if the Agents do not roll for Smoke powder on the first attack from a squad? When the next figure from that squad targets them, do they get to roll again? The Nakita Agent's card says "For the duration of the targeting figure's turn". When a squad takes a turn, they move together, and then they attack together. That attacking figure's/squad's turn isn't over until all figures from that squad have attacked. In other words, as soon as a Nakita Agent rolls for Smoke Powder against a squad figure and is successful, it takes effect for the rest of the turn for that squad. The other figures in that squad would be unable to attack affected figures unless they were adjacent to a Nakita Agent, or any adjacent figure covered under the smoke powder. However, if the first roll for Smoke Powder is unsuccessful, once the figure is re-targeted (targeted being the key word) with the second squad figure attack, you would be able to roll for smoke powder again! Nerak The Glacian Swog Rider Exclusive Figure Where can I get Nerak The Glacian Swog Rider? Nerak was an exclusive figure available at Gencon 2006 & an in-store event. He is currently not available at retailers, but we are looking into different avenues to make Nerak and any other exclusive figures available. Nilfheim Raknars Vision Can Nilfheims right wing block adjacency between the figure that is on the hex directly behind him, and a figure that is standing on the other side of the wing? No. The wing will not block adjacency. Ninjas of the Northern Wind Thoras Vengeance Does a Ninja using Disappearing Ninja have to move in order to disappear? It depends on the situation. In order to disappear, the Ninja must end its disappearing move not adjacent to any enemy figures, but remember, the move for Disappearing Ninja is up to the amount listed, so the Ninja could choose to move 0 spaces as long as it is not already adjacent to an enemy figure and still disappear. If they cannot move (because of a power like Cyberclaw), and are engaged they cannot use Disappearing Ninja.

Sir Hawthorne Exclusive Figure Where can I get Sir Hawthorne? Sir Hawthorne was an exclusive figure available at Gencon 2007. He is currently not available at retailers, but we are looking into different avenues to make Sir Hawthorne and any other exclusive figures available. If each player is playing with a Sir Hawthorne in their Army, and you have to use Stab in the Back (because of your roll), who takes control of Sir Hawthorne? You cannot choose an opponent that already has a Sir Hawthorne in their Army because you can only have 1 of each Unique figure in an Army. If all players have a Sir Hawthorne in their Army, Stab in the Back would be negated and would not come into play. Remember that even if one of the Sir Hawthornes were to die, that figure would still be in that players Army. Sonlen Swarm of the Marro Can Sonlen use Dragon Healing and Dragon Swoop in the same turn? Yes Spider Man Marvel: The Conflict Begins If I use Web Special Attack on a figure that has 0 defense dice, do they get any extra damage because they should be rolling 1 defense dice? A figure cannot roll less than 0 defense dice. Spartacus Thoras Vengeance Can the X Order Marker be placed on Spartacus in order to activate Gladiator Inspiration? Yes. The X Order Marker is a valid Order Marker. If an Order Marker is removed from a Gladiator or from Spartacus during a round, does that negate Gladiator Inspiration? No. Gladiator Inspiration is checked at the beginning of the Round. Whatever happens to the Order Markers during the round does not matter. Gladiator Inspiration (once activated) lasts the rest of the round. Sujoah Aquillas Alliance If any figure has a special power that allows it to ignore the wound(s) inflicted by Sujoahs Poison Sting Special Attack, can Sujoah keep rolling the D20 for Poison Sting Special Attack? No. Even though it doesn't explicitly state it, the reason he continues to roll for poison damage is because the wound is still being inflicted. If the wound were ignored, you would stop rolling for Poison Sting Special Attack. Special Case: For a power like Crixus & Migol's One Shield Defense, if you inflicted at least 1 wound on the initial attack roll, even though that's the MOST you could hit them with, inflicting the wound, will still trigger the poison roll. If you roll a 10-19, you can't inflict the wound, so you can't re-roll, but if you roll a 20, the defending figure would STILL be destroyed! If a power that ignores wounds just received (like Acolarhs Leaf of the Home Tree Aura) triggers on the poison roll, does it allow the defending figure to ignore ALL wounds from the attack? No. Only the wound(s) that were just inflicted when the power was triggered.
Swog Rider Utgars Rage If I have multiple Swog Riders around an Orc Archer, does that Archer receive multiple enhancements from the Orc Archer Enhancement special power? Yes, Orc Archer enhancement would stack for each Swog Rider you have adjacent to an Orc Archer. Tagawa Samurai Zanafors Discovery If a Tagawa Samurai destroys a figure with a Counter Strike roll, can I add an Experience Marker for Bloodlust? Yes. Taelord "Malliddon's Prophecy" See Errata Section Above. Templar Cavalry Fields of Valor See Errata Section Above. Can you use 2 different special powers at the same time? For example, if you move 6 spaces to reach an opponents Utgar figure, can you roll 6 attack dice (3 for the base attack +2 for Galloping Charge, +1 for Righteous Smite)? Yes. You could even roll 7 attack dice if you managed to gain height advantage over that poor defenseless Utgar figure. Thanos Marvel: The Conflict Begins If I have a turn order marker on an Army Card, but every figure on the Army Card has been destroyed, can I still roll for Rejected By Death? No. If the every figure on the Army Card is destroyed, you cannot take that turn, and Rejected By Death would never activate. If I have a turn order marker on a destroyed Thanos, but he is brought back onto the board by Rejected By Death before I would have used that Turn Order Marker, can I take that turn with him when the time comes? Yes. The turn order markers are not removed from the cards once a figure is destroyed. If Thanos is on the board when his turn would come up (even if he was destroyed the turn before), he can take that turn. Tor-Kul-Na Swarm of the Marro Can Tor-Kul-Na start to use Trample Stomp even before he has moved 1 space? Lets say for example, he starts adjacent to Drake, can he roll for Trample Stomp without even moving? A figure can move 0 spaces, and the Army Card states at any point while moving. So yes, he can stay where he is and use Trample Stomp as long as he could move onto the space that Drake occupied if the wound from Trample Stomp happens to destroy Drake. Venom Marvel: The Conflict Begins If I use Web Special Attack on a figure that has 0 defense dice, do they get any extra damage because they should be rolling 1 defense dice? A figure cannot roll less than 0 defense dice.

Wolves of Badru Defenders of Kinsland Do the Wolves of Badru need Line of Sight to Pounce? Yes. Is a Wolf of Badru FORCED to move before it pounces? No. The note of moved but has not attacked is noting the point in its turn that it can pounce. It has to be past the movement phase of its turn, and that Wolf cannot have attacked normally because each Wolf can either use its normal attack or Special Attack. If one of the Wolves of Badru attempts to Pounce and fails to destroy the defending figure, the attacking Wolf is destroyed. For figures like Cyprian Esenwein, Zombies of Morindan, and Tagawa Samurai, does the defending figure get credit for destroying the figure? They each have powers that trigger when destroying an opponents figure. No. The defending figure does not get credit for the kill when a Wolf of Badru fails in its Pounce Special Attack.

 

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